Name: Sarihana Yūdokuna
Age: 22
Gender: Female
Rank: Jōnin (B)
Village: Kirigakure
Bloodline: Dokukyūgan | Dokuton
Experience: 0/2,000
Ryo: 25,000
Items:
Skills:
Elements: Water, Wind, Poison/Venom
Jutsu: Ninjutsu
S-rank
E-rank
Stats:
Strength: D
Constitution: C
Stamina: C
Speed: C
Coordination: C
Intelligence: B
Perception: C
Age: 22
Gender: Female
Rank: Jōnin (B)
Village: Kirigakure
Bloodline: Dokukyūgan | Dokuton
Experience: 0/2,000
Ryo: 25,000
Items:
- Spoiler:
Skills:
- Ninjutsu
- Taijutsu
- Ijutsu
Elements: Water, Wind, Poison/Venom
Jutsu: Ninjutsu
S-rank
- Spoiler:
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- Blade of Wind:
- Name: Blade of Wind
Rank: A
Power: S
Activation Cost: 15
Upkeep Cost: 10
Range: 0 - 1 m.
Speed: -
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: A pinpoint slashing strike, where the user emits wind-based chakra from their fingertips and materializes it into a nearly invisible blade that the user then assaults the enemy, leaving their body mutilated. This blade can be a maximum of one meter in length. The intensity of the wind blade is so much that as a byproduct being within two meters of the blade itself can cause minor cuts along the body. This effect fires off at C-tier Speed upon creation of the Blade of Wind. The user is exempt from this effect. Weaknesses: N/A
- Vacuum Wave:
- Name: Wind Release: Vacuum Wave
Rank: A
Power: S
Activation Cost: 15
Range: 0 - 25 m.
Speed: A+
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rat → Snake → Horse → Dog
Description: The user takes a deep breath and spins while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located at a significant distance from the user, causing grievous injuries to those that are hit.
Weaknesses: N/A
- Vacuum Great Sphere:
- Name: Wind Release: Vacuum Great Sphere
Rank: A
Activation Cost: 15
Range: 0 - 100 m.
Speed: A+
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: Wind Release: Vacuum Sphere
Hand Seals: Tiger → Dog
Description: A stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
Weaknesses: This technique requires the user to build up a sphere of wind before them, taking a bit longer than most technique which is simply expelled from the mouth.
- Rising Water Slicer:
- Name: Water Release: Rising Water Slicer
Rank: A
Cost: 15
Range: 200 m.
Speed: A++
Element: Water
Skill: Ninjutsu
Classification: Village Specific (Kiri)
Requirements: N/A
Parent Technique: N/A
Handseals: Tiger
Description: The user releases a linear wave of water that travels at high speeds to attack the target. It is strong enough to slice clean through even stone.
Drawbacks: Travels in a linear path leaving room for evasion.
- Water Severing Wave:
- Name: Water Release: Water Severing Wave
Rank: A
Cost: 15
Upkeep: 10
Range: 100 m.
Speed: A
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Tiger > Rat > Horse > Snake > Dragon > Hands clap
Description: After kneading chakra in the stomach and converting it into chakra embedded-water, the user spews it out as a high-pressure stream that is powerful enough to cut cleanly through several trees with ease.
Drawbacks: N/A
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- Vacuum Blade:
- Name: Wind Release: Vacuum Blade
Rank: B
Power: A
Activation Cost: 10
Upkeep Cost: 5
Range: 0 - 1 m.
Speed: - Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range, and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power. In the case of the kunai, wind-nature chakra, which envelopes the weapon, has a distinctive light green coloring. When applied to any weapon it increases the range of it by one meter. When applying it to projectiles the projectile may travel up to twenty meters from the user before it starts to lose velocity.
Weaknesses: N/A
- Divine Mountain Wind:
- Name: Wind Release: Divine Mountain Wind
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 0 - 100 m.
Speed: B+
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Snake → Ram
Description: This technique creates a vortex of wind to blast at a target. The wind has the ability to leave multiple cuts in the target upon impact, and can even be controlled from the user's hands at -1 tier Coordination.
Weaknesses: When controlling this technique the user's hands remain occupied.
- Beast Tearing Palm:
- Name: Wind Release: Beast Tearing Palm
Rank: B
Power: A
Activation Cost: 10
Range: 0 - 100 m.
Speed: B
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: A powerful technique of wind nature chakra that can cut and slash through any material. The blades can be controlled to their full potential being equal to the user's Coordination, however, it will die out at the end of the user's post. The technique seems to hold up well to impact being able to slice through multiple bodies without losing momentum.
Weaknesses: N/A
- 1,000 Flying Water Needles of Death:
- Name: Thousand Flying Water Needles of Death
Rank: B
Cost: 10
Range: 10 m.
Speed: B
Element: Water
Skill: Ninjutsu
Requirements: N/A
Classification: N/A
Parent Technique: N/A
Handseals: Tiger
Description: By using a nearby water source or forming them out of the air using moisture, the user forms one-thousand needles made of water. Their density and structure are enhanced using chakra giving them a deeper penetration, being able to pierce five-millimeter thick steel (assumed C-grade quality.) The user creates a narrow escape route for themselves from which after they exit the user can safely trigger the technique mutilating whatever is left within.
Weakness: This is considered a close-quarters technique, thus the need to lure the opponent within that range is necessary while managing to create hand seals.
- Exploding Water Colliding Wave:
- Name: Water Release: Exploding Water Colliding Wave
Rank: B
Cost: 10
Range: 250 m.
Speed: B
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Snake
Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks.
Drawbacks: N/A
- Water Dragon Bullet:
- Name: Water Release: Water Dragon Bullet Technique
Rank: B
Cost: 10
Upkeep: 5
Range: 0 - 100 m.
Speed: One tier below the user's Coordination
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirements: Preexisting Water
Parent Technique: N/A
Handseals: Monkey > Bird > Yang Water > Rat > Boar > Bird
Description: The user shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might dealing with great physical damage. The user can freely manipulate the dragon around the body of water and even travel upon it as long as it stays within 100 m. of its control.
Drawbacks: Requires a large body of water to be used such as a small lake, ocean, or reservoir. An attack or technique large enough to severe the body will effectively end the technique.
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- Spoiler:
E-rank
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Stats:
Strength: D
Constitution: C
Stamina: C
Speed: C
Coordination: C
Intelligence: B
Perception: C
Last edited by Sarihana on Sun Jan 05, 2020 11:03 am; edited 4 times in total