Suiton Ninjutsu
- D-Rank:
- Rain Skipping:
Name: Rain Skipping
Rank: D
Power: D
Activation Cost: 3
Range: Touch
Speed: C
Element: Suiton
Skill: Ninjutsu
Classification: Personal Hozuki Exclusive
Requirements: Hydrification
Parent Technique: Water Surface Walking Practice
Hand Seals: N/A
Description: Through the redistribution of liquid, a tiny portion of the user's body is liquified and then expelled from one of their limbs. From the projection of their chakra into this liquid the moment it leaves their body in a similar method to the Water Surface Walking Practice they are able to use this liquid as a solid surface. This only lasts for a split second, but this is enough time for the user to use this temporary platform to jump off off, essentially allowing for another jump in mid-air. As the Hydrification Technique allows liquification of the user's clothing, this can even be done through shoes and gloves without problem.
Weaknesses: The platform only lasts for a single moment before giving out, and as such this technique requires good reflexes to use effectively. This has a maximum height of fifty meters.
- Draw Current:
- Name: Suiton Release: Draw Current
Rank: D
Power: D+
Activation Cost: 3
Upkeep Cost: ---
Range: 15 Meters
Speed: C+
Element: Suiton
Skill: Ninjutsu
Classification: Village Specific (Kiri)
Requirements: Existing Body of Water.
Parent Technique: ---
Hand Seals: Monkey > Bird > Dog > Ram
Description:
Chakra flows from the hands and into the body of water. Like pulling on rope the hands moves to their body and the current pulls at the caster’s direction. Like pushing a cart the hands move forward and the current pushes away from caster. This technique is best used in calm bodies of water, but it is possible to affect strong currents with more effort. It is mainly used to quickly change course on a ship or to rescue people in water.
Weaknesses:
Can only affect a section of water equivalent to 6 meters in radius. When used on strong currents it is impossible to go against the current. The only thing the caster can affect is directing the affected area in a bending motion.
- Water Creation:
- Name: Suiton Release: Water Creation
Rank: D
Power: E
Activation Cost: 3
Upkeep Cost: ---
Range: 5 meters
Speed: D
Element: Suiton
Skill: Ninjutsu
Classification: Open
Requirements: ---
Parent Technique: Waterfall Basin Technique
Hand Seals: Bird > Ox
Description:
The technique is simple for it only does one thing. By kneading the chakra on the hand the user touches the soil. By drawing the water inside the ground this technique reveals water equivalent to 5x5 meters. It lacks firepower because the technique is meant to produce water. The water is clean and will remain even when the chakra runs out.
Weaknesses:
Cannot work in concrete, iron, wood, etc. Can only function in sand or soil.
- Tail Slap:
- Name: Suiton Release: Tail Slap
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 1
Range: 10 Meters
Speed: C+
Element: Suiton
Skill: Ninjutsu
Classification: Open
Requirements: Existing body of water.
Parent Technique: Water Whip
Hand Seals: Dog > Ox
Description:
By kneading the chakra from the user’s hands to the nearby existing body of water. The chakra appears to be like a veil as it sticks the water’s surface and with a pull the chakra forms a line of water. It is dense enough to absorb projectiles and with the speed to slam onto targets. It cannot reach past 10 meters from the user or else the water would just fall and splash the ground. By kneading more chakra, the user can spend the Upkeep Cost on the turn they activate it in order to boost this tech’s Speed by 2 advantages. Effectively putting the Speed at B tier, but in doing so causes this technique to end early.
Weaknesses:
Must remain around the user at 10 meters at all times. With a Speed of C+ should the user move faster than this tier and more than 10 meters the water will lose control.
- Suiton Mist:
- Name: Ninja Art: Suiton Mist
Rank: D
Power: E
Activation Cost: 3
Upkeep Cost: 1
Range: 10 Meters
Speed: D+
Element: Suiton
Skill: Ninjutsu
Classification: Open
Requirements: ---
Parent Technique: ---
Hand Seals: Dog > Bird
Description:
More of a fire reducing technique than a harmful technique. The user molds chakra in their hand before multiple thin streams of water pours out of the palm. It is directed wherever the hand directs it, and it is particularly useful on putting out small fires. Additionally if used against Fire Style technique the Suiton Mist will reduce the Power of the attack by 2 disadvantages.
