Akari [Jutsu List]
Ulfric- Posts : 168
Join date : 2018-09-12
Character File
Skills & Elements: Nin, Fuin -- Earth
Class: D
Ryo:
- Post n°1
Akari [Jutsu List]
Last edited by Akari on Sat Sep 29, 2018 2:35 pm; edited 4 times in total
Ulfric- Posts : 168
Join date : 2018-09-12
Character File
Skills & Elements: Nin, Fuin -- Earth
Class: D
Ryo:
- Post n°2
Re: Akari [Jutsu List]
Doujutsu - Devil's Eye
- Devil's Eye, Base Form:
When activated, the Devil's Eye grants the user a + to Perception as well as a + to the Power of Fire techniques while it remains active. It costs nothing to activate the Devil's Eye, however, an upkeep cost of 0.1 is required to keep the Eye active.
The Devil's Eye appears, at its base form, as if the corner of the user's eyes were leaking out an ethereal flame which dissipates into the air near them. This flame does not produce heat nor is tangible, however, it is a representation of the owner's demonic ancestry.
- Devil's Eye, Baku Path I:
Yokai of this Rank in the Baku Path grant the following benefits:
+ To the Power of all sight-based Genjutsu (cannot surpass S Tier)
+ To Intelligence.
Yokai that have reached the first Rank in the Baku Path have begun to channel a deep connection with their demonic ancestors and, as such, have acquired a faint aura of darkness that follows them and gives them a generally sinister air to most people. This aura is not visible in anything above a dim light at this Rank and their Devil's Eye has begun to awaken as the flames begin to encircle the eye rather than protrude from it as in the Oni Path.
Techniques
- Devil's Eye, All-Encompassing Void:
Name: Devil's Eye, All-Encompassing Void
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0-15m
Speed: -
Element: -
Skill: Genjutsu
Classification: Yokai KKG
Requirements: Yokai Clan member [Baku Path]
Parent Technique: Devil's Eye [Activated]
Hand Seals: Yin - Bird - Rat
Description: 'All-Encompassing Void' imprints the realisation of the cosmos' vastness within the target, subjecting them to a sense of weightlessness and vertigo. While the imagery is but a flicker easily forgotten, the sub-conscious nonetheless remembers it and forces the body to endure a 3 post loss (- -) of coordination.
Weaknesses: -
- Devil's Eye, Confusion:
Name: Devil's Eye: Confusion
Rank: C
Power: C
Activation Cost: C-Rank
Upkeep Cost: D-Rank
Range: Sight
Speed: Instant
Element: N/A
Skill: Genjutsu
Classification: Yokai Clan Only
Requirements: Clan Member / Baku Path
Parent Technique: Devil's Eye (Activated)
Hand Seals: N/A
Description:
Upon looking directly into one another's eyes, the Yokai casts a Genjutsu upon the target which clouds their mind and causes them to briefly be unable to clearly recall information regarding events or individuals that they have seen or made contact with within the previous ten minutes (or six posts). They are unable to recall names, dates, times, or any specific details regarding an event that had transpired within this timeframe or individuals that have been made contact with during this period -- meaning, for example:
A target has spoken with their close friend within the last five minutes (three posts) before this Genjutsu was cast, upon the casting, they would be unable to recall this friends name or their exact relationship. However, they would not be able to be manipulated with this technique alone into becoming hostile toward this individual or otherwise wanting to harm them in any way, as their subconscious would still be aware that this individual is not an enemy or a threat.
The same applies in the inverse of the situation, a target cannot be made to believe - with this technique alone - that a former enemy has become their ally, but they would be unable to accurately articulate why they are enemies and may be distracted by this technique enough as to not attack while it is active.
In order to maintain this technique, the Yokai must maintain within direct sight of the individual and if they leave this vision - even for a second - the technique will be dispelled and cannot be attempted on the same individual within the same thread.
This Technique lasts for up to six posts, so long as none of the aforementioned end-conditions have been met.
Weaknesses:
- Can be undone via Time Reversal Jutsu or similar technique.
- Direct sight must be maintained on the target to function.
