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    Ei's Registry

    Ei Kanagawa
    Ei Kanagawa

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    Join date : 2020-01-21

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    Post by Ei Kanagawa on Wed Jan 22, 2020 2:00 pm

    Fuuinjutsu
    E-Rank:
    Unsealing Technique:

    Name: Unsealing Technique
    Rank: E
    Activation Cost: 1
    Range: Contact
    Speed: -
    Element: N/A
    Skill: General Skill
    Classification: Open/Academy Technique
    Requirements: -
    Parent Technique: -
    Hand Seals: N/A
    Description: A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag.
    Weaknesses: Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap.
    D-Rank:

    Enclosing Technique:
    Name: Enclosing Technique
    Rank: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: 0m-5m
    Speed: -
    Element: N/A
    Skill: Fuuninjutsu
    Classification: Open
    Requirements: Fuuinjutsu medium
    Parent Technique: N/A
    Hand Seals: Ram
    Description: Using this technique small objects and even living non-sentient things can be stored within scrolls, and can be released when the scroll is opened or meets a specific condition. It is possible to seal ninjutsu into a scroll. Techniques sealed via the enclosing technique may also be primed to activate on a certain condition. Ninjutsu up to C-rank can be sealed.
    Weaknesses: If a Fuuinjutsu user identifies a seal created by this technique they will know the contents erasing any potential trap that may be set up.
    C-Rank:

    Five-Seal Barrier:
    Name: Five-Seal Barrier
    Rank: C
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: 0mi-2mi
    Speed: N/A
    Element: N/A
    Skill: Fuuninjutsu
    Classification: Open
    Requirements: Five Fuuinjutsu tags
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique creates a barrier around a place by placing four "forbidden" (禁, kin) tags in different locations surrounding the place to be protected, a fifth tag on the location to be protected. The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material's destruction is "forbidden". Using any kind of physical attack to try and destroy something in the barrier is folly, as it will only lead to injury. To cancel this, it is necessary to search for the four tags and tear them off simultaneously. Even if the tags are removed, there is a final obstacle. The user can add a trap that will create perfect copies of those who have removed the seal, preventing them from returning immediately. Those who have removed the seal must spend two posts fighting their copies before defeating them.
    Weaknesses: N/A
    Ei Kanagawa
    Ei Kanagawa

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    Post by Ei Kanagawa on Wed Jan 22, 2020 2:14 pm

    Non-Elemental Ninjutsu


    E-Rank:
    Body Replacement Technique:

    Name: Body Replacement Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: 1
    Range: Touch
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Tiger → Boar → Ox → Dog
    Description: When utilizing this technique the user applies the transformation technique to an inanimate object in reach— in most cases being a log— to look like the user. This makes the object serve as a dummy to the aggressor. When struck the object will revert back to its original form after two seconds time has passed giving the user the opportunity to strike their stalled opponent, or flee.

    The Body Replacement Technique allows the object to perform simple actions and can even react to damage received to make a more convincing illusion, however it cannot move from their location.

    Weaknesses: This technique serves as a means to lure in suspicious foe or stall an aggressor. Given its simplicity the technique cannot move or speak limiting its effectiveness as more cunning opponents will often not fall for the bait.
    Cloak of Invisibility:
    Name: Cloak of Invisibility
    Rank: E
    Activation Cost: 1
    Range: Touch
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: A piece of cloth large enough to cover their body
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user can make use of a piece of cloth by applying their chakra to change its design to reflect their environment. A ninja can make use of it through any environment allowing them to create an effect ghillie suit when needed.
    Weaknesses: Not incredibly effective against opponents with higher Perception.
    Clone Technique:
    Name: Clone Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Ram → Snake → Tiger
    Description: For this technique, the user creates up to four afterimages of themselves to move alongside them. Unlike most other clone techniques, these afterimages have no substance and thus are incapable of damaging opponents. Because of this, it is only useful for confusing enemies while other attacks are prepared. When performing this technique the user assumes any position among the group.
    Weaknesses: Opponents can identify clones from their original through careful observation, as clones won't cast shadows, crush grass, kick up dust, etc.
    Rope Escape Technique:

    Name: Rope Escape Technique
    Rank: E
    Activation Cost: 1
    Range: Touch
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique serves as a means to free themselves from any binding they may find themselves, such as vine entanglement or being tied up by a rope. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints in order to get free of the bindings.
    Weaknesses: This technique can only work on passive bindings, such as inanimate and uncontrolled bindings.
    Transformation Technique:

    Name: Transformation Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dog → Boar → Ram
    Description: This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. The quality of the item or appendages cannot exceed D/D.
    Weaknesses: The user is limited to transforming into objects no smaller than 1/5 their size. The user cannot transform into items or creatures larger than themselves. This technique requires concentration. When the user suffers from exhaustion (below 30 CP) or receives a substantial blow the technique dispels automatically. A perceptive opponent may detect flaws, such as false smells or an intelligent opponent detecting inaccurate details. Despite taking on the properties of what they transform into the user can still receive damage as normal. This means transforming into a sword and clashing with another sword will result in the technique dispelling and the user getting injured. When taking on a creature's physical features this impacts your overall stat potential (aka no S-tier Strength birds flying through people.)
    Fusee:
    Name: Fusee
    Rank: E
    Power: E
    Activation Cost: E
    Upkeep Cost: N/A
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Created as a chakra control exercise.  The user projectcs chakra from their hand to generate a small orb typically between the size of a marble and a golfball.  One formed the orb uses the energy stored inside of it to glow with a bright heatless light.  This light is the users color of choice and will last for up to an hour before burning out.  This function is independet of the orginal caster.  

    As a source of illuimantion it's commonly used to indicate obstacles or advise caution on roadways at night as well as to perform hand signals.  

    Weaknesses:  Having a bright light on you is a great way to give away your position.
    D-Rank:

    Body Flicker Technique:

    Name: Body Flicker Technique
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Half Tiger
    Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase.
    Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.
    Haze Clone Technique:

    Name: Haze Clone Technique
    Rank: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: 0m-10m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: Clone Technique
    Hand Seals: Dog → Tiger
    Description: At first glance it seems like a regular Clone Technique, but the haze clone uses a cunning trap to lure out the enemy. As the haze clones are not physically real, the attack will just pass through them. While attention is drawn to the clones, the real body attacks from the blind spot. During the illusion and resulting chaos, the enemy, who is caught up in the technique, can then be defeated. This technique allows for the creation of 10 clones total in a single casting. Like the parent technique however the clones are restricted in range and their ability to speak or act in any manner not consistent with a distraction.
    Weaknesses: -
    Temporary Paralysis Technique:
    Name: Temporary Paralysis Technique
    Rank: D | A
    Activation Cost: 3 | 20
    Range: Touch
    Speed: B (A-rank version only)
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: Base S-tier Coordination (A-rank version only)
    Parent Technique: -
    Hand Seals: Tiger
    Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. In order to use this technique the user must place their middle and index finger against the spine, eyes, or head of their opponent. Users with incredible control over their chakra (base S-tier Coordination) can execute this technique through their eyes by having eye contact with their opponent.

    This restrains the target for one round.
    Weaknesses: N/A
    Flare Gun Technique:
    Name: Flare gun technique
    Rank: D
    Power: D
    Activation Cost: D
    Upkeep Cost: N/A
    Range: 150m
    Speed:  C
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Fusee
    Hand Seals:  Dragon
    Description:  The user takes a Fusee orb and infuses it with even more chakra inducing an overload that will cause it to launch off like a rocket.   Shooting rapidly up to a height of about 150m  they explode with a loud bang and release a brightly burning flare that drifts very slowly downward, maximizing the amount of time for which it can be seen.  Extemely conspicuous this flare can been spotted up to 25 miles or so in good visibility.

    It's also not intented for offensive use making it extemely limited in that regard to the point that even taking one directly to the face will do little more then cause tempoary blindness in a similar manner to a flash bang grenade.  

    Weaknesses: Did I mention they are conspicuous?  Using this jutsu will absolutely give the users position away.
    C-Rank:

    Body Elimination Technique:

