Jutsu:
S-rank
A-rank
B-rank
D-rank
E-rank
S-rank
- Spoiler:
Name: Kirin
Rank: S
Power: S
Activation Cost: 25
Upkeep Cost: N/A
Range: 20m-100m
Speed: 1/1000th of a second
Element: Raiton
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: None
Description: Using natural lightning, the user causes a thunderbolt to rain down from the clouds above and strike an opponent. This moves at 1/1000th of a second and is near impossible to dodge without prior knowledge of the attack. Clouds must be formed prior to the usage of this technique. After using this jutsu the storm clouds will disperse.
Weaknesses: In order to use this jutsu, the user must form storm clouds above. Cloud formations can be caused by two Katon jutsu of A rank or an S rank Raiton/Katon jutsu being shot into the air.
Name: Four Symbol Seal
Rank: S
Power: S
Activation Cost: 25
Range: Contact
Speed: -
Element: N/A
Skill: Fuuinjutsu
Classification: Exclusive (Konohagakure)
Requirements: B-tier Intelligence
Parent Technique: N/A
Hand Seals: -
Description: This is a sealing technique based on the fūinjutsu of Uzushiogakure's Uzumaki clan. The sealing formula is used to seal any target into a human body or an object, and is mainly used when a giant enemy or evil spirit needs to be sealed away such as a Bijuu.
Weaknesses: The Four Symbols Seal like any seal designed to contain Bijuu is impermanent and enough wear and tear will cause it break as per the Bijuu sealing rules.
Name: Raikiri
Rank: S
Power: S
Activation Cost: 25
Upkeep Cost: 5
Range: -
Speed: -
Element: Lightning
Skill: Ninjutsu
Classification: Village Exclusive
Requirements: N/A
Parent Technique: Chidori
Hand Seals: Ox → Rabbit → Monkey
Description: The Raikiri is an enhanced and concentrated form of the Chidori with the same effects and drawbacks.
Weaknesses: N/A
Name: Lightning Release: Purple Electricity
Rank: S
Power: S
Activation Cost: 25
Upkeep Cost: 15
Range: 0-35m
Speed: User's Coordination
Element: Lightning
Skill: Ninjutsu
Classification: Village Exclusive
Requirements: N/A
Parent Technique: Raikiri
Hand Seals: N/A
Description: The user unleashes a stream of purple electricity from his hand to attack targets from a varying range, allowing them to either use it in melee range or fire it as a projectilized Raikiri from their hand. This technique is able to summon rain clouds when fired off into the sky, either as just flavor or a setup for something greater. This technique can also flow through conductive liquids.
Weaknesses: N/A
A-rank
- Spoiler:
- Name: Lightning Release: Electromagnetic Murder
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: -
Range: 0 - 30 m.
Speed: A
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Boar → Ram → Snake → Horse → Dragon
Description: A basic Lightning Release technique that allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock.
Weaknesses: N/A
Name: Lightning Release: Lightning Shadow Clone
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: -
Range: 1km
Speed: N/A
Element: Lightning
Skill: Ninjutsu
Classification: General
Requirements: Shadow Clone
Parent Technique: Shadow Clone
Hand Seals: Clone seal or Tiger
Description: This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever has physical contact with it, hitting it for A-Rank potency.
Weaknesses: Unlike a regular Shadow Clone, this clone does not send chakra back to the user upon reverting to lightning. In addition, this follows the regular weakness with the parent technique, in that the user's clones will disperse if they're hit by heavy damage in contrast to Constitution, or go under 30% of their Stamina.
Name: Bringer-of-Darkness Technique
Rank: A
Cost: A
Range: 0m-15m
Element: N/A
Classification: Open
Handseals: Tiger
Requirements: Genjutsu Skill
Description: This genjutsu is triggered by the opponent looking at the user's body. Once triggered, this technique exerts a hallucinatory effect upon the eyesight, effectively blinding the opponent. Although it negates sight, it does not stop the other senses.
Drawbacks: Due to the intense concentration involved in this illusion, the user's Speed and Coordination stats are set two tiers beneath their Intelligence stat for the duration of the genjutsu.
Name: Temple of Nirvana
Rank: A
Cost: A
Range: 0m-40m
Element: N/A
Classification: Open
Handseals: Tiger
Requirements: Genjutsu Skill
Description: It is a powerful genjutsu that generates a fluttering rain of sleep-inducing, illusory white feathers. Whomever sees them as they fall, piling up and covering the whole target area, will experience Eden-like bliss and fall into a state of tranquil slumber. No matter how much one resists the hypnotic spell, the desire to sleep is instinctive, and there's no fighting it.
Drawbacks: N/A
Name: Sealing Technique: Lion Closing Roar
Rank: A
Activation Cost: 15
Range: Contact
Speed: N/A
Element: N/A
Skill: Fuuinjutsu
Classification: Open
Requirements: -
Parent Technique: N/A
Hand Seals: N/A
Description: This sealing technique completely blocks the target's chakra with a sealing formula (封印式, fūin-shiki) drawn on the ground or a wall. This is done by closing all the tenketsu of the person caught in the middle. When the target is sealed, a stylised kanji for "close" or "shut" (閉, hei) appears in the middle of the sealing formula. To successfully seal the target, one has to get them exactly inside the sealing formula. This may require great accuracy and can prove very difficult in most fight scenarios. Various methods can be used to make this easier. For instance, one can prepare a puppet or a ninja tool like the Lion-Headed Kannon with this sealing formula.
Weaknesses: If the target is removed from the seal, then their tenketsu will re-open allowing them to utilize chakra once more.
Name: Five Elements Seal
Rank: A
Activation Cost: 15
Range: Contact
Speed: -
Element: N/A
Skill: Fuuinjutsu
Classification: Open
Requirements: -
Parent Technique: N/A
Hand Seals: Technique-specific seal
Description: Once the seal is completed, the target will become unconscious and unable to fight for a short time (five posts.) A person afflicted with this seal will be unable to mold chakra properly making the performance of techniques B-rank or higher impossible. This technique can also be used to disrupt Jinchurikki seals. Jinchurikki afflicted with this seal are unable to use Chakra Access in any form.
