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    Mōtimā K

    Mort
    Mort


    Posts : 284
    Join date : 2020-02-26
    Age : 26

    Character File
    Skills & Elements: None
    Class: E
    Ryo: 0

    Mōtimā K Empty Mōtimā K

    Post by Mort Wed 26 Feb 2020 - 17:33

    Name: Mōtimā Midori-Okō Kurama
    Nickname Mort; Illusionheir
    Age: 17
    Gender: Male
    Village: Kumogakure
    Lifestyle: Comfortable
    Class: D
    Rank: Genin
    Renown: 0
    Underworld Trust: E
    Title: N/A
    Clan: Kurama
    Bloodline: Kurama (1k xp for Kekkei Genkai Umare)
    Element(s): Fūton
    Skill(s): Genjutsu, Kenjutsu
    Total XP: 0
    Lifetime XP: 0
    Spendable XP: 0
    Spending-Only XP: 0/2350 (1650+700 Loan)
    Stats:
    Strength: D (150)
    Constitution: D (150)
    Stamina: D+ (150 + lifestyle bonus)
    Speed: D (150)
    Coordination: D (150)
    Intelligence: C (450)
    Perception: D (150)
    Jutsu: Full List
    S-rank
    - ???
    A-rank
    - ???
    B-rank
    - ???
    C-rank
    - Chakra Flow
    - Genjutsu Kai
    - Demonic Illusion: False Surrounding Technique
    D-rank
    - Body Flicker Technique
    - Demonic Illusion: Hell's Viewing
    E-Rank - Universal Claim ✓
    - ???
    Unique Abilities:
    One in a Million - Experience Advantage
    As one of the few born with full access to the clan's bloodline right from the start, Mōti gains 700 xp that must be paid back before any other xp can be gained as his Id makes it harder for him to learn the basics.
    One Handed Wonder - 1 Hand Jutsu
    As Mōti often preferred to practice the blade, he spent time perfecting a way to make one-handed seals at the cost of 1 tier drop in coordination when making 1 hand seals.
    Tactical 'Teleport' - Body Flicker Master
    As Mōti and the Kurama Clan had to evade the Jashin 'cultists' during their brief stint as a homeless clan, he got really good at eveding notice. Mōti is able to perform the Body Flicker technique without handseals if he chooses at the cost of a -1 tier drop in coordination if the jutsu is used this way.
    [➤Thrill of the Fight - Stat Boost
    Mōti's love for seeking stronger fights often draws out a part of his Id, often unnerving those around him. When in this state, all opponents within 5 meters or 1 person within 10 meters takes a -1 tier to speed as his Id partially manifests to intimidate them. however doing so eats away at his mind forcing him to take a -1 to Intelligence as it takes its toll. Costs 5 CP to toggle
    Chakra Drain - CP Drain
    A trick Mōti discovered when practicing Chakra Flow, this UA allows him to create and learn techniques that can drain chakra at the cost of dropping some of his defenses. Without using techs, he can choose to drain 5 CP from someone by making physical contact with them using his hands or forehead, although he has to consciously do so. This can be used through gloves and clothes, but does not extend to other tools or weapons. Every time he makes contact, he can draw out chakra from a person (capped at 15 CP per person per post) or 15 CP per person if he sustains contact the entire post. However, doing so drops his defenses (+1 rank of damage) from tangible chakra techniques for the rest of the post round. This includes elemental jutsu, attacks with tangible chakra, such as Chakra Flow and other such techniques. The amount that this UA allows for non-tech absorption in a thread is capped at half of Mōti's base stamina cap, even if taken from multiple different people. This can not set him over his maximum pool of chakra either.
    Gift of Id - Starting Weapon
    While not the most helpful of beings, one of the few times his Id took over he woke up with a C grade sword of iron and a bill of purchase. For the next 5 missions, 1/2 of his ryo is taken as interest and given back to the clan to try and refill their coffers.
    Passive Influence - Cosmetic Effect
    As heir to the Kurama clan's Kekkei Genkei, he still doesn't have complete control over his own genjutsu, though thankfully he's practiced enough that what little he doesn't have control over (when his Id isn't interfering at least) is practically harmless. Small genjutsu effects occur all around Mōti within a 10m radius, such as nonexistant wind blowing, sakura petals forming when he swings his sword, or a persons eyes lighting on fire when they're 'all fired up'. These effects cost no CP, don't cause any obstructions or damage, and can be easily broken out of with a thought, no Genjutsu Kai required. Mōti however doesn't have that luxury and is stuck with having to see these illusions.
    Bloodline Abilities: Kurama
    Level 1 - Base Bloodline
    Intelligence/Perception is treated +1 tier higher when a Genjutsu's passive notice is involved (Both when trapping a user or while trapped)
    Kekkei Genkei Umare
    Can make and learn CON damaging Genjutsu techniques
    Can swap INT damage for CON damage on Genjutsu techniques
    Enemies trapped in the Bloodline User's Genjutsu must pay 1 rank higher in CP to escape

