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    Hisha Techs Fancy Name

    Hisha
    Hisha
    Mist Genin
    Mist Genin


    Village : N/A
    Posts : 329
    Join date : 2021-07-19

    Character File
    Skills & Elements: None
    Class: E
    Ryo: Broke

    Hisha Techs Fancy Name - Page 2 Empty Re: Hisha Techs Fancy Name

    Post by Hisha Sat Jan 20, 2024 2:13 pm

    Name: Barrier: Concussion
    Rank: D | C | B | A | S
    Power: D | C | B | A | S
    Activation Cost: 3 | 5 | 10 | 20 | 30
    Upkeep Cost: -
    Range: 50m (D-C) | 80m (B) | 120m (A) | 150m (S)
    Speed: Equal to Power
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Rat, Snake, Bird
    Description: Forming the hand signs, the user will compress their chakra into a barrier of a spherical shape by default. They may alternatively seal this barrier into a fuinjutsu and release it at a later date, or use it as a trap. The barrier begins small, about the size of a marble, and when activated expands rapidly outward in the set shape. The user may choose to cast this as the full sphere, or a narrower angle (such as a 180 degree semi-sphere, etc). From the point of origin of the cast, the outer wall of the barrier will rapidly expand with the full speed and force of the technique, slamming into anything in the way and shoving them along as the barrier expands. This can cause a high level of concussive damage to anyone or anything struck, but will also shove anyone or anything out of the way as well, making this technique very versatile as offensive and defensive, depending on how it's used. The barrier contains an inscription for "destabilize" which treats the strength of anyone or the power of any technique/item as 1 tier lower when interacting with the barrier. Once activated or unsealed, the user has 3 posts in which they can release the initial blast, and they may release 1 single further blast within the same time frame.
    Weakness: Can be removed per normal sealing rules. Anyone with strength higher than the barrier's power can penetrate it and thus resist being shoved along with it. Techniques with power higher than the barrier can similarly resist being shoved away and repelled by this.

    Name: Barrier: Oppression
    Rank: C | S
    Power: C | S
    Activation Cost: 5 |30
    Upkeep Cost: 3 | 20
    Range: 60m | 120m
    Speed: S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Rat, Dragon, Dog, Boar
    Description: The user touches a surface after completing the signs, or they can manual inscribe the sealing formula directly onto a surface. Once place, the seal will generate a barrier rapidly, expanding to a sphere with a maximum radius of the range of the technique (depending on which level is used). The user may elect to make it smaller if they wish, and may form it as a hemisphere instead of a full sphere. The barrier contains a formula for "slow" and causes anyone the user targets to suffer a 1 tier debuff (---) to their speed or coordination at C rank, or a 2 tier debuff (------) at S rank. Ninjutsu in the barrier will suffer the same debuffs, but they will only apply to speed. The user may select which stat to debuff, and they may split the debuffs any any degree they want. However, they are set at the time of the barrier's creation and are per barrier, and can't be changed once activated unless the user were to create a new barrier.
    Weakness: Can be removed per normal unsealing rules. Exiting the barrier will immediately expunge the debuff.

    Name: Triple Enclosure
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Touch
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Enclosing Technique
    Hand Seals:Ram, Dog, Tiger
    Description: Similar to the parent technique, this allows the user to store objects and non-sentient, living beings into scrolls or other items via sealing methods. These can be released manually or can be set to released on pre-specified conditions, such as the opening of a scroll.
    Weakness: If a Fuuinjutsu user identifies a seal created by this technique they will know the contents erasing any potential trap that may be set up. Techniques sealed via the Triple Enclosure Technique may also be primed to activate on a certain condition. Techniques up to A-rank can be sealed, which improves upon the parent technique. This allows for more elaborate traps than the parent as well. Bijuu abilities cannot be sealed in this (ie. bijuu bombs).

    Name: Transmutation at a Distance
    Rank: B
    Power: B
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 100m
    Speed: A
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama Level 2
    Parent Technique: Around the Clock News
    Hand Seals: Monkey, Snake, Hare
    Description: The user conjures up an illusory, light gust of air, draft, or some other kind of small feeling of atmospheric disturbance within the area. Anyone feeling it will fall pray to the illusion, which requires no set in and causes 2 small changes to the environment. First, the illusion will subtly manipulate the victims' memories of the recent past, causing them to forget any weapons they have drawn, items they've used, or armors items they've equipped, all at the user's election. The user will simultaneously remove any sensory inputs and generate an illusory copy of the objects affected, making it seem as if the wielder had simply not-yet drawn or equipped them. They may freely use and manipulate the illusionary replacement objects. Anyone who fails to escape from this technique and is holding a weapon or item not attached to their body will drop them if they do not break the illusion. Special abilities of items may not be activated until this technique is broken either, as the wielder will instead attempt to funnel chakra to the illusory copy instead.
    Weakness: Can be broken per normal genjutsu rules. This does not psychological damage.

    Name: Ultimatum
    Rank: A | S
    Power: A | S
    Activation Cost: 20 | 30
    Upkeep Cost: 10 | 20
    Range: 150m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama Level 2
    Parent Technique: Temple of Nirvana
    Hand Seals: Ox
    Description: The user generates a sudden flash of bright yellow light from their eyes; anyone seeing or struck by the light will then be ensnared by this trigger. This technique takes 2 posts to set in, but during that time any victims will be overcome by an intense fear of the user, whose eyes will appear a bright red with bright yellow sclera. This incredible fear will lower any victims' coordination by 1 tier (---) and their speed by (--) at A rank, and will add an extra (-) to the speed when used at S. Victims will further feel as if the user is constantly watching them, no matter where they are or what they're doing, and the user will exude an aura as a fierce, dangerous creature somewhat like a devil or oni. Once the technique sets in, the user may at any point trigger a vision in any opponent of them (or anyone else in the area) killing themselves in a gruesome, violent manner. The vision will take place only in a brief moment and only in the mind of the target(s), can can be repeated only once per post after set-in. Upon witnessing the vision, the target will receive psychological damage equivalent with the power of the technique, making this extremely dangerous. When used at S rank, the caster may instead elect to create an even stronger vision of one's own death. This version of the technique will instantly end the entire horizontal stack of genjutsu on the target(s), dealing psychological damage equal to the power (or rank, if none) of every genjutsu in the stack, and will cause a massive outflux of chakra in the victim's body, causing them to perform a kind of involuntary kai, per the normal genjutsu rules. This use heightens the power of this technique to the highest degree and can be so psychologically damaging and convincing that victims have been known to take their own lives voluntarily. After using only this version of the technique, the intense trauma of the vision will reduce the coordination of the victim by 1 tier for 1 IC week as they are continually haunted by the intensity of the illusion. The S rank version of this technique is so subtly woven into the targets' own chakra that sensory techniques of equal or lower power are unable to differentiate the chakra and notice the illusion.
    Weakness: Anyone with intelligence equal to or greater than the user's for the purpose of this technique will be able to resist the 1 week debuff caused by the S rank application. When used at S rank, it will cancel out the entire horizontal stack of illusions, potentially prematurely ending the user's own techniques.


    Last edited by Hisha on Sun Jan 21, 2024 12:36 pm; edited 1 time in total


    _________________
    Strength: D
    Constitution: B
    Stamina: B+
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: A
    30cd63e91ef73cadd9108175329053e4.jpg
    Burittsu
    Burittsu
    Mist Jounin
    Mist Jounin
    Catnapper
    Rewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024


    Village : Kirigakure
    Posts : 983
    Join date : 2021-03-20
    Location : Hidden Mist

    Character File
    Skills & Elements: Ninjutsu, Kenjutsu, Hyoton, Sensory, & Summoning
    Class: S
    Ryo: 4,062,000

    Hisha Techs Fancy Name - Page 2 Empty Re: Hisha Techs Fancy Name

    Post by Burittsu Sat Jan 20, 2024 7:59 pm

    Hisha wrote:Name: Barrier: Concussion
    Rank: D | C | B | A | S
    Power: D | C | B | A | S
    Activation Cost: 3 | 5 | 10 | 20 | 30
    Upkeep Cost: -
    Range: 50m (D-C) | 100m (B-A) | 150m (S)
    Speed: Equal to Power
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Rat, Snake, Bird
    Description: Forming the hand signs, the user will compress their chakra into a barrier of a spherical shape by default. They may alternatively seal this barrier into a fuinjutsu and release it at a later date, or use it as a trap. The barrier begins small, about the size of a marble, and when activated expands rapidly outward in the set shape. The user may choose to cast this as the full sphere, or a narrower angle (such as a 180 degree semi-sphere, etc). From the point of origin of the cast, the outer wall of the barrier will rapidly expand with the full speed and force of the technique, slamming into anything in the way and shoving them along as the barrier expands. This can cause a high level of concussive damage to anyone or anything struck, but will also shove anyone or anything out of the way as well, making this technique very versatile as offensive and defensive, depending on how it's used. The barrier contains an inscription for "destabilize" which treats the strength of anyone or the power of any technique/item as 1 tier lower when interacting with the barrier. Once activated or unsealed, the user has 3 posts in which they can release the initial blast, and they may release 1 single further blast within the same time frame.
    Weakness: Can be removed per normal sealing rules. Anyone with strength higher than the barrier's power can penetrate it and thus resist being shoved along with it. Techniques with power higher than the barrier can similarly resist being shoved away and repelled by this.

    Name: Barrier: Oppression
    Rank: C | S
    Power: C | S
    Activation Cost: 5 |20
    Upkeep Cost: 3 | 10
    Range: 60m | 120m
    Speed: S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Rat, Dragon, Dog, Boar
    Description: The user touches a surface after completing the signs, or they can manual inscribe the sealing formula directly onto a surface. Once place, the seal will generate a barrier rapidly, covering a wide area. The barrier contains a formula for "slow" and causes anyone the user targets to suffer a 1 tier debuff (---) to their speed or coordination at C rank, or a 2 tier debuff (------) at S rank. Ninjutsu in the barrier will suffer the same debuffs, but they will only apply to speed. The user may select which stat to debuff, and they may split the debuffs any any degree they want. However, they are set at the time of the barrier's creation and are per barrier, and can't be changed once activated unless the user were to create a new barrier.
    Weakness: Can be removed per normal unsealing rules. Exiting the barrier will immediately expunge the debuff.

    Name: Triple Enclosure
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Touch
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Enclosing Technique
    Hand Seals:Ram, Dog, Tiger
    Description: Similar to the parent technique, this allows the user to store objects and non-sentient, living beings into scrolls or other items via sealing methods. These can be released manually or can be set to released on pre-specified conditions, such as the opening of a scroll.
    Weakness: If a Fuuinjutsu user identifies a seal created by this technique they will know the contents erasing any potential trap that may be set up. Techniques sealed via the Triple Enclosure Technique may also be primed to activate on a certain condition. Techniques up to A-rank can be sealed, which improves upon the parent technique. This allows for more elaborate traps than the parent as well.

    Name: Transmutation at a Distance
    Rank: B
    Power: B
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 120m
    Speed: A
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama Level 2
    Parent Technique: Around the Clock News
    Hand Seals: Monkey, Snake, Hare
    Description: The user conjures up an illusory, light gust of air, draft, or some other kind of small feeling of atmospheric disturbance within the area. Anyone feeling it will fall pray to the illusion, which requires no set in and causes 2 small changes to the environment. First, the illusion will subtly manipulate the victims' memories of the recent past, causing them to forget any weapons they have drawn, items they've used, or armors items they've equipped, all at the user's election. The user will simultaneously remove any sensory inputs and generate an illusory copy of the objects affected, making it seem as if the wielder had simply not-yet drawn or equipped them. They may freely use and manipulate the illusionary replacement objects. Anyone who fails to escape from this technique and is holding a weapon or item not attached to their body will drop them if they do not break the illusion. Special abilities of items may not be activated until this technique is broken either, as the wielder will instead attempt to funnel chakra to the illusory copy instead.
    Weakness: Can be broken per normal genjutsu rules. This does not psychological damage.

    Name: Ultimatum
    Rank: A | S
    Power: A | S
    Activation Cost: 20 | 30
    Upkeep Cost: 10 | 20
    Range: 150m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama Level 2
    Parent Technique: Temple of Nirvana
    Hand Seals: Ox
    Description: The user generates a sudden flash of bright yellow light from their eyes; anyone seeing or struck by the light will then be ensnared by this trigger. This technique takes 2 posts to set in, but during that time any victims will be overcome by an intense fear of the user, whose eyes will appear a bright red with bright yellow sclera. This incredible fear will lower any victims' coordination by 1 tier (---) and their speed by (--) at A rank, and will add an extra (-) to the speed when used at S. Victims will further feel as if the user is constantly watching them, no matter where they are or what they're doing, and the user will exude an aura as a fierce, dangerous creature somewhat like a devil or oni. Once the technique sets in, the user may at any point trigger a vision in any opponent of them (or anyone else in the area) killing themselves in a gruesome, violent manner. The vision will take place only in a brief moment and only in the mind of the target(s), can can be repeated only once per post after set-in. Upon witnessing the vision, the target will receive psychological damage equivalent with the power of the technique, making this extremely dangerous. When used at S rank, the caster may instead elect to create an even stronger vision of one's own death. This version of the technique will instantly end the entire horizontal stack of genjutsu on the target(s), dealing psychological damage equal to the power (or rank, if none) of every genjutsu in the stack, and will cause a massive outflux of chakra in the victim's body, causing them to perform a kind of involuntary kai, per the normal genjutsu rules. This use heightens the power of this technique to the highest degree and can be so psychologically damaging and convincing that victims have been known to take their own lives voluntarily. After using only this version of the technique, the intense trauma of the vision will reduce the coordination of the victim by 1 tier for 1 IC week as they are continually haunted by the intensity of the illusion. The S rank version of this technique is so subtly woven into the targets' own chakra that sensory techniques of equal or lower power are unable to differentiate the chakra and notice the illusion.
    Weakness: Anyone with intelligence equal to or greater than the user's for the purpose of this technique will be able to resist the 1 week debuff caused by the S rank application. When used at S rank, it will cancel out the entire horizontal stack of illusions, potentially prematurely ending the user's own techniques.

    Concussion: B Rank - 80m, A Rank - 120m, S Rank - 150m

    Oppression: 30 For S Rank Chakra cost. How tall and wide is this barrier? How many hits can it take from the exact same rank before it breaks? How many hits can it take from lower ranks before it breaks.

    Triple: How many seals can the user commit to using during a thread or battle is there a limit or is it based on the user and his/her chakra pool? Mention that the user may also seal chakra attacks from enemies. Bijuu abilities can not be sealed.

    Distance: Approved after you lower the range to 100m

    Ultimatum: Approved


    _________________
    Hisha Techs Fancy Name - Page 2 Aomine14

    Life Mocks Us In The End..
    [Kenjutsu] - [Ninjutsu] - [Hyoton] - [Sensory] - [Summoning] - [Buki]
    [D-Rank: 0] - [C-Rank: 1] - [B-Rank: 4] - [A-Rank: 0] - [S-Rank: 0]

    Strength: A
    Constitution: B ~ A
    Stamina: A+
    Speed: B ~ A
    Coordination: A
    Intelligence: D
    Perception: A

    :: Saiken
    :: Samehada
    :: Leggings is S Rank granting +1 Tier to speed
    :: Chestplate is S Rank granting +1 Tier to Con
    Hisha
    Hisha
    Mist Genin
    Mist Genin


    Village : N/A
    Posts : 329
    Join date : 2021-07-19

    Character File
    Skills & Elements: None
    Class: E
    Ryo: Broke

    Hisha Techs Fancy Name - Page 2 Empty Re: Hisha Techs Fancy Name

    Post by Hisha Sun Jan 21, 2024 12:36 pm

    Concussion: Fixed

    Oppression: Chakra fixed. Coping wrong stuff sorry x.x. Added in the range, it's a sphere with the radius of the technique range, but varies if C or S is used. It can't "take" any amount of attacks as it doesn't block any attacks. Anyone or anything can freely pass in our out of the barrier and it doesn't provide any defense. It can of course be unsealed by other fuinjutsu users though.

