Uzumaki Clan Exclusives
All of these techniques Have been approved and can be used by any Uzumaki so long as Requirements are met.
Please Note that All these Exclusive Techniques require that the Uzumaki has access to Adamantine Chains though the 500exp Unlock on the Clan Page, as well as requirements listed on the technique. To use techniques listed FuuinTaijutsu, the clan member must have both Fuuinjutsu and Taijutsu. To use techniques listed FuuinBukijutsu, the clan member must have both Fuuinjutsu and either Bukijutsu or Kenjutsu.
- Clan Leader Exclusives:
- Name: Uzumaki Sealing Technique
Rank: S
Power: X (due to passive +1 from bloodline)
Activation Cost: 30
Upkeep Cost: -
Range: 0-150m
Speed: S+
Element: -
Skill: Fuuinjutsu
Classification: Uzumaki Exclusive
Requirements: Clan Leader
Parent Technique: Adamantine Sealing Chains
Hand Seals: -
Description: This Technique requires a blood deposit from the caster, similar to a summoning technique, however using this technique uses 1 pint of blood causing the debuffs listed in the clan weaknesses to take effect on the user after its casting. Slamming their palm into the ground causes a large sealing formula to appear across the ground in front of them, as the formula appears chains begin launching at the one that is the target of this technique, regardless of others that might be within the area of effect. This Technique is said to be strong enough to seal away a Bijuu however doing so still requires a vessel strong enough to contain it as well as another technique to place upon the host if it is a jinchuuriki, otherwise the chains will bind the target to the location of the seal until it is broken and the one imprisoned is set free, or until the one imprisoned dies.
Weaknesses: Normal Fuuin Weaknesses. X+ Strength is capable of breaking the chains.
Name: Unlocking Seal
Rank: S
Power: X (due to passive +1 from Bloodline)
Activation Cost: 30
Upkeep Cost: -
Range: Touch
Speed: -
Element: -
Skill: Fuuinjutsu
Classification: Uzumaki Exclusive
Requirements: Clan Leader
Parent Technique: Uzumaki Sealing Technique
Hand Seals: -
Description: This technique was originally designed as a way for the Uzumaki to be able to release those bound by the Uzumaki Sealing Technique, however that is just a small fraction of its capabilities. In truth the Unlocking Seal can instantly undo any seal placed, not just the original sealing technique it was created to undo. This is accomplished by the sealing formula of the Unlocking Seal, the formula overrides the formula of the seal that it is place over, changing it in such a way that it completely negates the seals effects. It is so powerful that it is capable of even overriding Bijuu seals placed upon Jinchuuriki, however it is not as effective and requires multiple uses to even begin to weaken the seal. When used against such seals this formula negates 30 charges from the seal as a way of weakening it, therefore the stronger the seal the more seals it would take to completely undo.
Weaknesses: Knowledge of the Seal that this is attempting to override is required in order for it to have any effect, making it far less effective against seals that are not as widely known.
Name: Adamantine Grand Battle Dome
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20 (see description)
Range: 0-150m Radius
Speed: A
Element: -
Skill: Fuuinjutsu
Classification: Uzumaki Exclusive
Requirements: A-Tier Stamina
Parent Technique: Adamantine Sealing Chains
Hand Seals: -
Description: Through the use of this technique, the user is capable of spreading their chakra out across the ground the desired distance before forming it into large chains that quickly form up to create a dome made of Adamantine Chains with the user in the center. Like its parent Technique these chains seal chakra, however they cannot attack they only form a dome around the user and those within the range. Those inside the dome find it impossible to mold chakra for a technique stronger than C-Rank with the exception of Tai/Ken/Buki Techniques, those that touch the chains find it impossible to mold chakra while touching them. Those within this dome have their chakra slowly drained from them, this drain is dependent upon how many people are within the dome. The Total drain of Chakra is 20 per post, if 2 are within the Dome they each lose 10 per post, if 4 are within the Dome they each lose 5 per post, etc. the user of this technique is always on the inside this dome and can end the technique at any point, otherwise this technique remains until there is no more chakra within the dome to drain.
Weaknesses: Much like its parent technique, the Dome can be nullified like any other fuuinjutsu in accordance with the sealing breaking rules. The chains that make up the dome can also be broken by X-Tier Strength or greater.
Name: Chained-Fist Style
Rank: A
Power: A
Activation Cost: -
Upkeep Cost: 10
Range: Self
Speed: -
Element: -
Skill: FuuinTaijutsu
Classification: Uzumaki Exclusive
Requirements: B-Tier Stamina
Parent Technique: Adamantine Sealing Chains
Hand Seals: -
Description: This is a Unique fighting style that is the height of mastery among the Uzumaki, not all Uzumaki possess the ability to control the finer points of their chains that is required from this style. The Uzumaki shape chakra around their fists, wrists, and forearm forming small adamantine chain like wraps around them as well as around their feet granting them a +1 Tier to Strength as well as a (++) advantage to their Coordination. However, unlike its parent tech Chained Fist style and its derivatives do not suppress chakra, unless it is stated otherwise within the description.
