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    Airi's Custom Techniques

    Airi Ohara
    Airi Ohara
    Hokage
    Hokage
    Bug Zapper
    Rewarded to those who actively fought and subdued Chomei during the Bijuu Rampage Event in 2024


    Village : Konohagakure
    Posts : 2094
    Join date : 2022-10-28

    Character File
    Skills & Elements: Ninjutsu | Raiton | Sealing | Summoning | Medical | Taijutsu
    Class: X
    Ryo: Check Updates

    Airi's Custom Techniques Empty Airi's Custom Techniques

    Post by Airi Ohara Tue Mar 07, 2023 4:42 pm

    Approved Custom Techniques
    Within, you will find the library of all custom techniques approved. All techniques will be stated in my Updates. This list will only state the jutsu learned and usable and will not go into context of what each jutsu does.

    Table of Contents


    TAIJUTSU

    :: The End of a Lineage
    :: 32 Hands Strike
    :: Accretion
    :: Greater Accretion
    :: Amped Barrage
    :: Phantom Step
    NON ELEMENTAL

    :: Helping Hand
    :: Odama Rasengan
    :: Spiraling Bullet
    :: Rasengan Barrage
    :: Rasengan Shell
    :: Rasengan Shell Burst
    SUMMONS

    Cosmic Horror Contract
    :: S Rank - Kthuross
    :: S Rank - Az'Althe
    :: A Rank - The Zioxhe
    :: A Rank - Zaggax

    Phoenix Contract
    :: S Rank - Pharos
    :: S Rank - Eterna
    SAGE ARTS
    HYUGA

    :: Honed Gentle Fist
    :: Greater Gentle Fist
    :: Mastered Gentle Fist
    :: Gentle Fist of Destruction
    :: Vacuum Palm Uppercut
    :: Blackhole Revolving Heaven
    :: Heavenly Revolving Nova
    :: Eyes of Providence
    :: Replay
    :: Lightning Vacuum Wall Ball
    :: Vacuum Gatling
    :: Vacuum Bullet
    :: Tenketsu Senbon
    :: Tenketsu Cactus
    :: Armor Crusher
    :: Unrelenting Fury
    :: Crippling Shout
    :: Called Shot
    :: Konoha Suplex
    :: Feeding Lion
    RAITON

    :: Heel, Boy
    :: Dog House
    :: Search and Destroy
    :: Vanishing Rasengan
    :: Quasar Blast Pulse
    :: Blazar Pulse
    :: Heavenly Revolving Supernova
    :: Hypernova
    :: Chidori: Shock Arrow
    :: Chidori: Murdering Shock Arrow
    :: Chidori: Sharp Greatsword
    :: Chidori Grenade
    :: Dragon Breaker
    :: Purple Lightning: Railgun
    :: Death Beam
    :: Coronal Mass Ejection
    :: Stardust Breaker
    :: Flash of Lightning
    :: Glittering Buzzsaw
    :: Planetary Ring
    :: Stellar Particle
    :: Comet
    :: Superbolide
    :: Electric Slide
    :: Lightning Minefield
    :: Bolt from the Blue
    :: Corona
    :: Slingshotting
    SUMMON TECHS

    Genjutsu
    :: Brain Blast
    :: Intellect Devourer
    :: Stare Into the Void
    :: Mental Susceptibility
    :: Maddening Roar
    :: World of Ruin

    Taijutsu
    :: Seismic Toss
    :: Solar Powered

    Suiton
    :: Rains of Destruction

    Katon
    :: Ignition Wing
    :: Solar Wing
    :: Brand of Purgatory
    :: Purifying Flames
    :: Mystical Fire Aura

    Iryojutsu
    :: Warm Sunlight

    Raiton
    ::
    FUUINJUTSU

    :: Finger Carving Seal
    :: Heal Blocking Seal
    :: Self Destruction Seal
    :: Ring of Combat Seal
    :: Zone of Truth

    Enchantments
    :: Non-Conductive Armor
    :: Conductive Blade
    :: Diamond Coating
    :: Energy Absorption
    :: Goring Blade
    :: Summoner's Circle

    Code:
    <center><table width="80%" border="1"><tr><td width="250" valign="top"><center><b><font size="3"><a name="Name">Name</a></font></b></center>
    <img src="xxx" width="250" alt="yXZFilq.gif" />
    </td><td valign="top"><b>Rank</b>:
    <b>Power</b>:
    <b>Activation Chakra Cost</b>:  CP | Reduced Cost:  CP
    <b>Upkeep Chakra Cost</b>: --
    <b>Range</b>:
    <b>Speed</b>: --
    <b>Element</b>: N/A
    <b>Skill</b>:
    <b>Classification</b>: Open
    <b>Requirement</b>: --
    <b>Parent Technique</b>: --
    <b>Handseals</b>: --</td></tr><tr><td colspan="2" valign="top"><center><b><font size="5">DESCRIPTION</font></b></center>


    <center><b><font size="5">WEAKNESS</font></b></center>
    N/A
    </td></tr></table></center>


