Name: Demonic Illusion: Cajolery of Glamour
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 0-60m
Speed: -
Element: -
Skill: Genjutsu
Classification: Canon
Requirements: Land of Rice Exclusive
Parent Technique: -
Hand Seals: -
Description: Demonic Illusion: Cajolery of Glamour is a speech-induced genjutsu that allows the user to put their opponent under an illusion using only words. By infusing chakra into the tongue of the user, any target within auditory range of the user will become easily swayed in a post-hypnotic trance of their will and self-assurance; forcing them to face their innermost trauma as realised by the user's words in an effort to mentally break their spirit. Once told to look behind their back the genjutsu becomes complete, causing them to awaken as an obedient follower of the user.
This Genjutsu takes effect immediately with no delay pitting the Target's Will (intelligence) against the users, if the User's Will (Intelligence) is higher than the target's by a full 2-tiers then the target becomes enthralled to the users will as long as its upkeep is paid. The first two posts after this Genjutsu takes effect the target becomes immobile as they battle the mind of the user, however if the target's intelligence is equal to the User's they break out instantly, while if they are 1 tier lower they break out after one post. At the end of the two post battle of the minds, if the target did not break free they become an extension of the user's will until the technique is broken.
Weaknesses: The illusion itself is cannot be easily broken, even when the person is under realisation that the genjutsu is in effect, but strong emotional connections, like love, can help in dispelling it. Hearing also plays a major factor for the illusion to take effect; as hearing loss makes the target immune to the genjutsu entirely. Likewise, echoes and acoustics that enhance the user's voice can make the genjutsu more effective to sway the target. While activating the technique and the 2 post battle of the minds the user is incapable of moving, unless the target breaks free due to high intelligence.
Name: Silent Killing
Rank: D
Activation Cost: -
Upkeep Cost: 1
Range: 30 m.
Speed: -
Element: -
Skill: -
Classification: Kirigakure Village Exclusive
Requirements: -
Parent Technique: -
Hand Seals: -
Description: This technique allows the user to move silently without producing any sound as well as increase their attentiveness to their surroundings allowing the user to track foe by diminutive measures, such as breathing (unlocked at B-tier Perception.) This allows the user to soundlessly approach their victim through smoke or mist without any warning before delivering a final blow.
Weaknesses: This technique allows the user to track their sound alone. Noise obstructions loud enough make the user unable to focus on pinpointing the enemy's location. Although the user moves silently they are still vulnerable to Doujutsu, sensory, and other means of tracking. The user's speed is capped at one tier below their base Speed when using this technique.
Name: Hiding with Camouflage Technique
Rank: A
Power: A
Activation Cost: A
Upkeep Cost: C
Range: Self
Speed: N/A
Element: None
Skill: Ninjutsu
Classification: Iwagakure Village Exclusive
Requirements: Ninjutsu
Parent Technique: N/A
Hand Seals: Tiger
Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert manoeuvres but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment (a base of A Rank Perception or above). The usefulness of this ability can be entirely negated by those with special vision (Dojutsu) or sensory skills, except for particularly adept users (an additional training 1,000 word count and must have possession of the Sensory skill), who can completely erase even their chakra signature with it.
Weaknesses: Those with a base of A Rank Perception and above can use the slightest environmental differences to vaguely perceive the user's position.
Name: Earth Release: Added-Weight Rock Technique
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 3
Range: Self/Contact
Speed: -
Element: Earth
Skill: Ninjutsu
Classification: Iwagakure Village Exclusive
Requirements: Ninjutsu
Parent Technique: N/A
Hand Seals: Snake
Description: This technique enhances the target's gravity at the user's discretion. It can diminish an opponent's mobility, as the person is crushed by gravity. This technique reduces target's speed and coordination by a single tier and a minus via a boost debuff. For an additional B Rank amount of chakra the user can cause petrification symptoms whereby a thick layer of rock begins to cover the target. Over the course of two posts, the target will be encased in a rocky shell that completely paralyzes them. When this technique is applied to the user or an ally it decreases their speed (1 Tier and a minus) but the increased weight drastically improves their strength (1 Tier and a plus).
