Age: 14
Gender: Female
Rank: Genin
Village: Kumogakure
Bloodline: N/A
Experience:
860
Ryo:
46,000
Items:
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- On Person
1 Chokuto ~ Iron | Ken
[center]Armor Equipped[/b]
1 Leather Vest
1 Leather Armguards
1 Leather Faulds
Skills:
Kenjutsu
Ninjutsu (Katon)
Elements:
Katon
Jutsu:
S-rank
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- [Name: Fire Release: Great Fireball Technique
Rank: C
Power: B
Activation Cost: 5
Upkeep Cost: 1
Range: Varies
Speed: C
Element: FIre
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake → Ram → Monkey → Boar → Horse → Tiger [for flamethrower] or Tiger [for projectile]
Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater in the ground's surface.
When released as a continuous flamethrower, this technique creates a widespread stream of flames, expanding out 25 meters in front of the user. It moves at C+ speed and possesses the same power as normal, but can be maintained for a small cost to do consistent burn damage overtime, should something remain in it's diameter.
When released as a projectile, the technique fires off a broad sphere of flames, moving at C speed and hitting for normal power value. Upon impacting something, the sphere detonates into a ten-meter span of flames. Once reaching 100 meters, the fireball fizzles out.
Weaknesses: N/A
Name: Fire Release: Phoenix Sage Fire
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0-40m
Speed: B
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rat → Tiger → Dog → Ox → Rabbit → Tiger
Description: This technique creates a volley of sixteen small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled individually with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction. The control of individual fireballs is done at the two tiers below the user's Coordination.
Weaknesses: N/A
Name: Kendo
Rank: C
Power: B
Activation Cost: -
Upkeep Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Open
Requirements: Kenjutsu weapon
Parent Technique: N/A
Hand Seals: N/A
Description: A basic Kenjutsu style that focuses on quick, precise strikes followed by strength. It is considered the foundation Kenjutsu style mastered by all users of the sword before branching out into the other various fields.
Coordination is boosted by +1 tier and Strength by +1 advantage.
Weaknesses: N/A
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- Name: Red Tiger Style
Rank: D
Power: D
Activation Cost: N/A
Upkeep Cost: 1
Range: Melee
Speed: D
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: ---
Parent Technique: ---
Hand Seals: ---
Description:
A common swordstyle that most people and beginners start off and even most often than naught they unknowingly doing it. The style focuses around strikes from the katana that are both simple and efficient to use. The normal stance for the Red Tiger is to place the dominant foot in front of you as you shift your body sideways so to speak. Your other foot should be behind you as it will serve as your root while the one up front is the accelerator. Sword wise it should always be facing in front of you at the opponent. Using this style boosts the user’s Speed and Coordination by 1 advantage.
Weaknesses: N/A
Name: Akai Mikadzuki ”Red Crescent”
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: ---
Range: Melee
Speed: D
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: Red Tiger Style
Parent Technique: Red Tiger Style
Hand Seals: ---
Description:
A counter based technique that requires near perfect timing to execute properly to have maximum effect. When the opponent moves to attacking the user either by weapon or body, the user may react to it by evading it. The process starts by leaning to the rear foot and using the dominant foot to pivot into a spinning motion. Using the ball of the rear foot for balance, the practitioner effectively side-steps out of the opponent’s trajectory. The full spin ends in a single swift motion as the user would slash horizontally at the opponent’s arm, leg, or the sides. Using this technique boosts Coordination by 2 advantages.
Weaknesses:
As mentioned beforehand, this technique requires the opponent to initiate an attack that is frontal or simply charging within the 120 degree view of the user’s sight. As such the user must be aware of the attack and it must be within melee range. Ninjutsu being externalized at a distance such as a Fireball for example would render this counter ineffective.
Name: Focused Amplification (Katon)
Rank: D
Power: Varies
Activation Cost: 3
Upkeep Cost: N/A
Range: N/A
Speed: N/A
Element: Varies
Skill: Ninjutsu
Classification: Open
Requirements: Requires the Ninjutsu Skill to be possessed, Intelligence perks do not apply unless Ninjutsu is known.