    Name: Body Elimination Technique
    Rank:  C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: Touch
    Speed:  A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: B-Tier Intelligence  
    Parent Technique:  N/A
    Hand Seals: N/A
    Description:  A  techinique often used by Anbu and other higher ranking ninja for body disposal in order to eliminate evidence after a sucessful kill.   It works by laying a hand on a targets and ejecting them with pure chakra overloading their chakra coils causing their body to be engulfed in blue fire like substance that will burn them and only them away within seconds.  Can also be used on self to commit suicide and completely destroy your body if caught or on the verge of death.  When used this technique leaves no trace of a body behind whatsoever.
    Weaknesses:  Must be used on either the user himself OR on a corpse OR a completely willing target.
    Focused Amplification:
    Name: Focused Amplification
    Rank:  C
    Activation Cost: 5
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: Ninjutsu Skill
    Parent Technique: N/A
    Hand Seals: Hand seals for original jutsu plus the Snake seal at the end
    Description:  The user can utilize this technique to make a technique more powerful than it ordinarily would be. This is represented by the power of the technique increasing by one rank. All aspects of the technique are empowered equally, including speed and range. The range of the technique is increased by 50% and the Speed by +1 advantage.
    Weaknesses:  Can only be used with Ninjutsu, and techniques that boost or debuff stats can't have this technique applied to them. The user may only have one element applicable for this technique, or all non-elemental ninjutsu if they lack an element (this element is claimed upon learning the technique and cannot be changed.) This technique only applies to technique up to B-rank.
    Genjutsu Kai:

    Name: Genjutsu Kai
    Rank: C
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: The user must know that they are in Genjutsu
    Parent Technique: N/A
    Hand Seals: Tiger
    Description:  The user concentrates chakra into their brain to expel foreign chakra. The amount of chakra required for releasing from a Genjutsu depends on the rank of the Genjutsu being used (not the cost of the Genjutsu but its rank meaning its complexity).
    Weaknesses: In the case of vertically stacked genjutsu, it can be used to release only one Genjutsu at a time
    Shuriken Giant Body Technique:
    Name: Ninja Art: Shuriken Giant Body Technique
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 15m
    Speed: Instant
    Element: None
    Skill: Ninjutsu
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: Tiger->Rabbit->Dog
    Description: This technique is used to instantly increase the size of a projectile by up to ten times, greatly increasing the damage potential and the overall force of the object. Typically, this technique is used with Fuuma Shuriken, as their already large size easily increases the jutsu's potential. Interestingly, while the size and weight of the weapon multiplies, the momentum does not slow, moving with the same force and speed as initially thrown, but with much greater destructive capability.
    Weaknesses: If the projectile isn't moving, this technique won't do much good, unless the user is capable of lifting the increased weight. The indicated range is the limit on how far a projectile can be from the user to activate this technique, while the actual distance that can be traveled by the projectile is determined by the stats of the user.
    Claw Creation Technique:
    Name: Claw Creation Technique
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: C
    Element: Non-Element
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: ---
    Description:
    This technique allows the user to temporarily enhance the normal growth of the nails on both their hands and feet. Causing them to grow considerably longer in a short space of time as a result. It also enhances the hardness of the nails as C-Grade hardness, allowing them to even clash against swords without breaking.
    Weaknesses:
    Should the claws break the user will experience that unnerving feeling when something cuts or snaps their nail off. Capable of causing minor bleeding around the nails and bruise the finger due to the physical trauma.
    Ei Kanagawa
    Ei Kanagawa

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    Post by Ei Kanagawa on Wed Jan 22, 2020 2:25 pm

    Taijutsu

    E-Rank:
    One Thousand Years of Death:

    Name: One Thousand Years of Death
    Rank: E
    Activation Cost: 0.5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user tightly clasps their hands together and extends their middle and index fingers, resembling the Tiger hand seal. Using the full weight of their body, the user thrusts these four fingers between the target's buttocks, or any other target of their choosing.

    This technique boosts the user's Strength by +1 advantage.

    Weaknesses: This technique requires the user to utilize their entire body in a lunge-like motion forcing them to be stationary.
    D-Rank:

    Arhat Fist:
    Name: Arhat Fist
    Rank: D
    Power: C
    Upkeep Cost: 3
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements:  C-tier Strength without Taijutsu or D-tier Strength with Taijutsu.
    Parent Technique: N/A
    Hand Seals: -
    Description: This style of combat focuses on simple physical attacks such as palm strikes, shoulder thrusts, knee strikes, and punches. The style uses brute strength to achieve its goals, keeping things simple by not attempting extended combination attacks. Instead it uses single attacks or short combinations with power behind them instead of speed, packing enough strength with some users to shatter large rocks.

    Boosts Strength by +1 tier with Taijutsu or by a +1 advantage without Taijutsu.

    Weaknesses: Without Taijutsu the user's Speed is also lowered by -2 advantages.
    Rising Knee:
    Name: Rising Knee
    Rank: D
    Activation Cost: 3
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Arhat Fist
    Hand Seals: -
    Description: A simple technique where the user drives their knee upwards into an opponent's abdomen.

