Buildings
Once you have your base, you'll probably need buildings to go along with it. These are what give your base functionality, such as purchasing higher Class NPCs. An organization/base can use a larger dwelling's building requirements assuming the larger dwelling's owner is okay with it. For example, a Clan District may make use of B-Class NPCs if the village it is housed in has an Academy, Training Grounds, and Barracks. Buildings do not require any upkeep, but can be costly to construct and are limited by the level of Base. Buildings with large and important functions (ie almost all the buildings found on this list along with significant custom buildings such as factories) will count towards a base's building limit. Buildings of small-scale importance such as PC bought and ran stores that are within a village or higher do not count towards the base's building limit. If the small scale building (PC store) is within a town or outpost then it does count towards the base's building limit. An alternative to a full Building is a Room, a specific room in a Complex dedicated to the same purpose as its Building counterpart. These cost half the price and serve the same function, but will require at least one PC dedicated to leading that Room. This doesn't mean the PC can't leave, but you'll need at least one PC per Room and some may require specific Skills or Classes:
Administration: This is your base's main headquarters and the center for all affairs. This building allows you to receive and post missions, as well as assign NPCs of up to E-Class to all the various roles needed to keep your base functioning.
Cost: 250,000 Ryo
Room Requirements: E-Class
Academy: A large schoolhouse dedicated to training the people in your village the shinobi arts, as well as basic academics. This building allows you to use up to D-Class NPC and also grants your NPCs access to the Ninjutsu, Genjutsu, and Taijutsu Skills. Requires Administration.
Cost: 300,000 Ryo
Room Requirements: D-Class and: Ninjutsu, Genjutsu, or Taijutsu Skill
Training Area: These vary by location; some are open fields with assorted shuriken targets or stumps, some are closed buildings with several traps hidden about, etc. Use your imagination! This building allows you to use up to C-Class NPCs and gives them access to the five basic elements: Katon, Fuuton, Raiton, Doton, and Suiton. For Player Characters training in this area, an additional 5 Experience Points are added onto their posts. Requires Academy.
Cost: 250,000 Ryo
Room Requirement: C-Class and at least once Basic Element
Barracks: Even nameless NPCs need somewhere to live. By providing housing for them, you relieve a great stress from them, which encourages them to go out and focus on their training to better serve the village. That's just a long-winded way of saying you can use up to B-Class NPCs. Requires Training Area.
Cost: 450,000 Ryo
Room Requirements: B-Class
Armory: A simple building designed to store and distribute weapons to the shinobi of your village. All of your NPCs may now carry all weapon types, whereas without this addition, they are limited to only basic kunai and shuriken. NPCs also may now access the Kenjutsu, Bukijutsu, and Kyujutsu Skills. Requires Academy and Market.
Cost: 350,000 Ryo
Room Requirements: Kyujutsu, Bukijutsu, or Kenjutsu Skill
Hospital: The place for all of the sick and wounded to come for healing. This building allows access to the Ijutsu Skill for all of your NPCs and also provides a location for medical procedures to take place. Injured Player Characters and NPCs alike can come here and be patched up by the attending medics free of charge. Player Characters with the Ijutsu Skill may also perform procedures here, such as implantation and other complicated surgeries for an additional 10% chance of success! Requires Administration.
Cost: 500,000 Ryo
Room Requirements: Ijutsu Skill
Market: This is the place where PC's come to purchase items of any type. The market is a fairly large area consisting of many shops and stands from which merchants can sell their wares. This doesn't increase the base's income, but it does allow access to all of the general items found under the Item Purchase List. Requires Administration.
Cost: 250,000 Ryo
Room Requirements: None
Interrogation Center: The one stop shop for all of your torture needs. Interrogation Centers are large buildings equipped to handle any kind of information extraction methods that your devious little mind can think up. They can hold a small jail, but it isn't a substitute for an actual prison. In addition to your personal tastes, all Interrogation Centers come equipped with a Mind Reading Amplification Machine. Requires Armory.
Cost: 500,000 Ryo
Room Requirements: B-Class
Police Station: A structure dedicated to keeping the streets clean of crime and holding the peace in your dwelling. This allows Civilians and Shinobi to create warrants, report crimes, and drop off criminals to be handled by whatever standards your dwelling has set in place. Primarily, though, this structure removes one Criminal Rating every OOC month. A maximum of one removal can be occurred without a Prison.
Cost: 250,000 Ryo
Upkeep: 20,000 ryo
Room Requirements: None
Prison: For those troublesome ne'er do wells that you just can be bothered to having running around freely, we have the perfect solution! It's called a prison. This massive, usually underground, building comes equipped with the world's finest cages designed for holding humans indefinitely, or for some arbitrary length of time, whatever you decide. Requires Interrogation Center.
Cost: 300,000 Ryo
Room Requirements: None
Sensory Center: Often, the best way to keep a village is safe is by monitoring it closely. This is where the sensors come in. By training your NPCs to use the Sensory Skill, this building can offer a constant defensive measure in the form of precise intelligence gathering. By spreading out sensors all across the village and posting them at key points along the border, this building can know about threats happening inside and up to One Kilometer outside of your village. NPCs may now access the Sensory Skill. Requires Defense Coordination Center.
