Name: Sakai Senju
Age: 11
Gender: Male
Rank: Genin
Village: Konoha
Bloodline: Senju
Experience:0
Ryo: 30,000
Items:
Skills: Ninjutsu
Elements: Water, Earth, Wood
Jutsu:
S-rank
E-rank
Stats:
Strength: E
Constitution: D
Stamina: D ++
Speed: D
Coordination: D
Intelligence
Perception: D
Unique Abilities: One handed seal signs: Sakai can use his hand seals with one hand though his coordination drops by 1.
Natural Wood Attunement: Being heavily nature entuned, all wood jutsu Chakra costs and upkeep are reduced by half. However his water and earth elements increase by half as well.
Nature Chakra: Sakai's Chakra is completely entuned with nature, so much that just his presence can cause plants and trees to grow faster than usual. If he stands still too long small plant shoots sprout around his feet. This gift also allows his Wood Jutsu to be stronger than average, giving it a one tier boost in power and speed.
Renown: 0
Age: 11
Gender: Male
Rank: Genin
Village: Konoha
Bloodline: Senju
Experience:0
Ryo: 30,000
Items:
- Spoiler:
- Kunai x10, Bomb papers x50, Smoke screen x8, wire x4, Shuriken x10, food x3
Skills: Ninjutsu
Elements: Water, Earth, Wood
Jutsu:
S-rank
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- Name: Wood Release: Four-Pillar Prison
Rank: C
Power: A
Activation Cost: 20
Upkeep Cost: 7
Range: 25 Meters
Speed: C
Element: Mokuton
Skill: Ninjutsu
Classification: Group Exclusive (Senju)
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram → Ox → Boar → Snake
Description: The user converts chakra into timber under the ground and makes it grow rapidly, while forming it into a wooden prison. The size of the prison is based on the user's imagination. From an insect cage to a great prison, one can make it into whatever they want by regulating the amount of chakra used. The timber itself is treated with a chakra coating, making its destruction extremely difficult. This has the great ability to detain prisoners, but it can also be used as a disciplinary measure for quarreling subordinates. Parts of the prison may be extended into the interior to serve as additional shackles to bind targets. The prison and any shackles creates as a part of it have A-Tier durability as long as the technique is maintained, but if the maintenance is dropped it reverts back down to its natural B-Tier durability.
Weaknesses: N/A
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- Name: Wood Release: Wood Spikes Ring
Rank: D
Power: C
Activation Cost: 5
Upkeep Cost: N/A
Range: 5 Meters
Speed: D
Element: Mokuton
Skill: Ninjutsu
Classification: Group Exclusive (Senju)
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake
Description: The user creates a semi-circle of wood around a captured target, and then forms spikes within the ring, pointing at the target, preventing them from making any sudden movements. The wood created from this technique is equivalent with Senju Wood, having B-Tier durability. These spikes are able to pierce for C-Rank damage.
Name: Wood Release: Transformation
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 1
Range: Self
Speed: D
Element: Mokuton
Skill: Ninjutsu
Classification: Group Exclusive (Senju)
Requirements: N/A
Parent Technique: Transformation Technique
Hand Seals: Bird → Dog → Snake
Description: The user creates the necessary hand seals, then word emerges and covers their entire body with a puff of smoke or chakra, covering up the transformation. Once the technique is done the transformation is complete. It acts more like a costume than a transformation, and the user is able to take it off and leave it behind if necessary. The user is able to adjust their voice while using this technique.
This works as the Transformation Technique does, but the user of wood adds a bit of extra protection to the user. While wearing the 'disguise' the user is treated as if they are surrounded by a thin layer of armor made out of Senju Wood. Traditional wooden armor may also be created through this technique. Armor created from this technique has a quality of D and a durability of B.
Name: Wood Release: Hand Tool Manipulation
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: N/A
Range: Self
Speed: D
Element: Mokuton
Skill: Ninjutsu
Classification: Group Exclusive (Senju)
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Using Wood Release, the user manipulates their hand into a tool, such as a key or a shield. Any sort of basic tool can be made, including most of what is available in the shinobi marketplace. All tools made will have D-Tier quality and be made out of Senju Wood, giving them B-Tier durability.
Weaknesses: N/A
Focused Amplification
Rank: D
Power: Varies
Activation Cost: 3
Upkeep Cost: N/A
Range: N/A
Speed: N/A
Element: Varies
Skill: Ninjutsu
Classification: Open
Requirements: Requires the Ninjutsu Skill to be possessed, Intelligence perks do not apply unless Ninjutsu is known.
