Approved Techniques
Fuinjutsu
- Hua Li Hiden, Jade Wind Demon:
Name: Hua Li Hiden, Jade-Wind Demon
Rank: C
Power: C
Activation Cost: C [5]
Upkeep Cost: C [5]
Range: Self
Speed: -
Element: Wind
Skill: Fuinjutsu
Classification: Unique Booster (Hua Li)
Requirements: -
Parent Technique: -
Hand Seals: -
Description: Tapping into her eldritch bloodline, Hua Li calls upon the demonic lineage of the bird-like Tengu and manifests those powers through the help of a Fuinjutsu Seal designed specifically for that purpose. When the Fuinjutsu Seal is being fed her chakra, a jade-green coloured aura surrounds her being to denote the activation of this unique ability. At that moment, Hua Li's base Speed increases (++) as the dormant potential of the Tengu is unleashed.
Weaknesses: -
- Soulforged Rune:
Name: Demon Script: Soulforged Rune
Rank: D
Power: D
Activation Cost: E [1]
Upkeep Cost: E [1]
Range: Weapon
Speed: -
Element: Any known
Skill: Fuinjutsu & Bukijutsu/Kenjutsu
Classification: Clan Exclusive [Yokai]
Requirements: A weapon
Parent Technique: -
Hand Seals: Snake
Description: Based upon the basic principles of Fuinjutsu but altered in its complexity with the help of a secretive script, this technique supposedly unseals the 'true spirit' of a weapon. This spirit is, in fact, nothing but the chakra of the practitioner. It allows the affected weapon to change its damaging properties into a form befitting the element of choice.
Examples of this are:
- A staff gains cutting power due to Wind
- A sword burns/ignites due to Fire
- A wooden arrow shortcuts electric wiring upon contact due to Lightning.
Weaknesses:
- Only one element can be active at a time.
- This does not boost or lower the damage of the weapon or its user in any way.
- The Seal does not interact with other jutsu (unless explicitly targeted by one) and thus can't defend the user against chakra attacks.
- Sigil of Exhaustion:
Name: Demon Script: Sigil of Exhaustion
Rank: C
Power: C
Activation Cost: C [5]
Upkeep Cost: -
Range: Touch
Speed: -
Element: -
Skill: Fuinjutsu
Classification: Clan Exclusive [Yokai]
Requirements: -
Parent Technique: -
Hand Seals: Snake - Rat - Tiger
Description: Based upon the basic principles of Fuinjutsu but altered in its complexity with the help of a secretive script, this technique steadily 'eats' the chakra reserve of its target at a rate of 3 points/post until the target runs out of chakra or removes the Seal in full. This draining sensation is felt by the victim.
Weaknesses:
- The Seal's chakra-drain can never result in the death of its target.
- This does not affect Senjutsu chakra reserves.
Fuinjutsu - Armour Art
- Armour Art, Rune of Preservation:
Name: Armour Art: Rune of Preservation
Rank: C
Power: C
Activation Cost: C [5]
Upkeep Cost: C [5]
Range: Self
Speed: -
Element: None | Any
Skill: Fuinjutsu & Armour Smithing
Classification: Personal
Requirements: Wearing armour
Parent Technique: -
Hand Seals: Dragon - Rat
Description: Engraved within the practitioner's worn armour rests this Seal, waiting to be activated at the command of the shinobi. By pouring chakra into their armour, the Seal weaves itself through the fabric of the armour and fortifies its structural integrity much like how 'chakra flow' strengthens the offensive. In effect, the worn armour is granted a +1 rank to quality and durability while this remains activated. If elemental chakra is used, the armour gains the element's properties.
Weakness: This can't boost armour into X-rank quality.