    Boosts Strength by +2 advantages.

    Weaknesses: N/A
    Shoulder Charge:
    Name: Shoulder Charge
    Rank: D
    Activation Cost: 3
    Range: 0 - 3 m.+
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Arhat Fist
    Hand Seals: -
    Description: The user throws all their weight behind a shoulder thrust aimed at driving their opponent off their feet. The user may choose to further enhance the strength of their impact by rushing their opponent by at least three meters.

    Boosts Strength by +2 advantages. Boosts Strength by +1 tier if charged at least three meters.

    Weaknesses: In order to benefit from the charging bonus you must rush your opponent in a straight line.
    Body of the Bear:
    Name: Body of the Bear
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: ---
    Element: ---
    Skill: Taijutsu
    Classification: Open
    Requirements: Constitution D tier w/o Taijutsu
    Parent Technique: ---
    Hand Seals: ---
    Description:
    Body of the Bear is a term being used because the user braces themself to withstand punishment to an extent. It is best used for an instant for keeping it up becomes draining. The user’s muscle mass hardens as it adds protection against physical brunt force. Boosts Constitution by 2 advantages against physical attacks.
    Weaknesses:
    Ninjutsu that have no physical form such as fire and wind ignores the boost. The only exception is earth release since it usually possess some form of physical matter. This is because it is preparing the body to withstand against powerful taijutsu and even other weapons.
    C-Rank:

    Shatter Palm:
    Name: Shatter Palm
    Rank: C
    Activation Cost: 5
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Arhat Fist
    Hand Seals: -
    Description: The user thrusts their palm towards their opponent in an attempt to damage them or break through their guard.

    Boosts Strength for the thrust by +1 tier.

    Weaknesses: N/A
    Slamming Palm:
    Name: Slamming Palm
    Rank: C
    Activation Cost: 5
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Arhat Fist
    Hand Seals: -
    Description: The user thrusts their palm in an upwards motion at their opponent. This is used most frequently to knock their opponent into the air or perhaps to knock them unconscious.

    Boosts Strength for the thrust by +1 tier.

    Weaknesses: N/A
    Counter of the Ram:
    Name: Counter of the Ram
    Rank: C
    Power: C+
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: Melee
    Speed: C
    Element: ---
    Skill: Taijutsu
    Classification: Open
    Requirements: ---
    Parent Technique: Body of the Bear
    Hand Seals: ---
    Description:
    The Counter of the Ram is literally using the forearm or shin to block a physical attack and still potentially damage the attacker. This is because the user is focusing power and energy around the forearm, elbow, and/or shin to aid in warding off damage. Boosts Constitution by +1 Tier
    Weaknesses: Useless against Ninjutsu.
    Ei Kanagawa
    Ei Kanagawa

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    Post by Ei Kanagawa on Wed Jan 22, 2020 2:31 pm

    Genjutsu

    D-Rank:
    Hell's Viewing:
    Name: Demonic Illusion: Hell's Viewing
    Rank: D
    Activation Cost: 3
    Range: 0 - 20 m.
    Speed: C
    Element: N/A
    Skill: Genjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake -> Rat
    Description: This is a Genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This Genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great.

    Once cast, this technique takes two posts to set in dealing D-rank psychological damage. If the user chooses, the victim may wait three posts to deal C-rank psychological damage. This technique is triggered by the user sending their chakra at their opponent. This must connect and the user must be aware of their target's position with no obstructions in the way.

    Weaknesses: N/A
    Mist Servant:
    Name: Mist Servant Technique
    Rank: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 0 - 25 m.
    Speed: C
    Element: N/A
    Skill: Genjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This Genjutsu creates eerie black ninja illusions, which appear one by one from trees and rocks, and then corners the enemy. Their movements are somehow slow (E-tier Coor and Speed), but when attacked they multiply, and in this way they appear like ghosts inhabiting the mist. Kunai knives are added to this technique, by throwing them to match illusions movement, making them seem real. As the clones continue to multiply rapidly, the victim will eventually be worn down.

    This technique covers a 30 meter diameter that can be cast 25 meters from the user.