Weaknesses: If an opponent has a Strength of B+ they can reduce the debuff to a single tier. If they have a Strength of B++ it becomes two minuses. If they have a Strength of A they can resist the debuff effects completely. Although Petrification is quite strength resistant (requires A Rank Strength to shatter) it is still vulnerable to certain elemental techniques. Lightning techniques of C Rank and up short circuits and nullifies the spread of the Doton over the target's body. Fire techniques B Rank and above causes the petrified rock to crumble and burns out the Doton chakra to prevent further spreading.
Name: Earth Release: Light-Weight Rock Technique
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 3
Range: Contact/Self
Speed: -
Element: Earth
Skill: Ninjutsu
Classification: Iwagakure Village Exclusive
Requirements: Ninjutsu
Parent Technique: N/A
Hand Seals: N/A
Description: Contrary to its counterpart, this technique reduces one's gravity, making it much lighter thereby increasing their speed and maneuverability. This is represented as an increase to the Coordination and Speed stat by a Tier and a plus. For an additional B Rank amount of chakra, the atmosphere, along with their body, can be lightened in order to take flight. The user's and/or ally's skill with flight are determined by the Speed and Coordination stats. This technique has the consequence of decreasing the affected person's strength by a Tier and a minus.
Weaknesses: A person affected by this technique can be thrown farther when actually struck.
Name: Earth Release: Ultra-Added-Weight Rock Technique
Rank: A
Power: A
Activation Cost: 30
Upkeep Cost: 10
Range: Self/Contact
Speed: -
Element: Earth
Skill: Ninjutsu
Classification: Iwagakure Village Exclusive
Requirements: N/A
Parent Technique: Earth Release: Added-Weight Rock Technique
Hand Seals: N/A
Description: This is a much stronger version of the Added Weight Rock Technique. This technique enhances the target's gravity at the user's discretion. It can diminish an opponent's mobility, as the person is crushed by gravity. This technique reduces the target's speed and coordination by 2 Tiers via a base debuff. For an additional A Rank amount of chakra the user can cause petrification symptoms whereby a thick layer of rock begins to cover the target. Over the course of a single post, the target will be encased in a rocky shell that completely paralyzes them. When this technique is applied to the user or an ally it decreases their speed (2 Tiers) but the increased weight drastically improves their strength (2 Tiers).
Weaknesses: If an opponent has a Strength of A+ they can reduce the debuff to a Tier and two minuses. If they have a Strength of A++ it becomes a single Tier. If they have a Strength of S Rank they can resist the debuff effects completely. Although Petrification is quite strength resistant (requires S+ Rank Strength to shatter) it is still vulnerable to certain elemental techniques. Lightning techniques of A Rank and up short circuits and nullifies the spread of the Doton over the target's body. S Rank Fire techniques cause the petrified rock to crumble and burn out the Doton chakra to prevent further spreading.
Name: Earth Release: Golem Technique
Rank: A
Power: S
Activation Cost: 20
Upkeep Cost: 10
Range: 0m-100m
Speed: N/A
Element: Earth
Skill: Ninjutsu
Classification: Iwagakure Village Exclusive
Requirements: Ninjutsu
Parent Technique: N/A
Hand Seals: Seal of Confrontation
Description: This technique allows the user to create a large, humanoid creature composed of rock that can either be expelled from the user's mouth, or formed from a pre-existing source of earth. Using Preexisting Earth makes the creation process within the post, however, expelling the Golem from one's mouth takes a full round to create. The creature responds to the user's will and thus acts as an excellent support and shield. The golem can morph its hands into very basic and simplistic weapons such as mallets, shields, and swords. Due to the constant upkeep the golem regenerates damage dealt at the end of each round, meaning complete destruction is necessary to eliminate it.
Strength: S
Constitution: S
Speed: B
Coordination: A
Stamina: -
Perception: -
Intelligence: -
Weaknesses: The golem relies on the user's Perception, Intelligence, and overall mental commands in order to take action. If the user falls unconscious the golem will crumble. If the user is mentally incapacitated but conscious (Genjutsu for example) the golem will remain still or obey the last mental command given so long as chakra is supplied. Lightning technique A-rank or higher will destroy the golem entirely without taking in account its durability.
