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Name: Pit Style
Rank: A
Power: A
Activation Cost: N/A
Upkeep Cost: 5
Range: User
Speed: N/A
Element: N/A
Skill: Taijutsu (Bukijutsu, Kenjutsu optional)
Classification: Village Exclusive
Requirements: Live through enough fights in the Pits
Parent Technique: N/A
Hand Seals: N/A
Description: The style of the Pit is one found only in the archipelago of the Land of Water. The clans that used to rely on piracy frequently pay to see people fight in a pit, finding it to be a great source of entertainment. The people who fight in the pit gain more than entertainment though, both in fame and in personal skill. It's a style bred out of pure desperation, adjusting itself to suit the situation at hand. In the Pit, you don't know what weapon you'll be given. Sometimes you're given none and must take one from somebody else. Every fight is to the death, should the crowd wish it, and any means required to win is used by those who have truly grasped what it means to be a Pit Fighter. Being agile is a requirement since rigidity only gets you a knife in the back when you're in the Pit.
Pit Style revolves around using any kind of weapon you can get your hands on, and barring that possibility, breaking your opponent and then killing them as efficiently and ruthlessly as possible. Knives, axs, rocks, swords, sticks, even dirt and sand are fair game. Anything to help you win. This ability to transform literally anything into an effective weapon is incredibly Dirty tactics are right at home, with eye gouging and shots to the groin frequently used. Biting, headbutts, knees, anything and everything you can utilize to break your opponent before they break you. A few grappling maneuvers and throws are taught, just as a way to help balance the style, and a few lessons are devoted on what to do if you find yourself fighting on the ground. The official lessons given are not that complex or difficult, since most of the ins and outs of each individual's style is hammered out in the Pit where they either adapt or die.
Favored tactics are generally disarming your opponents regardless on whether you're armed or not, followed by breaking or otherwise disabling some part of your opponent to make killing them easier. Practitioners frequently practice interruption tactics, making this a style that is very good at countering. This really only applies to opponents around the same level of strength as you, as weaker opponents can typically be overwhelmed. This is because a great emphasis on speed is put into the style, since you rarely ever face a fair fight in the Pit. Killing people slowly only increases the chances of you being killed yourself, after all. This means fighters must be in peak physical condition and must have a decent awareness of their surroundings. They're taught the hardest way possible, through constant life and death situations, that being aware of all the enemies around you and being able to react to them is required to survive in the Pit. This experience also makes each practitioner's version of the style unique, with no two fighters fighting the same way once they get some experience under their belts.
This style grants a maximum of four pluses that may be distributed to Speed or Coordination any way the individual practitioner wishes. In addition, the absolutely ruthless approach in regards to interrupting and destroying your opponent through extremely close range fighting prevents their opponents from receiving boosts to Speed or Coordination from physical styles and their associated techniques when within range of the Pit fighter. This only applies to one stat or the other, not both. It also prevents debuffs to the user's Speed and Coordination by other styles when the Pit fighter is within range. This protection counts towards one or the other, not both.
Weaknesses: The style must be learned through constant struggling in the Pits of the Land of Water. This is a life threatening area, with death being a very real possibility. In addition to being forced to put your character's life on the line, they must also pay one-hundred experience per plus of boosts in order to access that boost- this displays their growth in the style's execution by constant victories in the Pit. Each plus also requires one victory in the pit, and the secondary effects cost another 100 experience and victory in the pit. This is the level of skill with the style that true champions possess, unmatched in personal combat.
In order to prevent boosts to someone else's stats via their styles, the user must also possess the skill said style belongs to so they have the personal knowledge and experience to work around these particular styles. Similarly, they must have the skill and equal Perception minimum if they wish to be immune from stat debuffs by opposing styles.
When this is approved, I'll post the mission that's going to be associated with learning it. It's going to be a PC ran mission where anybody who wants to learn the style has to fight a NPC operated by me and win. The NPC will be allowed to kill the Player Character. The only exception to this requirement is Nikuyo, since he's already been through the pits with his lore. He must still pay the experience costs associated with the technique, however.
Name: K.B.S.D.S (Kirigakure Basic Self Defense Skills)
Rank: D
Power: D
Activation Cost: N/A
Upkeep Cost: 1
Range: User
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Kirigakure Specific, Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: K.B.S.D.S is a basic course of taijutsu techniques targeted specifically at self-defense. This style is provided to anybody who wishes to learn it, regardless of their skill at taijutsu, so that anybody within the village is able to adequetely defend themselves in a number of different scenarios. The course centers around reading moves to block, different ways to parry or counter, how to defend against common weapons (swords, kunai, daggers, etc), as well as a few offensive maneuvers comprised mostly of basic punches, elbows, throws, and a few submission techniques. Nothing is overly complicated, relying on basic footwork that anybody can learn and master and basic movements to accomplish the goals.
Provides a single plus to Strength and Coordination.
Weaknesses: A bit lacking on the offensive side of things, so it does not receive the boost to Strength when engaging as the aggressor.
Last edited by Nikuyo on Tue Oct 17, 2017 4:07 pm; edited 1 time in total