Weaknesses: This seal can be erased via the Five Elements Unseal Technique. This technique only blocks chakra. This means Taijutsu, Bukijutsu, Kenjutsu, and any other group or type of technique that uses stamina are unaffected
Name: Contract Seal
Rank: A
Activation Cost: 15
Upkeep Cost: 10
Range: Contact
Speed: N/A
Element: N/A
Skill: Fuuninjutsu
Classification: Open
Requirements: -
Parent Technique: N/A
Hand Seals: N/A
Description: When the user implements this fūinjutsu on a summoner, it removes any direct control the summoner has over a summoned creature. Close contact is required for the implementation of the seal. This technique is primarily used to free a summon or creature (included Tailed Beast) from someone controlling it. Though the Contract Seal removes the summoner's ability to control its summon, it does not give the user of the fūinjutsu the ability to control the summon in turn. It is important to note that this technique has limited application on those creatures under Kuchiyose Contract who fight of their own free will thereby largely restricting its use to those creatures that have been robbed of their free will. As a side effect, this technique can also increase the post limit that summons have by one post or it can instantly send a summon back to where it came from thereby forcing the summoner to perform Kuchiyose again.
Weaknesses: Does not in of itself give the user the ability to control the summon.
Name: Mirrored Sudden Attacker Technique
Rank: A
Activation Cost: 15
Upkeep Cost: N/A
Range: 0m-2mi
Speed: -
Element: N/A
Skill: Fuuinjutsu
Classification: Open
Requirements: N/A
Parent Technique: Five Seal Barrier
Hand Seals: N/A
Description: A secondary trap is laid under the Five-Seal Barrier. This technique is automatically started when the "forbidden" tags are removed. An exact copy of the person who removed the tag appears with their appearance, weapons, battle skills, and so on. Because the double has a fixed amount of stamina and doesn't feel exhaustion, it has an advantage in a drawn-out battle. Those who have removed the seal must spend two posts fighting their copies before defeating them.
Weaknesses: The duplicate can be defeated via auto-hit by the user after two posts of combat.
Name: Five Elements Unseal
Rank: A
Power: Varies
Activation Cost: Varies
Range: Contact
Speed: -
Element: N/A
Skill: Fuuinjutsu
Classification: Open
Requirements: -
Parent Technique: N/A
Hand Seals: N/A
Description: This is a universal seal erasure technique. By applying chakra to the tips of their fingers, the user will be able to destabilize the numerical elements inherent within every seal, and unseal its contents if applicable. By identifying the seal at hand (following standard Fuuinjutsu rules) you can accurately assess how much power is required to break a seal. Otherwise, a standard 15 chakra point spending must occur.
Weaknesses: N/A
Name: Time-Release Technique
Rank: A
Activation Cost: 15
Range: Contact
Speed: -
Element: N/A
Skill: Fuuninjutsu
Classification: Open
Requirements: Fuuninjutsu
Parent Technique: N/A
Hand Seals: N/A
Description: By placing a mark on a person in a ritualistic method, this seal will force the user to perform any technique that the user or target knows. If the technique requires handsigns then the user will be forced to perform handsigns (assuming that's not a physical impossibility). The seal can be activated at will or under a timed release schedule (the detonation time must be specified at the moment of creation via a post count or IRL time). The seal will remain primed even if the person is tortured, put under a trance, or unconscious. This is meant to catch an enemy when their guard is down. The user/target must hold the chakra for techniques primed using Time-Release in escrow meaning this chakra is unavailable to them for in their regular chakra pool. The chakra can only be released/accessed when the seal is activated or when it is erased.
Weaknesses: Only three Time Release seals can be created and primed at one time. If a fourth is created then the oldest created seal will automatically be erased.
Name: Assimilate All Creation Technique
Rank: A
Activation Cost: 15
Upkeep Cost: 10
Range: Self
Speed: 5 Seconds
Element: Yoton
Skill: Ninjutsu
Classification: Open
Requirements: None
Parent Technique: None
Hand Seals: None
Description: By making skin contact with an object, the user is able to take on the properties of the targeted object, thereby becoming completely comprised of the material, while gaining any special characteristics and weaknesses attributed to it. He is able to manipulate any substance similar to what was absorbed, allowing him to mold it into different forms to create various techniques of his own based on that substance. Should the need arise, they are able to generate more of the emulated substance from their bodies.
Weaknesses: Gaining the strengths of a material will also subject the user to its weaknesses; this includes natural, creative weaknesses such as water to sand, or basic elemental natures, such as lightning to earth or fire to metal. Energy based materials cannot be assimilated via this technique.
Name: Rasengan
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: -
Range: Contact
Speed: -
Element: -
Skill: Ninjutsu
Classification: Konoha Exclusive
Requirements: B-Rank Coordination
Parent Technique: N/A
Hand Seals: -
Description: The Rasengan is a spinning ball of chakra formed and held in the palm of the user's hand, inspired by the Tailed Beast Ball and intended to be the highest form of shape transformation in Ninjutsu. Unlike most jutsu, the Rasengan does not require hand seals to perform. Once it is formed, it also does not require any additional chakra to sustain it, which means that there is no definite limit to how long the Rasengan can be used. Though the Rasengan's shape is consistent from user to user, its size varies from only barely large enough to be noticeable to much larger than the user's hand. With greater experience with the Rasengan comes a larger size.
On contact, the Rasengan grinds into its target, propels them along the Rasengan's trajectory - either away from the user or into the ground beneath them - and at some point bursts, causing severe damage at the point of contact. Due to the level of chakra control required to manifest the Rasengan, it requires a reasonable amount of coordination from those that attempt to learn it, and even more to utilize it without a conduit (like shadow clones). Once formed, Rasengan lasts up to 3 posts without sustenance before dispersing on its own.
Weaknesses: Requires A-Rank Coordination to utilize without shadow clones or something like chakra arms to properly form it.
Name: Multi-Shadow Clone Technique
Rank: A
Power: -
Activation Cost: -
Upkeep Cost: -
Range: 1 km.
Speed: -
Element: -
Skill: Ninjutsu
Classification: Village Exclusive
Requirements: -
Parent Technique: Shadow Clone Jutsu
Hand Seals: Clone seal or Tiger
Description: This technique is just like the Shadow Clone Technique, however a more refined version meaning less chakra is required to keep each clone functional. Instead of a few clones, it creates a few hundred clones to even thousands. Each clone must have at least .1 chakra in order to be functional and must be created next to the user, though more could always be added to serve a greater purpose.