    Weaknesses: This Genjutsu can be avoided by stepping outside of the field of influence.
    Lost Soul:
    Name: Lost Soul
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 0-25m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Open
    Requirements: Intelligence D Tier
    Parent Technique: -
    Hand Seals: Dragon
    Description:
    By gazing at the user’s body they initiate the trigger to this technique. The affected target would see a ghostly white figure just behind the user. The figure generally has only one distinguished feature and that happens to be the doll-like face. A face that is identical to the target as it stares at them with eyes that possess no emotion or indication that it is alive.
    Weaknesses: Those who have equivalent tier in Perception would see it for what it is. A mere shadow cast from the user. It is mostly harmless by itself as it is only meant to shake the children up a bit.
    C-Rank:

    Bell Ring Genjutsu:
    Name: Bell Ring Genjutsu
    Rank: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0 - 25 m.
    Speed: A
    Element: N/A
    Skill: Genjutsu
    Classification: Open
    Requirements: A bell or chime that is connected to the user (directly or thru any cording/wire)
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This Genjutsu is triggered by the usage of a bell emitting a particular sound wave that travels from the inner ear to the brain. Once triggered, this Genjutsu will cause the opponent to hallucinate, seeing multiple images on the user and making it very hard to tell the real one from the illusions. Additionally, the target loses their motor skills with continued exposure to the ringing. This is manifested as a tier loss to Coordination.

    This technique takes two posts to set in and can affect multiple targets, and unlike most Genjutsu technique, deals D-rank damage to the inner ear of the target at the end of the two posts.

    Weaknesses: Every upkeep post must have the user ring the bell or chime they're using to continue the effects. Preventing the bell/chime from being rung or protecting you from its sound waves will nullify the technique.
    Sly Mind Affect Technique:
    Name: Sly Mind Affect Technique
    Rank: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0 - 80 m.
    Speed: C
    Element: N/A
    Skill: Genjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Tiger
    Description: This technique allows the user to change the enemies' sense of direction as they see fit. When this technique was evoked, the enemy was forced to walk around continuously in circles by making it seem as if they're walking straight to their desired destination.

    This technique covers a 80 meter diameter influencing whatever steps foot inside. The technique takes one post to set in. Once it has, the victim will walk in circles for as long as the technique is kept up or until they realize their mistake.

    Weaknesses: N/A
    False Surrounding Technique:
    Name: Demonic Illusion: False Surrounding Technique
    Rank: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0 - 100 m.
    Speed: B
    Element: N/A
    Skill: Genjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This Genjutsu is triggered by the opponent walking in a certain area inlaid with the user's chakra. This general area of effect can be within 100 meters of the user's location. This Genjutsu allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell. This technique allows the user to sculpt and shift the area into a place of their own choosing via illusion. This technique takes two posts to set in.
    Weaknesses: N/A
    Hazy Genjutsu:
    Name: Hazy Genjutsu
    Rank: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0 - 15 m.
    Speed: C
    Element: N/A
    Skill: Genjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Ram -> Tiger
    Description: This technique casts an illusion on the enemy that blurs the target's vision of the entire area damaging the target's Perception by one tier. In addition, it causes the victim to react as though they're sinking in quicksand reducing their Speed by one tier as well.

    This technique takes three posts to set in. The user must be aware of their targets' position with no obstructions in the way.

    Weaknesses: N/A
    Descending Hell Technique:
    Name: Demonic Illusion: Descending Hell Technique
    Rank: C
    Activation Cost: 5
    Range: 0 - 20 m.
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Boar → Dog → Bird → Monkey → Ram
    Description: This technique is triggered by the target observes the user's hand signs. Once triggered, this technique causes the illusion of a tremendous ball of fire falling from the sky into a designated area. The targets involved in the illusion literally feel the ball's hot temperature getting closer and despite all efforts, cannot outrun or evade the attack as it crashes into the ground catching them in the flames.

    This technique takes two posts to set in and deals C-rank psychological damage.

    Weaknesses: N/A



    _________________
    Spoiler:
    Character Name: Ei Kanagawa
    Spendable Experience: 1650
    Total Experience: 6300
    Renown: 3000
    Ryo: 54,000
    Stats:

    • Strength: E
    • Constitution: E
    • Stamina: A
    • Speed: B
    • Coordination: S
    • Intelligence: S
    • Perception: A

    Limit Break Points:

    • Physical: 1
    • Technique: 1
    • Destiny: 1

    Link to Character Updates: https://gladiusnarutorp.forumotion.com/t2977-ei-s-updates

      Current date/time is Wed Oct 28, 2020 4:02 pm