    Last edited by Airi Ohara on Sat Jun 17, 2023 2:03 am; edited 39 times in total


    _________________
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    Update
    Village: Konohagakure
    Rank: Hokage
    Class: X
    Recognized by E Tier Intelligence
    Title: The Carmine Hyuga
    Airi Ohara
    Airi Ohara
    Hokage
    Hokage
    Bug Zapper
    Rewarded to those who actively fought and subdued Chomei during the Bijuu Rampage Event in 2024


    Village : Konohagakure
    Posts : 2094
    Join date : 2022-10-28

    Character File
    Skills & Elements: Ninjutsu | Raiton | Sealing | Summoning | Medical | Taijutsu
    Class: X
    Ryo: Check Updates

    Airi's Custom Techniques Empty Re: Airi's Custom Techniques

    Post by Airi Ohara Tue Mar 07, 2023 4:43 pm

    Custom Taijutsu Techniques

    The End of a Lineage

    yXZFilq.gif
    Rank: C
    Power: C
    Activation Chakra Cost: 5 CP | Reduced Cost: 3 CP
    Upkeep Chakra Cost: --
    Range: Melee
    Speed: --
    Element: N/A
    Skill:Taijutsu
    Classification: Open
    Requirement: --
    Parent Technique: --
    Handseals: --
    DESCRIPTION

    This Taijutsu is the pinnacle of disrespect towards your opponent. Not something one should use in a friendly spar. While more effective against males, this will still cause a considerable amount of pain towards female shinobi. The user either raises their knee and lifts their entire leg in between the target's legs, delivering a painful strike to the target's groin. Even a glancing blow will cause intense pain towards male shinobi.

    This technique boosts Strength by +1 Tiers if used against a male character

    WEAKNESS

    N/A


    32 Hands Strike

    1cIo02r.gif
    Rank: B
    Power: B
    Activation Chakra Cost: 10 CP | Reduced Cost: 5 CP
    Upkeep Chakra Cost: --
    Range:  Melee
    Speed: --
    Element: --
    Skill: Taijutsu
    Classification: Open
    Requirement: B Rank Coordination
    Parent Technique: --
    Handseals:
    DESCRIPTION

    This technique, while not very powerful as a singular attack, is absolutely devastating. Favoring speed and hand-eye-coordination over raw strength, the user essentially pummels their target with lightning fast strikes, dishing out 16 fully extended punches per second for 2 seconds up to a maximum of 32 swift punches. When performing this jutsu, it's very difficult to not shout out 'Ora ora ora!' when performing.

    WEAKNESS

    Each individual punch is almost negligible in damage, almost requiring the entirety of the jutsu to hit for any real damage to be dealt. The user will be relatively vulnerable for all 2 seconds that this jutsu lasts, not being able to react to anything during this timeframe


    Accretion

    Ltx5rxY.gif
    Rank: C
    Power: C
    Activation Chakra Cost: 5 CP | Reduced Cost: 3 CP
    Upkeep Chakra Cost: 3 CP/Post | Reduced Cost: 1 CP/Post
    Range: Self
    Speed: --
    Element: --
    Skill: Taijutsu / Yoton
    Classification: Secret - Teachable
    Requirement: --
    Parent Technique: --
    Handseals: --
    DESCRIPTION

    The user gains Speed ++ and Coordination +.

    This jutsu draws from the inner strength of the user and the ambient chakra around them, letting all of their rage and killing intent out in a single burst resulting in a bright red glow around them. This is not an aura, but a visual manifestation of their rage, killing intent, or fighting spirit (whichever applies). This heightens the user's reaction time and increases the speed of synapses firing off in the user's brain to increase movement speed and their hand-eye-coordination.

    WEAKNESS

    N/A


    Greater Accretion

    vegeta-red-super-saiyan-aura-ixqk8gpp38jhn9zm.gif
    Rank: A
    Power: A
    Activation Chakra Cost: 20 CP | Reduced Cost: 10 CP
    Upkeep Chakra Cost: 10 CP/Post | Reduced Cost: 5 CP/Post
    Range: Self
    Speed: --
    Element: --
    Skill: Taijutsu
    Classification: Secret
    Requirement: --
    Parent Technique: Accretion
    Handseals: --
    DESCRIPTION

    The user gains:
    :: +1 (+) Tier to Speed
    :: + to Coordination

    Much like it's parent technique, Accretion, the user draws from their inner strength. Instead of using their anger and rage, the user has honed themselves to utilize their pure fighting spirit. The user's love of battle is materialized into a bright red cloak of chakra surrounding them which will turn their hair and eyes to an extremely saturated Carmine Red. The user's body grows stronger, synapses between the nerves fire at a faster rate, and the user's ability to move and react grow exponentially. (The red glow around the user is just purely aesthetic)

    WEAKNESS

    N/A


    Amped Barrage

    5lXkR1s.gif
    Rank: A
    Power: A
    Activation Chakra Cost: 20 CP | Reduced Cost: 10 CP
    Upkeep Chakra Cost: --
    Range: Melee
    Speed: --
    Element: Raiton (Lightning)
    Skill: Nintaijutsu
    Classification: Secret
    Requirement: B Rank Coordination
    Parent Technique: --
    Handseals: --
    DESCRIPTION

    This is a barrage of 64 strikes towards an opponent using a mixture of punches and kicks with the user applying their lightning chakra to all four of their extremities. Each strike of the flurry causes minor electrical burns appearing to have a burn mark at the point of entry and a darkened pinprick on the opposite side of the body where the electricity escaped. There is no specific location upon the target's body that is being targeted, but it can be seen as a rather sloppy flailing of their arms and legs -- sloppy looking, but it is quite effective.

