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    Jareth ~ King of Lies

    Sayuri
    Sayuri


    Village : Kirigakure
    Posts : 979
    Join date : 2020-06-24
    Age : 24
    Location : The Bloody Mist

    Character File
    Skills & Elements: Hyoton, Fuuton, Suiton, Ninjutsu, Iryojutsu, Fuuinjutsu, Kanchijutsu
    Class: S
    Ryo: I take payment in blood

    Jareth ~ King of Lies  Empty Jareth ~ King of Lies

    Post by Sayuri Sun Aug 15, 2021 11:55 pm

    Jareth ~ King of Lies

    Jareth ~ King of Lies  62RRaFe

    Albidaya


    Jareth has been known by many names throughout history. Ahriman - the ancient father of evil spirits, Set - the embodiment of Isfet and all the worlds chaos and destruction, Qiong Qi 穷奇 - one of the four evils bent on obfuscating truth and causing war. These along with a myriad of other personas and names culminated into the being as he exists now; Jareth, the King of Lies.

    A being born of pure chakra, he began as most things do; young and inexperienced and frail. A byproduct of greater powers, he floated through the world trying to find his place in it. Over time he learned of his true power - he could influence and manipulate humans. He was instinctively drawn to places where violence and conflict thrived, feeding off the negative emotions that inevitably built there. With each successful feed he grew in strength and power, he learned the languages of those he fed from and adopted visages that suited his feeding grounds. Some groups hailed him a god, others a demon. Regardless of how he was viewed however, he would always adapt, in a chameleon-esque way he would conform to the desires of those he fed from. If they wanted a terrifying demon or a benevolent saviour he would become either, anything to keep himself satisfied.

    At first he would greedily devour his victims, leaving nothing but an empty husk after a quick but satisfying meal. He learned the error of this eventually and adopted more subtle methods - methods designed to keep his hosts alive for as long as possible. His form without substance, his ultimate goal always is to become tangible. To feel heat and cold, to taste fruit and flesh. Many times over many years he came close, invading his host and attempting to take over. Each time his attempts were thwarted by the maddening endurance of the most terrible of human conditions - free will.

    His failures never discourage him though, as with each failure came new knowledge and experience. Each new attempt to gain control increased his power and aided him to hone his devastating abilities. He began to groom his hosts, being more discerning in his choices and looking for someone who was just pliable enough to be useful to him, but strong enough to withstand him. He needed a person that was a blank slate, with enough insecurity and fear that he could make them dependent on his presence.

    Shēntǐ Biǎoxiàn


    Jareth spent years scouring through the populous, always searching for the perfect host. A host that he could manipulate to his will. His requirements were simple, though due to the complexity of the human psyche the task of finding the perfect host was infinitely more difficult than he had first surmised. Through his boundless patience he eventually happened upon a particularly troubled soul; Sayuri. A simple woman, not impressively skilled or strong, but moldable. He watched her for years; her silence in the face of anxiety, her need for validation and support, her fear of others. He nudged and prodded her life, gently at first, sowing doubt and distrust wherever he could - growing the fear inside of her. As he manipulated her surroundings it wasn’t long before the opening he sought unlocked and she was unconsciously prepared to accept him into her mind.

    Through an unfortunate series of events, and an unhealthy amount of endorphins and adrenaline, it was barely even a concern when Jareth first showed himself to Sayuri. Through time and determined effort, he took years to train her to rely on him. He taught her that anything she wanted could be hers, and more importantly, that it should be hers. He taught her to be impulsive and give in to her desires whenever she so chose - desires that he also implanted in her through careful maneuvering. Over the course of his time grooming her he turned her from a quiet, introverted woman who feared everything around her, into a compulsive cannibalistic and hedonistic sadomasochist with a penchant for blood and mayhem.

    Yıkıcı Kişilik


    Jareth is, in a single word, selfish. Since his ‘birth’ he has sought after only one thing - to manifest. He is virtually formless in the traditional sense of the word; he has a form but it does not allow him to physically affect the world. Currently his only way to experience the physical world is through his host bodies. Since he is not human he is not beholden to human ideals, motivations or weaknesses. Though since he has spent so long learning of the psychological needs of humans, he will occasionally adopt those things in order to achieve his goals. He is never above seemingly giving away his power in order to gain an advantage over someone - he has no fears or insecurities of his own to exploit, he merely plays the part to lure those he chooses into a false sense of trust and security.

    Abilities

    Black Mist Release 1000 Experience
    As a being born from the essence of pure chakra, Jareth has a unique ability to manifest and manipulate chakra in a way not usually seen, since the thing he is manipulating is in essence - himself. Because of his unique metaphysical make-up and centuries spent training he has developed his own form of advanced release: Black Mist Release, the Kekkei Shūtoku - 実験修徳. This combines the elemental forces of Wind and Water with the spiritual and physical forces of Yin and Yang. The unique combination of elements and natures allows for more diverse properties within techniques - Black Mist (otherwise referred to as Kuroikiri) may be solid, liquid, gaseous or pure energy. Visually this can be observed as a dark shadowy presence with a greenish glow regardless of what the release is augmenting. The effects of its jutsu are devastatingly powerful, allowing Jareth full Chakra Manipulation, which he can grant to his host and allow them to use the release to augment their techniques and abilities.

    At its base when Black Mist Release is unlocked this grants finer Chakra Control to any techniques that Jareth or his host use. This translates into a one Rank reduction in chakra cost to all techniques used regardless of the techniques elements or natures, this stacks with any cost reductions that Jareth or the host may already possess. Additionally the host may create custom techniques using Black Mist Release.

    This goes beyond simple Chakra Flow and into the realms of Evocation, Conjuration, Abjuration, Siphoning, Illusion and Transformation. These distinctions are known as the Six Monarchal Tenets. After unlocking Black Mist Release and upon further experience investment, techniques can be modified in one of six ways as explained below.

    The Six Monarchal Tenets

    Tenet of Evocation: 250 Experience
    This is the ability to amplify raw power; increasing the power of any technique cast by One Tier. Augmenting a technique with Evocation costs 10 CP to activate (in addition to the cost of the base technique) and requires no hand seals.

    Tenet of Conjuration: 250 Experience
    This Tenet can be used in one of two ways. Primarily Conjuration is used with the technique The Spectral Hand of Destruction.

    The Spectral Hand of Destruction:

    Alternatively, Conjuration may be used to augment any other technique cast by Jareth or his host. For a cost of 10 CP the user may augment another technique of A-Rank or higher to be capable of banishing any summoned creatures, objects or people. This includes any type of clone, elemental or not. In order for this to take effect, the user must have their technique make contact with the summon or clone they seek to ‘banish’. As long as the techniques clash, the target is banished and the technique may be reactivated again as normal, requiring the CP cost to be paid again, hand seals to be used etc. This Tenet is limited to ‘banishing’ summons (specifically denoted by the Kuchiyose Skill), anything listed as a ‘clone’ or ‘replica’ or any people, creatures or objects that are created using a technique to externalize the same from chakra, though may not be used on Entity Level Restricted based summons, clones and techniques. The Tenet of Conjuration may be used to banish five times per thread.

    Tenet of Abjuration: 250 Experience
    This Tenet allows the augmentation of defensive techniques to make them more effective. For a cost of an additional 10 CP the user may augment any defensive technique to allow it to absorb 1 Rank higher of damage. This ability covers any technique or ability that creates a shield, wall, barrier or armor. It also grants the ability to use the following technique;

    Profane Mist:

    Tenet of Siphoning: 250 Experience
    One of Jareth’s main skills is draining chakra for his own uses, which is made all the easier by using the Tenet of Siphoning through his host’s bodies. After unlocking this ability, any ability or technique it is applied to increases the effectiveness of any chakra draining effects by 100% (their duration, minimum and maximums and base numbers - in cases where a letter Rank rather than a numerical value is used, the equivalent base CP cost numbers are used; S = 30, A = 20, B = 10, C = 5, D = 3, E = 1). The Tenet of Siphoning need only be noted as being used once unlocked. Unlike usual chakra draining, if the amount drained is more than could normally be held by the user’s maximum chakra pool instead of vanishing, the excess is held in reserve and may only be used on unlocked techniques and abilities specifically granted by Jareth. This reserve excess chakra may only be held for 3 posts before it dissipates into the aether (the first post being the one the chakra was gathered in). Jareth cannot absorb Nature Chakra in this way, unless his host retains that ability.

    Tenet of Illusion: 250 Experience
    The main ability of the Tenet of Illusion is the technique Sovereign Domination. This technique is how Jareth is able to assert his will over his hosts and acolytes. When this Tenet is unlocked, if the host does not already have Genjutsu they are considered to have the skill only for the express purpose of using the technique Sovereign Domination.

    Sovereign Domination:

    As a secondary effect of the Tenet of Illusion, the user may augment any Genjutsu or Fuuinjutsu at the time of activation for an additional 10 CP. This Illusion augment increases the effective Rank of both Genjutsu and Fuuinjutsu that the user casts for the purposes of dispelling them or breaking seals.

    Tenet of Transformation: 250 Experience
    With the Tenet of Transformation unlocked, the user may spend an additional 10 CP to augment a single technique used by themselves or their allies within their perceptive range. By paying the CP cost the user can double the range, duration or dimensions of a single technique or increase the speed of a single technique by +1 Tier, the user must pay 10 CP for each category (making all four categories on a single technique - range, duration, dimensions and speed - cost 40 CP). This augment can be used instantly and requires no hand seals, however when used on an ally's techniques, it does require physical contact between the host and the ally.

    Tenet Costs

    Black Mist Release is a unique Advanced Element, and while it grants many enhancements to techniques including chakra cost reductions, these reductions are never applied to the Tenets themselves. The listed costs for augmenting techniques via the Tenets are fixed and unalterable.

    Essence of the Spirit 2600 Experience
    Jareth is a being made of pure chakra and as such has substantial chakra reserves, which he will make available to his host when they have dire need.

    Essence of the Spirit is paid for incrementally, with each 200 EXP unlocking an additional 30 Chakra up to a maximum of 385 (Jareth’s Maximum Chakra Pool). While the host may unlock the entire Chakra Pool before completing the Labyrinthian Trial, they may only have access to roughly half of it (210 CP = 1400 EXP Invested) until they prove they are worthy. Each unlock allows the host to utilize Jareth’s Chakra Reserves for an additional 2 posts, though until they have completed the Trial they may not use his reserves for longer than 10 posts. After they have completed the Trial they may use the entire Chakra Pool in addition to their own for up to 20 posts.

    While Jareth’s Chakra Reserves are seemingly endless, he does have his limits. If he ever reaches zero Chakra Points he will remain dormant and slowly recharge his reserves over a number of posts until he can function again. He regenerates his chakra at a rate of 10 CP per post as long as he does not use any chakra during that time. Once he has been rendered dormant by reaching zero Chakra Points he must take 3 posts to regain his strength before attempting to use chakra again.

    The Undying Oath 250 Experience
    Jareth is heavily invested in the hosts he chooses, spending oftentimes years choosing them and then additional years grooming them to be the perfect host. Because of the time and energy he invests he does all that he can to ensure the safety of his investment. By sacrificing half of his Chakra from his maximum Chakra Pool he can use the Essence of the Spirit to heal any and all lethal or non-lethal wounds his host may have within a single post. After completing The Labyrinthian Trial the host may use this ability at will.

    Dark Delirium 500 Experience
    Jareth is a master at manipulating the mind, and as long as he is dwelling in a host he grants his host a defense against others attempts to manipulate their minds. After unlocking this ability, the user is granted a Unique Boost to Intelligence and Perception as Jareth wants to ensure that no one but he may alter his hosts minds.

    The Labyrinthian Trial
    Unlike other powerful entities, Jareth is not bound to his host; he chooses his hosts. As such, he needs to ensure that his host is worthy of his power, and he does this through something he calls the Labyrinthian Trial. The Trial is not so much a gauntlet as it is a lethal combat. In order to prove themselves worthy of Jareth’s full power, his host must fight for that right in The Labyrinth that Jareth creates for such trials. The host, and any allies they wish to bring with them, will be transported into a mindscape that is a vast and sprawling labyrinth, complete with glittering sand and heavily guarded by the shades of previous failed combatants. These ‘shades’ are not actual combatants for the purposes of the fight, and merely serve as witnesses and ambience. This combat is fully death enabled, and all who enter are subject to it. If the host defeats Jareth, he will disperse and realign himself with his host so that the two become a single being. If the host does not defeat Jareth they will be drained of all their will, shambling around as a near lifeless husk until they shortly thereafter succumb to inevitable death.

    Jareth’s Stats
    • Strength: S
    • Constitution: A
    • Stamina: S++
    • Speed: A++
    • Coordination: S+
    • Intelligence: S
    • Perception: A


    Jareth also knows and can use all unrestricted, non-custom and non-exclusive techniques that are Non-Elemental, Suiton and/or Fuuton from the following skills; Ninjutsu, Taijutsu, Genjutsu, Bukijutsu, Kenjutsu, Kyujutsu, Kugutsu, Fuuinjutsu, Iryojutsu, Kanchijutsu and Kuchiyose techniques as well as access to all of the techniques and abilities he grants his host - whether they’ve unlocked them or not. He also possesses the following ability;

    Corporeal Dissonance:


    The Pact
    After completing the Labyrinthian Trial, Jareth and his host will merge to create a unified being that perfectly marries the spiritual with the physical. The Labyrinthian Trial is the ultimate test to obtaining full control of the power that Jareth offers. However just as with all stories of unimaginable power, this comes at great cost. In exchange for his power Jareth demands the soul of his host. Once the Trial is successfully completed (by using the Control Fight system and achieving the appropriate dice rolls), Jareth will indeed grant full use of his power to the host as promised, however he will also assume full control of the host. The host will remain alive and able to observe and experience the world, but only through the grace of the King of Lies, and only as a silent passenger. Jareth will have complete autonomy over his host's body and may alter it to suit his physical preferences over the course of several weeks (7 OOC days), after which time he will lose any renown or special privileges associated with the host's original form. Separating the two beings (Jareth and his host) follows the same rules as separating a Bijuu from a Jinchuriki.

    Until that time however, his boons are granted at a cost. In keeping with the metaphorical checks and balances of the soul, Jareth awards new hosts with an arbitrary score of 500, and subtracts from that score based on what power his host’s request of him. When that number reaches zero, Jareth no longer sees a use for his host and will drain them of all their lifeforce and leave in search of another host.

    Weight of a Soul
    • Tenet of Evocation - 2 points per use
    • Tenet of Conjuration - 2 points per use
    • Tenet of Abjuration - 2 points per use
    • Tenet of Siphoning - 2 points per use
    • Tenet of Illusion - 2 points per use
    • Tenet of Transformation - 2 points per use
    • Essence of the Spirit - 5 each post
    • The Undying Oath - 20 each use


    _________________
    Jareth ~ King of Lies  TjQ3hVh

    The Ice Queen:

      Current date/time is Wed Nov 27, 2024 12:56 pm