- Devil's Eye, Dream Devouring Technique:
Name: Devil's Eye, Dream Devouring Technique
Rank: C
Power: -
Activation Cost: Varies
Upkeep Cost: -
Range: 0-15m
Speed: -
Element: -
Skill: -
Classification: Yokai KKG
Requirements: Yokai Clan member [Baku Path]
Parent Technique: Devil's Eye [Activated], Genjutsu Kai
Hand Seals: Yin - Tiger
Description: Basically a Baku Path-variant of the Genjutsu Kai, the Dream Devouring Technique requires the Yokai to have their genjutsu-afflicted target within their sight. Drawing upon the demon heritage that gave their name, the Baku 'devours' an active genjutsu by forcing their own chakra into the mind of the target with the help of their active Devil's Eye.
The activation cost equals that of the dispelled genjutsu's rank.
Weaknesses: The Yokai can only use this technique on others, not on themselves.
- Devil's Eye, Human Guise:
Name: Devil's Eye: Human Guise
Rank: D
Power: D
Activation Cost: D-Rank
Upkeep Cost: E-Rank
Range: Sight
Speed: Instant
Element: -
Skill: Genjutsu
Classification: Yokai Clan Only
Requirements: Yokai Clan Member
Parent Technique: Devil's Eye (Activated)
Hand Seals: -
Description:
Utilizing their Devil's Eye, a Yokai may take on a Human guise of their choosing that fits within the dimensions of their 'True Form'. This disguise cannot be more than one foot taller or shorter or have a weight difference of twenty pounds either more or less. While in this form, Yokai are able to pass themselves off as fully Human to those who observe them by casting a minor Genjutsu through their eyes at all who they can observe; this does mean, however, that those who they cannot observe or who the Yokai are unaware of may see their true form and that only once the Yokai is able to observe them is the illusion placed.
Seeing as this is a constant illusory appearance, this technique cannot be broken by taking damage like the Transformation Technique and instead lasts until the Yokai either dispels the technique or their Stamina is depleted below the Upkeep Requirement.
It is worth noting that a Yokai may also use this technique to only partially cover their true form for intimidation purposes, however, the full price of the technique must still be paid so long as it is in use.
Other Genjutsu techniques may be performed while this technique is active.
Weaknesses:
- Only works on those that the Yokai can observe.
- Requires a constant upkeep cost to maintain.
- Devil's Eye, Imperfect World:
Name: Devil's Eye, Imperfect World
Rank: D | B
Power: C | A
Activation Cost: 3 | 10
Upkeep Cost: 1 | 5
Range: 0-10m
Speed: -
Element: -
Skill: Genjutsu
Classification: Yokai KKG, Secret
Requirements: Yokai Clan member [Baku Path]
Parent Technique: Devil's Eye [Activated], Demonic Illusion: Hell Viewing Technique [Learned]
Hand Seals: -
Description:
'Imperfect World' is a mental torture technique in the form of a nightmarish hypnosis in which the Yokai captures the gaze of their target with their own. As soon as eye contact is made, the target is caught in the genjutsu while the user is forced to maintain eye contact - blinking is allowed. During the maintenance of the technique, the illusionist is free to alter the immediately perceivable environment of the victim to bring forward a hellish nightmare within the mind of the target.
The B-rank version allows the user to implement harmful effects, adding the registering of pain to the torturing technique. While not deadly, overdoing it can have the victim black out in exhaustion. Persistently suffering this technique (days, weeks) may cause lasting mental damage to the target.
Weaknesses: Due to its focus on torture, this technique is not fit for combat situations unless the target is bound, paralysed, captured or otherwise coerced/convinced of defeat. Forcing the user to break concentration or eye contact for longer than three seconds also breaks the genjutsu.
- Devil's Eye, Unseen Presence:
Name: Devil's Eye - Unseen Presence
Rank: C
Power: B
Activation Cost: -
Upkeep Cost: 3
Range: Sight
Speed: -
Element: -
Skill: Genjutsu
Classification: Yokai KKG [Baku Path], Secret
Requirements: Yokai Clan Member
Parent Technique: Devil's Eye [Active], Devil's Eye: Confusion [Learned]
Hand Seals: -
Description: A weak form of mind manipulation, the Yokai forces the people in their vicinity to disregard and forget about them as if they were no one worth paying attention to. This allows the Yokai to walk around unbothered by attention without needing to be invisible. Those who were affected by the genjutsu do not remember having passed/seen the Yokai even if afterwards the genjutsu would be lifted for one reason or another.
Weakness: This technique loses its efficiency against people consciously searching for the Yokai. Situations such as a friend actively looking for them, a battle involving the user of this technique or sensory jutsu are grounds to break the genjutsu's effects on those individuals without needing Kai. Searching 'for that person who just passed', however, does not suffice to break the genjutsu.
