- Byakugan:
- Byakkugan Rank 3
The beginning of the advanced Byakkugan ranks. Those who put in enough effort are capable of unlocking this rank of the Byakkugan. The Byakkugan is now an effortless activation with extreme ranges.
Requirements: Byakkugan Rank 2
Effect: No longer requires handseals to activate nor does it require any CP to activate. The user gains the following effects:
Near 360 degree vision around them in a sphere up to standard visual range or range of their vision.
Can see the Chakra Circulatory system and Tenketsu points on a target up to 250m away. The user is capable of telling the difference between all clones (even shadow clones) and it's user due to their Tenketsu Points and Chakra Circulatory systems.
The user has X-Ray vision, capable of seeing through all material (unless stated the Byakkugan can't see through it) up to 250m away
The user may focus and lose their near 360 degree vision in order to concentrate and zoom in on any targets within 500m away with perfect clarity. The user may cancel their zoom to regain their near 360 degree vision
The user gains infrared vision (white-hot) up to 250m away. The user may toggle this on or off at their leisure at no additional cost.
The user gains a (+) Generic Boost to their Perception when the Byakkugan is active.
The user may now find up to C Rank Secrecy regardless of the user's rank. Requires BASE Perception of B.
The user is capable of instantly noticing if they are trapped in a C Rank or below Genjutsu. They will instantly be able to see their own Chakra Circulatory system (or circulatory system of others) being disturbed by a Genjutsu (can be caught during Countdown phase of the Genjutsu
If the user has the Sensory Skill, all numerically stated ranges are doubled
Weaknesses: Anything outside of the user's range cannot be seen. There is a 1 degree cone just above the user's first thoracic vertebrae. The user cannot see through objects/obscurities if the obscurity specifically states it cannot be seen through by the Byakkugan.
Chakra Cost: 0 CP to activate (cannot be reduced) | 0.2 CP for Upkeep
EXP Cost: 500 EXP (Natural Born Hyuuga) | 650 EXP (Byakkugan Implanted)
- Taijutsu Styles:
- Name: Arhat Fist
Rank: D
Power: C
Upkeep Cost: 3
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: C-tier Strength without Taijutsu or D-tier Strength with Taijutsu.
Parent Technique: N/A
Hand Seals: -
Description: This style of combat focuses on simple physical attacks such as palm strikes, shoulder thrusts, knee strikes, and punches. The style uses brute strength to achieve its goals, keeping things simple by not attempting extended combination attacks. Instead it uses single attacks or short combinations with power behind them instead of speed, packing enough strength with some users to shatter large rocks.
Boosts Strength by +1 tier with Taijutsu or by a +1 advantage without Taijutsu.
Weaknesses: Without Taijutsu the user's Speed is also lowered by -2 advantages.
Name: Strong Fist
Rank: C
Upkeep Cost: 3
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open (Konoha)
Requirements: -
Parent Technique: N/A
Hand Seals: -
Description: Strong Fist is Konohagakure's signature fighting style, the purpose of which is to cause external damage and break bones. It is the exact opposite of Gentle Fist which is used mainly by the Hyūga Clan. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi.
This fighting style generally does not beat around the bush in its tactics, with many practitioners charging head on at an opponent. This bullish attitude is backed up with incredibly quick and agile maneuvers and acrobatics to launch powerful strings of kicks and knees. Many of its signature techniques revolve around these particularly powerful kicks. Upper body strikes are still utilized quite often, including various strikes with the hand and generous elbows. Those who can use this physical style are a force to be reckoned with, as they can put together incredible strings of attacks that have a deceptive amount of force behind them without slowing between strikes.
This style boosts Strength a + and Coordination by a ++. The user may sacrifice speed for power if they choose, reversing these boosts. Once reversed, they can't be reversed again for three posts beginning the post after the switch.
Weaknesses: N/A
Name: Gentle Fist
Rank: C (for learning), Varies (for effect)
Power: Varies
Activation Cost: 0 CP
Upkeep Cost: Varies depending on rank used.
C Rank: 03 CP/Post
B Rank: 05 CP/Post
A Rank: 10 CP/Post
S Rank: 20 CP/Post
Range: Self
Speed: --
Element: --
Skill: Taijutsu
Classification: Hyuuga Clan Exclusive Taijutsu Style
Requirements: --
Parent Technique: --
Handseals:
Description: This is a Taijutsu Style. The Gentle Fist is a form of hand-to-hand combat used, primarily, by members of the Hyuuga Clan. The fighting style is primarily built around striking at the target's Tenketsu Points and dealing internal injuries rather than external injuries.
The Gentle Fist allows the user to use Gentle Fist style techniques and allows the user to create Gentle Fist style techniques. This allows the user's taijutsu attacks to deal True Damage (stated above). If the attack were to deal damage, it would deal the damage internally and no visible damage from strikes would be visible on the outside of the target (bruises, cuts, etc).
The Gentle Fist style allows grants the user:
C Rank: (+) Generic Buff to Speed and (++) Generic Buff to Coordination
B Rank: (++) Generic Buff to Speed and Coordination
A Rank: (++) Generic Buff to Speed and (+1 Tier) to Coordination
S Rank: (+1 Tier) Generic Buff to Speed and Coordination
Weakness: Non-Natural Hyuuga may be taught Gentle Fist from a Hyuuga that knows Gentle Fist. However, if taught to someone that isn't a Hyuuga, they cannot use any Gentle Fist Techniques that can close/open Tenketsu on a target as they cannot see the Tenketsu to open/close. This does not affect shinobi with a Byakkugan Implant.
