Title(Ninjutsu, Genjutsu, Etc.)
- Spoiler:
Name: Five-Seal Barrier
Rank: C
Activation Cost: 10
Upkeep Cost: N/A
Range: 0mi-2mi
Speed: N/A
Element: N/A
Skill: Fuuninjutsu
Classification: Open
Requirements: Five Fuuinjutsu tags
Parent Technique: N/A
Hand Seals: N/A
Description: This technique creates a barrier around a place by placing four "forbidden" (禁, kin) tags in different locations surrounding the place to be protected, a fifth tag on the location to be protected. The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material's destruction is "forbidden". Using any kind of physical attack to try and destroy something in the barrier is folly, as it will only lead to injury. To cancel this, it is necessary to search for the four tags and tear them off simultaneously. Even if the tags are removed, there is a final obstacle. The user can add a trap that will create perfect copies of those who have removed the seal, preventing them from returning immediately. Those who have removed the seal must spend two posts fighting their copies before defeating them.
Weaknesses: N/A
Name: Chakra Draining Seal
Rank: B
Activation Cost: 10
Upkeep Cost: N/A
Range: Contact
Speed: N/A
Element: N/A
Skill: Fuuinjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: A fūinjutsu designed to drain chakra. By placing the target on top of the seal, the chakra drained is transferred to the user. The seal drains 5 per turn.
Weaknesses: If the target is removed from the seal then the technique ends and must be re-activated.
Name: Eight Trigrams Sealing Style
Rank: S
Activation Cost: 50
Range: Contact
Speed: -
Element: N/A
Skill: Fuuinjutsu
Classification: Exclusive (Konoha)
Requirements: A-tier Intelligence
Parent Technique: Four Symbols Seal
Hand Seals: N/A
Description: To perform the technique, the user must first have a ceremonial throne and place the target on it. The Eight Trigram Sealing Style is performed by placing two interlocking Four Symbol Seals ontop of each other and leaving a small gap between the sealing mechanisms. This unique and powerful style of sealing Bijuu affords several bonuses to the jinchurikki:
*
* When the seal's 500 point value is depleted, it automatically performs a one time restoration whereby the seal is immediately brought back to full strength without the normal reinforcement penalty.
* The Eight Trigram Seal has a bit of a gap between the two seals allowing Chakra Access to flow more generously and efficiently. It reduces the 100 Experience cost for a post of chakra access by 25 exp. One post of chakra access thus costs 75 Experience for those with this seal.
* The Eight Trigram Seal can be locked and the key stored in the form of a scroll. Locking the seal has the effect of blocking of the Jinchurikki from the corrosive nature of the bijuu's chakra. This halts any chance of seal deterioration that would result from use but it has the side effect of also blocking the Jinchurikki from all the abilities that come with being a host (Healing, Chakra Mode, Chakra Access, Tailed Beast Transformation, Initial Jinchurikki Mode, etc etc).
The user can also place a bit of their subconscious in the seal. This subconscious manifestation can be triggered at a certain point in the seal's weakening (must be specified at the time of sealing). This manifestation can last for up to 10 posts and can provide advice, knowledge, and training as though the user were present within the host's mind. This subconscious manifestation can exist even though the user has died.
Weaknesses: Like all seals it is vulnerable to eventual wear and tear. While the seal may be reinforced over the course of the first lifespan of the seal, it cannot do so during the second lifespan. After the one time replenishment that restores it back to 500, the Eight Trigrams Seal will not be able to be reinforced and must be re-applied entirely should the Jinchurikki require it.
Name: Four Symbol Seal
Rank: S
Power: S
Activation Cost: 25
Range: Contact
Speed: -
Element: N/A
Skill: Fuuinjutsu
Classification: Exclusive (Konohagakure)
Requirements: B-tier Intelligence
Parent Technique: N/A
Hand Seals: -
Description: This is a sealing technique based on the fūinjutsu of Uzushiogakure's Uzumaki clan. The sealing formula is used to seal any target into a human body or an object, and is mainly used when a giant enemy or evil spirit needs to be sealed away such as a Bijuu.
Weaknesses: The Four Symbols Seal like any seal designed to contain Bijuu is impermanent and enough wear and tear will cause it break as per the Bijuu sealing rules.
Name: Self-Cursing Seal
Rank: A
Activation Cost: 15
Range: Contact
Speed: -
Element: N/A
Skill: Fuuinjutsu
Classification: Open
Requirements: -
Parent Technique: Cursed Tongue Eradication Seal
Hand Seals: N/A
Description: Similar to the Cursed Tongue Eradication Seal, this seal can also be applied during combat, and can secretly be placed on the opponent's body. When the user activates it, the curse seal's marks spread around the opponent's body, paralyzing them. However, one can break free from the seal with a A Rank Release of chakra.
Weaknesses: Every time the technique is applied against an opponent by the same user, they can use their prior knowledge of the releasing mechanics to reduce the amount of chakra needed to end the curse by one rank.
Name: Time-Release Technique
Rank: A
Activation Cost: 15
Range: Contact
Speed: -
Element: N/A
Skill: Fuuninjutsu
Classification: Open
Requirements: Fuuninjutsu
Parent Technique: N/A
Hand Seals: N/A
Description: By placing a mark on a person in a ritualistic method, this seal will force the user to perform any technique that the user or target knows. If the technique requires handsigns then the user will be forced to perform handsigns (assuming that's not a physical impossibility). The seal can be activated at will or under a timed release schedule (the detonation time must be specified at the moment of creation via a post count or IRL time). The seal will remain primed even if the person is tortured, put under a trance, or unconscious. This is meant to catch an enemy when their guard is down. The user/target must hold the chakra for techniques primed using Time-Release in escrow meaning this chakra is unavailable to them for in their regular chakra pool. The chakra can only be released/accessed when the seal is activated or when it is erased.