Parent Technique: N/A
Hand Seals: Hand seals for original jutsu plus the Snake seal at the end
Description: Focused Amplification is a pretty simple technique that marks a ninjutsu user's favorite element. The user can utilize this technique in order to make a jutsu more powerful than it ordinarily would be. This is represented by the power of the technique increasing to whatever rank the user wishes. All aspects of the technique are empowered equally, including speed and range. The range of techniques are increased by 50% per increased rank.
Weaknesses: The user must pay an amount of stamina correspondent with the level of power they're making a technique. For example, if they used Wind Release: Divine Wind they could up the power to S rank by paying the activation for this technique AND a S rank amount of stamina for Divine Wind itself. Can only be used with Ninjutsu, and techniques that boost or debuff stats can't have this technique applied to them. The user may only have one element applicable for this technique, or all non-elemental ninjutsu if they lack an element.
E-rank
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- Name: Body Replacement Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Boar → Ox → Dog
Description: When utilizing this technique the user applies the transformation technique to an inanimate object in reach— in most cases being a log— to look like the user. This makes the object serve as a dummy to the aggressor. When struck the object will revert back to its original form after two seconds time has passed giving the user the opportunity to strike their stalled opponent, or flee.
The Body Replacement Technique allows the object to perform simple actions and can even react to damage received to make a more convincing illusion, however it cannot move from their location.
Weaknesses: This technique serves as a means to lure in suspicious foe or stall an aggressor. Given its simplicity the technique cannot move or speak limiting its effectiveness as more cunning opponents will often not fall for the bait.
Name: Cloak of Invisibility
Rank: E
Activation Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: A piece of cloth large enough to cover their body
Parent Technique: N/A
Hand Seals: N/A
Description: The user can make use of a piece of cloth by applying their chakra to change its design to reflect their environment. A ninja can make use of it through any environment allowing them to create an effect ghillie suit when needed.
Weaknesses: Not incredibly effective against opponents with higher Perception.
Name: Clone Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram → Snake → Tiger
Description: For this technique, the user creates up to four afterimages of themselves to move alongside them. Unlike most other clone techniques, these afterimages have no substance and thus are incapable of damaging opponents. Because of this, it is only useful for confusing enemies while other attacks are prepared. When performing this technique the user assumes any position among the group.
Weaknesses: Opponents can identify clones from their original through careful observation, as clones won't cast shadows, crush grass, kick up dust, etc.
Name: Rope Escape Technique
Rank: E
Activation Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This technique serves as a means to free themselves from any binding they may find themselves, such as vine entanglement or being tied up by a rope. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints in order to get free of the bindings.
Weaknesses: This technique can only work on passive bindings, such as inanimate and uncontrolled bindings.
Name: Transformation Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dog → Boar → Ram
Description: This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. The quality of the item or appendages cannot exceed D/D.
Weaknesses: The user is limited to transforming into objects no smaller than 1/5 their size. The user cannot transform into items or creatures larger than themselves. This technique requires concentration. When the user suffers from exhaustion (below 30 CP) or receives a substantial blow the technique dispels automatically. A perceptive opponent may detect flaws, such as false smells or an intelligent opponent detecting inaccurate details. Despite taking on the properties of what they transform into the user can still receive damage as normal. This means transforming into a sword and clashing with another sword will result in the technique dispelling and the user getting injured. When taking on a creature's physical features this impacts your overall stat potential (aka no S-tier Strength birds flying through people.)
Name: Unsealing Technique
Rank: E
Activation Cost: 1
Range: Contact
Speed: -
Element: N/A
Skill: General Skill
Classification: Open/Academy Technique
Requirements: -
Parent Technique: -
Hand Seals: N/A
Description: A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag.
Weaknesses: Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap.
Name: One Thousand Years of Death
Rank: E
Activation Cost: 0.5
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user tightly clasps their hands together and extends their middle and index fingers, resembling the Tiger hand seal. Using the full weight of their body, the user thrusts these four fingers between the target's buttocks, or any other target of their choosing.
This technique boosts the user's Strength by +1 advantage.
Weaknesses: This technique requires the user to utilize their entire body in a lunge-like motion forcing them to be stationary.
Stats:
Strength: E
Constitution: D
Stamina: D ++
Speed: D
Coordination: D
Intelligence
Perception: D
Unique Abilities: One handed seal signs: Sakai can use his hand seals with one hand though his coordination drops by 1.
Natural Wood Attunement: Being heavily nature entuned, all wood jutsu Chakra costs and upkeep are reduced by half. However his water and earth elements increase by half as well.
Nature Chakra: Sakai's Chakra is completely entuned with nature, so much that just his presence can cause plants and trees to grow faster than usual. If he stands still too long small plant shoots sprout around his feet. This gift also allows his Wood Jutsu to be stronger than average, giving it a one tier boost in power and speed.
- Physical: 1
- Technique: 1
- Destiny: 1
Limit Break Points
Renown: 0
- Code:
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