Parent Technique: N/A
Hand Seals: Hand seals for original jutsu plus the Snake seal at the end
Description: Focused Amplification is a pretty simple technique that marks a ninjutsu user's favorite element. The user can utilize this technique in order to make a jutsu more powerful than it ordinarily would be. This is represented by the power of the technique increasing to whatever rank the user wishes. All aspects of the technique are empowered equally, including speed and range. The range of techniques are increased by 50% per increased rank.
Weaknesses: The user must pay an amount of stamina correspondent with the level of power they're making a technique. For example, if they used Wind Release: Divine Wind they could up the power to S rank by paying the activation for this technique AND a S rank amount of stamina for Divine Wind itself. Can only be used with Ninjutsu, and techniques that boost or debuff stats can't have this technique applied to them. The user may only have one element applicable for this technique, or all non-elemental ninjutsu if they lack an element.
Name: Haze Clone Technique
Rank: D
Activation Cost: 3
Upkeep Cost: -
Range: 0m-10m
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Skill
Requirements: -
Parent Technique: Clone Technique
Hand Seals: Dog → Tiger
Description: At first glance it seems like a regular Clone Technique, but the haze clone uses a cunning trap to lure out the enemy. As the haze clones are not physically real, the attack will just pass through them. While attention is drawn to the clones, the real body attacks from the blind spot. During the illusion and resulting chaos, the enemy, who is caught up in the technique, can then be defeated. This technique allows for the creation of 10 clones total in a single casting. Like the parent technique however the clones are restricted in range and their ability to speak or act in any manner not consistent with a distraction.
Weaknesses: -
Name: Demonic Illusion: Hell Viewing Technique
Rank: D
Cost: D
Range: 0m-15m
Element: N/A
Classification: Open
Handseals: Snake → Rat
Requirements: Genjutsu Skill
Description: This genjutsu is triggered by looking at the swirl of illusory leaves that are conjured once the seals have been made. Once triggered, this genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great. Even after being release, the opponent may suffer after effects depending on their mental fortitude in the form of two minuses to Perception. This only happens if the user's Intelligence is below B Rank.
Drawbacks: N/A
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Stats:
Strength: D
Constitution: C
Stamina: D (185/300)
Speed: D
Coordination: C
Intelligence: D
Perception: B
Unique Abilities:
Seal-Less Ninjutsu (Clanless Freebie) ~ A player may choose to perform technique of a certain skill without hand seals. However, this is only gesture-less casting. The player must still "charge" their chakra and follow the other "tells" or triggers such technique requires.
Katon Empowerment ~ Leora’s specialty in Katon techniques naturally shows as some may burn more intense than normal while others may appear bigger. Leora may choose to empower her Katon either by Power, Range, Size, or Speed. However Leora is only limited to select one aspect to increase either +1 tier (Power or Speed) or +50% (Size or Range). When Leora uses this ability the normal cost increases by 50%. Leora has the option not to use this ability if she wished to.
Swordswoman of Fire ~ The way of the sword is a path Leora is quite familiar with. Whether it comes to possessing extra strength to overpower her enemies or trading strength for swift strikes. Leora has developed a way to increase either her Strength or Coordination when she uses Kenjutsu Weapons by +1 tier. Leora may not boost both, because when Leora chooses one of the two stats the unchosen stat is reduced by -1 tier. Leora has the option to not use this ability if she wishes.
Infiltrator ~ Being on the offense is something Leora excels at. When invading a land Leora’s auto-hit on NPCs is boosted by +1 rank above her class. Defending a land however, Leora is considered a rank less when determining auto-hits on NPCs. PC is immune to this ability.
Father's Chokuto ~ A gift from Leora's father when Leora was 12. Leora has a market quality non-enchanted Chokuto made out of iron. In exchange, the next 5 missions 50% of the rewards goes to the Shinsei family.
- Physical: 1
- Technique: 1
- Destiny: 1
Limit Break Points
Renown: 0
- Code:
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Last edited by LeoraShinsei on Thu Aug 15, 2019 1:49 pm; edited 11 times in total