Welcome Guest! You have made 38 posts!

Join Our Discord! : Here After high demand from everyone, we've finally opened a Discord Chat Server for the site!
We are an AU Naruto Roleplay Forum!

    Kurama Clan

    Mort
    Mort

    Posts : 192
    Join date : 2020-02-26
    Age : 22

    Character File
    Skills & Elements: None
    Class: E
    Ryo: 0

    Kurama Clan Empty Kurama Clan

    Post by Mort on Thu Feb 27, 2020 12:39 pm

    Kurama Clan Latest?cb=20090829235615

    Kurama
    Kumogakure
    Genjutsu; Advanced Kekkei Genkai
    Kurama, Hōki




    Current Clan Members

    Clan History/Description
    Not much is known of the Kurama clan other than their residency deep within Konohagakure's woods. Kurama clansmen are powerful Genjutsu users on their own accord, but once in a few generations it is said that a member of the Kurama will be born with such incredibly prowess in Genjutsu that they can have their Genjutsu effect victims in a physical level. This power comes at a deep cost, however. The small community of of the Kurama is often protective over these rare generations, despite the fact that they've had to relocate countless times due to the uncontrollable nature of these powerful clansmen. Their current relocation has sent them from the woods of Konohagakure to the high mountains of Kumogakure. However despite their new home it would not be surprising if the bloodline were to appear outside of Kono due to their constant relocation.

    Clan/Bloodline Traits & Characteristics
    The Kurama clansmen are not known for the strength of their bodies, but the strength of their minds. While there are no outwardly notable characteristics of their bloodline as they often need outsiders in order to keep their line alive. Whenever their Id takes form it often looks like a more monstrous form of the original person. (The Id doesn't have to look like the user when it manifests as they don't have a physical body, so be creative!)

    Bloodline Description & Abilities
    The Kurama Clan's Kekkei Genkai allows greater skill to Genjutsu techniques, from increased range and # of targets to complexity of the Genjutsu itself. The few who are born with the full capabilities of the bloodline are even able to inflict physical harm on the user from just the Genjutsu itself.
    Level 1 - Basic Bloodline | 0 XP:

    The free starting level for anyone born within the Kumera bloodline. Even at this level the Bloodline User's skill at Genjutsu is strong enough that their Intelligence/Perception is treated as 1 tier higher when attempting to recognize that the Bloodline User is trapped by an enemy Genjutsu User or when the Bloodline User is attempting to trap a target in a Genjutsu. 
    1-Handed Genjutsu | 250 XP:

    A useful skill refined by the Kurama Clan's bloodline, allowing proper chakra flow when using Genjutsu. This ability allows the Bloodline User to use genjutsu techniques with one hand without any additional stat penalty. Highly convenient when several Genjutsus are needed in rapid succession.
    Requires: Level 1
    Level 2 - Lesser Bloodline | 500 XP:

    At this level the Bloodline user's Genjutsu is strong enough that the amount of people they can trap as well as the range & skill of their Genjutsu has increased dramatically. All Genjutsu technique ranges are doubled and take 1 post less to set in for the Bloodline User. (Minimum 1 post if it does require a set in time)
    Signless Genjutsu | 500 XP:

    An oft forgotten skill granted to many Bloodline users, it is often neglected as many assume it is only limited to those with full access to the bloodline. This ability allows the Bloodline user to use genjutsu techniques without signing and without any additional stat penalties. While it often limits what genjutsus are usable as some techniques require the target looking at the Genjutsu user's signing or a musical instrument, it is a handy skill to have off hand.
    Requires: Level 2; C-Rank Intelligence; 1-Handed Genjutsu
    Level 3 - Greater Bloodline | 500 XP:

    Those who have honed their Kurama Bloodline have become masters in their own right, even if they don't have access to the true power of the Kekkei Genkai. Bloodline users with this level can use Genjutsu techniques by paying CP 1 rank lower then normal and take half the word count to learn genjutsu techniques. 
    Kekkei Genkai Umare | 1,000 XP:

    The rare souls born with this ability can inflict physical damage on those caught within their Genjutsu by tricking their victim's mind into harming themselves. This damage ignores most physical defenses such as armor and natural defenses like animal shells or scales. (In technical terms Genjutsu made by the bloodline user that deal Int-based damage can do Con-based damage instead) In addition, Users who are trapped within the Bloodline User's Genjutsu attempting to use a technique to dispel the genjutsu must pay 1 rank higher then the technique normally requires. (X-tier techs still cost 35 as per the stamina rules)
    Kekkei Genkai Ressha | 1,500 XP:

    While the few who are born with the Kekkei Genkai are strong, even fewer get the proper practice to get their Id under control. Bloodline users who have properly reined in their Id are not at risk of having their original personality overwritten and have full control over their Genjutsu techniques. In addition, the Bloodline User's Id allows the Bloodline user to instantly perceive if they're trapped by a Genjutsu user. Finally, the Bloodline User is able to learn the restricted technique 'Gate of Id'
    Gate of Id:

    Name: Gate of Id
    Rank: A
    Power: Varies
    Activation Cost: 20
    Upkeep Cost: 10
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Genjutsu
    Classification: Kurama Clan Restricted technique
    Requirements: Level 2 Bloodline
    Parent Technique: Kurama Kai
    Hand Seals: Tiger -> Snake -> Tiger
    Description: The Bloodline User'd Id becomes a mental bastion of defense, taking on any Genjutsu User's techniques thrown the Bloodline user's way and quarantining them as it overwrites any dangerous illusions. While this technique is active, the following occurs:
    ➤Any Genjutsu made by an enemy Genjutsu User that is 1 rank lower then the Bloodline user's class does not affect the Bloodline User.
    ➤The enemy Genjutsu user's technique does not automatically end. The Genjutsu User is not automatically aware it failed. The Genjutsu User must consciously stop the Genjutsu they made.
    ➤Genjutsus that place an enemy Genjutsu User's mind inside their target (the bloodline user) encounter the Id instead. The Id is incorporeal and has control over the mind the Genjutsu User is in. The Genjutsu user can leave or end their Genjutsu at any time, but they must first recognize their Genjutsu did not work as intended. Following the Genjutsu Passive Awareness rules on the Genjutsu Rules Page, they must either use Perception or Intelligence to notice, whichever is higher. (RP & Bijuu awareness are unaffected)
    Weaknesses: As powerful as the Id is, even it cannot stand up against Genjutsus who's parent techniques are derived from a Restricted and as such will bypass this technique.
    Requires: Kekkei Genkai Umare; Level 3

    Bloodline Limits & Drawbacks
    Like any Genjutsu, the Clan's Kekkei Genkai is subject to most of the drawbacks of The Genjutsu Rules. In addition, as one grows in power their Id's personality begins to form. While the Id doesn't pose much of a threat, if the bloodline user has Kekkei Genkai Umare the Id can become a threat to both the user and those around them, attempting to take over the original personality and become a danger to anyone around them. Even without their Id causing problems, Bloodline Users often don't have full control of their Genjutsu, though both of these can be midigated by proper training.

    Bloodline Users who have the Kekkei Genkai also are limited in how they can physically hurt someone through their genjutsu. While it is possible to have the body destroy itself this way, doing takes time and specific genjutsu made to deal CON damage instead of INT. Either way, damage dealt with genjutsu leaves wounds and injuries related to the nightmare genjutsu in a lesser form as it's the victim's body harming itself. An example would be a genjutsu that tears the victim to shreds would physically leave tiny cuts all over their body, or a genjutsu that buries them alive physically makes them physically lightheaded and gasping for air. Attempting to inflict damage that the victim's body couldn't do to itself (such as erasing a person from existence a la episode 207) will not work as you can't will yourself out of existence. (tl;dr you can't instant kill someone with a quick E-rank tech as it'd only do E rank damage. In the end, be mindful of your fellow RPers and what ninjas can do with their body/chakra.)

