Raika still stares up after Airi, but the redhead seems disinterested in getting involved herself. The Ryuutei clan leader still thought of her as odd, but there wasn't much she or Blitz could really do about her; the level of confidence that woman had after watching the two of them go at it was almost scarier than Blitz's ability to use such powerful ice techniques himself. In any case, the woman decides that it's more important for her to reach a level of power that could at least be a threat of some type to Blitz, and she decides that working on her speed is going to be one of the most important parts of that equation.
As Blitz brings up that Kaida has survived this long in the world and that she's been fine for the most part, Raika remembers hearing that Kaida had actually been kidnapped and locked away for some time in Kumogakure, but she decides not to bring that up at all. It's not really any of her business, and Blitz is right, after all. She was probably at least competent enough to know how to lay low, and if they could spare the ninja to keep tabs on the two of them, Kaida was probably behaving herself after all.
Raika thinks back to her quick stop at the smith Kiyoshi, and the armor he'd promised to make for her after spending 1 million ryo on such a useful tool, and she decides she's going to need to save up even more money to potentially come back and buy some more equipment from him. With these thoughts in mind, Raika lets out a little bit of a sigh, raising one hand to rub at her eyelids, though only after fully retracting her claws back into her fingers so as to not harm herself with those sharp weapons.
"Y'know, it'd be nice if we had more crafting in Kirigakure. Then we wouldn't have to travel all the way out to Konoha or Iwa to be able to get some much-needed equipment. Oh well. At least the natives are okay."As she says this, she thinks back to their bar adventure with the one named Hanabi, but she puts it out of her mind for now. There was no need for any further distractions, and she thought that perhaps Blitz was getting bored with all the talking, especially after she'd harped on Kaida so much. They had come to the Village Hidden in the Leaves to train, after all, and training they would do. Raika leans her back against a tree as she considers what else she wants to try; even though the deer carcass had already been consumed, the Ryuutei still wanted to bring out some more of her summons, to at least familiarize herself with them, and Blitz may as well meet them as well. He did seem quite fascinated, though there was no need for him to really be surprised at them. Many Ryuutei end up being skilled summoners, at least with their own lion summons. Regardless, she pricks her thumb once more, which she was slightly annoyed she had to do every time, but with her Uzumaki healing, they always ended up closing those wounds almost instantly.
With her thumb pricked, she does the same to her other hand, and now slams both hands to the ground, bringing out two summons simultaneously, but from two different contracts; on her right was Rokasana, and although the elder lion lacked physical power, he came with incredible capabilities in Katon ninjutsu, and on her left was the dangerous-looking Kunderamin, whom was much more focused on the physical aspects of combat. The two would have made for a very difficult spar for Blitz, most likely, but the amount of chakra a dual summoning of creatures of this magnitude required would have likely been too much for her to handle in their last attempt at combat training. She smirks, feeling quite proud of herself for still getting off a dual summoning from two different contracts, and she looks up at the kunoichi on the ceiling, raising an eyebrow at her, although Raika herself is completely unaware of the other shinobi's own capability with summonings.
"I'll bet seeing me summon two creatures at the same time brings back memories, huh Blitz?"OOC: 250/250 Rokasana Summoning
250/250 Kunderamin Summoning
- Kunderamin:
Summon Name: Kunderamin
Rank: A
Appearance:- Spoiler:
25 feet tall
Element: Suiton
Skill(s): Medical
Stats:- Strength: B
- Constitution: B
- Stamina: B
- Speed: C
- Coordination: C
- Intelligence: B
- Perception: C
Techniques Known:- Spoiler:
Name: Chakra Enhanced Strength
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: Contact
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: N/A
Requirements: B Intelligence & C Coordination
Parent Technique: N/A
Hand Seals: N/A
Description: A technique that uses the refined chakra control and concentration required in medical ninjutsu to enhance one's strength to monstrous levels. This is done by storing chakra into one's hands or feet, and releasing it onto the target with pinpoint timing. With this strength, the user can decimate the ground or even kill opponents with a single strike if they lack the necessary resilience.
This gives a one tier boost and + to Strength while being utilized.
Weaknesses: Users of the technique require immense focus when it comes to concentrating chakra required for it, and releasing it at the right timing.
Name: Cherry Blossom Profusion Palm
Rank: A
Power: A
Activation Cost: --
Upkeep Cost: 5/10 (based on level)
Range: 0-2m (size of chakra fist)
Speed: --
Element: --
Skill: Ijutsu
Classification: Open
Requirements: Standard CES requirements, Taijutsu skill
Parent Technique: Chakra Enhanced Strength
Hand Seals: N/A
Description: Using the Chakra Enhanced Strength technique, the user cloaks their own fist in a much larger one out of chakra. Using this fist, the user is able to effectively increase the range of their punches, as just one covers even more of the standard hand-to-hand attack. It extends it by the technique's range, with the increase in Strength based on the level of Chakra Enhanced Strength the user is applying. This forms a chakra-composed fist that's two meters in length, width and height.
Weaknesses: Only applicable to one hand.
Name: Cherry Blossom Tearing Impact
Rank: B/S
Power: B/S
Activation Cost: 10/25 (based on level of CES being used)
Upkeep Cost: --
Range: 0-30m
Speed: User's Strength -1 tier
Element: --
Skill: Ijutsu
Classification: Open
Requirements: Standard CES requirements, Taijutsu skill
Parent Technique: Chakra Enhanced Strength
Hand Seals: N/A
Description: Using the Chakra Enhanced Strength technique, the user slams their fist into the ground, forming a line of split earth and releasing their chakra from their fist. The released chakra is released in the form of a wave that runs along this line of split earth up to thirty meters, before dispersing automatically. It has the capacity to knock away what it comes in contact with, including projectiles. The strength boost the technique offers is based on the level of Chakra Enhanced Strength being used with it.
