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    Izumi's Customs

    Izumi
    Izumi


    Posts : 130
    Join date : 2018-11-09

    Izumi's Customs Empty Izumi's Customs

    Post by Izumi Wed Nov 14, 2018 1:42 pm

    Name: Way of the Dragon
    Rank: C
    Power: C
    Activation Cost: -
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: Izumi's Way of the Dragon is her primary Taijutsu style. It focuses on observing the enemy's movement so that she can react with the perfect counter to every situation. It has a few styles that are sub styles to it, but she uses this one at all times because it's the main one. +1 Tier to Perception.
    Weaknesses: Izumi isn't always faster than her opponents. She might can see what they're doing and predict it, but she may not be fast enough or strong enough to counter effectively. She has to pay the upkeep for this style on top of whichever sub style she's using.

    Name: Wind Dragon
    Rank: C
    Power: C
    Activation Cost: -
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Way of the Dragon
    Hand Seals: -
    Description: Wind Dragon focuses on kicks and speed. Izumi uses fast movements to manipulate spacing in combat to keep a good enough distance for effective kicking. Her kicks are fast in order to prevent the enemy from catching her feet and to overwhelm them in a flurry. +1 Tier to Speed.
    Weaknesses: Getting in too close can prevent Izumi from delivering full kicks. Staying right next to her, where all she can do is punch, can make this style really hard to use.

    Name: Fire Dragon
    Rank: C
    Power: C
    Activation Cost: -
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Way of the Dragon
    Hand Seals: -
    Description: With Fire Dragon, Izumi concentrates on solid hits that deliver power through her opponents. Punching and kicking are used and in every hit she aims to hit behind the opponent so that the force she applies is stronger than normal. +1 Tier to Strength.
    Weaknesses: Armor and other things that are too hard for Izumi to hit can damage her.

    Name: Earth Dragon
    Rank: C
    Power: C
    Activation Cost: -
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Way of the Dragon
    Hand Seals: -
    Description: Izumi focuses on using her knees, elbows, and shins in addition to her hands and feet. This gives more options in close combat but requires sturdiness to take and deliver blows in areas she doesn't normally use. +1 Tier to Constitution.
    Weaknesses: With more points of contact, Izumi becomes open to a whole lot more counters. Damage that exceeds her improved Constitution can cause her problems if it harms her joints.

    Name: Water Dragon
    Rank: C
    Power: C
    Activation Cost: -
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Taijusu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Way of the Dragon
    Hand Seals: -
    Description: Water Dragon concentrates on grappling and ground fighting. It requires Izumi to be within reach of her opponent so that she can quickly wrap her body around them and bring them to the ground. Once on the ground, she's more easily able to control their balance and trap them. +1 Tier to Coordination.
    Weaknesses: Opponents that stay out of Izumi's range or can wiggle out of her holds can prevent her from locking them into a submission.
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

    Izumi's Customs Empty Re: Izumi's Customs

    Post by Shimiko Chinoike Thu Nov 15, 2018 3:39 pm

    Izumi wrote:Name: Way of the Dragon
    Rank: C
    Power: C
    Activation Cost: -
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: Izumi's Way of the Dragon is her primary Taijutsu style. It focuses on observing the enemy's movement so that she can react with the perfect counter to every situation.  It has a few styles that are sub styles to it, but she uses this one at all times because it's the main one.  +1 Tier to Perception.
    Weaknesses: Izumi isn't always faster than her opponents. She might can see what they're doing and predict it, but she may not be fast enough or strong enough to counter effectively. She has to pay the upkeep for this style on top of whichever sub style she's using.

    Name: Wind Dragon
    Rank: C
    Power: C
    Activation Cost: -
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Way of the Dragon
    Hand Seals: -
    Description: Wind Dragon focuses on kicks and speed. Izumi uses fast movements to manipulate spacing in combat to keep a good enough distance for effective kicking. Her kicks are fast in order to prevent the enemy from catching her feet and to overwhelm them in a flurry. +1 Tier to Speed.
    Weaknesses: Getting in too close can prevent Izumi from delivering full kicks. Staying right next to her, where all she can do is punch, can make this style really hard to use.

    Name: Fire Dragon
    Rank: C
    Power: C
    Activation Cost: -
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Way of the Dragon
    Hand Seals: -
    Description: With Fire Dragon, Izumi concentrates on solid hits that deliver power through her opponents. Punching and kicking are used and in every hit she aims to hit behind the opponent so that the force she applies is stronger than normal. +1 Tier to Strength.
    Weaknesses: Armor and other things that are too hard for Izumi to hit can damage her.

    Name: Earth Dragon
    Rank: C
    Power: C
    Activation Cost: -
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Way of the Dragon
    Hand Seals: -
    Description: Izumi focuses on using her knees, elbows, and shins in addition to her hands and feet. This gives more options in close combat but requires sturdiness to take and deliver blows in areas she doesn't normally use. +1 Tier to Constitution.
    Weaknesses: With more points of contact, Izumi becomes open to a whole lot more counters. Damage that exceeds her improved Constitution can cause her problems if it harms her joints.

    Name: Water Dragon
    Rank: C
    Power: C
    Activation Cost: -
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Taijusu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Way of the Dragon
    Hand Seals: -
    Description: Water Dragon concentrates on grappling and ground fighting. It requires Izumi to be within reach of her opponent so that she can quickly wrap her body around them and bring them to the ground. Once on the ground, she's more easily able to control their balance and trap them. +1 Tier to Coordination.
    Weaknesses: Opponents that stay out of Izumi's range or can wiggle out of her holds can prevent her from locking them into a submission.

    Approved.


    _________________
    Spoiler:
    Izumi
    Izumi


    Posts : 130
    Join date : 2018-11-09

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    Post by Izumi Fri Nov 16, 2018 11:49 am

    Thank-you so much Shimiko! <3


    Name: Wind Dragon's Flying Charge
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Wind Dragon
    Hand Seals: -
    Description: A forward leaping kick where Izumi jumps in the air to hit her opponent with her foot. +1 Tier to Speed.
    Weaknesses: If her opponent is within stationary kicking range, Izumi can't get the running start she needs for the kick.

    Name: Wind Dragon's Spinning Tail Whip
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Wind Dragon
    Hand Seals: -
    Description: A turning back kick where Izumi plants the heel of her foot into her opponent. +1 Tier to Strength.
    Weaknesses: If her opponent is faster than Izumi, they might be able to hit her while she's spinning.

    Name: Wind Dragon's Rising Shield
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Wind Dragon
    Hand Seals: -
    Description: A defensive move where Izumi blocks with her shin using a high knee or a kick for interception. +1 Tier to Constitution.
    Weaknesses: If Izumi isn't able to intercept the blow, she won't be able to block it.

    Name: Wind Dragon's Flying Sweep
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Wind Dragon
    Hand Seals: -
    Description: A spinning front kick where Izumi tries to land the ball of her foot on her opponent. If she misses, she can keep spinning to keep the kick going until it lands. +1 Tier to Coordination
    Weaknesses: Every spin puts Izumi's back to get opponent for a little bit. They might be able to hit her in that opening.


