Name: Kaede Hayami
Age: 24
Gender: Male
Rank: Jounin (B)
Village: Kumogakure
Bloodline: Hayami (Swift Release)
Experience: 0
Ryo: 70,000
Titles: Chisana Akuma
Items:
Skills: Kuchiyose, Bukijutsu, Ninjutsu, Taijutsu
Elements: Fuuton, Katon, Swift
Jutsu:
S-rank
A-rank
B-rank
C-rank
D-rank
E-rank
Stats:
Strength: E
Constitution: E
Stamina: D
Speed: B
Coordination: B
Intelligence: D
Perception: C
Unique Abilities: N/A
Renown: 1,000
Age: 24
Gender: Male
Rank: Jounin (B)
Village: Kumogakure
Bloodline: Hayami (Swift Release)
Experience: 0
Ryo: 70,000
Titles: Chisana Akuma
Items:
- Spoiler:
- Kaede’s Combat Outfit:
Name: Kaede’s Combat Outfit
Item Rank: A
Material Rank: A++
Units Used: 2 Units Ebony | 4 Units Silk
Description:- Appearance:
Requirement: N/A
Attunement Slot: N/A
Crafting Time: -
Yield: Unique
Skills: Kuchiyose, Bukijutsu, Ninjutsu, Taijutsu
Elements: Fuuton, Katon, Swift
Jutsu:
S-rank
- Spoiler:
A-rank
- Spoiler:
- Shadowless Flight:
Name: Shadowless Flight
Rank: A
Power: A
Activation Cost: N/A
Upkeep Cost: 15
Range: Self
Speed: N/A
Element: Swift Release
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Swift Release
Parent Technique: N/A
Hand Seals: Boar
Description: This is a foundational technique for Swift Release that allows the user to move at high speeds. The user utilizes Swift Release chakra to accelerate their body. While in use the user also creates a vibrates at a high frequency making it difficult to accurately predict their movement. The technique grants a ++ to Speed and Coordination. It also debuffs the opponent's Perception by a -- not only for the purpose of tracking but also against precognitive abilities including that of the Sharingan. This is because the user's vibrations cloak their actions and movement preventing even the most tactical minds of formulating a response preemptively.
Weaknesses: Shadowless Flight is subject to Swift Release's vulnerabilities to well placed Doton techniques. Additionally, it requires a surface to run on preferably a sturdy one. Surfaces with high viscosity like mud can slow down the user or turn their momentum against them.
- Flower Scattering Dance:
Name: Wind Release: Flower Scattering Dance
Rank: A
Activation Cost: 20
Upkeep Cost: 10
Range: 0 - 150 m.
Speed: Equal to user's Coordination
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Hare → Dragon
Description: This technique allows the user to summon a cyclone of petals to attack their opponent. The user can remain in one spot for the use of the technique, because he or she can direct it anywhere they desire. Therefore, the user can increase the direction and power of the technique to the maximum as a last resort.
Weaknesses: N/A
- Vacuum Wave:
Name: Wind Release: Vacuum Wave
Rank: A
Power: A
Activation Cost: 20
Range: 0 - 25 m.
Speed: A+
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rat → Snake → Horse → Dog
Description: The user takes a deep breath and spins while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located at a significant distance from the user, causing grievous injuries to those hit.
Weaknesses: N/A
- Secret Technique Stone Needles:
Name: Secret Technique Stone Needles
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: 10
Range: -
Speed: B
Element: -
Skill: Bukijutsu/Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: This technique makes use of the users chakra as a paralyzing agent. The user throws kunai with strings attached at the opponent. Once the enemy is hit, chakra is ran through the string to paralyze the opponent, which will serve to either incapacitate the enemy or allow the user to attack.
Weaknesses: N/A
- Chakra Drain:
Name: Chakra Drain
Rank: A
Power: -
Activation Cost: -
Upkeep Cost: -
Range: Sustained Physical Contact
Speed: -
Element: N/A
Skill: Ninjutsu
Classification: Canon
Requirements: N/A
Parent Technique: -
Hand Seals: -
Description: The ability to drain the chakra out of an enemy is one that is exceedingly rare, but extremely potent. Physical Contact (through clothing/armor is fine unless it is designed to negate this ability) must be maintained for a full posting round for the ability to work. Doing so will drain the victim of 25 chakra and give it to the attacker, and can be used in conjunction with any grab-style Taijutsu. This technique does not increase the maximum amount of chakra available in one's chakra pool.
- Fire Dragon Flame Bullet:
Name: Fire Release: Fire Dragon Flame Bullet
Rank: A
Activation Cost: 20
Upkeep Cost: 10
Range: 0 - 100 m.
Speed: -1 Tier Users Base Coor
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram → Horse → Snake → Dragon → Rat → Ox → Tiger
Description: The user kneads their chakra into flames, which are then manipulated into a genuine-looking dragon. Since the art of having the flames obey the user's will is outrageously difficult, its mastery is restricted to a limited number of skillful shinobi.
Weaknesses: N/A
- Dust Cloud Technique:
Name: Wind Release: Dust Cloud Technique
Rank: A
Activation Cost: 20
Upkeep Cost: 10
Range: 0 - 50 m.
Speed: A++
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Horse → Monkey → Bird
Description: This technique creates a stream of high-velocity wind containing dust particles, capable of decimating anything caught in it in only a matter of moments.
Weaknesses: N/A
B-rank
- Spoiler:
- Hiding In The Ash And Dust:
Name: Fire Release: Hiding in Ash and Dust Technique
Rank: B
Power: C
Activation Cost: 10
Upkeep Cost: -
Range: 0 - 80m
Speed: A
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dragon -> Snake -> Monkey -> Rat -> Ox -> Tiger
Description: The user expels chakra-infused ash that blanket a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen. Despite the smoke lingering, the burning potential only lasts the post upon activation.
Weaknesses: Despite being a Fire release technique, this technique is susceptible to being blown away by Wind release.
- Shadow Clone:
Name: Shadow Clone Technique
Rank: B
Power: -
Activation Cost: -
Upkeep Cost: -
Range: 1 km.
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Technique
Requirements: -
Parent Technique: -
Hand Seals: Clone seal or Tiger
Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30 CP) to maintain or create clones. Clones have a max base Constitution of C (or lower if the user's base constitution is lower). If the user has natural S-Tier Constitution then it can be improved to B. If a clone has lower than 30 chakra, they will also be subject to the exhaustion penalty as per the Stamina rules.
- Demon Lantern:
Name: Fire Release: Demon Lantern
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: 0-100m
Speed: B
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dog → Horse → Tiger → Dog → Horse → Dragon → Boar → Ram
Description: This technique releases thirty floating fireballs around the user, which take the shape of ghosts at the final stage of the technique. After performing the required hand seal, they attack the opponent in swarms. Each fireball creates a huge flame at the moment of impact, with the same power as the technique and a range of 5 meters for each explosion.
Weaknesses: N/A
- Extinguishing Curtain Field:
Name: Fire Release: Extinguishing Curtain Field
Rank: B
Power: A
Activation Cost: 10
Upkeep Cost: -
Range: 0-40m
Speed: A+
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: B rank Strength, or a fissure
Parent Technique: N/A
Hand Seals: Dragon -> Snake -> Ram -> Boar -> Monkey -> Clap hands
Description: The user stomps the ground with his foot, creating a crack that goes under the opponent, spreading out with a 10 meter diameter. They then send fire into the crack, boiling the earth below the opponent and finishes by clapping their hands together, creating a large and fiery explosion where the opponent is with a 20 meter diameter range. The explosion has a ten-meter diameter to it. If the user lacks the necessary strength, they can still use the technique, if there's a fissure.
Weaknesses: N/A
- Manipulated Shuriken Wire Binding:
Name: Manipulated Shuriken Wire Binding
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: 0 - 10 m.
Speed: -
Element: -
Skill: Bukijutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: By using shuriken with wire strings attached to them, the user can set a trap for their target. Using the shuriken to spread and set the wires around, they can position them as to bind their target, requiring only to trigger a change of position of the set wires, such as cutting one of them, causing the others to rearrange. The user can create a field as large as ten meters in diameter to trap the opponent. The shuriken do not lose momentum when using this technique.
The target suffers a -1 tier in Perception when under the influence of this technique. The user gains +1 advantage in Coordination when controlling the Shuriken. When triggering the wire trap, the wire encloses on the target at a speed of their Strength and Coordination (refer to projectile information) +1 tier in Speed.
Weaknesses: N/A
- Peregrine Falcon Drop:
Name: Peregrine Falcon Drop
Rank: B
Activation Cost: 10
Range: Self
Speed: D
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: -
Hand Seals: -
Description: The user wraps their arms around their opponent's waist and wraps their legs around their chest from behind. The user then drives them head first into the ground. The impact strength is determined by the user's actual Strength. The Speed is increased by +1 tier for every 10 meters in the air, maxing out at B-tier speed.
The user's Strength is boosted by +1 tier and +1 advantage for the pin and impact.
Weaknesses: N/A
- Hardliner Revolving Cut:
Name: Nadeshiko-Style Hardliner Revolving Cut
Rank: B
Power: B
Activation Cost: 10
Range: -
Speed: -
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: The user covers one leg with wind chakra and delivers a powerful falling kick to his/her opponent. This kick was powerful enough to slice through a mechanical puppet.
Weaknesses: N/A
- Hardliner Gale Fist:
Name: Nadeshiko-Style Hardliner Gale Fist
Rank: B
Activation Cost: 10
Range: -
Speed: -
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: By covering one's own hand with wind-nature chakra, the user attacks the enemy with it. The force of the strike is great enough to produce a powerful shock wave that can cause noticeable fissures without direct contact.
Weaknesses: N/A
C-rank
- Spoiler:
- Universal Claim on all Taijutsu, Bukijutsu, Non Elemental Ninjutsu, Fire, Swift and Wind Ninjutsu.
D-rank
- Spoiler:
- Universal Claim on all Taijutsu, Bukijutsu, Non Elemental Ninjutsu, Fire, Swift, and Wind Ninjutsu.
E-rank
- Spoiler:
Universal Claim on all Taijutsu, Bukijutsu, Non Elemental Ninjutsu, Fire, Swift, and Wind Ninjutsu.
Stats:
Strength: E
Constitution: E
Stamina: D
Speed: B
Coordination: B
Intelligence: D
Perception: C
Unique Abilities: N/A
Renown: 1,000
- Code:
[b]Update Type:[/b]
[b]Information:[/b]
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Last edited by Kaede on Thu Mar 04, 2021 1:28 pm; edited 5 times in total