Hydra Sages
Sages that learn from a hidden hermitage located deep within the the Abandoned Caverns. These are the people that have learned to perfectly balance the Senjutsu Chakra to the point that their body reaches the peak blend with Nature Chakra, granting the full abilities of Sage Mode and changing only the area around the eyes with markings that make it seem the wielder is weeping purple tears.
Senjutsu Technique Enhancement
By mixing Senjutsu Chakra into a technique, Sages are able to enhance the power and effectiveness of that technique. This can create techniques referred to as Sage Arts, or can simply improve the power rank of a regular jutsu by 1. To do this, the Sage need only spend half of the technique's cost with the pool of Senjutsu Chakra, while using the normal chakra pool for the other half. This ability is available to both Perfect and Imperfect Sages.
Perfect Sages
Sages that learn from the the Hydra at the Abandoned Caverns are referred to as Perfect Sages. These are the people that have learned to perfectly balance the Senjutsu Chakra to the point that their body reaches the peak blend with Nature Chakra, granting the full abilities of Sage Mode and changing only the eyes and surrounding areas to be similar to the animals from which the Sage was taught.
Perfect Sages receive a 1 Tier boost to Strength, Constitution, Speed, Coordination, and Perception while Sage Mode is active.
Imperfect Sages
Imperfect Sages are those that are taught Sage Mode from Perfect Sages. This is easier in that human Sages will generally have looser guidelines than animal Sages for the Sage selection process, but Perfect Sages are less capable at teaching Sage Mode than are their own teachers. Because of this, Imperfect Sages are less efficient at melding Senjutsu Chakra with their own bodies, causing slight morphing and fewer enhancements. These physical changes can vary by users but will generally resemble in some way the animals from which that Sage Mode originated.
Imperfect Sages receive a ++ to Strength, Constitution, Speed, Coordination, and Perception while Sage Mode is active.
Senjutsu Chakra Pool
The Senjutsu Chakra Pool is the energy reservoir drawn from when using Sage Mode and what is spent in the technique enhancement ability mentioned above. The amount of Senjutsu Chakra available is based on the amount of training put into Sage Mode. It takes a careful balance and is therefore difficult to expand, forcing Sages to spend 50 Experience Points to increase the pool by 10 points. Every Sage's Senjutsu Chakra Pool starts out at zero points but then slowly grows as they invest experience. The absolute limit to their Senjutsu Chakra Pool is half of their base Stamina stat's points.
Sage Mode Upkeep
While in Sage Mode, Sages use a constant draw of Senjutsu Chakra from their pool. This begins at the cost of 20 points per post, but by spending 500 Experience Points, Sages can halve that value to 10 points per post. Perfect Sages are able to do this again, spending another 500 Exp Points to bring the cost down to 5 points per post.
Sage Kata
To further a Sage's fighting ability, the animal Sages have developed Kata specific to themselves. These Kata burn 5 points more in Senjutsu Chakra to forcefully enhance the body even more, adding an additional ++ to two stats each. Hydra boost Stamina and Constitution
Hydra Kata: Surrounds the user in an aura of Nature Chakra in by about a foot in all directions all directions that drains the chakra of those who come into contact with it siphoning it into the sage. Those unable to see or sense Nature Chakra will be unaware of this aura and, therefore, may easily find themselves drained from being near the user.
The sage can chose to drain 5 chakra from those making physical contact with the aura (capped at 15 per person per post) or 15 chakra per person if they sustains contact the entire post. This can not set them over their maximum pool of chakra
Gathering Senjutsu Chakra
Because of these costs, Sages may find themselves depleting their Senjutsu Chakra pool rather quickly, providing a need to renew that energy. By remaining completely still, the Sage can effectively become one with nature, allowing Nature Chakra to flow into his body that he immediately converts to Senjutsu Chakra. This is one of the hardest parts of mastering Sage Mode, but it is a vital skill for any Sage to learn. Remaining still requires that the user wait 72 hours before their pool is filled to 100%. No partial wait times are permitted, the user must wait the full 72 hours or nothing is gathered.
Alternatively, a player can do a mini "flashback" recalling that they gathered Sage chakra at a previous point in time. This allows the user to start with 50% of their Sage Pool filled by paying 250 Experience upon entry into the thread. It requires that the user actually have 250 Spendable Experience available per their most recent update and that they declare their exercise of this option in an OOC note in their post. If they fail to make this declaration in their entrance post, they may not exercise this option.
There are few workarounds to remaining perfectly still, which is practically impossible in battle:
-By implanting the Nature Clan Bloodline, Sages are able to passively absorb Nature Chakra, though this is less efficient than the traditional method. It adds 5 points of Senjutsu Chakra per post, regardless of what the Sage is doing.
