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    Makoto Kurama

    Makoto Kurama
    Makoto Kurama


    Village : N/A
    Posts : 1
    Join date : 2022-04-19

    Character File
    Skills & Elements: Genjutsu
    Class: D
    Ryo: 20,000

    Makoto Kurama Empty Makoto Kurama

    Post by Makoto Kurama Sun May 01, 2022 9:06 pm

    Name: Makoto Kurama
    Alias: -
    Age: 15
    Gender: Male
    Village: Kumogakure
    Lifestyle: Comfortable
    Class: D
    Rank: Genin
    Title: -
    Clan: Kurama
    Bloodline: Kurama Clan
    Basic Bloodline | 0XP:
    1-Handed Genjutsu | 250XP:
    Level 2 - Lesser Bloodline | 500XP:


    Element(s): -
    Skill(s): Genjutsu
    Skill Points: Genjutsu, Bloodline, Xp Trade, Xp Trade

    Stats
    • Strength: D [150]
    • Constitution: D [150]
    • Stamina: D [150]
    • Speed: D [150]
    • Coordination: C [450]
    • Intelligence: B [950]
    • Perception: D [150]


    Math:

    Unique Abilities:
    Experience Advantage (250)
    Makoto’s doggedness led to countless nights of exhausting training, granting him minor experience in his skills over most of his other peers. He gains 250 XP and must pay back a 250 XP debt.

    Stat Trade (+Int, -Cor)
    By entering a state of mental focus and relaxation, Makoto can make quicker, more precise thoughts, however, must in turn dull his reflexes. This is represented as a +1 Tier to Intelligence for a -1 Tier in Coordination. Costs 5 CP to toggle.


    Appearance:
    Makoto has blue eyes and brown spiky hair which is swept back. He also has jaw-length bangs framing either side of his face. His normal attire consisted of a standard grey Kumo uniform with bandages around his arms, a tan flak jacket, a black forehead protector around his neck, and grey sandals.

    Portrait:

    History:
    Born in 925 AS, Kurama Makoto was raised by a smaller, more isolated branch of the Kumogakure Kurama Clan. Mokoto already showed his aptitude for genjutsu at a very young age, however, due to fear of another exile, was discouraged from practicing it. Years later, the war in the Lightning Country began. It was then that he realized the cruelty of war, witnessing the execution of his parents.  

    Makoto was taken in by a clan elder, a man who could write hundreds of books about his life and still have more to tell. He taught Makoto everything he knew, most of which was about the various places he's been. It was also he who trained him in genjutsu, remarking on his potential for greatness, and encouraging Makoto to enter the academy and become a genin.

    It wasn't long before Mako graduated, anxious to begin his journey. Although unsure of his purpose, he had a goal: to follow in his elder's footsteps and seek the good in the world. However, his naivety and determination to become stronger may lead him on an amoral path.

    Personality and Philosophy:
    Makoto struggles with cognitive dissonance, juggling between the optimism taught by his elder and the cynicism taught by the war. Occasionally this can cause him to be nervous and lost in thought as he decides which he should value per situation. He can also be naive, although it's difficult to tell, as his open-mindedness can be easily influenced. His most noticeable traits are his patience, cunning, and to a lesser extent his loyalty. 

    Roleplay Sample: n/a
    Innocence Uchiha
    Innocence Uchiha
    Leaf Genin
    Leaf Genin


    Village : N/A
    Posts : 131
    Join date : 2020-06-10

    Makoto Kurama Empty Re: Makoto Kurama

    Post by Innocence Uchiha Thu May 05, 2022 12:43 pm

    Makoto Kurama wrote:Name: Makoto Kurama
    Alias: -
    Age: 15
    Gender: Male
    Village: Kumogakure
    Lifestyle: Comfortable
    Class: D
    Rank: Genin
    Title: -
    Clan: Kurama
    Bloodline: Kurama Clan
    Basic Bloodline | 0XP:
    1-Handed Genjutsu | 250XP:
    Level 2 - Lesser Bloodline | 500XP:


    Element(s): -
    Skill(s): Genjutsu
    Skill Points: Genjutsu, Bloodline, Xp Trade, Xp Trade

    Stats
    • Strength: D [150]
    • Constitution: D [150]
    • Stamina: D [150]
    • Speed: D [150]
    • Coordination: C [450]
    • Intelligence: B [950]
    • Perception: D [150]


    Math:

    Unique Abilities:
    Experience Advantage (250)
    Makoto’s doggedness led to countless nights of exhausting training, granting him minor experience in his skills over most of his other peers. He gains 250 XP and must pay back a 250 XP debt.

    Stat Trade (+Int, -Cor)
    By entering a state of mental focus and relaxation, Makoto can make quicker, more precise thoughts, however, must in turn dull his reflexes. This is represented as a +1 Tier to Intelligence for a -1 Tier in Coordination. Costs 5 CP to toggle.


    Appearance:
    Makoto has blue eyes and brown spiky hair which is swept back. He also has jaw-length bangs framing either side of his face. His normal attire consisted of a standard grey Kumo uniform with bandages around his arms, a tan flak jacket, a black forehead protector around his neck, and grey sandals.

    Portrait:

    History:
    Born in 925 AS, Kurama Makoto was raised by a smaller, more isolated branch of the Kumogakure Kurama Clan. Mokoto already showed his aptitude for genjutsu at a very young age, however, due to fear of another exile, was discouraged from practicing it. Years later, the war in the Lightning Country began. It was then that he realized the cruelty of war, witnessing the execution of his parents.  

    Makoto was taken in by a clan elder, a man who could write hundreds of books about his life and still have more to tell. He taught Makoto everything he knew, most of which was about the various places he's been. It was also he who trained him in genjutsu, remarking on his potential for greatness, and encouraging Makoto to enter the academy and become a genin.

    It wasn't long before Mako graduated, anxious to begin his journey. Although unsure of his purpose, he had a goal: to follow in his elder's footsteps and seek the good in the world. However, his naivety and determination to become stronger may lead him on an amoral path.

    Personality and Philosophy:
    Makoto struggles with cognitive dissonance, juggling between the optimism taught by his elder and the cynicism taught by the war. Occasionally this can cause him to be nervous and lost in thought as he decides which he should value per situation. He can also be naive, although it's difficult to tell, as his open-mindedness can be easily influenced. His most noticeable traits are his patience, cunning, and to a lesser extent his loyalty. 

    Roleplay Sample: n/a

    Approved


    _________________
    Makoto Kurama 7uImUHM

      Current date/time is Tue May 07, 2024 4:39 pm