Weaknesses:
If electricity was to touch the streams of water the electric current will quickly travel at B tier Speed up to the palm. If it is not done by a tech then it varies in terms of power. Weak electric currents would possess C tier Power, Moderate B tier, and Strong A Tier. Otherwise the Power is increased by +2 advantages.
- C-Rank:
- Mirror Eyes:
Name: Water Release: Mirror Eyes
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: N/A
Element: Suiton
Skill: Ninjutsu
Classification: Secret
Requirements: N/A
Hand Seals: Dog → Horse → Rat
Description: By creating a clear layer of liquid over the user’s eyes, the user may create a pair of focusing lenses similar to eyeglasses. This allows for a greater clarity of vision, and through this greater focus the user receives +1 tier of perception, but exclusively for sight related purposes.
Weaknesses: As this technique only affects the user’s sight, no other sense they have benefited from the perception bonus. As a result, this technique is no help against opponents who attack in ways that aren’t visible, such as through genjutsu.
- Drowning Water Blob Technique:
Name: Drowning Water Blob Technique
Rank: C
Power: C
Cost: 5
Range: 3 meters
Element: Suiton
Skill: Ninjutsu
Classification: Hozuki Exclusive
Handseals: N/A
Requirements: Hydrification
Description: After liquefying a portion of their body, the user manipulates the resulting water to surround their target's head, preventing them from breathing in order to either: render the victim unconscious or ultimately kill them if the suffocation is sustained. It takes 2 posts for unconsciousness per tier of Constitution, with a flat 2 posts after that resulting in death by drowning. This results in a minimum of 4 posts to kill, and a maximum of 14 posts within the normal range of Constitution that can be achieved IC. Since this shape manipulation is only a one time thing, despite its long time to kill, it does not have an upkeep as it's still just the user's body.
Drawbacks: Who's going to just let someone drown them to death? The uses for this technique are fairly restricted, mostly because of that reason.
- Water Bullet Technique:
Name: Water Release: Water Bullet Technique
Rank: C
Cost: 5
Upkeep: 1
Range: 50 m.
Speed: B
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Tiger > Ox > Tiger > Rat
Description: The Water Release: Water Bullet Technique is a highly versatile Water Release technique which has many variations. After kneading chakra in their stomach, the user expels a large quantity of water in the form of a powerful torrent aimed towards their intended target. The user may also sustain the water flow for an upkeep.
This technique can also be used collaboratively to increase its range and effect.
Drawbacks: N/A
- Gunshot:
Name: Water Release: Gunshot
Rank: C
Cost: 5
Range: 80 m.
Speed: B
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Tiger
Description: After kneading and converting their chakra into water, the user will shoot one or more condensed blasts of water at the target. The size is dependent on how much water the user can store in their body. The technique can gain an additional + to its Speed when used aerially.
Drawbacks: N/A
- Hiding in Water Technique:
Name: Hiding in Water Technique
Rank: C
Cost: 5
Upkeep: 1
Range: Self
Speed: Two Tiers below user Speed
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: -
Description: The user becomes one with their element, merging their body with a water source. They can freely move around undetected and materialize themselves silently when it is time to strike becoming extremely effective when ambushing unsuspecting foe.
Drawbacks: Despite being undetectable from the average eye, certain doujutsu and chakra sensing technique can pick up the user's signature. In addition, the user can also be damaged even when merged.
- Water Clone Technique:
Name: Water Clone Technique
Rank: C
Cost: -
Range: 25 m.
Speed: -
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Tiger
Description: By using water as a medium, the user can create one or more clones of themselves. While the clones can perform techniques, they only possess one-tenth of the user's chakra and cannot go too far from the original. The clones can also be used as medium to perform other Water Release techniques, as demonstrated by Kisame when he reverted their arms into water to perform the Water Prison Technique. When these clones are struck with a sufficient amount of force they will revert to their water form. The clones can be created anywhere within a 25 m. range of the user, unlike the Shadow Clone technique which requires clones to be created next to the user.
Drawbacks: When casting this technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. The user must be within 25 m. of their clone.