    Appearance:
    Mōti, The Mighty Warrior:
    Nova, Mōtimā's Id:
    Mōti is a plain looking male with a simple face, one would be hard pressed to realize he was the current holder of the Kurama bloodline. Standing at 6'0", his weight just under 179 lbs, and a body thin enough one could easily mistake him for a large toothpick, the only thing making it clear he's anything but is his short messy hair. In older photos of him his hair clearly shows natural curling, but as a ninja-in-training he's had to keep it short. Whenever his Id comes out his naturally green eyes turn purple and small wisps of air-based chakra flow from them.

    Nova, Mōti's Id on the other hand often takes the form of what he believes is a female Tengu. While she doesn't have the signature nose or red skin, she does have black wings that sprout behind her back. She has black hair and pale skin, sometimes becoming almost snowlike in color when she's trying to take control. She wears a traditional noble dress and walks on tengu-geta. In the rare event she takes over a physical clone she swaps to normal geta. she often carries a katana and a fan, though has been seen on rare occasions to have other weapons when she manifests.
    History: As one of the few people with complete access to the Kurama's Clan's complete bloodline, Mōti's dealt with and seen a lot of shit. When he was very young, the Kurama Clan had just settled down in Kumogakure, having fled from the Land of Fire due to a higher up wanting to use them as a political piece that would have removed the clan permanently. For the first few years him and the clan were basically homeless. While he doesn't recall those years very well, his Id certainly does. Thankfully he and the Clan had gotten proper shelter once the Raikage granted them official permission to stay in Kumo.

    It was during this sheltered time that he started to read the history of the Kurama. From land to land they traveled, staying in one place for a few generations before moving again, often not by choice. As he studied, he was drawn to their very brief time in the land of iron and the odd fighting style of the samurai, who's attacks could interrupt hand signs from their bladed attacks. While absurd, it captivated the boy's mind, so he trained whenever he could to try and replicate it...to some success. Even so, due to the clan's history of often frail ninja as well as his growing Id forcing him to practice maintaining his sense of self that he'd be behind in his studies. It wouldn't be until he was 17 when he'd finally become a genin with his goal set: Find the greatest sword wielder in the world, train under them, and then surpass them. He knew it would take a long time, but so long as he held his developing Id in check, he'd be able to come out on top.
    Personality: Mōti is a fairly upbeat kid, often smiling or having a laugh. While he does have pride in what he does, he doesn't mind if someone passes him. After all, that just means he has a new person to surpass once more. He has a great love for swords, often to the point of obsession. He also has a small dislike for Genjutsu itself despite his natural affinity for it as he never enjoyed deception. Despite this mental hurdle he does recognize that his own abilities are an odd exception to that and has no qualms using his own.

