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Mitsutaka | Registry
Mitsutaka- Posts : 23
Join date : 2020-01-19
Character File
Skills & Elements: KKG - Ijutsu - Chemistry
Class: D
Ryo: 0
- Post n°1
Mitsutaka | Registry
_________________
- Info Card:
- Strength: E
- Constitution: D
- Stamina: D
- Speed: C
- Coordination: C
- Intelligence: B
- Perception: D
o Updates
o Techniques- Strength: E
Mitsutaka- Posts : 23
Join date : 2020-01-19
Character File
Skills & Elements: KKG - Ijutsu - Chemistry
Class: D
Ryo: 0
- Post n°2
Re: Mitsutaka | Registry
Innate Abilities
Web Crawling - Bloodline Ability
- In any of their forms, the Tsuchigumo retains the ability to crawl upon any solid surface free of cost. They must pay 1 chakra/post to manoeuvre on moving or liquid surfaces much like shinobi eventually learn to do.
Shapeshifting - Bloodline Ability
- A Tsuchigumo learns soon enough how to turn their natural spider-form into an acceptable human form. This ability takes 5 chakra upon performing, but their form remains indefinitely thereafter. It is limited to one change/post.
Spider's Grace - Unique Ability
- Amongst the other spiderlings Mitsutaka was never the most coordinated, not showing the natural grace of his kin. However, by slowing down, he is capable of better coordination. This causes a decrease in his active speed(-1 tier) in favor of an increase in coordination(+1 tier)
Last edited by Mitsutaka on Sun Feb 09, 2020 6:47 pm; edited 1 time in total
_________________
- Info Card:
- Strength: E
- Constitution: D
- Stamina: D
- Speed: C
- Coordination: C
- Intelligence: B
- Perception: D
o Updates
o Techniques- Strength: E
Mitsutaka- Posts : 23
Join date : 2020-01-19
Character File
Skills & Elements: KKG - Ijutsu - Chemistry
Class: D
Ryo: 0
- Post n°3
Re: Mitsutaka | Registry
Common Techniques
- Body Replacement Technique:
Name: Body Replacement Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 0
Range: Self
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Skill
Requirements: -
Parent Technique: -
Hand Seals: -
Description: This technique is done by animating an object temporarily to look and act like the user. This is more of an illusion, as it cannot attack nor does it think or have a mind of its own. When taking damage the object will react to it as the user would before being reduced to its regular form. To use this technique requires speed and deftness, as well as a general idea of when an attack is oncoming. This is used to fool inexperienced Shinobi into believing their attack has landed on their victim giving the user an opportunity to either escape or land a surprise attack. The animation only lasts a couple seconds as well as the illusion after being hit, so it must be timed precisely for maximum effectiveness.
Weaknesses: -
- Cloak of Invisibility:
Name: Cloak of Invisibility
Rank: E
Activation: 1
Range: Touch
Speed: -
Element: -
Skill: Ninjutsu
Classification: Open
Requirements: A piece of cloth large enough to cover their body
Parent Technique: -
Hand Seals: -
Description: The user can make use of a piece of cloth by applying their chakra to change its design to reflect their environment. A ninja can make use of it through any environment allowing them to create an effect ghillie suit when needed.
Weaknesses: Not incredibly effective against opponents with higher Perception.
- Clone Technique:
Name: Clone Technique
Rank: E
Activation Cost: 1
Upkeep Cost: -
Range: 0m-10m
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Skill
Requirements: -
Parent Technique: -
Hand Seals: Ram → Snake → Tiger
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by people with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.). These clones are extremely simplistic and cannot talk nor move very far from the creator. Their utility is restricted to distractions and confusion. A maximum of 2 clones can be created from one casting of this technique.
Weaknesses: -
- Fusee:
Name: Fusee
Rank: E
Activation Cost: E
Upkeep Cost: 0
Range: Self
Speed: -
Element: -
Skill: Ninjutsu
Classification: General
Requirements: -
Parent Technique: -
Hand Seals: -
Description: Created as a chakra control exercise. The user projects chakra from their hand to generate a small orb typically between the size of a marble and a golf ball. One formed the orb uses the energy stored inside of it to glow with a bright heatless light. This light is the users colour of choice and will last for up to an hour before burning out. This function is independent of the original caster.