Weaknesses: When casting the Multi-Shadow Clone technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed.
Name: Shuriken Shadow Clone
Rank: A
Power: Varies
Activation Cost: A
Upkeep Cost: ---
Range: User's Throwing Distance
Speed: User's Throwing Speed
Element: ---
Skill: Ninjutsu
Classification: ---
Requirements: ---
Parent Technique: Shadow Clone
Hand Seals: Ox → Dog → Dragon → Rat → Dog → Boar → Snake → Tiger
Description: The user creates many shadow clones from one shuriken, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, or kunai, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. Because the clones form near instanteously, completely evading them is quite difficult
For every tier of Stamina above E-Rank that the user has, the amount of multiples created from one shuriken increases by 3. Example: Yukino throws three shuriken and has B-Rank Stamina, so instead of three, now there are thirty, because each shuriken gets nine copies, while retaining the original three.
Weaknesses: N/A
Name: Tailed Beast Control
Rank: A
Range: Sight
Speed: Instant
Element: Inton
Skill: Genjutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three
Parent Technique: Genjutsu: Sharingan
Hand Seals: None
Description: This is the technique known to control Tailed Beasts to an even greater extent than the Genjutsu: Sharingan. By matching gazes with the target, the user is able to infect the mind with an advanced illusion, causing the target to suffer various experiences in order to guide it in a way determined by the user. At its best, this equates to mind control, but in base form, it is able to limit the abilities of the target, and is specifically designed to affect Tailed Beasts and their Jinchuuriki. At Tomoe Three, the user is able to reduce the Jinchuuriki's state by one and prevent them from increasing states for the duration of the battle or topic, whichever is longer. This can drop a Jinchuuriki from version 2 to version 1, version 1 to initial Jinchuuriki mode, or initial Jinchuuriki mode to nothing.
With the Mangekyou Sharingan, this technique is able to affect Bijuu, but takes much more than mere eye contact. The Tailed Beast must be subdued in some way while the user stares into its eyes for a fairly long time, spanning between fifteen minutes to thirty minutes depending on the skill of the user. Either way, it's highly impractical, if not impossible, to use in battle. Once this is done, the user's Sharingan will be reflected in the eyes of the Bijuu, and that Bijuu becomes a summon for the user. This is in addition to any other summons the user may have access to, and does not require the Kuchiyose Skill to use. The Bijuu uses its normal stats and is controlled by the user of the technique, while being treated as an X-Rank summon, thereby making it the only summon that the user can have active and limiting its use to six posts.
The Eternal Mangekyou Sharingan increases the range of this control to even Jinchuuriki of Bijuu. The same ritualistic process is used for this, but instead of making a summon, the user makes a perfect slave to follow every instruction, using the control over the Bijuu within and the influence of the Sharingan on the Jinchuuriki itself to continuously hamper the Intelligence of the target, thus extending control indefinitely. Unlike the Genjutsu: Sharingan technique, however, this control is less direct. It makes the Jinchuuriki perfectly loyal to the user in that it will obediently follow every order given, but it is able to act of its own accord and, again, will not willingly inflict harm upon itself. With the EMS, controlled Bijuu are considered S-Rank summons.
Weaknesses: The Tomoe Three function is ineffective against a Jinchuuriki that is actively using Tailed Beast Mode or Chakra Mode. The Mangekyou and Eternal Mangekyou control over Bijuu can be broken by the Contract Seal technique and those Bijuu can still be sealed as normal. The control over Jinchuuriki is much longer than that of Genjutsu: Sharingan, but it is less absolute, giving the Jinchuuriki more reign to function, treating the user of this technique more as a master or commander issuing orders, rather than a god delivering absolute commands; it can be resisted and eventually broken by a Genjutsu: Kai or other such technique that simultaneously affects the Jinchuuriki and its Bijuu. As always, this control will not force the target to inflict severe harm upon itself, such as removing an organ or limb, or allowing itself to be sealed.
Name: Copy Technique
Rank: A
Cost: 3 Points
Range: Sight
Speed: Instant
Element: None
Classification: Group Exclusive (Uchiha)
Handseals: None
Requirements: Tomoe Two Sharingan
Description: The Copy Technique is one of the two primary abilities for which the Sharingan is known. It is the essence of the Eye of Insight's true purpose, using everything from the enhanced Perception to the peerless prediction in as efficient a way as possible. When an Uchiha witnesses a technique, style, or move through the Sharingan, instant memorization may occur. Simple movements of a pencil can allow an Uchiha to perfectly imitate another person's hand writing. General muscle movements can give access to a person's entire way of moving and standing. In general, this technique can grant flawless imitation by bridging the gap between what is seen and how one moves; with such clarity of others' actions, an Uchiha is easily able to adapt the body to it as much as physically possible.
The best part of this technique is the ability to copy actual techniques. While Tomoe Two is limited to strictly physical movements, such as Taijutsu, Weaponry, and hand seals, Tomoe Three can also imitate chakra usage. By seeing exactly how the chakra is used, even through clothing and other obstructions, the Sharingan is able to discern every aspect of any kind of technique, even those born of shape and nature transformation, advanced elements, and unique bloodlines and abilities. The technique can then be instantly repeated by the user, in some cases even as that technique is being used by the target.
Drawbacks: The target of this technique must move at a Speed within the Uchiha's improved Perception range; in the case of a technique requiring hand seals, the target's Coordination is used instead of Speed. Chakra that is not seen with the accuracy brought about by Tomoe Three cannot be imitated, thus limiting Tomoe Two strictly to the physical, regardless of the Speed at which the target moves. Another limiter is the Uchiha's own body. Techniques requiring elements or physical attributes that the Uchiha simply does not possess cannot be imitated. The information may not be stored and used at a later date, because a lack of required experience relating to the field (the ability to use the technique) makes the user fail to understand the particular method by which the technique is performed. This includes all techniques being copied by this jutsu.