    Last edited by Izumi on Sat Nov 17, 2018 1:07 pm; edited 1 time in total


    _________________
    Izumi's Customs 22098710


    Stats:
    Uchiha Akihiro
    Uchiha Akihiro


    Posts : 869
    Join date : 2018-08-06
    Age : 28

    Character File
    Skills & Elements:
    Class: X
    Ryo: a looot

    Izumi's Customs Empty Re: Izumi's Customs

    Post by Uchiha Akihiro Fri Nov 16, 2018 7:22 pm

    Name: Wind Dragon's Flying Charge
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Wind Dragon
    Hand Seals: -
    Description: A forward leaping kick where Izumi jumps in the air to hit her opponent with her foot. +1 Tier to Speed.
    Weaknesses: If her opponent is too close, Izumi can't get the running start she needs for the kick.

    Just need you to define what "Too close" is for the weakness Smile
    Izumi wrote:Name: Wind Dragon's Rising Shield
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Wind Dragon
    Hand Seals: -
    Description: A defensive move where Izumi blocks with her shin using a high knee or a kick for interception. +1 Tier to Constitution.
    Weaknesses: If Izumi isn't able to intercept the blow, she won't be able to block it.

    Name: Wind Dragon's Flying Sweep
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Wind Dragon
    Hand Seals: -
    Description: A spinning front kick where Izumi tries to land the ball of her foot on her opponent. If she misses, she can keep spinning to keep the kick going until it lands. +1 Tier to Coordination
    Weaknesses: Every spin puts Izumi's back to get opponent for a little bit. They might be able to hit her in that opening.

    These are approved.


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    Izumi
    Izumi


    Posts : 130
    Join date : 2018-11-09

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    Post by Izumi Sat Nov 17, 2018 1:08 pm

    Okay. I edited it. Thank-you! Smile


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    Izumi's Customs 22098710


    Stats:
    Izumi
    Izumi


    Posts : 130
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    Post by Izumi Sun Nov 25, 2018 10:38 am

    Name: Wind Dragon's Flying Charge
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Wind Dragon
    Hand Seals: -
    Description: A forward leaping kick where Izumi jumps in the air to hit her opponent with her foot. +1 Tier to Speed.
    Weaknesses: If her opponent is within stationary kicking range, Izumi can't get the running start she needs for the kick.

    Name: Wind Dragon's Spinning Tail Whip
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Wind Dragon
    Hand Seals: -
    Description: A turning back kick where Izumi plants the heel of her foot into her opponent. +1 Tier to Strength.
    Weaknesses: If her opponent is faster than Izumi, they might be able to hit her while she's spinning.

    Name: Fire Dragon's Fierce Fist
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Fire Dragon
    Hand Seals: -
    Description: A forward punch aiming through the opponent where Izumi pivots her body to bolster her impact force.  +1 Tier to Strength.
    Weaknesses: A quick back step can put Izumi's opponent out of her range.

    Name: Fire Dragon's Dancing Tail
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Fire Dragon
    Hand Seals: -
    Description: A sidestep where Izumi quickly moves to one side of her opponent or the other and delivers a quick knee attack or a punch. +1 Tier to Speed.
    Weaknesses: If the opponent predicts the sidestep, they can move in the opposite direction to avoid the follow up.

    Name: Fire Dragon's Steely Scale
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Fire Dragon
    Hand Seals: -
    Description: An offensively defensive move where Izumi prepares and tightens her body to take a hit in a non-vital area so she can deliver a counter attack. +1 Tier to Constitution.
    Weaknesses: If her opponent is accurate and faster than her, Izumi might take a hit to a vital area and her Constitution boost might not help her much.

    Name: Fire Dragon's Flaming Fury
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Fire Dragon
    Hand Seals: -
    Description: A barrage of consecutive punches and kicks that focus on speed of delivery. +1 Tier to Coordination
    Weaknesses: This jutsu doesn't move forward very fast, so if her opponent can outpace her and stay out of range, she won't be able to connect.


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    Izumi's Customs 22098710


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    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

    Izumi's Customs Empty Re: Izumi's Customs

    Post by Shimiko Chinoike Sun Nov 25, 2018 2:51 pm

    Izumi wrote:Name: Wind Dragon's Flying Charge
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Wind Dragon
    Hand Seals: -
    Description: A forward leaping kick where Izumi jumps in the air to hit her opponent with her foot. +1 Tier to Speed.
    Weaknesses: If her opponent is within stationary kicking range, Izumi can't get the running start she needs for the kick.

    Name: Wind Dragon's Spinning Tail Whip
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Wind Dragon
    Hand Seals: -
    Description: A turning back kick where Izumi plants the heel of her foot into her opponent. +1 Tier to Strength.
    Weaknesses: If her opponent is faster than Izumi, they might be able to hit her while she's spinning.

    Name: Fire Dragon's Fierce Fist
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Fire Dragon
    Hand Seals: -
    Description: A forward punch aiming through the opponent where Izumi pivots her body to bolster her impact force.  +1 Tier to Strength.
    Weaknesses: A quick back step can put Izumi's opponent out of her range.

    Name: Fire Dragon's Dancing Tail
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Fire Dragon
    Hand Seals: -
    Description: A sidestep where Izumi quickly moves to one side of her opponent or the other and delivers a quick knee attack or a punch. +1 Tier to Speed.
    Weaknesses: If the opponent predicts the sidestep, they can move in the opposite direction to avoid the follow up.

    Name: Fire Dragon's Steely Scale
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Fire Dragon
    Hand Seals: -
    Description: An offensively defensive move where Izumi prepares and tightens her body to take a hit in a non-vital area so she can deliver a counter attack. +1 Tier to Constitution.
    Weaknesses: If her opponent is accurate and faster than her, Izumi might take a hit to a vital area and her Constitution boost might not help her much.

    Name: Fire Dragon's Flaming Fury
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Fire Dragon
    Hand Seals: -
    Description: A barrage of consecutive punches and kicks that focus on speed of delivery. +1 Tier to Coordination
    Weaknesses: This jutsu doesn't move forward very fast, so if her opponent can outpace her and stay out of range, she won't be able to connect.

    Approved.


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    Izumi
    Izumi


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    Post by Izumi Tue Nov 27, 2018 8:38 am

    Name: Earth Dragon's Crunching Claw
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Earth Dragon
    Hand Seals: -
    Description: A powerful hit that Izumi can deliver one of three ways that are consistent with the Earth Dragon style. The first is a straight punch with a hip pivot. The second is a thrusting snap kick. The third is Izumi's favorite. It's a crushing pincer move where she catches her opponent's limb between her knee and elbow to break it. +1 Tier to Strength.
    Weaknesses: if her opponent is faster than she is, Izumi won't be able to connect, especially if she's going for a limb.

    Name: Earth Dragon's Stone Shield
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Earth Dragon
    Hand Seals: -
    Description: A blocking move where Izumi intercepts a blow with her forearms and/or shins. +1 Tier to Constitution.
    Weaknesses: if her opponent can predict her block placement, they can hit around it since her arms aren't that big and her shins can't protect her neck and head.

    Name: Earth Dragon's Roaring Rush
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Earth Dragon
    Hand Seals: -
    Description: A barrage attack using fists, feet, knees and elbows where Izumi overwhelms her opponent with many high speed blows. +1 Tier to Coordination.
    Weaknesses: Izumi uses knees and elbows with this technique which makes it closer range than most Taijutsu.

