Name: Stasis Seal
Rank: S
Power: S
Activation Cost: Varies
Upkeep Cost: N/A
Range: Contact
Speed: N/A
Element: N/A
Skill: Fuuinjutsu
Classification: Secret, Forbidden
Requirements: Fuuinjutsu Skill, Ijutsu Skill, A-Rank Intelligence
Parent Technique(s): N/A
Hand Seals: N/A
Description: A complex seal that allows the user to place whatever organic matter that has been touched by it into permanent stasis. This seal is a complex compound that utilizes organic knowledge, medical understanding, chemistry knowledge and combines them into a seal. Once placed on any organic matter this seal will permanently freeze the power time has over it, the seal integrating into the organic material itself. Performing this on normal materials, such as normal dead bodies will only cost 30 chakra as their cellular makeup is simple. Performing this seal on organic material created by a Bloodline will cost 50 chakra per one human-sized quantity. Finally, performing this seal on a corpse holding a bloodline will cost a total of 200 Chakra to place the corpse in stasis.
Weaknesses: Extensive chakra cost and high requirements to learn. Cannot be used on living tissue and individuals, etc. Only tissue, organs, corpses, etc.
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Name: Tenketsu Purge
Rank: S
Power: S
Activation Cost: Varies
Upkeep Cost: Varies
Range: Contact
Speed: Instant
Element: N/A
Skill: Ijutsu
Classification: Secret
Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination, and Diagnosis Maintained per Post.
Parent Technique(s): Chakra Scalpel
Hand Seals: N/A
Description: A complex surgery more than a specific technique, this is an amplified variant of the chakra scalpel technique that allows the user to specifically target and remove the individuals tenketsu, completely nullifying their ability to utilize chakra. This process is incredibly complex and time consuming to perform. It requires 5 chakra per Tenketsu, with a maximum of 1 Tenketsu being able to be removed per rank of the users Intelligence stat cap per post. (ie. A-Rank Intelligence can remove 5 Tenketsu for 25 chakra per post.) For every 4 Tenketsu removed the target is permanently debuffed by 6% of their total chakra rounded down (or until the Tenketsu are regenerated/replaced). When all 64 are removed, the character loses all of their total chakra, rendering them hospitalized for two weeks irl until their body adapts. Afterward, they retain the other benefits of their stamina, but no longer can utilize chakra in any way.
Weaknesses: The target must remain immobile for the duration of the surgery, and the technique "Diagnose" or something of similar effect (ie. Byakugan) must be used throughout the entire surgery in order for it to be a success.
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Name: Cellular Reconstruction
Rank: S
Power: S
Activation Cost: See Below.
Upkeep Cost: See Below.
Range: Self
Speed: Instant
Element: N/A
Skill: Ijutsu
Classification: Secret
Requirements: Ijutsu Skill, Fuuinjutsu Skill, Knowledge of "Healing Resuscitation Regeneration" and "Cell Activation" techniques, must have base A-Rank Stamina and Intelligence.
Parent Technique: N/A
Hand Seals: Tiger
Description: By combining the concepts of the Cell Activation technique with that of the complex "older brother" of the technique, the user is able to bypass the natural limitations set by the Healing Resuscitation Regeneration Technique. Using first the principal of the Cell Activation on the subject, before then beginning the process of placing a circle made up of the subjects DNA matter around them. This is then used as the blueprint, and the user begins by releasing overwhelming amounts of raw chakra into the target, channeling through the DNA ring. This ring is designed through Fuuinjutsu seals to properly channel the user's chakra, and therefore requires careful preparation.
This process requires the cost of 25 Chakra per post, for 10 posts straight. It cannot be interrupted and the user cannot break focus or the technique, or it will only temporarily stabilize the subject for half as many posts as the technique was active for. After this time period they return to the state they were in before the healing began, even if it was near-death. Once the technique is complete, the subject is returned to their "perfect original state", all scar tissue, debilitating effects, lost limbs or organs are all returned. Though this cannot regrow brains or eyes, it can mend them. Meaning if an eye is whole but has been rendered blind, this will restore its vision. If the user has suffered brain damage but the brain is still mostly whole, the damage can be mended though memories may be lost or personality traits may change due to the trauma.
Weaknesses: Cannot regrow complex organs such as eyes or the brain, the patient must post as well if not 24 hours must pass between each of the user's posts.
Name: Advanced Implant
Rank: S
Power: S
Activation Cost: Varies
Upkeep Cost: Varies
Range: Contact
Speed: Instant
Element: N/A
Skill: Ijutsu
Classification: Secret
Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination, and Diagnosis Maintained per Post.
