Rank: D | C | B | A | S
Power: D | C | B | A | S
Activation Cost: 3 | 5 | 10 | 20 | 30
Upkeep Cost: -
Range: 50m (D-C) | 80m (B) | 120m (A) | 150m (S)
Speed: Equal to Power
Element: -
Skill: Fuinjutsu
Classification: Secret
Requirements: -
Parent Technique: -
Hand Seals: Rat, Snake, Bird
Description: Forming the hand signs, the user will compress their chakra into a barrier of a spherical shape by default. They may alternatively seal this barrier into a fuinjutsu and release it at a later date, or use it as a trap. The barrier begins small, about the size of a marble, and when activated expands rapidly outward in the set shape. The user may choose to cast this as the full sphere, or a narrower angle (such as a 180 degree semi-sphere, etc). From the point of origin of the cast, the outer wall of the barrier will rapidly expand with the full speed and force of the technique, slamming into anything in the way and shoving them along as the barrier expands. This can cause a high level of concussive damage to anyone or anything struck, but will also shove anyone or anything out of the way as well, making this technique very versatile as offensive and defensive, depending on how it's used. The barrier contains an inscription for "destabilize" which treats the strength of anyone or the power of any technique/item as 1 tier lower when interacting with the barrier. Once activated or unsealed, the user has 3 posts in which they can release the initial blast, and they may release 1 single further blast within the same time frame.
Weakness: Can be removed per normal sealing rules. Anyone with strength higher than the barrier's power can penetrate it and thus resist being shoved along with it. Techniques with power higher than the barrier can similarly resist being shoved away and repelled by this.
Name: Barrier: Oppression
Rank: C | S
Power: C | S
Activation Cost: 5 |30
Upkeep Cost: 3 | 20
Range: 60m | 120m
Speed: S
Element: -
Skill: Fuinjutsu
Classification: Secret
Requirements: -
Parent Technique: -
Hand Seals: Rat, Dragon, Dog, Boar
Description: The user touches a surface after completing the signs, or they can manual inscribe the sealing formula directly onto a surface. Once place, the seal will generate a barrier rapidly, expanding to a sphere with a maximum radius of the range of the technique (depending on which level is used). The user may elect to make it smaller if they wish, and may form it as a hemisphere instead of a full sphere. The barrier contains a formula for "slow" and causes anyone the user targets to suffer a 1 tier debuff (---) to their speed or coordination at C rank, or a 2 tier debuff (------) at S rank. Ninjutsu in the barrier will suffer the same debuffs, but they will only apply to speed. The user may select which stat to debuff, and they may split the debuffs any any degree they want. However, they are set at the time of the barrier's creation and are per barrier, and can't be changed once activated unless the user were to create a new barrier.
Weakness: Can be removed per normal unsealing rules. Exiting the barrier will immediately expunge the debuff.
Name: Triple Enclosure
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: -
Range: Touch
Speed: -
Element: -
Skill: Fuinjutsu
Classification: Secret
Requirements: -
Parent Technique: Enclosing Technique
Hand Seals:Ram, Dog, Tiger
Description: Similar to the parent technique, this allows the user to store objects and non-sentient, living beings into scrolls or other items via sealing methods. These can be released manually or can be set to released on pre-specified conditions, such as the opening of a scroll.
Weakness: If a Fuuinjutsu user identifies a seal created by this technique they will know the contents erasing any potential trap that may be set up. Techniques sealed via the Triple Enclosure Technique may also be primed to activate on a certain condition. Techniques up to A-rank can be sealed, which improves upon the parent technique. This allows for more elaborate traps than the parent as well. Bijuu abilities cannot be sealed in this (ie. bijuu bombs).
Name: Transmutation at a Distance
Rank: B
Power: B
Activation Cost: 20
Upkeep Cost: 10
Range: 100m
Speed: A
Element: -
Skill: Genjutsu
Classification: Secret
Requirements: Kurama Level 2
Parent Technique: Around the Clock News
Hand Seals: Monkey, Snake, Hare
Description: The user conjures up an illusory, light gust of air, draft, or some other kind of small feeling of atmospheric disturbance within the area. Anyone feeling it will fall pray to the illusion, which requires no set in and causes 2 small changes to the environment. First, the illusion will subtly manipulate the victims' memories of the recent past, causing them to forget any weapons they have drawn, items they've used, or armors items they've equipped, all at the user's election. The user will simultaneously remove any sensory inputs and generate an illusory copy of the objects affected, making it seem as if the wielder had simply not-yet drawn or equipped them. They may freely use and manipulate the illusionary replacement objects. Anyone who fails to escape from this technique and is holding a weapon or item not attached to their body will drop them if they do not break the illusion. Special abilities of items may not be activated until this technique is broken either, as the wielder will instead attempt to funnel chakra to the illusory copy instead.
Weakness: Can be broken per normal genjutsu rules. This does not psychological damage.
Name: Ultimatum
Rank: A | S
Power: A | S
Activation Cost: 20 | 30
Upkeep Cost: 10 | 20
Range: 150m
Speed: -
Element: -
Skill: Genjutsu
Classification: Secret
Requirements: Kurama Level 2
Parent Technique: Temple of Nirvana
Hand Seals: Ox
Description: The user generates a sudden flash of bright yellow light from their eyes; anyone seeing or struck by the light will then be ensnared by this trigger. This technique takes 2 posts to set in, but during that time any victims will be overcome by an intense fear of the user, whose eyes will appear a bright red with bright yellow sclera. This incredible fear will lower any victims' coordination by 1 tier (---) and their speed by (--) at A rank, and will add an extra (-) to the speed when used at S. Victims will further feel as if the user is constantly watching them, no matter where they are or what they're doing, and the user will exude an aura as a fierce, dangerous creature somewhat like a devil or oni. Once the technique sets in, the user may at any point trigger a vision in any opponent of them (or anyone else in the area) killing themselves in a gruesome, violent manner. The vision will take place only in a brief moment and only in the mind of the target(s), can can be repeated only once per post after set-in. Upon witnessing the vision, the target will receive psychological damage equivalent with the power of the technique, making this extremely dangerous. When used at S rank, the caster may instead elect to create an even stronger vision of one's own death. This version of the technique will instantly end the entire horizontal stack of genjutsu on the target(s), dealing psychological damage equal to the power (or rank, if none) of every genjutsu in the stack, and will cause a massive outflux of chakra in the victim's body, causing them to perform a kind of involuntary kai, per the normal genjutsu rules. This use heightens the power of this technique to the highest degree and can be so psychologically damaging and convincing that victims have been known to take their own lives voluntarily. After using only this version of the technique, the intense trauma of the vision will reduce the coordination of the victim by 1 tier for 1 IC week as they are continually haunted by the intensity of the illusion. The S rank version of this technique is so subtly woven into the targets' own chakra that sensory techniques of equal or lower power are unable to differentiate the chakra and notice the illusion.
Weakness: Anyone with intelligence equal to or greater than the user's for the purpose of this technique will be able to resist the 1 week debuff caused by the S rank application. When used at S rank, it will cancel out the entire horizontal stack of illusions, potentially prematurely ending the user's own techniques.
Last edited by Hisha on Sun Jan 21, 2024 12:36 pm; edited 1 time in total