    Triple: Added the bijuu restriction. For the thread limit I'm not sure I guess. You could have as many as you want I suppose but you'd have to prepare all of them and like put them in the thread as a trap. Open to suggestions on this; Enclosing Technique has no limit so not sure if we need one or how we'd go about that.

    Distance: Fixed

    Ultimatum: Thanks!


    _________________
    Strength: D
    Constitution: B
    Stamina: B+
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: A
    30cd63e91ef73cadd9108175329053e4.jpg
    Burittsu
    Burittsu
    Mist Jounin
    Mist Jounin
    Catnapper
    Rewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024


    Village : Kirigakure
    Posts : 983
    Join date : 2021-03-20
    Location : Hidden Mist

    Character File
    Skills & Elements: Ninjutsu, Kenjutsu, Hyoton, Sensory, & Summoning
    Class: S
    Ryo: 4,062,000

    Hisha Techs Fancy Name - Page 2 Empty Re: Hisha Techs Fancy Name

    Post by Burittsu Thu Feb 01, 2024 12:53 am

    Hisha wrote:Name: Barrier: Concussion
    Rank: D | C | B | A | S
    Power: D | C | B | A | S
    Activation Cost: 3 | 5 | 10 | 20 | 30
    Upkeep Cost: -
    Range: 50m (D-C) | 80m (B) | 120m (A) | 150m (S)
    Speed: Equal to Power
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Rat, Snake, Bird
    Description: Forming the hand signs, the user will compress their chakra into a barrier of a spherical shape by default. They may alternatively seal this barrier into a fuinjutsu and release it at a later date, or use it as a trap. The barrier begins small, about the size of a marble, and when activated expands rapidly outward in the set shape. The user may choose to cast this as the full sphere, or a narrower angle (such as a 180 degree semi-sphere, etc). From the point of origin of the cast, the outer wall of the barrier will rapidly expand with the full speed and force of the technique, slamming into anything in the way and shoving them along as the barrier expands. This can cause a high level of concussive damage to anyone or anything struck, but will also shove anyone or anything out of the way as well, making this technique very versatile as offensive and defensive, depending on how it's used. The barrier contains an inscription for "destabilize" which treats the strength of anyone or the power of any technique/item as 1 tier lower when interacting with the barrier. Once activated or unsealed, the user has 3 posts in which they can release the initial blast, and they may release 1 single further blast within the same time frame.
    Weakness: Can be removed per normal sealing rules. Anyone with strength higher than the barrier's power can penetrate it and thus resist being shoved along with it. Techniques with power higher than the barrier can similarly resist being shoved away and repelled by this.

    Name: Barrier: Oppression
    Rank: C | S
    Power: C | S
    Activation Cost: 5 |30
    Upkeep Cost: 3 | 20
    Range: 60m | 120m
    Speed: S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Rat, Dragon, Dog, Boar
    Description: The user touches a surface after completing the signs, or they can manual inscribe the sealing formula directly onto a surface. Once place, the seal will generate a barrier rapidly, expanding to a sphere with a maximum radius of the range of the technique (depending on which level is used). The user may elect to make it smaller if they wish, and may form it as a hemisphere instead of a full sphere. The barrier contains a formula for "slow" and causes anyone the user targets to suffer a 1 tier debuff (---) to their speed or coordination at C rank, or a 2 tier debuff (------) at S rank. Ninjutsu in the barrier will suffer the same debuffs, but they will only apply to speed. The user may select which stat to debuff, and they may split the debuffs any any degree they want. However, they are set at the time of the barrier's creation and are per barrier, and can't be changed once activated unless the user were to create a new barrier.
    Weakness: Can be removed per normal unsealing rules. Exiting the barrier will immediately expunge the debuff.

    Name: Triple Enclosure
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Touch
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Enclosing Technique
    Hand Seals:Ram, Dog, Tiger
    Description: Similar to the parent technique, this allows the user to store objects and non-sentient, living beings into scrolls or other items via sealing methods. These can be released manually or can be set to released on pre-specified conditions, such as the opening of a scroll.
    Weakness: If a Fuuinjutsu user identifies a seal created by this technique they will know the contents erasing any potential trap that may be set up. Techniques sealed via the Triple Enclosure Technique may also be primed to activate on a certain condition. Techniques up to A-rank can be sealed, which improves upon the parent technique. This allows for more elaborate traps than the parent as well. Bijuu abilities cannot be sealed in this (ie. bijuu bombs).

    Name: Transmutation at a Distance
    Rank: B
    Power: B
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 100m
    Speed: A
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama Level 2
    Parent Technique: Around the Clock News
    Hand Seals: Monkey, Snake, Hare
    Description: The user conjures up an illusory, light gust of air, draft, or some other kind of small feeling of atmospheric disturbance within the area. Anyone feeling it will fall pray to the illusion, which requires no set in and causes 2 small changes to the environment. First, the illusion will subtly manipulate the victims' memories of the recent past, causing them to forget any weapons they have drawn, items they've used, or armors items they've equipped, all at the user's election. The user will simultaneously remove any sensory inputs and generate an illusory copy of the objects affected, making it seem as if the wielder had simply not-yet drawn or equipped them. They may freely use and manipulate the illusionary replacement objects. Anyone who fails to escape from this technique and is holding a weapon or item not attached to their body will drop them if they do not break the illusion. Special abilities of items may not be activated until this technique is broken either, as the wielder will instead attempt to funnel chakra to the illusory copy instead.
    Weakness: Can be broken per normal genjutsu rules. This does not psychological damage.

    Name: Ultimatum
    Rank: A | S
    Power: A | S
    Activation Cost: 20 | 30
    Upkeep Cost: 10 | 20
    Range: 150m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama Level 2
    Parent Technique: Temple of Nirvana
    Hand Seals: Ox
    Description: The user generates a sudden flash of bright yellow light from their eyes; anyone seeing or struck by the light will then be ensnared by this trigger. This technique takes 2 posts to set in, but during that time any victims will be overcome by an intense fear of the user, whose eyes will appear a bright red with bright yellow sclera. This incredible fear will lower any victims' coordination by 1 tier (---) and their speed by (--) at A rank, and will add an extra (-) to the speed when used at S. Victims will further feel as if the user is constantly watching them, no matter where they are or what they're doing, and the user will exude an aura as a fierce, dangerous creature somewhat like a devil or oni. Once the technique sets in, the user may at any point trigger a vision in any opponent of them (or anyone else in the area) killing themselves in a gruesome, violent manner. The vision will take place only in a brief moment and only in the mind of the target(s), can can be repeated only once per post after set-in. Upon witnessing the vision, the target will receive psychological damage equivalent with the power of the technique, making this extremely dangerous. When used at S rank, the caster may instead elect to create an even stronger vision of one's own death. This version of the technique will instantly end the entire horizontal stack of genjutsu on the target(s), dealing psychological damage equal to the power (or rank, if none) of every genjutsu in the stack, and will cause a massive outflux of chakra in the victim's body, causing them to perform a kind of involuntary kai, per the normal genjutsu rules. This use heightens the power of this technique to the highest degree and can be so psychologically damaging and convincing that victims have been known to take their own lives voluntarily. After using only this version of the technique, the intense trauma of the vision will reduce the coordination of the victim by 1 tier for 1 IC week as they are continually haunted by the intensity of the illusion. The S rank version of this technique is so subtly woven into the targets' own chakra that sensory techniques of equal or lower power are unable to differentiate the chakra and notice the illusion.
    Weakness: Anyone with intelligence equal to or greater than the user's for the purpose of this technique will be able to resist the 1 week debuff caused by the S rank application. When used at S rank, it will cancel out the entire horizontal stack of illusions, potentially prematurely ending the user's own techniques.

    Approved


    _________________
    Hisha Techs Fancy Name - Page 2 Aomine14

    Life Mocks Us In The End..
    [Kenjutsu] - [Ninjutsu] - [Hyoton] - [Sensory] - [Summoning] - [Buki]
    [D-Rank: 0] - [C-Rank: 1] - [B-Rank: 4] - [A-Rank: 0] - [S-Rank: 0]

    Strength: A
    Constitution: B ~ A
    Stamina: A+
    Speed: B ~ A
    Coordination: A
    Intelligence: D
    Perception: A

    :: Saiken
    :: Samehada
    :: Leggings is S Rank granting +1 Tier to speed
    :: Chestplate is S Rank granting +1 Tier to Con
    Hisha
    Hisha
    Mist Genin
    Mist Genin


    Village : N/A
    Posts : 329
    Join date : 2021-07-19

    Character File
    Skills & Elements: None
    Class: E
    Ryo: Broke

    Hisha Techs Fancy Name - Page 2 Empty Re: Hisha Techs Fancy Name

    Post by Hisha Tue Feb 06, 2024 9:24 pm

    Name: Flame Art Seal
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 50m
    Speed: Instant
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Sealing Medium
    Parent Technique: -
    Hand Seals: Snake, Horse
    Description: By performing the handseals, the user places a seal down which can entrap fire chakra. They may write the seal instead of performing the handseals, or my prepare an empty scroll or tag before hand (they must still pay the same cost when doing this). If the user can use chakra ink, they need not provide a sealing medium and can instead create the seal in the air. Once activated, the technique can be used to draw in and suppress 1 fire technique within range, the chakra and flames being sucked into the seal harmlessly, whereupon they are nullified and the seal disintegrates shortly after. Techniques with upkeeps associated that are absorbed will be forcibly ended and ambient flames within range are absorbed as well regardless of whether they resulted from the affected technique or something else. This can also be used to seal S rank techniques but will cost an additional 10 chakra to do so.
    Weakness: Prepared seal can be removed per normal sealing rules. Only works on fire-element abilities.

    Name: Thunder Art Seal
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 50m
    Speed: Instant
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Sealing Medium
    Parent Technique: -
    Hand Seals: Snake, Horse
    Description: By performing the handseals, the user places a seal down which can entrap fire chakra. They may write the seal instead of performing the handseals, or my prepare an empty scroll or tag before hand (they must still pay the same cost when doing this). If the user can use chakra ink, they need not provide a sealing medium and can instead create the seal in the air. Once activated, the technique can be used to draw in and suppress 1 lightning technique within range, the chakra and lightning being sucked into the seal harmlessly, whereupon they are nullified and the seal disintegrates shortly after. Techniques with upkeeps associated that are absorbed will be forcibly ended and ambient lightning abilities and currents etc within range are absorbed as well regardless of whether they resulted from the affected technique or something else. This can also be used to seal S rank techniques but will cost an additional 10 chakra to do so.
    Weakness: Prepared seal can be removed per normal sealing rules. Only works on lightning-element abilities.

    Name: Sky Art Seal
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 50m
    Speed: Instant
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Sealing Medium
    Parent Technique: -
    Hand Seals: Snake, Horse
    Description: By performing the handseals, the user places a seal down which can entrap fire chakra. They may write the seal instead of performing the handseals, or my prepare an empty scroll or tag before hand (they must still pay the same cost when doing this). If the user can use chakra ink, they need not provide a sealing medium and can instead create the seal in the air. Once activated, the technique can be used to draw in and suppress 1 wind technique within range, the chakra and wind being sucked into the seal harmlessly, whereupon they are nullified and the seal disintegrates shortly after. Techniques with upkeeps associated that are absorbed will be forcibly ended and ambient wind currents and lingering wind effects within range are absorbed as well regardless of whether they resulted from the affected technique or something else. This can also be used to seal S rank techniques but will cost an additional 10 chakra to do so.
    Weakness: Prepared seal can be removed per normal sealing rules. Only works on wind-element abilities.

    Name: Stone Art Seal
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 50m
    Speed: Instant
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Sealing Medium
    Parent Technique: -
    Hand Seals: Snake, Horse
    Description: By performing the handseals, the user places a seal down which can entrap fire chakra. They may write the seal instead of performing the handseals, or my prepare an empty scroll or tag before hand (they must still pay the same cost when doing this). If the user can use chakra ink, they need not provide a sealing medium and can instead create the seal in the air. Once activated, the technique can be used to draw in and suppress 1 earth technique within range, the chakra and created earth being sucked into the seal harmlessly, whereupon they are nullified and the seal disintegrates shortly after. Techniques with upkeeps associated that are absorbed will be forcibly ended and created or altered earthen structures and materials will be absorbed as well regardless of whether they resulted from the affected technique or something else. The removal of earthen chakra from manipulated earth techniques will cause created structures to collapse and altered versions of earth to revert to simple soil. This can also be used to seal S rank techniques but will cost an additional 10 chakra to do so.
    Weakness: Prepared seal can be removed per normal sealing rules. Only works on earth-element abilities.

    Name: Ocean Art Seal
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 50m
    Speed: Instant
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Sealing Medium
    Parent Technique: -
    Hand Seals: Snake, Horse
    Description: By performing the handseals, the user places a seal down which can entrap fire chakra. They may write the seal instead of performing the handseals, or my prepare an empty scroll or tag before hand (they must still pay the same cost when doing this). If the user can use chakra ink, they need not provide a sealing medium and can instead create the seal in the air. Once activated, the technique can be used to draw in and suppress 1 water technique within range, the chakra and water being sucked into the seal harmlessly, whereupon they are nullified and the seal disintegrates shortly after. Techniques with upkeeps associated that are absorbed will be forcibly ended and ambient water within range are absorbed as well regardless of whether they resulted from the affected technique or something else. This can also be used to seal S rank techniques but will cost an additional 10 chakra to do so.
    Weakness: Prepared seal can be removed per normal sealing rules. Only works on water-element abilities.

    Name: Empty Art Seal
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 50m
    Speed: Instant
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Sealing Medium
    Parent Technique: -
    Hand Seals: Snake, Horse
    Description: By performing the handseals, the user places a seal down which can entrap fire chakra. They may write the seal instead of performing the handseals, or my prepare an empty scroll or tag before hand (they must still pay the same cost when doing this). If the user can use chakra ink, they need not provide a sealing medium and can instead create the seal in the air. Once activated, the technique can be used to draw in and suppress 1 non-elemental technique within range, the chakra and flames being sucked into the seal harmlessly, whereupon they are nullified and the seal disintegrates shortly after. Techniques with upkeeps associated that are absorbed will be forcibly ended and ambient non-elemental chakra within range are absorbed as well regardless of whether they resulted from the affected technique or something else. This can also be used to seal S rank techniques but will cost an additional 10 chakra to do so.
    Weakness: Prepared seal can be removed per normal sealing rules. Only works on non-element abilities.


    _________________
    Strength: D
    Constitution: B
    Stamina: B+
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: A
    30cd63e91ef73cadd9108175329053e4.jpg
    Burittsu
    Burittsu
    Mist Jounin
    Mist Jounin
    Catnapper
    Rewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024


    Village : Kirigakure
    Posts : 983
    Join date : 2021-03-20
    Location : Hidden Mist

    Character File
    Skills & Elements: Ninjutsu, Kenjutsu, Hyoton, Sensory, & Summoning
    Class: S
    Ryo: 4,062,000

    Hisha Techs Fancy Name - Page 2 Empty Re: Hisha Techs Fancy Name

    Post by Burittsu Thu Feb 22, 2024 10:08 am

    Hisha wrote:Name: Flame Art Seal
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 50m
    Speed: Instant
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Sealing Medium
    Parent Technique: -
    Hand Seals: Snake, Horse
    Description: By performing the handseals, the user places a seal down which can entrap fire chakra. They may write the seal instead of performing the handseals, or my prepare an empty scroll or tag before hand (they must still pay the same cost when doing this). If the user can use chakra ink, they need not provide a sealing medium and can instead create the seal in the air. Once activated, the technique can be used to draw in and suppress 1 fire technique within range, the chakra and flames being sucked into the seal harmlessly, whereupon they are nullified and the seal disintegrates shortly after. Techniques with upkeeps associated that are absorbed will be forcibly ended and ambient flames within range are absorbed as well regardless of whether they resulted from the affected technique or something else. This can also be used to seal S rank techniques but will cost an additional 10 chakra to do so.
    Weakness: Prepared seal can be removed per normal sealing rules. Only works on fire-element abilities.