    WEAKNESS

    N/A


    Phantom Step

    video_gif.gif
    Rank: B
    Power: B
    Activation Chakra Cost: 10 CP
    Upkeep Chakra Cost: --
    Range: 0-50m
    Speed: User's Speed
    Element: --
    Skill: Taijutsu
    Classification: Secret
    Requirement: Speed: A Tier, Coordination: A Tier
    Parent Technique: Clone
    Handseals: --
    DESCRIPTION

    The user is capable of taking quick bursts of movement, capable of changing directions on the turn of a dime. However, as the user moves, they leave behind after-image clones due to the speed of their movement. Everyone who views this will be struck with a -1 Tier Perception Debuff when it comes to viewing the user of this technique due to the clones making it difficult to track the user.

    WEAKNESS

    Those who are capable of seeing Tenketsu or Chakra will be immune to the -1 tier to Perception Debuff. If the user performs any action other than move, the after-image clones will vanish and the jutsu's effect will end.


    Last edited by Airi Ohara on Sun Mar 19, 2023 1:55 am; edited 10 times in total


    _________________
    Tracker
    Update
    Village: Konohagakure
    Rank: Hokage
    Class: X
    Recognized by E Tier Intelligence
    Title: The Carmine Hyuga
    Airi Ohara
    Airi Ohara
    Hokage
    Hokage
    Bug Zapper
    Rewarded to those who actively fought and subdued Chomei during the Bijuu Rampage Event in 2024


    Village : Konohagakure
    Posts : 2094
    Join date : 2022-10-28

    Character File
    Skills & Elements: Ninjutsu | Raiton | Sealing | Summoning | Medical | Taijutsu
    Class: X
    Ryo: Check Updates

    Airi's Custom Techniques Empty Re: Airi's Custom Techniques

    Post by Airi Ohara Tue Mar 07, 2023 4:43 pm

    Custom Hyuuga Techniques

    Honed Gentle Fist

    tumblr_ov8rf2bxld1veksito1_500.gif
    Rank: B
    Power: B
    Activation Chakra Cost: --
    Upkeep Chakra Cost: 10 CP | 5 CP [If opening/closing Tenketsu]
    Range: Touch
    Speed: --
    Element:  --
    Skill: Taijtusu
    Classification: Secret
    Requirement: Byakugan Activated
    Parent Technique: Gentle Fist
    Handseals: --
    DESCRIPTION

    This is an upgraded version of the Gentle Fist style known by the Hyuga. The Honed Gentle Fist is performed much the same as the original Gentle Fist style, but the user is granted:
    :: (++) to Coordination
    :: (++) to Speed
    In place of the original stat boosts. This improved style will act as a replacement to Gentle Fist and all techniques requiring Gentle Fist may also be used by this Style.

    WEAKNESS

    Same as Gentle Fist


    Greater Gentle Fist

    tumblr_ov8rf2bxld1veksito1_500.gif
    Rank: A
    Power: A (True)
    Activation Chakra Cost: --
    Upkeep Chakra Cost: 20 CP | 10 CP (if disturbing tenketsu)
    Range: Self
    Speed: --
    Element:  --
    Skill: Taijutsu
    Classification: Hyuga Clan exclusive
    Requirement: Stage 3 Byakugan | Coordination: A
    Parent Technique: Gentle Fist
    Handseals: --
    DESCRIPTION

    This is an upgraded version of the Gentle Fist style known by the Hyuga. The Greater Gentle Fist is performed much the same as the original Gentle Fist style, but the user is granted:
    :: +1 Tier to Coordination
    :: ++ to Speed
    In place of the original stat boosts. This improved style will act as a replacement to Gentle Fist and all techniques requiring Gentle Fist may also be used by this Style.

    WEAKNESS

    Same Weaknesses as Gentle Fist


    Mastered Gentle Fist

    tumblr_ov8rf2bxld1veksito1_500.gif
    Rank: S
    Power: S (True)
    Activation Chakra Cost: --
    Upkeep Chakra Cost: 30 CP | 20 CP (if not opening/closing tenketsu)
    Range: Self
    Speed: --
    Element:  --
    Skill: Taijutsu
    Classification: Secret
    Requirement: Byakugan Stage 4 Active
    Parent Technique: Greater Gentle Fist
    Handseals: --
    DESCRIPTION

    A further upgraded version of Gentle Fist. This is performed the exact same way as Gentle Fist and has the exact same effects as Gentle Fist, however, the user will now gain +1 Tier to Coordination and +1 Tier to their Speed.