Weaknesses: Only three Time Release seals can be created and primed at one time. If a fourth is created then the oldest created seal will automatically be erased.
- Spoiler:
Name: Genjutsu Binding
Rank: S
Activation Cost: 25
Upkeep Cost: 15
Range: 0 - 5 m.
Speed: B
Element: N/A
Skill: Genjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This technique is triggered when the user gives off chakra signals from their body by activating the technique and by having the targets look at the user's body. As the name suggests, the user binds the opponent in a Genjutsu, restricting their movement depending on the opponent’s intelligence:
*
* Those with E Rank Intelligence experience complete full body paralysis
* Those with D Rank Intelligence experience a -3 tier debuff to Agility and Coordination
* Those with C Rank Intelligence experience a -2 tier debuff to Agility and Coordination
* Those with B Rank Intelligence experience a -1 tier debuff to Agility and Coordination
* Those with A Rank Intelligence experience a -2 advantage to Agility and Coordination
* Those with S Rank Intelligence experience a -1 advantage to Agility and Coordination
* Those with X Rank Intelligence are unaffected.
Weaknesses: The user cannot move faster than D-tier Speed while this illusion is active.
Name: Temple of Nirvana
Rank: A
Activation Cost: 15
Upkeep Cost: 10
Range: 0 - 150 m.
Speed: N/A
Element: N/A
Skill: Genjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger
Description: It is a powerful Genjutsu that generates a fluttering rain of sleep-inducing, illusory white feathers. Whomever sees them as they fall, piling up and covering the whole target area, will experience Eden-like bliss and fall into a state of tranquil slumber. No matter how much one resists the hypnotic spell, the desire to sleep is instinctive, and there's no fighting it. However, an experienced shinobi will be able to dispel the Genjutsu before it takes effect.
This Genjutsu takes two posts to go in effect. After the two posts the victim(s) will be subdued into a deep sleep.
Weaknesses: This Genjutsu, unlike most, can be checked by the victim's Intelligence or Perception.
Name: Bringer-of-Darkness Technique
Rank: A
Activation Cost: 15
Upkeep Cost: 10
Range: 0 - 25 m.
Speed: B
Element: N/A
Skill: Genjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger
Description: The user casts an illusion of darkness upon an opponent to take away their sight which is triggered by the opponent looking at the user's hand sign. As such, this allows the user to attack an opponent unseen. Although it negates sight, the opponent can still rely on their other senses.
This technique takes one post to set in.
Weaknesses: The user is rendered immobile when casting this technique due to the amount of concentration required.
Name: Genjutsu: Flower Petal Escape
Rank: B
Activation Cost: 10
Upkeep Cost: 5
Range: 0 - 50 m.
Speed: B
Element: N/A
Skill: Genjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This Genjutsu is triggered by the opponent trapping the user in a Genjutsu. Once activated the user’s body dissolves into lots of flower petals which then consume her enemy's body. This creates a painful effect on the opponent dealing C-rank psychological damage. while the user has a chance to re-position themselves. This technique works by traveling along the chakra path created from the enemy to the user. However, this may only work on technique equal or lower. Greater power Genjutsu overwhelm this technique making it useless.
This technique takes one post to go in effect and will deal C-rank psychological damage every post after.
Weaknesses: The user must utilize this technique while still caught in Genjutsu in order to trigger it. The target can break the Genjutsu by deactivating the Genjutsu they placed the user under. It also cannot be used in response to the opponent using the same technique. Meaning the user cannot use Genjutsu: Flower Petal Escape if they are caught within Genjutsu: Flower Petal Escape.
- Spoiler:
Name: Exploding Flame Shot
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3 per 2 shots
Range: Refer to Projectile rules
Speed: Refer to Projectile rules
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: By creating fire from their hands, this technique allows the user to throw two balls of flame which are able to either cause fiery explosions on impact or set the target on fire. These explosions have a five-meter diameter to them, catching others in them if necessary.
Weaknesses: N/A
- Spoiler:
Name: Peregrine Falcon Drop
Rank: B
Activation Cost: 10
Range: Self
Speed: D
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: -
Hand Seals: -
Description: The user wraps their arms around their opponent's waist and wraps their legs around their chest from behind. The user then drives them head first into the ground. The impact strength is determined by the user's actual Strength. The Speed is increased by +1 tier for every 10 meters in the air, maxing out at B-tier speed.
The user's Strength is boosted by +1 tier and +1 advantage for the pin and impact.
Weaknesses: N/A
Name: Lion Combo
Rank: B
Activation Cost: 10
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open (Konoha)
Requirements: At least 10 m. height
Parent Technique: Strong Fist
Hand Seals: N/A
Description: It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and followed up with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the stomach.
Boosts Coordination and Strength for the strikes by +2 advantages. The Strength bonus is doubled for the final kick..
Weaknesses: N/A
Name: Leaf Strong Whirlwind
Rank: B
Activation Cost: 10
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open (Konoha)
Requirements: N/A
Parent Technique: Strong Fist
Hand Seals: -
Description: A Taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength.
Increases Strength and Coordination for the kick by a +2 advantages.
Weaknesses: N/A
Name: Leaf Great Flash
Rank: B
Activation Cost: 10
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open (Konoha)
Requirements: N/A
Parent Technique: Strong Fist
Hand Seals: -
Description: The user charges at their opponent and unleashes a powerful lateral kick.
Boosts Speed for the initial dash by +1 tier and boosts Strength for the kick by a +1 advantage.
Weaknesses: N/A