    Name: Thunder Art Seal
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 50m
    Speed: Instant
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Sealing Medium
    Parent Technique: -
    Hand Seals: Snake, Horse
    Description: By performing the handseals, the user places a seal down which can entrap fire chakra. They may write the seal instead of performing the handseals, or my prepare an empty scroll or tag before hand (they must still pay the same cost when doing this). If the user can use chakra ink, they need not provide a sealing medium and can instead create the seal in the air. Once activated, the technique can be used to draw in and suppress 1 lightning technique within range, the chakra and lightning being sucked into the seal harmlessly, whereupon they are nullified and the seal disintegrates shortly after. Techniques with upkeeps associated that are absorbed will be forcibly ended and ambient lightning abilities and currents etc within range are absorbed as well regardless of whether they resulted from the affected technique or something else. This can also be used to seal S rank techniques but will cost an additional 10 chakra to do so.
    Weakness: Prepared seal can be removed per normal sealing rules. Only works on lightning-element abilities.

    Name: Sky Art Seal
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 50m
    Speed: Instant
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Sealing Medium
    Parent Technique: -
    Hand Seals: Snake, Horse
    Description: By performing the handseals, the user places a seal down which can entrap fire chakra. They may write the seal instead of performing the handseals, or my prepare an empty scroll or tag before hand (they must still pay the same cost when doing this). If the user can use chakra ink, they need not provide a sealing medium and can instead create the seal in the air. Once activated, the technique can be used to draw in and suppress 1 wind technique within range, the chakra and wind being sucked into the seal harmlessly, whereupon they are nullified and the seal disintegrates shortly after. Techniques with upkeeps associated that are absorbed will be forcibly ended and ambient wind currents and lingering wind effects within range are absorbed as well regardless of whether they resulted from the affected technique or something else. This can also be used to seal S rank techniques but will cost an additional 10 chakra to do so.
    Weakness: Prepared seal can be removed per normal sealing rules. Only works on wind-element abilities.

    Name: Stone Art Seal
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 50m
    Speed: Instant
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Sealing Medium
    Parent Technique: -
    Hand Seals: Snake, Horse
    Description: By performing the handseals, the user places a seal down which can entrap fire chakra. They may write the seal instead of performing the handseals, or my prepare an empty scroll or tag before hand (they must still pay the same cost when doing this). If the user can use chakra ink, they need not provide a sealing medium and can instead create the seal in the air. Once activated, the technique can be used to draw in and suppress 1 earth technique within range, the chakra and created earth being sucked into the seal harmlessly, whereupon they are nullified and the seal disintegrates shortly after. Techniques with upkeeps associated that are absorbed will be forcibly ended and created or altered earthen structures and materials will be absorbed as well regardless of whether they resulted from the affected technique or something else. The removal of earthen chakra from manipulated earth techniques will cause created structures to collapse and altered versions of earth to revert to simple soil. This can also be used to seal S rank techniques but will cost an additional 10 chakra to do so.
    Weakness: Prepared seal can be removed per normal sealing rules. Only works on earth-element abilities.

    Name: Ocean Art Seal
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 50m
    Speed: Instant
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Sealing Medium
    Parent Technique: -
    Hand Seals: Snake, Horse
    Description: By performing the handseals, the user places a seal down which can entrap fire chakra. They may write the seal instead of performing the handseals, or my prepare an empty scroll or tag before hand (they must still pay the same cost when doing this). If the user can use chakra ink, they need not provide a sealing medium and can instead create the seal in the air. Once activated, the technique can be used to draw in and suppress 1 water technique within range, the chakra and water being sucked into the seal harmlessly, whereupon they are nullified and the seal disintegrates shortly after. Techniques with upkeeps associated that are absorbed will be forcibly ended and ambient water within range are absorbed as well regardless of whether they resulted from the affected technique or something else. This can also be used to seal S rank techniques but will cost an additional 10 chakra to do so.
    Weakness: Prepared seal can be removed per normal sealing rules. Only works on water-element abilities.

    Name: Empty Art Seal
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 50m
    Speed: Instant
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Sealing Medium
    Parent Technique: -
    Hand Seals: Snake, Horse
    Description: By performing the handseals, the user places a seal down which can entrap fire chakra. They may write the seal instead of performing the handseals, or my prepare an empty scroll or tag before hand (they must still pay the same cost when doing this). If the user can use chakra ink, they need not provide a sealing medium and can instead create the seal in the air. Once activated, the technique can be used to draw in and suppress 1 non-elemental technique within range, the chakra and flames being sucked into the seal harmlessly, whereupon they are nullified and the seal disintegrates shortly after. Techniques with upkeeps associated that are absorbed will be forcibly ended and ambient non-elemental chakra within range are absorbed as well regardless of whether they resulted from the affected technique or something else. This can also be used to seal S rank techniques but will cost an additional 10 chakra to do so.
    Weakness: Prepared seal can be removed per normal sealing rules. Only works on non-element abilities.

    Approved


    _________________
    Hisha Techs Fancy Name - Page 2 Aomine14

    Life Mocks Us In The End..
    [Kenjutsu] - [Ninjutsu] - [Hyoton] - [Sensory] - [Summoning] - [Buki]
    [D-Rank: 0] - [C-Rank: 1] - [B-Rank: 4] - [A-Rank: 0] - [S-Rank: 0]

    Strength: A
    Constitution: B ~ A
    Stamina: A+
    Speed: B ~ A
    Coordination: A
    Intelligence: D
    Perception: A

    :: Saiken
    :: Samehada
    :: Leggings is S Rank granting +1 Tier to speed
    :: Chestplate is S Rank granting +1 Tier to Con
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    Hisha
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    Village : N/A
    Posts : 329
    Join date : 2021-07-19

    Character File
    Skills & Elements: None
    Class: E
    Ryo: Broke

    Hisha Techs Fancy Name - Page 2 Empty Re: Hisha Techs Fancy Name

    Post by Hisha Mon Feb 26, 2024 9:00 pm

    Name: Barrier: Erosion
    Rank: A | S
    Power: A | S
    Activation Cost: 20 | 30
    Upkeep Cost: - | 20
    Range: 70m (A) 100m(S)
    Speed: S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements:-
    Parent Technique: -
    Hand Seals: Dragon, Ox, Dog (A) | Boar (S)
    Description: For the A rank application, the user will generate a thin, double-walled barrier a few millimeters off their person and allow it to propagate out in a sphere about them extending 100m in direction. The barrier is roughly 2mm thick and does not prevent anything from passing through it, scanning over anyone and anything it passes. The outer wall of the barrier will make the sealing formula of any seal if encounters more "brittle", weakening it by 1 rank and reducing the effective intelligence of the seal placer (where applicable) by 1 rank. The inner wall will then "shatter" any seal of equal or lesser power. This is useful in removing traps, as well as weaker (A or lower) enchantments and storage seals an enemy might wield. Any seal containing items (such as the Enclosing Technique) removed by this will have its contents immediately discharged in a relatively harmless manner, falling inertly to the ground. At S rank, the barrier may destroy up to S rank enchantments.

    Alternatively at S rank, the user may expand a proper barrier centered on a location they touch, placing the central seal, and paying the upkeep. This barrier will have the same effects, but will have the additional ability to continually apply the seal-breaking capacity of the technique should any new seals enter the vicinity. Further, while the seal cannot outright break a bijuu seal, the S rank version will   instead reduce the seal integrity of the bijuu seal by 30 points upon entering the barrier for the first time each post and for each additional post spent inside the barrier.
    Weakness: S rank full version can be removed per normal unsealing rules by removing the central seal. Both versions indiscriminately hit all in range, other than the user, including allies.

    Name: Barrier: De-synch
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 100m
    Speed: S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Ox
    Description: The user will generate a thin, double-walled barrier a few millimeters off their person and allow it to propagate out in a sphere about them extending 100m in direction. The barrier is roughly 2mm thick and does not prevent anything from passing through it, scanning over anyone and anything it passes. The initial wall of the barrier will slightly "stiffen" the chakra of anyone it touches, creating a clear distinction in their own chakra source, while the second will weaken and "peel" any external sources off. This ultimately results in any attuned items being un-attuned from anyone the barrier passes over for the remainder of the thread. However, it does not do any damage and won't remove any equipment, simply un-attune them from the wearer. For example, an armor would remain completely in tact and still on the wearer's body.
    Weakness: Un-attuned items can still be used, minus their attunement abilities. Indiscriminately hits all in range, other than the user, including allies.

    Name: Super Bell Ringing Genjutsu
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 80m
    Speed: S
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: A bell or chime that is connected to the user (directly or thru any cording/wire)
    Parent Technique: Bell Ringing Genjutsu
    Hand Seals:  -
    Description: An upgraded version of the parent technique, this similarly makes use of a bell, chime, or other sound (such as an instrument) to create disorienting sound waves that the user manipulates to attack the victims' inner ears. Upon hearing the sound, the discordant noises will manifest in a 2 tier (------) reduction in their coordination and they will begin to hallucinate multiple copies of the user, making it very difficult to locate their real location. This can affect multiple targets, and after a 2 post set in, this will then deal S ranked damage to the target's inner ear, which will make the coordination reduction permanent until they receive medical treatment (or an S rank healing technique/ability). Should the user desire, they are free to forestall this damage so long as they keep the technique active, and they may additionally chose not to activate the damage portion at all if they like. As with the parent technique, this does not do psychological damage.
    Weakness: Every upkeep post must have the user ring the bell or chime they're using to continue the effects. Preventing the bell/chime from being rung or protecting you from its sound waves will nullify the technique.

    Name: Super Bell Ringing Genjutsu 2
    Rank: C | S
    Power: C | S
    Activation Cost: 5 | 30
    Upkeep Cost: 3 | 20
    Range: 80m
    Speed: A | S
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: A bell or chime that is connected to the user (directly or thru any cording/wire)
    Parent Technique: Bell Ringing Genjutsu
    Hand Seals:  -
    Description: An altered version of the parent technique, this similarly makes use of a bell, chime, or other sound (such as an instrument) to create disorienting sound waves that the user manipulates to attack the victims' inner ears. Upon hearing the sound, the discordant noises will manifest in a 1 tier (---) reduction in intelligence any victims in range (C rank) or a 2 tier (------) reduction in their intelligence for the S rank. They will additionally begin to hallucinate multiple copies of the user, making it very difficult to locate their real location. This can affect multiple targets, and after a 2 post set in, this will then deal damage to the target's inner ear based on the power of the technique, which will make the intelligence reduction permanent (if their constitution is equal or lower than the power) until they receive medical treatment (or an equal or greater power healing technique/ability). Should the user desire, they are free to forestall this damage so long as they keep the technique active, and they may additionally chose not to activate the damage portion at all if they like. As with the parent technique, this does not do psychological damage.
    Weakness: Every upkeep post must have the user ring the bell or chime they're using to continue the effects. Preventing the bell/chime from being rung or protecting you from its sound waves will nullify the technique.

    Name: Super Bell Ringing Genjutsu 3
    Rank: C | S
    Power: C | S
    Activation Cost: 5 | 30
    Upkeep Cost: 3 | 20
    Range: 80m
    Speed: A | S
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: A bell or chime that is connected to the user (directly or thru any cording/wire)
    Parent Technique: Bell Ringing Genjutsu
    Hand Seals:  -
    Description: An altered version of the parent technique, this similarly makes use of a bell, chime, or other sound (such as an instrument) to create disorienting sound waves that the user manipulates to attack the victims' inner ears. Upon hearing the sound, the discordant noises will manifest in a 1 tier (---) reduction in the strength any victims in range (C rank) or a 2 tier (------) reduction in their strength for the S rank. They will additionally begin to hallucinate multiple copies of the user, making it very difficult to locate their real location. This can affect multiple targets, and after a 2 post set in, this will then deal damage to the target's inner ear based on the power of the technique, which will make the strength reduction permanent (if their constitution is equal or lower than the power) until they receive medical treatment (or an equal or greater power healing technique/ability). Should the user desire, they are free to forestall this damage so long as they keep the technique active, and they may additionally chose not to activate the damage portion at all if they like. As with the parent technique, this does not do psychological damage.
    Weakness: Every upkeep post must have the user ring the bell or chime they're using to continue the effects. Preventing the bell/chime from being rung or protecting you from its sound waves will nullify the technique.


    _________________
    Strength: D
    Constitution: B
    Stamina: B+
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: A
    30cd63e91ef73cadd9108175329053e4.jpg
    Burittsu
    Burittsu
    Mist Jounin
    Mist Jounin
    Catnapper
    Rewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024


    Village : Kirigakure
    Posts : 983
    Join date : 2021-03-20
    Location : Hidden Mist

    Character File
    Skills & Elements: Ninjutsu, Kenjutsu, Hyoton, Sensory, & Summoning
    Class: S
    Ryo: 4,062,000

    Hisha Techs Fancy Name - Page 2 Empty Re: Hisha Techs Fancy Name

    Post by Burittsu Mon Mar 04, 2024 11:00 am

    Hisha wrote:Name: Barrier: Erosion
    Rank: A | S
    Power: A | S
    Activation Cost: 20 | 30
    Upkeep Cost: - | 20
    Range: 70m (A) 100m(S)
    Speed: S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements:-
    Parent Technique: -
    Hand Seals: Dragon, Ox, Dog (A) | Boar (S)
    Description: For the A rank application, the user will generate a thin, double-walled barrier a few millimeters off their person and allow it to propagate out in a sphere about them extending 100m in direction. The barrier is roughly 2mm thick and does not prevent anything from passing through it, scanning over anyone and anything it passes. The outer wall of the barrier will make the sealing formula of any seal if encounters more "brittle", weakening it by 1 rank and reducing the effective intelligence of the seal placer (where applicable) by 1 rank. The inner wall will then "shatter" any seal of equal or lesser power. This is useful in removing traps, as well as weaker (A or lower) enchantments and storage seals an enemy might wield. Any seal containing items (such as the Enclosing Technique) removed by this will have its contents immediately discharged in a relatively harmless manner, falling inertly to the ground. At S rank, the barrier may destroy up to S rank enchantments.

    Alternatively at S rank, the user may expand a proper barrier centered on a location they touch, placing the central seal, and paying the upkeep. This barrier will have the same effects, but will have the additional ability to continually apply the seal-breaking capacity of the technique should any new seals enter the vicinity. Further, while the seal cannot outright break a bijuu seal, the S rank version will   instead reduce the seal integrity of the bijuu seal by 30 points upon entering the barrier for the first time each post and for each additional post spent inside the barrier.
    Weakness: S rank full version can be removed per normal unsealing rules by removing the central seal. Both versions indiscriminately hit all in range, other than the user, including allies.

    Name: Barrier: De-synch
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 100m
    Speed: S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Ox
    Description: The user will generate a thin, double-walled barrier a few millimeters off their person and allow it to propagate out in a sphere about them extending 100m in direction. The barrier is roughly 2mm thick and does not prevent anything from passing through it, scanning over anyone and anything it passes. The initial wall of the barrier will slightly "stiffen" the chakra of anyone it touches, creating a clear distinction in their own chakra source, while the second will weaken and "peel" any external sources off. This ultimately results in any attuned items being un-attuned from anyone the barrier passes over for the remainder of the thread. However, it does not do any damage and won't remove any equipment, simply un-attune them from the wearer. For example, an armor would remain completely in tact and still on the wearer's body.
    Weakness: Un-attuned items can still be used, minus their attunement abilities. Indiscriminately hits all in range, other than the user, including allies.