Weaknesses: N/A
Name: Chakra Drain
Rank: A
Power: -
Activation Cost: -
Upkeep Cost: -
Range: Sustained Physical Contact
Speed: -
Element: N/A
Skill: Ninjutsu
Classification: Canon
Requirements: N/A
Parent Technique: -
Hand Seals: -
Description: The ability to drain the chakra out of an enemy is one that is exceedingly rare, but extremely potent. Physical Contact (through clothing/armor is fine unless it is designed to negate this ability) must be maintained for a full posting round for the ability to work. Doing so will drain the victim of 25 chakra and give it to the attacker, and can be used in conjunction with any grab-style Taijutsu. This technique does not increase the maximum amount of chakra available in one's chakra pool.
Name: Transparent Escape Technique
Rank: B
Activation Cost: 10
Upkeep Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Horse | Tiger | Ox | Snake | Monkey | Ram
Description: After completing the hand signs the user applies chakra to their outer layer of skin allowing light particles to continue around the user's body giving them some degree of transparency. The overall effectiveness is based on the user's base Coordination stat and every onlooker's base Perception stat.
When using this technique if the user receives a +2 tiers to Coordination only in regards to this technique's effective invisibility. The user loses this +2 tier to Coordination if they move any faster than ++ Coordination or Speed (2 m/s.) If the user's Coordination is higher than the victim(s) Perception the sum of those numbers represents how much the victim(s) loses for their Perception stat regarding anything of the user.
For instance, Player A uses Transparent Escape with A-tier Coor. Player B has B-tier Perception. This means, when moving ++ or below Player B will have E-tier Perception when it comes to noticing Player A. If Player A decides to use the full range of their allowed motion, Player B will instead have C-tier Perception.
If at any time the victim(s) Perception hits zero the user is considered completely invisible to them.
Weaknesses: This technique severely limits the user's overall Speed and Coordination to 2 tiers below their base. Going above this by any means (boosters or by force) breaks the technique. This is a high concentration technique, thus going below 30 CP, using another technique, or receiving damage will break the technique. This technique is indiscriminate meaning it affects everybody regardless.
- Rokasana:
Summon Name: Rokasana
Rank: A
Appearance:
- Spoiler:
Element: Katon
Skill(s):
SacrificedStats:
- Strength: D
- Constitution: B
- Stamina: A
- Speed: D
- Coordination: A
- Intelligence: A
- Perception: D
Techniques Known:
- Spoiler:
Name: Fire Release: Fire Dragon Flame Bullet
Rank: A
Activation Cost: 20
Upkeep Cost: 10
Range: 0 - 100 m.
Speed: -1 Tier Users Base Coor
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram → Horse → Snake → Dragon → Rat → Ox → Tiger
Description: The user kneads their chakra into flames, which are then manipulated into a genuine-looking dragon. Since the art of having the flames obey the user's will is outrageously difficult, its mastery is restricted to a limited number of skillful shinobi.
Weaknesses: N/A
Name: Fire Release: Great Flame Flower
Rank: A
Power: C
Activation Cost: 20
Upkeep Cost: 10
Range: 0 - 150 m.
Speed: B++
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: Fire Release: Phoenix Sage Fire
Hand Seals: Dragon -> Ox -> Tiger
Description: Kneading his chakra and then converting it to fire, the user exhales flames into the air which manifest into eight fireballs. These fireballs behave like the Great Fireball Technique. These fireballs can be suspended in air indefinitely as long as the user pays the upkeep.
Weaknesses: N/A
Name: Lions Mane
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 0-25m
Speed: Coordination
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: Ninjutsu Skill, Long Hair
Parent Technique: N/A
Hand Seals: Tiger -> Monkey -> Bird
Description: The user performs the required hand seals before their chakra flows out into their hair and amplifies its durability as well as allows the user to control it. They are able to convert it into limbs that hold B-Rank strength and durability moving at speeds equal to the user's base Coordination, capable of extending up to twenty-five feet and growing out the user's hair or shrinking it as needed.
Weaknesses: N/A
Name: Blue Flames
Rank: E
Power: E
Activation Cost: N/A
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Rokumaru having allied with the Ryuutei for so long, following their traditions, has ingested much of the same Bijuu chakra as them through eating their corpses. However, due to his feline nature and already base supernatural existence, it has augmented and shifted his own chakra to mimic that of the two-tails. This has since been passed down to his children, affecting all of their abilities. In this way, their fire techniques hold a brilliant blue hue and tremendous raw heat. Fire techniques have their power increased by one rank and their cost lowered by one rank.
Weaknesses: Sacrifice their one skill slot in order to obtain this techniques effects.
Name: Needle Cloak
Rank: B
Power: A
Activation Cost: 13
Upkeep Cost: N/A
Range: 0-5m
Speed: Coordination
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: Ninjutsu Skill
Parent Technique: Lion's Mane
Hand Seals: Boar
Description: The user performs the required hand seal before amplifying their chakra infused into their hair even further before forming it into multiple layers. This hair boosts the natural durability and strength of the "Lion's Mane" technique to A-Rank and holds the same speed as the hair normally has when forming. It can be used to wrap around the user, or around anyone within a five-meter radius with one use.
Weaknesses: The technique "Lion's Mane" must be active to perform this technique. This technique has no upkeep cost and thus if it is used for more than 1 post the activation cost must be paid again.
Weaknesses: N/A