    WEAKNESS

    Same Gentle Fist Weaknesses


    Gentle Fist of Destruction

    yXZFilq.gif
    Rank: S
    Power: S
    Activation Chakra Cost: --
    Upkeep Chakra Cost: 20 CP (30 CP if sealing Tenketsu)
    Range: Self
    Speed: --
    Element: N/A
    Skill:Taijutsu
    Classification: Secret
    Requirement: Byakugan r4, Coordination: A
    Parent Technique: Gentle Fist
    Handseals: --
    DESCRIPTION

    Performs the exact same functions as the original Gentle Fist, however, this grants the user +2 Tiers into Strength

    WEAKNESS

    Same weaknesses as Gentle Fist


    Eight Trigrams: Vacuum Palm Uppercut*

    viYr1Z5.gif
    Rank: C
    Power: C
    Activation Chakra Cost: 5 CP | Reduced Cost: 3 CP
    Upkeep Chakra Cost: --
    Range: Melee
    Speed: --
    Element:  --
    Skill:  Taijutsu
    Classification: Secret
    Requirement: Byakugan (to Pinpoint Tenketsu)
    Parent Technique: Eight Trigrams: Vacuum Palm
    Handseals: --
    DESCRIPTION

    This technique is very similar in practice to the Vacuum Palm technique. However, the user will create the Vacuum Shell and hold it within their balled up fist. The user's hands will appear, as if, it was covered in spiraling energy and with a powerful uppercut, the target will be sent flying, upwards, approximately 8 meters directly into the air. Those who possess a CON higher than the Power of this technique will ignore the pop-up. The Vacuum Shell vanishes upon making impact or upon a full miss.

    WEAKNESS

    Unlike Vacuum Palm, this technique cannot use the 'Vacuum Wall Palm' variant and is performed at extremely close range.  Due to the way this technique is used, it will not interact with the target's Tenketsu Points.  


    Blackhole Revolving Heaven

    E34TfJP.gif
    Rank: C
    Power: C (True)
    Activation Chakra Cost: 5 CP
    Upkeep Chakra Cost: --
    Range: Dome: 2m radius | Draw-In: 10m radius
    Speed: User's Coordination
    Element:  --
    Skill: Taijutsu
    Classification: Secret
    Requirement: Coordination: B
    Parent Technique: Eight Trigrams Revolving Heaven
    Handseals: --
    DESCRIPTION

    Unlike the parent technique, Black Hole Revolving Heaven is used offensively. While performed the exact same way as Kaiten, the user alters the property of their chakra to pull rather than to push. The alteration of this chakra causes the dome to take on a black color instead of the Hyuga standard white color. Those within the Draw-In range are quickly pulled in towards the dome. Those with a Strength of C Rank or higher will not be affected by the Draw-In. However, physical contact with the Dome will cause the user's Chakra to begin shredding the target that makes contact with the Dome. Remaining in contact, remaining in range, or being inside of the dome will cause continuous damage to the target. Projectile attacks of C Rank Speed and below that aren't aimed at the user but will appear in the Draw-In range will gently tug the projectile off-course. This technique will last until the user's next post, if the user drops it, or if the user is affected by any form of crowd control (knockback, draw-in, pop-up, etc etc)

    WEAKNESS

    This technique is only effective when rotating, since the chakra itself is not enough to stop a physical attack thus if they cannot spin, the user becomes vulnerable. The chakra rotation can be disrupted by some kind of hardy threading such as chakra flowed ninja wire or chakra threads, which slows down the user, binding and tangling them in, and ultimately forces them to stop. The user must also remain stationary for the usage of the technique, meaning a foe must simply wait for the user to stop spinning before attacking again. This also does not deflect attacks and may even draw in physical projectiles if it's within the draw-in distance, which can actually hurt the user.


    Heavenly Revolving Nova

    kI1TdbK.gif
    Rank: B
    Power: B (True)
    Activation Chakra Cost: 10 CP
    Upkeep Chakra Cost: --
    Range: 15m radius
    Speed: User's Coordination
    Element:  --
    Skill: Taijutsu | Ninjutsu
    Classification: Secret
    Requirement: Stage 2 Byakugan active
    Parent Technique: Palms Revolving Heaven
    Handseals: --
    DESCRIPTION

    Operating with a similar principle as the Eight Trigrams Palms Revolving Heaven, the user injects Lightning Chakra into the technique for devastating effect. The dome created by the Kaiten will start at 2 meters and quickly expand, causing great destruction around the user. This jutsu deals relatively devastating damage to the environment and will deal damage to anyone who touches the expanding dome. However, instead of deflecting and repulsing anything that touches the dome, anything caught upon the dome receives a devastating 10,000 AC volts shock to their body. The dome, itself will expand to maximum range in the span of a second. Due to the quick and burst-like nature of this technique, it's effects are not maintained and will be treated similarly to a massive bomb.