    Name: Super Bell Ringing Genjutsu
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 80m
    Speed: S
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: A bell or chime that is connected to the user (directly or thru any cording/wire)
    Parent Technique: Bell Ringing Genjutsu
    Hand Seals:  -
    Description: An upgraded version of the parent technique, this similarly makes use of a bell, chime, or other sound (such as an instrument) to create disorienting sound waves that the user manipulates to attack the victims' inner ears. Upon hearing the sound, the discordant noises will manifest in a 2 tier (------) reduction in their coordination and they will begin to hallucinate multiple copies of the user, making it very difficult to locate their real location. This can affect multiple targets, and after a 2 post set in, this will then deal S ranked damage to the target's inner ear, which will make the coordination reduction permanent until they receive medical treatment (or an S rank healing technique/ability). Should the user desire, they are free to forestall this damage so long as they keep the technique active, and they may additionally chose not to activate the damage portion at all if they like. As with the parent technique, this does not do psychological damage.
    Weakness: Every upkeep post must have the user ring the bell or chime they're using to continue the effects. Preventing the bell/chime from being rung or protecting you from its sound waves will nullify the technique.

    Name: Super Bell Ringing Genjutsu 2
    Rank: C | S
    Power: C | S
    Activation Cost: 5 | 30
    Upkeep Cost: 3 | 20
    Range: 80m
    Speed: A | S
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: A bell or chime that is connected to the user (directly or thru any cording/wire)
    Parent Technique: Bell Ringing Genjutsu
    Hand Seals:  -
    Description: An altered version of the parent technique, this similarly makes use of a bell, chime, or other sound (such as an instrument) to create disorienting sound waves that the user manipulates to attack the victims' inner ears. Upon hearing the sound, the discordant noises will manifest in a 1 tier (---) reduction in intelligence any victims in range (C rank) or a 2 tier (------) reduction in their intelligence for the S rank. They will additionally begin to hallucinate multiple copies of the user, making it very difficult to locate their real location. This can affect multiple targets, and after a 2 post set in, this will then deal damage to the target's inner ear based on the power of the technique, which will make the intelligence reduction permanent (if their constitution is equal or lower than the power) until they receive medical treatment (or an equal or greater power healing technique/ability). Should the user desire, they are free to forestall this damage so long as they keep the technique active, and they may additionally chose not to activate the damage portion at all if they like. As with the parent technique, this does not do psychological damage.
    Weakness: Every upkeep post must have the user ring the bell or chime they're using to continue the effects. Preventing the bell/chime from being rung or protecting you from its sound waves will nullify the technique.

    Name: Super Bell Ringing Genjutsu 3
    Rank: C | S
    Power: C | S
    Activation Cost: 5 | 30
    Upkeep Cost: 3 | 20
    Range: 80m
    Speed: A | S
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: A bell or chime that is connected to the user (directly or thru any cording/wire)
    Parent Technique: Bell Ringing Genjutsu
    Hand Seals:  -
    Description: An altered version of the parent technique, this similarly makes use of a bell, chime, or other sound (such as an instrument) to create disorienting sound waves that the user manipulates to attack the victims' inner ears. Upon hearing the sound, the discordant noises will manifest in a 1 tier (---) reduction in the strength any victims in range (C rank) or a 2 tier (------) reduction in their strength for the S rank. They will additionally begin to hallucinate multiple copies of the user, making it very difficult to locate their real location. This can affect multiple targets, and after a 2 post set in, this will then deal damage to the target's inner ear based on the power of the technique, which will make the strength reduction permanent (if their constitution is equal or lower than the power) until they receive medical treatment (or an equal or greater power healing technique/ability). Should the user desire, they are free to forestall this damage so long as they keep the technique active, and they may additionally chose not to activate the damage portion at all if they like. As with the parent technique, this does not do psychological damage.
    Weakness: Every upkeep post must have the user ring the bell or chime they're using to continue the effects. Preventing the bell/chime from being rung or protecting you from its sound waves will nullify the technique.

    Approved


    _________________
    Hisha Techs Fancy Name - Page 2 Aomine14

    Life Mocks Us In The End..
    [Kenjutsu] - [Ninjutsu] - [Hyoton] - [Sensory] - [Summoning] - [Buki]
    [D-Rank: 0] - [C-Rank: 1] - [B-Rank: 4] - [A-Rank: 0] - [S-Rank: 0]

    Strength: A
    Constitution: B ~ A
    Stamina: A+
    Speed: B ~ A
    Coordination: A
    Intelligence: D
    Perception: A

    :: Saiken
    :: Samehada
    :: Leggings is S Rank granting +1 Tier to speed
    :: Chestplate is S Rank granting +1 Tier to Con
    Hisha
    Hisha
    Mist Genin
    Mist Genin


    Village : N/A
    Posts : 329
    Join date : 2021-07-19

    Character File
    Skills & Elements: None
    Class: E
    Ryo: Broke

    Hisha Techs Fancy Name - Page 2 Empty Re: Hisha Techs Fancy Name

    Post by Hisha Mon Mar 04, 2024 11:41 am

    Name: Drawing Hard
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: Instant
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Triple Enclosure
    Hand Seals: Snake, Dog
    Description:  The user thinks very hard about fuinjutsu, which allows them to perform certain techniques at a higher rate, and helps to regulate their chakra flow and maximize their efficiency with their chakra. This is because it borrows upon the nature of fuinjutsu that circulates chakra efficiently through a sealing matrix, which allows the user to circulate their thoughts efficiently. However, the boost is limited. It only increases their intelligence for the purposes of fuinjutsu use, as well as genjutsu use. It does not grant them any additional precogs (if they would get to a tier which would grant those) and doesn't allow them to use or learn techniques of a higher level except in those two areas only (one could not learn a fire technique at a higher level with this technique).
    Weakness: Above; highly limited in scope.

    Name: Thinking Hard
    Rank: C | S
    Power: C | S
    Activation Cost: 5 | 30
    Upkeep Cost: 3 | 20
    Range: Self
    Speed: Instant
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama Lvl 2
    Parent Technique: Xenoanthropological Connection
    Hand Seals: Snake, Dog
    Description: Using genjutsu, the user causes themselves to think extremely hard, and focuses on how impossible it would be for them to be injured or feel pain. Their body becomes almost illusory. This grants them a single tier boost to constitution (+++) at C rank, and a two tier boost at S rank (++++++).
    Weakness: -


    _________________
    Strength: D
    Constitution: B
    Stamina: B+
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: A
    30cd63e91ef73cadd9108175329053e4.jpg
    Burittsu
    Burittsu
    Mist Jounin
    Mist Jounin
    Catnapper
    Rewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024


    Village : Kirigakure
    Posts : 983
    Join date : 2021-03-20
    Location : Hidden Mist

    Character File
    Skills & Elements: Ninjutsu, Kenjutsu, Hyoton, Sensory, & Summoning
    Class: S
    Ryo: 4,062,000

    Hisha Techs Fancy Name - Page 2 Empty Re: Hisha Techs Fancy Name

    Post by Burittsu Tue Mar 05, 2024 9:21 am

    Hisha wrote:Name: Drawing Hard
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: Instant
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Triple Enclosure
    Hand Seals: Snake, Dog
    Description:  The user thinks very hard about fuinjutsu, which allows them to perform certain techniques at a higher rate, and helps to regulate their chakra flow and maximize their efficiency with their chakra. This is because it borrows upon the nature of fuinjutsu that circulates chakra efficiently through a sealing matrix, which allows the user to circulate their thoughts efficiently. However, the boost is limited. It only increases their intelligence for the purposes of fuinjutsu use, as well as genjutsu use. It does not grant them any additional precogs (if they would get to a tier which would grant those) and doesn't allow them to use or learn techniques of a higher level except in those two areas only (one could not learn a fire technique at a higher level with this technique).
    Weakness: Above; highly limited in scope.

    Name: Thinking Hard
    Rank: C | S
    Power: C | S
    Activation Cost: 5 | 30
    Upkeep Cost: 3 | 20
    Range: Self
    Speed: Instant
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama Lvl 2
    Parent Technique: Xenoanthropological Connection
    Hand Seals: Snake, Dog
    Description: Using genjutsu, the user causes themselves to think extremely hard, and focuses on how impossible it would be for them to be injured or feel pain. Their body becomes almost illusory. This grants them a single tier boost to constitution (+++) at C rank, and a two tier boost at S rank (++++++).
    Weakness: -

    Approved


    _________________
    Hisha Techs Fancy Name - Page 2 Aomine14

    Life Mocks Us In The End..
    [Kenjutsu] - [Ninjutsu] - [Hyoton] - [Sensory] - [Summoning] - [Buki]
    [D-Rank: 0] - [C-Rank: 1] - [B-Rank: 4] - [A-Rank: 0] - [S-Rank: 0]

    Strength: A
    Constitution: B ~ A
    Stamina: A+
    Speed: B ~ A
    Coordination: A
    Intelligence: D
    Perception: A

    :: Saiken
    :: Samehada
    :: Leggings is S Rank granting +1 Tier to speed
    :: Chestplate is S Rank granting +1 Tier to Con
    Hisha
    Hisha
    Mist Genin
    Mist Genin


    Village : N/A
    Posts : 329
    Join date : 2021-07-19

    Character File
    Skills & Elements: None
    Class: E
    Ryo: Broke

    Hisha Techs Fancy Name - Page 2 Empty Re: Hisha Techs Fancy Name

    Post by Hisha Wed Mar 13, 2024 7:52 pm

    Name: Sealing Technique: Gate of Hell
    Rank: S
    Power: S
    Activation Cost: 35
    Upkeep Cost: -
    Range: Touch
    Speed: Instant
    Element: -
    Skill: Fuinjutsu, Genjutsu
    Classification: Secret
    Requirements: Kurama lvl 2
    Parent Technique: Double Enclosure
    Hand Seals: [Draw Seal]
    Description: A sealing technique which is used to bind an otherworldly entity into a medium, typically an item which can be natively opened (such as a jar or lamp), but which can also bind the bijuu to an individual. When used in this manner, the recipient becomes a jinchuriki and is granted the boons and curses associated with such an entity. The exact specifics of the powers conferred vary with what is sealed (bijuu, non-bijuu entity, etc). The seal, while well-made, is rather basic. However, it has a singular unique feature in that the Kurama bloodline is used to seal a great deal of yin chakra into the seal. This forcibly penetrates the mind of the entity in question, helping to keep them more under control. The placer of the seal may, as such, mark an individual with (or simply give them a pre-made) "pass" seal. When used, this pass seal allows the holder to enter the mind-scape of the person and/or bijuu.
    Weakness: Can be broken as per a normal seal, and worn out per bijuu seal rules. Has the standard 500 integrity. The yin chakra allows the entity within to be affected by normal genjutsu, not merely those which require eye-contact.

    Name: Cold Storage
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: Touch
    Speed: Instant
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Double Enclosure
    Hand Seals: Dog, Boar
    Description: This seal is used to store a body, or individual organs, for a later date. The sealing formula in question ensnares the target in a kind of frozen, "loop" space, which holds them in a kind of suspended animation. Cut off from the outside world, sensory - and related location seeking techniques - of any kind will fail, as the target is, effectively, not in the present dimension. This can be alternatively quite useful in an infiltration operation, as a person (or people) can be stored within an unassuming container and thus bypass certain defenses, such as sensory barriers. A separate seal must be used per person/item, however. The user may unseal the contents at their discretion, and another sealer can undo the seal, per normal sealing rules.
    Weakness: Can be removed per normal sealing rules. If used on a living target, the target cannot perceive the outside world, someone hampering infiltration. Additionally, the target may free themselves at any time by simply paying the activation cost. This, thus, cannot be used as an effective restraint.


    _________________
    Strength: D
    Constitution: B
    Stamina: B+
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: A
    30cd63e91ef73cadd9108175329053e4.jpg
    Burittsu
    Burittsu
    Mist Jounin
    Mist Jounin
    Catnapper
    Rewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024


    Village : Kirigakure
    Posts : 983
    Join date : 2021-03-20
    Location : Hidden Mist

    Character File
    Skills & Elements: Ninjutsu, Kenjutsu, Hyoton, Sensory, & Summoning
    Class: S
    Ryo: 4,062,000

    Hisha Techs Fancy Name - Page 2 Empty Re: Hisha Techs Fancy Name

    Post by Burittsu Wed Mar 13, 2024 9:41 pm

    Hisha wrote:Name: Sealing Technique: Gate of Hell
    Rank: S
    Power: S
    Activation Cost: 35
    Upkeep Cost: -
    Range: Touch
    Speed: Instant
    Element: -
    Skill: Fuinjutsu, Genjutsu
    Classification: Secret
    Requirements: Kurama lvl 2
    Parent Technique: Double Enclosure
    Hand Seals: [Draw Seal]
    Description: A sealing technique which is used to bind an otherworldly entity into a medium, typically an item which can be natively opened (such as a jar or lamp), but which can also bind the bijuu to an individual. When used in this manner, the recipient becomes a jinchuriki and is granted the boons and curses associated with such an entity. The exact specifics of the powers conferred vary with what is sealed (bijuu, non-bijuu entity, etc). The seal, while well-made, is rather basic. However, it has a singular unique feature in that the Kurama bloodline is used to seal a great deal of yin chakra into the seal. This forcibly penetrates the mind of the entity in question, helping to keep them more under control. The placer of the seal may, as such, mark an individual with (or simply give them a pre-made) "pass" seal. When used, this pass seal allows the holder to enter the mind-scape of the person and/or bijuu.
    Weakness: Can be broken as per a normal seal, and worn out per bijuu seal rules. Has the standard 500 integrity. The yin chakra allows the entity within to be affected by normal genjutsu, not merely those which require eye-contact.

    Name: Cold Storage
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: Touch
    Speed: Instant
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Double Enclosure
    Hand Seals: Dog, Boar
    Description: This seal is used to store a body, or individual organs, for a later date. The sealing formula in question ensnares the target in a kind of frozen, "loop" space, which holds them in a kind of suspended animation. Cut off from the outside world, sensory - and related location seeking techniques - of any kind will fail, as the target is, effectively, not in the present dimension. This can be alternatively quite useful in an infiltration operation, as a person (or people) can be stored within an unassuming container and thus bypass certain defenses, such as sensory barriers. A separate seal must be used per person/item, however. The user may unseal the contents at their discretion, and another sealer can undo the seal, per normal sealing rules.
    Weakness: Can be removed per normal sealing rules. If used on a living target, the target cannot perceive the outside world, someone hampering infiltration. Additionally, the target may free themselves at any time by simply paying the activation cost. This, thus, cannot be used as an effective restraint.

    Approved


    _________________
    Hisha Techs Fancy Name - Page 2 Aomine14

    Life Mocks Us In The End..
    [Kenjutsu] - [Ninjutsu] - [Hyoton] - [Sensory] - [Summoning] - [Buki]
    [D-Rank: 0] - [C-Rank: 1] - [B-Rank: 4] - [A-Rank: 0] - [S-Rank: 0]

    Strength: A
    Constitution: B ~ A
    Stamina: A+
    Speed: B ~ A
    Coordination: A
    Intelligence: D
    Perception: A

    :: Saiken
    :: Samehada
    :: Leggings is S Rank granting +1 Tier to speed
    :: Chestplate is S Rank granting +1 Tier to Con
    Hisha
    Hisha
    Mist Genin
    Mist Genin


    Village : N/A
    Posts : 329
    Join date : 2021-07-19

    Character File
    Skills & Elements: None
    Class: E
    Ryo: Broke

    Hisha Techs Fancy Name - Page 2 Empty Re: Hisha Techs Fancy Name

    Post by Hisha Wed Apr 10, 2024 11:24 pm

    Name: Micromanagement
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: Self
    Speed: Instant
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama lvl 2
    Parent Technique: Substack
    Hand Seals: -
    Description: This technique will only work on genjutsu that have been "quarantined" via the Substack technique. Using this, the caster may migrate any individual genjutsu from the stack it's currently in to any other stack that has an available "slot" for that rank of genjutsu (per the genjutsu rules). Any existing genjutsu stack affected by this will be "re-awakened" by the movement and will require the person who originally cast it to continue to pay the upkeep of the techniques, though they are free to end it if they prefer. Additionally, this grants 1 free "wildcard" slot in the genjutsu stack in question, granting a slightly higher flexibility in managing genjutsu the user might be under. Effectively, this allows the user to migrate any genjutsu they have suspended by the Substack technique into any already existing genjutsu stack they are under. Typically, this just allows the user to consolidate their own genjutsu stacks.