Name: Genjutsu: Sharingan
Rank: A
Cost: Varies
Range: Sight
Speed: Instant
Element: Inton
Classification: Group Exclusive (Uchiha)
Handseals: None
Requirements: Tomoe Three Sharingan
Description: Perhaps the most versatile technique in existence, the Genjutsu: Sharingan casts an illusion from the eye that can take on any shape desired by the user. Most Genjutsu are limited to a small range of effects and visuals, but this is bound only by the user's own imagination. The actual illusions that are shown to the target are constructed by the user and as such are not set in stone by this technique; the user is free to create the general parameters of specifically how the target will view and experience this technique. However, the actual effects are limited to only a select few, but they are many more than typically available to any one Genjutsu. Because of its versatility, this technique has varying cost, though for the purpose of dispelling, it is always considered A-Rank, despite the cost.
E: Relaying memories and any other sort of information to the target, and vice versa.
D: Instantly dispel any Genjutsu affecting the target by using this Genjutsu to overwrite and shatter it. Blend illusion and reality to confuse the enemy or disguise certain things; this has as much versatility as the following ranks, but is unable to perform the specific functions of them; it merely allows the illusion to be cast via eye contact.
C: Compel the target to divulge information, no matter how sensitive.
B: Render the target immediately immobile.
A: Cause the target to fall into unconsciousness.
S: Forces the target under the control of the user. This is considered the height of Uchiha Genjutsu and is renowned for its ability to even control Tailed Beasts. This cannot, however, force the target to inflict harm upon itself, such as suicide, damaging or removing an organ, or allowing itself to be sealed without a fight.
This technique's affinity for Genjutsu unlocks in the Sharingan a new height of power over illusions, allowing the Perception boost granted by the Uchiha Dojutsu to apply to Genjutsu. When the user's Perception is higher than an enemy's Intelligence, the user can incite the D-Rank function of this technique to immediately dispel the enemy's Genjutsu.
While this technique is powerful in its own right, it does improve with higher levels of the Sharingan. A Mangekyou is able to add one tier to the user's Intelligence solely for the use of Sharingan Genjutsu. An Eternal Mangekyo does the same, but with two tiers.
Drawbacks: Levels B-Rank and higher, which partially or completely wrest control from the target, can be fought against with sufficient Intelligence. A target with two tiers less Intelligence will be unable to resist the effects at all. With one tier less, the target can reduce the Rank effect by one, dropping control to unconsciousness, unconsciousness to paralysis, or paralysis to compulsory information divulging. With equal Intelligence, the target can drop the Rank effect by two. With higher Intelligence, the target can resist or dispel this technique at will. To realize that one is caught in this Genjutsu, they must have equal or higher Perception than the user's Intelligence level, at which point they may be able to utilize the Genjutsu: Kai technique or one of the other methods for illusion breaking. The best defense is a high Intelligence, of course. Every post that a target is affected by this technique will increase that target's Intelligence for the sole purpose of resisting this technique by one plus until they reach a point at which they can dispel the illusion at will. The illusions caused by this technique can flawlessly blend reality with illusion, though any attacks taking place in the real world must have a counterpart present in the illusion itself, so that at no point will a target be struck by an invisible attack.
Name: Demonic Illusion: Mirror Heaven and Earth Change
Rank: A
Power: B
Activation Cost: 5
Range: Sight
Speed: Instant
Element: Inton
Skill: Genjutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three Sharingan
Parent Technique: Genjutsu: Sharingan
Hand Seals: None
Description: The parent technique applies the Perception boost of the Tomoe Three Sharingan to Genjutsu, allowing the user's Dojutsu to more easily see through illusions and then break them with ease. This technique combines that function with the properties of the Copy Technique so that any illusion the user's Sharingan sees through is not only broken, but also cast back upon the target. In this process, the user must use the parent technique to break the illusion and, in about the time it takes to blink his eyes, duplicate that technique and cast it through the eyes. The illusion that is cast back is not the illusion used against the user, but a perfect replica made by the Sharingan to catch the opponent off-guard. Most Genjutsu users do not expect to have their own technique used against them, which may leave an opening during their surprise for the user to take advantage of. During this process, the user can easily use the Copy Technique to instantly learn how to perform that Genjutsu, if desired, though some illusions are bloodline based and, while they can be duplicated and cast back, they cannot be repeated.
Weaknesses: Using this technique requires the use of the parent technique to break the target's illusion. Genjutsu reflected by this technique have the power noted by this technique, and not their original value, which typically makes them weaker than their original versions. Couple that with the target's familiarity with their own Genjutsu, and this should be fairly easy to get out of, leaving its main value in surprise tactics. This technique can reflect Genjutsu that are specific to a certain ability or bloodline that the user does not possess; they will simply be weaker than normal and even if the user copies it, he will not be able to repeat until obtaining that ability or bloodline.
Name: Uchiha Flame Formation
Rank: A
Power: S
Upkeep Cost: 5
Range: 100 Meters
Speed: Instant
Element: Katon
Skill: Barrier Ninjutsu
Classification: Group Exclusive (Uchiha)
Requirements: None
Hand Seals: None
Description: The user manifests small crimson flames over all five fingertips on one hand and slams them into the ground. A large, cylindrical barrier will arise, immediately encapsulating anything within the maximum range. The actual size of this barrier varies by the object that is to be protected, but can reach sizes sufficient to entrap an entire Bijuu. This technique is incredibly resistant to physical attacks; even S-Tier Strength is insufficient to break through. It also induces intense burns upon anything that touches it, and can kill this way with long enough contact. Things trapped inside will generally be safe from this effect, though they are unable to leave until either the user dismisses the barrier or it is broken.
Weaknesses: This barrier is widely considered unbreakable, second only to the Red Yang Formation, but it does have a weakness in Suiton. A Suiton technique of equal power to this technique can cancel out with the barrier. Additionally, one may use Doton to tunnel deep underground, to the point below the barrier's depths, and enter or leave it at will. The barrier is almost as deep as it is tall, though, so it may take some time. Flying might also work, if that's your thing.