As a source of illumination it's commonly used to indicate obstacles or advise caution on roadways at night as well as to perform hand signals.
Weaknesses: Having a bright light on you is a great way to give away your position.
- Transformation Technique:
Name: Transformation Technique
Rank: E
Activation: 1
Upkeep: 1
Range: Self
Speed: -
Element: -
Skill: Ninjutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: Dog → Boar → Ram
Description:
This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. The quality of the item or appendages cannot exceed D/D.
Weaknesses: The user is limited to transforming into objects no smaller than 1/5 their size. The user cannot transform into items or creatures larger than themselves. This technique requires concentration. When the user suffers from exhaustion (below 30 CP) or receives a substantial blow the technique dispels automatically. A perceptive opponent may detect flaws, such as false smells or an intelligent opponent detecting inaccurate details. Despite taking on the properties of what they transform into the user can still receive damage as normal. This means transforming into a sword and clashing with another sword will result in the technique dispelling and the user getting injured. When taking on a creature's physical features this impacts your overall stat potential (aka no S-tier Strength birds flying through people.)
- Tree Climbing Practise:
Name: Tree Climbing Practice
Rank: E
Activation Cost: 0
Upkeep Cost: 0
Range: Self
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Skill
Requirements: -
Parent Technique: -
Hand Seals: -
Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall. The concept of this exercise is similar to magnetics and can be applied to other objects within close vicinity of the user's body, such as catching and throwing a kunai that comes within several inches of the user's foot by using chakra alone.
Weaknesses: Inexperienced shinobi may lose focus and cause their chakra to become unstable, which will release any hold their chakra has on a surface and may even forcibly eject them off of it. This technique is automatically known by all characters.
- Rope Escape Technique:
Name: Rope Escape Technique
Rank: E
Activation: 1
Range: Touch
Speed: -
Element: -
Skill: Ninjutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: -
Description: This technique serves as a means to free themselves from any binding they may find themselves, such as vine entanglement or being tied up by a rope. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints in order to get free of the bindings.
Weaknesses: This technique can only work on passive bindings, such as inanimate and uncontrolled bindings.
- Water Surface Walking Practice:
Name: Water Surface Walking Practice
Rank: E
Activation Cost: 0
Upkeep Cost: 0
Range: Self
Speed: -
Element: -
Skill: Ninjutsu
Classification: General
Requirements: -
Parent Technique: Tree Climbing Practice
Hand Seals: -
Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of the their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly.
It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. And the more one trains this technique the more they reach a state where they stand on water without even noticing it or basically even trying.
It doesn't have to just be at the feet. A user under water can focus chakra on their hands or any other body part that makes contact with the surface of the water. If they were submerged, they can climb atop the water as if they were climbing out of a pool.
Weaknesses: Even Genin can sometimes have trouble with this technique, due to the constantly shifting nature of water, and as such may misjudge the flow of their chakra and fall into the water. This technique is automatically known by all characters.
_________________
- Info Card:
- Strength: E
- Constitution: D
- Stamina: D
- Speed: C
- Coordination: C
- Intelligence: B
- Perception: D
o Updates
o Techniques- Strength: E
Mitsutaka- Posts : 23
Join date : 2020-01-19
Character File
Skills & Elements: KKG - Ijutsu - Chemistry
Class: D
Ryo: 0
- Post n°4
Re: Mitsutaka | Registry
Ijutsu Techniques
- D Rank - Soft Body Manipulation:
Name: Soft Body Manipulation
Rank: D
Power: D
Activation Cost: -
Upkeep Cost: 1
Range: self
Speed: -
Element:-
Skill: Ijutsu/taijutsu
Classification: Open
Requirements: Ijutsu or Taijutsu
Parent Technique: -
Hand Seals: -
Description:
the user's physical flexibility allows them to activate her cells to such a degree that their body becomes mallable and able to extend certain parts beyond the human limits. This technique allows the user to extend their limbs, neck, etc to a max of 3 meters, with additional 3 meters possible with each rank of Constitution above rank D, maxing at 15 meters with S rank constitution.
The speed at which Soft Body Manipulation can stretch limbs is based on the user's base Coordination rank.