- Armour Art, Rune of Resistance:
Name: Armour Art: Rune of Resistance
Rank: B
Power: Varies
Activation Cost: Varies
Upkeep Cost: Varies
Range: Self
Speed: -
Element: None | Any
Skill: Fuinjutsu & Armour Smithing
Classification: Personal
Requirements: Wearing armour
Parent Technique: -
Hand Seals: Dragon - Tiger
Description: Engraved within the practitioner's worn armour rests this Seal, waiting to be activated at the command of the shinobi. By pouring chakra into their armour, the Seal releases its imprinted blueprint and shapes the chakra into a protective barrier around the shinobi. This barrier prevents any non-chakra projectile from entering (unless they were fired with a strength 1 rank higher than the barrier) and warrants safety against a single ranged chakra technique equal to its rank.- C-rank: 5 activation/upkeep, protects against a C-rank or lower jutsu.
- B-rank: 10 activation/upkeep, protects against a B-rank or lower jutsu.
- A-rank: 20 activation/upkeep, protects against a A-rank or lower jutsu.
Weakness: -- C-rank: 5 activation/upkeep, protects against a C-rank or lower jutsu.
Bukijutsu
- Demon School Martial Arts:
Name: Demon School Martial Arts
Rank: B
Power: B
Activation Cost: -
Upkeep Cost: Varied
Range: Self
Speed: -
Element: -
Skill: Taijutsu, Bukijutsu or Kenjutsu
Classification: Clan Exclusive [Yokai]
Requirements: -
Parent Technique: -
Hand Seals: -
Description: When faced with demons of any kind, many remind themselves that the greatest heroes are often forced to deal with beings of superior strength and resilience. While such stories are easily discarded as just that, the Yokai tend to pride themselves in embracing their demonic ancestry. And to that extend, there is nothing better than providing a standardised fighting style which reflects that notion.
The 'Demon School' fighting style is one which caters to those who embrace the idea of sheer power. Muscle strength, broad powerful strokes and enduring raw strikes is what this school is about; eventually forcing the body of the student to surpass the limitations of 'mere mortals' until it rivals steel in hardness.
Bonus granted:
- D-rank: STR ++
Upkeep Cost: E [1]
- C-rank: STR ++, CON +
Upkeep Cost: D [3]
- B-rank: STR ++, CON ++
Upkeep Cost: C [5]
- A-rank: STR +++, CON ++
Upkeep Cost: B [10]
Weaknesses: -
- Tengu School Martial Arts:
Name: Tengu School Martial Arts
Rank: B
Power: B
Activation Cost: -
Upkeep Cost: Varied
Range: Self
Speed: -
Element: -
Skill: Bukijutsu or Kenjutsu
Classification: Clan Exclusive [Yokai]
Requirements: -
Parent Technique: -
Hand Seals: -
Description: The mythological Tengu is seen in many different lights when it comes to its enigmatic existence. One of that is that of a nimble craftsman and warrior. The embodiment of war appeals to the Tengu of the Yokai clan, and therefore they created a fighting style which served as the base for many different weapons, no matter small or tall, one-handed or two-handed.
The 'Tengu School' fighting style is one which blends deception and grace into one, turning even the lowest student into a flurry of strikes and steps. It emphasises a persistent cadence of assaults, evasive manoeuvres and counters in which the type of weapon matters not - what matters is that the student hones this 'War Dance' until they can rightfully consider themselves a 'weapon master' in the truest sense.
Bonus granted:
- D-rank: COOR ++
Upkeep Cost: E [1]
- C-rank: COOR ++, SPD +
Upkeep Cost: D [3]
- B-rank: COOR ++, SPD ++
Upkeep Cost: C [5]
- A-rank: COOR +++, SPD ++
Upkeep Cost: B [10]
Weaknesses: -
- Tengu School, Striking the Anvil:
Name: Tengu School, Striking the Anvil
Rank: C
Power: C
Activation Cost: D [3]
Upkeep Cost: -
Range: Melee
Speed: -
Element: -
Skill: Bukijutsu or Kenjutsu
Classification: Clan Exclusive [Yokai]
Requirements: A weapon
Parent Technique: Tengu School Martials Arts
Hand Seals: -
Description: Much like the smith's hammer comes down to strike the iron while its hot, so does the martial artist strike his opponent down while he holds the advantage in the air. This downward strike is done with a bonus to Strength (+++).