Name: Transcription Seal
Rank: A
Activation Cost: Varies
Range: Touch
Speed: N/A
Element: None
Skill: Fuuinjutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three Sharingan
Hand Seals: None
Description: This is a Fuuinjutsu which transmits a specific ability or jutsu related to the user's Sharingan onto the user's or another person's Sharingan. A set of conditions are set when the seal is created, and once those conditions are met, the ability or jutsu will instantly activate and the user's highest level Sharingan will be reflected in the target's eyes when that happens. When used on another person, this seal requires a direct touch to that person's face. When used on oneself, all that is required is the chakra cost, which is equivalent to that of the technique or ability being sealed. Techniques that can be sealed are any that the Sharingan can cast and that the user can use, ranging from something minor like Genjutsu: Sharingan to powerful abilities like Izanagi or Amaterasu.
Weaknesses: The user must possess the ability or technique being sealed. When the technique is activated from the seal, the cost of that technique is applied to the target, along with any visual deterioration that might occur. The plus to this is that the target need not actually know how or have the ability to perform that technique, only that they have a Sharingan. Dual Mangekyou Sharingan techniques, such as the Susano'o, may not be used with this jutsu. Additionally, when applying the seal, the user will immediately pay the chakra cost of the technique being sealed, though he need not activate it himself.
Name: Demonic Illusion: Shackling Stakes Technique
Rank: A
Upkeep Cost: 5
Range: Sight
Speed: Instant
Element: Inton
Skill: Genjutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three Sharingan
Parent Technique: Genjutsu: Sharingan
Hand Seals: None
Description: By making eye contact, the user can cast a Genjutsu over the target that delivers a very realistic feeling of large metal spikes being driven forcefully into the target's body. The pain from this technique is tremendous and causes a form of paralysis due in part to that pain and also from the sensation that the spikes are preventing most forms of movement. Because this pain is illusory, the target's Constitution will not avail him, but he may be able to continue moving at a snail's pace should his Intelligence be high enough. This is one of the Genjutsu powerful enough to withstand a person knowing its true nature, because the pain caused generally prevents most movement, which is required to initiate most forms of dispersal.
The onset of this technique can be as straightforward as described, but it can also be masked by false experiences. After eye contact has been made, the Genjutsu sets in, but the target may continue to experience the encounter as though it had not, acting as he would normally without realizing that it is an illusion. Once the target is able to discern that it is an illusion, whether by Perception or by being told, he will notice that he hasn't moved since seeing the user's Sharingan, and will suddenly experience the severe pain of the metal stakes, which can be used for extensive torture. Only a few moments pass between the activation of the technique and the end of the false experience, if used.
Weaknesses: Targets with Intelligence or Constitution equal to or higher than the user's Intelligence can resist the paralysis enough to continue speaking and even move their arms and hands, though at a rate of no higher than B-Tier Speed and Coordination. Given the power of this technique, it's truly a wonder that they can move at all. For every tier lower, the target's Speed and Coordination decreases by another tier, until they are paralyzed completely. When comparing stats, the highest between the target's Constitution and Intelligence is used. This illusion can be broken via Genjutsu Kai, cast by the target or another, but not by pain.
Name: Ephemeral
Rank: A
Range: Sight
Speed: Instant
Element: Inton
Skill: Genjutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three Sharingan
Parent Technique: Genjutsu: Sharingan
Hand Seals: None
Description: This illusion is initiated by pointing a finger at the target. If the target looks upon that finger, he is caught, because this Genjutsu is cast from the finger, rather than the eyes. The start of the illusion causes false experiences, as with most illusions cast by the Sharingan, fooling the target into believing that the Genjutsu has not yet taken effect, failed, or was never used to begin with. After two posts, however, when the illusion takes root in the target's mind, it becomes clear. The situation becomes dire; the target is isolated from any allies and is assaulted by the user in whatever way desired. This is typically when the target will realize that this is an illusion, but it's too late. By forming the Ram hand seal, the user can induce a sleeping effect on the target that is incredibly difficult to resist and, even if it is, will cause a lucid, dream like state. The target will begin to suddenly see images of people and things grow from his own body that torment him about anything he may be struggling with. He may attempt to use Genjutsu: Kai to break free, but by the time the Ram seal is formed, it's too late. The target's body, in the real world, is held fast and all movement is restricted to the illusion itself. The target's own body, altered with the apparitions of guilt causing objects, will begin to choke him and will not cease until rendering the target unconscious. This effect will also happen in reality, causing the target to suddenly fall unconscious.
As the Genjutsu harshly assaults the mind, the target will face a mental trauma that persists for the current topic and the one that follows, reducing Intelligence by a full tier for the entire time.
Weaknesses: The target will still be moving in the real world until the user forms the Ram hand seal, which typically isn't a problem for the user, who is actively controlling what the target is witnessing. During this time, the illusion is prone to the target's Genjutsu: Kai, but once the Ram seal is formed, only an external Genjutsu: Kai or physical pain will snap the target out. Any attacks made against the user must have a representation of some sort in the illusion, as in a shuriken which appears to be a crow. The more Intelligent the target is, the longer he will hold out against the unconsciousness: one tier less than the user's Intelligence can resist the sleep effect forever, two tiers less can resist for up to three posts, and three tiers less can resist for one post. Time is distorted, causing little time at all to pass in the real world once the target ceases movement, while he may struggle with his inner demons for hours within the illusion. This can lead to mental strain, exhaustion, and anguish for the target, but leaves little opening for the user to take advantage of an immobile target until the technique is either finished or broken. While facing the mental assault, the target may be able to cast the Genjutsu: Kai technique upon himself, but only if his Intelligence is equal to or higher than the user's Intelligence. Otherwise, it will fail.
Name: Lightning Transmission
Rank: A
Power: A [S with proper Coordination]
Activation Cost: 15
Upkeep Cost: -
Range: -
Speed: User's Speed
Element: Lightning
Skill: Ninjutsu
Classification: Village Exclusive
Requirements: Shadow Clone
Parent Technique: Shadow Clone & Raikiri
Hand Seals: N/A
Description: Using the aid of a clone, the user and their clone each perform the Raikiri technique on opposite hands. Connecting their techniques together, they form a chain of lightning between themselves that was powerful enough to slice through a tailed beasts' chakra arms with relative ease. The user is also able to wrap the lightning around a target, thus effectively restraining their movements, unless they possesses Strength equal to the technique's power to break out. The shadow clone and their user are able to be at up to a 15 meter distance away from eachother while using this technique.