- Waterfall Basin Technique:
Name: Water Release: Waterfall Basin Technique
Rank: C
Cost: 5
Upkeep: 1
Range: -
Speed: -
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Boar > Dog > Ram
Description: The technique is done by creating water through the earth and manipulating the current to form a waterfall. The scale of the waterfall is determined by the user and must be sustained by the user's chakra. The user must be within 50 meters of the waterfall to continue to feel it chakra. This technique requires very little focus allowing the user to perform other tasks without having to focus on feeding this one chakra.
Drawbacks: Must be created over soil. Concrete and other sealed surfaces will not allow the technique to function.
- Starch Syrup Capturing Field:
Name: Water Release: Starch Syrup Capturing Field
Rank: C
Cost: 5
Upkeep: 1
Range: 30 m.
Speed: C
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Ram > Tiger
Description: The user spews an incredibly viscous water from their mouth which travels over and coats any surface. Coming in contact with the water binds the target trapping their movements from the point of contact. In addition, the user can manipulate the water with their chakra to catch opponents unaware. When manipulating the water it moves at E-tier Speeds.
Drawbacks: The water-syrup can be cut from the target in order to break free. Also, utilizing the Water Walking Technique can bypass the technique's effects.
- Wild Bubble Wave:
Name: Water Release: Wild Bubble Wave
Rank: C
Cost: 5
Range: 50 m.
Speed: C
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Tiger
Description: The user expels a bubbly, foam-like substance from their mouth which generously covers the surface it comes in contact with, lubricating it in the process. This make traveling over said surface almost impossible without losing traction.
Drawbacks: N/A
- Water Whip:
Name: Water Release: Water Whip
Rank: C
Cost: 5
Upkeep: 1
Range: 10 m.
Speed: -
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Rat > Dog > Ox
Description: The user creates a whip made of water that can wrap around the opponent. The user can also channel lightning chakra to shock anyone wrapped in it. It can also be used like an ordinary whip to cause physical damage to an opponent.
Drawbacks: Opponents may also discharge lightning release through your whip damaging you as the user.
- B-Rank:
- Marine Battle Formation Technique:
Name: Water Release: Marine Battle Formation Technique
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 35 m.
Speed: User's Coordination
Element: Suiton
Skill: Ninjutsu
Classification: Open
Requirements: Preexisting Water
Parent Technique: N/A
Hand Seals: Boar → Dog → Horse → Tiger
Description: After making the necessary hand signs the user can direct a large spiraling stream of water into any direction they desire, letting it crash upon or against opponents from any desired angle or direction.
Weaknesses: N/A
- Thousand Flying Water Needles of Death:
Name: Thousand Flying Water Needles of Death
Rank: B
Cost: 10
Range: 10 m.
Speed: B
Element: Water
Skill: Ninjutsu
Requirements: N/A
Classification: N/A
Parent Technique: N/A
Handseals: Tiger
Description: By using a nearby water source or forming them out of the air using moisture, the user forms one-thousand needles made of water. Their density and structure are enhanced using chakra giving them a deeper penetration, being able to pierce five-millimeter thick steel (assumed C-grade quality.) The user creates a narrow escape route for themselves from which after they exit the user can safely trigger the technique mutilating whatever is left within.
Drawbacks: This is considered a close quarters technique, thus the need to lure the opponent within that range is necessary while managing to create hand seals.
- Exploding Water Colliding Wave:
Name: Water Release: Exploding Water Colliding Wave
Rank: B
Cost: 10
Range: 250 m.
Speed: B
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Snake
Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks.
Drawbacks: N/A
- Water Dragon Bullet Technique:
Name: Water Release: Water Dragon Bullet Technique
Rank: B
Cost: 10
Upkeep: 5
Range: 0 - 100 m.
Speed: One tier below the user's Coordination
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirements: Preexisting Water
Parent Technique: N/A
Handseals: Monkey > Bird > Yang Water > Rat > Boar > Bird
Description: The user shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might dealing great physical damage. The user can freely manipulate the dragon around the body of water and even travel upon it as long as it stays within 100 m. of its control.
Drawbacks: Requires a large body of water to be used such as a small lake, ocean, or reservoir. An attack or technique large enough to severe the body will effectively end the technique.