Inflicted damage comes from the weapon strike first and foremost, though it is not impossible for a target to suffer additional damage as they smash into the ground.
Weaknesses:
- This technique can only be used against airborne targets.
- The practitioner must be higher in altitude than their target.
- Tengu School, Thread and Needle:
Name: Tengu School, Thread and Needle
Rank: C
Power: C
Activation Cost: -
Upkeep Cost: D [3]
Range: Melee
Speed: -
Element: -
Skill: Bukijutsu or Kenjutsu
Classification: Clan Exclusive [Yokai]
Requirements: A weapon
Parent Technique: Tengu School Martials Arts
Hand Seals: -
Description: A principle akin to 'parry and riposte', this technique flourishes the weapon(s) and weaves their movement into a fast-paced protective barrier to deflect incoming attacks. It is capable of protecting against all non-chakra attacks executed with a coordination equal (or lower) than that of the martial artists' coordination, or against a singular chakra technique of C-rank or lower. This is a maneuvre specific physical technique for boosting purposes.
All the while, this technique's whirling movements allow the martial artist to lash out at those standing within the weapon's reach as a counter-offensive, inflicting minor damage if they fail to avoid being hit.
Weaknesses:
- This technique requires C-rank coordination at all times during its execution.
- Counter damage is equivalent to the martial artists's strength, reduced by 3 tiers.
- Tengu School, Ghost Cloth:
Name: Tengu School, Ghost Cloth
Rank: C
Power: C
Activation Cost: D [3]
Upkeep Cost: -
Range: Self
Speed: -
Element: Wind
Skill: Bukijutsu or Kenjutsu
Classification: Clan Exclusive [Yokai]
Requirements: A piece of cloth/fabric
Parent Technique: Tengu School Martial Arts
Hand Seals: -
Description: Tengu are masters of deception, and to that end they do not always require genjutsu. Making use of misdirection and optical illusion is just as much part of their repertoire. Ghost Cloth, inspired upon many ghost stories of yokai disappearing as soon as they are hit, makes use of simple cloth to recreate the impression of untouchability.
By infusing a spark of wind chakra within their worn clothes, a whipping cloth or another piece of fabric, they displace their actual presence under the cloth and trick the opponent thusly into finding a false opening in the Tengu's defences.
The martial artist is granted a boost to speed (+++) to avoid an incoming attack.
Weaknesses: This technique fails if the perception of the attacker is higher than the coordination of the martial artist using this technique.
- Tengu School, Whirlwind Demon Reaping:
Name: Tengu School, Whirlwind Demon Reaping
Rank: C
Power: C
Activation Cost: -
Upkeep Cost: D [3]
Range: 5m radius
Speed: -
Element: None or Wind
Skill: Bukijutsu or Kenjutsu
Classification: Clan Exclusive [Yokai]
Requirements: A melee weapon with reach
Parent Technique: Tengu School Martial Arts
Hand Seals: -
Description: While a good warrior would never allow themselves to be cornered or surrounded, it is well known that even the best can have a bad day. The Tengu School tends to rely on finesse and momentum to remedy that. By swinging their weapon in a wide arc around them in a circling motion, they mow down all those foolish enough to believe a cornered Tengu is a dead Tengu.
This weapon technique grants a bonus to strength (+++) to determine its damage. If the technique is executed with Wind chakra, the execution speed of the technique is boosted instead, resulting in a bonus to Coordination (+++) rather than strength for that manoeuvre.
Weaknesses:
- This technique requires a weapon with reach such as a glaive, spear, scythe, kusarigama or similar.
Bukijutsu - Kusarigama
- Kusarigamajutsu, Kijo Hunting Chain:
Name: Kusarigamajutsu: Kijo Hunting Chain
Rank: C
Power: C
Activation Cost: -
Upkeep Cost: D [3]
Range: Weapon
Speed: -
Element: Wind
Skill: Bukijutsu
Classification: Personal
Requirements: Kusarigama
Parent Technique: -
Hand Seals: Snake
Description: A technique intended to grant a little more utility and flexibility to the kusarigama, the wind chakra channelled through the kusarigama allows to turn said weapon practically into a living snake. This allows them to wrap the weapon around potential parries, shields or even use them as a form of binding with far greater control than usual while they continue their attacks.