Parent Technique(s): Chakra Scalpel
Hand Seals: Snake
Description: A complex surgery more than a specific technique, this is an amplified variant of the chakra scalpel technique that allows the user to specifically target, remove, and mend the individual's body by transplanting in new tissue for whatever may be needed. This technique can be used to transplant anything from skin, veins, arteries, to organs or, at advanced levels, Tenketsu or parts of the chakra network in general. The more complex the transplant the more heavy the chakra cost may be. Transplants, aside from allowing the user to bypass the usual restrictions of healing by replacing the lost organ, tissue, etc with someone elses, also instantly heals the damage done by healing as the transplant takes place. Saving chakra and time by using pre-made replacements.
Basic (Skin, Viens, Liver, Spleen, Gallbladder): 10 Chakra to Activate, 5 per Post. Requires at least 5 posts of surgery.
Advanced (Arteries, Intestines, Stomach, Muscle, Tendons, Bone): 20 Chakra to Activate, 10 per Post. Requires at least 7 posts of surgery.
Expert (Tenketsu, Chakra Network, Heart, Lungs): 30 Chakra to Activate, 20 per Post. Requires at least 10 posts of surgery.
Weaknesses: Requires a living body, a freshly killed body, or body/body parts in stasis somehow to use properly. Diagnosis or a technique of similar effect (ie. Byakugan) must be maintained throughout the entire surgery. Surgeries have set amounts of time and posts they must take, and both the target and the user must post within 24 hours of one another or the transplant is considered a failure. Cannot increase the success chances or amplify a bloodline implant surgery in any way.
Name: Hayflick Exhaustion
Rank: S
Power: S
Activation Cost: 150
Upkeep Cost: N/A
Range: Contact
Speed: Instant
Element: N/A
Skill: Fuuinijutsu Kinjutsu
Classification: Secret, Forbidden
Requirements: Ijutsu Skill, Fuuinjutsu Skill, A-Rank Stamina, A-Rank Intelligence, B-Rank Coordination, Knowledge of the "Cell Activation" Technique.
Parent Technique: Cell Activation
Hand Seals: Dragon
Description: The user is able to coat their hands in Yang-nature chakra and places it into a complicated seal on their body, this seal holds an overwhelming amount of raw chakra and requires pinpoint chakra control to properly utilize due to this. As such, this technique is placed on the hand and does not fade until it is successfully placed on a targets skin, but in return must make contact through a blow or touch directly on the targets skin in order to activate. The seal will fade by the end of a thread, if it hasn't been placed on a target then the chakra is returned to the user. [ie. Activation Cost is paid once, it is then "sealed" into their body to be placed when needed. This heavy chakra cost is due to it effectively only being paid once per thread, as well as it having the "duration" of effectively 10 posts and beyond.]
This specialized chakra is designed to infuse every cell in the target to suddenly begin rapidly splitting, causing wounds on the target to instantly seal and flesh to regrow. However, there is a downside to this as the technique is designed to not heal, but maime. The chakra causes the cells not only to exhaust themselves, reaching their Hayflick limit and rendering them incapable of splitting any further, shutting down further natural healing but also causes the healing and cell multiplications to go well beyond their natural limit.
As such the effects of this technique has three stages based on how many posts pass since the user touched the target.
1. The instant the target is touched, all moderate wounds are immediately mended, serious to critical wounds such as lost limbs and organs stop bleeding and begin to heal slowly.
2. The next post all wounds will be regenerated in entirety, but lost organs and limbs will not return, only heal with what is left of them.
3. Here the cells begin to go beyond their standard healing process, and cancerous growths begin to appear slowly across the targets skin causing - to Coordination and Perception due to the feeling of the growths hindering the body and mind. Moderate wounds instantly regenerate and wounds beyond that level take two posts to "heal" but cannot regrow.
4. At four posts the targets growths have spread internally as well as externally, hindering the body and now causing pain. They suffer pain equal to constant moderate injuries, causing C-Rank psychological damage to them per post and making them suffer a - to Strength and Speed, and -- to Coordination and Perception. All injuries are healed instantly but do not regrow limbs or organs.
5+. At this point the cancerous growths and cellular splitting has begun to avidly break down the user's body. Growths become as large as baseballs both insides, and outside the body dealing them C-Rank External Damage and B-Rank Internal Damage per post causing C-Rank psychological damage to them per post and making them suffer a - to Strength and Speed, and -- to Coordination and Perception. All non-tumor based injuries are healed instantly but do not regrow limbs or organs.