    WEAKNESS

    This isn't a defensive technique and is use completely offensive.  This jutsu is also completely indiscriminate, capable of targeting both friend and foe.


    Eyes of Providence

    N6c7pV9.gif
    Rank: C
    Power: C
    Activation Chakra Cost: 5 CP
    Upkeep Chakra Cost: 2 CP
    Range: User's Visual Range
    Speed: --
    Element: --
    Skill: Doujutsu
    Classification: Secret
    Requirement: Byakugan Activated
    Parent Technique: Byakugan
    Handseals: Snake - Bird - Hare
    DESCRIPTION

    With the Byakugan active, the user is capable recording a video based off of what they see. The recording will appear EXACTLY as the user sees it. This includes the near 360° field of view. The magnification is how the video will appear when they are recording. When the user is recording, their Byakugan gets green glints moving down their byakugan. The user is capable of memorizing certain amount of videos based off of their Intelligence:
    E Rank: 0 Videos stored
    D Rank: 1 Videos stored
    C Rank: 2 Videos stored
    B Rank: 3 Videos stored
    A Rank: 4 Videos stored
    S Rank: 5 Videos stored
    X Rank: 8 Videos stored

    All recordings must have links for the beginning of the recording and placed in their Tracker. The user may also turn off the recording at will. The user may also delete the video from their brain at will.

    WEAKNESS

    The Byakugan Blindspot will appear as a black spot in the recording
    The recording will end the moment the user ends the recording or when the user's brain ceases to function.
    Those capable of brainwashing or extracting information out of someone's mind are capable of pulling the entire recording out of the user's mind. This can be performed on a corpse as the recording remains upon a perfectly in-tact brain, even if the brain has died.
    Those capable of changing memories are capable of altering what is being recorded. Capable of editing who participated in the recording and what events occurred.
    If the user has too many videos stored in their brains and they make new recordings, the oldest recording will be overwritten.
    Will only record audio that the user can hear
    If the user's Intelligence falls below their current intelligence and they have the maximum number of Videos stored, they will lose access to the most recent video(s) recorded. These lost videos will be considered lost forever. The user must indicate which stored videos will be lost.


    Replay

    Ob43UKC.gif
    Rank: C
    Power: C
    Activation Chakra Cost: 10 CP
    Upkeep Chakra Cost: --
    Range: 0-15m
    Speed: --
    Element:  --
    Skill: Doujutsu
    Classification: Secret
    Requirement: 1 video stored by Eye of Providence
    Parent Technique: Eye of Providence
    Handseals: Snake - Dragon - Snake - Dragon
    DESCRIPTION

    This takes a video stored within the brain of the user and plays the video. The user's eyes illuminate, shining like a flashlight before showing a video of what the user had seen. The video will appear to look like a hologram in a much smaller scale than how they originally saw it. The user is capable of increasing the size of the replay. Resolution of the replay will be determined by the rank of the Byakugan
    Rank 1: 240 Resolution
    Rank 2: 480 Resolution
    Rank 3: 1080 Resolution
    Rank 4: 2k Resolution
    Rank 5: 4k Resolution
    After the Replay has finished, the stored video will be dumped out of the user's brain. The user may also, with the help of someone with Fuuinjutsu (Or if the user has it themselves), bind the video into a medium such as a scroll. Doing so will cost an additional 20 CP to replay. This will make the Replay permanent.

    WEAKNESS

    Unusable in combat
    Lasts for only one use unless someone capable of using Fuuinjutsu helps to trap it in a medium. When trapped in a medium, it can be viewed multiple times.
    Requires a darkened place to view the video. Viewing in a light place will make it difficult to see the recorded video.
    If the replay is interrupted, the remainder of the video is dumped from the user's brain. If the video was being put into a medium and if the replay was being interrupted, only the portions that were placed into the medium before the interruption will be placed in the medium. Everything thereafter will be deleted and not be placed into the medium.
    Permanent Replays can be stolen or destroyed.


    Lightning Vacuum Wall Ball

    Fg2lKiI.gif
    Rank: C
    Power: C
    Activation Chakra Cost: 10 CP
    Upkeep Chakra Cost: --
    Range: 0-15m
    Speed: User's Coordination
    Element:  Raiton
    Skill: Nintaijutsu
    Classification: --
    Requirement: Byakugan
    Parent Technique: Vacuum Palm | Lightning Ball
    Handseals: --
    DESCRIPTION

    While performing and creating the Vacuum Shell, the user injects some of their Lightning Chakra into the Vacuum Shell. Crackling of electricity gathers around the Vacuum Shell, causing the hair on the user's body to stand on end and tendrils of bright electricity shoot out from the electrically charged Vacuum Shell. After the Lightning Vacuum Palm Wall has completed to form, the user launches the basketball-sized projectile towards the target as it crackles and pops through the air. Upon hitting the target, there is an explosion of electrical energy which will seal 15 Tenketsu Points on the target for 6 posts. If the target possesses a Strength of B Tier or lower, the target will be drawn in towards the user up to 10 meters. If the user is hit and is drawn towards the user, they are considered 'stunned' for the duration of the 'draw in', leaving them vulnerable while the jutsu pulls them in.