    While much of how he acts is genuine, its often to mask his Id, which takes a twisted approach to his personality. where Mōti takes joy in fighting, Id sees a fight as a means to survive, baring its fangs to unnerve others. A friend to Mōti is just a tool for Id, and so on and so forth. Id is the basic instincts of Mōti, but as Id is its own person, it can recognize friend from foe. But just like Mōti practiced keeping Id out, Id has practiced acting like Mōti.
    Plot Tracker: TBL
    Character Updates: Link
    Roleplay Sample:
    Spoiler:
    Chigetsu
    Chigetsu


    Posts : 602
    Join date : 2019-11-30

    Mōtimā K Empty Re: Mōtimā K

    Post by Chigetsu Sun 8 Mar 2020 - 11:29

    Data_Sora wrote:
    Name: Mōtimā Midori-Okō Kurama
    Nickname Mort; Illusionheir
    Age: 17
    Gender: Male
    Village: Kumogakure
    Lifestyle: Comfortable
    Class: D
    Rank: Genin
    Renown: 0
    Underworld Trust: E
    Title: N/A
    Clan: Kurama
    Bloodline: Kurama (1k xp for Kekkei Genkai Umare)
    Element(s): Fūton
    Skill(s): Genjutsu, Kenjutsu
    Total XP: 0
    Lifetime XP: 0
    Spendable XP: 0
    Spending-Only XP: 0/2350 (1650+700 Loan)
    Stats:
    Strength: D (150)
    Constitution: D (150)
    Stamina: D+ (150 + lifestyle bonus)
    Speed: D (150)
    Coordination: D (150)
    Intelligence: C (450)
    Perception: D (150)
    Jutsu: Full List
    S-rank
    - ???
    A-rank
    - ???
    B-rank
    - ???
    C-rank
    - Chakra Flow
    - Genjutsu Kai
    - Demonic Illusion: False Surrounding Technique
    D-rank
    - Body Flicker Technique
    - Demonic Illusion: Hell's Viewing
    E-Rank - Universal Claim ✓
    - ???
    Unique Abilities:
    One in a Million - Experience Advantage
    As one of the few born with full access to the clan's bloodline right from the start, Mōti gains 700 xp that must be paid back before any other xp can be gained as his Id makes it harder for him to learn the basics.
    One Handed Wonder - 1 Hand Jutsu
    As Mōti often preferred to practice the blade, he spent time perfecting a way to make one-handed seals at the cost of 1 tier drop in coordination when making 1 hand seals.
    Tactical 'Teleport' - Body Flicker Master
    As Mōti and the Kurama Clan had to evade the Jashin 'cultists' during their brief stint as a homeless clan, he got really good at eveding notice. Mōti is able to perform the Body Flicker technique without handseals if he chooses at the cost of a -1 tier drop in coordination if the jutsu is used this way.
    [➤Thrill of the Fight - Stat Boost
    Mōti's love for seeking stronger fights often draws out a part of his Id, often unnerving those around him. When in this state, all opponents within 5 meters or 1 person within 10 meters takes a -1 tier to speed as his Id partially manifests to intimidate them. however doing so eats away at his mind forcing him to take a -1 to Intelligence as it takes its toll. Costs 5 CP to toggle
    Chakra Drain - CP Drain
    A trick Mōti discovered when practicing Chakra Flow, this UA allows him to create and learn techniques that can drain chakra at the cost of dropping some of his defenses. Without using techs, he can choose to drain 5 CP from someone by making physical contact with them using his hands or forehead, although he has to consciously do so. This can be used through gloves and clothes, but does not extend to other tools or weapons. Every time he makes contact, he can draw out chakra from a person (capped at 15 CP per person per post) or 15 CP per person if he sustains contact the entire post. However, doing so drops his defenses (+1 rank of damage) from tangible chakra techniques for the rest of the post round. This includes elemental jutsu, attacks with tangible chakra, such as Chakra Flow and other such techniques. The amount that this UA allows for non-tech absorption in a thread is capped at half of Mōti's base stamina cap, even if taken from multiple different people. This can not set him over his maximum pool of chakra either.
    Gift of Id - Starting Weapon
    While not the most helpful of beings, one of the few times his Id took over he woke up with a C grade sword of iron and a bill of purchase. For the next 5 missions, 1/2 of his ryo is taken as interest and given back to the clan to try and refill their coffers.
    Passive Influence - Cosmetic Effect
    As heir to the Kurama clan's Kekkei Genkei, he still doesn't have complete control over his own genjutsu, though thankfully he's practiced enough that what little he doesn't have control over (when his Id isn't interfering at least) is practically harmless. Small genjutsu effects occur all around Mōti within a 10m radius, such as nonexistant wind blowing, sakura petals forming when he swings his sword, or a persons eyes lighting on fire when they're 'all fired up'. These effects cost no CP, don't cause any obstructions or damage, and can be easily broken out of with a thought, no Genjutsu Kai required. Mōti however doesn't have that luxury and is stuck with having to see these illusions.
    Bloodline Abilities: Kurama
    Level 1 - Base Bloodline
    Intelligence/Perception is treated +1 tier higher when a Genjutsu's passive notice is involved (Both when trapping a user or while trapped)
    Kekkei Genkei Umare
    Can make and learn CON damaging Genjutsu techniques
    Can swap INT damage for CON damage on Genjutsu techniques
    Enemies trapped in the Bloodline User's Genjutsu must pay 1 rank higher in CP to escape