When 'Time Reversal Technique' and similar abilities has been used to restore the mind's memory, those affected by the genjutsu remember the individual as if the genjutsu never took place.
Last edited by Akari on Tue Oct 30, 2018 5:40 pm; edited 9 times in total
Ulfric- Posts : 168
Join date : 2018-09-12
Character File
Skills & Elements: Nin, Fuin -- Earth
Class: D
Ryo:
- Post n°3
Re: Akari [Jutsu List]
Genjutsu
- Demonic Illusion, False Surroundings Technique:
Name: Demonic Illusion: False Surroundings Technique
Rank: C
Cost: C
Range: 0m-50m
Element: N/A
Classification: Open
Handseals: N/A
Requirements: Genjutsu Skill
Description: This genjutsu is triggered by the opponent walking in a certain area inlaid with the user's chakra. This general area of effect can be within 50 meters of the user's location. This genjutsu allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell. This technique allows the user to sculpt and shift the area into a place of their own choosing via illusion.
Drawbacks: N/A
- Demonic Illusion, Hell Viewing Technique:
Name: Demonic Illusion: Hell Viewing Technique
Rank: D
Cost: D
Range: 0m-15m
Element: N/A
Classification: Open
Handseals: Snake → Rat
Requirements: Genjutsu Skill
Description: This genjutsu is triggered by looking at the swirl of illusory leaves that are conjured once the seals have been made. Once triggered, this genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great. Even after being release, the opponent may suffer after effects depending on their mental fortitude in the form of two minuses to Perception. This only happens if the user's Intelligence is below B Rank.
Drawbacks: N/A
- Flower Ninja Art, Mirror Flower Water:
Name: Flower Ninja Art: Mirror Flower Water
Rank: D
Cost: D
Range: 0m-25m
Element: N/A
Classification: Open
Handseals: N/A
Requirements: Genjutsu Skill
Description: The user casts an illusion which surrounds the target in flower petals and darkens the surroundings around them.
Drawbacks: N/A
- Sly Mind Affect:
Name: Sly Mind Affect
Rank: C
Cost: C
Range: 0m-50m
Element: N/A
Classification: Open
Handseals: N/A
Requirements: Genjutsu Skill
Description: This technique is triggered by the opponent being within the 50 meter radius of the user upon casting. This technique allows the user to change the enemies' sense of direction as they see fit. When this technique was evoked, the enemy was forced to walk around continuously in circles by making it seem as if they're walking straight to their desired destination.
Drawbacks: N/A
Last edited by Akari on Sat Oct 06, 2018 5:10 am; edited 1 time in total
Ulfric- Posts : 168
Join date : 2018-09-12
Character File
Skills & Elements: Nin, Fuin -- Earth
Class: D
Ryo:
- Post n°4
Re: Akari [Jutsu List]
Ijutsu
- Chakra Enhanced Strength:
Name: Chakra Enhanced Strength
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: Contact
Speed: N/A
Element: N/A
Skill: Iijutsu
Classification: N/A
Requirements: B Intelligence & C Coordination
Parent Technique: N/A
Hand Seals: N/A
Description: A technique that uses the refine chakra control and concentration required in medical ninjutsu to enhance one's strength to monstrous levels. This is done by storing chakra into one's hands or feet, and releasing it onto the target with pinpoint timing. With this strength, the user can decimate the ground or even kill opponents with a single strike if they lack the necessary resillience.
This gives a one tier boost and + to Strength while being utilized.
Weaknesses: Users of the technique require immense focus when it comes to concentrating chakra required for it, and releasing it at the right timing.
- Chakra Palm:
Name: Chakra Palm
Rank: D
Power: D
ActivationCost: 3
Upkeep Cost: 1
Range: Self
Speed: -
Element: -
Skill: Ijutsu
Classification: Personal
Requirements: Intelligence C rank
Parent Technique: -
Hand Seals: -
Description:
The user concentrates medical chakra into their palms and with it will be able to fairly easy remove any first degree ailment (first degree burns, first degree frostbite, etc) on a surface no larger than a limb, while this technique does not heal scrapes, bruises or other wounds not linked to actual ailments, it does apply a certain numbing effect to relieve the pain. This technique needs at least one post to heal someone.
Weaknesses: An overall well-balanced and solid technique, this has no apparent weakness.