    WEAKNESS

    Requires extremely impressive aim to effectively land the tenketsu sealing effect. This technique is quite bright so it's not very useful while attempting to remain in stealth. Unlike the Vacuum Palm technique, this attack is very visible.


    Vacuum Gatling

    C9SEPGL.gif
    Rank: A
    Power: B
    Activation Chakra Cost: 20 CP
    Upkeep Chakra Cost: --
    Range: 0-20m
    Speed: -1 User's Coordination
    Element:  --
    Skill: Taijutsu
    Classification: Hyuuga Clan exclusive
    Requirement: Byakugan Stage 3 Active
    Parent Technique: Vacuum Palm
    Handseals: --
    DESCRIPTION

    Planting themselves in place, the user forms 'finger guns' with their hands and begin to unload a volley of Vacuum shells from their fingertips. Each vacuum shell is roughly the same size as a a Vacuum Palm's vacuum shell. These shots are extremely inaccurate, relying more on the volume of vacuum shells shot rather than each individual vacuum shell landing and hitting the target.
    A single Vacuum Shell will deal B Rank damage to the target with only one actually dealing damage to the target. Each Vacuum Shell will seal a single Tenketsu Point. The user gets 32 shots with both hands: 16 shots per hand.
    [/list]
    The user may target up to two separate targets, splitting the shots between the hands or they may focus on a single target, shooting all the shots at the single target. All additional hits after the first will seal an additional Tenketsu point.

    WEAKNESS

    The user is required to have their feet planted. Each projectile is wildly inaccurate as this jutsu relies on volume of shots rather than accuracy of shots. The duration of these shots will last for 2 full seconds, which could leave the target extremely vulnerable for the duration. Once they start the jutsu, they cannot stop until all Vacuum Shells have been shot.


    Vacuum Bullet

    N715a8k.gif
    Rank: A
    Power: B
    Activation Chakra Cost: 20 CP
    Upkeep Chakra Cost: 10 CP
    Range: 0-10m
    Speed: Being Shot: A | Inside Body: E
    Element:  --
    Skill: Taijutsu
    Classification: Hyuga Clan Exclusive
    Requirement: Gentle Fist
    Parent Technique: Vacuum Palm
    Handseals: --
    DESCRIPTION

    The user gathers up an invisible Vacuum Bullet upon the tips of their index and middle finger and thrust their fingers out towards the target. The Vacuum Bullet, itself, is the size of a pistol bullet. The Vacuum Bullet launches itself, and upon hitting the target will deal no damage and the Vacuum Bullet will be absorbed into their skin. Once absorbed into the target's skin, it will begin to deal C Rank Power (True) damage and seal 5 Tenketsu Points to the target every post as the Vacuum Bullet begins to move around and bounce around the target's body. As it bounces around the target's body it will continue to ravage their insides with the Vacuum Bullet showing as a bulge in the target's body as it slowly worms around inside of their body.  Targets without S Rank Perception will be unable to perceive the invisible Vacuum Bullet, at all and will just look like the user is pointing a finger gun at them.

    WEAKNESS

    Deals pretty low damage for a damage over time. The user is capable of seeing the Vacuum Bullet moving around inside of their body. If they were to cut a hole into themselves ahead of where the vacuum bullet is, the Vacuum Bullet will quickly escape and stop the damage over time effects. Those with doujutsu or the capacity to see chakra will be capable of seeing this Vacuum Bullet.


    Tenketsu Senbon

    m5qI4wn.gif
    Rank: A
    Power: A
    Activation Chakra Cost: 20 CP
    Upkeep Chakra Cost: --
    Range: Projectile Rules
    Speed: Projectile Rules
    Element:  --
    Skill: Taijutsu
    Classification: Hyuuga Clan exclusive
    Requirement: Byakugan Active | Gentle Fist Active
    Parent Technique: Tenketsu Needle
    Handseals: --
    DESCRIPTION

    Very similar to Tenketsu Needle, however, the user creates a series of 3 Senbon in their hand by molding the Tenketsu Needles into tangible objects. However, these needles appear to be invisible to the naked eye. A single strike of the Tenketsu Senbon, when thrown, will deal A Rank power damage to the target and seal 3 Tenketsu Points. Every other Senbon that hits will not deal damage but will seal an additional 3 Tenketsu Points.

    WEAKNESS

    Requires extremely precise aim. Those with a doujutsu active or S Rank Perception are capable of seeing these invisible Senbon. Same weakness as Tenketsu Needle


    Tenketsu Cactus

    Locx5TW.gif
    Rank: A
    Power: B
    Activation Chakra Cost: 20 CP
    Upkeep Chakra Cost: --
    Range: 6 inches
    Speed: --
    Element:  --
    Skill: Taijtusu
    Classification: Hyuga Clan exclusive
    Requirement: Gentle Fist active
    Parent Technique: Tenketsu Needle | Protective 64 Palms
    Handseals: --
    DESCRIPTION

    Utilizing the principles of creating Tenketsu Needles and summoning razor sharp needles from parts of the user's body using Protective 64 Palms, the user stiffens their body and cause a series of Tenketsu Needles to sprout from their body with the same hardness as the defensive blades from Protective 64 Palms. The needles extend out, everywhere, upon the user's body with 6 inch long needles, causing them to look like a tenketsu cactus. The user may not hold this technique for long and is best used as a counter-attack against Taijutsu. Targets that strike the user will have 10 Tenketsu Points sealed upon hitting the user.