    Example:
    Weakness: Cost must be paid per technique moved and/or per genjutsu stack "awakened" by this, meaning moving many is quite costly. User must already be aware of the genjutsu in question.

    Name: Barrier: Collapse
    Rank: B |A | S
    Power: B | A | S
    Activation Cost: 10 | 20 | 30
    Upkeep Cost: 5 | 10 | 20
    Range: 50m | 80m | 100m
    Speed: B | A | S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Double Enclosure
    Hand Seals: Boar, dog, snake
    Description: Once activated, the user will create a spherical barrier centered on themselves which will rapidly extend out to any range (radius) the user desires, up to the maximum range based on the power of technique used. This particular barrier is reinforced not on the outside, but on the inside, creating a kind of battle dome from which escape it difficult. The barriers function primarily as defensive measures, and contain a formula for "bind" within it, reducing the power of any attack that strikes the inside of the barrier by 1 rank immediately prior to the actual impact, and lowering the effective intelligence of anyone trying to unseal the barrier from the inside by 1 tier. As a primarily defensive barrier, it will naturally block any technique of power equal to its own before breaking (2 techniques of 1 tier lower, etc), but only from the inside. While an effective means of entrapping a target, the true power comes from the ability to shrink the barrier once erected, which re-centers it on anyone or anything within the barrier at the user's desire. When this is activated, the barrier will rapidly shrink down, moving at its stated speed, as small as the user wished, while simultaneously allowing the user to allowing anything they wish inside the barrier to be harmlessly passed over them. If made small enough, it can create an effective cage to trap a target or group of targets should they fail to escape the barrier. If taken to the maximum, it will physically constrict and potentially crush the victim(s) as it shrinks, causing bludgeoning damage equal to its power every turn until destroyed or escaped from. The user may choose how small to shrink the barrier and may alter its size as they see fit, allowing them to make a battle dome, cage, or tomb at their discretion. The S rank version of this technique takes the "binding" formula to a new level, binding the very space within the range of the technique and negating any space-time or teleportation technique of equal or lesser power than the power of this technique (if a space-time technique has no power, its rank will be used instead).
    Weakness: The barrier can be unsealed per normal unsealing rules. The outer edge of the barrier is not reinforced with the "bind" formula, meaning that it is not as difficult to break into the barrier, and any person who wants may simply enter the barrier from the outside as long as they have at least D rank strength. While unsealing the barrier from the inside is extremely difficult, unsealing it from the outside is less so and anyone attempting will have their intelligence increased by 1 tier for this purpose.

    Name: Kangaru
    Rank: A | S
    Power: A | S
    Activation Cost: 20 | 30
    Upkeep Cost: 10 | 20
    Range: 80m
    Speed: A | S
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama lvl 2
    Parent Technique:
    Hand Seals: Rat, Snake, Dragon
    Description: An extremely subtle genjutsu, this illusion warps the targets' perceptions of themselves and their surroundings. Initially, the user can choose to spawn between 1 and 2 illusory clones of any affected targets. These clones will perfectly mirror the appearance, as well as chakra signatures, of the target, preventing chakra sensory from differentiating between these clones. Further, the targets' brains are induced to "read" and otherwise interpret the clone as a clone that they had created themselves, building upon the illusions and causing them to "feel" as if they are clones at the target's direction and establishing a mental connection with the clones as would normally happen with Shadow or other kinds of clones. This additionally causes the victims to mentally project any foreign chakra sources they house into the illusionary doubles, and will cause them to sense/feel as if their chakra had been equally distributed between them, like a Shadow Clone. All of these together make this one of the most convincing "clones" in existence.

    The remainder of the jutsu warp the victims' memories of the clone's origins, implanting a false memory of them willingly spawning the clone(s). It will further alter the targets' perceptions of themselves, making them believe that they are in fact the clone and that the clone (user can chose which) is the "true" body. On the face, this can cause that victims to act much more recklessly as they will begin to feel like the are not "real" and have no consequences. This comes further with a flatness of affect and general "2-dimensional" sense of one's self. Beyond this possibility, the clone created by this will have a mental link established with the victim(s), which will be shared with the user as well. This does not confer mind reading, but gives a kind of advanced warning of a victim's intentions. The clone itself is entirely under the control of the caster of the technique, but victims will perceive this as if the 'main body' clone is simply issuing commands and behaving "normally." The user may issue mental commands from this fake main body to the target, though they aren't forced to obey, but will see them as reasonable commands from their main body.

    Every post after the set-in, the victim will increasingly feel unreal, flat, and as if their joys, pains, likes, dislikes, and very existence are completely frivolous and unimportant. When they finally break out, the mental sensations that they are unimportant and fake will linger. The traumatic experience and feelings of depressive pointlessness, coupled with the lingering fear that the victim(s) is not real, will disrupt their focus significantly, lowering their perception by 1 tier (---) for the remainder of the thread. Victims will believe that all clones experience this kind of psychological damage whenever being created, which may curtail them from making new clones in the future.
    Weakness: Anytime a victim of this sees the user again (even long after the technique has ended), they are highly likely to be reminded of the feeling of profound futility. This easily causes people to harbor a lasting hatred (or profound fear) for the caster. Doujutsu which can pierce illusions will be able to notice the clone for an illusion, though this does not mean that the victim can necessarily break out.

    Name: Barrier: Mirror
    Rank: B
    Power: -
    Activation Cost: 10
    Upkeep Cost: -
    Range: 1m
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Knowledge of Water Mirror Technique
    Parent Technique: Water Mirror Technique
    Hand Seals: -
    Description: Essentially a copy of the Water Mirror Technique, this was born from reading the scroll containing the effects and guide on performing the Water Mirror. When used, the caster generates a thin, reflective barrier no larger than three meters in diameter up to one meter from the user in any direction. Incoming threats have their reflection shown before emerging and materializing from the mirror where they collide with the mirrored targets. As these reflections use the exact same technique as their counterpart — regardless of its type — they counter the attack completely. The threat is then repelled five meters from the mirror at C-tier Speed. The water mirror only lasts for one round.
    Weakness: The user can only create one mirror at a time. Any attempt to create another mirror after one is formed will disperse the first mirror. The mirror itself, being fuinjutsu, can be unsealed per normal unsealing rules.


    Last edited by Hisha on Sat Apr 20, 2024 8:10 pm; edited 1 time in total


    _________________
    Strength: D
    Constitution: B
    Stamina: B+
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: A
    30cd63e91ef73cadd9108175329053e4.jpg
    Airi Ohara
    Airi Ohara
    Hokage
    Hokage
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    Rewarded to those who actively fought and subdued Chomei during the Bijuu Rampage Event in 2024


    Village : Konohagakure
    Posts : 2094
    Join date : 2022-10-28

    Character File
    Skills & Elements: Ninjutsu | Raiton | Sealing | Summoning | Medical | Taijutsu
    Class: X
    Ryo: Check Updates

    Hisha Techs Fancy Name - Page 2 Empty Re: Hisha Techs Fancy Name

    Post by Airi Ohara Sun Apr 14, 2024 10:23 pm

    Hisha wrote:Name: Micromanagement
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: Self
    Speed: Instant
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama lvl 2
    Parent Technique: Substack
    Hand Seals: -
    Description: This technique will only work on genjutsu that have been "quarantined" via the Substack technique. Using this, the caster may migrate any individual genjutsu from the stack it's currently in to any other stack that has an available "slot" for that rank of genjutsu (per the genjutsu rules). Any existing genjutsu stack affected by this will be "re-awakened" by the movement and will require the person who originally cast it to continue to pay the upkeep of the techniques, though they are free to end it if they prefer. Additionally, this grants 1 free "wildcard" slot in the genjutsu stack in question, granting a slightly higher flexibility in managing genjutsu the user might be under. Effectively, this allows the user to migrate any genjutsu they have suspended by the Substack technique into any already existing genjutsu stack they are under. Typically, this just allows the user to consolidate their own genjutsu stacks.
    Weakness: Cost must be paid per technique moved and/or per genjutsu stack "awakened" by this, meaning moving many is quite costly. User must already be aware of the genjutsu in question.

    Name: Barrier: Collapse
    Rank: B |A | S
    Power: B | A | S
    Activation Cost: 10 | 20 | 30
    Upkeep Cost: 5 | 10 | 20
    Range: 50m | 80m | 100m
    Speed: B | A | S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Double Enclosure
    Hand Seals: Boar, dog, snake
    Description: Once activated, the user will create a spherical barrier centered on themselves which will rapidly extend out to any range (radius) the user desires, up to the maximum range based on the power of technique used. This particular barrier is reinforced not on the outside, but on the inside, creating a kind of battle dome from which escape it difficult. The barriers function primarily as defensive measures, and contain a formula for "bind" within it, reducing the power of any attack that strikes the inside of the barrier by 1 rank immediately prior to the actual impact, and lowering the effective intelligence of anyone trying to unseal the barrier from the inside by 1 tier. As a primarily defensive barrier, it will naturally block any technique of power equal to or lower than its own before breaking. While an effective means of entrapping a target, the true power comes from the ability to shrink the barrier once erected, which re-centers it on anyone or anything within the barrier at the user's desire. When this is activated, the barrier will rapidly shrink down, moving at its stated speed, as small as the user wished, while simultaneously allowing the user to allowing anything they wish inside the barrier to be harmlessly passed over them. If made small enough, it can create an effective cage to trap a target or group of targets should they fail to escape the barrier. If taken to the maximum, it will physically constrict and potentially crush the victim(s) as it shrinks, causing bludgeoning damage equal to its power every turn until destroyed or escaped from. The user may choose how small to shrink the barrier and may alter its size as they see fit, allowing them to make a battle dome, cage, or tomb at their discretion. The S rank version of this technique takes the "binding" formula to a new level, binding the very space within the range of the technique and negating any space-time or teleportation technique of equal or lesser power than the power of this technique (if a space-time technique has no power, its rank will be used instead).
    Weakness: The barrier can be unsealed per normal unsealing rules. The outer edge of the barrier is not reinforced with the "bind" formula, meaning that it is not as difficult to break into the barrier, and any person who wants may simply enter the barrier from the outside as long as they have at least D rank strength. While unsealing the barrier from the inside is extremely difficult, unsealing it from the outside is less so and anyone attempting will have their intelligence increased by 1 tier for this purpose.

    Name: Kangaru
    Rank: A | S
    Power: A | S
    Activation Cost: 20 | 30
    Upkeep Cost: 10 | 20
    Range: 80m
    Speed: A | S
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama lvl 2
    Parent Technique:
    Hand Seals: Rat, Snake, Dragon
    Description: An extremely subtle genjutsu, this illusion warps the targets' perceptions of themselves and their surroundings. Initially, the user can choose to spawn between 1 and 2 illusory clones of any affected targets. These clones will perfectly mirror the appearance, as well as chakra signatures, of the target, preventing chakra sensory from differentiating between these clones. Further, the targets' brains are induced to "read" and otherwise interpret the clone as a clone that they had created themselves, building upon the illusions and causing them to "feel" as if they are clones at the target's direction and establishing a mental connection with the clones as would normally happen with Shadow or other kinds of clones. This additionally causes the victims to mentally project any foreign chakra sources they house into the illusionary doubles, and will cause them to sense/feel as if their chakra had been equally distributed between them, like a Shadow Clone. All of these together make this one of the most convincing "clones" in existence.

    The remainder of the jutsu will activate after the 1 post set in and will warp the victims' memories of the clone's origins, implanting a false memory of them willingly spawning the clone(s). It will further alter the targets' perceptions of themselves, making them believe that they are in fact the clone and that the clone (user can chose which) is the "true" body. On the face, this can cause that victims to act much more recklessly as they will begin to feel like the are not "real" and have no consequences. This comes further with a flatness of affect and general "2-dimensional" sense of one's self. Beyond this possibility, the clone created by this will have a mental link established with the victim(s), which will be shared with the user as well. This does not confer mind reading, but gives a kind of advanced warning of a victim's intentions, similar to the Sharingan's mini-precogs. The clone itself is entirely under the control of the caster of the technique, but victims will perceive this as if the 'main body' clone is simply issuing commands and behaving "normally." The user may issue mental commands from this fake main body to the target, though they aren't forced to obey, but will see them as reasonable commands from their main body.

    Every post after the set-in, the victim will take psychological damage of 1 rank lower than the power of the technique as they increasingly feel unreal, flat, and as if their joys, pains, likes, dislikes, and very existence are completely frivolous and unimportant. When they finally break out, they will further take psychological damage equal to the power of the technique, and the mental sensations that they are unimportant and fake will linger. The traumatic experience and feelings of depressive pointlessness, coupled with the lingering fear that the victim(s) is not real, will disrupt their focus significantly, lowering their perception by 1 tier (---) for the remainder of the thread. Victims will believe that all clones experience this kind of psychological damage whenever being created, which may curtail them from making new clones in the future.
    Weakness: Anytime a victim of this sees the user again (even long after the technique has ended), they are highly likely to be reminded of the feeling of profound futility. This easily causes people to harbor a lasting hatred (or profound fear) for the caster. Doujutsu which can pierce illusions will be able to notice the clone for an illusion, though this does not mean that the victim can necessarily break out.

    Name: Barrier: Mirror
    Rank: B
    Power: -
    Activation Cost: 10
    Upkeep Cost: -
    Range: 1m
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Knowledge of Water Mirror Technique
    Parent Technique: Water Mirror Technique
    Hand Seals: -
    Description: Essentially a copy of the Water Mirror Technique, this was born from reading the scroll containing the effects and guide on performing the Water Mirror. As such, the user does not need to actually know the parent technique, but must have access to learning of it in some way in order to create this technique. When used, the caster generates a thin, reflective barrier no larger than three meters in diameter up to one meter from the user in any direction. Incoming threats have their reflection shown before emerging and materializing from the mirror where they collide with the mirrored targets. As these reflections use the exact same technique as their counterpart — regardless of its type — they counter the attack completely. The threat is then repelled five meters from the mirror at C-tier Speed. The water mirror only lasts for one round.
    Weakness: The user can only create one mirror at a time. Any attempt to create another mirror after one is formed will disperse the first mirror. The mirror itself, being fuinjutsu, can be unsealed per normal unsealing rules. Must have access to Water Mirror scroll or technique to create this.

    Micromanagement:
      You're going to have to provide an example. I know it's already quite wordy, but giving an example would help others reading it understand it -- especially for those that aren't too acquainted with the Genjutsu system.

    Barrier: Collapse:
      This is offering a bit too much. Reducing the rank of anything that hits it by 1 rank, reducing the intelligence of anyone within it by 1 rank, trapping a target. This technique is also VERY similar to dust release with the complete alteration of the size/shape. Reduce the amount of things this can really do. This also needs to follow barrier rules on the amount of damage required to break the barrier

    Kangaru:
      Remove the sharingan mini-precog bit. This can either cause mental damage or the clone effect -- can't have both.

    Barrier: Mirror:
      Essentially a copy of the Water Mirror Technique, this was born from reading the scroll containing the effects and guide on performing the Water Mirror. As such, the user does not need to actually know the parent technique, but must have access to learning of it in some way in order to create this technique.
      -- This isn't going to work. You cannot have the technique require Water Mirror as the parent technique and not have learned the Water Mirror technique. I would suggest changing this.