Name: Hakaiken (破壊拳 ~ Destruction Fist)
Rank: B
Power: B
Activation Cost: -
Upkeep Cost: 5
Range: Melee
Speed: -
Element: -
Skill: Taijutsu
Classification: Secret (Fighting Style)
Requirements: Byakugan
Parent Technique: Jūken & Gōken
Hand Seals: -
Description: Hakaiken is a unique fighting style developed by Nao as an expression of himself, taking the guiding principles of the gentle fist style and combining it with the power of the strong fist style, creating a more brutal and destructive style of fighting while still allowing him to use Jūken or Gōken techniques in conjunction with this new style. Hakaiken is capable of doing both normal damage and true damage, as the chakra is used to boost the physical strikes. Hakaiken is an incredibly fast pace and erratic style that utilizes the user's entire body, transferring chakra into their fist, elbows, knees, feet before the strike happens releasing it upon contact making it more devastating to the target. The release of the chakra on the strike attacks the target's chakra system, ripping and tearing it apart causing the target to bleed chakra rather than closing the Tenketsu. Basic strikes in this style such as a simple punch or kick will cause a small tear in the opponents chakra system causing a chakra bleed of 3 per post, these strikes can stack by attacking different areas on the opponent's body causing multiple tears to form or striking the same area causing the tear to enlarge, resulting in a larger chakra bleeds. This style is required in order to use techniques that cause chakra bleeds. The style is meant to be erratic and unpredictable with no set stance, while using this fighting style the user gains a (++) to their Strength and a (++) to their Coordination.
Weaknesses: Chakra can be used as a defense against attacks, such as chakra cloaks/armor/etc. as the chakra released wouldn't be able to get to the chakra system. Chakra Bleeds may be mended through the target paying an amount of chakra equal to the total chakra bleed (i.e. if the chakra bleed is 5 per post, the target can pay 5 chakra to close the bleed, but they still take the bleed damage for that post for a total of 10 to stop the bleed completely). Chakra bleeds can also be halted by closing the Tenketsu points around the bleed. Chakra bleeds cannot stack higher than 20 per post.
- Arhat Techniques:
- Name: Rising Knee
Rank: D
Activation Cost: 3
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: Arhat Fist
Hand Seals: -
Description: A simple technique where the user drives their knee upwards into an opponent's abdomen.
Boosts Strength by +2 advantages.
Weaknesses: N/A
Name: Shoulder Charge
Rank: D
Activation Cost: 3
Range: 0 - 3 m.+
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: Arhat Fist
Hand Seals: -
Description: The user throws all their weight behind a shoulder thrust aimed at driving their opponent off their feet. The user may choose to further enhance the strength of their impact by rushing their opponent by at least three meters.
Boosts Strength by +2 advantages. Boosts Strength by +1 tier if charged at least three meters.
Weaknesses: In order to benefit from the charging bonus you must rush your opponent in a straight line.
Name: Shatter Palm
Rank: C
Activation Cost: 5
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: Arhat Fist
Hand Seals: -
Description: The user thrusts their palm towards their opponent in an attempt to damage them or break through their guard.
Boosts Strength for the thrust by +1 tier.
Weaknesses: N/A
Name: Slamming Palm
Rank: C
Activation Cost: 5
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: Arhat Fist
Hand Seals: -
Description: The user thrusts their palm in an upwards motion at their opponent. This is used most frequently to knock their opponent into the air or perhaps to knock them unconscious.
Boosts Strength for the thrust by +1 tier.
Weaknesses: N/A
Name: Crushing Palm
Rank: B
Activation Cost: 10
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: Arhat Fist
Hand Seals: -
Description: A technique where the user savagely thrusts their palm down at an opponent.
Boosts Strength by +1 tier and +1 advantage.
Weaknesses: N/A
- Strong Fist Techniques:
- Name: Leaf Whirlwind
Rank: D
Activation Cost: 3
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open (Konoha)
Requirements: N/A
Parent Technique: Strong Fist
Hand Seals: -
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint. The technique can also be used in the form of a spinning-roundhouse kick through the air, either alone or in unison with another user for more efficiency.
Boosts Strength by +1 advantage and Coordination by +1 advantage
Weaknesses: N/A
Name: Leaf Gale
Rank: D
Activation Cost: 3
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open (Konoha)
Requirements: N/A
Parent Technique: Strong Fist
Hand Seals: -
Description: A simple, yet efficient attack that involves the user aiming at the opponent's leg and knocking them off their feet with a swift rotating kick.
Increases Coordination for the sweep by +2 advantages.
Weaknesses: N/A
Name: Dynamic Entry
Rank: D
Power: C
Activation Cost: 5
Range: 0 - 20 m.
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open (Konoha)
Requirements: N/A
Parent Technique: Strong Fist
Hand Seals: -
Description: The technique is basically the user performing a jump kick into their opponent's face from a distance. Usually preceded by some form of distraction to make it easier to land the kick.
Increases Strength by +1 advantage and Speed by +2 advantages.
Weaknesses: The user attacks in a straight line using this technique, and it's pretty easy to avoid if one is paying even the smallest bit of attention.
