"Eh.. eventually."
Name: Maka
Monikers:
- N/A (-- N/A)
- N/A (-- N/A)
- N/A (-- N/A)
Age: 16
Gender: Female
Class: D
Rank: Genin
Village: Kirigakure
Renown: 0
Experience:
50
Total Experience (D -> C):
500/1,500
Ryo:
173,044
Skills:
Fuuinjutsu
Elements:
Lightning Release (雷遁, Raiton) -
Stats:
Strength: D
Constitution: D
Stamina: C+
Speed: D+
Coordination: C
Intelligence: D
Perception: C
Unique Abilities:
Striked out UAs are the ones that won't be in effect until I get the applicable Skill for them.
Sealing Mode: Maka is able to dedicate her focus to pure seal usage. This allows her to slash costs of sealing techniques by one rank, but forces her to increase the cost of Taijutsu by one rank.
Bruiser: By kicking it into high gear, Maka can raise her Strength, Speed and Coordination by one plus. This doesn't come without its risks -- should she do this, her precognitive capabilities are weakened, and this is expressed by a one tier drop in Intelligence. This also cannot be used if the user's Intelligence is already at a point where they cannot use precognitive responses.
Lightbringer: If she wills it, Maka can drop the costs of Light Release techniques by one rank, but as a consequence this raises Lightning Release technique costs by one rank. This can only be activated or deactivated every other turn to restrict increase evasion in the same post.
Sixth Sense: Sometimes you just need to be more aware; if it's necessary, Maka can reduce her Coordination by one tier, and raise her Perception by one tier.
- Belongings:
- Equipment
Sealing Ink Pen (x1)
Sealing Cloth (x1)
Blood Pills (x5 Pills)
Coagulation Pills (x5 Pills)
Military Ration Pills (x20 Pills)
Medkit (x1)
Weapons
Explosive Tag (x25)
Flash Bomb (x10)
Smoke Bomb (x10)
Kunai (x50)
Shuriken (x50)
Senbon (x50)
Standard Recurve Bow (x1)
Broadhead Arrows (x50 Arrows)
Storage
Backpack (x1)
Hip Pouch (x2)
Holster (x1)
Large Blank Scroll - 0/10 seals / 100'x100' space
Nothing
Small Blank Scroll - 0/1 seal / 25'x25' space
Nothing
Small Blank Scroll - 0/1 seal / 25'x25' space
Nothing
Small Blank Scroll - 0/1 seal / 25'x25' space
Nothing
Small Blank Scroll - 0/1 seal / 25'x25' space
Nothing
Small Blank Scroll - 0/1 seal / 25'x25' space
Nothing
Small Blank Scroll - 0/1 seal / 25'x25' space
Nothing
Small Blank Scroll - 0/1 seal / 25'x25' space
Nothing
- X Energy Drink - Lime (4 servings):
- Description: X Energy is carbonated energy drink that has the smooth crisp taste of lime. The Drink contains Carbonated Water, Sugar, Guarana extract, Caffeine, B vitamins, Taurine, Food acids, Lime and Caramel colouring.
Effects: +2 Speed
Countdown: 5 Posts
Duration: 5 Posts.
- Lavender (10 pellets):
- Application: Crushed
Description: A small round pellet no bigger than a golf ball filled with a light purple gas. The gas is lavender that has been produced into a vapour like a form to create a sweet smell gas.
Effects: Releases a scent of lavender into the air, primarily used to cover up scents or used for scent-based Genjutsu. When thrown or crushed a 5 cubic meter of gas is released.
- White Chocolate Cookies (4 servings):
- Countdown: 5 Posts
Duration: 10 posts
Description: A bar block of white chocolate with cookies in it.
Effects: ++ Constitution
Yield: 4 servings
- Liquid Fire (3 uses):
- Application: Oxygen
Description: Liquid Fire is a flammable liquid sealed within an air tight container, mainly a flask that has been sealed tight. The liquid inside appears murky with a rainbow of colours reflecting on its surface. When the mixture is poured out it won't immediately alight, taking a second for the chemical reaction to happen. The liquid once exposed to oxygen will catch on fire, bursting into bright red flames. This allows for a diverse range of abilities. The liquid can be thrown out into the air and caught alight, or even poured onto surfaces coating them in a bright red flame, such as weapons.
Effects: A flammable liquid that can catch on fire. Flames have C rank power.
Techniques:
- S-Rank:
- None
- A-Rank:
- None
- B-Rank:
- Name: Material Recuperation
Rank: B
Power: B
Activation Cost: 3
Upkeep Cost: N/A
Range: Self
Speed: User’s Coordination
Element: N/A
Skill: Ninjutsu
Classification: Okumura Clan Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: A technique made to rejuvenate damaged equipment made by Mimicry techniques. The piece of equipment is simply supplied with excess chakra in order to repair damage done to it. The activation cost is paid for as soon as damage occurs, in order to repair it, and happens at the user's Coordination in speed.
