Name: Rubber Release Barrier: Sphere Prison
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: 0-30m
Speed: User's Base Coordination
Element: Lava (Rubber)
Skill: Ninjutsu/Fuuinjutsu
Classification: Tatsuda Exclusive
Requirements: Rubber
Parent Technique: N/A
Hand Seals: Tiger > Bird > Ox > Dragon > Tiger
Description:
A gooey tendril of semi-liquid rubber secretes the user's hands that can extend up to the maximum range at the user's base Coordination. The tendril can repair itself within two as long as the user feeds chakra into it. Once it touches the target, the rubber tendril will reveal Fuuinjutsu seals covering it as the rubber begins to cover the target. After it succeeds, the target is encased in a hardened ball of rubber, restraining them with a fierce grip and the ball can be the size of a human, or the size of a bijuu. However, it is unlikely that this technique will hold a bijuu, or at least not for very long. Additionally, the seals limits the sealed target's ability to produce A rank techniques or higher. Once the target is sealed, the user doesn't need to feed chakra into it, however this also means that once it breaks it won't repair itself.
Due to the restraint, it does put a restriction as far as physical styles and techniques go. This is because the hardened sphere is preventing the target from moving or even wiggling their fingers. Making it so that handseals can't be woven while trapped within the sphere. Or basically the target can't use physical techniques higher than C rank while trapped.
Weaknesses:
This technique is effectively a time-out technique that is meant to incapacitate the target for a temporary period of time. The tendril will harden up before the sulfur that comes off from the tendril ignites an explosive chain reaction at A rank Speed of A rank burn that's within 5 meters from the tendril. This includes the user as well, as they are directly connected to the tendril and will more than likely catch the full force of it at point blank. The sphere however, it is harder than rock and while it restrains the target. The target would require A tier Strength to break out of the sphere themselves, or someone else outside of the sphere can inflict B rank damage to crack the rubber sphere open. Do be warned, for if Katon is used on the sphere, it'll release a detonation that'll cover a 10 meter radius with the sealed target at the center. The power of this blast depends on the power of Katon that was used, but either way it'll still need to at least deal B rank damage to crack open the sphere. The sealed target cannot be harmed by this effect.
Name: Demon Sword Style
Rank: A
Power: A
Activation Cost: N/A
Upkeep Cost: 10
Range: Self
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Secret
Requirements: Kendo | B tier Intelligence
Parent Technique: Kendo
Hand Seals: N/A
Description:
A deceptive form of swordplay that doesn't follow any form of rules or fair play. It is a sword style that focuses on being unpredictable, mirroring their opponent, and exploiting their weaknesses. The Demon Sword Style doesn't have any fancy footwork or flashy sword techniques. Instead, the style focuses on simplicity and functionality that can be either for defensive or offensive. The key factor is to predict the opponent based on how they move, how they act, what hand they prefer to use, what style they favor, what technique they often utilize, etc. The practitioner uses this knowledge to throw off their opponent's normal reaction and striking speed as the user seemingly catches up to them in either near equivalent speed or greater. When in reality it's a trick in the mind and body that causes the opponent to be slower than they usually are.
Because of this, the user inflicts a -1 tier debuff to the opponent's base Coordination. While the user gains a + to their Coordination as well.
Weaknesses:
This style only works on one person at a time. As it is meant to be used against a 1v1, and multiple people won't be affected by this sword style unless the user targets one of them. Upon use, the user must designate who will receive the debuff, and can only change targets once per round. Additionally, if the opponent has equal Intelligence or higher than the practitioner, the opponent can negate the debuff.
Name: Demon Sword Style: Wing Clipper
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: Melee
Speed: User's Coordination
Element: N/A
Skill: Kenjutsu
Classification: Secret
Requirements: Demon Sword Style
Parent Technique: Demon Sword Style
Hand Seals: N/A
Description:
A dirty trick so to speak according to the noble warrior's code. The user delivers a diagonal slash at the target's thigh. If successful, the target not only bleeds from the wound, but the target also sustains a -1 tier to their base Speed as well.
This debuff applies until the wound is healed with at least B grade/rank.
Weaknesses:
Armor can protect the thighs, and if the blade can't cut then it won't inflict the debuff.
Name: Chakra Flow: Lava
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: Melee
Speed: A
Element: Lava
Skill: Kenjutsu
Classification: Tatsuda Exclusive
Requirements: Chakra Flow
Parent Technique: Chakra Flow
Hand Seals: N/A
Description:
The traditional use of coating chakra into the weapon or item in order to gain an extra edge or two. This version coats the weapon with Lava chakra which makes it glowing gold with severe heat intensity. This chakra flow inflicts A rank burn upon touch in addition to the weapon's damage. However, a neat perk is that volcanic glass will appear along the edges of the weapon. Increasing the weapon's sharpness by 1 rank in the process.