    Name: Earth Dragon's Wingbeat
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Earth Dragon
    Hand Seals: -
    Description: A rushing attack where Izumi uses bursting speed from her legs to run up to her opponent and either punch or elbow them before they know what happened. +1 Tier to Speed.
    Weaknesses: If Izumi's Coordination isn't high enough, her opponent may be able to sidestep her dash and avoid the hit.


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    Honiko Yoshidara
    Honiko Yoshidara


    Posts : 199
    Join date : 2017-11-12

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    Post by Honiko Yoshidara Mon Dec 03, 2018 8:52 pm

    Izumi wrote:Name: Earth Dragon's Crunching Claw
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Earth Dragon
    Hand Seals: -
    Description: A powerful hit that Izumi can deliver one of three ways that are consistent with the Earth Dragon style. The first is a straight punch with a hip pivot. The second is a thrusting snap kick. The third is Izumi's favorite. It's a crushing pincer move where she catches her opponent's limb between her knee and elbow to break it. +1 Tier to Strength.
    Weaknesses: if her opponent is faster than she is, Izumi won't be able to connect, especially if she's going for a limb.

    Name: Earth Dragon's Stone Shield
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Earth Dragon
    Hand Seals: -
    Description: A blocking move where Izumi intercepts a blow with her forearms and/or shins. +1 Tier to Constitution.
    Weaknesses: if her opponent can predict her block placement, they can hit around it since her arms aren't that big and her shins can't protect her neck and head.

    Name: Earth Dragon's Roaring Rush
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Earth Dragon
    Hand Seals: -
    Description: A barrage attack using fists, feet, knees and elbows where Izumi overwhelms her opponent with many high speed blows. +1 Tier to Coordination.
    Weaknesses: Izumi uses knees and elbows with this technique which makes it closer range than most Taijutsu.

    Name: Earth Dragon's Wingbeat
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Earth Dragon
    Hand Seals: -
    Description: A rushing attack where Izumi uses bursting speed from her legs to run up to her opponent and either punch or elbow them before they know what happened. +1 Tier to Speed.
    Weaknesses: If Izumi's Coordination isn't high enough, her opponent may be able to sidestep her dash and avoid the hit.

    "before they know what happened."

    *^ That's just flavor and doesn't actually allow for an auto-hit.

    That being said,

    All Approved.
    Izumi
    Izumi


    Posts : 130
    Join date : 2018-11-09

    Izumi's Customs Empty Re: Izumi's Customs

    Post by Izumi Sun Mar 10, 2019 6:32 pm

    Name: Water Dragon's Thrashing Thrust
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Water Dragon
    Hand Seals: -
    Description: Izumi rushes any direction with the evasive fluidity of Water Dragon. This is the primary move of the style, because it can create or close distance as needed for any situation to make it easier to lock her opponent onto the ground. +1 Tier to Speed.
    Weaknesses: It isn't a very offensive move. It can be paired with a hit, but it's more useful if it leads into another technique of the same style.

    Name: Water Dragon's Twisting Torrent
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Water Dragon
    Hand Seals: -
    Description: Izumi grabs her opponent and forces them off balance to bring them to the ground. This is a move which uses her body to shift her opponent's balance in such a way that their weight is used to strengthen her motion. While this is most often used to enter into ground fighting, it can also be used on the ground to lock her opponent down, since it targets the joints with locks and bars. +1 Tier to Strength.
    Weaknesses: This move is very diverse and adaptive, but it requires grappling contact with her opponent, so it isn't the easiest thing to use.

    Name: Water Dragon's Dampening Defense
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Water Dragon
    Hand Seals: -
    Description: This move has Izumi playing defense by switching her technique from ground fighting to blocking. Her arms and legs stay close to the body and in motion, like the waves of the ocean, to intercept any blow that comes her way. She is also prepared to take hits directly, though, because this technique doesn't really focus on blocking; it's about the counter. This move lets Izumi take hits better so that she can wrap her opponent up with her limbs and bring the fight to the ground! +1 Tier to Constitution.
    Weaknesses: This doesn't work so well against ranged attacks. She might can take them better, but using this technique against them keeps Izumi on the defensive to the point that she doesn't really get anywhere.

    Name: Water Dragon's Drowning Deluge
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Water Dragon
    Hand Seals: -
    Description: For this move, Izumi wraps her body around her opponent in a way that they have difficulty moving, by placing her limbs in strategic places to lock down her opponent's options for mobility. This allows her to place them in a submission hold much easier. +1 Tier to Coordination.
    Weaknesses: Izumi has to already be on the ground with her opponent to use this move. Someone with more Coordination than her will probably be able to slip away or at least avoid her holds.


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    Post by Shimiko Chinoike Tue Mar 12, 2019 5:42 pm

    Izumi wrote:Name: Water Dragon's Thrashing Thrust
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Water Dragon
    Hand Seals: -
    Description: Izumi rushes any direction with the evasive fluidity of Water Dragon. This is the primary move of the style, because it can create or close distance as needed for any situation to make it easier to lock her opponent onto the ground. +1 Tier to Speed.
    Weaknesses: It isn't a very offensive move. It can be paired with a hit, but it's more useful if it leads into another technique of the same style.

    Name: Water Dragon's Twisting Torrent
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Water Dragon
    Hand Seals: -
    Description: Izumi grabs her opponent and forces them off balance to bring them to the ground. This is a move which uses her body to shift her opponent's balance in such a way that their weight is used to strengthen her motion. While this is most often used to enter into ground fighting, it can also be used on the ground to lock her opponent down, since it targets the joints with locks and bars. +1 Tier to Strength.
    Weaknesses: This move is very diverse and adaptive, but it requires grappling contact with her opponent, so it isn't the easiest thing to use.

    Name: Water Dragon's Dampening Defense
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Water Dragon
    Hand Seals: -
    Description: This move has Izumi playing defense by switching her technique from ground fighting to blocking. Her arms and legs stay close to the body and in motion, like the waves of the ocean, to intercept any blow that comes her way. She is also prepared to take hits directly, though, because this technique doesn't really focus on blocking; it's about the counter. This move lets Izumi take hits better so that she can wrap her opponent up with her limbs and bring the fight to the ground! +1 Tier to Constitution.
    Weaknesses: This doesn't work so well against ranged attacks. She might can take them better, but using this technique against them keeps Izumi on the defensive to the point that she doesn't really get anywhere.  

    Name: Water Dragon's Drowning Deluge
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Water Dragon
    Hand Seals: -
    Description: For this move, Izumi wraps her body around her opponent in a way that they have difficulty moving, by placing her limbs in strategic places to lock down her opponent's options for mobility. This allows her to place them in a submission hold much easier. +1 Tier to Coordination.
    Weaknesses: Izumi has to already be on the ground with her opponent to use this move. Someone with more Coordination than her will probably be able to slip away or at least avoid her holds.

    Approved.