Name: Pressure Points of Harm and Death
Rank: C
Power: S
Activation Cost: -
Upkeep Cost: -
Range: Self
Speed: -
Element: N/A
Skill: Ninjutsu
Classification: Iwagakure Village Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user releases two tenketsu points to greatly increase their chakra for a short time by changing their life force into chakra, allowing the use of more taxing techniques such as Arrow of Light. The amount of chakra released is so much that it becomes visible and causes liquid to form a vortex around the user, similar to the one caused by opening the "Sixth Gate of Joy" from the Eight Gates. The user's eyes also become whatever color their sclera is (usually white) while the technique is active. Those born of the Korikane bloodline can naturally learn this technique if they reach B-Class, regardless of whether or not they are from Iwa, though they cannot teach it to others unless they've seen the Iwa Exclusive version.
The user gets a +4 advantage boost to Stamina while the Technique is active.
Weaknesses: The technique can only be held for so long, lasting 2 posts per tier of Base Constitution. Once this technique ends, the user cannot use it again for 1 irl week and takes a (--) to Stamina during that week to recover, though if the user stays in a hospital that time is reduced to 3 days. A skilled opponent who can close tenketsu can forcefully end this technique prematurely if they close both points, halving the boost if just 1 tenketsu is closed prematurely.
Name: Cloud-Style Crescent Moon Beheading
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: -
Speed: -
Element: -
Skill: Kenjutsu
Classification: Kumogakure Village Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user swings their sword in a single, large, crescent moon-shaped arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. Increases Coordination by a +1 tier and Strength by +1 advantage.
Weaknesses: N/A
Name: Cloud-Style Deception Beheading
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: -
Speed: -
Element: -
Skill: Kenjutsu/Ninjutsu
Classification: Kumogakure Village Exclusive
Requirements: Body Replacement Technique
Parent Technique: N/A
Hand Seals: N/A
Description: Using the Body Replacement Technique to feign being attacked, the user takes advantage of their opponent's momentary shock, and charges forward with a lateral sword slash. Debuffs opponent's Perception by a tier and increases the user's Coordination by +1 advantage.
Weakness: N/A
Name: Cloud-Style Front Beheading
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: -
Speed: -
Element: -
Skill: Kenjutsu
Classification: Kumogakure Village Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user swings their sword in a single quick and powerful cutting motion to attack an enemy in front of them. Increases Strength by +1 tier and Coordination by +1 advantage.
Weaknesses: N/A
Name: Cloud-Style Reverse Beheading
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: -
Speed: -
Element: -
Skill: Kenjutsu
Classification: Kumogakure Village Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user does a powerful spin, generating the momentum needed to slash at any opponents behind them. The user can also utilise this spinning motion to trick an enemy that's in front of them. The enemy is fooled into thinking the user will attack them, but instead the user attacks the targets behind the user. Debuffs the designated target's Perception by 1 tier and increases the user's coordination by +1 advantage.
Weaknesses: N/A
Name: Dancing Blade Risk
Rank: B
Activation Cost: 10 CP
Upkeep Cost: N/A
Range: Self/ 20m
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Land of Iron Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Dancing Blade Risk is a technique in which the user focuses their chakra and dashes towards their opponent, delivering a blow at blinding speed. The user's speed is increased by +1 Tier and ++ Advantages for this strike. They are able to dash up to 20m while using this.
Weaknesses: This technique can only be used for one strike, and should it be used again, they will need to pay the full activation cost once more.
Name: Rupture
Rank: B
Activation Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Land of Iron Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user violently swings their sword with the intention of striking an approaching opponent. This technique is best used in conjunction with Flash to increase the speed of their chakra crescent.
The user receives +1 tier and +1 advantage to their Coordination stat.
Weaknesses: N/A
Name: Samurai Sabre Technique
Rank: A
Activation Cost: 20
Upkeep Cost: 10
Range: 0 - 2 m.
Speed: One tier below user's Coordination
Element: Non-Elemental
Skill: Kenjutsu
Classification: Land of Iron Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Through any weapon the user channels their chakra through the object and can manipulate it to such skill in order to makeshift any weapon they please out of raw chakra. This chakra cannot extend more than two meters off the weapon in any direction. At any moment the user can change the shape of their chakra leaving room for surprise attacks. This change happens at -1 tier below their Coordination stat.