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    Hisha Techs Fancy Name - Page 2 Empty Re: Hisha Techs Fancy Name

    Post by Hisha Sat Apr 20, 2024 8:10 pm

    All updated.

    Barrier: Collapse I clarified (I hope). The int debuff is only for the purpose of unsealing it, not a general debuff, and it provides a matching boost for unsealing it to anyone on the outside.


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    Hisha Techs Fancy Name - Page 2 Empty Re: Hisha Techs Fancy Name

    Post by Airi Ohara Tue Apr 23, 2024 6:04 pm

    Hisha wrote:Name: Micromanagement
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: Self
    Speed: Instant
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama lvl 2
    Parent Technique: Substack
    Hand Seals: -
    Description: This technique will only work on genjutsu that have been "quarantined" via the Substack technique. Using this, the caster may migrate any individual genjutsu from the stack it's currently in to any other stack that has an available "slot" for that rank of genjutsu (per the genjutsu rules). Any existing genjutsu stack affected by this will be "re-awakened" by the movement and will require the person who originally cast it to continue to pay the upkeep of the techniques, though they are free to end it if they prefer. Additionally, this grants 1 free "wildcard" slot in the genjutsu stack in question, granting a slightly higher flexibility in managing genjutsu the user might be under. Effectively, this allows the user to migrate any genjutsu they have suspended by the Substack technique into any already existing genjutsu stack they are under. Typically, this just allows the user to consolidate their own genjutsu stacks.

    Example:
    Weakness: Cost must be paid per technique moved and/or per genjutsu stack "awakened" by this, meaning moving many is quite costly. User must already be aware of the genjutsu in question.

    Name: Barrier: Collapse
    Rank: B |A | S
    Power: B | A | S
    Activation Cost: 10 | 20 | 30
    Upkeep Cost: 5 | 10 | 20
    Range: 50m | 80m | 100m
    Speed: B | A | S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Double Enclosure
    Hand Seals: Boar, dog, snake
    Description: Once activated, the user will create a spherical barrier centered on themselves which will rapidly extend out to any range (radius) the user desires, up to the maximum range based on the power of technique used. This particular barrier is reinforced not on the outside, but on the inside, creating a kind of battle dome from which escape it difficult. The barriers function primarily as defensive measures, and contain a formula for "bind" within it, reducing the power of any attack that strikes the inside of the barrier by 1 rank immediately prior to the actual impact, and lowering the effective intelligence of anyone trying to unseal the barrier from the inside by 1 tier. As a primarily defensive barrier, it will naturally block any technique of power equal to its own before breaking (2 techniques of 1 tier lower, etc), but only from the inside. While an effective means of entrapping a target, the true power comes from the ability to shrink the barrier once erected, which re-centers it on anyone or anything within the barrier at the user's desire. When this is activated, the barrier will rapidly shrink down, moving at its stated speed, as small as the user wished, while simultaneously allowing the user to allowing anything they wish inside the barrier to be harmlessly passed over them. If made small enough, it can create an effective cage to trap a target or group of targets should they fail to escape the barrier. If taken to the maximum, it will physically constrict and potentially crush the victim(s) as it shrinks, causing bludgeoning damage equal to its power every turn until destroyed or escaped from. The user may choose how small to shrink the barrier and may alter its size as they see fit, allowing them to make a battle dome, cage, or tomb at their discretion. The S rank version of this technique takes the "binding" formula to a new level, binding the very space within the range of the technique and negating any space-time or teleportation technique of equal or lesser power than the power of this technique (if a space-time technique has no power, its rank will be used instead).
    Weakness: The barrier can be unsealed per normal unsealing rules. The outer edge of the barrier is not reinforced with the "bind" formula, meaning that it is not as difficult to break into the barrier, and any person who wants may simply enter the barrier from the outside as long as they have at least D rank strength. While unsealing the barrier from the inside is extremely difficult, unsealing it from the outside is less so and anyone attempting will have their intelligence increased by 1 tier for this purpose.

    Name: Kangaru
    Rank: A | S
    Power: A | S
    Activation Cost: 20 | 30
    Upkeep Cost: 10 | 20
    Range: 80m
    Speed: A | S
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama lvl 2
    Parent Technique:
    Hand Seals: Rat, Snake, Dragon
    Description: An extremely subtle genjutsu, this illusion warps the targets' perceptions of themselves and their surroundings. Initially, the user can choose to spawn between 1 and 2 illusory clones of any affected targets. These clones will perfectly mirror the appearance, as well as chakra signatures, of the target, preventing chakra sensory from differentiating between these clones. Further, the targets' brains are induced to "read" and otherwise interpret the clone as a clone that they had created themselves, building upon the illusions and causing them to "feel" as if they are clones at the target's direction and establishing a mental connection with the clones as would normally happen with Shadow or other kinds of clones. This additionally causes the victims to mentally project any foreign chakra sources they house into the illusionary doubles, and will cause them to sense/feel as if their chakra had been equally distributed between them, like a Shadow Clone. All of these together make this one of the most convincing "clones" in existence.

    The remainder of the jutsu warp the victims' memories of the clone's origins, implanting a false memory of them willingly spawning the clone(s). It will further alter the targets' perceptions of themselves, making them believe that they are in fact the clone and that the clone (user can chose which) is the "true" body. On the face, this can cause that victims to act much more recklessly as they will begin to feel like the are not "real" and have no consequences. This comes further with a flatness of affect and general "2-dimensional" sense of one's self. Beyond this possibility, the clone created by this will have a mental link established with the victim(s), which will be shared with the user as well. This does not confer mind reading, but gives a kind of advanced warning of a victim's intentions. The clone itself is entirely under the control of the caster of the technique, but victims will perceive this as if the 'main body' clone is simply issuing commands and behaving "normally." The user may issue mental commands from this fake main body to the target, though they aren't forced to obey, but will see them as reasonable commands from their main body.

    Every post after the set-in, the victim will increasingly feel unreal, flat, and as if their joys, pains, likes, dislikes, and very existence are completely frivolous and unimportant. When they finally break out, the mental sensations that they are unimportant and fake will linger. The traumatic experience and feelings of depressive pointlessness, coupled with the lingering fear that the victim(s) is not real, will disrupt their focus significantly, lowering their perception by 1 tier (---) for the remainder of the thread. Victims will believe that all clones experience this kind of psychological damage whenever being created, which may curtail them from making new clones in the future.
    Weakness: Anytime a victim of this sees the user again (even long after the technique has ended), they are highly likely to be reminded of the feeling of profound futility. This easily causes people to harbor a lasting hatred (or profound fear) for the caster. Doujutsu which can pierce illusions will be able to notice the clone for an illusion, though this does not mean that the victim can necessarily break out.

    Name: Barrier: Mirror
    Rank: B
    Power: -
    Activation Cost: 10
    Upkeep Cost: -
    Range: 1m
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Knowledge of Water Mirror Technique
    Parent Technique: Water Mirror Technique
    Hand Seals: -
    Description: Essentially a copy of the Water Mirror Technique, this was born from reading the scroll containing the effects and guide on performing the Water Mirror. When used, the caster generates a thin, reflective barrier no larger than three meters in diameter up to one meter from the user in any direction. Incoming threats have their reflection shown before emerging and materializing from the mirror where they collide with the mirrored targets. As these reflections use the exact same technique as their counterpart — regardless of its type — they counter the attack completely. The threat is then repelled five meters from the mirror at C-tier Speed. The water mirror only lasts for one round.
    Weakness: The user can only create one mirror at a time. Any attempt to create another mirror after one is formed will disperse the first mirror. The mirror itself, being fuinjutsu, can be unsealed per normal unsealing rules.
    Micromanagement
      Approved

    Barrier: Collapse
      Will need a minimum size it can shrink to. Again, not going to have this completely crush a person within it. I know it said it can be made into a cage or a trap, but a minimum size will still need to be stated.

    Kangaru
      The -1 Tier for the remainder of the thread isn't going to happen. It'll only last for the duration of the Genjutsu

    Barrier: Mirror
      As long as the user is required to learn Water Mirror, this is approved.


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    Hisha Techs Fancy Name - Page 2 Empty Re: Hisha Techs Fancy Name

    Post by Hisha Fri May 03, 2024 11:06 am

    Name: Barrier: Collapse
    Rank: B |A | S
    Power: B | A | S
    Activation Cost: 10 | 20 | 30
    Upkeep Cost: 5 | 10 | 20
    Range: 50m | 80m | 100m
    Speed: B | A | S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Double Enclosure
    Hand Seals: Boar, dog, snake
    Description: Once activated, the user will create a spherical barrier centered on themselves which will rapidly extend out to any range (radius) the user desires, up to the maximum range based on the power of technique used. This particular barrier is reinforced not on the outside, but on the inside, creating a kind of battle dome from which escape it difficult. The barriers function primarily as defensive measures, and contain a formula for "bind" within it, reducing the power of any attack that strikes the inside of the barrier by 1 rank immediately prior to the actual impact, and lowering the effective intelligence of anyone trying to unseal the barrier from the inside by 1 tier. As a primarily defensive barrier, it will naturally block any technique of power equal to its own before breaking (2 techniques of 1 tier lower, etc), but only from the inside. While an effective means of entrapping a target, the true power comes from the ability to shrink the barrier once erected, which re-centers it on anyone or anything within the barrier at the user's desire. When this is activated, the barrier will rapidly shrink down, moving at its stated speed, as small as the user wished, while simultaneously allowing the user to allowing anything they wish inside the barrier to be harmlessly passed over them. If made small enough, it can create an effective cage to trap a target or group of targets should they fail to escape the barrier. The user may choose how small to shrink the barrier and may alter its size as they see fit, allowing them to make a battle dome, cage, or tomb at their discretion. The minimum size of the barrier when shrunk is like a shrink wrap surrounding the target(s). However, it will do no damage, just bind them and prevent them from moving. The S rank version of this technique takes the "binding" formula to a new level, binding the very space within the range of the technique and negating any space-time or teleportation technique of equal or lesser power than the power of this technique (if a space-time technique has no power, its rank will be used instead).
    Weakness: The barrier can be unsealed per normal unsealing rules. The outer edge of the barrier is not reinforced with the "bind" formula, meaning that it is not as difficult to break into the barrier, and any person who wants may simply enter the barrier from the outside as long as they have at least D rank strength. While unsealing the barrier from the inside is extremely difficult, unsealing it from the outside is less so and anyone attempting will have their intelligence increased by 1 tier for this purpose.

    Name: Kangaru
    Rank: A | S
    Power: A | S
    Activation Cost: 20 | 30
    Upkeep Cost: 10 | 20
    Range: 80m
    Speed: A | S
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama lvl 2
    Parent Technique:
    Hand Seals: Rat, Snake, Dragon
    Description: An extremely subtle genjutsu, this illusion warps the targets' perceptions of themselves and their surroundings. Initially, the user can choose to spawn between 1 and 2 illusory clones of any affected targets. These clones will perfectly mirror the appearance, as well as chakra signatures, of the target, preventing chakra sensory from differentiating between these clones. Further, the targets' brains are induced to "read" and otherwise interpret the clone as a clone that they had created themselves, building upon the illusions and causing them to "feel" as if they are clones at the target's direction and establishing a mental connection with the clones as would normally happen with Shadow or other kinds of clones. This additionally causes the victims to mentally project any foreign chakra sources they house into the illusionary doubles, and will cause them to sense/feel as if their chakra had been equally distributed between them, like a Shadow Clone. All of these together make this one of the most convincing "clones" in existence.

    The remainder of the jutsu warp the victims' memories of the clone's origins, implanting a false memory of them willingly spawning the clone(s). It will further alter the targets' perceptions of themselves, making them believe that they are in fact the clone and that the clone (user can chose which) is the "true" body. On the face, this can cause that victims to act much more recklessly as they will begin to feel like the are not "real" and have no consequences. This comes further with a flatness of affect and general "2-dimensional" sense of one's self. Beyond this possibility, the clone created by this will have a mental link established with the victim(s), which will be shared with the user as well. This does not confer mind reading, but gives a kind of advanced warning of a victim's intentions. The clone itself is entirely under the control of the caster of the technique, but victims will perceive this as if the 'main body' clone is simply issuing commands and behaving "normally." The user may issue mental commands from this fake main body to the target, though they aren't forced to obey, but will see them as reasonable commands from their main body.

    Every post after the set-in, the victim will increasingly feel unreal, flat, and as if their joys, pains, likes, dislikes, and very existence are completely frivolous and unimportant. When they finally break out, the mental sensations that they are unimportant and fake will linger. The traumatic experience and feelings of depressive pointlessness, coupled with the lingering fear that the victim(s) is not real, will disrupt their focus significantly, lowering their perception by 1 tier (---) for the remainder of the thread. Victims will believe that all clones experience this kind of psychological damage whenever being created, which may curtail them from making new clones in the future.
    Weakness: Anytime a victim of this sees the user again (even long after the technique has ended), they are highly likely to be reminded of the feeling of profound futility. This easily causes people to harbor a lasting hatred (or profound fear) for the caster. Doujutsu which can pierce illusions will be able to notice the clone for an illusion, though this does not mean that the victim can necessarily break out.

    Name: Kangaru II
    Rank: B | A | S
    Power: B | A | S
    Activation Cost: 10 | 20 | 30
    Upkeep Cost: 5 | 10 | 20
    Range: 100m
    Speed: S
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama lvl 2
    Parent Technique:
    Hand Seals: Dog, Snake
    Description: This can be applied in one of two manners, either layered between another technique vertically or cast as a stand alone technique which can be added horizontally, if desired. If layered vertically, the trigger becomes the removal of the upper-layer of genjutsu, after which point this technique will take effect immediately without a set in. Generally, it would be wise to layer this beneath a wide-ranging technique, such as False Surroundings, to make a more immersive experience. If cast alone, the user will generate a flash of light in the affected area. Those struck by or who see the light will be ensnared, and it will take 2 posts to set in.

    Regardless of application method, this technique will rapidly form a clone of any victim affected, granting them a kind of mental link in the same way they would experience a link with any other clone(s), granting it a high level of believability. However, this clone will grant any victims a kind of ineffable, instinctual knowledge that this particular clone bears some kind curse, effectively giving them some insight into the mechanics of the illusion. The clone cannot cast techniques, will only move at the control of the caster, not the victim, and can communicate both verbally and mentally with the victims, which the caster will be able to hear.

    Any damage the clone takes will be transferred via illusion to the person the clone is made in the image of. Thus, if someone chops off a clone's arm, the main body will feel as if their arm is being chopped off and hallucinate it as such. This is the "curse" of which any victim will automatically have a base-level knowledge. The constant mental strain of having to account for the clone and essentially protect it manifests as a C rank amount of psychological damage at all levels per turn. However, whenever the clone is struck, the damage it takes will replace the per-turn psychological damage. For example, if the clone is struck by an A rank technique, the victim will not take C rank psychological damage for that turn, but will instead take psychological damage equal to whatever damage the clone took that turn.
    Weakness: Chakra vision will immediately identify the clone as not real, though will not automatically end the technique. Escaping the technique will not only remove the clone, but also any lingering hallucinations related to any transferred damage. Any damage transferred is capped by the power of this technique used. For example, if the A rank power of this technique is used and a clone is hit with an S rank technique, only an A rank amount of psychological damage will be transferred.

