This is going to be a suggestion as opposed to a writeup, so it'll be some general ideas for a fix. If people agree it will then be written into an actual descriptive system being much neater and easier to understand.
The Basics: All projectiles have a max range of 100 meters without the aid of a device, technique. or tool to accelerate range, and an effective range of half that (50 meters.) Improvised projectiles such as constructs, trees, stones, or people have that max range reduced by half as well as the effective range (50 meters and 25 meters respectively.) This is because crafted weapons are better designed to be aerodynamic and sustain flight over a rock found off the ground.
Speed: The speed of a projectile is based off the current rules in place with a few minor adjustments. All crafted weapons are +1 tier faster than the user's strength. This is again due to the design. So someone with C-tier Strength will throw shuriken at B-tier Speeds versus C-tier. However, if that same person decides to pick up a stone and hurl it at their opponent, the speed of the stone will be C-tier.
Likewise, Coordination works the same with some minor adjustments. The speed of a projectile increases by +1 advantage for every tier of Coordination starting at C-tier. This value caps out at A-tier Coordination, giving the user a maximum Coordination speed bonus of +1 tier.
Air Resistance: Eventually a thrown item loses speed and loses its lethal potential as it fights air and gravity. Projectiles maintain their speed and impact strength throughout their effect range, but outside of the effective range, the projectile loses two tiers of its Speed and has its Strength reduced by two tiers. This means a ninja throwing a shuriken with C-tier Strength and A-tier Coordination (A-tier projectile Speed), outside of its effective range the Speed becomes C-tier and the impact strength is reduced to E-tier.
Advantages and Exceptions: Using gravity helps increase the range of a projectile by doubling both the effective and max range. Throwing from a diagonal and vertical position position enables this benefit.
Additionally, heavier tools (such as giant shuriken) maintain momentum better doubling the range on all heavy tools. This means a giant shuriken throw from an advantageous position quadruples range (300 meters effective range, 400 meters max range.) Heavy tools can be defined by the "Heavy" identifier in the marketplace or staff discretion. Generally, handheld projectiles such as kunai, shuriken, and senbon do not fit in this category. However, javelins, giant shuriken, and throwing axes do. Remember, these are only for crafted tools. Improvised projectiles do not benefit from this bonus.
The Basics: Ranges see some minor tweaks below for bows:
C: 200m, B: 400m, A: 800m, S: 1.5km, X: 3km
Unlike projectiles, bows do not see a loss of speed or strength. Due to the bow's design as well as the arrow's, it maintains peak velocity throughout its range only to falter when outside of its range.
Speed: The speed of the arrow is determined by the grade of the bow +1 tier. This means a C-rank bow will fire arrows at B-rank speed. Likewise, an S-rank bow will fire arrows at X-tier Speeds. An X-tier bow will simply cap out at X++ Speed. As stated above, a bow and arrow does not suffer from loss of speed during its flight.
Arrow speed also sees some adjustments seen below:
B-rank arrows: +2 adv to speed
A-rank arrows: +1 tier to speed
Advantages and Exception: The same as above.
Reason For Edit: I feel taking a more simplistic approach regarding projectiles helps make the systems easier to understand for a lot of people without having to worry about calculating attrition over the course of every 10 meters, increased range for more coordination, and all sorts of chaos that exists in our current system. I feel this also addresses some balancing issues primarily with Kyujutsu and Bukijutsu, making these builds less like a tank build requiring massive amounts of strength to be effective.
Additionally, by cutting back some of bow's ridiculous and unused max ranges while eliminating its similarly clunky momentum loss, Kyujutsu users will begin to rely more on master crafted tools versus seeking another tank build to use the greater bows for their build.
Standard Projectiles
The Basics: All projectiles have a max range of 100 meters without the aid of a device, technique. or tool to accelerate range, and an effective range of half that (50 meters.) Improvised projectiles such as constructs, trees, stones, or people have that max range reduced by half as well as the effective range (50 meters and 25 meters respectively.) This is because crafted weapons are better designed to be aerodynamic and sustain flight over a rock found off the ground.
Speed: The speed of a projectile is based off the current rules in place with a few minor adjustments. All crafted weapons are +1 tier faster than the user's strength. This is again due to the design. So someone with C-tier Strength will throw shuriken at B-tier Speeds versus C-tier. However, if that same person decides to pick up a stone and hurl it at their opponent, the speed of the stone will be C-tier.
Likewise, Coordination works the same with some minor adjustments. The speed of a projectile increases by +1 advantage for every tier of Coordination starting at C-tier. This value caps out at A-tier Coordination, giving the user a maximum Coordination speed bonus of +1 tier.
Air Resistance: Eventually a thrown item loses speed and loses its lethal potential as it fights air and gravity. Projectiles maintain their speed and impact strength throughout their effect range, but outside of the effective range, the projectile loses two tiers of its Speed and has its Strength reduced by two tiers. This means a ninja throwing a shuriken with C-tier Strength and A-tier Coordination (A-tier projectile Speed), outside of its effective range the Speed becomes C-tier and the impact strength is reduced to E-tier.
Advantages and Exceptions: Using gravity helps increase the range of a projectile by doubling both the effective and max range. Throwing from a diagonal and vertical position position enables this benefit.
Additionally, heavier tools (such as giant shuriken) maintain momentum better doubling the range on all heavy tools. This means a giant shuriken throw from an advantageous position quadruples range (300 meters effective range, 400 meters max range.) Heavy tools can be defined by the "Heavy" identifier in the marketplace or staff discretion. Generally, handheld projectiles such as kunai, shuriken, and senbon do not fit in this category. However, javelins, giant shuriken, and throwing axes do. Remember, these are only for crafted tools. Improvised projectiles do not benefit from this bonus.
Bows and Arrows
The Basics: Ranges see some minor tweaks below for bows:
C: 200m, B: 400m, A: 800m, S: 1.5km, X: 3km
Unlike projectiles, bows do not see a loss of speed or strength. Due to the bow's design as well as the arrow's, it maintains peak velocity throughout its range only to falter when outside of its range.
Speed: The speed of the arrow is determined by the grade of the bow +1 tier. This means a C-rank bow will fire arrows at B-rank speed. Likewise, an S-rank bow will fire arrows at X-tier Speeds. An X-tier bow will simply cap out at X++ Speed. As stated above, a bow and arrow does not suffer from loss of speed during its flight.
Arrow speed also sees some adjustments seen below:
B-rank arrows: +2 adv to speed
A-rank arrows: +1 tier to speed
Advantages and Exception: The same as above.
Reason For Edit: I feel taking a more simplistic approach regarding projectiles helps make the systems easier to understand for a lot of people without having to worry about calculating attrition over the course of every 10 meters, increased range for more coordination, and all sorts of chaos that exists in our current system. I feel this also addresses some balancing issues primarily with Kyujutsu and Bukijutsu, making these builds less like a tank build requiring massive amounts of strength to be effective.
Additionally, by cutting back some of bow's ridiculous and unused max ranges while eliminating its similarly clunky momentum loss, Kyujutsu users will begin to rely more on master crafted tools versus seeking another tank build to use the greater bows for their build.