Cost: 500,000 Ryo
Room Requirements: Sensory Skill
Defense Coordination Center: This is the Anbu base of operations, and is responsible for, as the name suggests, coordinating all defensive measures for the village. You may now use up to A-Class NPCs and can create Scouting and Counter Espionage groups. It's pretty cool stuff, and vital to a village's longevity. Requires Barracks.
Cost: 450,000 Ryo
Room Requirements: A-Class
Vault: A basic defensive structure designed to protect the money of the village. Vaults can be placed underground, beneath either important or unassuming buildings or even in remote locations, or be fashioned into a public bank. Leaders can allow Player Characters to store their money in the Vault as well, if desired, and can select the defense protocols for it, from who is allowed to access it to Guards and Defenses. Use your creativity. Every Vault is made from hardened steel and sealed by a combination locking door. If you wish to take it beyond these levels, simply include them in your registration and we'll see about setting a price to it!
Cost: 250,000 Ryo
Room Requirements: None
Clan District: Most villages are comprised of at least a few clans that decided to come together and make something greater than themselves. Of course, even if you're just a guy with a base, you may want to invite a clan to come and join forces with you for increased power and standing. A Clan District provide a place for a Clan to live and perform their daily functions. The Disticts themselves are run by the Leader of the Clans to which they belong, and may have slightly different laws than are present in the overall village. As such, the upkeep for them is determined by negotiation between the Kage and the Clan Leader, and that upkeep will pay for the various buildings located in that District. Can contain up to five buildings. These buildings do not count towards a base's maximum but rather supplements it. Requires Village or higher. Village NPCs can now be registered with the Clan's Kekkei Genkai or techniques. Note that clan exclusive techniques will still require the Clan Leader's permission. Clan Districts are also unique in that they allow the Clan Leader (or person in control of the Clan Leader NPC) to purchase and control NPC shinobi to preserve their clan's interests. These NPCs follow the standard rules of purchase and roleplay. In addition, the Clan District provides an enhanced quality of life for all clan members. This is represented by the next level to their village's current Living Expense. So this means a village or city, which naturally provides Modest for all of its Shinobi will provide Comfortable for a clan. Likewise, a Metropolis which provides Comfortable for all of its Shinobi will provide Wealthy for a clan.
Cost: 750,000 Ryo
Upkeep: Varies
Room Requirements: Unavailable
Store: This is another personal purchase that players can make for their characters. A Store can be of any business type desired and constructed in any part of the city. They do not count towards the base's building limit for villages, metropolises, or cities. They do count towards the base's building limit for outposts and towns. Stores generate a monthly income for the buyer in the form of an investment return. After paying the cost for construction, the player can invest any sum of money up to 500,000 ryo at max and see a 20% return every month. If the player character is also a Craftsman, that is, possesses the Chemistry, Armor Smithing, Weapon Smithing, or Miscellaneous Crafts Skills, they can open up the shop to other player characters in order to purchase the goods that they create. In this case, your Store will have the necessary NPCs to craft for you instantly (no waiting for crafting times) depending on your level of investment. NPCs may craft without you having to first craft it however if you do not craft you do not get experience nor is the NPC-crafted item counted as part of your crafting progression. The Store can automatically instantly craft D-Grade items. At a 50,000 Ryo investment the Store can instantly craft C-Grade items. At a 300,000 Ryo investment the store can instantly craft B-Grade items. You must be able to craft at the appropriate rank before your NPC can. A Store NPC however may not instantly craft A and S-Grade items regardless of the amount invested as their complexity requires a PC to craft it following the normal crafting rules.
Cost: 150,000 Ryo
Upkeep: 5,000 Ryo
Limitations on Store Quantity - Spoiler:
Characters are limited with respect to the number of stores they may own.
Non-skilled Store Owner = 1 Store
Skilled Store Owner = 2 Stores
Skilled Store Owner w/Med Base = 3 Stores
Skilled Store Owner w/Large Base = 4 Stores
Skilled Store Owner w/Vast Base = 5 Stores
If a character possesses any of the following skills they are considered "Skilled" for store ownership purposes: Fuuinjutsu, Engineering, Weapon Smithing, Armor Smithing, Ijutsu, Puppetry, and Chemistry.
Bases in this context represent corporate headquarters and are thus limited to business civilians. These corporate headquarters exist to sell stocks and manage the company thereby allowing the civilian to own more than two stores.
This store limit is PER DWELLING. A headquarters influences one country. So if I have a Med base in Lightning Country I can open 3 stores in all the villages/towns, but if I wanted to open 3 stores in Fire Country I would have to build another headquarters somewhere in the Land of Fire
In essence, if you are a shinobi you will be limited to a max of two stores (assuming you possess at least one Store-relevant skill). If you are a civilian you can own a maximum of five stores.
The maximum amount you can collect from stores is hard capped at 500k ryo.
Note: All Buildings have a 5 Day build time, which is reduced to 3 Days for Rooms.