C-Class: Roughly Chuunin level. These guys have 1650 Experience Points to distribute to their stats, 4 techniques up to C-Rank, and 2 Skill Points.
B-Class: Roughly Jounin level. These guys have 3050 Experience Points to distribute to their stats, 6 techniques up to B-Rank, and 3 Skill Points.
A-Class: Roughly ANBU level. These guys have 5150 Experience Points to distribute to their stats, 8 techniques up to A-Rank, and 4 Skill Points.
S-Class: If you manage to hire one of these powerhouses, never. let. him. go. S-Class NPCs are pretty rare, with power comparable to an actual Kage. Yeah, you read that right. They have 7650 Experience points to distribute to their stats, 10 Techniques up to S-Rank, which can include Exclusives, and 5 whole Skill Points to allocate. Whatever Class is above them can autohit them, but like, seriously, that's pretty unlikely. These come in groups of 1.
Name: Name McName
Clan: Clanless [Yokai - Birth]
Age: 37
Rank: B
Skills: Kyuujutsu| Trade | Trade
UA’s:
Field Specialist: Can auto-hit NPCs as if 1 rank higher in urban environments; auto-hits NPCs as if 1 rank lower in rural environments.
Big Boost: Can increase Stamina by 1 tier (+++). 5cp to activate. (clanless, no drawback)
Stat Trade: Can increase Speed by 1 tier (+++) by lowering Strength by 1 tier (---). 5cp to activate.
Non-Elemental Specialty: Costs for non-elemental ninjutsu are reduced by 1 rank. Costs for clan-related ninjutsu are increased by 1 rank.
Stats:
Strength: B
Constitution: D
Stamina: C > C+ (lifestyle bonus)
Speed: C
Coordination: B
Intelligence: D
Perception: B
Techniques:
- Shadow Clone
- Shuriken Giant Body Technique
- Kyudo
- Buckshot
- Snipe Shot
- Barrage
- Techniques:
- Name: Kyudo
Rank: C | B
Power: B | A
Activation Cost: -
Upkeep Cost: 5 | 10
Range: Self [Stance]
Speed: -
Element: -
Skill: Kyujutsu
Classification: Open
Requirements: Bow
Parent Technique: -
Hand Seals: -
Description: This stance is a very basic approach to archery, focusing on fundamentals of holding the bow, pulling the string, and supporting each shot with proper posture. It is not specialized, and so does not focus excessively on remaining in place or moving while shooting, balancing between the two. This is very much a gateway into more elaborate or customized stances and techniques. When used at C rank, it increased both the user's Strength hand Constitution by 2 advantages (++). At B rank, it adds an additional advantage (+) to strength.- Spoiler:
- C Rank:
Strength: ++
Coordination: ++
B Rank
Strength: +++
Coordination ++
Name: Buckshot
Rank: B
Power: Projectile Rules
Activation Cost: 10
Upkeep Cost: -
Range: 100m
Speed: Projectile rules
Element: -
Skill: Kyujutsu
Classification: Open
Requirements: Bow
Parent Technique: -
Hand Seals: -
Description: Instead of overdrawing a bow, the user essentially overdraws an arrow, fulling it with chakra before firing. Upon leaving the bow, the arrow will explode into a wide cone of shrapnel from the shattered arrow, sending out a wave of dangerous fragments and making dodging much more challenging. The shrapnel, once the arrow ruptures, travels out in a cone for 30 meters before it loses most of its force and speed, falling to the ground, making this generally a good emergency attack in close range. However, the user may alternatively fire this and choose to instead detonate the arrow anywhere within the first 100 meters of its travel, which will create the same cone of shrapnel.
Weakness: Cost must be paid per arrow. If the arrow is not detonated within 100 meters, the technique will have been wasted.
Name: Snipe Shot
Rank: C | B
Power: Projectile Rules
Activation Cost: 5 | 10
Upkeep Cost: -
Range: Projectile Rules
Speed: Projectile rules
Element: -
Skill: Kyujutsu
Classification: Open
Requirements: Bow
Parent Technique: -
Hand Seals: -
Description: The user takes an extra moment to line up a perfect shot, aiming for maximum range and penetration. The additional force imparted is so great that arrows can often penetrate directly through enemy shields or armors and remove combatants from the battlefield, even from far away. The force is so great that the arrow can easily pierce weak barriers or low-durability defenses, such as shooting a target from within a building by penetrating the intervening wall. Non-crafted buildings/structures/items will be treated as C rank with D rank durability for this purpose. Even when successfully blocked, the immense impact can cause craters in the ground or shove enemies hit a great distance. At C rank, the power of the arrow fired is increased by 1 tier (+++) granting better piercing power, and targets with strength lower than the arrow's force will be thrown back 20 meters. This throw-back effect is especially powerful against huge targets, such as giant summons or bijuu, potentially allowing a user to enact valuable suppressive fire. At B rank, the effects are the same, but the range is increased, making it a true sniper technique. This changes the half-way point for fall off of projectiles to 75% of the max range, instead of 50%, as the chakra causes the projectile to fly eerily straight. Additionally, the throw-back effect is increased to 40 meters.
Weakness: Cost must be paid per arrow, making this potentially quite expensive.
Name: Barrage
Rank: C | B
Power: Projectile Rules
Activation Cost: 5 | 10
Upkeep Cost: -
Range: Projectile Rules
Speed: Projectile rules
Element: -
Skill: Kyujutsu
Classification: Open
Requirements: Bow
Parent Technique: -
Hand Seals: -
Description: Flowing chakra throughout their body - particular their arms - as well as the bow itself, the user will temporarily enhance their ability to launch a rapid fire assault. With their enhanced capabilities, the user increases how many arrows they can fire in a post, allowing them to fire 2 arrows instead of 1 per hand sign they can do in a second, dictated by their coordination. For example, B rank coordination allows for 7 hand signs per second. When using this technique, a practitioner may fire 14 arrows in the post instead. Any coordination enhancements to the user's coordination for the purpose of kyujutsu will enhance the total attacks they can make with this technique.
Weakness: Must be re-cast per post, if the user wishes to continue the barrage.
Name: Seiko Shōakuma
Clan: None
Age: 37
Rank: B
Skills: Kyuujutsu | Trade | Trade
UA’s:
Field Specialist: Can auto-hit NPCs as if 1 rank higher in urban environments; auto-hits NPCs as if 1 rank lower in rural environments.
Stat Trade: Can increase Intelligence by 1 tier (+++) by lowering Perception by 1 tier (---). 5cp to activate.
Stat Trade: Can increase Stamina by 1 tier (+++) by lowering Perception by 1 tier (---). 5cp to activate.
Non-Elemental Specialty: Costs for non-elemental ninjutsu are reduced by 1 rank. Costs for clan-related ninjutsu are increased by 1 rank.
Clan Abilities:
Tier 4 -
Stats:
Strength: B
Constitution: D
Stamina: C
Speed: C
Coordination: B
Intelligence: D
Perception: B
Techniques:
- Genjutsu: Kai
- Fusee
- Flare Gun
- Hiding in Shadows
- Sensing Technique (free with skill)
- Chakra Suppression (free with skill)
Last edited by Gyokusho on Fri Aug 09, 2024 10:46 pm; edited 9 times in total