    Clan Techniques
    (Link to Techs waiting for approval)
    E-Rank Tech:
    D-Rank Tech:
    C-Rank Tech:
    B-Rank Tech:
    A-Rank Tech:
    S-Rank Tech:
    Shimiko Chinoike
    Shimiko Chinoike
    Jounin

    Posts : 1956
    Join date : 2017-09-21

    Kurama Clan Empty Re: Kurama Clan

    Post by Shimiko Chinoike on Sat Mar 07, 2020 10:32 pm

    Data_Sora wrote:
    Kurama Clan Latest?cb=20090829235615

    Kurama
    Kumogakure
    Genjutsu; Advanced Kekkei Genkai
    Kurama, Hōki




    Current Clan Members

    Clan History/Description
    Not much is known of the Kurama clan other than their residency deep within Konohagakure's woods. Kurama clansmen are powerful Genjutsu users on their own accord, but once in a few generations it is said that a member of the Kurama will be born with such incredibly prowess in Genjutsu that they can have their Genjutsu effect victims in a physical level. This power comes at a deep cost, however. The small community of of the Kurama is often protective over these rare generations, despite the fact that they've had to relocate countless times due to the uncontrollable nature of these powerful clansmen. Their current relocation has sent them from the woods of Konohagakure to the high mountains of Kumogakure. However despite their new home it would not be surprising if the bloodline were to appear outside of Kono due to their constant relocation.

    Clan/Bloodline Traits & Characteristics
    The Kurama clansmen are not known for the strength of their bodies, but the strength of their minds. While there are no outwardly notable characteristics of their bloodline as they often need outsiders in order to keep their line alive. Whenever their Id takes form it often looks like a more monstrous form of the original person. (The Id doesn't have to look like the user when it manifests as they don't have a physical body, so be creative!)

    Bloodline Description & Abilities
    The Kurama Clan's Kekkei Genkai allows greater skill to Genjutsu techniques, from increased range and # of targets to complexity of the Genjutsu itself. The few who are born with the full capabilities of the bloodline are even able to inflict physical harm on the user from just the Genjutsu itself.
    Level 1 - Basic Bloodline | 0 XP:

    The free starting level for anyone born within the Kumera bloodline. Even at this level the Bloodline User's skill at Genjutsu is strong enough that their Intelligence/Perception is treated as 1 tier higher when attempting to recognize that the Bloodline User is trapped by an enemy Genjutsu User or when the Bloodline User is attempting to trap a target in a Genjutsu. 
    1-Handed Genjutsu | 250 XP:

    A useful skill refined by the Kurama Clan's bloodline, allowing proper chakra flow when using Genjutsu. This ability allows the Bloodline User to use genjutsu techniques with one hand without any additional stat penalty. Highly convenient when several Genjutsus are needed in rapid succession.
    Requires: Level 1
    Level 2 - Lesser Bloodline | 500 XP:

    At this level the Bloodline user's Genjutsu is strong enough that the amount of people they can trap as well as the range & skill of their Genjutsu has increased dramatically. All Genjutsu technique ranges are doubled and take 1 post less to set in for the Bloodline User. (Minimum 1 post if it does require a set in time)
    Signless Genjutsu | 500 XP:

    An oft forgotten skill granted to many Bloodline users, it is often neglected as many assume it is only limited to those with full access to the bloodline. This ability allows the Bloodline user to use genjutsu techniques without signing and without any additional stat penalties. While it often limits what genjutsus are usable as some techniques require the target looking at the Genjutsu user's signing or a musical instrument, it is a handy skill to have off hand.
    Requires: Level 2; C-Rank Intelligence; 1-Handed Genjutsu
    Level 3 - Greater Bloodline | 500 XP:

    Those who have honed their Kurama Bloodline have become masters in their own right, even if they don't have access to the true power of the Kekkei Genkai. Bloodline users with this level can use Genjutsu techniques by paying CP 1 rank lower then normal and take half the word count to learn genjutsu techniques. 
    Kekkei Genkai Umare | 1,000 XP:

    The rare souls born with this ability can inflict physical damage on those caught within their Genjutsu by tricking their victim's mind into harming themselves. This damage ignores most physical defenses such as armor and natural defenses like animal shells or scales. (In technical terms Genjutsu made by the bloodline user that deal Int-based damage can do Con-based damage instead) In addition, Users who are trapped within the Bloodline User's Genjutsu attempting to use a technique to dispel the genjutsu must pay 1 rank higher then the technique normally requires. (X-tier techs still cost 35 as per the stamina rules)
    Kekkei Genkai Ressha | 1,500 XP:

    While the few who are born with the Kekkei Genkai are strong, even fewer get the proper practice to get their Id under control. Bloodline users who have properly reined in their Id are not at risk of having their original personality overwritten and have full control over their Genjutsu techniques. In addition, the Bloodline User's Id allows the Bloodline user to instantly perceive if they're trapped by a Genjutsu user. Finally, the Bloodline User is able to learn the restricted technique 'Gate of Id'
    Gate of Id:

    Name: Gate of Id
    Rank: A
    Power: Varies
    Activation Cost: 20
    Upkeep Cost: 10
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Genjutsu
    Classification: Kurama Clan Restricted technique
    Requirements: Level 2 Bloodline
    Parent Technique: Kurama Kai
    Hand Seals: Tiger -> Snake -> Tiger
    Description: The Bloodline User'd Id becomes a mental bastion of defense, taking on any Genjutsu User's techniques thrown the Bloodline user's way and quarantining them as it overwrites any dangerous illusions. While this technique is active, the following occurs:
    ➤Any Genjutsu made by an enemy Genjutsu User that is 1 rank lower then the Bloodline user's class does not affect the Bloodline User.
    ➤The enemy Genjutsu user's technique does not automatically end. The Genjutsu User is not automatically aware it failed. The Genjutsu User must consciously stop the Genjutsu they made.
    ➤Genjutsus that place an enemy Genjutsu User's mind inside their target (the bloodline user) encounter the Id instead. The Id is incorporeal and has control over the mind the Genjutsu User is in. The Genjutsu user can leave or end their Genjutsu at any time, but they must first recognize their Genjutsu did not work as intended. Following the Genjutsu Passive Awareness rules on the Genjutsu Rules Page, they must either use Perception or Intelligence to notice, whichever is higher. (RP & Bijuu awareness are unaffected)
    Weaknesses: As powerful as the Id is, even it cannot stand up against Genjutsus who's parent techniques are derived from a Restricted and as such will bypass this technique.
    Requires: Kekkei Genkai Umare; Level 3

    Bloodline Limits & Drawbacks
    Like any Genjutsu, the Clan's Kekkei Genkai is subject to most of the drawbacks of The Genjutsu Rules. In addition, as one grows in power their Id's personality begins to form. While the Id doesn't pose much of a threat, if the bloodline user has Kekkei Genkai Umare the Id can become a threat to both the user and those around them, attempting to take over the original personality and become a danger to anyone around them. Even without their Id causing problems, Bloodline Users often don't have full control of their Genjutsu, though both of these can be midigated by proper training.

    Bloodline Users who have the Kekkei Genkai also are limited in how they can physically hurt someone through their genjutsu. While it is possible to have the body destroy itself this way, doing takes time and specific genjutsu made to deal CON damage instead of INT. Either way, damage dealt with genjutsu leaves wounds and injuries related to the nightmare genjutsu in a lesser form as it's the victim's body harming itself. An example would be a genjutsu that tears the victim to shreds would physically leave tiny cuts all over their body, or a genjutsu that buries them alive physically makes them physically lightheaded and gasping for air. Attempting to inflict damage that the victim's body couldn't do to itself (such as erasing a person from existence a la episode 207) will not work as you can't will yourself out of existence. (tl;dr you can't instant kill someone with a quick E-rank tech as it'd only do E rank damage. In the end, be mindful of your fellow RPers and what ninjas can do with their body/chakra.)

    Clan Techniques
    (Link to Techs waiting for approval)
    E-Rank Tech:
    D-Rank Tech:
    C-Rank Tech:
    B-Rank Tech:
    A-Rank Tech:
    S-Rank Tech:

    Approved


    _________________
    Spoiler:

    Kurama Clan P5_portrait_of_Anne_Takamaki27s_Phantom_Thief_outfit_without_mask



    Stats

    • Strength: D
    • Constitution: D
    • Stamina: A++
    • Speed: A
    • Coordination: S
    • Intelligence:  B
    • Perception: A


    Gear

    • 1x Kālīkoroshimasu
    • 1x Kālīkoroshimasu (Chakra Disruption Technology)
    • 10x Serrated Kunai
    • Six Sai of Serration
    • Badger's Claws
    • Chinowakugumi Armour (Snow Armour Technology)
    • Twin Tessen of Terror


      Current date/time is Sun Oct 25, 2020 3:56 am