Weakness: Because weapons are not the most efficient tool to trap people with, there are limitations to its power to keep someone caught. Anyone with a coordination higher than the user's coordination can slip out of the technique's grasp, though it would require a strength higher than the weapon's hardness rank to outright break out of it.
- Kusarigamajutsu, Kijo Sealing Chain:
Name: Kusarigamajutsu: Kijo Sealing Chain
Rank: A
Power: A
Activation Cost: A [20]
Upkeep Cost: B [10]
Range: Weapon
Speed: -
Element: -
Skill: Bukijutsu, Fuinjutsu
Classification: Personal
Requirements: Kusarigama
Parent Technique: -
Hand Seals: Snake - Bird - Boar - Snake - Tiger
Description: Using the kusarigama as a entrapment tool, the weapon's ability to render someone incapable of action is enhanced by the practitioner's ability to use the kusarigama as the base to carry a Fuinjutsu Seal. Shackled, the combination of a physical entrapment (kusarigama) and chakra entrapment (Seal), makes this a difficult one to escape from.
To be more precise, the kusarigama will deny the target's ability to move in general, barring minor moves such as wriggling, hopping or forming (one-handed) seals. In other words, the target will greatly be hampered in their overall ability to move. The Fuinjutsu Seal further elaborated on this movement denial by sealing that ability. As such, not even minor gestures are allowed, resulting in a full physical paralysis. Though the flow, and therefore the use, of chakra is not prevented, it remains limited to those techniques which do not require any form of physical movement.
Weakness: -
- Kusarigamajutsu, Kijo Phantom Chain:
Name: Kusarigamajutsu: Kijo Phantom Chain
Rank: B
Power: B
Activation Cost: -
Upkeep Cost: C [5]
Range: Weapon
Speed: -
Element: -
Skill: Bukijutsu
Classification: Personal
Requirements: Kusarigama
Parent Technique: Shadow Clone Technique
Hand Seals: Snake
Description: This technique applies the 'Shadow Clone Technique' upon the kusarigama, granting it the ability to target multiple individuals at the same time. These clones are physical and therefore capable of inflicting damage as the normal weapon would or can wrap themselves around their targets just as much. These 'shadow kusarigama' split off from the real kusarigama at the will of the practitioner once this technique is active.
Weakness: Unlike the Shadow Clone Technique, these phantom chains can't use chakra to replicate jutsu effects. They boast a C-rank quality/hardness by default, which is elevated to B-rank if the original weapon has S-rank quality/hardness.
- Kusarigamajutsu, Stranglebird:
Name: Kusarigamajutsu: Stranglebird
Rank: B
Power: B
Activation Cost: -
Upkeep Cost: B [10]
Range: Weapon
Speed: -
Element: -
Skill: Bukijutsu
Classification: Personal
Requirements: Kusarigama
Parent Technique: -
Hand Seals: -
Description:
Despite the simplistic concept of the technique, the proper execution often requires far more skill than most give it credit for. Generally executed either from above or behind the intended target to give themselves the advantage of surprise, the practitioner wraps the chains of the kusarigama around their (unassuming) victim's throat with the idea to choke them or hang them up before the kama (the bird's beak) viciously rips them open in their defenceless or weakened state.
This technique is executed with a bonus to coordination (+) and strength (+++).
Weakness: The practitioner will either have to remain undetected before the attack, or compensate the lack of surprise with a higher coordination than their target. Without these, it might be nigh impossible to execute this successfully.