Weaknesses: Costly if the equipment's continually being damaged. Also cannot repair from A/S-tier destruction.
Name: Material Empowerment
Rank: B
Power: B
Activation Cost: --
Upkeep Cost: 3
Range: Self
Speed: N/A
Element: N/A
Skill: Fuuinjutsu
Classification: Okumura Clan Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: A technique styled after enchantments performed on actual equipment. By infusing chakra into a seal and applying said seal to equipment that's been manifested by an Okumura, their manifestation’s hardness/durability is boosted by two pluses (++). This lasts as long as it's maintained.
Weaknesses: Tacks on more upkeep to the user's already hefty price to maintain the equipment itself.
- C-Rank:
- Name: Tool Mimicry
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Okumura Clan Exclusive
Requirements: Stage One Armament, C-Rank Coordination
Parent Technique: Tool Creation
Hand Seals: N/A
Description: Tapping into the special chakra inherent to them, an Okumura Clan member is able to manifest their chakra in the form of weaponry or tools. This equipment can don the appearance of normal tools/weapons or simply maintain whatever look the user chooses, as long as it's applicable to what they form. The number of items able to be formed in one use of this technique is one per tier of Coordination over E-Rank. All items formed from this technique are C-Rank in quality and hardness.
Weaknesses: Very costly, especially if the user's continually being damaged.
Name: Armor Mimicry: Bronze Baron
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: User’s Coordination
Element: N/A
Skill: Ninjutsu
Classification: Okumura Clan Exclusive
Requirements: C-Rank Stamina
Parent Technique: Tool Mimicry
Hand Seals: N/A
Description: By tapping into their special chakra, a member of the Okumura Clan is able to mold it into armor taking after the properties of Bronze. This armor has the durability to be expected of the mimicked material, possessing C in hardness/durability. It's able to encompass the entirety of their body, as well as include a helmet, greaves etc. and is able to be removed, but requires the user to pay upkeep cost for it to remain manifested. This armor manifests at the user's Coordination in speed.
Weaknesses: N/A
- D-Rank:
- None
- E-Rank:
- Name: Body Replacement Technique
Rank: E
Activation Cost: 1
Upkeep Cost: -
Range: -
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Skill
Requirements: -
Parent Technique: -
Hand Seals: -
Description: This technique is done by animating an object temporarily to look and act like the user. This is more of an illusion, as it cannot attack nor does it think or have a mind of its own. When taking damage the object will react to it as the user would before being reduced to its regular form. To use this technique requires speed and deftness, as well as a general idea of when an attack is oncoming. This is used to fool inexperienced Shinobi into believing their attack has landed on their victim giving the user an opportunity to either escape or land a surprise attack. The animation only lasts a couple seconds as well as the illusion after being hit, so it must be timed precisely for maximum effectiveness.
Weaknesses: -
Name: Tree Climbing Practice
Rank: E
Power: N/A
Activation Cost: 0
Upkeep Cost: 0
Range: Self
Speed: N/A
Element: None
Skill: None
Classification: Open
Requirements: None
Parent Technique: None
Hand Seals: None
Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall. The concept of this exercise is similar to magnetics and can be applied to other objects within close vicinity of the user's body, such as catching and throwing a kunai that comes within several inches of the user's foot by using chakra alone.
Weaknesses: Inexperienced shinobi may lose focus and cause their chakra to become unstable, which will release any hold their chakra has on a surface and may even forcibly eject them off of it. This technique is automatically known by all characters.
Name: Water Surface Walking Practice
Rank: E
Power: N/A
Activation Cost: 0
Upkeep Cost: 0
Range: Self
Speed: N/A
Element: None
Skill: None
Classification: Open
Requirements: None
Parent Technique: Tree Climbing Practice
Hand Seals: None
Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of the their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly.
It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. And the more one trains this technique the more they reach a state where they stand on water without even noticing it or basically even trying.
It doesn't have to just be at the feet. A user under water can focus chakra on their hands or any other body part that makes contact with the surface of the water. If they were submerged, they can climb atop the water as if they were climbing out of a pool.
Weaknesses: Even Genin can sometimes have trouble with this technique, due to the constantly shifting nature of water, and as such may misjudge the flow of their chakra and fall into the water. This technique is automatically known by all characters.
Limit Break Points:
- Physical: 0
- Technique: 0
- Destiny: 0
Last edited by Lionheart on Thu Oct 25, 2018 2:29 am; edited 6 times in total
_________________
"What's wrong with bravery?"
Updates
- Stats:
- Strength: D
Constitution: D
Stamina: C+
Speed: D+
Coordination: C
Intelligence: D
Perception: C