- Chakra Reverse Palm:
Name: Reverse Chakra Palm
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost:1
Range: Self
Speed: -
Element: -
Skill: Ijutsu
Classification: Personal
Requirements: Intelligence C rank
Parent Technique: Ijutsu- Chakra Palm
Hand Seals: -
Description:
Just like with the Chakra Palm technique, the user coats their hands in chakra, but this time forgoes to enhance said chakra into medical chakra and rather allows it to remain in its raw form. While this technique is being used, the user can land more precise and more damaging blows, raising their strength by one +. Should the user strike any limb twice within the span of three posts, it will result in a numb feeling in the affected limb for two posts. Should the user strike the same spot again within those two posts of numbness, the affected limb becomes paralyzed for one post.
Weaknesses: Due to the large amount of focus this technique takes, when the user is hit by anything (ex. weapon, punch, etc. However, not random leaves or rain), the technique is forcefully stopped.
- Chakra Scalpel:
Name: Chakra Scalpel
Rank: C/B
Power: C/B
Activation Cost: --
Upkeep Cost: 3/5
Range: 0-3m
Speed: ---
Element: ---
Skill: Iijutsu
Classification: ---
Requirements: C Intelligence. B Coordination for the B-Rank Version
Parent Technique: ---
Hand Seals: Tiger → Horse → Rabbit → Rat → Dog
Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection.
The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. When cutting tendons and muscle tissues, the user's scalpels lower their target's Strength or Coordination by one minus, for two posts.
Upon acquiring the B-Rank version, the user's precision cuts to tendons and muscle tissue is even more deadly. While a single cut landed with the technique still only applies one minus to either of the aforementioned stats, this effect can be stacked up to three times by hitting the same spot three times, thus giving the user the capacity to lower one of the stats by one tier. This effect lasts four posts.
Weaknesses: N/A
- Cherry Blossom Impact:
Name: Cherry Blossom Impact
Rank: C
Power: Varies
Activation Cost: C
Upkeep Cost: ---
Range: Varies
Speed: --
Element: ---
Skill: Iijutsu
Classification: ---
Requirements: Chakra Enhanced Strength (B)
Parent Technique: Chakra Enhanced Strength
Hand Seals: ---
Description: This technique is an application of medical ninjutsu, that demands the ability to concentrate, along with minute chakra control granting the user what can be described as “superhuman strength”. An immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip, so long as they have the second version of the technique.
When the ground is hit it is pulverised into many pieces by the excess shock, which are then scattered like flower petals, giving rise to the name "Cherry Blossom Impact". The overall force spreads across a range dependent on the user's Strength. For every tier of Strength the user has when utilizing the technique, it spreads across a 5-meter radius, with the user's attack at the epicenter, craterizing the ground in that range. Pieces of the ground sent upwards from the physical force of the attack dealt to the the ground, most of which are 5 meters wide.
They move at a Speed one tier below the Strength of the user (while factoring in the Chakra Enhanced Strength boost), with the force based on the speed they move. While using this attack, the user gains an additional two pluses to their Strength, added on in conjunction with Chakra Enhanced Strength. These two pluses only factor into the attack when they're striking someone directly with it.
Weaknesses: N/A
- Dissection Blade:
Name: Dissection Blade
Rank: D
Power: D
Activation Cost: N/A
Upkeep Cost: D
Range: Varies
Speed: N/A
Element: N/A
Skill: Ijutsu/Taijutsu
Classification: Open
Requirements: Ijutsu; D-Rank Coordination
Parent Technique: Chakra Scalpel
Hand Seals: N/A
Description: This is a fighting style created to diversify the utilization of the Chakra Scalpel Technique, and to increase it's application in both medical uses as well as for combat purposes. Like the original technique even the most skilled medic is unable to utilize the Chakra Scalpel technique to deliver fatal cuts without the proper levels of Coordination, however this fighting style is aimed towards improving the viability of using the Chakra Scalpel technique in conjunction with normal combat. This fighting style, rather than granting boosts to any stats, reduces the Coordination requirement to use the Chakra Scalpel technique effectively in combat by two tiers. Despite perverting the original intentions of the technique Dissection Blade remains at it's core a Medical Ninjutsu fighting style as it's combat applications can also be applied to surgery.