Weaknesses:
Water, or Suiton, of A rank or higher will cause it to harden up, and of course the user can break off the shell. It would require either a post to break it off or spend another activation cost to immediately break it.
Name: Demon of the Mist
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 0-30m
Speed: A
Element: Lava
Skill: Ninjutsu/Kenjutsu
Classification: Tatsuda Exclusive
Requirements: Chakra Flow | Magma Chakra Mode | Quicklime
Parent Technique: Chakra Flow
Hand Seals: Tiger > Ram > Ox > Bird > Dragon
Description:
A katana-shaped blade made out of obsidian, or volcanic glass basically. It holds a wicked sharp edge that is treated as if it was an A grade weapon. However, that's not what makes this peculiar blade so dangerous. Condensely secreted along the dark blade is a layer of quicklime, an acidic mist that corrodes both matter and organic matter. An A tier Perception is required to see the layer, and just touching it inflicts S rank corrosive damage. Upon contact, it leaves a residue of the acid mist that do a couple of things. This mist eats through A grade items in 3 posts upon contact. S grade items will also melt away within 5 posts upon contact. Anything of B grade or lower will be eaten away within 1 post.
Organic matter the acidic mist eats away the flesh and hair down to the cellular level. Depending on the target's Constitution, this technique can effectively destroy a limb upon contact. Or worse, if the weapon punctured the body or delivered a deep wound near organs, it can destroy said organ. The list below indicates how long it'll take for the target to lose a limb or an organ.
Weaknesses:
Is there a way to prevent this corrosion once it starts? Certainly, an A rank Fuuton technique can actually brush off the mist from them. Much like brushing off dirt in a way except that it's a sickening green mist instead. Now as for the organs, that will require Ijutsu of at least B rank, such as a Mystical Palm for example, to safely extract the acid before it can do further damage. Medicine can work too if it can go through the countdown fast enough and if the body can hold out that long.
The key factor here is actually the sword. If an S rank technique or Strength impacts the blade and breaks the weapon. It will dispel all of the acid mist residue. Disarming the katana away from the user won't dispel the mist residue, but it'll prevent more from being created. An S rank Fuuton, upon impact of the weapon, can actually push the mist onto the user as well. Which can result in a gruesome death.
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: 0-30m
Speed: User's Base Coordination
Element: Lava (Rubber)
Skill: Ninjutsu/Fuuinjutsu
Classification: Tatsuda Exclusive
Requirements: Rubber
Parent Technique: N/A
Hand Seals: Tiger > Bird > Ox > Dragon > Tiger
Description:
A gooey tendril of semi-liquid rubber secretes the user's hands that can extend up to the maximum range at the user's base Coordination. The tendril can repair itself within two as long as the user feeds chakra into it. Once it touches the target, the rubber tendril will reveal Fuuinjutsu seals covering it as the rubber begins to cover the target. After it succeeds, the target is encased in a hardened ball of rubber, restraining them with a fierce grip and the ball can be the size of a human, or the size of a bijuu. However, it is unlikely that this technique will hold a bijuu, or at least not for very long. Additionally, the seals limits the sealed target's ability to produce A rank techniques or higher. Once the target is sealed, the user doesn't need to feed chakra into it, however this also means that once it breaks it won't repair itself.
Due to the restraint, it does put a restriction as far as physical styles and techniques go. This is because the hardened sphere is preventing the target from moving or even wiggling their fingers. Making it so that handseals can't be woven while trapped within the sphere. Or basically the target can't use physical techniques higher than C rank while trapped.
Weaknesses:
This technique is effectively a time-out technique that is meant to incapacitate the target for a temporary period of time. The tendril will harden up before the sulfur that comes off from the tendril ignites an explosive chain reaction at A rank Speed of A rank burn that's within 5 meters from the tendril. This includes the user as well, as they are directly connected to the tendril and will more than likely catch the full force of it at point blank. The sphere however, it is harder than rock and while it restrains the target. The target would require A tier Strength to break out of the sphere themselves, or someone else outside of the sphere can inflict B rank damage to crack the rubber sphere open. Do be warned, for if Katon is used on the sphere, it'll release a detonation that'll cover a 10 meter radius with the sealed target at the center. The power of this blast depends on the power of Katon that was used, but either way it'll still need to at least deal B rank damage to crack open the sphere. The sealed target cannot be harmed by this effect.