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    Post by Izumi Wed Mar 13, 2019 4:47 pm

    Thank-you Shimi! Smile

    Name: Demonic Illusion: Weakness
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: -
    Hand Seals: Ox
    Description: This illusion makes Izumi’s opponent feel like they can’t use all of their power. For it to start working, her opponent has to look at her body. -1 Tier to Strength.
    Weaknesses: -

    Name: Demonic Illusion: Frailty
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 50m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: -
    Hand Seals: Horse
    Description: By looking at Izumi, her opponent all of a sudden gets the sense that something’s wrong. Their body feels sick, but not so much that they can’t fight. They just can’t defend against attacks as well. -1 Tier to Constitution.
    Weaknesses: -

    Name: Demonic Illusion: Lethargy
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 50m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: -
    Hand Seals: Dragon
    Description: When Izumi’s opponent looks at her, they start to get hyper. Like they’re super excited to fight. Sounds good, right? Well it makes their body use more energy than normal. That's not good! -1 Tier to Stamina.
    Weaknesses: -

    Name: Demonic Illusion: Torpor
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 50m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: -
    Hand Seals: Hare
    Description: This genjutsu tricks Izumi’s opponent into thinking that they can’t move as fast anymore. -1 Tier to Speed.
    Weaknesses: Izumi’s opponent has to look at her for this to work.

    Name: Demonic Illusion: Tremor
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 50m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: -
    Hand Seals: Monkey
    Description: When her opponent looks at her, Izumi can cast an illusion that triggers a response in her opponent’s brain to make their body start to shake. They try to get it under control, but it’s hard! -1 Tier to Coordination.
    Weaknesses: -

    Name: Demonic Illusion: Insanity
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 50m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: -
    Hand Seals: Dog
    Description: This genjutsu makes Izumi’s opponent’s mind race with a ton of thoughts all at once. There’s so many that they can’t focus right anymore! -1 Tier to Intelligence.
    Weaknesses: They have to look at Izumi first.

    Name: Demonic Illusion: Obscurity
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 50m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: -
    Hand Seals: Tiger
    Description: When her opponent looks at her, Izumi uses this genjutsu to make them see stuff way more blurry than normal. It makes it harder for them to follow stuff, like people moving around. -1 Tier to Perception.
    Weaknesses: -


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    Kim Chang-Min
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    Posts : 1141
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    Skills & Elements: Earth Release, Steel Release, Fuuninjutsu, Misc. Crafting, Ninjutsu, Ijutsu, Sensory, Kugutsu
    Class: X
    Ryo: 750,000 Ryo

    Izumi's Customs Empty Re: Izumi's Customs

    Post by Kim Chang-Min Fri Mar 15, 2019 7:44 pm

    Looking at one's body is no longer an acceptable trigger. The visual cue needs to be far more specific and distinct.


    Last edited by Toonami & Konami on Fri Mar 15, 2019 10:38 pm; edited 1 time in total
    Izumi
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    Posts : 130
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    Post by Izumi Fri Mar 15, 2019 9:27 pm

    Oh no! I'm sorry. I didn't know. Here ya go. They're all fixed. I changed it to the hand sign, if that's okay! Smile

    Name: Demonic Illusion: Weakness
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: -
    Hand Seals: Ox
    Description: This illusion makes Izumi’s opponent feel like they can’t use all of their power. For it to start working, her opponent has to look at the hand sign. -1 Tier to Strength.
    Weaknesses: -

    Name: Demonic Illusion: Frailty
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 50m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: -
    Hand Seals: Horse
    Description: By looking at Izumi's hand sign, her opponent all of a sudden gets the sense that something’s wrong. Their body feels sick, but not so much that they can’t fight. They just can’t defend against attacks as well. -1 Tier to Constitution.
    Weaknesses: -

    Name: Demonic Illusion: Lethargy
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 50m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: -
    Hand Seals: Dragon
    Description: When Izumi’s opponent looks at her hand sign, they start to get hyper. Like they’re super excited to fight. Sounds good, right? Well it makes their body use more energy than normal. That's not good! -1 Tier to Stamina.
    Weaknesses: -

    Name: Demonic Illusion: Torpor
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 50m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: -
    Hand Seals: Hare
    Description: This genjutsu tricks Izumi’s opponent into thinking that they can’t move as fast anymore. -1 Tier to Speed.
    Weaknesses: Izumi’s opponent has to look at her hand sign for this to work.

    Name: Demonic Illusion: Tremor
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 50m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: -
    Hand Seals: Monkey
    Description: When her opponent looks at her hand sign, Izumi can cast an illusion that triggers a response in her opponent’s brain to make their body start to shake. They try to get it under control, but it’s hard! -1 Tier to Coordination.
    Weaknesses: -

    Name: Demonic Illusion: Insanity
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 50m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: -
    Hand Seals: Dog
    Description: This genjutsu makes Izumi’s opponent’s mind race with a ton of thoughts all at once. There’s so many that they can’t focus right anymore! -1 Tier to Intelligence.
    Weaknesses: They have to look at Izumi's hand sign first.

    Name: Demonic Illusion: Obscurity
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 50m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: -
    Hand Seals: Tiger
    Description: When her opponent looks at her hand sign, Izumi uses this genjutsu to make them see stuff way more blurry than normal. It makes it harder for them to follow stuff, like people moving around. -1 Tier to Perception.
    Weaknesses: -


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    Post by Uchiha Akihiro Mon Mar 18, 2019 5:14 pm

    Izumi wrote:Oh no! I'm sorry. I didn't know. Here ya go. They're all fixed. I changed it to the hand sign, if that's okay! Smile

    Name: Demonic Illusion: Weakness
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: -
    Hand Seals: Ox
    Description: This illusion makes Izumi’s opponent feel like they can’t use all of their power. For it to start working, her opponent has to look at the hand sign. -1 Tier to Strength.
    Weaknesses: -

    Name: Demonic Illusion: Frailty
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 50m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: -
    Hand Seals: Horse
    Description: By looking at Izumi's hand sign, her opponent all of a sudden gets the sense that something’s wrong. Their body feels sick, but not so much that they can’t fight. They just can’t defend against attacks as well. -1 Tier to Constitution.
    Weaknesses: -

    Name: Demonic Illusion: Lethargy
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 50m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: -
    Hand Seals: Dragon
    Description: When Izumi’s opponent looks at her hand sign, they start to get hyper. Like they’re super excited to fight. Sounds good, right? Well it makes their body use more energy than normal. That's not good! -1 Tier to Stamina.
    Weaknesses: -

    Name: Demonic Illusion: Torpor
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 50m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: -
    Hand Seals: Hare
    Description: This genjutsu tricks Izumi’s opponent into thinking that they can’t move as fast anymore. -1 Tier to Speed.
    Weaknesses: Izumi’s opponent has to look at her hand sign for this to work.

    Name: Demonic Illusion: Tremor
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 50m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: -
    Hand Seals: Monkey
    Description: When her opponent looks at her hand sign, Izumi can cast an illusion that triggers a response in her opponent’s brain to make their body start to shake. They try to get it under control, but it’s hard! -1 Tier to Coordination.
    Weaknesses: -

    Name: Demonic Illusion: Insanity
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 50m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: -
    Hand Seals: Dog
    Description: This genjutsu makes Izumi’s opponent’s mind race with a ton of thoughts all at once. There’s so many that they can’t focus right anymore! -1 Tier to Intelligence.
    Weaknesses: They have to look at Izumi's hand sign first.