Weaknesses: -
- Dissection Blade, Extension:
Name: Dissection Blade: Extension
Rank: D
Power: D
Activation Cost: D
Upkeep Cost: E
Range: Varies
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Open
Requirements: Ijutsu; Dissection Blade
Parent Technique: Dissection Blade
Hand Seals: N/A
Description: This technique focuses on extending the length of the user's Chakra Scalpels as in it's base form the chakra scalpel technique surrounds the user's palms and thus has a very small blade length 2 inches to be exact. By applying more chakra onto the base fighting style, the user is capable of increasing the length of the scalpel by an amount based on their Coordination, 2 Inches per Tier in the stat for a maximum of 12 Inches at S Tier. This will also cost an additional point of stamina per two inches added to the scalpel's length. This not only increases the danger of the chakra scalpel technique in combat likewise allows it to be used for surgeries with large animals and not just humans.
Weaknesses: -
- Dissection Blade, Focusing:
Name: Dissection Blade: Focusing
Rank: D
Power: D
Activation Cost: D
Upkeep Cost: D
Range: N/A
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Open
Requirements: Ijutsu; Dissection Blade
Parent Technique: Dissection Blade
Hand Seals: N/A
Description: By focusing more chakra to the user's palms they are able to produce a sharper, tangible Chakra Scalpel. While it does consume a constant chakra price to maintain in this focused form it does make it more viable for combat purposes as well as cutting through something that may pose a danger to their patient's life, or it can be used to block blows from another weapon due to the tangible nature. Offensively, it makes it more dangerous as the cuts inflicted by a focused Chakra Scalpel are incapable of healing naturally, requiring an Ijutsu technique to be used to heal the wound. As a result the scalpel looses its ability to cause internal wounds without breaking the skin, while becoming capable of being blocked by metal armors C-Rank or higher, or non-metal armors B-Rank or higher.
Weaknesses: -
- Mask of a Thousand Faces:
Name: Mask of a Thousand Faces
Rank: C
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: Self
Speed: -
Element: -
Skill: Ijutsu
Classification: Secret
Requirements: B-rank Intelligence, D-rank Constitution
Parent Technique: -
Hand Seals: Dragon - Snake - Yang
Description: The Mask of Thousand Faces allows a shinobi to alter their appearance in a similar degree to that of the Henge no Jutsu. Unlike Henge no Jutsu, this transformation is 'permanent' in that way that it is not a genjutsu but an actual alteration of the physique through Ijutsu cell manipulation. As such, this disguise is not as easily pierced through as other techniques as it is not dispelled upon being wounded.
The cost is paid for every alteration, including returning to one's original looks.
Weakness: While great when passing as a random person, posing as someone else still requires voice mimicry, behaviour analysis and other intricate details to succeed at this. The technique doesn't alter clothes worn either.
- Soft Body Manipulation:
Name: Soft Body Manipulation
Rank: D
Power: D
Activation Cost: -
Upkeep Cost: 1
Range: self
Speed: -
Element:-
Skill: Ijutsu/taijutsu
Classification: Open
Requirements: Ijutsu or Taijutsu
Parent Technique: -
Hand Seals: -
Description:
the user's physical flexibility allows them to activate her cells to such a degree that their body becomes mallable and able to extend certain parts beyond the human limits. This technique allows the user to extend their limbs, neck, etc to a max of 3 meters, with additional 3 meters possible with each rank of Constitution above rank D, maxing at 15 meters with S rank constitution.
The speed at which Soft Body Manipulation can stretch limbs is based on the user's base Coordination rank.
Weaknesses: Can't use this technique when stamina is below 10
- Soft Body Manipulation, Writhing Agony Fangs:
Name: Soft Body Modification: Writhing Agony Fangs
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: -
Range: -
Speed: -
Element:-
Skill: Ijutsu
Classification: Secret
Requirements: C rank Intelligence
Parent Technique: Soft Body Manipulation
Hand Seals: -
Description:
After coating their canines in a fine layer of medical chakra, the user bites down on a targets flesh, only penetrating enough to cause someone to bleed profusely, but not through bone. The bitten area will be infected with the medical chakra. This festers into an injury that scabs over instantly, This scab, however, retains the medical chakra, which keeps recausing the wound to bleed, causing discomfort as it automatically destroys and heals itself. Someone bitten by this technique suffers a - to their coordination as the pain distracts them, which lasts for 3 posts before the target either gets used to it, or the pain fades.
-Each of the bites' debuff to coordination stacks as long as they are active. (ex. Player A gets bitten in post one and again in post 2, the debuff will be -- until either of the bites' duration ends.) with a max of -1 tier Coordination after stacking.
-The range of this technique is based on the range limits of the parent technique: Soft Body Modification.
-The speed of this technique is based on the user's base Coordination rank.
Weaknesses: Can't be used when stamina is 10 or lower
- Pressure Strike:
Name: Pressure Strike
Rank: D
Power: D
Activation Cost:3
Upkeep Cost:-
Range:self
Speed:-
Element:-
Skill: Ijutsu
Classification: Secret
Requirements: -
Parent Technique: -
Hand Seals: Dog-Ox-Rat
Description:
After using the necessary handseals, the user of this technique can strike themselves with both thumbs on any part of their body to enhance a certain aspect of it.
-Striking the shoulders grants + in strength
-Striking the torso grants + in constitution
-Striking the legs grants + in speed.
The effect lasts for 3 posts and this technique can be used a total of three times at once (meaning it can at most raise a single stat by one tier or the + are distributed) or in one thread, ofcourse with the accumulated activation cost of up to three uses.
Weaknesses: Though this is a rather solid technique, should the user be hit by someone with greater strength upon the affected area, the effects of the jutsu will instantly be dispelled.
- Healing Hands:
Name: Healing Hands
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 2
Range: Self/touch
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Ijutsu, Open
Requirements: Ijutsu
Parent Technique:
Hand Seals: Heaven-snake-dog
Description:
After making the necessary handseals, the user's hands will glow with bright green medically induced chakra, which upon touch with any sort of wound will slowly start reactivating cells, reduce swelling and stop wounds from bleeding. As this is but a mere patch up technique, it can only be used on small cuts, shallow bruises and first degree burns.
Weaknesses: Can only heal shallow cuts, minor bruises and first degree burns and other generally minor injuries.
- Mystical Palm Technique:
Name: Mystical Palm Technique
Rank: B
Power: A
Activation Cost: 10
Upkeep Cost: 5
Range: Touch
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Open
Requirements: N/A
Parent Technique: -
Hand Seals: Ox → Tiger
Description: The Mystical Palm Technique is a Medical Ninjutsu which allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries.
In most cases it will take three posts to fully heal a single fatal wound. This number can be alleviated by having more Ijutsu users using this technique present, each Ijutsu user taking a post off.
Weaknesses: When healing a wound the effects take place immediately, slowing bleeding and producing new cells. Failure to complete the full healing process will have the wound open up again. The amount of time how this happens is dependent on how long you treated the wound (Healing for two posts and leaving will take two posts for the wound to open again.)
Last edited by Akari on Sat Nov 03, 2018 5:22 pm; edited 10 times in total
Ulfric- Posts : 168
Join date : 2018-09-12
Character File
Skills & Elements: Nin, Fuin -- Earth
Class: D
Ryo:
- Post n°5
Re: Akari [Jutsu List]
Ninjutsu
- Body Replacement Technique:
Name: Body Replacement Technique
Rank: E
Activation Cost: 1
Upkeep Cost: -
Range: -
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Skill
Requirements: -
Parent Technique: -
Hand Seals: -
Description: This technique is done by animating an object temporarily to look and act like the user. This is more of an illusion, as it cannot attack nor does it think or have a mind of its own. When taking damage the object will react to it as the user would before being reduced to its regular form. To use this technique requires speed and deftness, as well as a general idea of when an attack is oncoming. This is used to fool inexperienced Shinobi into believing their attack has landed on their victim giving the user an opportunity to either escape or land a surprise attack. The animation only lasts a couple seconds as well as the illusion after being hit, so it must be timed precisely for maximum effectiveness.
Weaknesses: -
- Clone Technique:
Name: Clone Technique
Rank: E
Activation Cost: 1
Upkeep Cost: -
Range: 0m-10m
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Skill
Requirements: -
Parent Technique: -
Hand Seals: Ram → Snake → Tiger
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by people with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.). These clones are extremely simplistic and cannot talk nor move very far from the creator. Their utility is restricted to distractions and confusion. A maximum of 2 clones can be created from one casting of this technique.
Weaknesses: -
- Rope Escape Technique:
Name: Rope Escape Technique
Rank: E
Power: E
Activation Cost: 1
Upkeep Cost: -
Range: Self
Speed: -
Element: -
Skill: Ninjutsu
Classification: General
Requirements: D-rank Coordination
Parent Technique: -
Hand Seals: -
Description: One of the most basic shinobi techniques, Rope Escape allows a bound shinobi to escape its roped confines through dexterity and a modicum of chakra to loosen up the bindings.