    WEAKNESS

    This jutsu does not protect the user. The user will still take damage from the attacks dealt towards them. Does not deal damage against any other attack other than Taijutsu.


    Armor Crusher

    LfZz2EH.gif
    Rank: A
    Power: A
    Activation Chakra Cost: 20 CP
    Upkeep Chakra Cost: --
    Range: 0-10m
    Speed: User's Coordination
    Element:  --
    Skill: Taijutsu
    Classification: Hyuga Clan exclusive
    Requirement: Gentle Fist activated
    Parent Technique: Mountain Crusher
    Handseals: --
    DESCRIPTION

    The user thrusts their hands forward and releases a massive wave of invisible energy from their palm similar to Mountain Crusher. Only those with a Doujutsu or S Perception or higher are capable of seeing the invisible energy being protruded. The invisible energy has a 3 meter diameter and when it comes into contact with armor of A rank Hardness or below, will drop the armor's hardness down 1 tier. This may hit multiple armor pieces.

    Alternatively, the user may use this on man-made and natural structures, easily punching through anything with A Hardness and lower. This will create a hole the size of the blast and up to it's range in depth.

    WEAKNESS

    Does not affect armor of hardness S and higher. Does not affect targets wearing not wearing armor. May not exceed lowering the hardness of a piece of armor by 1 Tier. This technique does not do any damage to living tissue. Does nothing to armor or structures of S Rank Hardness and higher.


    Unrelenting Fury

    85c.gif
    Rank: S
    Power: A (True Damage)
    Activation Chakra Cost: 30 CP
    Upkeep Chakra Cost: --
    Range: 0-80m
    Speed: S
    Element: --  
    Skill: Taijutsu
    Classification: Secret
    Requirement: Byakugan r4 Activated
    Parent Technique: Vacuum Palm | Mountain Crusher
    Handseals: --
    DESCRIPTION

    Using the very principles behind Mountain Crusher and Vacuum Palm, the user opens their mouth to expel a large wall of a Vacuum Shell, being 15m wide, 5 meters tall, and 1 meter thick. The speed of execution only requires the user to open up the Tenketsu points from around their mouth and back of their neck to expel an invisible wall, blasting the target, dealing the jutsu's damage as well as launching them backwards 30 meters from when they were hit. Targets hit will also have up to 20 Tenketsu points sealed.

    WEAKNESS

    Targets with S+ Rank perception are capable of clearly seeing the invisible wall and would be capable of dodging it. Targets with S+ Rank Strength will be immune to the knockback property of the wall. If the user is incapable of breathing, this technique will not activate.


    Crippling Shout

    85c.gif
    Rank: S
    Power: S
    Activation Chakra Cost: 30 CP
    Upkeep Chakra Cost: --
    Range: 0-80m
    Speed: S
    Element: --  
    Skill: Taijutsu
    Classification: Secret
    Requirement: Byakugan r4 Activated, Coordination: A
    Parent Technique: Called Shot | Unrelenting Fury
    Handseals: --
    DESCRIPTION

    Combining similar principles behind the Called Shot technique and the Unrelenting Fury, the user channels the same chakra as Called Shot, allowing the user to let out a burst from their mouth. The burst of chakra from the user's mouth is 15m wide, 5 meters tall, and 1 meter thick. This burst of chakra, is a large invisible Vacuum Shell that rushes at an opponent and instantly absorbs into the target's flesh. Depending on how the chakra is molded, the user is capable of causing a temporary debuff to the target. This jutsu deals (-1[--] Tier) debuff to any one of the target's stats (Strength, Constitution, Stamina, Speed, Coordination, or Intelligence). This debuff only lasts 3 posts.

    WEAKNESS

    Targets with S+ Rank perception are capable of clearly seeing the invisible wall and would be capable of dodging it. This technique does not deal any damage. If the user is incapable of breathing, this technique will not activate.


    Called Shot

    qfynR8X.gif
    Rank: A
    Power: A
    Activation Chakra Cost: 20 CP
    Upkeep Chakra Cost: --
    Range: Melee Range
    Speed: --
    Element:  --
    Skill: Taijtusu
    Classification: Secret
    Requirement: Coordination: A | Gentle Step active
    Parent Technique: Tenketsu Needle
    Handseals: --
    DESCRIPTION

    The user uses tremendous accuracy, using their index and middle finger to target specific body parts. This deals C Rank (True Damage) to the target. Depending on the body part targeted will determine the debuff:
    + Head: Applies -1 Tier and - disadvantage to the target's Intelligence
    + Eyes: Applies -1 Tier and - disadvantage to the target's Perception
    + Chest: Applies -1 Tier and - disadvantage to the target's Constitution
    + Throat: Applies -1 Tier and - disadvantage to the target's Stamina
    + Arm: Applies -1 Tier and - disadvantage to the target's Strength
    + Hand: Applies -1 Tier and - disadvantage to the target's Coordination
    + Leg: Applies -1 Tier and - disadvantage to the target's Speed

    The user may only choose 1 body part to debuff. This debuff lasts for 3 posts.