Weaknesses: -
Name: Binding Strikes
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: (0-5m)
Speed: -
Element: -
Skill: FuuinTaijutsu
Classification: Uzumaki Exclusive
Requirements: Chained Fist Style | B-Tier Base Coordination
Parent Technique: Chained Fist Style
Hand Seals: -
Description: This maneuver, requires both Precision and speed, increases the users speed by a (++) advantage and increases their coordination by +1 Tier. Getting in precise shots in the user attaches their chakra to the target with one hand while thrusting their other hand towards the ground completing the circuit and making a Binding Chain between the target and the ground (Max 4). The strikes can be to any part of the body and can be to multiple parts if the user is faster than the target. Once all four Binding Chains are in place the target's chakra is sealed at a rate of 25 per post that they remained chained. (this is not absorption), Sealed chakra returns at the end of a thread, unless a permanent chakra seal is placed upon them.
Weaknesses: the bindings can be nullified like any other fuuinjutsu in accordance with the sealing breaking rules. The binding chains can also be broken by S Tier Strength or greater.
Name: Sealing Strike
Rank: B/A/S
Power: B/A/S
Activation Cost: Varies
Upkeep Cost: -
Range: Touch
Speed: -
Element: -
Skill: FuuinTaijutsu
Classification: Uzumaki Exclusive
Requirements: Chained Fist Style
Parent Technique: Chained Fist Style
Hand Seals: -
Description: Sealing strikes is among the pinnacle of the Chained Fist Style, each tier of this technique must be learned separately. (separate WC for each Tier) At the lowest level Sealing strikes are capable of sealing away 10 chakra per strike (Max 5), At A-Rank, Sealing strikes are capable of sealing away 20 chakra per strike (Max 5) At this level, this includes both Sage chakra and Normal Chakra. At S-Rank, Sealing Strikes are capable of sealing away 30 chakra per strike (max 5) this includes but is not limited to Bijuu chakra. This techniques activation cost is for a single strike, which results in sealing away the same amount of chakra from the target on a hit. Meaning each strike must be paid for through activation of it again.
Weaknesses: can be nullified like any other fuuinjutsu in accordance with the sealing breaking rules, sealed chakra returns at end of thread unless a permanent seal is placed
Name: Adamantine Chain Attacking Orb
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: 250m
Speed: A+
Element: -
Skill: Fuuinjutsu
Classification: Uzumaki Exclusive
Requirements: -
Parent Technique: Adamantine Attacking Chains
Hand Seals: -
Description: This was created as a way to apprehend those that were attempting to flee, allowing them to be captured without needing to resort to killing them. The user molds their chakra chains into a small ball that fits within the palm of their hand before launching it at a target, moving at A+ speed in a straight line towards the target upon impact the orb explodes as it surrounds the target in the chains incapacitating them and nullifying their chakra making it impossible for them to resist or fight back. Up to 3 orbs can be created.
Weaknesses: Because there is Fuuinjutsu underlying the chakra chains, they can be nullified like any other fuuinjutsu in accordance with the sealing breaking rules. The chains can also be broken by S Tier Strength or greater. The Orb moves in a straight line, meaning the further away the target is, the easier it is for them to dodge the attack.
Name: Chained Combat
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: Self-5 feet.
Speed: B++
Element: -
Skill: FuuinTaijutsu
Classification: Uzumaki Exclusive
Requirements: B-Tier Stamina
Parent Technique: Adamantine Attacking Chains
Hand Seals: -
Description: The user releases a small amount of chakra, creating 2 five-foot chains from their hands allowing the user to increase their range of attack as well as seal away chakra, each strike from the chains sealing away 15 chakra from the target as they strike. Masters of this technique are capable of waiting until the very last second to form the chain to catch the opponent off guard, while some prefer to keep them out showing their mastery over the technique.
Weaknesses: Because there is Fuuinjutsu underlying the chakra chains, they can be nullified like any other fuuinjutsu in accordance with the sealing breaking rules. The chains can also be broken by A Tier Strength or greater.
Name: Get Over Here
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: 0-15m
Speed: B++
Element: -
Skill: Buki or Taijutsu
Classification: Uzumaki Exclusive
Requirements: B-Tier Stamina
Parent Technique: Adamantine Attacking Chains
Hand Seals: -
Description: Can be used by itself or in combination with techniques. Shooting a single chain from the hand of the user's choice they are able to quickly grapple the target and pull them towards the user. How far is dependant upon the User's strength verses the targets strength, can only pull targets closer.
- If target is 2 tiers stronger they are unmoved
- If the target is 1 tier stronger they are pulled 5 meters
- If the target has the same strength they are pulled 10 meters.
- If the target is 1 tier of lower in strength they are pulled the maximum distance of 15 meters.
- If the target is airborne, they are pulled the maximum distance regardless of strength.
Those pulled suffer a -1 tier to their coordination in relation to the follow up attack only.
Weaknesses: The chain is shot in a straight line and between it and the size, the further away the target is the easier it is to dodge
Name: Chain Whip
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 0-15m
Speed: -
Element: -
Skill: FuuinBukijutsu
Classification: Uzumaki Exclusive
Requirements: Adamantine Sealing Chains
Parent Technique: Adamantine Attacking Chains
Hand Seals: -
Description: This technique molds the user's chakra into a a singular durable chain with it's links so tightly together that they form a whip within the user's hand. Unlike it's parent technique, the chain whip is incapable of nullifying chakra, it's only function is to be used in the same way as a standard whip. The only differences between this whip and a standard whip is the damage dealt from a hit, it can extend or retract within it's range and it can restrain at a Strength of B++. Chain whip's speed and accuracy are determined by the User's Coordination stat.
Weaknesses: Because there is Fuuinjutsu underlying the chain whip, it can be nullified like any other fuuinjutsu in accordance with the sealing breaking rules. The chain whip can also be broken by A-Tier Strength or greater.