-Similar to the above, a Sage can use the Amphibian, Reptile, or Gastropod Techniques to temporarily fuse with animal Sages belonging to their Summoning Contract. The animal Sages will attach themselves to the user and gather Nature Chakra and transfer it to the user while he fights. Each of these animals can gather 5 points per post, with a maximum of two animals per Sage, limiting this ability to generating 10 points per post. Jinchuuriki and those of the Nature Clan are naturally incompatible with these techniques.
-The user can make any number of shadow clones to remain still and gather the energy. So long as the clones are within viewing distance of the user, whether by being summoned to him or having been there the whole time, they can be dispersed by the user to transfer all of the Senjutsu Chakra they've gathered to the user. The maximum they can gather is the same as their creator.
If a member of the Nature Clan learns Sage Mode, he will no longer suffer from the reductions to Intelligence and Perception when using Sage Transformation and will be able to use the technique enhancement ability of Sage Mode. However, he will not be able to reduce the cost of the Sage Transformation and is still unable to assign his boosts to Perception.
Boosts from the Nature Clan and Sage Mode do not stack. Boosts from Cursed Seals and Sage Mode do not stack.
Custom Sage Mode Exclusive Perk
Dokuton
After spending 1000 exp Hydra sages receive access to Dokuton aka Poison release while Sage Mode is active.
Dokuton aka Poison Release is a special secret release that does not require a combination of chakra natures. It grants the wielder the ability to freely generate, control and manipulate Poison in many forms such as gas or liquid but never a solid. Note that this release only allows the user to generate poison that they have created or know how to create though via a relevant skill such as Chemistry or Ijutsu.
Some key similarities of all the techniques from this release is the purple colour of the produced attacks, and the immunity to Dokuton based moves cast by the user. Note this only applies to the casters own moves and not to other poisons in general.
When casting a Dokuton jutsu that doesn't require preexisting poison the user must pick a poison they know that is either equal or lesser to the rank of the jutsu being cast. This poison picked will serve as the foundation the jutsu is comprised off. This means that you can't use an A rank Poison with a C-rank jutsu.
On the flip side if you use a lower ranked poison with a higher ranked jutsu the quality of the poison will be raised to match due to the extra chakra being put into it. This means a B-grade poison would become A-grade when used with an A-rank tech. Note this only changes the how effective the poison would work vs the target's constitution and nothing else. The symptoms, effect, countdown and duration all remain the same.
As most of it's techniques where adapted from water it shares the same weakness to Earth based jutsu, but unlike water it's only neutral towards fire rather then being super effective.
When used with the Chakra flow technique it simply coats the weapon with a C-grade liquid poison.
Sages that learn from a hidden hermitage located deep within the the Abandoned Caverns. These are the people that have learned to perfectly balance the Senjutsu Chakra to the point that their body reaches the peak blend with Nature Chakra, granting the full abilities of Sage Mode and changing only the area around the eyes with markings that make it seem the wielder is weeping purple tears.
Senjutsu Technique Enhancement
By mixing Senjutsu Chakra into a technique, Sages are able to enhance the power and effectiveness of that technique. This can create techniques referred to as Sage Arts, or can simply improve the power rank of a regular jutsu by 1. To do this, the Sage need only spend half of the technique's cost with the pool of Senjutsu Chakra, while using the normal chakra pool for the other half. This ability is available to both Perfect and Imperfect Sages.
Perfect Sages
Sages that learn from the the Hydra at the Abandoned Caverns are referred to as Perfect Sages. These are the people that have learned to perfectly balance the Senjutsu Chakra to the point that their body reaches the peak blend with Nature Chakra, granting the full abilities of Sage Mode and changing only the eyes and surrounding areas to be similar to the animals from which the Sage was taught.
Perfect Sages receive a 1 Tier boost to Strength, Constitution, Speed, Coordination, and Perception while Sage Mode is active.
Imperfect Sages
Imperfect Sages are those that are taught Sage Mode from Perfect Sages. This is easier in that human Sages will generally have looser guidelines than animal Sages for the Sage selection process, but Perfect Sages are less capable at teaching Sage Mode than are their own teachers. Because of this, Imperfect Sages are less efficient at melding Senjutsu Chakra with their own bodies, causing slight morphing and fewer enhancements. These physical changes can vary by users but will generally resemble in some way the animals from which that Sage Mode originated.
Imperfect Sages receive a ++ to Strength, Constitution, Speed, Coordination, and Perception while Sage Mode is active.
Senjutsu Chakra Pool
The Senjutsu Chakra Pool is the energy reservoir drawn from when using Sage Mode and what is spent in the technique enhancement ability mentioned above. The amount of Senjutsu Chakra available is based on the amount of training put into Sage Mode. It takes a careful balance and is therefore difficult to expand, forcing Sages to spend 50 Experience Points to increase the pool by 10 points. Every Sage's Senjutsu Chakra Pool starts out at zero points but then slowly grows as they invest experience. The absolute limit to their Senjutsu Chakra Pool is half of their base Stamina stat's points.
