Non-Custom Jutsu
- E-rank:
- Body Replacement Technique:
- Name: Body Replacement Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Boar → Ox → Dog
Description: When utilizing this technique the user applies the transformation technique to an inanimate object in reach— in most cases being a log— to look like the user. This makes the object serve as a dummy to the aggressor. When struck the object will revert back to its original form after two seconds time has passed giving the user the opportunity to strike their stalled opponent, or flee.
The Body Replacement Technique allows the object to perform simple actions and can even react to damage received to make a more convincing illusion, however it cannot move from their location.
Weaknesses: This technique serves as a means to lure in suspicious foe or stall an aggressor. Given its simplicity the technique cannot move or speak, limiting its effectiveness as more cunning opponents will often not fall for the bait.
- Code:
[b]Name:[/b] Body Replacement Technique
[b]Rank:[/b] E
[b]Activation Cost:[/b] 1
[b]Upkeep Cost:[/b] 1
[b]Range:[/b] Touch
[b]Speed:[/b] N/A
[b]Element:[/b] N/A
[b]Skill:[/b] Ninjutsu
[b]Classification:[/b] Open
[b]Requirements:[/b] N/A
[b]Parent Technique:[/b] N/A
[b]Hand Seals:[/b] Tiger → Boar → Ox → Dog
[b]Description:[/b] When utilizing this technique the user applies the transformation technique to an inanimate object in reach— in most cases being a log— to look like the user. This makes the object serve as a dummy to the aggressor. When struck the object will revert back to its original form after two seconds time has passed giving the user the opportunity to strike their stalled opponent, or flee.
The Body Replacement Technique allows the object to perform simple actions and can even react to damage received to make a more convincing illusion, however it cannot move from their location.
[b]Weaknesses:[/b] This technique serves as a means to lure in suspicious foe or stall an aggressor. Given its simplicity the technique cannot move or speak, limiting its effectiveness as more cunning opponents will often not fall for the bait.
- Cloak of Invisibility:
- Name: Cloak of Invisibility
Rank: E
Activation Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: A piece of cloth large enough to cover their body
Parent Technique: N/A
Hand Seals: N/A
Description: The user can make use of a piece of cloth by applying their chakra to change its design to reflect their environment. A ninja can make use of it through any environment allowing them to create an effective ghillie suit when needed.
Weaknesses: Not incredibly effective against opponents with higher Perception.
- Code:
[b]Name:[/b] Cloak of Invisibility
[b]Rank:[/b] E
[b]Activation Cost:[/b] 1
[b]Range:[/b] Touch
[b]Speed:[/b] N/A
[b]Element:[/b] N/A
[b]Skill:[/b] Ninjutsu
[b]Classification:[/b] Open
[b]Requirements:[/b] A piece of cloth large enough to cover their body
[b]Parent Technique:[/b] N/A
[b]Hand Seals:[/b] N/A
[b]Description:[/b] The user can make use of a piece of cloth by applying their chakra to change its design to reflect their environment. A ninja can make use of it through any environment allowing them to create an effective ghillie suit when needed.
[b]Weaknesses:[/b] Not incredibly effective against opponents with higher Perception.
- Clone Technique:
- Name: Clone Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram → Snake → Tiger
Description: For this technique, the user creates up to four afterimages of themselves to move alongside them. Unlike most other clone techniques, these afterimages have no substance and thus are incapable of damaging opponents. Because of this, it is only useful for confusing enemies while other attacks are prepared. When performing this technique the user assumes any position among the group.
Weaknesses: Opponents can identify clones from their original through careful observation, as clones won't cast shadows, crush grass, kick up dust, etc.
- Code:
[b]Name:[/b] Clone Technique
[b]Rank:[/b] E
[b]Activation Cost:[/b] 1
[b]Upkeep Cost:[/b] 1
[b]Range:[/b] Self
[b]Speed:[/b] N/A
[b]Element:[/b] N/A
[b]Skill:[/b] Ninjutsu
[b]Classification:[/b] Open
[b]Requirements:[/b] N/A
[b]Parent Technique:[/b] N/A
[b]Hand Seals:[/b] Ram → Snake → Tiger
[b]Description:[/b] For this technique, the user creates up to four afterimages of themselves to move alongside them. Unlike most other clone techniques, these afterimages have no substance and thus are incapable of damaging opponents. Because of this, it is only useful for confusing enemies while other attacks are prepared. When performing this technique the user assumes any position among the group.
[b]Weaknesses:[/b] Opponents can identify clones from their original through careful observation, as clones won't cast shadows, crush grass, kick up dust, etc.
- Rope Escape Technique:
- Name: Rope Escape Technique
Rank: E
Activation Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This technique serves as a means to free themselves from any binding they may find themselves, such as vine entanglement or being tied up by a rope. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints in order to get free of the bindings.
