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    Projectile Info

    King of Games
    King of Games

    Posts : 172
    Join date : 2017-01-04

    Character File
    Skills & Elements: None
    Class: E
    Ryo: ?

    Projectile Info Empty Projectile Info

    Post by King of Games on Wed Feb 26, 2020 5:59 pm


    Note: Please keep in mind that this is a guide and that the values proposed in it are to help you get an idea for what you are able to do in the game, and not define your actions for you. So if your target is a meter or so outside of your range "limit", you can probably still hit it. As always, use your imagination and creativity to make these numbers your own.
    King of Games
    King of Games

    Posts : 172
    Join date : 2017-01-04

    Character File
    Skills & Elements: None
    Class: E
    Ryo: ?

    Projectile Info Empty Re: Projectile Info

    Post by King of Games on Wed Feb 26, 2020 6:00 pm

    Projectile Info KbD0l46
    The Speed of the arrow is equal to the Grade of the Bow firing it. Speed is increased depending on the quality of the arrow: + for B & A Grade, and ++ for S-Grade.

    The Speed of the arrow decreases over the course of the range of an arrow, up to the maximum range where it will be 2 Tiers lower than its starting Speed. The progress of this decrease is equal to the percentage of overall distance traveled, so roughly half the max range will see a 1 Tier decrease in arrow speed.

    Maximum Distances are determined by the Grade of the Bow. Keep in mind these are base values that assume the Draw Power of the Bow is equal to its Grade; Bows can have Draw Power of a lower quality than their Grade, but a Bow can never have a higher quality Draw Power than its Grade without breaking. In order to wield a Bow, the user will need to have Strength at least 1 Tier below the Draw Power:
    E: 50m, D: 150m, C: 400m, B: 750m, A: 1.5km, S: 2.5km, X: 5km.

    In order to accurately hit a a target at the bow's maximum range, you will need Coordination equal to the Draw Power, so to hit a 2.5km target accurately, you'll need S-Tier Coordination and a bow with S-Grade Draw Power. One Tier lower Coordination can accurately hit a target at 1/2 the maximum range or within a 50m vicinity of the target at full range, while Two Tiers lower can accurately hit a target at 1/4 the range, hit within 50m of the target at 1/2 the range, or hit within 100m at full range. These inaccurate ranges do not completely stop you from hitting your target; you can still use volley attacks and in the case that your target is much larger than normal, like a Bijuu or similarly sized summon, you will be much more likely to hit somewhere on your target, though perhaps not where you were aiming.
    King of Games
    King of Games

    Posts : 172
    Join date : 2017-01-04

    Character File
    Skills & Elements: None
    Class: E
    Ryo: ?

    Projectile Info Empty Re: Projectile Info

    Post by King of Games on Wed Feb 26, 2020 6:00 pm

    Projectile Info QSbqWiH
    The Speed of a thrown projectile is equal to the Strength of the thrower and enhanced by Coordination. Every Tier of Coordination above D-Tier increases the Speed by one +.

    This Speed is reduced by the distance traveled, dropping by one - every 10m until it hits E, which is when the weapon is no longer effective and will simply hit the ground.

    Coordination determines the effective range of a thrown weapon, that is, how far away you can accurately stick a target with the sharp end of a throwing knife, kunai, shuriken, or what have you. Every + in Coordination above E-Tier grants an effective range of 5m.


    In all projectiles, the Strength upon impact is calculated as being -2 Tiers its Speed, while the ability of that weapon to pierce another object is determined by the materials making up the projectile. A wood-tipped arrow of D-Grade quality will always splinter against metal, even if fired from an S-Grade Bow at half the max range.

    These ranges are estimated values and are not meant to be used exactly; there are hundreds of factors that apply to every situation that will need to be taken into consideration. For example, firing from a higher position may allow for slightly increased range, while firing in a position where arcing is impossible will naturally stunt your range. Please take these factors into consideration and do not take the written values as definitive of every scenario.

      Current date/time is Sat Jan 23, 2021 5:42 am