    Name: Hammers and Nails
    Rank: B | A | S
    Power: B | A | S
    Activation Cost: 10 | 20 | 30
    Upkeep Cost: 5 | 10 | 20
    Range: 50m | 80m | 120m
    Speed: S
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama lvl 2
    Parent Technique:
    Hand Seals: Rabbit, goat
    Description: The user, upon completing the hand signs, will emit a sudden whirl or chakra which will change the color of the sky/location in the area with a radius depending on the power of the technique used in a red tinted light. This could aesthetically look like lights in a building turning red, a sudden blood moon, etc. Those bathed in the red light will be affected by the illusion, which will set in after 2 posts. Once set in, the illusion will begin to overload the victims' fear centers and trigger extreme paranoia, while also subtly altering or temporarily erasing memories of allyship with anyone of which they are aware. This could amplify latent dislikes or mistrust of people, or make them forget about close bonds and formative memories. In any case, those who fall prey to this will drop into a kind of berserk state where they cannot differentiate between friend and foe. Typically this will result in those affected blindly attacking anyone physically close to them in order of proximity. However, strong feelings can override this (people aren't specifically forced to attack whoever is closest, depending on the context of the RP, but that's the most common result). The technique also amplifies aggression and fear, generally causing people to behave extremely aggressively and a recklessly. When the technique ends, it will cause psychological damage to anyone who attacked an ally equal to 2 ranks lower than the power of the technique used.

    This technique is particularly effective as a technique at the top of a vertical stack, where after releasing it other techniques below it will trigger.

    Weakness: Deals no direct psychological damage until the technique ends. If someone does not attack an ally, they take no psychological damage at all. The user is not protected in any way from aggressive people affected by the technique.

    Name: Analytics
    Rank: D
    Power: D
    Activation Cost: 5
    Upkeep Cost: 1
    Range: Sight
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Minimum B Intelligence 
    Parent Technique: -
    Hand Seals: -
    Description: This "technique" borrows upon the concepts of analyzing a target and predicting their coming actions through careful observation and predictive skills. Instead of being used to grant pre-cognitive saves though, this simply gives the user some insight into the relative capabilities of their target(s). By assessing the creatures' behaviors and physical status, the user can intuit their relative statistical capabilities, using their own capabilities as a baseline. The user will come to understand if the creature they are observing has stats that are higher lower, or equal to their own. They will further understand if they're 1 tier higher/lower, 2 tiers higher/lower, or 3 tiers higher/lower.
    Weakness: The user must have at least B rank intelligence and be capable of analyzing people. The observations will only reveal an approximation of ability, and only at the time of observation (if analyzing someone who is debuffed, they would perceive the debuff, not the base stats). The inference is imprecise and will not account for any +'s. Anything of greater than 3 tiers difference will simply feel like a massive gulf of a difference.

    Separated these from the already approved ones. Added some.

    Collapse is updated, removing one of its core functions.

    For Kangaru, there have historically been genjutsu which create lasting debuffs from psychological damage. The Uchiha currently have a few and this is similarly a clan restricted technique.


    _________________
    Strength: D
    Constitution: B
    Stamina: B+
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: A
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    Hisha Techs Fancy Name - Page 2 Empty Re: Hisha Techs Fancy Name

    Post by Airi Ohara Mon May 13, 2024 4:50 pm

    Hisha wrote:Name: Barrier: Collapse
    Rank: B |A | S
    Power: B | A | S
    Activation Cost: 10 | 20 | 30
    Upkeep Cost: 5 | 10 | 20
    Range: 50m | 80m | 100m
    Speed: B | A | S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Double Enclosure
    Hand Seals: Boar, dog, snake
    Description: Once activated, the user will create a spherical barrier centered on themselves which will rapidly extend out to any range (radius) the user desires, up to the maximum range based on the power of technique used. This particular barrier is reinforced not on the outside, but on the inside, creating a kind of battle dome from which escape it difficult. The barriers function primarily as defensive measures, and contain a formula for "bind" within it, reducing the power of any attack that strikes the inside of the barrier by 1 rank immediately prior to the actual impact, and lowering the effective intelligence of anyone trying to unseal the barrier from the inside by 1 tier. As a primarily defensive barrier, it will naturally block any technique of power equal to its own before breaking (2 techniques of 1 tier lower, etc), but only from the inside. While an effective means of entrapping a target, the true power comes from the ability to shrink the barrier once erected, which re-centers it on anyone or anything within the barrier at the user's desire. When this is activated, the barrier will rapidly shrink down, moving at its stated speed, as small as the user wished, while simultaneously allowing the user to allowing anything they wish inside the barrier to be harmlessly passed over them. If made small enough, it can create an effective cage to trap a target or group of targets should they fail to escape the barrier. The user may choose how small to shrink the barrier and may alter its size as they see fit, allowing them to make a battle dome, cage, or tomb at their discretion. The minimum size of the barrier when shrunk is like a shrink wrap surrounding the target(s). However, it will do no damage, just bind them and prevent them from moving. The S rank version of this technique takes the "binding" formula to a new level, binding the very space within the range of the technique and negating any space-time or teleportation technique of equal or lesser power than the power of this technique (if a space-time technique has no power, its rank will be used instead).
    Weakness: The barrier can be unsealed per normal unsealing rules. The outer edge of the barrier is not reinforced with the "bind" formula, meaning that it is not as difficult to break into the barrier, and any person who wants may simply enter the barrier from the outside as long as they have at least D rank strength. While unsealing the barrier from the inside is extremely difficult, unsealing it from the outside is less so and anyone attempting will have their intelligence increased by 1 tier for this purpose.

    Name: Kangaru
    Rank: A | S
    Power: A | S
    Activation Cost: 20 | 30
    Upkeep Cost: 10 | 20
    Range: 80m
    Speed: A | S
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama lvl 2
    Parent Technique:
    Hand Seals: Rat, Snake, Dragon
    Description: An extremely subtle genjutsu, this illusion warps the targets' perceptions of themselves and their surroundings. Initially, the user can choose to spawn between 1 and 2 illusory clones of any affected targets. These clones will perfectly mirror the appearance, as well as chakra signatures, of the target, preventing chakra sensory from differentiating between these clones. Further, the targets' brains are induced to "read" and otherwise interpret the clone as a clone that they had created themselves, building upon the illusions and causing them to "feel" as if they are clones at the target's direction and establishing a mental connection with the clones as would normally happen with Shadow or other kinds of clones. This additionally causes the victims to mentally project any foreign chakra sources they house into the illusionary doubles, and will cause them to sense/feel as if their chakra had been equally distributed between them, like a Shadow Clone. All of these together make this one of the most convincing "clones" in existence.

    The remainder of the jutsu warp the victims' memories of the clone's origins, implanting a false memory of them willingly spawning the clone(s). It will further alter the targets' perceptions of themselves, making them believe that they are in fact the clone and that the clone (user can chose which) is the "true" body. On the face, this can cause that victims to act much more recklessly as they will begin to feel like the are not "real" and have no consequences. This comes further with a flatness of affect and general "2-dimensional" sense of one's self. Beyond this possibility, the clone created by this will have a mental link established with the victim(s), which will be shared with the user as well. This does not confer mind reading, but gives a kind of advanced warning of a victim's intentions. The clone itself is entirely under the control of the caster of the technique, but victims will perceive this as if the 'main body' clone is simply issuing commands and behaving "normally." The user may issue mental commands from this fake main body to the target, though they aren't forced to obey, but will see them as reasonable commands from their main body.

    Every post after the set-in, the victim will increasingly feel unreal, flat, and as if their joys, pains, likes, dislikes, and very existence are completely frivolous and unimportant. When they finally break out, the mental sensations that they are unimportant and fake will linger. The traumatic experience and feelings of depressive pointlessness, coupled with the lingering fear that the victim(s) is not real, will disrupt their focus significantly, lowering their perception by 1 tier (---) for the remainder of the thread. Victims will believe that all clones experience this kind of psychological damage whenever being created, which may curtail them from making new clones in the future.
    Weakness: Anytime a victim of this sees the user again (even long after the technique has ended), they are highly likely to be reminded of the feeling of profound futility. This easily causes people to harbor a lasting hatred (or profound fear) for the caster. Doujutsu which can pierce illusions will be able to notice the clone for an illusion, though this does not mean that the victim can necessarily break out.

    Name: Kangaru II
    Rank: B | A | S
    Power: B | A | S
    Activation Cost: 10 | 20 | 30
    Upkeep Cost: 5 | 10 | 20
    Range: 100m
    Speed: S
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama lvl 2
    Parent Technique:
    Hand Seals: Dog, Snake
    Description: This can be applied in one of two manners, either layered between another technique vertically or cast as a stand alone technique which can be added horizontally, if desired. If layered vertically, the trigger becomes the removal of the upper-layer of genjutsu, after which point this technique will take effect immediately without a set in. Generally, it would be wise to layer this beneath a wide-ranging technique, such as False Surroundings, to make a more immersive experience. If cast alone, the user will generate a flash of light in the affected area. Those struck by or who see the light will be ensnared, and it will take 2 posts to set in.

    Regardless of application method, this technique will rapidly form a clone of any victim affected, granting them a kind of mental link in the same way they would experience a link with any other clone(s), granting it a high level of believability. However, this clone will grant any victims a kind of ineffable, instinctual knowledge that this particular clone bears some kind curse, effectively giving them some insight into the mechanics of the illusion. The clone cannot cast techniques, will only move at the control of the caster, not the victim, and can communicate both verbally and mentally with the victims, which the caster will be able to hear.

    Any damage the clone takes will be transferred via illusion to the person the clone is made in the image of. Thus, if someone chops off a clone's arm, the main body will feel as if their arm is being chopped off and hallucinate it as such. This is the "curse" of which any victim will automatically have a base-level knowledge. The constant mental strain of having to account for the clone and essentially protect it manifests as a C rank amount of psychological damage at all levels per turn. However, whenever the clone is struck, the damage it takes will replace the per-turn psychological damage. For example, if the clone is struck by an A rank technique, the victim will not take C rank psychological damage for that turn, but will instead take psychological damage equal to whatever damage the clone took that turn.
    Weakness: Chakra vision will immediately identify the clone as not real, though will not automatically end the technique. Escaping the technique will not only remove the clone, but also any lingering hallucinations related to any transferred damage. Any damage transferred is capped by the power of this technique used. For example, if the A rank power of this technique is used and a clone is hit with an S rank technique, only an A rank amount of psychological damage will be transferred.

    Name: Hammers and Nails
    Rank: B | A | S
    Power: B | A | S
    Activation Cost: 10 | 20 | 30
    Upkeep Cost: 5 | 10 | 20
    Range: 50m | 80m | 120m
    Speed: S
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama lvl 2
    Parent Technique:
    Hand Seals: Rabbit, goat
    Description: The user, upon completing the hand signs, will emit a sudden whirl or chakra which will change the color of the sky/location in the area with a radius depending on the power of the technique used in a red tinted light. This could aesthetically look like lights in a building turning red, a sudden blood moon, etc. Those bathed in the red light will be affected by the illusion, which will set in after 2 posts. Once set in, the illusion will begin to overload the victims' fear centers and trigger extreme paranoia, while also subtly altering or temporarily erasing memories of allyship with anyone of which they are aware. This could amplify latent dislikes or mistrust of people, or make them forget about close bonds and formative memories. In any case, those who fall prey to this will drop into a kind of berserk state where they cannot differentiate between friend and foe. Typically this will result in those affected blindly attacking anyone physically close to them in order of proximity. However, strong feelings can override this (people aren't specifically forced to attack whoever is closest, depending on the context of the RP, but that's the most common result). The technique also amplifies aggression and fear, generally causing people to behave extremely aggressively and a recklessly. When the technique ends, it will cause psychological damage to anyone who attacked an ally equal to 2 ranks lower than the power of the technique used.

    This technique is particularly effective as a technique at the top of a vertical stack, where after releasing it other techniques below it will trigger.

    Weakness: Deals no direct psychological damage until the technique ends. If someone does not attack an ally, they take no psychological damage at all. The user is not protected in any way from aggressive people affected by the technique.

    Name: Analytics
    Rank: D
    Power: D
    Activation Cost: 5
    Upkeep Cost: 1
    Range: Sight
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Minimum B Intelligence 
    Parent Technique: -
    Hand Seals: -
    Description: This "technique" borrows upon the concepts of analyzing a target and predicting their coming actions through careful observation and predictive skills. Instead of being used to grant pre-cognitive saves though, this simply gives the user some insight into the relative capabilities of their target(s). By assessing the creatures' behaviors and physical status, the user can intuit their relative statistical capabilities, using their own capabilities as a baseline. The user will come to understand if the creature they are observing has stats that are higher lower, or equal to their own. They will further understand if they're 1 tier higher/lower, 2 tiers higher/lower, or 3 tiers higher/lower.
    Weakness: The user must have at least B rank intelligence and be capable of analyzing people. The observations will only reveal an approximation of ability, and only at the time of observation (if analyzing someone who is debuffed, they would perceive the debuff, not the base stats). The inference is imprecise and will not account for any +'s. Anything of greater than 3 tiers difference will simply feel like a massive gulf of a difference.

    Separated these from the already approved ones. Added some.

    Collapse is updated, removing one of its core functions.

    For Kangaru, there have historically been genjutsu which create lasting debuffs from psychological damage. The Uchiha currently have a few and this is similarly a clan restricted technique.
    + Barrier: Collapse: Approved
    + Kangaru: The -1(--) will not last for the remainder of the thread still. If this is an effect created by Kurama, then it can be adjusted with the mentioning of the technique when you use the technique. However, this is to be written as if someone else can learn it. Please remove the fact that it lasts for the remainder of the thread and will only last for the duration of the technique.
    + Kangaru 2: This is fine.
    + Hammer and Nails: Either the berserk status or the mental damage. Can't have both. Kangaru 2 works differently as that's the whole point of the technique.
    + Analytics: This is a Sensory technique not a Fuuinjutsu.
    ---
    Hisha wrote:For Kangaru, there have historically been genjutsu which create lasting debuffs from psychological damage. The Uchiha currently have a few and this is similarly a clan restricted technique.
    You cannot compare Kangaru to a Clan Restricted technique. This is a normal technique, not a restricted technique.


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    Hisha Techs Fancy Name - Page 2 Empty Re: Hisha Techs Fancy Name

    Post by Hisha Mon May 13, 2024 6:06 pm

    Name: Kangaru
    Rank: A | S
    Power: A | S
    Activation Cost: 20 | 30
    Upkeep Cost: 10 | 20
    Range: 80m
    Speed: A | S
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama lvl 2
    Parent Technique:
    Hand Seals: Rat, Snake, Dragon
    Description: An extremely subtle genjutsu, this illusion warps the targets' perceptions of themselves and their surroundings. Initially, the user can choose to spawn between 1 and 2 illusory clones of any affected targets. These clones will perfectly mirror the appearance, as well as chakra signatures, of the target, preventing chakra sensory from differentiating between these clones. Further, the targets' brains are induced to "read" and otherwise interpret the clone as a clone that they had created themselves, building upon the illusions and causing them to "feel" as if they are clones at the target's direction and establishing a mental connection with the clones as would normally happen with Shadow or other kinds of clones. This additionally causes the victims to mentally project any foreign chakra sources they house into the illusionary doubles, and will cause them to sense/feel as if their chakra had been equally distributed between them, like a Shadow Clone. All of these together make this one of the most convincing "clones" in existence.

    The remainder of the jutsu warp the victims' memories of the clone's origins, implanting a false memory of them willingly spawning the clone(s). It will further alter the targets' perceptions of themselves, making them believe that they are in fact the clone and that the clone (user can chose which) is the "true" body. On the face, this can cause that victims to act much more recklessly as they will begin to feel like the are not "real" and have no consequences. This comes further with a flatness of affect and general "2-dimensional" sense of one's self. Beyond this possibility, the clone created by this will have a mental link established with the victim(s), which will be shared with the user as well. This does not confer mind reading, but gives a kind of advanced warning of a victim's intentions. The clone itself is entirely under the control of the caster of the technique, but victims will perceive this as if the 'main body' clone is simply issuing commands and behaving "normally." The user may issue mental commands from this fake main body to the target, though they aren't forced to obey, but will see them as reasonable commands from their main body.