Weaknesses: This technique can only work on passive bindings, such as inanimate and uncontrolled bindings.
- Code:
[b]Name:[/b] Rope Escape Technique
[b]Rank:[/b] E
[b]Activation Cost:[/b] 1
[b]Range:[/b] Touch
[b]Speed:[/b] N/A
[b]Element:[/b] N/A
[b]Skill:[/b] Ninjutsu
[b]Classification:[/b] Open
[b]Requirements:[/b] N/A
[b]Parent Technique:[/b] N/A
[b]Hand Seals:[/b] N/A
[b]Description:[/b] This technique serves as a means to free themselves from any binding they may find themselves, such as vine entanglement or being tied up by a rope. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints in order to get free of the bindings.
[b]Weaknesses:[/b] This technique can only work on passive bindings, such as inanimate and uncontrolled bindings.
- Transformation Technique:
- Name: Transformation Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dog → Boar → Ram
Description: This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. The quality of the item or appendages cannot exceed D/D.
Weaknesses: The user is limited to transforming into objects no smaller than 1/5 their size. The user cannot transform into items or creatures larger than themselves. This technique requires concentration. When the user suffers from exhaustion (below 30 CP) or receives a substantial blow the technique dispels automatically. A perceptive opponent may detect flaws, such as false smells or an intelligent opponent detecting inaccurate details. Despite taking on the properties of what they transform into the user can still receive damage as normal. This means transforming into a sword and clashing with another sword will result in the technique dispelling and the user getting injured. When taking on a creature's physical features this impacts your overall stat potential (aka no S-tier Strength birds flying through people.)
- Code:
[b]Name:[/b] Transformation Technique
[b]Rank:[/b] E
[b]Activation Cost:[/b] 1
[b]Upkeep Cost:[/b] 1
[b]Range:[/b] Self
[b]Speed:[/b] N/A
[b]Element:[/b] N/A
[b]Skill:[/b] Ninjutsu
[b]Classification:[/b] Open
[b]Requirements:[/b] N/A
[b]Parent Technique:[/b] N/A
[b]Hand Seals:[/b] Dog → Boar → Ram
[b]Description:[/b] This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. The quality of the item or appendages cannot exceed D/D.
[b]Weaknesses:[/b] The user is limited to transforming into objects no smaller than 1/5 their size. The user cannot transform into items or creatures larger than themselves. This technique requires concentration. When the user suffers from exhaustion (below 30 CP) or receives a substantial blow the technique dispels automatically. A perceptive opponent may detect flaws, such as false smells or an intelligent opponent detecting inaccurate details. Despite taking on the properties of what they transform into the user can still receive damage as normal. This means transforming into a sword and clashing with another sword will result in the technique dispelling and the user getting injured. When taking on a creature's physical features this impacts your overall stat potential (aka no S-tier Strength birds flying through people.)
- Unsealing Technique:
- Name: Unsealing Technique
Rank: E
Activation Cost: 1
Range: Contact
Speed: -
Element: N/A
Skill: General Skill
Classification: Open/Academy Technique
Requirements: -
Parent Technique: -
Hand Seals: N/A
Description: A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag.
Weaknesses: Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap.
- Code:
[b]Name:[/b] Unsealing Technique
[b]Rank:[/b] E
[b]Activation Cost:[/b] 1
[b]Range:[/b] Contact
[b]Speed:[/b] -
[b]Element:[/b] N/A
[b]Skill:[/b] General Skill
[b]Classification:[/b] Open/Academy Technique
[b]Requirements:[/b] -
[b]Parent Technique:[/b] -
[b]Hand Seals:[/b] N/A
[b]Description:[/b] A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag.
[b]Weaknesses:[/b] Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap.
- One Thousand Years of Death Technique:
- Name: One Thousand Years of Death
Rank: E
Activation Cost: 0.5
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user tightly clasps their hands together and extends their middle and index fingers, resembling the Tiger hand seal. Using the full weight of their body, the user thrusts these four fingers between the target's buttocks, or any other target of their choosing.
This technique boosts the user's Strength by +1 advantage.
Weaknesses: This technique requires the user to utilize their entire body in a lunge-like motion forcing them to be stationary.
- Code:
[b]Name:[/b] One Thousand Years of Death
[b]Rank:[/b] E
[b]Activation Cost:[/b] 0.5
[b]Range:[/b] Self
[b]Speed:[/b] N/A
[b]Element:[/b] N/A
[b]Skill:[/b] Taijutsu
[b]Classification:[/b] Open
[b]Requirements:[/b] N/A
[b]Parent Technique:[/b] N/A
[b]Hand Seals:[/b] N/A
[b]Description:[/b] The user tightly clasps their hands together and extends their middle and index fingers, resembling the Tiger hand seal. Using the full weight of their body, the user thrusts these four fingers between the target's buttocks, or any other target of their choosing.