Weakness: Does not work on chakra binds
- Transformation Technique:
Name: Transformation Technique
Rank: E
Power: E
Activation Cost: -
Upkeep Cost: 1
Range: Self
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Skill
Requirements: -
Parent Technique: -
Hand Seals: Dog → Boar → Ram
Description:
This jutsu is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart
Weakness: A transformation is dispelled when the user is injured or attacked.
- Tree Climbing Practise:
Name: Tree Climbing Practice
Rank: E
Power: N/A
Activation Cost: 0
Upkeep Cost: 0
Range: Self
Speed: N/A
Element: None
Skill: None
Classification: Open
Requirements: None
Parent Technique: None
Hand Seals: None
Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall. The concept of this exercise is similar to magnetics and can be applied to other objects within close vicinity of the user's body, such as catching and throwing a kunai that comes within several inches of the user's foot by using chakra alone.
Weaknesses: Inexperienced shinobi may lose focus and cause their chakra to become unstable, which will release any hold their chakra has on a surface and may even forcibly eject them off of it. This technique is automatically known by all characters.
- Water Surface Walking Practise:
Name: Water Surface Walking Practice
Rank: E
Power: N/A
Activation Cost: 0
Upkeep Cost: 0
Range: Self
Speed: N/A
Element: None
Skill: None
Classification: Open
Requirements: None
Parent Technique: Tree Climbing Practice
Hand Seals: None
Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of the their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly.
It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. And the more one trains this technique the more they reach a state where they stand on water without even noticing it or basically even trying.
It doesn't have to just be at the feet. A user under water can focus chakra on their hands or any other body part that makes contact with the surface of the water. If they were submerged, they can climb atop the water as if they were climbing out of a pool.
Weaknesses: Even Genin can sometimes have trouble with this technique, due to the constantly shifting nature of water, and as such may misjudge the flow of their chakra and fall into the water. This technique is automatically known by all characters.
Last edited by Akari on Sat Oct 13, 2018 2:06 pm; edited 3 times in total
Ulfric- Posts : 168
Join date : 2018-09-12
Character File
Skills & Elements: Nin, Fuin -- Earth
Class: D
Ryo:
- Post n°6
Re: Akari [Jutsu List]
Taijutsu
- Five Venom Fist:
Name: Five Venom Fist
Rank: D-A
Power: D-A
Activation Cost: -
Upkeep Cost: E-B
Range: Self
Speed: -
Element: -
Skill: Taijutsu
Classification: Open
Requirements: C-rank Coordination (no Taijutsu) or D-rank Coordination (with Taijutsu)
Parent Technique: -
Hand Seals: -
Description:
"Five venom Fist" is a fighting style that forsakes strength in favour for fast and precise strikes towards pressure points and sensitive spots, often including envenoming to further cripple their target. Originating from Ijutsu's need for precision during their craft and mixed in with the inspiration of five venomous animals (Scorpion, Snake, Lizard, Spider and Toad), Five Venom Fist allows a versatile approach both in offence and defence.
This base stance boosts speed for a faster execution of attacks, while mastery of the form offers better precision.
D-rank: + speed, + coordination
C-rank: ++ speed, + coordination
B-rank: ++ speed, ++ coordination
A-rank: +++ speed, ++ coordination
Weaknesses: -
- Five Venom Fist Techniques:
Scorpion Style - An animal style forsaking sheer amount of strikes for focused, hard attacks that easily leave their targets broken and helpless.- Antares:
Name: Five Venom Fist, Antares
Rank: B
Power: A
Activation Cost: 5
Upkeep Cost: -
Range: Touch
Speed: -
Element: -
Skill: Taijutsu
Classification: Open
Requirements: Five Venom Fist [Activated]
Parent Technique: -
Hand Seals: -
Description:
Scorpion Style. Antares is the heart of the Scorpio constellation and therefore holds the most of its spirit. Once a target has been weakened by the Scarlet Needle (minimum two afflicted limbs), Antares is the next logical step in the destruction of its opponent. Left with little to defend with, Antares is aimed at a body's weak point of the opponent to deliver a devastating strike that may leave an opponent paralysed in pain.
Boosts advantage of strength (1 tier) and coordination (+).
Weaknesses: Antares is depending on the weakened state applied by Scarlet Needle. If this can be removed, Antares may suffer difficulties to hit.