    Every post after the set-in, the victim will increasingly feel unreal, flat, and as if their joys, pains, likes, dislikes, and very existence are completely frivolous and unimportant. When they finally break out, the mental sensations that they are unimportant and fake will linger. The traumatic experience and feelings of depressive pointlessness, coupled with the lingering fear that the victim(s) is not real, will disrupt their focus significantly, lowering their perception by 1 tier (---) for the next three posts. Victims will believe that all clones experience this kind of psychological damage whenever being created, which may curtail them from making new clones in the future.
    Weakness: Anytime a victim of this sees the user again (even long after the technique has ended), they are highly likely to be reminded of the feeling of profound futility. This easily causes people to harbor a lasting hatred (or profound fear) for the caster. Doujutsu which can pierce illusions will be able to notice the clone for an illusion, though this does not mean that the victim can necessarily break out.
    Weakness: Anytime a victim of this sees the user again (even long after the technique has ended), they are highly likely to be reminded of the feeling of profound futility. This easily causes people to harbor a lasting hatred (or profound fear) for the caster. Doujutsu which can pierce illusions will be able to notice the clone for an illusion, though this does not mean that the victim can necessarily break out.

    Name: Hammers and Nails
    Rank: B | A | S
    Power: B | A | S
    Activation Cost: 10 | 20 | 30
    Upkeep Cost: 5 | 10 | 20
    Range: 50m | 80m | 120m
    Speed: S
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama lvl 2
    Parent Technique:
    Hand Seals: Rabbit, goat
    Description: The user, upon completing the hand signs, will emit a sudden whirl or chakra which will change the color of the sky/location in the area with a radius depending on the power of the technique used in a red tinted light. This could aesthetically look like lights in a building turning red, a sudden blood moon, etc. Those bathed in the red light will be affected by the illusion, which will set in after 2 posts. Once set in, the illusion will begin to overload the victims' fear centers and trigger extreme paranoia, while also subtly altering or temporarily erasing memories of allyship with anyone of which they are aware. This could amplify latent dislikes or mistrust of people, or make them forget about close bonds and formative memories. In any case, those who fall prey to this will drop into a kind of berserk state where they cannot differentiate between friend and foe. Typically this will result in those affected blindly attacking anyone physically close to them in order of proximity. However, strong feelings can override this (people aren't specifically forced to attack whoever is closest, depending on the context of the RP, but that's the most common result). The technique also amplifies aggression and fear, generally causing people to behave extremely aggressively and a recklessly.

    This technique is particularly effective as a technique at the top of a vertical stack, where after releasing it other techniques below it will trigger.

    Weakness: Deals no direct psychological damage. The user is not protected in any way from aggressive people affected by the technique.

    Removed approved ones

    Hammers and Nails - updated, has no psych damage

    Analytics - why would this be sensory? It's just carefully observing someone. If allowed I'd ask if it could just be a non-skill ability as it works similarly to the way pre-cog analysis works. I added some info to push it into more seal-based territory though, if it helps.

    Kangaru - This is a clan restricted technique, but might be talking past each other. To me, clan restricted is locked behind having a particular clan. This requires Kurama clan to use. If you're talking about an restricted that takes up a restricted slot, then yes this isn't it. But I don't think Sharingan: Coercion or Ephemeral are restricted either, but I could be wrong. If they are then I'm just confused, sorry about that.


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    Hisha Techs Fancy Name - Page 2 Empty Re: Hisha Techs Fancy Name

    Post by Airi Ohara Tue May 21, 2024 4:01 am

    Hisha wrote:Name: Kangaru
    Rank: A | S
    Power: A | S
    Activation Cost: 20 | 30
    Upkeep Cost: 10 | 20
    Range: 80m
    Speed: A | S
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama lvl 2
    Parent Technique:
    Hand Seals: Rat, Snake, Dragon
    Description: An extremely subtle genjutsu, this illusion warps the targets' perceptions of themselves and their surroundings. Initially, the user can choose to spawn between 1 and 2 illusory clones of any affected targets. These clones will perfectly mirror the appearance, as well as chakra signatures, of the target, preventing chakra sensory from differentiating between these clones. Further, the targets' brains are induced to "read" and otherwise interpret the clone as a clone that they had created themselves, building upon the illusions and causing them to "feel" as if they are clones at the target's direction and establishing a mental connection with the clones as would normally happen with Shadow or other kinds of clones. This additionally causes the victims to mentally project any foreign chakra sources they house into the illusionary doubles, and will cause them to sense/feel as if their chakra had been equally distributed between them, like a Shadow Clone. All of these together make this one of the most convincing "clones" in existence.

    The remainder of the jutsu warp the victims' memories of the clone's origins, implanting a false memory of them willingly spawning the clone(s). It will further alter the targets' perceptions of themselves, making them believe that they are in fact the clone and that the clone (user can chose which) is the "true" body. On the face, this can cause that victims to act much more recklessly as they will begin to feel like the are not "real" and have no consequences. This comes further with a flatness of affect and general "2-dimensional" sense of one's self. Beyond this possibility, the clone created by this will have a mental link established with the victim(s), which will be shared with the user as well. This does not confer mind reading, but gives a kind of advanced warning of a victim's intentions. The clone itself is entirely under the control of the caster of the technique, but victims will perceive this as if the 'main body' clone is simply issuing commands and behaving "normally." The user may issue mental commands from this fake main body to the target, though they aren't forced to obey, but will see them as reasonable commands from their main body.

    Every post after the set-in, the victim will increasingly feel unreal, flat, and as if their joys, pains, likes, dislikes, and very existence are completely frivolous and unimportant. When they finally break out, the mental sensations that they are unimportant and fake will linger. The traumatic experience and feelings of depressive pointlessness, coupled with the lingering fear that the victim(s) is not real, will disrupt their focus significantly, lowering their perception by 1 tier (---) for the remainder of the thread. Victims will believe that all clones experience this kind of psychological damage whenever being created, which may curtail them from making new clones in the future.
    Weakness: Anytime a victim of this sees the user again (even long after the technique has ended), they are highly likely to be reminded of the feeling of profound futility. This easily causes people to harbor a lasting hatred (or profound fear) for the caster. Doujutsu which can pierce illusions will be able to notice the clone for an illusion, though this does not mean that the victim can necessarily break out.
    Weakness: Anytime a victim of this sees the user again (even long after the technique has ended), they are highly likely to be reminded of the feeling of profound futility. This easily causes people to harbor a lasting hatred (or profound fear) for the caster. Doujutsu which can pierce illusions will be able to notice the clone for an illusion, though this does not mean that the victim can necessarily break out.

    Name: Hammers and Nails
    Rank: B | A | S
    Power: B | A | S
    Activation Cost: 10 | 20 | 30
    Upkeep Cost: 5 | 10 | 20
    Range: 50m | 80m | 120m
    Speed: S
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama lvl 2
    Parent Technique:
    Hand Seals: Rabbit, goat
    Description: The user, upon completing the hand signs, will emit a sudden whirl or chakra which will change the color of the sky/location in the area with a radius depending on the power of the technique used in a red tinted light. This could aesthetically look like lights in a building turning red, a sudden blood moon, etc. Those bathed in the red light will be affected by the illusion, which will set in after 2 posts. Once set in, the illusion will begin to overload the victims' fear centers and trigger extreme paranoia, while also subtly altering or temporarily erasing memories of allyship with anyone of which they are aware. This could amplify latent dislikes or mistrust of people, or make them forget about close bonds and formative memories. In any case, those who fall prey to this will drop into a kind of berserk state where they cannot differentiate between friend and foe. Typically this will result in those affected blindly attacking anyone physically close to them in order of proximity. However, strong feelings can override this (people aren't specifically forced to attack whoever is closest, depending on the context of the RP, but that's the most common result). The technique also amplifies aggression and fear, generally causing people to behave extremely aggressively and a recklessly.

    This technique is particularly effective as a technique at the top of a vertical stack, where after releasing it other techniques below it will trigger.

    Weakness: Deals no direct psychological damage until the technique ends. The user is not protected in any way from aggressive people affected by the technique.

    Name: Analytics
    Rank: D
    Power: D
    Activation Cost: 5
    Upkeep Cost: 1
    Range: Sight
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Minimum B Intelligence 
    Parent Technique: -
    Hand Seals: -
    Description: This "technique" borrows upon the concepts of analyzing a target and predicting their coming actions through careful observation and predictive skills. Instead of being used to grant pre-cognitive saves though, this simply gives the user some insight into the relative capabilities of their target(s) by creating a mental sealing formula. This seal acts as a kind of memory aide in the user's mind, containing information that they pick up on, even subtle queues from things like smell or primal, gut reactions gained from someone, ultimately forming a kind of model that helps them to better reason through the abilities of the target. By assessing the creatures' behaviors and physical status, the user can intuit their relative statistical capabilities, using their own capabilities as a baseline. The user will come to understand if the creature they are observing has stats that are higher lower, or equal to their own. They will further understand if they're 1 tier higher/lower, 2 tiers higher/lower, or 3 tiers higher/lower.
    Weakness: The user must have at least B rank intelligence and be capable of analyzing people. The observations will only reveal an approximation of ability, and only at the time of observation (if analyzing someone who is debuffed, they would perceive the debuff, not the base stats). The inference is imprecise and will not account for any +'s. Anything of greater than 3 tiers difference will simply feel like a massive gulf of a difference.

    Removed approved ones

    Hammers and Nails - updated, has no psych damage

    Analytics - why would this be sensory? It's just carefully observing someone. If allowed I'd ask if it could just be a non-skill ability as it works similarly to the way pre-cog analysis works. I added some info to push it into more seal-based territory though, if it helps.

    Kangaru - This is a clan restricted technique, but might be talking past each other. To me, clan restricted is locked behind having a particular clan. This requires Kurama clan to use. If you're talking about an restricted that takes up a restricted slot, then yes this isn't it. But I don't think Sharingan: Coercion or Ephemeral are restricted either, but I could be wrong. If they are then I'm just confused, sorry about that.
    Clan Restricted =/= Clan Exclusive. What you are saying is Clan Exclusive.

    - Kangaru: Still will not last for the remainder of the thread. Either upkeep or 3 post or less duration.
    - Hammers and Nails: As per the weakness, it still says it deals damage. "Deals no direct psychological damage until the technique ends". Slick, nice try, not going to happen.
    - Analytics: Because it's Sensory, that's why. Adding Fuuin is just a strange way of skirting around not having sensory.


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    Hisha Techs Fancy Name - Page 2 Empty Re: Hisha Techs Fancy Name

    Post by Airi Ohara Mon Jun 24, 2024 8:16 pm

    Hisha wrote:Name: Kangaru
    Rank: A | S
    Power: A | S
    Activation Cost: 20 | 30
    Upkeep Cost: 10 | 20
    Range: 80m
    Speed: A | S
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama lvl 2
    Parent Technique:
    Hand Seals: Rat, Snake, Dragon
    Description: An extremely subtle genjutsu, this illusion warps the targets' perceptions of themselves and their surroundings. Initially, the user can choose to spawn between 1 and 2 illusory clones of any affected targets. These clones will perfectly mirror the appearance, as well as chakra signatures, of the target, preventing chakra sensory from differentiating between these clones. Further, the targets' brains are induced to "read" and otherwise interpret the clone as a clone that they had created themselves, building upon the illusions and causing them to "feel" as if they are clones at the target's direction and establishing a mental connection with the clones as would normally happen with Shadow or other kinds of clones. This additionally causes the victims to mentally project any foreign chakra sources they house into the illusionary doubles, and will cause them to sense/feel as if their chakra had been equally distributed between them, like a Shadow Clone. All of these together make this one of the most convincing "clones" in existence.

    The remainder of the jutsu warp the victims' memories of the clone's origins, implanting a false memory of them willingly spawning the clone(s). It will further alter the targets' perceptions of themselves, making them believe that they are in fact the clone and that the clone (user can chose which) is the "true" body. On the face, this can cause that victims to act much more recklessly as they will begin to feel like the are not "real" and have no consequences. This comes further with a flatness of affect and general "2-dimensional" sense of one's self. Beyond this possibility, the clone created by this will have a mental link established with the victim(s), which will be shared with the user as well. This does not confer mind reading, but gives a kind of advanced warning of a victim's intentions. The clone itself is entirely under the control of the caster of the technique, but victims will perceive this as if the 'main body' clone is simply issuing commands and behaving "normally." The user may issue mental commands from this fake main body to the target, though they aren't forced to obey, but will see them as reasonable commands from their main body.

    Every post after the set-in, the victim will increasingly feel unreal, flat, and as if their joys, pains, likes, dislikes, and very existence are completely frivolous and unimportant. When they finally break out, the mental sensations that they are unimportant and fake will linger. The traumatic experience and feelings of depressive pointlessness, coupled with the lingering fear that the victim(s) is not real, will disrupt their focus significantly, lowering their perception by 1 tier (---) for the next three posts. Victims will believe that all clones experience this kind of psychological damage whenever being created, which may curtail them from making new clones in the future.
    Weakness: Anytime a victim of this sees the user again (even long after the technique has ended), they are highly likely to be reminded of the feeling of profound futility. This easily causes people to harbor a lasting hatred (or profound fear) for the caster. Doujutsu which can pierce illusions will be able to notice the clone for an illusion, though this does not mean that the victim can necessarily break out.
    Weakness: Anytime a victim of this sees the user again (even long after the technique has ended), they are highly likely to be reminded of the feeling of profound futility. This easily causes people to harbor a lasting hatred (or profound fear) for the caster. Doujutsu which can pierce illusions will be able to notice the clone for an illusion, though this does not mean that the victim can necessarily break out.

    Name: Hammers and Nails
    Rank: B | A | S
    Power: B | A | S
    Activation Cost: 10 | 20 | 30
    Upkeep Cost: 5 | 10 | 20
    Range: 50m | 80m | 120m
    Speed: S
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama lvl 2
    Parent Technique:
    Hand Seals: Rabbit, goat
    Description: The user, upon completing the hand signs, will emit a sudden whirl or chakra which will change the color of the sky/location in the area with a radius depending on the power of the technique used in a red tinted light. This could aesthetically look like lights in a building turning red, a sudden blood moon, etc. Those bathed in the red light will be affected by the illusion, which will set in after 2 posts. Once set in, the illusion will begin to overload the victims' fear centers and trigger extreme paranoia, while also subtly altering or temporarily erasing memories of allyship with anyone of which they are aware. This could amplify latent dislikes or mistrust of people, or make them forget about close bonds and formative memories. In any case, those who fall prey to this will drop into a kind of berserk state where they cannot differentiate between friend and foe. Typically this will result in those affected blindly attacking anyone physically close to them in order of proximity. However, strong feelings can override this (people aren't specifically forced to attack whoever is closest, depending on the context of the RP, but that's the most common result). The technique also amplifies aggression and fear, generally causing people to behave extremely aggressively and a recklessly.

    This technique is particularly effective as a technique at the top of a vertical stack, where after releasing it other techniques below it will trigger.

    Weakness: Deals no direct psychological damage. The user is not protected in any way from aggressive people affected by the technique.

    Removed approved ones

    Hammers and Nails - updated, has no psych damage

    Analytics - why would this be sensory? It's just carefully observing someone. If allowed I'd ask if it could just be a non-skill ability as it works similarly to the way pre-cog analysis works. I added some info to push it into more seal-based territory though, if it helps.

    Kangaru - This is a clan restricted technique, but might be talking past each other. To me, clan restricted is locked behind having a particular clan. This requires Kurama clan to use. If you're talking about an restricted that takes up a restricted slot, then yes this isn't it. But I don't think Sharingan: Coercion or Ephemeral are restricted either, but I could be wrong. If they are then I'm just confused, sorry about that.
    Kangaru: Approved.
    Hammer and Nails: Approved.


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    Village: Konohagakure
    Rank: Hokage
    Class: X
    Recognized by E Tier Intelligence
    Title: The Carmine Hyuga

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