Weaknesses: Because the technique involves the user multitasking using a highly-focused technique between their shadow clone and themselves, the technique's power output is lower than Raikiri's, in exchange for more range. This can be avoided with S-Tier Coordination.
Name: Chidori
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: 5
Range: Touch
Speed: -
Element: Lightning
Skill: Ninjutsu
Classification: Village Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: Monkey → Dragon → Rat → Bird → Ox → Snake → Dog → Tiger → Monkey
Description: The Chidori is a high concentration of lightning chakra around the user's hand. To perform, the user first gathers lightning to their hand; the high concentration of electricity produces a sound reminiscent of many birds chirping, hence the name. Once the chakra is gathered, users charge at their target and thrust the Chidori into them, piercing them and typically causing fatal damage. It may also be used as a touch attack sending large amounts of electricity in the opponent.
Weaknesses: N/A
Name: Chidori Sharp Spear
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: 10
Range: 0-30m
Speed: User's Coordination -1 tier
Element: Lightning
Skill: Ninjutsu
Classification: Village Exclusive
Requirements: N/A
Parent Technique: Chidori
Hand Seals: N/A
Description: The original Chidori gained its power by shaping it into a form sufficient for an electrical discharge and using it together with the user's own "thrust". This technique uses shape transformation to form the original Chidori into a spear or blade-shape, adapting it for mid-range attacks with a maximum range of about thirty metres. Its increased range means there is less of a risk to the user. It also has the advantage of being able to be used for surprise attacks and capturing. When the enemy's body is pierced, the user can alter the spear's shape into multiple additional blades [up to 6 more], increasing the number of wounds. The blade can also be swung in order to cut things as well as cause fatal injuries, and infused with an actual weapon capable of flowing chakra.
Weaknesses: N/A
Name: Chidori Senbon
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: -
Range: 0-60m
Speed: A
Element: Lightning
Skill: Ninjutsu
Classification: Village Exclusive
Requirements: N/A
Parent Technique: Chidori
Hand Seals: N/A
Description: This is one of many variations of the Chidori that uses shape transformation. In comparison to the standard Chidori, it further specialises in speed, by being transformed into countless sharp senbon, which are all aimed and fired at the enemy. By increasing the amount of chakra used, the number of senbon also increases proportionally. When used in tandem with the Sharingan, it becomes far more effective and deadly, as it allows the user to precisely shoot for the target's vital points.
Weaknesses: N/A
Name: Chidori Current
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: 5
Range: 0-10m AoE, 0-30m with a surface
Speed: A
Element: Lightning
Skill: Ninjutsu
Classification: Village Exclusive
Requirements: N/A
Parent Technique: Chidori
Hand Seals: N/A
Description: By releasing the Chidori in every direction, an electrical discharge flows from the user's entire body allowing him to affect multiple enemies. When using this attack on a great number of enemies at once, it can effectively double as an instant defence. The body of the person touched by the Chidori will misinterpret the lightning nature as "electrical signals from the nerves", making its muscles contract. This causes the body to involuntarily go stiff, while at the same time receives damage. This attack can also be channelled through the ground to increase the range of the attack. When hit by this technique, the intended target is stunned for one round.
Weaknesses: User must remain stationary while using this. Additionally, the stun can be warded off post-contraction by S-Tier Constitution.
B-rank
- Spoiler:
Name: Shadow Clone Technique
Rank: B
Power: -
Activation Cost: -
Upkeep Cost: -
Range: 1 km.
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Technique
Requirements: -
Parent Technique: -
Hand Seals: Clone seal or Tiger
Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
Weaknesses: When casting the Shadow Clone technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed.
Name: Chidori Katana
Rank: B
Power: A
Activation Cost: 10
Upkeep Cost: 3
Range: Melee
Speed: -
Element: Lightning
Skill: Ninjutsu
Classification: Village Exclusive
Requirements: N/A
Parent Technique: Chidori
Hand Seals: N/A
Description: This technique allows the user to channel lightning chakra through their weapon. This makes it nearly unblockable as the radiating and chirping blade can easily cut through steel. Furthermore, if an opponent is stabbed, their body goes numb due to an electrical current which causes the muscles to contract, making it impossible for the opponent to move. However, it can be countered by other weapons that also utilize Lightning Release chakra flow, such as Super-Vibrato swords. Increases a weapon's cutting power by one rank while in use. When hit by this technique, the intended target is stunned for one round.
Weaknesses: Can be nullified by a weapon of equal cutting power. Additionally, the stun can be warded off post-contraction by S-Tier Constitution.
- Spoiler:
- Name: Coercion Sharingan
Rank: C
Range: Sight
Speed: Instant
Element: Inton
Skill: Genjutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three Sharingan
Hand Seals: None
Description: Through the Sharingan, the user can cast over any target that looks upon his eyes a feeling of tremendous fear. The target will be cast into a world of swirling black and red patterns, with no differentiation between even the floor and the sky, with only a central Sharingan looming overhead. This Genjutsu is used for immediate intimidation, as an inexplicable terror overwhelms even an emotionally distant and strong willed target, such that even the bravest warrior will back away and fall to the ground in fear. The illusion lasts only a few seconds, but its effects reverberate for quite some time -indefinitely, in some cases. The fear of this technique induces a mental trauma upon the target, reducing their Intelligence by two -'s for the remainder of the topic, regardless of the duration of the actual fear.
Weaknesses: This technique can induce up to severe mental trauma to the point that the target will scream in terror any time he see the user, even long after the illusion's effects have worn off, but it cause no physical harm and is over very quickly.
Name: Manipulating Windmill Triple Blades
Rank: C
Activation Cost: 3
Range: Varies
Speed: Varies
Element: None
Skill: Bukijutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe One Sharingan
Hand Seals: None
Description: The user will secure wires to several small, ranged projectiles, generally kunai and/or shuriken, and will throw a barrage of them at the target. Not all of the projectiles have wires secured, and while the target is busy evading the decoys, those with wires attached will be pulled back around, swinging off any structure at the target's back to swing around and strike from the front. The target will be too busy handling the decoy projectiles to notice them, and due to the Sharingan, the user will more adeptly be able to predict the target's movements and compensate for them to ensure that the ploy is not seen through and that it retains deadly accuracy. Rather than hit the target directly with the wired projectiles, the user can force them to wrap around instead, pulling the target towards the structure and then binding him to it with surprising speed and power. This can be combined with another jutsu, most often the Fire Release: Dragon Fire Technique. During this technique, the user's Coordination is increased by 2+, while the target's Perception is decreased by -.
