Name: Follow Up
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 2
Range: Melee
Speed: N/A
Element: Depends on the medium being 'dragged'.
Skill: Ninjutsu
Classification: Ninjutsu, Open
Requirements: Ninjutsu
Parent Technique:
Hand Seals: Rat-Dog-Snake
Description:
After making the necessary hand Seals, the user's physical movements will 'drag' small amounts of their chosen medium for so long as this Technique is maintained. The purpose of which is to belay some of the drawback of missing their target in a melee, by having their medium give them a second chance to hit. This is accomplished by the medium spreading out from the point of missed impact into a small, immediate area. While this effect does little to no physical damage, a clever Shinobi can use their medium to distract, disorient or even temporarily blind their opponent before the user makes a follow-up action. How this works is the user's Chakra will draw in minute amounts of the chosen medium and effectively 'fling' it outward from the movements of the user's melee or weapon attacks.
Weaknesses: Must have a medium to 'drag' along with their movements, be it water, dust, sand, plant debris, etc.
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 2
Range: Melee
Speed: N/A
Element: Depends on the medium being 'dragged'.
Skill: Ninjutsu
Classification: Ninjutsu, Open
Requirements: Ninjutsu
Parent Technique:
Hand Seals: Rat-Dog-Snake
Description:
After making the necessary hand Seals, the user's physical movements will 'drag' small amounts of their chosen medium for so long as this Technique is maintained. The purpose of which is to belay some of the drawback of missing their target in a melee, by having their medium give them a second chance to hit. This is accomplished by the medium spreading out from the point of missed impact into a small, immediate area. While this effect does little to no physical damage, a clever Shinobi can use their medium to distract, disorient or even temporarily blind their opponent before the user makes a follow-up action. How this works is the user's Chakra will draw in minute amounts of the chosen medium and effectively 'fling' it outward from the movements of the user's melee or weapon attacks.
Weaknesses: Must have a medium to 'drag' along with their movements, be it water, dust, sand, plant debris, etc.
Last edited by Amakiir on Sat Apr 25, 2020 1:54 am; edited 1 time in total