- Scarlet Needle:
Name: Five Venom Fist, Scarlet Needle
Rank: C
Power: B
Activation Cost: 3
Upkeep Cost: -
Range: Touch
Speed: -
Element: -
Skill: Taijutsu
Classification: Open
Requirements: Five Venom Fist [Activated]
Parent Technique: -
Hand Seals: -
Description:
Scorpion Style. The venom of the red scorpion is a dangerous one that leaves the opponent's muscles weakened and their ability to retaliate crippled. Scarlet Needle embodies the scorpion's violent nature by delivering a single ruthless strike to a pressure point on a targeted limb, reducing the effectiveness of its strikes. The limb in question suffers reduced strength (- -) for three posts when delivering and countering blows.
Boost strength advantage (++).
Weaknesses: -
Snake Style - An animal style focusing on bypassing defences and softening up their target so they are left vulnerable for finishing moves.- Coiling Snakes:
Name: Five Venom Fist, Coiling Snakes
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: -
Range: Touch
Speed: -
Element: -
Skill: Taijutsu
Classification: Open
Requirements: Five Venom Fist [Activated]
Parent Technique: Soft Body Manipulation [Learned]
Hand Seals: -
Description:
Snake Style. Agile and fast, the snake is not easily stopped in taking down its prey. Applying the Soft Body Manipulation at a faster rate but with a shorter impact range, the martial artist practically bends their arms and legs around blocking manoeuvres to bypass them.
Boost coordination advantage (+1 tier).
Weaknesses: -
- Serpent Fang:
Name: Five Venom Fist, Serpent Fang
Rank: C
Power: C
Activation Cost: -
Upkeep Cost: 3
Range: Touch
Speed: -
Element: -
Skill: Taijutsu
Classification: Open
Requirements: Five Venom Fist [Activated]
Parent Technique: Writhing Agony Fang [Learned]
Hand Seals: -
Description:
Snake Style. With a small amount of chakra channelled towards the Yin aspect, the martial artist's strikes weaken the opponent blow for blow, imposing a (-) to constitution for three posts with every successful strike (one debuff/post).
The debuff can stack up to a maximum of - 1 tier in constitution if persistently applied but does not stack in duration as the chakra poison is fleeting.
Weaknesses: -
- Twin Snake Flurry:
Name: Five Venom Fist, Twin Snake Flurry
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: -
Range: Touch
Speed: -
Element: -
Skill: Taijutsu
Classification: Open
Requirements: Five Venom Fist [Activated]
Parent Technique: -
Hand Seals: -
Description:
Snake Style. Head and Tail of the snake are one, assaulting the opponent with a flurry of a blows with such blinding speed they seemingly strike all pressure points at the same time.
Boosts advantage of coordination (+) and execution speed (++) for this technique.
Weaknesses: -
Lizard Style - A surprisingly balanced form, this animal style focuses on acrobatics and the use of the environment to swiftly strike and retreat from attacks. It's main focus is mobility and stealth, but those who underestimate it will swiftly find themselves taken out.- Lizard's Pass:
Name: Five Venom Fist, Lizard's Pass
Rank: C
Power: C
Activation Cost: -
Upkeep Cost: 3
Range: Self
Speed: -
Element: -
Skill: Taijutsu
Classification: Open
Requirements: Five Venom Fist [Activated]
Parent Technique: -
Hand Seals: -
Description:
Lizard Style. The martial artist focuses on the avoidance of attacks by nimbly dodging out, under or over the opponent's strikes. To achieve this, their coordination is boosted (+1 tier). The technique can find even more versatility with the help of Tree Climbing Technique or Water Surface Walking Practise.
Weaknesses: Acrobatics of this sorts require persistent focus and leave little room for proper offence, reducing strength (-) at the same time.
Toad Style - A defensive animal style focused on endurance, the toad is a stubborn animal embodying the mountains. Focused on throws and counters, those who do not understand the toad wants to be left alone will eventually meet their demise.- Iron Skin:
Name: Five Venom Fist, Iron Skin
Rank: C
Power: B
Activation Cost: -
Upkeep Cost: 3
Range: Self
Speed: -
Element: -
Skill: Taijutsu
Classification: Open
Requirements: Five Venom Fist [Activated]
Parent Technique: -
Hand Seals: -
Description:
Toad Style. The toad's ability to withstand weather, water and land is captured within the ability of the shinobi to withstand any form of attack. While this technique is sustained, the martial artist focuses on a strictly defensive form that grants them an enhanced constitution (+1 tier) to deal with incoming blows.
Weaknesses: There is always an Achilles Heel that renders the technique useless. The martial artist must have one weak spot on their body which voids this technique, and may never change the technique's weak spot during the course of their life - it is inherent to their use of the technique.