Weaknesses: There must be some kind of structure behind the target for this technique to work. Both the range and the speed of this technique are determined by the user's stats. Should the target manage to notice the wires, they can be cut with an appropriate edge.
Name: Strong Fist
Rank: C
Upkeep Cost: 3
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open (Konoha)
Requirements: -
Parent Technique: N/A
Hand Seals: -
Description: Strong Fist is Konohagakure's signature fighting style, the purpose of which is to cause external damage and break bones. It is the exact opposite of Gentle Fist which is used mainly by the Hyūga Clan. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi.
This fighting style generally does not beat around the bush in its tactics, with many practitioners charging head on at an opponent. This bullish attitude is backed up with incredibly quick and agile maneuvers and acrobatics to launch powerful strings of kicks and knees. Many of its signature techniques revolve around these particularly powerful kicks. Upper body strikes are still utilized quite often, including various strikes with the hand and generous elbows. Those who can use this physical style are a force to be reckoned with, as they can put together incredible strings of attacks that have a deceptive amount of force behind them without slowing between strikes.
This style boosts Strength a + and Coordination by a ++. The user may sacrifice speed for power if they choose, reversing these boosts. Once reversed, they can't be reversed again for three posts beginning the post after the switch.
Weaknesses: N/A
Name: Leaf Great Whirlwind
Rank: C
Activation Cost: 3
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open (Konoha)
Requirements: -
Parent Technique: Strong Fist
Hand Seals: -
Description: The Leaf Great Whirlwind is a technique that involves a series of kicking attacks. The user starts off by going for swift low kick, to a kick to the gut, to a high jump kick, before ending the attack with a heel drop. As the rotation speed picks up, the user gains buoyancy, which they use to shift into gradually higher attacks as they proceed through the combo, ending at three meters into the air when the heel drop is done.
Boost Coordination by +1 tier for series of kicks. The boost is swapped to Strength for the heel drop.
Weaknesses: N/A
Name: Shadow of the Dancing Leaf
Rank: C
Activation Cost: 3
Range: 0 - 20 m.
Speed: Self
Element: N/A
Skill: Taijutsu
Classification: Open (Konoha)
Requirements: N/A
Parent Technique: Strong Fist
Hand Seals: -
Description: A technique used to appear behind an airborne opponent, mimicking how their body is positioned, just like a leaf that dances in the air is followed by its shadow. While harmless on its own, it used as a stepping stone to perform techniques such as the Front Lotus and the Lion Combo. The technique is usually preceded by a swift upper kick that will launch the target into the air.
Boosts Speed for the movement by +1 tier and +1 advantage.
Weaknesses: N/A
Name: Leaf Rising Wind
Rank: C
Activation Cost: 3
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open (Konoha)
Requirements: N/A
Parent Technique: Strong Fist
Hand Seals: -
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky. This technique can also be initiated while mid-air.
Boosts Strength for the kick by a +1 tier.
Weaknesses: N/A
Name: Leaf Style Willow
Rank: C
Cost: C
Range: 0m-30m
Element: N/A
Classification: Open
Handseals: N/A
Requirements: Genjutsu Skill/Weapon
Description: The user waves their weapon back and forth, which when seen by the target locks them in a genjutsu which causes them to hallucinate multiple waving arms out to slash them. The movement resembles that of a willow tree blowing in the wind.
Drawbacks: N/A
Name: Lightning Release: Lightning Rod
Rank: C
Power: B
Activation Cost: 5
Upkeep Cost: -
Range: Melee
Speed: N/A
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: After coming into physical contact with the opponent, the user raises their arm into the air, generating a powerful bolt of electricity which travels through their body transferring the electricity to the body of the opponent. This can also be used without physical contact, in which case the user's body is electrified, electricuting anything that comes in contact with them.
Weaknesses: Requires physical contact.
Name: Lightning Release: Young Lightning
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Melee
Speed: N/A
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user charges a single hand with electricity. Upon striking an opponent, they release the chakra in a sudden burst shocking them on top of the physical impact.
Weaknesses: N/A
Name: Lightning Release: Thunderbolt
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0-20m, 0-40m with water
Speed: C
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Snake → Tiger → Bird → Tiger → Ram
Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously within a range of 20 meters. It is possible to increase the power using this technique in combination with a water source, in which case it's range increases to 40 meters.
Weaknesses: Requires the user to be unencumbered with both hands, given that's where the chakra is focused and then released. They also have to remain stationary.
Name: Lightning Release: Thunderclap Arrow
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: Refer to Projectile Information
Speed: Refer to Projectile Information
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user moulds, then shapes lightning-natured chakra into the form of an arrow. They can then throw the arrow as a projectile-based attack, or combine it with a Water Release technique to electrocute a target. Upon impact, the attack explodes into a field of electricity, spanning five meters in diameter. When used with a Water Release technique, the arrow disperses into an electric field regardless of having impacted something first. This field of electricity spans ten meters in diameter.
Weaknesses: N/A
Name: Lightning Release: Snake Thunder
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0-30m
Speed: C
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Clap hands → Monkey
Description: The user creates a discharge of electricity from their body to shock an opponent. It can also be released from a distance as a thunderbolt; when used in that way, it takes on a form of a snake with up to a diameter of 4 meters. Both variations hit for the same power and same speed, although the discharge is melee-based, whereas the projectile fires up to 30 meters before it disperses.
Weaknesses: N/A
Name: Telegram Flash
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0-25m
Speed: C
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rabbit → Rat → Horse → Ram
Description: The user slams their hand onto the ground and cause lightning to arc out and spread from their hand to underneath the opponent, shocking them. This can be used when someone is giving chakra with the Chakra Transfer technique, in which case the technique's Power is boosted by 1 tier. In the case of not actually shocking the opponent by directing the lightning chakra under them, it tears apart the ground beneath them, possibly ruining their footing while they're attempting to avoid the technique.
Weaknesses: Requires contact with the ground.