Sage Mode Upkeep
While in Sage Mode, Sages use a constant draw of Senjutsu Chakra from their pool. This begins at the cost of 20 points per post, but by spending 500 Experience Points, Sages can halve that value to 10 points per post. Perfect Sages are able to do this again, spending another 500 Exp Points to bring the cost down to 5 points per post.
Sage Kata
To further a Sage's fighting ability, the animal Sages have developed Kata specific to themselves. These Kata burn 5 points more in Senjutsu Chakra to forcefully enhance the body even more, adding an additional ++ to two stats each. Hydra boost Stamina and Constitution
Hydra Kata: Surrounds the user in an aura of Nature Chakra in by about a foot in all directions all directions that drains the chakra of those who come into contact with it siphoning it into the sage. Those unable to see or sense Nature Chakra will be unaware of this aura and, therefore, may easily find themselves drained from being near the user.
The sage can chose to drain 5 chakra from those making physical contact with the aura (capped at 15 per person per post) or 15 chakra per person if they sustains contact the entire post. This can not set them over their maximum pool of chakra
Gathering Senjutsu Chakra
Because of these costs, Sages may find themselves depleting their Senjutsu Chakra pool rather quickly, providing a need to renew that energy. By remaining completely still, the Sage can effectively become one with nature, allowing Nature Chakra to flow into his body that he immediately converts to Senjutsu Chakra. This is one of the hardest parts of mastering Sage Mode, but it is a vital skill for any Sage to learn. Remaining still requires that the user wait 72 hours before their pool is filled to 100%. No partial wait times are permitted, the user must wait the full 72 hours or nothing is gathered.
Alternatively, a player can do a mini "flashback" recalling that they gathered Sage chakra at a previous point in time. This allows the user to start with 50% of their Sage Pool filled by paying 250 Experience upon entry into the thread. It requires that the user actually have 250 Spendable Experience available per their most recent update and that they declare their exercise of this option in an OOC note in their post. If they fail to make this declaration in their entrance post, they may not exercise this option.
There are few workarounds to remaining perfectly still, which is practically impossible in battle:
-By implanting the Nature Clan Bloodline, Sages are able to passively absorb Nature Chakra, though this is less efficient than the traditional method. It adds 5 points of Senjutsu Chakra per post, regardless of what the Sage is doing.
-Similar to the above, a Sage can use the Amphibian, Reptile, or Gastropod Techniques to temporarily fuse with animal Sages belonging to their Summoning Contract. The animal Sages will attach themselves to the user and gather Nature Chakra and transfer it to the user while he fights. Each of these animals can gather 5 points per post, with a maximum of two animals per Sage, limiting this ability to generating 10 points per post. Jinchuuriki and those of the Nature Clan are naturally incompatible with these techniques.
-The user can make any number of shadow clones to remain still and gather the energy. So long as the clones are within viewing distance of the user, whether by being summoned to him or having been there the whole time, they can be dispersed by the user to transfer all of the Senjutsu Chakra they've gathered to the user. The maximum they can gather is the same as their creator.
If a member of the Nature Clan learns Sage Mode, he will no longer suffer from the reductions to Intelligence and Perception when using Sage Transformation and will be able to use the technique enhancement ability of Sage Mode. However, he will not be able to reduce the cost of the Sage Transformation and is still unable to assign his boosts to Perception.
Boosts from the Nature Clan and Sage Mode do not stack. Boosts from Cursed Seals and Sage Mode do not stack.
Custom Sage Mode Exclusive Perk
Dokuton
After spending 1000 exp Hydra sages receive access to Dokuton aka Poison release while Sage Mode is active.
Dokuton aka Poison Release is a special secret release that does not require a combination of chakra natures. It grants the wielder the ability to freely generate, control and manipulate Poison in many forms such as gas or liquid but never a solid. Note that this release only allows the user to generate poison that they have created or know how to create though via a relevant skill such as Chemistry or Ijutsu.
Some key similarities of all the techniques from this release is the purple colour of the produced attacks, and the immunity to Dokuton based moves cast by the user. Note this only applies to the casters own moves and not to other poisons in general.
When casting a Dokuton jutsu that doesn't require preexisting poison the user must pick a poison they know that is either equal or lesser to the rank of the jutsu being cast. This poison picked will serve as the foundation the jutsu is comprised off. This means that you can't use an A rank Poison with a C-rank jutsu.
On the flip side if you use a lower ranked poison with a higher ranked jutsu the quality of the poison will be raised to match due to the extra chakra being put into it. This means a B-grade poison would become A-grade when used with an A-rank tech. Note this only changes the how effective the poison would work vs the target's constitution and nothing else. The symptoms, effect, countdown and duration all remain the same.
As most of it's techniques where adapted from water it shares the same weakness to Earth based jutsu, but unlike water it's only neutral towards fire rather then being super effective.
When used with the Chakra flow technique it simply coats the weapon with a C-grade liquid poison.