Name: Leaf Great Whirlwind
Rank: C
Activation Cost: 5
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open (Konoha)
Requirements: -
Parent Technique: Strong Fist
Hand Seals: -
Description: The Leaf Great Whirlwind is a technique that involves a series of kicking attacks. The user starts off by going for swift low kick, to a kick to the gut, to a high jump kick, before ending the attack with a heel drop. As the rotation speed picks up, the user gains buoyancy, which they use to shift into gradually higher attacks as they proceed through the combo, ending at three meters into the air when the heel drop is done.
Boost Coordination by +1 tier for series of kicks. The boost is swapped to Strength for the heel drop.
Weaknesses: N/A
Name: Shadow of the Dancing Leaf
Rank: C
Activation Cost: 5
Range: 0 - 20 m.
Speed: Self
Element: N/A
Skill: Taijutsu
Classification: Open (Konoha)
Requirements: N/A
Parent Technique: Strong Fist
Hand Seals: -
Description: A technique used to appear behind an airborne opponent, mimicking how their body is positioned, just like a leaf that dances in the air is followed by its shadow. While harmless on its own, it is used as a stepping stone to perform techniques such as the Front Lotus and the Lion Combo. The technique is usually preceded by a swift upper kick that will launch the target into the air.
Boosts Speed for the movement by +1 tier and +1 advantage.
Weaknesses: N/A
Name: Leaf Rising Wind
Rank: C
Activation Cost: 5
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open (Konoha)
Requirements: N/A
Parent Technique: Strong Fist
Hand Seals: -
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky. This technique can also be initiated while mid-air.
Boosts Strength for the kick by a +1 tier.
Weaknesses: N/A
Name: Lion Combo
Rank: B
Activation Cost: 10
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open (Konoha)
Requirements: At least 10 m. height
Parent Technique: Strong Fist
Hand Seals: N/A
Description: It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and followed up with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the stomach.
Boosts Coordination and Strength for the strikes by +2 advantages. The Strength bonus is doubled for the final kick..
Weaknesses: N/A
Name: Leaf Strong Whirlwind
Rank: B
Activation Cost: 10
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open (Konoha)
Requirements: N/A
Parent Technique: Strong Fist
Hand Seals: -
Description: A Taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength.
Increases Strength and Coordination for the kick by a +2 advantages.
Weaknesses: N/A
Name: Leaf Great Flash
Rank: B
Activation Cost: 10
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open (Konoha)
Requirements: N/A
Parent Technique: Strong Fist
Hand Seals: -
Description: The user charges at their opponent and unleashes a powerful lateral kick.
Boosts Speed for the initial dash by +1 tier and boosts Strength for the kick by a +1 advantage.
Weaknesses: N/A
Name: Leaf Destroying Rock Rise
Rank: B
Activation Cost: 10
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open (Konoha)
Requirements: N/A
Parent Technique: Strong Fist
Hand Seals: -
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target as the name suggests.
Provides a boost to Strength of +1 tier and +1 advantage.
Weaknesses: N/A
- Juken Techniques:
- Name: Eight Trigrams X Palm
Rank:
C Rank: 32 Palms
B Rank:: 64 Palms
A Rank: 128 Palms
Power: Varies depending on rank used.
Activation Cost:
C Rank: 05 CP
B Rank: 10 CP
A Rank: 20 CP
Upkeep Cost: --
Range:
C Rank: 0-5 meters from the user:
B Rank: 64 Palms: 0-10 meters from the user
A Rank: 128 Palms: 0-20 meters from the user
Speed: +1 Tier to user's Speed
Element: --
Skill: Taijutsu
Classification: Hyuuga Clan Exclusive
Requirements: Byakkugan activated
Parent Technique: Gentle Fist
Handseals: --
Description: The user, and only the user will see a yin-yang emblem, where they stand along with a series of concentric circles. These circles will show the user the range for each rank of the palms. The user will gain +1 Tier to speed to travel from target to target. The user will strike at a target with their fingers, striking at the target's Tenketsu Points. This technique will be treated as 3 separate techniques and the user must learn each rank separately.
When performing these techniques, the user must use each separately and in order. Meaning, you have to use 32 Palms, then 64 Palms, then 128 Palms. Read the Tenketsu Points rules above for more information. This attack is considered True Damage for the sake of ignoring armor.
32 Palms
Requires: C Rank Coordination (minimum) to use -- Byakkugan Rank 2 Active
The user rushes to the target and starts to strike at the target 32 times, striking up to 32 Tenketsu Points. The user must state whether they are opening or closing Tenketsu Points. If the user doesn't indicate, it will default to closing Tenketsu Points.
The user will begin with 2 Palms, striking 2 Tenketsu Points.
The user will continue with 2 more Palms, striking a total of 4 Tenketsu Points.
The user will continue with 4 more Palms, striking a total of 8 Tenketsu Points.
The user will continue with 8 more Palms, striking a total of 16 Tenketsu Points.
The user will continue with 16 more Palms, striking a total of 32 Tenketsu Points.
If all 32 hit, the target will be stunned for 3 seconds.
64 Palms
Requires: B Rank Coordination (minimum) to use -- Byakkugan Rank 3 Active
After the user strikes 32 Tenketsu Points, they will strike the target another 32 times, striking a total of 64 Tenketsu Points.
If all 32 hit, the target will be stunned for an additional 3 seconds
128 Palms
Requires: A Rank Coordination (minimum) to use -- Byakkugan Rank 4 Active
After the user strikes 64 Tenketsu points, they will strike the target one last time for another 64 Tenketsu Points for a total of 128 Tenketsu Points. If all 128 Tenketsu Points are hit, the target will suffer from (-1 Tier to their Stamina for 6 Posts). The target will also be sent flying 30m.
Weakness: This technique does 0 physical damage as the damage dealt is mainly to the target's CP and uses gentle 'touches' rather than simply beating up the target. If the target has higher Coordination, they'll be able to react to the attack -- however, if the target does not have higher Coordination than the user, they may get hit by this technique. A target may only be hit by this technique once per thread. There is no counter to the being sent flying if all 128 hit.
Name: Eight Trigrams Palms Revolving Heaven
Rank: C (for learning), Varies (for effect)
Power: Depends on the rank used
Activation Cost: Varies depending on rank used
C Rank: 05 CP
B Rank: 10 CP
A Rank: 20 CP
S Rank: 30 CP
Upkeep Cost: Varies depending on rank used
C Rank: 03 CP/Post
B Rank: 05 CP/Post
A Rank: 10 CP/Post
S Rank: 20 CP/Post
Range: 0-5m radius from the user
Speed: User's Coordination
Element: --
Skill: Taijutsu
Classification: Hyuuga Clan Exclusive
Requirements: C Rank Coordination, Byakkugan Active
Parent Technique: Gentle Fist
Handseals: --
Description: Used as a means for defense, to cover the blindspot on the Hyuuga, the Hyuuga member spins around rapidly, in place, and expels chakra rapidly out from their Tenketsu Points. The Chakra expelled is so dense that it becomes visible and due to the rapid spinning appears to look like a dome of pure chakra surrounding the user. Any nearby targets (friend or foe), within range of the technique will be ejected out of the range (0-5m radius from the user) and knocked back 10m. This technique can grind physical attacks violently and would redirect energy-based attacks. The user generally rotate towards their dominant hand when performing this technique.
This technique may be used in multiple ranks with the user only capable of using the rank of technique equal to the rank of techniques they can use.
C Rank: Capable of deflecting/grinding C Rank Techniques and has the push force of C.
B Rank: Capable of deflecting/grinding B Rank and lower techniques and has a push force of B.
A Rank: Capable of deflecting/grinding A Rank and lower techniques and has a push force of A
S Rank: Capable of deflecting/grinding S Rank and lower techniques and has a push force of S.
The user is capable of maintaining this technique for multiple posts, but cannot do anything else other than this technique.
Anyone whose body comes into contact with the technique will take C Rank Non-Elemental Bludgeoning True Damage.
Weakness: Techniques with a push force may be ignored by those with a Strength stat higher than the Push Force. The user MUST state which rank they are using as this dictates the technique that can be pushed away. Does not block Genjutsu attacks. If the user is incapable of spinning, they cannot perform this technique. There is a window of 2 seconds after the technique is used where the user is vulnerable while the spin comes to a halt.
Name: Eight Trigrams Vacuum Palm
Rank: C
Power:
Vacuum Palm: C
Vacuum Wall Palm: B
Activation Cost:
Vacuum Palm: 05 CP
Vacuum Wall Palm: 10 CP
Upkeep Cost: --
Range: 0-10m
Speed:
Vacuum Palm: C
Vacuum Wall Palm: B
Element: Non-Elemental
Skill: Taijutsu + Ninjutsu
Classification: Hyuuga Clan Exclusive
Requirements:
Vacuum Palm: 1 Free Hand
Vacuum Wall Palm: 1 Free Hand
Byakkugan ActiveParent Technique: Gentle Fist
Handseals: --
Description: This technique shoots out a near-invisible 'Vacuum Shell' comprised of highly compressed chakra. The user may choose to either use Vacuum Palm or Vacuum Wall Palm. Either variant of Vacuum Palm may be used to disperse clouds.
Vacuum Palm
A single palm is thrusted out shooting a near-invisible Vacuum Shell at the target. Targets with less than B Rank Perception will be unable to see this Vacuum Shell. The Vacuum Shell is the size of a baseball that will travel at C Rank speed. Targets hit with the Vacuum Shell will be knocked back 20 meters. If this strikes the target, this will seal up to 5 Tenketsu Points on the target. The Vacuum Shell deals C-Rank Non-Elemental Bludgeoning True Damage.
Vacuum Wall Palm
Both palms are thrusted out shooting a near-invisible Vacuum Shell at the target. Targets with less than A Rank Perception will be unable to see this Vacuum Shell. The Vacuum Shell is the size of a basketball that will travel at B Rank speed. Targets hit with the Vacuum Shell will be knocked back 40 meters. If this strikes the target, this will seal up to 10 Tenketsu Points on the target. The Vacuum Shell deals B-Rank Non-Elemental Bludgeoning True Damage.
Weakness: Coordination is used for accuracy of this technique. Targets with B+ Rank or higher perception are capable of seeing the Vacuum Shell for Vacuum Palm. Targets with A+ Rank or higher perception are capable of seeing the Vacuum Shell for Vacuum Wall Palm. The user is required to state which one is used. Targets with C+ Strength will ignore the knockback of Vacuum Palm (B+ Strength for Vacuum Wall Palm).
Name: Palm Bottom
Rank: B (for learning) -- Effect varies by Rank
Power: Varies by rank used.
Activation Cost:
C Rank: 05 CP
B Rank: 10 CP
A Rank: 20 CP
S Rank: 30 CP
Upkeep Cost: --
Range: Melee Contact
Speed: --
Element: Non-Elemental
Skill: Taijutsu + Ninjutsu
Classification: Hyuuga Clan Exclusive
Requirements: Byakkugan Rank 2 activated
Parent Technique: Gentle Fist
Handseals: --
Description: The user quickly runs up to a target and with a quick and precise thrust, the user's palm strikes into their body. The user injects chakra into the target's body through their palm with the injected chakra sending waves through the target's body, capable of stunning them. Who you can stun will depend on the rank of the technique used.
C Rank: May stun targets with C-Tier or lower Constitution
B Rank: May stun targets with B-Tier or lower Constitution
A Rank: May stun targets with A-Tier or lower Constitution
S Rank: May stun targets with S-Tier or lower Constitution
The target is considered stunned for 3 seconds. This attack is considered to deal "True Damage" only for the sake of being able to stun a target through their armor.
Weakness: General Gentle Fist weaknesses. A target with a (+) in their stat is considered 1 Constitution tier higher. So if someone has S+ Constitution, the target cannot be stunned. The user may only use higher ranking variants if they are capable of using higher ranking techniques (follows jutsu training rules). This attack deals no physical damage.
Name: Gentle Fist Art: One Blow Body
Rank: B (for learning), Varies
Power: Varies depending on Rank used
Activation Cost:
C Rank: 05 CP
B Rank: 10 CP
A Rank: 20 CP
S Rank: 30 CP
Upkeep Cost: --
Range: 0-5m from the user
Speed: Equal to rank used
Element: Non-Elemental
Skill: Taijutsu
Classification: Hyuuga Clan Exclusive
Requirements: Byakkugan Rank 2 Active
Parent Technique: Gentle Fist
Handseals: --
Description: The user forcefully expels chakra out of their Tenketsu Points. This is done with enough force to target weak-points within some techniques and within some of the targets nearby. Regardless of the use, if a target is too close, they may take the Rank of the technique used in Non-Elemental Bludgeoning True Damage and may have up to 10 Tenketsu Points sealed. This technique has 3 different uses:
One Blow Body Offensive
When used in this manner, the user expels chakra from their own Tenketsu Points and deals damage equal to the rank used as Non-Elemental Bludgeoning True Damage. This will also knock the target backwards 10m.
One Blow Body Backstep
The user may, instead, use this as a means to have them backstep using the propulsion of the chakra through their own Tenketsu Points. This will only quickly cause the user to move backwards. This will vary in distance depending on the rank used.
C Rank: Quickly blows self back 0-15m at C Rank Speed
B Rank: Quickly blows self back 0-25m at B Rank Speed
A Rank: Quickly blows self back 0-50m at A Rank speed.
S Rank: Quickly blows self back 0-50m at S Rank speed.
One Blow Body Escape
This can be used if the target is being bound either physically or through use of chakra.
C Rank: Can escape out of C Rank binds
B Rank: Can escape out of B Rank binds
A Rank: Can escape out of A Rank binds
S Rank: Can escape out of S Rank binds
Weakness:
Name: Protecting Eight Trigrams Sixty-Four Palms
Rank: A (for learning), Varies
Power: Varies by Rank
Activation Cost:
C Rank: 05 CP
B Rank: 10 CP
A Rank: 20 CP
S Rank: 30 CP
Upkeep Cost: --
Range: 0-10m from user
Speed: Based on user's Coordination
Element: Non-Elemental
Skill: Ninjutsu + Taijutsu
Classification: Hyuuga Clan Exclusive
Requirements: Byakkugan Rank 3 Active
Parent Technique: Gentle Fist, Sixty Four Palms
Handseals: --
Description: Acting as an ultimate defense, similar to Palm Revolving Heaven, but the user isn't required to spin in order to protect themselves. The user holds their hands out as needles of chakra extend from the user's palm. The user will move their hands in such a way that they create a barrier for themselves using these sharp chakra needles. This technique has various uses.
This technique has primarily defensive use. After the user swings their arms and the sharp chakra needles move around, it moves around so fast that nothing may pass -- even the smallest of particles and insects. The Rank used will protect from techniques of that rank and lower. This technique may also be used offensively. Anything that touches the chakra needles (gets within range) will take damage equal to the rank used as Non-Elemental Slashing True Damage. If this hits someone's body, it will deal damage to them, if it touches a weapon, it will deal damage to the weapon, etc etc.
Weakness: The speed of movement depends on the user's Coordination. This will have a short start-up time before the technique comes to full effect:
E Rank Coordination: Formed in 5 seconds
D Rank Coordination: Formed in 2.5 seconds
C Rank Coordination: Formed in 2.0 seconds
B Rank Coordination: Formed in 1.5 seconds
A Rank Coordination: Formed in 1.0 seconds
S Rank Coordination: Formed in 0.5 seconds
X Rank Coordination: Formed instantly
Name: Eight Trigrams Mountain Crusher
Rank: A
Power: A
Activation Cost: 20 CP
Upkeep Cost: --
Range: 0-5m
Speed: A
Element: Non-Elemental
Skill: Taijutsu + Ninjutsu
Classification: Hyuuga Clan Exclusive
Requirements: 1 Free Hand, Byakkugan Rank 3 Active
Parent Technique: Vacuum Palm
Handseals: --
Description: Considered a more powerful variant of Eight Trigram Vacuum Palm. The user strikes the target at close range and releases a powerful burst of chakra from their palm. This technique will deal A Rank Non-Elemental Bludgeoning True Damage to the target. The size of this blast is 3 meter radius from the user's palm. The target hit from this will be launched back up to 70m with the target traveling at A Rank speed. If they knock into an object, they may take additional damage. This will also seal 20 Tenketsu Points.
Weakness: Targets with A+ Strength and above will be immune to the knockback.
Name: Gentle Fist: Tenketsu Needle
Rank: A
Power: A
Activation Cost: 20 CP
Upkeep Cost: --
Range: Melee Contact
Speed: --
Element: --
Skill: Taijutsu + Ninjutsu
Classification: Hyuuga Clan Exclusive
Requirements: Byakkugan Rank 3 Active
Parent Technique: Gentle Fist
Handseals: --
Description: The user targets a specific Tenketsu point near the right hip-bone. The user thrusts their hands forward and pokes the target with 2 fingers. This is capable of stopping the flow of chakra to an opponent for a single post. The target is unable to cast any Ninjutsu, Genjutsu, Fuuinjutsu, nor Ijutsu for the remainder of this post and the target's next post. This will also stop any non-restricted aura buffs. This will also cancel any genjutsu affecting the target. This technique deals True Damage for the sake of bypassing armor. The Tenketsu Point pressed will also be closed for the remainder of the topic and cannot be opened.
Weakness: Requires extreme precision, making it fairly difficult to use while in combat. May only be used on an opponent once per thread. Taijutsu, Kenjutsu, Bukijutsu, and Kyujutsu aren't affected by this. This technique, itself, doesn't deal any physical damage. This does not affect Senjutsu Chakra nor Bijuu Chakra.
Name: Myaku (脈 ~ Pulse)
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0 - 10 meters
Speed: -
Element: -
Skill: Nintaijutsu
Classification: Clan Exclusive
Requirements: Hyūga
Parent Technique: -
Hand Seals: -
Description: A weaker version of Gentle Fist Art One Blow Body. This is often used as a stepping stone to learning the other technique. The user releases a concentrated burst of chakra from every Tenketsu point on their body, this pulse washes out from the user like a wave that pushes individuals back away from them to the maximum range of this technique of 10 meters, giving the user some breathing room when surrounded by opponents.
Weaknesses: This technique has no effect on other jutsu and only pushes back physical objects such as people and items. Those with B-Tier strength or higher can ignore the knock back.
Name: Hiraku (開く ~ Opening)
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: Self
Speed: -
Element: -
Skill: Taijutsu
Classification: Clan Exclusive
Requirements: Hyūga
Parent Technique: -
Hand Seals: -
Description: Focusing their chakra inward, the Hyūga is capable of stimulating their own Tenketsu points to the point where they open further than normal, this results in their chakra circulatory system flooding with additional chakra. Through this technique the Hyūga can further open up to 50 of their Tenketsu, granting them an additional 25 chakra for the post that this technique is activated. Opening their Tenketsu in this manner causes strain to the Hyūga resulting in them suffering a -1 tier to all their stats for the next 3 posts after this technique is used. Alternatively, a Hyūga may choose to use this technique to open their Tenketsu points that had been closed, returning their chakra that had been closed off, though they can only open 50 of them per post.
Weaknesses: After this technique is used to "Further Open" Tenketsu points, it cannot be used again until after the 3 post duration when their stats would return to normal. This cannot be used to open the same Tenketsu twice, limiting the number of times it can be used in a single thread.
Name: Suishin (推進 ~ Propulsion)
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0 - 100 meters
Speed: -
Element: -
Skill: Taijutsu
Classification: Clan Exclusive
Requirements: Hyūga
Parent Technique: Body Flicker
Hand Seals: -
Description: Focus their chakra to certain Tenketsu points, the Hyūga are capable of releasing a a concentrated burst of chakra from those Tenketsu points, this allows the Hyūga to drastically change their position in relation to others on the battlefield. By concentrating the burst to their back or one side, the Hyūga can propel themselves 100 meters in a single direction at +1-tier their speed. This can provide a sudden change in direction if the Hyūga is already moving and the burst is directed in a different direction. Alternatively, the Hyūga can utilize this technique while in free fall to slow their descent, accelerate it, or to move themselves away from an opponent that is also in the air depending on the situation.
Weaknesses: Like Body flicker, can only be used to move in one direction, requiring the user to activate it multiple times to travel in different directions or traveling further than the maximum distance of this technique.
Name: 45 Hiraku Tenohira (45-開く手のひら ~ 45 Opening Palms)
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: Melee
Speed: -
Element: -
Skill: Taijutsu
Classification: Clan Exclusive
Requirements: Hyūga
Parent Technique: Hiraku & Eight Trigram X Palms
Hand Seals: -
Description: Similar to how the Hyūga close the Tenketsu points of their opponent, this technique can be used to open Tenketsu points. Opening closed Tenketsu points will unseal the chakra that was previously sealed upon the closing of it, however when used on already opened Tenketsu points it increases their maximum chakra for a brief time. Striking 45 opened Tenketsu points causes them to be opened further, see rules in the Hyūga Clan for details about "Further Opening Tenketsu"
The user will begin with 3 Palms, opening 3 Tenketsu Points.
The user will continue with 3 more Palms, making a total of 6 Tenketsu Points Opened.
The user will continue with 6 more Palms, making a total of 12 Tenketsu Points Opened.
The user will continue with 12 more Palms, making a total of 24 Tenketsu Points Opened.
The user will continue with 21 more Palms, making a total of 45 Tenketsu Points Opened.
Weaknesses: This cannot be used to open the same Tenketsu twice, limiting the number of times it can be used on a single target within a thread and cannot be used on a target that has had their Tenketsu points further opened until 3 posts have passed.
Name: Haridan (針弾 ~ Needle Shot)
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: 0 - 30 meters
Speed: C
Element: -
Skill: Taijutsu
Classification: Clan Exclusive
Requirements: Byakugan Stage 3 or Higher
Parent Technique: -
Hand Seals: -
Description: Utilizing their ability to release chakra from their body, the user performs two jabs at the open air releasing ten senbons made of pure chakra from the tips of their fingers that fly across to strike their opponent in their Tenketsu points. These senbons strike ten separate Tenketsu closing them, for each Tenketsu closed seals away 0.5 chakra from the target for the remainder of the thread.
Weaknesses: The senbons travel in a straight line making them easy to dodge the further away from the user the target is.
Name: Attōsuru (圧倒する ~ Overwhelm)
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: -
Range: 100 meter Radius
Speed: A
Element: -
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Hyūga
Parent Technique: -
Hand Seals: Dragon -> Hare -> Ram -> Ox -> Tiger -> Dragon
Description: Form the hand seals, the Hyūga can release a concentrated burst of chakra from all around them. This burst does no damage whatsoever, Sensor-type Shinobi within the radius of the burst that have any type of chakra sensing active at the time of this techniques activation will have a sensory overload that causes them to lose concentration on their sensing techniques ending the technique and preventing the sensor from activating any sensory technique for 3 posts. This can also affect Doujutsu that see chakra, however they have to be looking at the user at the time of activation.
Weaknesses: This does nothing against non-sensors, or sensors that are not currently using a chakra sensing technique. Those with S-Tier Perception are unaffected by this technique.
- Hakaiken Techniques:
- Name: Setsudan (切断 ~ Severing)
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: Melee
Speed: -
Element: -
Skill: Taijutsu
Classification: Secret (Maneuver)
Requirements: Byakugan
Parent Technique: Hakaiken
Hand Seals: -
Description: Focusing a larger than normal amount of chakra into their fist before the strike, the user can deliver a powerful punch to their opponent. The Chakra from the strike creates a large tear the target's chakra system causing a chakra bleed of 3 chakra per post. When striking the user's Strength is considered 1-Tier higher.
Weaknesses: Same as Hakaiken
Name: Tsuyoi Osu (強い押す - Strong Push)
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: Melee
Speed: -
Element: -
Skill: Taijutsu
Classification: Secret
Requirements: Hakaiken
Parent Technique: -
Hand Seals: -
Description: The user focuses increased chakra into their arm or leg before the strike, delivering a powerful blow to the opponent at an increased strength then they normally could. This technique boosts the user's strength by 1-Tier and a (+) for the strike, a direct punch knocks the target back 20 meters from the force of the chakra and causes a chakra bleed of 5 chakra per post.
Weaknesses: The boost is only for the single enhanced strike, the user's strength returns to normal afterwards. Those with higher strength than the user's enhanced strength can resist the knock back making it null and void.
Name: 16 Shukketsu Tenohira (16 出血手のひら ~ 16 Bleeding Palms)
Rank: B
Power: B
Activation Cost: 5
Upkeep Cost: -
Range: Melee
Speed: -
Element: -
Skill: Taijutsu
Classification: Secret
Requirements: Hakaiken
Parent Technique: Eight Trigram X Palms
Hand Seals: -
Description: Using the training in Gentle Fist to their advantage, the user of this technique will strike out with fists rather than their fingers. The user's Coordination is boosted by 1-Tier and a (+), for these 16 strikes. Releasing a burst of chakra with each strike, rather than attempting to close or even open Tenketsu points, the user attempts to cause several lacerations on the targets chakra circulatory system. These lacerations results in the target suffering a chakra bleed of 20 per post.
The user will begin with 2 Palms, striking 2 separate areas.
The user will continue with 2 more Palms, striking a total of 4 separate areas.
The user will continue with 4 more Palms, striking a total of 8 separate areas.
The user will continue with 8 more Palms, striking a total of 16 separate areas.
Weaknesses: Same Weakness as Hakaiken. The target can also reduce the amount of the chakra bleed by 5 if they stop the user before the last 8 palms find their mark, by 10 if they stop the user at 4, and by 15 if the user only strikes them twice.
- Open Taijutsu Techniques:
- Name: Peregrine Falcon Drop
Rank: B
Activation Cost: 10
Range: Self
Speed: D
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: -
Hand Seals: -
Description: The user wraps their arms around their opponent's waist and wraps their legs around their chest from behind. The user then drives them head first into the ground. The impact strength is determined by the user's actual Strength. The Speed is increased by +1 tier for every 10 meters in the air, maxing out at B-tier speed.
The user's Strength is boosted by +1 tier and +1 advantage for the pin and impact.
Weaknesses: N/A
- Personal Techniques:
- Name: Accretion
Rank: C
Power: C
Activation Chakra Cost: 5 CP
Upkeep Chakra Cost: 3 CP/Post
Range: Self
Speed: --
Element: --
Skill: Taijutsu / Yoton
Classification: Secret - Teachable
Requirement: --
Parent Technique: --
Handseals: --
Description: The user gains Speed ++ and Coordination +.
This jutsu draws from the inner strength of the user and the ambient chakra around them, letting all of their rage and killing intent out in a single burst resulting in a bright red glow around them. This is not an aura, but a visual manifestation of their rage, killing intent, or fighting spirit (whichever applies). This heightens the user's reaction time and increases the speed of synapses firing off in the user's brain to increase movement speed and their hand-eye-coordination.
Weakness: --
Name: Musō Shiryoku (無双視力 ~ Unrivaled Sight)
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: -
Element: -
Skill: Taijutsu
Classification: Secret (Aura)
Requirements: -
Parent Technique: -
Hand Seals: -
Description: The user focuses chakra into their eyes, increasing the ocular proficiency providing the user with a boost to their Perception of 1-tier.
Weaknesses: This boost only applies to sight and does not effect their hearing or sense of smell.
Name: Hogo (保護 ~ Protection)
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: Self
Speed: -
Element: -
Skill: Taijutsu
Classification: Secret (Aura)
Requirements: -
Parent Technique: -
Hand Seals: -
Description: Developed as a way to help defend against Jūken as well as his own Hakaiken, the user releases chakra from their Tenketsu points creating a thin layer of chakra that surrounds their entire body (except for the head). This chakra acts as an armor to defend against attacks boosting their Constitution stat by 1-Tier in addition to blocking attacks that would target the user's chakra system.
Weaknesses: A-Rank and above techniques that target the chakra system are unaffected by this technique.
Name: Ōutate (覆う盾 ~ Cover Shield)
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: Self
Speed: B
Element: -
Skill: Taijutsu
Classification: Secret
Requirements: -
Parent Technique: Hogo
Hand Seals: -
Description: Raising their arm to block an incoming attack, releasing a small burst of chakra from their Tenketsu in their arm to create a round Buckler shield out of pure chakra that can block physical attacks such as punches or weapon strikes or a Single Technique of B-Rank or lower
Weaknesses: it is possible for opponents with higher coordination than the user to land their strike before the shield can form.
Name: Dengenami (電源波 ~ Power Wave)
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: 0 - 30 Meters
Speed: B
Element: -
Skill: Taijutsu
Classification: Secret
Requirements: -
Parent Technique: Vacuum Palm
Hand Seals: -
Description: The user stomps their foot upon the ground releasing a wave of chakra across the ground in front of them. This chakra spreads out from the user's foot in a cone line wave to a width of 5 meters wide and 2 meters tall to its maximum distance of 30 meters. This wave knocks those that are struck by it back 10 meters leaving them prone for a follow up attack.
Weaknesses: Those with A-Tier or higher strength can resist the knock back remaining on their feet. Those above the height of this wave are not affected by it.
Name: Nōshuku Gōri-ka (濃縮合理化 ~ Concentrated Streamline)
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: -
Range: 0 - 50 Meters
Speed: A
Element: Raiton
Skill: Ninjutsu
Classification: Secret
Requirements: -
Parent Technique: -
Hand Seals: Monkey -> Hare -> Dragon
Description: After forming the needed hand seals, the user forms a diamond in front of their chest using the index finger and thumb of both hands before releasing a blast of concentrated Raiton chakra the size of the formed diamond. This blast travels in a straight line to the target at a rapid speed, dealing massive damage to those hit by it as well as causing paralysis for 1 post.
Weaknesses: Due to traveling in a straight line and its relatively small size, it is easy to dodge the further away from the user the target is. Those with a Constitution of A-Rank or higher are unaffected by the paralysis.
Name: Mikadzuki (三日月 ~ Crescent)
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: -
Range: 0 - 25 meters
Speed: A
Element: Raiton
Skill: Nintaijutsu
Classification: Secret
Requirements: -
Parent Technique: Hakaiken
Hand Seals: -
Description: Focusing chakra into the tips of the fingers in one of the hands, the user swipes their hand in front of them (Horizontal, Vertical, or Diagonal). Creating a blade-like thin arc of pure Raiton chakra that is 2 meters long and as thick as a finger. This arc flies at the target at A-Rank Speed, and cuts through the target dealing true damage allowing it to ignore armor of A-Rank or lower. A hit from this arc causes a chakra bleed of 10 per post and paralysis for 1 post.
Weaknesses: Same as Hakaiken. Due to it small size, it can be easy to dodge based of the direction of the cut, which must be stated at the time of use. Those with a Constitution of A-Rank or higher are unaffected by the paralysis.
Name: Makihige (巻きひげ ~ Tendril)
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: 0 - 15 meters
Speed: -1 Tier User’s Coordination
Element: -
Skill: Ninjutsu
Classification: Secret
Requirements: -
Parent Technique: -
Hand Seals: Ram -> Tiger -> Snake
Description: The user expends pure chakra from the Tenketsu points in one of their arms, forming a tendril that surrounds the arm like an octopus leg. This Tendril is roughly the same diameter as the user's arm and can extend out to a maximum of 15 meters. The user can use this Tendril to strike out at an opponent at a distance dealing A-Rank bludgeoning damage, or use the Tendril in an attempt to grapple the target wrapping around them and preventing them from moving or forming hand seals.
Weaknesses: When grappled by the Tendril S-Tier Strength or higher is capable of breaking free of the hold.
Last edited by Nao on Sat May 04, 2024 2:08 am; edited 1 time in total