Weaknesses: Can't use this technique when stamina is below 10
- D Rank - Soft Body manipulation - Surprise Whip:
Name: Soft Body manipulation - Surprise Whip
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: -
Range: 3m
Speed: -
Element: -
Skill: Open
Classification:
Requirements:Ijutsu or taijutsu
Parent Technique: Soft Body Manipulation
Hand Seals: -
Description:
The user's arms extend to a length of at most 3 meters and are flung towards an opponent like an actual whip. When using this technique, the user's Speed raises with one rank, but their strength is lowered by one rank as well, allowing for fast and precise strikes, yet with much less power than a regular punch or kick would provide.
Soft Body Manipulation: Suprise Whip's speed is based on the user's base Coordination rank.
Weaknesses: Can't use this technique when stamina is below 10
- D-Rank - Soft Body Modification: Writhing Agony Fangs:
Name: Soft Body Modification: Writhing Agony Fangs
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: -
Range: -
Speed: -
Element:-
Skill: Ijutsu
Classification: Secret
Requirements: C rank Intelligence
Parent Technique: Soft Body Manipulation
Hand Seals: -
Description:
After coating their canines in a fine layer of medical chakra, the user bites down on a targets flesh, only penetrating enough to cause someone to bleed profusely, but not through bone. The bitten area will be infected with the medical chakra. This festers into an injury that scabs over instantly, This scab, however, retains the medical chakra, which keeps recausing the wound to bleed, causing discomfort as it automatically destroys and heals itself. Someone bitten by this technique suffers a - to their coordination as the pain distracts them, which lasts for 3 posts before the target either gets used to it, or the pain fades.
-Each of the bites' debuff to coordination stacks as long as they are active. (ex. Player A gets bitten in post one and again in post 2, the debuff will be -- until either of the bites' duration ends.) with a max of -1 tier Coordination after stacking.
-The range of this technique is based on the range limits of the parent technique: Soft Body Modification.
-The speed of this technique is based on the user's base Coordination rank.
Weaknesses: Can't be used when stamina is 10 or lower
- D-Rank - Pressure Strike:
Name: Pressure Strike
Rank: D
Power: D
Activation Cost:3
Upkeep Cost:-
Range:self
Speed:-
Element:-
Skill: Ijutsu
Classification: Secret
Requirements: -
Parent Technique: -
Hand Seals: Dog-Ox-Rat
Description:
After using the necessary handseals, the user of this technique can strike themselves with both thumbs on any part of their body to enhance a certain aspect of it.
-Striking the shoulders grants + in strength
-Striking the torso grants + in constitution
-Striking the legs grants + in speed.
The effect lasts for 3 posts and this technique can be used a total of three times at once (meaning it can at most raise a single stat by one tier or the + are distributed) or in one thread, ofcourse with the accumulated activation cost of up to three uses.
Weaknesses: Though this is a rather solid technique, should the user be hit by someone with greater strength upon the affected area, the effects of the jutsu will instantly be dispelled.
- B-Rank - Poison Mist:
Name: Poison Mist
Rank: B
Power: B
Activation Cost: Varies
Upkeep Cost: N/A
Range:0m-25m
Speed: D Rank
Element: N/A
Skill: Ijutsu/Chemistry
Classification: Open
Requirements: The user must have created the poison they are spewing or have sufficient analyzed or learned another poison in order to reproduce it within their body. Additionally, the poison in question must be able to take a gaseous form as described in its registration.
Parent Technique: N/A
Hand Seals: N/A
Description: Chakra is kneaded within the body and then changed into special chemical substances which is then ejected through the mouth. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a poisonous mist. This technique allows the user to internally re-create and spew out any poison (that they have created or know how to create) directly from their body without harming themselves either from the initial spew or from it ambiently being in the air around them. This technique essentially acts as a convenient medium of dispersal for custom poisons. The amount of chakra this technique costs is commensurate with the rank of the poison created. As this technique combines ninjutsu, chemistry, and medical knowledge, using it requires fine chakra control and advanced ability in medical ninjutsu.
Weaknesses: Because the poison is gaseous it can potentially be blown away or sealed.
_________________
- Info Card:
- Strength: E
- Constitution: D
- Stamina: D
- Speed: C
- Coordination: C
- Intelligence: B
- Perception: D
o Updates
o Techniques- Strength: E