    Name: Demonic Illusion: Obscurity
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 50m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: -
    Hand Seals: Tiger
    Description: When her opponent looks at her hand sign, Izumi uses this genjutsu to make them see stuff way more blurry than normal. It makes it harder for them to follow stuff, like people moving around. -1 Tier to Perception.
    Weaknesses: -

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    Post by Izumi Tue Mar 19, 2019 4:15 pm

    Thank-you Aki! Very Happy

    Name: Flicker Style: Speed
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 1
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Body Flicker Technique
    Hand Seals: -
    Description: This technique is a more complicated version of the body flicker because it uses the same method of boosting, but does it without needing straight lines. Izumi’s Speed is boosted by 1 Tier when using this technique and her body glows in a blue outline.
    Weaknesses: She might get tripped up if she uses this jutsu to bring her Speed too much over her Coordination or Perception.

    Name: Flicker Style: Power
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 1
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Body Flicker Technique
    Hand Seals: -
    Description:  By taking the same muscle enhancement ideas of the body flicker technique and applying them to the parts of her muscles affecting physical power, Izumi is able to boost her Strength by 1 Tier. She also glows with a blue outline while this jutsu is active.
    Weaknesses: If her Strength gets too high, she might not have the Coordination to control it or the Constitution to handle it.

    Name: Flicker Style: Shield
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 1
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Body Flicker Technique
    Hand Seals: -
    Description: This jutsu uses chakra to enhance parts of the body separate from the muscles. It technically isn’t related to the body flicker jutsu, but that’s how Izumi figured it out, so it’s the parent technique. The chakra bolsters the strength of the fibers in her skin and muscles and stuff so that she gets +1 Tier to Constitution while this technique is active. But the best part is that it gives her a blue outline like all the other Flicker Style techniques.
    Weaknesses: Higher Constitution doesn’t really have any weaknesses, I guess. She could get too tough?

    Name: Flicker Style: Agility
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 1
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Body Flicker Technique
    Hand Seals: -
    Description: Targeting those parts of the muscles that control reflexes and fine motor control, Izumi can use her chakra to give herself +1 Tier to Coordination while this technique is active. There’s also that signature blue glow that comes with the flicker style. It can make it hard for her hide, but it’s way too cool to be a weakness.
    Weaknesses: Coordination is kinda like Constitution. You can’t really have too much and have it be bad for you.

    Name: Flicker Style: Enlightenment
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 1
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Body Flicker Technique
    Hand Seals: -
    Description: When Izumi uses her chakra to reinforce certain parts of her brain that affect the way she thinks, she can increase her Intelligence by a Tier for as long as this technique is active. She gets a blue glow over her whole body. The technique only affects her head, but it’d look silly if only that glowed, so her whole body glows.
    Weaknesses: There isn’t a weakness to being smarter! Unless you get cocky with it and think yourself into trouble.

    Name: Flicker Style: Insight
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 1
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Body Flicker Technique
    Hand Seals: -
    Description: By focusing chakra into the parts of her brain that governs the senses, Izumi is able to get +1 Tier to Perception. This is because her brain can work faster to process more information due to the increased chakra flow up there. She also glows blue when this jutsu is active.
    Weaknesses: When her senses are heightened, Izumi can become more sensitive to overstimulation. Things like super bright flashes and loud noises might make her less able to use her Perception.


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    Post by Uchiha Akihiro Mon Mar 25, 2019 3:59 pm

    Name: Flicker Style: Speed
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 1
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Body Flicker Technique
    Hand Seals: -
    Description: This technique is a more complicated version of the body flicker because it uses the same method of boosting, but does it without needing straight lines. Izumi’s Speed is boosted by 1 Tier when using this technique and her body glows in a blue outline.
    Weaknesses: She might get tripped up if she uses this jutsu to bring her Speed too much over her Coordination or Perception.


    ^ This needs hand-seals.
    Also, upkeep is usually one rank less than the Activation Cost. So either add hand-seals and make upkeep 3 or keep it sealless but with upkeep 5.
    --------------------------

    As for all the others, using chakra to improve body functions like that falls under the category of Ijutsu. Boosting muscles, improving brain activity, etc.
    There can be exceptions depending on the way a technique is worded, but the way you have it now it seems to be Ijutsu.


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    Post by Izumi Mon Mar 25, 2019 7:52 pm

    Oh, okay. Smile Here ya go.


    Name: Flicker Style
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Body Flicker Technique
    Hand Seals: Hare
    Description: This is a specialized technique devolped by Izumi through constant use of the Body Flicker Technique. She is able to use her chakra to enhance her Speed by +1 Tier and move in unilateral directions, just like the Body Flicker. The main difference is that she can keep this technique going and not have to end it once she stops moving in one direction. How this jutsu got its name is because Izumi has to stop momentarily when she wants to change directions. So to a lot of people it looks like she's flickering all over the place because they can't see her running so fast. Using this technique also outlines Izumi in a blue fiery looking aura.
    Weaknesses: She might get tripped up if her Speed gets way over her Coordination.

    Name: Flicker Style: Impact
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Flicker Style
    Hand Seals: -
    Description:  When Izumi is using her Flicker Style, she runs super fast. When she's in the middle of one of those high speed dashes, between flickers, she builds up a lot of momentum. This technique is what she uses to channel that momentum into a single hit. This hit has a +1 Tier Strength boost for Izumi and it stops her at the point of impact because she puts all of her forward moving speed into the hit. She can continue to use the Flicker Style afterward to get gone before her opponent strikes back. The punch looks like an explosion of the fiery blue aura from the Flicker Style.
    Weaknesses: When she goes to hit her target, Izumi slows down. The Speed boost from her Flicker Style is canceled for the moment of the hit. This can open her up to taking some damage before she is able to run off again.  


    Name: Flicker Style: Screen
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Flicker Style
    Hand Seals: -
    Description: When Izumi concentrates the aura of her Flicker Style, it condenses into a solid outline over her whole body. By using this jutsu, she'll reinforce that outline to turn it into a solid shield that can act as a defense. When this technique is active, Izumi gets +1 Tier to Constitution.
    Weaknesses: The aura doesn't look all that cool when it's condensed like this. She also needs to have the Flicker Style active to use it.


    Name: Chakra Focus
    Rank: D
    Power: -
    Activation Cost: -
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Flicker Style
    Hand Seals: -
    Description:  When Izumi calms herself and focuses on the chakra running all through her body, she can increase the control that she has over it. This is like a meditation where she takes the time and clears her mind enough to really connect with the energy that's inside her body. It takes one post to perform and then it gives her +1 Tier to Coordination for the rest of the topic, but only for chakra control.
    Weaknesses: Izumi needs to meditate for a whole post to focus. During that post, she can't think about stuff in the real world.This makes it super tough to use in a battle, but that's when it's most useful, so it's tough to pull off.


    Name: Summoner's Contract
    Rank: C
    Power: -
    Activation Cost: 1
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Kuchiyose
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Summoning Technique
    Hand Seals: Boar - Dog - Bird - Monkey - Ram
    Description: When Izumi uses the summoning jutsu without drawing blood, she'll summon a special contract assigned just to her. This contract can take any form she wants it to when she's summoning it. It can be a big scroll, a little scroll, a tattoo on her arm or even glowing letters in the air! All it does is display the names of anyone that she has a contract with. This doesn't include anything from other contracts, like the toad contract for example. That's a whole different contract and it lists the summoners for it, not the summons. This contract lists the summons. After Izumi summons her special contract, she can write a name on it. Any name listed on her contract can be summoned by her if she uses the summoning technique with a blood offering.
    Weaknesses: The people or creatures written on her contract don't have to respond to Izumi's summon. They'll feel her pulling them to her location, but they can choose to ignore her. Izumi can only have one name on her contract for rank of her stamina. So if she has E stamina, she could only have one name. But she could have up to six names if she has S stamina! Izumi has to spend the same rank of chakra as her summon's class to summon them.


