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    Implantation Rules

    Peragus
    Peragus


    Posts : 885
    Join date : 2018-08-27
    Age : 32

    Character File
    Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
    Class: S
    Ryo: You fuckin gold digger

    Implantation Rules Empty Implantation Rules

    Post by Peragus Thu Mar 23, 2023 12:35 am

    Implantation Rules ExjMm5H
    The act of implanting an organ is primarily to gain access to specific parts of a clan-member's body, in order to reap the benefits of that organ. Taking the Sharingan of an Uchiha and implanting it into another person would grant that user the ability to use the Sharingan.

    Obtaining a Specific Organ
    :: Those with a Doujutsu (Sharingan, Byakugan, Ketsuryugan, etc) would be able to pass on their Doujutsu ability if someone were to take their eye and implant it within themselves.
    :: In order to do this for a Senju, all that is required are either 2 liters of blood or an ample amount of the Senju's cells.
    :: Other Bloodlines may have what specific organs are stated to carry over the KKG. If none is stated, it will be assumed that: the heart, lungs, both kidneys, liver, or bone marrow may be used for Implants.

    Performing Surgery
    In order to perform surgery to implant the organ, 2 conditions must be met:
    :: 1) The user must have a good organ capable of implanting
    :: 2) The user is required to have a PC (or uNPC) with the Iryojutsu Skill (Medical).

    Once these two conditions are met, then the surgery may commence before the organ decays.

    The Surgeon
    Success of the organ implantation will depend on the Surgeon's Intelligence and Coordination Stat as well as the Patient's Constitution stat. The intelligence Stat is used for the Surgeon's knowledge  of performing such a complicated medical procedure while the Surgeon's Coordination Stat will represent the Surgeon's steady hand. One may have all the knowledge in the world, but an unsteady hand may accidentally kill the patient.  The Surgeon is capable of buffing their Intelligence and/or Coordination for the duration of the procedure. The Surgeon will gain modifiers based off of the following:
    :: E Rank Stats: -10
    :: D Rank Stats: +00
    :: C Rank Stats: +02.5
    :: B Rank Stats: +05
    :: A Rank Stats: +07.5
    :: S Rank Stats: +10
    :: X Rank Stats: +15
    The Surgeon's Intelligence and Coordination will gain modifiers separately. So if the Surgeon has S Rank Intelligence and B Rank Coordination, they'd gain: 10(Int) + 05(Coord) = +15 Modifier. Any decimals will remain decimals.

    The Surgeon will gain Additional Modifiers based off of the following:
    :: +10: If the surgery takes place within a Hospital Setting (in a hospital and not in someone's personal home.
    :: +10: If the Surgeon has a Medical Assistant -- this being another PC or uNPC with the Iryojutsu Skill present. A maximum of 2 Assistants may be present for a maximum of +20 modifier

    The Patient
    Unlike the Surgeon, the Patient may not be buffed through buffs of their own and this will be reliant on the Patient's BASE Constitution.
    :: E Rank Stats: -15
    :: D Rank Stats: +00
    :: C Rank Stats: +05
    :: B Rank Stats: +10
    :: A Rank Stats: +15
    :: S Rank Stats: +20

    The Surgeon Administers a Chem:
    :: If the surgeon administers a Chem that increases the Patient's Constitution, this can be used in the surgery to increase the Modifier of the Patient. This must SPECIFICALLY be roleplayed with a note stating that a Chem is used to increase the Patient's Constitution.
    :: Jutsu and other methods of increasing the patient's CON outside of chems will not be allowed.
    :: Senju with Cell Activation Technique and Hosts at Bonded with their Entity gain a bonus as the Senju's cells and the Host of an Entity will attempt to keep the Patient alive. Patients with either of these will be immune to death by this procedure. If they do roll low (death), it will simply be treated as a result higher.

    Modifiers for multiple KKGs:
    For every bloodline that the patient possesses, the chance of failure increases:
    :: -025: Attempting to acquire a second KKG
    :: -050: Attempting to acquire a third KKG
    :: -075: Attempting to acquire a fourth KKG
    :: -100: Attempting to acquire a fifth KKG

    The Patient gains additional modifiers:
    :: -10: If the harvested organ comes from a Unique NPC.
    :: +15: If the user has the Dual KKG Restricted.
    :: +10: Only applies to patients who do not possess a Bloodline if they have the Cell Activation Technique.

    Surgery Results
    Regardless of the result, the Patient will be required to spend 2 IRL weeks in the hospital and out of combat. The following will be a result of a 1d100 roll with a +/- depending on modifiers.
    :: 001 - 010: Something went horribly wrong! Either the user's body has completely rejected the organ and fought against the patient or the surgeon accidentally knicked a patient's artery or some other travesty.
    Result: The Patient has died. Surgery Failed. The Organ is unsalvageable.  
    :: 011-025: The organ was completely rejected by the Patient during surgery. This required the new organ to be removed with the old organ (if applicable) returned to it's place.
    Result: The Patient lives. Surgery Failed. The Organ is unsalvageable
    :: 026 - 040: The organ was rejected, but the Surgeon was capable of removing the organ and keeping it in pristine condition. The user's old organ (if applicable) will be returned to it's place.
    Result: The Patient Lives.  Surgery Failed. The Organ is salvageable.  
    :: 041 - 055: The Surgery was a success! But there are some complications. The body may have attempted to take on the new organ, but it is having some strange side-effects with the new organ gaining dominance over the body.
    Result: The Patient Lives. Surgery Succeeded. The Organ was accepted. However, the new organ is now always active. The user will begin taking a strain from the constantly active Organ in the form of -5 Chakra per post. All techniques from this new bloodline will cost +2 Rank in Chakra Cost. The user may spend 500 EXP to alleviate this issue, moving the user's problems up to the next bracket, up to [056 - 075] result.
    :: 056 - 075:  The Surgery was a success! However there were some complications. While the organ isn't constantly putting a drain on the user, performing techniques from this new bloodline will prove to be slightly more difficult.
    Result: The Patient Lives. Surgery Succeeded. The Organ was accepted. However, the new organ will cause all techniques from the new bloodline to cost +1 Rank in Chakra Cost. The user may spend 500 EXP to alleviate this issue, moving the user's problems up to the next bracket, up to [076 - 098] result.
    :: 076 - 098: Everything went according to plan. The surgery was smooth and the patient's body quickly accepted the new organ. Not a miracle of science, but more par-for-the-course.
    Result: The Patient Lives. Surgery Succeeded. The Organ was accepted. The patient may control their new KKG as if it was their own with no drawbacks. The user may not spend any EXP to increase their result. This is the final stage for increasing their results.
    :: 099 - 100: A stroke of genius! The surgery went flawlessly with the patient even recovering without incident. Some may call this a miracle of medicine while others may see this as a tremendous feat performed by a world-class surgeon.
    Result: The Patient Lives. Surgery Succeeded. The Organ was accepted. The patient may control their new KKG as if they were born with it; with no drawbacks. This doesn't mean you get to reap the bonuses from the Clan Districts -- unless they specifically add you in. The Patient will not spend any time in the hospital afterwards. The Surgeon gains +500 Renown.

    Other Rules
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