- Great Water Arm Technique:
Name: Water Release: Great Water Arm Technique
Rank: B
Power: B
Cost: 8
Upkeep: 3
Range: User
Element: Suiton
Skill: Ninjutsu
Classification: Ninjutsu
Handseals: N/A
Requirements: Hydrification
Description: By putting the Hydrification Technique into practical use, the muscles of the arm are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the entire arm, like an instant pump-up. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. This technique grants the user a boost to strength of one tier and one plus to Strength.
Drawbacks: The bonus applies only to one arm. The arm also grows noticeably, a huge tip off that the user is enhancing their abilities. The slightly reduced cost is because of this technique only applying to one arm, though upkeep remains the same.
- Water Fang Bullet:
Name: Water Release: Water Fang Bullet
Rank: B
Cost: 10
Range: 20 m.
Speed: B
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirements: Preexisting Water
Parent Techique: N/A
Handseals: Tiger
Description: This is a technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water acting almost like a steel drill. During fights on water the user can take advantage of its characteristic ability to attack from anywhere in a 360 degrees radius. The user can create three per usage.
Drawbacks: Must require a body of water in order to use this technique.
- Water Formation Wall:
Name: Water Release: Water Formation Wall
Rank: B
Cost: 10
Upkeep: 5
Range: 15 m.
Speed: B
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Handseals: Tiger > Snake > Rat > Snake > Tiger
Description: This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defense without openings. It is also possible for the user to control the amount of water and duration at will. It may also be used with an already preexisting source.
Drawbacks: N/A
- A-Rank:
- Water Gun Technique:
Name: Water Gun Technique
Rank: A
Power: A
Cost: 10
Range: 50 meters
Speed: S
Element: Suiton
Skill: Ninjutsu
Classification: Hozuki Exclusive
Handseals: N/A
Requirements: Hydrification
Description: The user mimics a gun with his hand and, through the Hydrification Technique, compresses a drop of water in their index finger, firing it with tremendous force and speed similar to a gunshot, enough to easily pierce through a sand clone. Its small size is why this technique does not cost the usual amount for an A rank. Is capable of puncturing defenses up to S rank in durability, except for Doton related defenses.
Drawbacks: Fairly small wounds are inflicted with each bullet, and the action of making the gun is a fairly good tip off that something is coming your way.
- Water Gun - Two Guns:
Name: Water Gun: Two Guns
Rank: A
Power: S
Cost: 15
Range: 50 meters
Speed: S
Element: Suiton
Skill: Ninjutsu
Classification: Hozuki Exclusive
Handseals: N/A
Requirements: Hydrification
Description: A more lethal version of the Water Gun Technique, where, instead of using one hand, the user uses both hands and fires two powerful shots of water simultaneously. This technique was powerful enough to destroy part of Zetsu's face.
Drawbacks: Same as the Water Gun technique, though the overall power is increased.
- Great Exploding Water Colliding Wave:
Name: Water Release: Great Exploding Water Colliding Wave
Rank: A
Cost: 15
Range: 500 m.
Speed: A
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: Water Release: Exploding Water Colliding Wave
Handseals: Ram
Description: This technique is a larger version of the Water Release: Exploding Water Colliding Wave. With it, the user spews out a massive amount of water, covering an entire area with crushing waves.
Drawbacks: N/A
- Water Severing Wave:
Name: Water Release: Water Severing Wave
Rank: A
Cost: 15
Upkeep: 10
Range: 100 m.
Speed: A
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Tiger > Rat > Horse > Snake > Dragon > Hands clap
Description: After kneading chakra in the stomach and converting it into water, the user spews it out as a high pressure stream that is powerful enough to cut cleanly through several trees with ease.
Drawbacks: N/A
- Water Balloon Technique:
Name: Water Balloon Technique
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: 100 meters
Speed: A
Element: Suiton
Skill: Ninjutsu
Classification: Personal Hozuki Exclusive
Requirements: Hydrification
Hand Seals: Dog → Horse → Dog → Snake
Description: Using the Hydrification Technique, the user takes moisture from their body and spreads it around their body in a puddle that extends out three meters in every direction from where they are standing. From this puddle large bubbles, individually around the size of baseballs, can be produced. These bubbles can then directed at targets as the user wishes and launched with such speed and force that they can cause great blunt-force trauma and small explosions upon bursting. A bubble bursting creates an explosion with roughly a five-meter radius, being equivalent in power to an explosive tag. Twenty bubbles are created on the post of activation and ten on every following post of upkeep.