This technique boosts the user's Strength by +1 advantage.
[b]Weaknesses:[/b] This technique requires the user to utilize their entire body in a lunge-like motion forcing them to be stationary.
- D-rank:
- Body Flicker Technique:
- Name: Body Flicker Technique
Rank: D
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 50m
Speed: -
Element: -
Skill: Ninjutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: Half Tiger
Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must reactivate the technique. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase.
Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.
- Code:
[b]Name:[/b] Body Flicker Technique
[b]Rank:[/b] D
[b]Power:[/b] C
[b]Activation Cost:[/b] 5
[b]Upkeep Cost:[/b] -
[b]Range:[/b] 50m
[b]Speed:[/b] -
[b]Element:[/b] -
[b]Skill:[/b] Ninjutsu
[b]Classification:[/b] Open
[b]Requirements:[/b] -
[b]Parent Technique:[/b] -
[b]Hand Seals:[/b] Half Tiger
[b]Description:[/b] This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must reactivate the technique. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase.
[b]Weaknesses:[/b] Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.
- Haze Clone Technique:
- Name: Haze Clone Technique
Rank: D
Activation Cost: 3
Upkeep Cost: -
Range: 0m-10m
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Skill
Requirements: -
Parent Technique: Clone Technique
Hand Seals: Dog → Tiger
Description: At first glance it seems like a regular Clone Technique, but the haze clone uses a cunning trap to lure out the enemy. As the haze clones are not physically real, the attack will just pass through them. While attention is drawn to the clones, the real body attacks from the blind spot. During the illusion and resulting chaos, the enemy, who is caught up in the technique, can then be defeated. This technique allows for the creation of 10 clones total in a single casting. Like the parent technique however the clones are restricted in range and their ability to speak or act in any manner that is not consistent with a distraction.
Weaknesses: -
- Code:
[b]Name:[/b] Haze Clone Technique
[b]Rank:[/b] D
[b]Activation Cost:[/b] 3
[b]Upkeep Cost:[/b] -
[b]Range:[/b] 0m-10m
[b]Speed:[/b] -
[b]Element:[/b] -
[b]Skill:[/b] Ninjutsu
[b]Classification:[/b] General Skill
[b]Requirements:[/b] -
[b]Parent Technique:[/b] Clone Technique
[b]Hand Seals:[/b] Dog → Tiger
[b]Description:[/b] At first glance it seems like a regular Clone Technique, but the haze clone uses a cunning trap to lure out the enemy. As the haze clones are not physically real, the attack will just pass through them. While attention is drawn to the clones, the real body attacks from the blind spot. During the illusion and resulting chaos, the enemy, who is caught up in the technique, can then be defeated. This technique allows for the creation of 10 clones total in a single casting. Like the parent technique however the clones are restricted in range and their ability to speak or act in any manner that is not consistent with a distraction.
[b]Weaknesses:[/b] -
- Lighting Release: Signal Flare Technique:
- Name: Lightning Release: Lightning Signal Fire
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: -
Range: 0-50m
Speed: C
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dragon
Description: After forming the necessary hand seals, the user points their hands towards a certain direction and triggers an electrical discharge, which then explodes in a specific form. When the hands are raised to the sky, this technique can be use as a signal flare. The discharge doesn't occur until it's traveled the maximum distance of 50 meters into the air. Since this is merely for directing people to one's position, this technique doesn't work well in combat, and only does D damage.
Weaknesses: Doesn't really have means of combat.
- Code:
[b]Name:[/b] Lightning Release: Lightning Signal Fire
[b]Rank:[/b] D
[b]Power:[/b] D
[b]Activation Cost:[/b] 3
[b]Upkeep Cost:[/b] -
[b]Range:[/b] 0-50m
[b]Speed:[/b] C
[b]Element:[/b] Lightning
[b]Skill:[/b] Ninjutsu
[b]Classification:[/b] N/A
[b]Requirements:[/b] N/A
[b]Parent Technique:[/b] N/A
[b]Hand Seals:[/b] Dragon
[b]Description:[/b] After forming the necessary hand seals, the user points their hands towards a certain direction and triggers an electrical discharge, which then explodes in a specific form. When the hands are raised to the sky, this technique can be use as a signal flare. The discharge doesn't occur until it's traveled the maximum distance of 50 meters into the air. Since this is merely for directing people to one's position, this technique doesn't work well in combat, and only does D damage.
[b]Weaknesses:[/b] Doesn't really have means of combat.