Weaknesses: N/A
Name: A Lending Arm
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 50m
Speed: -
Element: -
Skill: Genjutsu
Classification: Personal
Requirements: -
Parent Technique: -
Hand Seals: Tiger, Ox, Horse, Bird, Snake, Dragon
Description: the target must see the handseals used to Activate, afterwards 2 posts must pass for the Genjutsu to take effect. At which point the victim will see shadows wrap around one of their arm, the shadows tighten around the arm dealing A-Rank psychological damage as it rips the targets arm off. The target feels it all as if their arm is being ripped off, losing all feeling in it as long as this Genjutsu remains active, completely unable to feel or move it preventing them from forming handseals or using weapons with that hand as long as they are under the illusion.
Weaknesses: Cannot be used twice, as it only can be used to make the opponent believe they are missing the single arm.
Name: Bad Blood
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range:
Speed:
Element: -
Skill: Genjutsu
Classification: Personal
Requirements: -
Parent Technique: -
Hand Seals: Snake, Hare, Horse, Tiger, Bird, Dragon
Description: This Technique is activated by the sight of blood, at the sight of the blood those afflicted by this illusion will see the blood form into small monstrous creatures made of the blood that will charge and attack them. It doesn't matter if it's a pool of blood or just a drop, the mere sight of it causes the afflicted to see hundreds of these Monsters. The types of monsters depend upon the users preference, and these beasts take 2 posts to reach their target, no matter how far away they are. When they reach their target they deal C-Rank psychology damage each post until the illusion is ended.
Weaknesses: The blood that triggers the illusion must be real blood.
Name: A Fate Worst Than Death
Rank: A
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: Touch
Speed: -
Element: -
Skill: Genjutsu
Classification: Personal
Requirements: -
Parent Technique: -
Hand Seals: Rat, Ox, Horse
Description: After the handseals are weaved physical contact must be made to activate the technique. This takes 2 post to go into effect, the Target's nerve endings will feel as though they are on fire and any pain dealt to the target feels as though it was amplified by 10 though this is just a trick of the mind. Due to the perception of overstimulation this Genjutsu also keeps the victim awake preventing them from falling unconscious due to pain, lost of blood, etc.
Weaknesses: -
Name: Insecta-Psychosis
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: 5
Range: 15 meters
Speed: -
Element: -
Skill: Genjutsu
Classification: Personal
Requirements: -
Parent Technique: -
Hand Seals: Horse, Hare, Ox, Tiger, Dragon
Description: this Genjutsu activates through eye contact with the target, and takes a full post to take effect. It starts with a slight buzzing that rapidly grows to a deafening sound inside the mind of the target so that nothing else is heard. They then begin to feel the sting of thousands of insects inside their head as it the bugs were stinging the victims brain this deals B-Rank psychological damage every post after this takes effect.
Weaknesses: -
Name: Premature Burial
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: 0-100 meters
Speed: -
Element: -
Skill: Genjutsu
Classification: Personal
Requirements: -
Parent Technique: -
Hand Seals: Tiger | Bird | Dog | Dragon | Snake
Description: This techniqueis activated when the target sees the user perform the hand seals and takes effect after a two-post delay. When the genjutsu takes effect, the target feels as though they are paralyzed and incapable of moving as they are slowly incased in a brick coffin over the course of two posts at which point they take A-Rank Psychological damage.
Weaknesses: The user of this technique is unable to move while the brick coffin is being formed.
Name: Beating Heart
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: 50-meter Radius
Speed: -
Element: -
Skill: Genjutsu
Classification: Personal
Requirements: -
Parent Technique: -
Hand Seals: Horse | Monkey | Ox | Boar | Rat
Description: This technique has a fifty meter Radius around the user, complete silence falls over the field of influence instantly. After a single post, the sound of a faint beating of a heart can be heard. This faint beating grows louder and louder until it is deafening after the third post, at which point those effected by the genjutsu take A-Rank psychological damage.
Weaknesses: Stepping out of the radius ends the technique.