    Name: Summoner's Mark
    Rank: B
    Power: -
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Kuchiyose
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Summoning Technique
    Hand Seals: Ram - Monkey - Bird - Dog - Boar
    Description: This is how Izumi gets around stubborn people that don't want her to summon them! She performs the hand signs of the summoning technique in reverse and then touches something. A mark will appear on that something and it looks like an inverted version of the summoning seal. As long as this mark is on that something, Izumi can summon it and it won't have the choice to ignore her. She can use this on things that already have a contract with her or things that don't. If Izumi also has the Fuuinjutsu skill, she can increase the cost to 5 and make the seal permanent until somebody unseals it!
    Weaknesses: Without Fuuinjutsu, the mark goes away after ten posts, so it's not super permanent. If she uses this on something she doesn't have a contract for, then she can only have one active at a time. If it's on things she does have a contract for, then she can have up to three. If she reaches her limit and tries to create a new one, then the oldest one goes away to make room for the new one. When she summons something, she has to match the class of that thing with the same rank in chakra.


    Name: Lightning Dragon
    Rank: S
    Power: S
    Activation Cost: -
    Upkeep Cost: 15
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Way of the Dragon
    Hand Seals: -
    Description: This is the most powerful of the secret Taijutsu Styles belonging to Izumi’s Shimura family line. It focuses on lightning fast reactionary moves to both attack and defend at the same time. Izumi uses this style by standing with equal weight on both feet and holding her hands in front of her on the lines of an imaginary cone that’s pointed to her opponent. It gives +2 Tiers to Coordination.
    Weaknesses: This is really only useful in a Taijutsu fight, since it focuses on counters and isn’t the best at closing long distances.

    Name: Lightning Dragon’s Swift Step
    Rank: S
    Power: S
    Activation Cost: 10
    Upkeep Cost: -
    Range: 1m
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Lightning Dragon
    Hand Seals: -
    Description: This is the most basic technique of the Lightning Dragon. With it, Izumi can move in any direction with extreme speed, but only one meter. It maintains the balance of the Lightning Dragon by always following up the initial step with the second foot so that she is never placing unequal weight on either foot for very long. This is a trained motion, so she can perform it without thinking too much and do other things with her hands, like this style requires. +2 Tiers to Speed.
    Weaknesses: Izumi’s maximum distance with this technique is one meter, so it’s super limited in what it can do and is pretty much only useful in sidesteps and closing already small distances.

    Name: Lightning Dragon’s Demolishing Devastation
    Rank: S
    Power: S
    Activation Cost: 15
    Upkeep Cost: -
    Range: 1m
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Lightning Dragon
    Hand Seals: -
    Description: This is the Lightning Dragon's basic form of offensive combat. It's a move where Izumi will continuously launch punches at the enemy that are aimed from her centerline. This makes them able to deflect incoming blows that cross paths with her arm while also dealing damage to the enemy. This technique is a series of slaps, backfist, straight punches, grabs, and knees designed to retaliate against most any defensive or offensive move. This makes it possible for Izumi to stay on the offensive with fierce power! +2 Tiers to Strength.
    Weaknesses: This technique doesn't use kicks. That makes it super close range. It can also be overwhelmed by higher Coordination because Coordination is the speed of punches and Lightning Dragon relies pretty hard on being faster than people it's being used on.


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    Izumi's Customs Empty Re: Izumi's Customs

    Post by Shimiko Chinoike Mon Apr 08, 2019 9:02 pm

    Izumi wrote:

    Name: Flicker Style
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Body Flicker Technique
    Hand Seals: Hare
    Description: This is a specialized technique devolped by Izumi through constant use of the Body Flicker Technique. She is able to use her chakra to enhance her Speed by +1 Tier and move in unilateral directions, just like the Body Flicker. The main difference is that she can keep this technique going and not have to end it once she stops moving in one direction. How this jutsu got its name is because Izumi has to stop momentarily when she wants to change directions. So to a lot of people it looks like she's flickering all over the place because they can't see her running so fast. Using this technique also outlines Izumi in a blue fiery looking aura.
    Weaknesses: She might get tripped up if her Speed gets way over her Coordination.

    Make it so that she has to hold down the Hare Seal and make it clear that she can only move in straight lines.


    Izumi wrote:
    Name: Flicker Style: Impact
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Flicker Style
    Hand Seals: -
    Description:  When Izumi is using her Flicker Style, she runs super fast. When she's in the middle of one of those high speed dashes, between flickers, she builds up a lot of momentum. This technique is what she uses to channel that momentum into a single hit. This hit has a +1 Tier Strength boost for Izumi and it stops her at the point of impact because she puts all of her forward moving speed into the hit. She can continue to use the Flicker Style afterward to get gone before her opponent strikes back. The punch looks like an explosion of the fiery blue aura from the Flicker Style.
    Weaknesses: When she goes to hit her target, Izumi slows down. The Speed boost from her Flicker Style is canceled for the moment of the hit. This can open her up to taking some damage before she is able to run off again.

    Throw Taijutsu in the Skill area.


    Izumi wrote:
    Name: Flicker Style: Screen
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Flicker Style
    Hand Seals: -
    Description: When Izumi concentrates the aura of her Flicker Style, it condenses into a solid outline over her whole body. By using this jutsu, she'll reinforce that outline to turn it into a solid shield that can act as a defense. When this technique is active, Izumi gets +1 Tier to Constitution.
    Weaknesses: The aura doesn't look all that cool when it's condensed like this. She also needs to have the Flicker Style active to use it.

    Needs Taijutsu. I'm a bit iffy on a raw chakra shield though so you'll need to put it in the context of hardening your body via a specific taijutsu manuever or style. The chakra-aura can exist for flavor purposes but not as an actual means by which you obtain the Constitution boost.


    Izumi wrote:
    Name: Chakra Focus
    Rank: D
    Power: -
    Activation Cost: -
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Flicker Style
    Hand Seals: -
    Description:  When Izumi calms herself and focuses on the chakra running all through her body, she can increase the control that she has over it. This is like a meditation where she takes the time and clears her mind enough to really connect with the energy that's inside her body. It takes one post to perform and then it gives her +1 Tier to Coordination for the rest of the topic, but only for chakra control.
    Weaknesses: Izumi needs to meditate for a whole post to focus. During that post, she can't think about stuff in the real world.This makes it super tough to use in a battle, but that's when it's most useful, so it's tough to pull off.

    Denied. You cannot boost up to a tier for the remainder of the topic. It needs an upkeep like all other techniques.

