Gladius 2019 Rule Changes
Hello everyone! We are approaching our second year anniversary so we decided that now was a good time to change several rules. Similar to last year's update which saw an overhaul of several systems, we will be adjusting several rules to make the gameplay more fun and exciting!
We have officially changed the rules regarding stat tiers. There will now be two tiers between A-Rank and S-Rank. While you may still each A++ in a stat in order to get to S you must boost a tier and a plus one. The descriptive difference between the stat remains the same but it is now harder to actually reach S-Rank in a given stat via boosting.
So if I have a technique that grants a generic 1 tier boost to Strength and I have base A-Rank Strength then at most I have A++. In order for me to get to A-Rank Strength, I have to use another booster that grants a + and 1 tier to Strength. The only exception to this is if I have a unique boost which is granted by a Restricted technique or ability. This boost can take me from A to S even though its a single tier. This is because Unique boosts are qualitatively different and are considered far more powerful and rare.
We have also decided to buff those with natural S-Tier stats. Those with natural S-Tier can now boost up to X without using an LBP or Restricted. However, boosting to X from a natural S-Tier stat requires two tiers.
We have yet to formally define the order in which boosts are applied and if there are any limits with respect to using two boosts of a similar type. This is the official order in which boosts stack with the top of the list indicating the first boost applied. Next to the type of boosts is the number of type of boosts that can be stacked.
Note: This list does NOT apply to each individual stat but rather all stats as a whole. This means that when we say "Auras" have a maximum of one we do NOT mean you can have one Aura technique/ability for perception and a separate technique/ability for coordination active at the same time. You must have ONE Aura that does either/or perhaps its a single technique and ability that boosts both, but they cannot be two separate auras active at once. This list is all encompassing and is not limited to boosting a particular stat.
1st. Unique Abilities - Maximum of two applied at once.
2nd. KKG/Clan - Varies. Generally, Doujutsu based KKG stat buffs may be applied at the same time as passive physical buffs (For example, Senju) however be sure to ask a staff member before assuming.
3rd. Enchantments/chem/items/living expenses/etc. Varies. Enchantments/Items have their own restrictions as to what can be applied, these can be found [url=here]here[/url]. You can only have one Chemistry stat buff active at one time and living expenses can be passively active with anything.
4th. Auras - "Auras" are a catch-all phrase for all those boosts that apply continuously and do not derive from a fighting style. They include techniques/abilities like LRA, Bijuu buffs, and Chakra Enhanced Strength.
Physical Styles - These refer to those physical fighting styles (Tai/Buki/Ken) which passively provide boosts. As the rules currently state, you may only have one physical style active at once.
5th. Maneuver specific techniques - Those Tai/Buki/Ken Techs which are not physical styles but are often derivative of them. These boosts are tacked onto the physical style and are often limited to a specific attack or sequence of attacks, the boosts end upon interruption or completion of this specific attack. For example, Leaf Whirlwind. You can only have one of these active at once.
We have also made a change to clone rules. Clone techniques now have a max base Constitution of C (or lower if the user's base constitution is lower). If someone has natural S-Tier Constitution then it can be improved to B. If a clone has lower than 30 chakra, they will also be subject to the exhaustion penalty as per the Stamina rules.
Sealing Live Jutsu
We have made a site-wide rule for all Fuuinjutsu that seals live techniques. This means jutsu that has been cast by an opponent usually in the context of combat. Such sealing techniques will have a five post cool down before they can seal another technique. One must also pay the base cost of the rank of the jutsu (regardless of what the caster pays). The Fire Sealing Method when registered will follow this rule.
Bijuu Control Fight Rules
We have adopted and clarified the rules and penalties associated with fighting a Bijuu for Control. Initiating a fight for control will inflict damage upon the seal and it will deteriorate at a rate of 1 point per round. The fight for control can be interrupted by an outside third party through a variety of means some canon and others custom. Interruption is defined as ending the match between the Bijuu and its host before one of them wins. Essentially, this requires that the jinchurikki be forcibly pulled from the inner world.
Every time the fight is interrupted the seal is deteriorates by 50 points. After the fight has been interrupted, the host must wait four weeks IRL before they can access Bijuu chakra again in any shape or form. This also means they cannot initiate another fight for control until that timer is up. It is possible to bring other people with you to assist in a Bijuu fight either by custom or through the current rule allowing Jinchurikki to assist. Helpers can assist for a maximum of 7 posts before they are forced outside of the inner realm. If the helpers die during the course of the battle, their mind is erased and they die in the real world instantly.
Restricted Progression Rules
The Restricted Progression System has been altered:
1. Every Restricted now has a finite number of slots. This means that only a certain number of characters can obtain that Restricted either through the progression system OR acquiring it by other means.
2. If one creates a custom Restricted based on a canon jutsu or ability then staff may force this custom Restricted to be open to others who may wish to use it in the future.
3. We have created a Restricted ownership list for your convenience.
Elemental perks have been removed.
Enchantments & Provisions Boosting
We are eliminating the possibility of boosting stats via Enchantments.
Provisions may only boost up to 1 Tier.
Ijutsu now specializes in boosting Intelligence.
Earth Release now specializes in boosting Constitution.
Fuuin boosts Intelligence as a secondary
All Stamina buffs have been removed from Bijuu/Jinchurikki. Bijuu will now have Perception as a potential Primary, Secondary, and Tertiary stat.
Chakra Mode will continue to grant a flat 2 tiers to several stats but will no longer increase the Primary, Secondary, and Tertiary stats. The time that you have to use Chakra Mode is no longer percentage based. Instead, it will now take 30 CP per post to use.
It has been specified that the Genjutsu: Kai option available to Jinchurikki does not remove nor prevent psychological damage that has been inflicted as a result of a Genjutsu which has connected.
Bijuu Transformations now cost a flat amount of experience points.
The Conflict Resolution Rules have been updated to include a new jury:
Congratulations to our new jurors!
We have decided to give clanless characters an extra trade! They may trade a stat raise for a skill to end up with a maximum of 14 skills or they may trade a skill for a stat raise for a total of 24 maximum stat raises.
Criminals at the lower level may now increase their level of Trust by completing low rank missions for local gangs.
You can only remove 1 level of crime per mission.
Cities of Metropolis size should generate one level of crime every two months. This is because the bigger the city the easier it becomes for crime to start forming.
Miscellaneous Notes & Comments
Here are some misc. notes and things you should generally be aware of
Naraka Path cannot self-healWARNING:
Handseals & Skill Boosting Rules apply to all customs! Make sure your customs comply! If they do not they may be voided mid-thread!
Because many of these changes affect builds deeply we are allowing 1 FREE character reset which will end on October 23rd, 2019 at 11:59 PM
We have clarified rules on analysis for the purpose of using precogs. When you analyze someone to charge your precogs, you MUST note it at the bottom of your post OOC-wise.
Certain UAs are clanless only, for example, the Sealess Combat UA.
For the purpose of the Bijuu rules, the phrase "free" means that the Bijuu is outside of a host's body.