Name: Raiton Revolver: Five Chambers
Rank: C
Power: D
Activation Cost: 5
Upkeep Cost: -
Range: 0-60m
Speed: User's Coordination -1 minor disadvantage (-)
Element: Raiton
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Dog → Hare → Ram
Description: After performing the handseals, the user of the technique focuses Raiton chakra to the tip of each of their fingers of one of their hands, focusing enough of it that their fingertips begin to spark with blue electrical sparks. The user then readies their first shot with their thumb by wrapping their index finger around the tip of their thumb before flicking the Raiton chakra at their target, causing a ball of Raiton chakra to shoot out towards the opponent. The next few shots can be shot from each of the fingers by using the thumb to flick the Raiton chakra at their target at a rate determined by the user's Coordination stat. Each successful strike deals a minor amount of damage, but also decreases the target's Coordination by a minor disadvantage (one - each), to a maximum of a major disadvantage (--).
Weaknesses: Fuuton techniques of D-rank or higher can deflect each and every shot.
Name: Raiton Revolver: Six Chambers
Rank: B
Power: C
Activation Cost: 10
Upkeep Cost: -
Range: 0-60m
Speed: User's Coordination -1 minor disadvantage (-)
Element: Raiton
Skill: Ninjutsu
Classification: Open
Requirements: Raiton Revolver: Five Chambers
Parent Technique: Raiton Revolver: Five Chambers
Hand Seals: Tiger → Dog → Ram → Tiger → Hare
Description: After performing the handseals, the user of the technique focuses Raiton chakra to the tip of each of their fingers of one of their hands as well as their palm of that same hand, focusing enough of it that their fingertips begin to spark with blue electrical sparks. The user then readies their first shot with their thumb by wrapping their index finger around the tip of their thumb before flicking the Raiton chakra at their target, causing a ball of Raiton chakra to shoot out towards the opponent. The next few shots can be shot from each of the fingers by using the thumb to flick the Raiton chakra at their target at a rate determined by the user's Coordination stat, followed by a final sixth shot pushed out at the opponent with a palm strike. Each successful strike deals a moderate amount of damage, but also decreases the target's Coordination by a minor disadvantage (one - each), to a maximum of -1 tier.
Weaknesses: Fuuton techniques of C-rank or higher can block each and every shot.
Name: Raiton: Eyeshot
Rank: B
Power: D
Activation Cost: 15
Upkeep Cost: -
Range: 0-5m
Speed: A+
Element: Raiton
Skill: Ninjutsu
Classification: Secret
Requirements: N/A
Parent Technique: N/A
Hand Seals: Half Tiger
Description: After performing the handseal, the user of the technique focuses Raiton chakra to the inside of their eyeballs, focusing directly to the farthest back portion of their eyes. One might be able to see that lightning chakra gathering if they're already looking directly in the user's eyes. The Raiton chakra then shoots out through the hole in the lens of the eyeball, usually but not always in order to strike directly at the target's eyes. While not likely to cause permanent damage, it can blind the opponent and deactivate any dojutsu they might have for an amount of time dependent on the opponent's Constitution stat, as follows:
S-rank or above: 0 seconds (no effect)
A-rank: 1 second
B-rank: 2 seconds
C-rank: 4 seconds
D-rank: 8 seconds
E-rank: 16 seconds
Weaknesses: The user is also blinded, though they're not directly damaged by the technique, but only blinded by the brightness of the Raiton chakra passing through their retina. They have a similar time of blindness based on their own Constitution, but the number of seconds of blindness is halved. The user's dojutsu (if any) is also deactivated during that time. Fuuton techniques of D-rank or lower can actually stop the technique.
Rank: C
Power: D
Activation Cost: 5
Upkeep Cost: -
Range: 0-60m
Speed: User's Coordination -1 minor disadvantage (-)
Element: Raiton
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Dog → Hare → Ram
Description: After performing the handseals, the user of the technique focuses Raiton chakra to the tip of each of their fingers of one of their hands, focusing enough of it that their fingertips begin to spark with blue electrical sparks. The user then readies their first shot with their thumb by wrapping their index finger around the tip of their thumb before flicking the Raiton chakra at their target, causing a ball of Raiton chakra to shoot out towards the opponent. The next few shots can be shot from each of the fingers by using the thumb to flick the Raiton chakra at their target at a rate determined by the user's Coordination stat. Each successful strike deals a minor amount of damage, but also decreases the target's Coordination by a minor disadvantage (one - each), to a maximum of a major disadvantage (--).
Weaknesses: Fuuton techniques of D-rank or higher can deflect each and every shot.
Name: Raiton Revolver: Six Chambers
Rank: B
Power: C
Activation Cost: 10
Upkeep Cost: -
Range: 0-60m
Speed: User's Coordination -1 minor disadvantage (-)
Element: Raiton
Skill: Ninjutsu
Classification: Open
Requirements: Raiton Revolver: Five Chambers
Parent Technique: Raiton Revolver: Five Chambers
Hand Seals: Tiger → Dog → Ram → Tiger → Hare
Description: After performing the handseals, the user of the technique focuses Raiton chakra to the tip of each of their fingers of one of their hands as well as their palm of that same hand, focusing enough of it that their fingertips begin to spark with blue electrical sparks. The user then readies their first shot with their thumb by wrapping their index finger around the tip of their thumb before flicking the Raiton chakra at their target, causing a ball of Raiton chakra to shoot out towards the opponent. The next few shots can be shot from each of the fingers by using the thumb to flick the Raiton chakra at their target at a rate determined by the user's Coordination stat, followed by a final sixth shot pushed out at the opponent with a palm strike. Each successful strike deals a moderate amount of damage, but also decreases the target's Coordination by a minor disadvantage (one - each), to a maximum of -1 tier.
Weaknesses: Fuuton techniques of C-rank or higher can block each and every shot.
Name: Raiton: Eyeshot
Rank: B
Power: D
Activation Cost: 15
Upkeep Cost: -
Range: 0-5m
Speed: A+
Element: Raiton
Skill: Ninjutsu
Classification: Secret
Requirements: N/A
Parent Technique: N/A
Hand Seals: Half Tiger
Description: After performing the handseal, the user of the technique focuses Raiton chakra to the inside of their eyeballs, focusing directly to the farthest back portion of their eyes. One might be able to see that lightning chakra gathering if they're already looking directly in the user's eyes. The Raiton chakra then shoots out through the hole in the lens of the eyeball, usually but not always in order to strike directly at the target's eyes. While not likely to cause permanent damage, it can blind the opponent and deactivate any dojutsu they might have for an amount of time dependent on the opponent's Constitution stat, as follows:
S-rank or above: 0 seconds (no effect)
A-rank: 1 second
B-rank: 2 seconds
C-rank: 4 seconds
D-rank: 8 seconds
E-rank: 16 seconds
Weaknesses: The user is also blinded, though they're not directly damaged by the technique, but only blinded by the brightness of the Raiton chakra passing through their retina. They have a similar time of blindness based on their own Constitution, but the number of seconds of blindness is halved. The user's dojutsu (if any) is also deactivated during that time. Fuuton techniques of D-rank or lower can actually stop the technique.
Last edited by Yasuka Inazuma on Fri Nov 25, 2022 4:37 am; edited 1 time in total