- C-rank:
- Kendo:
- Name: Kendo
Rank: C
Power: B
Activation Cost: -
Upkeep Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Open
Requirements: Kenjutsu weapon
Parent Technique: N/A
Hand Seals: N/A
Description: A basic Kenjutsu style that focuses on quick, precise strikes followed by strength. It is considered the foundation Kenjutsu style mastered by all users of the sword before branching out into the other various fields.
Coordination is boosted by +1 tier and Strength by +1 advantage.
Weaknesses: N/A
- Code:
[b]Name:[/b] Kendo
[b]Rank:[/b] C
[b]Power:[/b] B
[b]Activation Cost:[/b] -
[b]Upkeep Cost:[/b] 5
[b]Range:[/b] Self
[b]Speed:[/b] N/A
[b]Element:[/b] N/A
[b]Skill:[/b] Kenjutsu
[b]Classification:[/b] Open
[b]Requirements:[/b] Kenjutsu weapon
[b]Parent Technique:[/b] N/A
[b]Hand Seals:[/b] N/A
[b]Description:[/b] A basic Kenjutsu style that focuses on quick, precise strikes followed by strength. It is considered the foundation Kenjutsu style mastered by all users of the sword before branching out into the other various fields.
Coordination is boosted by +1 tier and Strength by +1 advantage.
[b]Weaknesses:[/b] N/A
- Chakra Flow Technique:
- Name: Chakra Flow
Rank: C
Power: C
Activation Cost: N/A
Upkeep Cost: 3
Range: 0 - 5 in.
Speed: -
Element: -
Skill: Kenjutsu/Bukijutsu
Classification: Open
Requirements: None
Parent Technique: N/A
Hand Seals: N/A
Description: Chakra Flow refers to both the flowing of chakra through an object. Generic Chakra Flow simply increases the weapon's Durability OR Hardness by +1 rank. By channeling in different elements this also influences the effects by changing the nature of the chakra flow. (Note: elemental chakra flow also carries over the +1 tier for Durability/Hardness from the original technique.)- Earth: Turns the blade into a deep black. Increases grade or hardness by +1 rank (so basically +2 ranks on hardness/grade or +1 rank in each.)
- Fire: Ignites the blade in fire. B-rank Fire damage and spreading fire on contact.
- Lightning: Creates sparks along the chakra flow. C-rank Lightning damage and numbness in the affected area. (-1 advantage to Coordination for two posts.)
- Wind: Causes the chakra flow to grow in size. B-rank Wind cutting potential and a longer chakra extension (up to 3 feet.)
- Water: Encases the blade in a thick skin of water flowing either away or towards the user. Reduces the opponent's Strength of their swing on contact by -1 tier as well as pushes their attack in the direction of the water current with B-tier Strength.
Weaknesses: N/A
- Code:
[b]Name:[/b] Chakra Flow
[b]Rank:[/b] C
[b]Power:[/b] C
[b]Activation Cost:[/b] N/A
[b]Upkeep Cost:[/b] 3
[b]Range:[/b] 0 - 5 in.
[b]Speed:[/b] -
[b]Element:[/b] -
[b]Skill:[/b] Kenjutsu/Bukijutsu
[b]Classification:[/b] Open
[b]Requirements:[/b] None
[b]Parent Technique:[/b] N/A
[b]Hand Seals:[/b] N/A
[b]Description:[/b] Chakra Flow refers to both the flowing of chakra through an object. Generic Chakra Flow simply increases the weapon's Durability OR Hardness by +1 rank. By channeling in different elements this also influences the effects by changing the nature of the chakra flow. (Note: elemental chakra flow also carries over the +1 tier for Durability/Hardness from the original technique.)
[list]
[*][b]Earth:[/b] Turns the blade into a deep black. Increases grade or hardness by +1 rank (so basically +2 ranks on hardness/grade or +1 rank in each.)
[*][b]Fire:[/b] Ignites the blade in fire. B-rank Fire damage and spreading fire on contact.
[*][b]Lightning:[/b] Creates sparks along the chakra flow. C-rank Lightning damage and numbness in the affected area. (-1 advantage to Coordination for two posts.)
[*][b]Wind:[/b] Causes the chakra flow to grow in size. B-rank Wind cutting potential and a longer chakra extension (up to 3 feet.)
[*][b]Water:[/b] Encases the blade in a thick skin of water flowing either away or towards the user. Reduces the opponent's Strength of their swing on contact by -1 tier as well as pushes their attack in the direction of the water current with B-tier Strength.
[/list]
[b]Weaknesses:[/b] N/A
- Earth: Turns the blade into a deep black. Increases grade or hardness by +1 rank (so basically +2 ranks on hardness/grade or +1 rank in each.)
- B-rank:
- A-rank:
- S-rank: