Name: Geka Seido (外科制度, "Surgical Precision")
Rank: C
Power: C
Activation Cost: N/A
Upkeep Cost: 3
Range: Self
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Secret
Requirements: Kenjutsu Skill, D-Rank Speed
Parent Technique: N/A
Hand Seals: N/A
Description: This is a unique Kenjutsu style formulated by Azumi Isora, built upon the basis of Iaido, drawing one's blade and using the momentum of the draw to generate a powerful cut. However, Azumi knew that she was incapable of learning Iaido itself, due to not being a Samurai, and she also knew that there was a flaw within Iaido: it wasn't a purely offensive style. It was almost purely a counter-offensive interception style that focused on stopping an attack before it could be made.
Azumi's research into the art of Iaido and Iaijutsu, she stumbled upon it's ancient ancestor: Battojutsu. It was made to be completely offensive, drawing one's blade and using battering strikes in order to completely demolish their foe before they even knew the user had drawn their blade. This style, unlike Iaido, uses the Nagamaki, which is a rather unconventional weapon with an extended hilt that is equal to or greater than the length of the blade itself. This style is that its effectiveness is determined almost purely by its reach, which is dependent on the user's height and arm length as well as the length of their Nagamaki (Arm Length + Nagamaki Length x 2 = Batto Distance). The reach of their attacks are known as their "Batto Distance" and they are incapable of dealing damage outside of this distance without the aid of other techniques.
The boosts of this style are determined purely by the draw of the Nagamaki:
Proper Two Handed - This is a draw with a slight twist when the blade is pulled free from the sheath, granting a + to Speed and a ++ to Perception.
Improper One Handed - This is a draw that pulls the blade directly from the sheath with one hand, granting a ++ to Speed and a + to Perception.
Azumi's Batto Distance = 17ft (2ft Arm Length/6.5ft Nagamaki Length)
Weaknesses: This is a style based almost purely on out-speeding an opponent. If they are faster than the user, or they cannot be detected by the user, the style is rendered ineffective.
Name: Geka Style: Strike of Disgrace
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: N/A
Range: Batto Distance
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Secret
Requirements: Geka Seido
Parent Technique: Geka Seido
Hand Seals: N/A
Description: This is Geka Seido's version of a rather wide-spread Samurai technique, not learned from the source but modeled and named after it to pay homage to the useful technique. This involves a smooth draw which is capable of intercepting attacks within the user's "Batto Distance" so long as they are moving slower than the user's own strike. This is often aimed at the target's hands in order to stop them from using handseals or make them drop a weapon. Instead of dealing cutting damage, the blade shatters the bones in the hand or the area struck, leaving lasting damage and possibly crippling the target's hands. When in use, this boosts Speed and Perception by a +.
Weaknesses: N/A
Name: Geka Style: Heel Kick
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: N/A
Range: Batto Distance
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Secret
Requirements: Geka Seido
Parent Technique: Geka Seido
Hand Seals: N/A
Description: This is Geka Seido's version of a rather wide-spread Samurai technique, not learned from the source but modeled and named after it to pay homage to the useful technique. This is used for defensive purposes rather than offensive, straying away from the basic principles of Heel Kick. It is performed during an incoming attack, with the user kneeing upward in order to impact their opponent or their opponent's attack and deflect it away from their body. Should it the opponent be impacted, they are either knocked into the air a short ways or knocked, while if a weapon is impacted it is sent careening away from the opponent. Boosts Speed by a + for the knee.
Weaknesses: This attack uses momentum for force, though an opponent with sufficient strength is capable of negating the knockback or keep hold of their weapon.
Name: Geka Style: Sheathing
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Secret
Requirements: Kenjutsu, Summoning Technique
Parent Technique: Geka Seido
Hand Seals: N/A
Description: The Geka Seido user needs to be able to sheathe a blade to trigger some of the more deadly aspects of this Kenjutsu Style however often in battle opponents will force the user to constantly draw their blade. As a result this technique was created summon the sheathe onto the blade resulting in a puff of smoke manifesting around the blade. In order to initiate this the Geka Sedio user simply spills a small amount of blood on the blade before swinging it backward back into the ready position once that is done the sheathe is summoned and the technique is complete.
Weaknesses: N/A
Rank: C
Power: C
Activation Cost: N/A
Upkeep Cost: 3
Range: Self
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Secret
Requirements: Kenjutsu Skill, D-Rank Speed
Parent Technique: N/A
Hand Seals: N/A
Description: This is a unique Kenjutsu style formulated by Azumi Isora, built upon the basis of Iaido, drawing one's blade and using the momentum of the draw to generate a powerful cut. However, Azumi knew that she was incapable of learning Iaido itself, due to not being a Samurai, and she also knew that there was a flaw within Iaido: it wasn't a purely offensive style. It was almost purely a counter-offensive interception style that focused on stopping an attack before it could be made.
Azumi's research into the art of Iaido and Iaijutsu, she stumbled upon it's ancient ancestor: Battojutsu. It was made to be completely offensive, drawing one's blade and using battering strikes in order to completely demolish their foe before they even knew the user had drawn their blade. This style, unlike Iaido, uses the Nagamaki, which is a rather unconventional weapon with an extended hilt that is equal to or greater than the length of the blade itself. This style is that its effectiveness is determined almost purely by its reach, which is dependent on the user's height and arm length as well as the length of their Nagamaki (Arm Length + Nagamaki Length x 2 = Batto Distance). The reach of their attacks are known as their "Batto Distance" and they are incapable of dealing damage outside of this distance without the aid of other techniques.
The boosts of this style are determined purely by the draw of the Nagamaki:
Proper Two Handed - This is a draw with a slight twist when the blade is pulled free from the sheath, granting a + to Speed and a ++ to Perception.
Improper One Handed - This is a draw that pulls the blade directly from the sheath with one hand, granting a ++ to Speed and a + to Perception.
Azumi's Batto Distance = 17ft (2ft Arm Length/6.5ft Nagamaki Length)
Weaknesses: This is a style based almost purely on out-speeding an opponent. If they are faster than the user, or they cannot be detected by the user, the style is rendered ineffective.
Name: Geka Style: Strike of Disgrace
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: N/A
Range: Batto Distance
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Secret
Requirements: Geka Seido
Parent Technique: Geka Seido
Hand Seals: N/A
Description: This is Geka Seido's version of a rather wide-spread Samurai technique, not learned from the source but modeled and named after it to pay homage to the useful technique. This involves a smooth draw which is capable of intercepting attacks within the user's "Batto Distance" so long as they are moving slower than the user's own strike. This is often aimed at the target's hands in order to stop them from using handseals or make them drop a weapon. Instead of dealing cutting damage, the blade shatters the bones in the hand or the area struck, leaving lasting damage and possibly crippling the target's hands. When in use, this boosts Speed and Perception by a +.
Weaknesses: N/A
Name: Geka Style: Heel Kick
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: N/A
Range: Batto Distance
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Secret
Requirements: Geka Seido
Parent Technique: Geka Seido
Hand Seals: N/A
Description: This is Geka Seido's version of a rather wide-spread Samurai technique, not learned from the source but modeled and named after it to pay homage to the useful technique. This is used for defensive purposes rather than offensive, straying away from the basic principles of Heel Kick. It is performed during an incoming attack, with the user kneeing upward in order to impact their opponent or their opponent's attack and deflect it away from their body. Should it the opponent be impacted, they are either knocked into the air a short ways or knocked, while if a weapon is impacted it is sent careening away from the opponent. Boosts Speed by a + for the knee.
Weaknesses: This attack uses momentum for force, though an opponent with sufficient strength is capable of negating the knockback or keep hold of their weapon.
Name: Geka Style: Sheathing
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Secret
Requirements: Kenjutsu, Summoning Technique
Parent Technique: Geka Seido
Hand Seals: N/A
Description: The Geka Seido user needs to be able to sheathe a blade to trigger some of the more deadly aspects of this Kenjutsu Style however often in battle opponents will force the user to constantly draw their blade. As a result this technique was created summon the sheathe onto the blade resulting in a puff of smoke manifesting around the blade. In order to initiate this the Geka Sedio user simply spills a small amount of blood on the blade before swinging it backward back into the ready position once that is done the sheathe is summoned and the technique is complete.
Weaknesses: N/A