10. After the target has been suffering through the healing, regeneration, and tumors for ten posts the targets body has reached its "Hayflick Limit" (thus the name) and natural healing no longer takes place. The body will still naturally stop bleeding, but for 7 IRL days their natural healing abilities no longer exist. Similarly, technique, UA, or ability-based healing or regeneration has its benefits halved during this time period as well.
Weaknesses: Immense chakra cost, requires seal-to-skin-contact to activate, high difficulty restrictions to learn it, long time period for the effects to ramp up and even while the stronger negatives begin to take effect the target has near-instant to instant regeneration for ten posts.
Name: Return to Wholeness
Rank: S
Power: S
Activation Cost: 30 (1,000 EXP)
Upkeep Cost: 5 (100 EXP)
Range: Self & Contact
Speed: Instant
Element: N/A
Skill: Ijutsu
Classification: Secret
Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination
Parent Technique: Healing Burst
Hand Seals: Rat → Dragon
Description: A forbidden technique that channels yang chakra as a medium, dragging out the life force of either the user, or the patient and infusing it with chakra. This draws out a spiritual blueprint of their DNA, and then channels the energy specifically into an entire new burst of stem cells that take whatever form necessary to return their body to that state found in the blueprint. This drain of life-force is explained via the loss of EXP. This is a technique that allows the user to perfectly regenerate and heal an individual's body to it’s pinnacle level once more. Able to remove any sickness, disease, toxin, or damage to the body. Regenerate any lost tissue and restore it to its full pinnacle health, even removing scar tissue both internally and externally, regrowing complex organs aside only the brain (which it can heal brain damage, but not regrow lost tissue) or eyes (which it can heal lost vision in, but not regrow), removing cancer, and so forth. The process happens instantly, and if it is maintained then it costs an extra burst of EXP per post to maintain as well.
Weakness: In order to perform this technique, either the user, or the target, must pay 1,000 EXP. Maintaining this technique costs 100 EXP per post further atop this.
Name: Refined Surgery
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Secret
Requirements: 500 EXP, Ijutsu Skill, B-Rank Intelligence, B-Rank Coordination
Parent Technique: Chakra Scalpel
Hand Seals: Rat
Description: The user has performed countless surgeries and studied enough of the anatomy, bloodlines, and body that their skill in chakra control has extended to new levels. This allows them to perform excellently under stress, and instead of fumbling during operations, actually, extend their skill even further than normal. This knowledge and skill combined with expert usage of the chakra scalpel technique greatly augment the chances of an individuals survival and successful surgery. This grants the user +2 Tiers to their Intelligence (Capped at S) while performing implants.
Weaknesses: The buffs only count during implant surgeries, it has no effect while in battle.
Name: Stem Clone
Rank: S
Power: -
Activation Cost: Variable
Upkeep Cost: -
Range: 1 km.
Speed: -
Element: N/A
Skill: Iryō Ninjutsu Kinjutsu
Classification: Secret, Forbidden
Requirements: Ijutsu Skill, Ninjutsu Skill, A-Rank Intelligence, B-Rank Coordination and Stamina, Knowledge of the "Shadow Clone" and "Cellular Activation" Techniques.
Parent Technique: Shadow Clone
Hand Seals: Bird
Description: By combining the concepts of the "Shadow Clone" technique with an overwhelming knowledge of the body on a sub-cellular level, and refined chakra control, the user is able to quite literally cause every cell in their body to divide once at the exact same time and instead of forming to repair damage: deviate. This causes the cells to expand outward and form into a perfect duplicate of the user using their chakra and cells as a base, and connecting this solid clone to the user's chakra through the same concepts of the Shadow Clone Technique. Each clone formed will cost 10 chakra to create and take 1 post to form. Due to their nature as split cells will rapidly disperse and die after their chakra is depleted, making the cells unusable for transplants.
These clones follow the same rules as shadow clones, but instead of forcing the user to evenly distribute their chakra into them, the user can choose how much chakra goes into each clone as they wish. No clone can ever hold more than 50% of the users total chakra, however. The clone has identical stats to the user except they suffer a loss of one rank in constitution, in return, they are treated as completely human and cannot be dispersed until "killed". Once killed they will slowly melt into a semi-clear liquid of stem cells and any chakra left within them is transferred back to the user. Similarly, they can be dispersed by the user at will, causing the same effect.