Name: Demon Sword Style
Rank: A
Power: A
Activation Cost: N/A
Upkeep Cost: 10
Range: Self
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Secret
Requirements: Kendo | B tier Intelligence
Parent Technique: Kendo
Hand Seals: N/A
Description:
A deceptive form of swordplay that doesn't follow any form of rules or fair play. It is a sword style that focuses on being unpredictable, mirroring their opponent, and exploiting their weaknesses. The Demon Sword Style doesn't have any fancy footwork or flashy sword techniques. Instead, the style focuses on simplicity and functionality that can be either for defensive or offensive. The key factor is to predict the opponent based on how they move, how they act, what hand they prefer to use, what style they favor, what technique they often utilize, etc. The practitioner uses this knowledge to throw off their opponent's normal reaction and striking speed as the user seemingly catches up to them in either near equivalent speed or greater. When in reality it's a trick in the mind and body that causes the opponent to be slower than they usually are.
Because of this, the user inflicts a -1 tier debuff to the opponent's base Coordination. While the user gains a + to their Coordination as well.
Weaknesses:
This style only works on one person at a time. As it is meant to be used against a 1v1, and multiple people won't be affected by this sword style unless the user targets one of them. Upon use, the user must designate who will receive the debuff, and can only change targets once per round. Additionally, if the opponent has equal Intelligence or higher than the practitioner, the opponent can negate the debuff.
Name: Demon Sword Style: Wing Clipper
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: Melee
Speed: User's Coordination
Element: N/A
Skill: Kenjutsu
Classification: Secret
Requirements: Demon Sword Style
Parent Technique: Demon Sword Style
Hand Seals: N/A
Description:
A dirty trick so to speak according to the noble warrior's code. The user delivers a diagonal slash at the target's thigh. If successful, the target not only bleeds from the wound, but the target also sustains a -1 tier to their base Speed as well.
This debuff applies until the wound is healed with at least B grade/rank.
Weaknesses:
Armor can protect the thighs, and if the blade can't cut then it won't inflict the debuff.
Name: Chakra Flow: Lava
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: Melee
Speed: A
Element: Lava
Skill: Kenjutsu
Classification: Tatsuda Exclusive
Requirements: Chakra Flow
Parent Technique: Chakra Flow
Hand Seals: N/A
Description:
The traditional use of coating chakra into the weapon or item in order to gain an extra edge or two. This version coats the weapon with Lava chakra which makes it glowing gold with severe heat intensity. This chakra flow inflicts A rank burn upon touch in addition to the weapon's damage. However, a neat perk is that volcanic glass will appear along the edges of the weapon. Increasing the weapon's sharpness by 1 rank in the process.
Weaknesses:
Water, or Suiton, of A rank or higher will cause it to harden up, and of course the user can break off the shell. It would require either a post to break it off or spend another activation cost to immediately break it.
Name: Demon of the Mist
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 0-30m
Speed: A
Element: Lava
Skill: Ninjutsu/Kenjutsu
Classification: Tatsuda Exclusive
Requirements: Chakra Flow | Magma Chakra Mode | Quicklime
Parent Technique: Chakra Flow
Hand Seals: Tiger > Ram > Ox > Bird > Dragon
Description:
A katana-shaped blade made out of obsidian, or volcanic glass basically. It holds a wicked sharp edge that is treated as if it was an A grade weapon. However, that's not what makes this peculiar blade so dangerous. Condensely secreted along the dark blade is a layer of quicklime, an acidic mist that corrodes both matter and organic matter. An A tier Perception is required to see the layer, and just touching it inflicts S rank corrosive damage. Upon contact, it leaves a residue of the acid mist that do a couple of things. This mist eats through A grade items in 3 posts upon contact. S grade items will also melt away within 5 posts upon contact. Anything of B grade or lower will be eaten away within 1 post.
Organic matter the acidic mist eats away the flesh and hair down to the cellular level. Depending on the target's Constitution, this technique can effectively destroy a limb upon contact. Or worse, if the weapon punctured the body or delivered a deep wound near organs, it can destroy said organ. The list below indicates how long it'll take for the target to lose a limb or an organ.
- E-Tier Constitution; Instant
- D-Tier Constitution; 1 Post
- C-Tier Constitution; 2 Posts
- B-Tier Constitution; 3 Posts
- A-Tier Constitution; 4 Posts
- S-Tier Constitution; 6 Posts
- X-Tier Constitution; 9 Posts
Weaknesses:
Is there a way to prevent this corrosion once it starts? Certainly, an A rank Fuuton technique can actually brush off the mist from them. Much like brushing off dirt in a way except that it's a sickening green mist instead. Now as for the organs, that will require Ijutsu of at least B rank, such as a Mystical Palm for example, to safely extract the acid before it can do further damage. Medicine can work too if it can go through the countdown fast enough and if the body can hold out that long.
The key factor here is actually the sword. If an S rank technique or Strength impacts the blade and breaks the weapon. It will dispel all of the acid mist residue. Disarming the katana away from the user won't dispel the mist residue, but it'll prevent more from being created. An S rank Fuuton, upon impact of the weapon, can actually push the mist onto the user as well. Which can result in a gruesome death.
Last edited by Tatsuya on Sat Jul 17, 2021 12:38 pm; edited 3 times in total