    Appearance:
    Mōti, The Mighty Warrior:
    Nova, Mōtimā's Id:
    Mōti is a plain looking male with a simple face, one would be hard pressed to realize he was the current holder of the Kurama bloodline. Standing at 6'0", his weight just under 179 lbs, and a body thin enough one could easily mistake him for a large toothpick, the only thing making it clear he's anything but is his short messy hair. In older photos of him his hair clearly shows natural curling, but as a ninja-in-training he's had to keep it short. Whenever his Id comes out his naturally green eyes turn purple and small wisps of air-based chakra flow from them.

    Nova, Mōti's Id on the other hand often takes the form of what he believes is a female Tengu. While she doesn't have the signature nose or red skin, she does have black wings that sprout behind her back. She has black hair and pale skin, sometimes becoming almost snowlike in color when she's trying to take control. She wears a traditional noble dress and walks on tengu-geta. In the rare event she takes over a physical clone she swaps to normal geta. she often carries a katana and a fan, though has been seen on rare occasions to have other weapons when she manifests.
    History: As one of the few people with complete access to the Kurama's Clan's complete bloodline, Mōti's dealt with and seen a lot of shit. When he was very young, the Kurama Clan had just settled down in Kumogakure, having fled from the Land of Fire due to a higher up wanting to use them as a political piece that would have removed the clan permanently. For the first few years him and the clan were basically homeless. While he doesn't recall those years very well, his Id certainly does. Thankfully he and the Clan had gotten proper shelter once the Raikage granted them official permission to stay in Kumo.

    It was during this sheltered time that he started to read the history of the Kurama. From land to land they traveled, staying in one place for a few generations before moving again, often not by choice. As he studied, he was drawn to their very brief time in the land of iron and the odd fighting style of the samurai, who's attacks could interrupt hand signs from their bladed attacks. While absurd, it captivated the boy's mind, so he trained whenever he could to try and replicate it...to some success. Even so, due to the clan's history of often frail ninja as well as his growing Id forcing him to practice maintaining his sense of self that he'd be behind in his studies. It wouldn't be until he was 17 when he'd finally become a genin with his goal set: Find the greatest sword wielder in the world, train under them, and then surpass them. He knew it would take a long time, but so long as he held his developing Id in check, he'd be able to come out on top.
    Personality: Mōti is a fairly upbeat kid, often smiling or having a laugh. While he does have pride in what he does, he doesn't mind if someone passes him. After all, that just means he has a new person to surpass once more. He has a great love for swords, often to the point of obsession. He also has a small dislike for Genjutsu itself despite his natural affinity for it as he never enjoyed deception. Despite this mental hurdle he does recognize that his own abilities are an odd exception to that and has no qualms using his own.

    While much of how he acts is genuine, its often to mask his Id, which takes a twisted approach to his personality. where Mōti takes joy in fighting, Id sees a fight as a means to survive, baring its fangs to unnerve others. A friend to Mōti is just a tool for Id, and so on and so forth. Id is the basic instincts of Mōti, but as Id is its own person, it can recognize friend from foe. But just like Mōti practiced keeping Id out, Id has practiced acting like Mōti.
    Plot Tracker: TBL
    Character Updates: Link
    Roleplay Sample:
    Spoiler:

    Approved


    _________________
    Character Sheet:

      Current date/time is Thu 28 Mar 2024 - 15:38