    Izumi wrote:
    Name: Summoner's Contract
    Rank: C
    Power: -
    Activation Cost: 1
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Kuchiyose
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Summoning Technique
    Hand Seals: Boar - Dog - Bird - Monkey - Ram
    Description: When Izumi uses the summoning jutsu without drawing blood, she'll summon a special contract assigned just to her. This contract can take any form she wants it to when she's summoning it. It can be a big scroll, a little scroll, a tattoo on her arm or even glowing letters in the air! All it does is display the names of anyone that she has a contract with. This doesn't include anything from other contracts, like the toad contract for example. That's a whole different contract and it lists the summoners for it, not the summons. This contract lists the summons. After Izumi summons her special contract, she can write a name on it. Any name listed on her contract can be summoned by her if she uses the summoning technique with a blood offering.
    Weaknesses: The people or creatures written on her contract don't have to respond to Izumi's summon. They'll feel her pulling them to her location, but they can choose to ignore her. Izumi can only have one name on her contract for rank of her stamina. So if she has E stamina, she could only have one name. But she could have up to six names if she has S stamina! Izumi has to spend the same rank of chakra as her summon's class to summon them.

    This seems like a universal summoning mechanism, that'd allow you to summon people or things not tied to a registered contract. This would be denied as it infringes on Animal Path and is generally an overpowered ability.


    Izumi wrote:
    Name: Summoner's Mark
    Rank: B
    Power: -
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Kuchiyose
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Summoning Technique
    Hand Seals: Ram - Monkey - Bird - Dog - Boar
    Description: This is how Izumi gets around stubborn people that don't want her to summon them! She performs the hand signs of the summoning technique in reverse and then touches something. A mark will appear on that something and it looks like an inverted version of the summoning seal. As long as this mark is on that something, Izumi can summon it and it won't have the choice to ignore her. She can use this on things that already have a contract with her or things that don't. If Izumi also has the Fuuinjutsu skill, she can increase the cost to 5 and make the seal permanent until somebody unseals it!
    Weaknesses: Without Fuuinjutsu, the mark goes away after ten posts, so it's not super permanent. If she uses this on something she doesn't have a contract for, then she can only have one active at a time. If it's on things she does have a contract for, then she can have up to three. If she reaches her limit and tries to create a new one, then the oldest one goes away to make room for the new one. When she summons something, she has to match the class of that thing with the same rank in chakra.

    This seems like a universal summoning mechanism, that'd allow you to summon people or things not tied to a registered contract. This would be denied as it infringes on Animal Path and is generally an overpowered ability.

    Izumi wrote:
    Name: Lightning Dragon
    Rank: S
    Power: S
    Activation Cost: -
    Upkeep Cost: 15
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Way of the Dragon
    Hand Seals: -
    Description: This is the most powerful of the secret Taijutsu Styles belonging to Izumi’s Shimura family line. It focuses on lightning fast reactionary moves to both attack and defend at the same time. Izumi uses this style by standing with equal weight on both feet and holding her hands in front of her on the lines of an imaginary cone that’s pointed to her opponent. It gives +2 Tiers to Coordination.
    Weaknesses: This is really only useful in a Taijutsu fight, since it focuses on counters and isn’t the best at closing long distances.

    Approved.


    Izumi wrote:
    Name: Lightning Dragon’s Swift Step
    Rank: S
    Power: S
    Activation Cost: 10
    Upkeep Cost: -
    Range: 1m
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Lightning Dragon
    Hand Seals: -
    Description: This is the most basic technique of the Lightning Dragon. With it, Izumi can move in any direction with extreme speed, but only one meter. It maintains the balance of the Lightning Dragon by always following up the initial step with the second foot so that she is never placing unequal weight on either foot for very long. This is a trained motion, so she can perform it without thinking too much and do other things with her hands, like this style requires. +2 Tiers to Speed.
    Weaknesses: Izumi’s maximum distance with this technique is one meter, so it’s super limited in what it can do and is pretty much only useful in sidesteps and closing already small distances.

    Bump this up a rank.


    Izumi wrote:
    Name: Lightning Dragon’s Demolishing Devastation
    Rank: S
    Power: S
    Activation Cost: 15
    Upkeep Cost: -
    Range: 1m
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Lightning Dragon
    Hand Seals: -
    Description: This is the Lightning Dragon's basic form of offensive combat. It's a move where Izumi will continuously launch punches at the enemy that are aimed from her centerline. This makes them able to deflect incoming blows that cross paths with her arm while also dealing damage to the enemy. This technique is a series of slaps, backfist, straight punches, grabs, and knees designed to retaliate against most any defensive or offensive move. This makes it possible for Izumi to stay on the offensive with fierce power! +2 Tiers to Strength.
    Weaknesses: This technique doesn't use kicks. That makes it super close range. It can also be overwhelmed by higher Coordination because Coordination is the speed of punches and Lightning Dragon relies pretty hard on being faster than people it's being used on.

    "This makes them able to deflect incoming blows that cross paths with her arm while also dealing damage to the enemy."

    *^ This makes them able to deflect her attacks? Sounds bad for Izumi and good for her opponents. Is this a typo?


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    Izumi's Customs Empty Re: Izumi's Customs

    Post by Izumi Mon Apr 08, 2019 9:30 pm

    I made the changes! Smile

    Is there any way that I can salvage the summoning techniques? It seems like having the summoning skill would allow somebody to summon other people. Sad

    I didn't know we can't make solid chakra shields. I just took the screen one out. Smile


    Name: Flicker Style
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Body Flicker Technique
    Hand Seals: Hare
    Description: This is a specialized technique devolped by Izumi through constant use of the Body Flicker Technique. She is able to use her chakra to enhance her Speed by +1 Tier and move in unilateral directions, just like the Body Flicker. The main difference is that she can keep this technique going and not have to end it once she stops moving in one direction. How this jutsu got its name is because Izumi has to stop momentarily when she wants to change directions. So to a lot of people it looks like she's flickering all over the place because they can't see her running so fast. Using this technique also outlines Izumi in a blue fiery looking aura.
    Weaknesses: She might get tripped up if her Speed gets way over her Coordination. This only lets her move in straight lines and she has to hold the hand seal the whole time.

    Name: Flicker Style: Impact
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu | Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Flicker Style
    Hand Seals: -
    Description:  When Izumi is using her Flicker Style, she runs super fast. When she's in the middle of one of those high speed dashes, between flickers, she builds up a lot of momentum. This technique is what she uses to channel that momentum into a single hit. This hit has a +1 Tier Strength boost for Izumi and it stops her at the point of impact because she puts all of her forward moving speed into the hit. She can continue to use the Flicker Style afterward to get gone before her opponent strikes back. The punch looks like an explosion of the fiery blue aura from the Flicker Style.
    Weaknesses: When she goes to hit her target, Izumi slows down. The Speed boost from her Flicker Style is canceled for the moment of the hit. This can open her up to taking some damage before she is able to run off again.  


    Name: Chakra Focus
    Rank: D
    Power: -
    Activation Cost: -
    Upkeep Cost: 1
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description:  When Izumi calms herself and focuses on the chakra running all through her body, she can increase the control that she has over it. This is like a meditation where she takes the time and clears her mind enough to really connect with the energy that's inside her body. It takes one post to perform and then it gives her +1 Tier to Coordination for the rest of the topic, but only for chakra control.
    Weaknesses: Izumi needs to meditate for a whole post to focus. During that post, she can't think about stuff in the real world.This makes it super tough to use in a battle, but that's when it's most useful, so it's tough to pull off.