Name: Lightning Release: Spider Web
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 2
Range: 0-15m
Speed: N/A
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dog → Dragon → Rat → Ram
Description: After kneading chakra in the body and converting it to lightning, the user places their hand on the ground, releasing a surge of electricity around them in the form of a web, which electrocutes anyone caught in its vicinity. Despite not functioning like an actual spider web, it relentlessly electricutes whatever is in its range, apart from the user. As long as they remain on the web, they can continue funneling lightning chakra into it to maintain the field, but cannot use any other techniques in the meantime.
Weaknesses: If someone is in its vicinity but not directly standing on it, the technique does not work.
Name: Lightning Release: Lightning Ball
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0-50m
Speed: User's Coordination -1 tier.
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: D-Rank Coordination
Parent Technique: N/A
Hand Seals: Bird → Snake → Monkey → Ram
Description: The user creates spheres of electrical energy and launches them at the enemy. When they makes contact with the enemy, the spheres electrocute them and throw them back. This technique can also be used in rapid succession or fire multiple balls at once. 5 spheres of lightning [per tier of Coordination past D-Rank] can be created and then fired at the user's Coordination -1 tier. They're also able to be controlled individually, but at the user's Coordination -2 tiers.
Weaknesses: N/A
Name: Lightning Release: Lightning Strike
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0-60m
Speed: User's Coordination -1 tier.
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Snake → Dog
Description: The user creates an electric current that can hit multiple individuals at the same time. Furthermore, it can extend incredible distances and can avoid obstacles. This technique can split off up to six times, for a total of six targets. The technique's path of movement or its individual bolts can be changed but at the user's Coordination -2 tiers.
Weaknesses: N/A
Name: Demonic Illusion: Descending Hell Technique
Rank: C
Cost: C
Range: 0m-25m
Element: N/A
Classification: Open
Handseals: Boar → Dog → Bird → Monkey → Ram
Requirements: Genjutsu Skill
Description: This genjutsu is triggered by the opponent looking at the user's body. Once triggered, this technique causes the illusion of a tremendous ball of fire falling from the sky into a designated area. The targets involved in the illusion literally feel the ball's hot temperature getting closer thus serving as a major environmental distraction.
Drawbacks: N/A
D-rank
- Spoiler:
- Name: Demonic Illusion: Mirage Crow
Rank: D
Range: Sight
Speed: Instant
Element: Inton
Skill: Genjutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three Sharingan
Parent Technique: Genjutsu: Sharingan
Hand Seals: None
Description: The user begins the technique by calling upon a small swarm of crows that emerge from somewhere within the immediate vicinity, generally from underneath a coat the user is wearing. The crows will then swarm the target and if the target looks upon any of the crows, he will see the user's Sharingan reflected in their eyes and be instantly caught in the illusion. The illusion itself places the target in a world of red and pink, with no discernible details other than the target, the swarm of crows, and the user, who appears to be partially formed from that swarm of clones. The ground and the sky seem to meld together, and though wind may appear to be flowing in this illusory world, nothing can be felt. The user is then free to converse with the target for as long as desired, warping the perception of time in both of their minds.
Being drawn into the illusion is so sudden that the target's brain will mistake it for reality, but notes that it is separate; the target can simultaneously perceive reality and illusion, but the illusion encapsulates the target so much that he will fall to the ground in reality, the brain mistakenly recognizing the illusion as reality. The body will reflexively catch itself, causing the target to snap out of the illusion, but by that time, the conversation between the two will be over, having lasted for up to an hour within the illusion, but only taking seconds out of the real world.
Weaknesses: This technique requires the Genjutsu Skill. Because of its instantaneity, the illusion has little use for offensive purposes, as it is designed neither for mental trauma nor physical harm, offering only enough control for the user to manipulate the crows and his own form while inside.
Name: Body Flicker Technique
Rank: D
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 50m
Speed: -
Element: -
Skill: Ninjutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: Half Tiger
Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase. [/size]
Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique
E-rank
- Spoiler:
- Name: Body Replacement Technique
Rank: E
Activation Cost: 1
Upkeep Cost: -
Range: -
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Skill
Requirements: -
Parent Technique: -
Hand Seals: -
Description: This technique is done by animating an object temporarily to look and act like the user. This is more of an illusion, as it cannot attack nor does it think or have a mind of its own. When taking damage the object will react to it as the user would before being reduced to its regular form. To use this technique requires speed and deftness, as well as a general idea of when an attack is oncoming. This is used to fool inexperienced Shinobi into believing their attack has landed on their victim giving the user an opportunity to either escape or land a surprise attack. The animation only lasts a couple seconds as well as the illusion after being hit, so it must be timed precisely for maximum effectiveness.
Weaknesses: -
Name: Tree Climbing Practice
Rank: E
Power: N/A
Activation Cost: 0
Upkeep Cost: 0
Range: Self
Speed: N/A
Element: None
Skill: None
Classification: Open
Requirements: None
Parent Technique: None
Hand Seals: None
Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall. The concept of this exercise is similar to magnetics and can be applied to other objects within close vicinity of the user's body, such as catching and throwing a kunai that comes within several inches of the user's foot by using chakra alone.
Weaknesses: Inexperienced shinobi may lose focus and cause their chakra to become unstable, which will release any hold their chakra has on a surface and may even forcibly eject them off of it. This technique is automatically known by all characters.
Name: Water Surface Walking Practice
Rank: E
Power: N/A
Activation Cost: 0
Upkeep Cost: 0
Range: Self
Speed: N/A
Element: None
Skill: None
Classification: Open
Requirements: None
Parent Technique: Tree Climbing Practice
Hand Seals: None
Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of the their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly.
It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. And the more one trains this technique the more they reach a state where they stand on water without even noticing it or basically even trying.
It doesn't have to just be at the feet. A user under water can focus chakra on their hands or any other body part that makes contact with the surface of the water. If they were submerged, they can climb atop the water as if they were climbing out of a pool.
Weaknesses: Even Genin can sometimes have trouble with this technique, due to the constantly shifting nature of water, and as such may misjudge the flow of their chakra and fall into the water. This technique is automatically known by all characters.
Last edited by Satomi on Mon Nov 12, 2018 12:11 pm; edited 2 times in total