- Kusarigamajutsu, Chain of Malice:
Name: Kusarigamajutsu: Chain of Malice
Rank: B
Power: B
Activation Cost: -
Upkeep Cost: B [10]
Range: -
Speed: -
Element: -
Skill: Bukijutsu
Classification: Personal
Requirements: Kusarigama
Parent Technique: -
Hand Seals: -
Description:
'Chain of Malice' is a technique intended to obstruct the opponent during close quarter combat. Using the chain as a means to parry, the practitioner swiftly wraps or flings it around the opponent's attacking arm right after. This shackles the victim to remain within close quarters while limiting their movement at the same time. The opponent will find that escaping and dodging the practitioner's grasp and strikes become increasingly more difficult (-1 tier coordination penalty) as their flexibility is compromised.
If the practitioner so desires, they can release the opponent from their bounds in a particularly rough way. By stripping the chains off the arms with sheer raw strength, they give their opponent one last yank before possibly disarming them at the same time.
Weakness: The practitioner should think carefully before binding someone into close quarters with them as this may end up being a double-edged sword.
Bukijutsu - Naginata
- Naginatajutsu, Crescent Moon:
Name: Naginatajutsu: Crescent Moon
Rank: B
Power: B
Activation Cost: C [5]
Upkeep Cost: -
Range: Melee
Speed: -
Element: -
Skill: Bukijutsu
Classification: Personal
Requirements: Naginata
Parent Technique: -
Hand Seals: -
Description: A simple and straight forward horizontal swing forward, the practitioner mow's down anything in front of them with a wide sweep. The strike is executed with an advantage to strength (++) and coordination (++).
Weakness: -
- Naginatajutsu, Full Moon:
Name: Naginatajutsu: Full Moon
Rank: B
Power: B
Activation Cost: -
Upkeep Cost: D [3]
Range: Melee
Speed: -
Element: -
Skill: Bukijutsu
Classification: Personal
Requirements: Naginata
Parent Technique: -
Hand Seals: -
Description: A more advanced technique, the practitioner mow's down anything around them by swinging their naginata in a full 360° motion as they step along the weapon's motion. This technique is executed with an advantage to strength (++) and coordination (++).
Weakness: -
- Naginatajutsu, Blood Moon:
Name: Naginatajutsu: Blood Moon
Rank: B
Power: B
Activation Cost: -
Upkeep Cost: D [3]
Range: Melee
Speed: -
Element: -
Skill: Bukijutsu
Classification: Personal
Requirements: Naginata
Parent Technique: -
Hand Seals: -
Description: The final form of the 'moon' series, this technique is executed in mid-air. As the practitioner is air-borne, they swing around their naginata with incredible speed around them, forming a sphere of deadly cuts in the process. This technique is executed with an advantage to strength (++) and coordination (++).
Weakness: To succeed the full spherical swipe at proper speed and damage potential, B-rank coordination is required.
Art of War
- Art of War, Banner of Carnage:
Name: Art of War, Banner of Carnage
Rank: C-rank
Power: C
Activation Cost: -
Upkeep Cost: C [Special]
Range: Battlefield
Speed: -
Element: -
Skill: Bukijutsu, Fuinjutsu
Classification: Personal
Requirements: Warbanner or similar
Parent Technique: -
Hand Seals:
Description:
Warbanners have always played an important role on the battlefield, and a good leader knows how to motivate their troops. While shinobi are not necessarilty known for such approaches, the mind remains succeptible to moral influences nonetheless.
The thought of victory is nudged to consciousness, inspiring troops to take down any and all opposition with brute force. The practitioner and any amount of members under their command gain a moral boost to their STR of 1 tier as long as this technique is maintained.
The cost of this technique is 5 chakra to bless the practitioner of this technique, plus an additional 5 chakra for each 2 NPCs or 1 PC.
Weakness:
- The warbanner is the key and source of this jutsu. When an NPC loses line of sight to the banner for more than 2 posts, they lose the benefit of this jutsu (even if it is active) until they gain line of sight again.
- If the banner-carrier is killed, the benefit of this jutsu is lost and NPCs suffer an equivalent penalty in tiers to the same stat for the remainder of the thread.
Last edited by Hua Li on Sun Mar 15, 2020 4:52 pm; edited 21 times in total