If the user wishes to delve into darker variants of this technique, they are able to use a dead body and through contact, use it as a "host" for the cells to spread over. This coats them, turning them into a physically identical variant of the user and uses the dead bodies constitution lowered by one rank instead of the users own, but in return costs no chakra to form in this way. If the clone is "killed" using a corpse as a basis then it turns into the same liquid melting off the dead body instead. Taking over a body with the cells takes one full post of transformation.
Weaknesses: Though the technique allows the user to cover for the weaknesses of the Shadow Clone technique, its requirements are far greater to learn and it costs far more chakra due to the fact it requires a dead body, or the user's chakra to create them, making them a bad choice for creating multiple clones at once. To use a body for this the user must make skin contact with the corpse. Either method of creation takes one post for a clone to fully form.
Name: Chakra Channeling
Rank: S
Power: S
Activation Cost: N/A
Upkeep Cost: N/A
Range: Contact
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Secret, Forbidden
Requirements: 1,000 EXP, Ijutsu Skill, Ninjutsu Skill, A-Rank Intelligence and B-Rank Coordination.
Parent Technique: N/A
Hand Seals: N/A
Description: A technique that was designed to allow a medic to trade chakra with the patient in order to fuel the healing of their body, this technique allows the user to give a target their own chakra, or take the chakra from the target they are making contact with. Doing this requires tremendous knowledge of the chakra network, chakra control, and the body so that it can be done efficiently and without harm being done to either individual. The amount of chakra drained or given has no limit if both subjects are willing. If the target isn't willing then the user must spend 10 Chakra per post to maintain the draining, they are able to resist this and it is based on the targets base Consitution, this is the maximum amount that can be drained per post. The technique was considered forbidden due to the fact it can theoretically kill an individual by maintaining contact long enough and drawing out all of their chakra.
E: 30
D: 20
C: 15
B: 7
A: 5
S: 0
Weaknesses: Requires maintained physical contact, high baseline requirements including an EXP investment.
Name: Touch of Death
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 15 (to maintain the ability, effects are instant on-touch)
Range: Contact
Speed: Instant (Cell-Killing Only, Movement/Striking Speed Uneffected)
Element: N/A
Skill: Ijutsu
Classification: Secret, Forbidden
Requirements: Ijutsu Skill, A-Rank Intelligence and B-Rank Coordination.
Parent Technique: Mystic Palm
Hand Seals: Rat → Tiger
Description: By infusing yang chakra into their own skin, the user then alters the composition of the chakra not to cause steady, slow-paced healing, but instead to cause the cells touched by the chakra to have their own energy sapped away using that yang chakra as a medium. This drags the life-force from the target, and anywhere that the skin touches their own causes the tissue to instantly die and begin to visibly rot. Initial contact will only kill cells an inch deep into the body where the skin has met skin. For every post, contact is maintained it becomes one inch deeper into the body. This damage cannot be healed naturally and healing/regeneration techniques are half as strong and take twice as long to repair the damage due to the dead cells tissue.
Weaknesses: If surgery is performed to cut out or remove the dead tissue first, the weakened healing effect is removed. As with many Ijutsu if the user break concentration or is hit with too much force when performing the technique then it is forcibly ended.
Name: Cellular Osmosis
Rank: S
Power: S
Activation Cost: 50
Upkeep Cost: 20
Range: Self
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Secret
Requirements: 1,000 EXP, Ijutsu Skill, A-Rank Intelligence, A-Rank Stamina
Parent Technique: Cellular Activation Technique
Hand Seals: Rat
Description: An augmented variant on the Cellular Activation Technique, this technique is specifically designed to augment the chances of the subject properly accepting the foreign implants of another's bloodline into their body. By taking the technique to the next step and causing every cell in the targets body to activate, before then shifting the cells of the user's body around the areas that the new organs and tissue is going to be placed. This transforms the cells into stem cells temporarily, altering their makeup and causing the melding of the new organ into the body to become far more seamless as the new cells naturally perform osmosis with both the targets cells and the cells of the implanted organs and tissue. This technique will reduce the recovery time of the target in the hospital by 75% (ie. 1 Week becomes 2 Days, etc.) as well as increase the targets Constitution be two tiers for the purpose of the implant surgery itself. An assisting medic is able to perform this technique during a transplant operation. If a medic performs this technique only buffing the targets Constitution, then they do not need to pay the 1,000 EXP to use the technique.
Weaknesses: High requirements and EXP investment. The buffs only count during implant surgeries, it has no effect while in battle. Using this causes an implant roleplay to require at least ten consecutive posts in order to complete the operation successfully making mid-combat implants near impossible and requiring high chakra to perform properly.