Weaknesses: This technique is immediately ended should the user leave contact with the puddle at any point. In addition to this, as the liquid puddle is part of the user's own body, it creates a large area that can be targeted with Raiton techniques to electrocute the user.
- Hydrification Exploding Funeral:
Name: Water Release: Hydrification Exploding Funeral Technique
Rank: A
Power: A
Activation Cost: 10
Upkeep Cost: N/A
Range: 15 ft. radius (Can be increased)
Speed: A
Element: Suiton
Skill: Ninjutsu
Classification: Personal Hozuki Exclusive
Requirements: Hydrificiantion, Explosive Tag
Hand Seals: Seal of Confrontation
Description: Simply combining at least one explosive tag and the Hozuki ability of Hydrification, this technique allows the user to function as an effective suicide bomb. Traditionally the user either rushes at their target and detonates or allows the target to come into close quarters before detonating tags kept hidden under their clothing. As the user is able to turn their entire body into water they do not sustain damage and are able to re-assemble after detonation. Because explosive tags are required for and consumed as a part of this technique, it requires less chakra. Multiple explosive tags can be included in this technique to increase the range of the blast, with each increasing its radius by another 15 feet.
Weaknesses: As this results in the user exploding, a bit of time must be taken to re-assemble following the blast, which creates a period of vulnerability depending on how fast they can recollect their body. In addition, explosive tags are required to be expended for the use of this technique.
- S-Rank:
- Hydrification:
Name: Hydrification
Rank: S
Power: S
Cost: N/A
Range:User
Skill: Ninjutsu
Element: Suiton
Classification: Hozuki Exclusive
Handseals: N/A
Requirements: Hōzuki bloodline
Description: The Hydrification Technique is a protean, whole-body technique whereby the user can liquefy their body at will. They are able to maintain their appearance and even fight while doing this. This technique makes it impossible to receive damage from physical attacks and most ninjutsu. From a single hair, to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Applying this technique, the user can also modify their body parts for suitable situations or even use the liquid as projectiles. This technique, once learned, is constantly active so that its abilities may be used on very short notice.
Drawbacks: Intense heat will evaporate rather than burn a Hozuki, though the end result is the same: Death. Those who use this technique become highly vulnerable to Raiton element attacks, with any attack from that element temporarily paralyzing them the post it hits. If it's a constant load of Raiton, it can incapacitate the Hōzuki in question indefinitely. All Raiton techniques also count as two tiers higher for damage (Max of X). When knocked unconscious, such as by a raiton technique, the user will turn into a jelly like blob. Raiton of two ranks higher than a Hozuki's constitution will knock them unconscious.Also, they need to drink more water than normal humans to stay hydrated. If they don't take a drink of something at least once every two threads IC, they turn jellyish and get a penalty of one minus to physical stats.
- Tate Eboshi:
Name: Water Release: Tate Eboshi
Rank: S
Power: S
Cost: 15
Upkeep: 10
Range: Body of water
Element: Suiton
Skill: Ninjutsu
Classification: Hozuki Exclusive
Handseals: N/A
Requirements: Hydrification, large body of water
Description: After utilizing the Hydrification technique to merge with a large body of water such as a large pond or small lake, the user takes over a large portion of the existing water to form something resembling a giant demon fish. While the power of this technique is S rank, the cost is lower because it utilizes an already existing source of water instead of creating a large amount from chakra alone. The technique allows the user to exchange blows with even bijuu, but an explosive type attack like a bijuu bomb or S rank Bakuton will knock the user unconscious. Otherwise, it is only ended when the user wishes. The user is highly resistant to most other ninjutsu, as they have plenty of water to draw upon to replace that which is destroyed or evaporated. Due to their immense size and noted ability to battle bijuu for a time in this form, Strength for the duration of this technique is boosted to S if it isn't there already. S rank receives one plus.
Drawbacks: Requires a preexisting source of water, something that is hard to be found when not in the Land of Water and impossible in other places. Raiton, uniquely, can knock the user out with an A rank level Raiton due to Hydirifcation's unique weakness to that element. There is simply too much Hozuki while using this for a smaller and weaker technique to have the same effect, however.
Last edited by Chigetsu on Wed Jan 22, 2020 3:29 pm; edited 2 times in total