    Name: Lightning Dragon
    Rank: S
    Power: S
    Activation Cost: -
    Upkeep Cost: 15
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Way of the Dragon
    Hand Seals: -
    Description: This is the most powerful of the secret Taijutsu Styles belonging to Izumi’s Shimura family line. It focuses on lightning fast reactionary moves to both attack and defend at the same time. Izumi uses this style by standing with equal weight on both feet and holding her hands in front of her on the lines of an imaginary cone that’s pointed to her opponent. It gives +2 Tiers to Coordination.
    Weaknesses: This is really only useful in a Taijutsu fight, since it focuses on counters and isn’t the best at closing long distances.

    Name: Lightning Dragon’s Swift Step
    Rank: S
    Power: S
    Activation Cost: 15
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Lightning Dragon
    Hand Seals: -
    Description: This is the most basic technique of the Lightning Dragon. With it, Izumi can move in any direction with extreme speed. It maintains the balance of the Lightning Dragon by always following up the initial step with the second foot so that she is never placing unequal weight on either foot for very long. This is a trained motion, so she can perform it without thinking too much and do other things with her hands, like this style requires. +2 Tiers to Speed.
    Weaknesses: Izumi moves super fast with this technique, so she has to make sure the rest of her can keep up without messing with her vision or balance.

    Name: Lightning Dragon’s Demolishing Devastation
    Rank: S
    Power: S
    Activation Cost: 15
    Upkeep Cost: -
    Range: 1m
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Lightning Dragon
    Hand Seals: -
    Description: This is the Lightning Dragon's basic form of offensive combat. It's a move where Izumi will continuously launch punches at the enemy that are aimed from her centerline. This makes her attacks able to deflect incoming blows that cross paths with her arm while also dealing damage to the enemy. This technique is a series of slaps, backfist, straight punches, grabs, and knees designed to retaliate against most any defensive or offensive move. This makes it possible for Izumi to stay on the offensive with fierce power! +2 Tiers to Strength.
    Weaknesses: This technique doesn't use kicks. That makes it super close range. It can also be overwhelmed by higher Coordination because Coordination is the speed of punches and Lightning Dragon relies pretty hard on being faster than people it's being used on.[/quote]


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    Izumi's Customs Empty Re: Izumi's Customs

    Post by Shimiko Chinoike Tue Apr 09, 2019 5:56 pm

    Is there any way that I can salvage the summoning techniques? It seems like having the summoning skill would allow somebody to summon other people.

    Nope. That's one of Animal Path's core abilities.


    I didn't know we can't make solid chakra shields. I just took the screen one out.

    Non-elemental jutsu is fairly limited in its scope when it comes to solid chakra constructs. You'd really need an element to go that route.

    Izumi wrote:
    Name: Flicker Style
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Body Flicker Technique
    Hand Seals: Hare
    Description: This is a specialized technique devolped by Izumi through constant use of the Body Flicker Technique. She is able to use her chakra to enhance her Speed by +1 Tier and move in unilateral directions, just like the Body Flicker. The main difference is that she can keep this technique going and not have to end it once she stops moving in one direction. How this jutsu got its name is because Izumi has to stop momentarily when she wants to change directions. So to a lot of people it looks like she's flickering all over the place because they can't see her running so fast. Using this technique also outlines Izumi in a blue fiery looking aura.
    Weaknesses: She might get tripped up if her Speed gets way over her Coordination. This only lets her move in straight lines and she has to hold the hand seal the whole time.

    Approved.


    Izumi wrote:
    Name: Flicker Style: Impact
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu | Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Flicker Style
    Hand Seals: -
    Description:  When Izumi is using her Flicker Style, she runs super fast. When she's in the middle of one of those high speed dashes, between flickers, she builds up a lot of momentum. This technique is what she uses to channel that momentum into a single hit. This hit has a +1 Tier Strength boost for Izumi and it stops her at the point of impact because she puts all of her forward moving speed into the hit. She can continue to use the Flicker Style afterward to get gone before her opponent strikes back. The punch looks like an explosion of the fiery blue aura from the Flicker Style.
    Weaknesses: When she goes to hit her target, Izumi slows down. The Speed boost from her Flicker Style is canceled for the moment of the hit. This can open her up to taking some damage before she is able to run off again.

    Approved.

    Izumi wrote:
    Name: Chakra Focus
    Rank: D
    Power: -
    Activation Cost: -
    Upkeep Cost: 1
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description:  When Izumi calms herself and focuses on the chakra running all through her body, she can increase the control that she has over it. This is like a meditation where she takes the time and clears her mind enough to really connect with the energy that's inside her body. It takes one post to perform and then it gives her +1 Tier to Coordination for the rest of the topic, but only for chakra control.
    Weaknesses: Izumi needs to meditate for a whole post to focus. During that post, she can't think about stuff in the real world.This makes it super tough to use in a battle, but that's when it's most useful, so it's tough to pull off.

    Needs to cost more more chakra. C-Rank Activation, D-Rank upkeep.

    Izumi wrote:
    Name: Lightning Dragon
    Rank: S
    Power: S
    Activation Cost: -
    Upkeep Cost: 15
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Way of the Dragon
    Hand Seals: -
    Description: This is the most powerful of the secret Taijutsu Styles belonging to Izumi’s Shimura family line. It focuses on lightning fast reactionary moves to both attack and defend at the same time. Izumi uses this style by standing with equal weight on both feet and holding her hands in front of her on the lines of an imaginary cone that’s pointed to her opponent. It gives +2 Tiers to Coordination.
    Weaknesses: This is really only useful in a Taijutsu fight, since it focuses on counters and isn’t the best at closing long distances.

    Approved.

    Izumi wrote:
    Name: Lightning Dragon’s Swift Step
    Rank: S
    Power: S
    Activation Cost: 15
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Lightning Dragon
    Hand Seals: -
    Description: This is the most basic technique of the Lightning Dragon. With it, Izumi can move in any direction with extreme speed. It maintains the balance of the Lightning Dragon by always following up the initial step with the second foot so that she is never placing unequal weight on either foot for very long. This is a trained motion, so she can perform it without thinking too much and do other things with her hands, like this style requires. +2 Tiers to Speed.
    Weaknesses: Izumi moves super fast with this technique, so she has to make sure the rest of her can keep up without messing with her vision or balance.

    Approved.

    Izumi wrote:
    Name: Lightning Dragon’s Demolishing Devastation
    Rank: S
    Power: S
    Activation Cost: 15
    Upkeep Cost: -
    Range: 1m
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Character Exclusive
    Requirements: -
    Parent Technique: Lightning Dragon
    Hand Seals: -
    Description: This is the Lightning Dragon's basic form of offensive combat. It's a move where Izumi will continuously launch punches at the enemy that are aimed from her centerline. This makes her attacks able to deflect incoming blows that cross paths with her arm while also dealing damage to the enemy. This technique is a series of slaps, backfist, straight punches, grabs, and knees designed to retaliate against most any defensive or offensive move. This makes it possible for Izumi to stay on the offensive with fierce power! +2 Tiers to Strength.
    Weaknesses: This technique doesn't use kicks. That makes it super close range. It can also be overwhelmed by higher Coordination because Coordination is the speed of punches and Lightning Dragon relies pretty hard on being faster than people it's being used on.

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      Current date/time is Wed Nov 27, 2024 5:09 pm