    WEAKNESS

    Users with an S Rank Constitution or higher will be immune to these effects. Metal Armor of S Hardness and above, covered by the body part, will also ignore these penalties.


    Konoha Suplex

    yXZFilq.gif
    Rank: S
    Power: S
    Activation Chakra Cost: 30 CP
    Upkeep Chakra Cost: --
    Range: Melee
    Speed: --
    Element: N/A
    Skill:Taijutsu
    Classification: Secret
    Requirement: Twin Lion Fist active in both hands, Grabbing a target, Gentle Fist of Destruction active
    Parent Technique: Gentle Fist of Destruction
    Handseals: --
    DESCRIPTION

    With the user grasped from behind, the user wraps both of their Twin Lions around the opponent and arches their back, burying the opponent's head directly into the ground. Opponents struck by this will lose -1(--) Intelligence.

    WEAKNESS

    The user is vulnerable to outside attacks while this attack is in motion. Requires proper positioning. If the target isn't grabbed properly, this technique will not work. Targets with S or greater Constitution will be immune to the Intelligence stat drop.


    Feeding Lion

    yXZFilq.gif
    Rank: S
    Power: S
    Activation Chakra Cost: 30 CP
    Upkeep Chakra Cost: 20 CP per post held
    Range: Melee
    Speed: --
    Element: N/A
    Skill:Taijutsu
    Classification: Secret
    Requirement: At least 1 Twin Lion Fist activated, Gentle Fist of Destruction active
    Parent Technique: Gentle Fist of Destruction
    Handseals: --
    DESCRIPTION

    Upon grabbing a body part upon the target, the Twin Lion Fist's lion's maw will clamp down upon the target dealing the user's Taijutsu damage as piercing damage. Once the jaw clamps down, it will not let go unless the user is stronger than the Twin Lion Fist. If a limb is captured by the Twin Lion, that limb will not be usable while it is stuck in the Twin Lion's mouth. If the hip, torso, or head are trapped, the user is capable of manipulating the target, assuming they have enough strength to do so. Manipulating the target consists of basically moving the target around at the user's discretion. If positioned right, the user may also grab hold of both of the target's arm's and their torso.

    WEAKNESS

    If the user of the Twin Lion Fist's target has Strength S+ or higher, they are capable of breaking away. If the target has S+ or higher Strength and they are grabbed by the hip, torso, or head, they will not be easily manipulated and can resist being manipulated.


    Last edited by Airi Ohara on Sat May 20, 2023 7:46 pm; edited 6 times in total


    _________________
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    Village: Konohagakure
    Rank: Hokage
    Class: X
    Recognized by E Tier Intelligence
    Title: The Carmine Hyuga
    Airi Ohara
    Airi Ohara
    Hokage
    Hokage
    Bug Zapper
    Rewarded to those who actively fought and subdued Chomei during the Bijuu Rampage Event in 2024


    Village : Konohagakure
    Posts : 2094
    Join date : 2022-10-28

    Character File
    Skills & Elements: Ninjutsu | Raiton | Sealing | Summoning | Medical | Taijutsu
    Class: X
    Ryo: Check Updates

    Airi's Custom Techniques Empty Re: Airi's Custom Techniques

    Post by Airi Ohara Tue Mar 07, 2023 4:43 pm

    Custom Raiton Techniques

    Lightning Tether: Heel, Boy

    Mg28ksn.gif
    Rank: C
    Power: C
    Activation Chakra Cost: 5 CP
    Upkeep Chakra Cost: --
    Range: 0-20m
    Speed: -1 User's Coord
    Element:  Raiton
    Skill: Ninjutsu
    Classification: Secret
    Requirement: --
    Parent Technique: --
    Handseals: Snake - Rabbit - Tiger
    DESCRIPTION

    Probably one of the most embarrassing jutsu to be struck by, even more so than 1000 Years of Pain or Airi's very own 'End of a Lineage'. After performing the pre-requisite hand seals, the user will shoot out a thin, extremely saturated and pearlescent bolt of electricity towards the target's throat. Upon being a successful strike, the target will sprout pearlescent lightning dog ears and pearlescent lightning dog tail while under the effect of this jutsu. While this doesn't deal any day, it will wrap itself around the target's throat and their freedom of movement is now restricted. While they can move around as they please, their movement distance is limited to 10 meters around the user. Can be quite useful to stop someone from fleeing.

    WEAKNESS

    The pearlescent lightning tether can be broken with an equal rank jutsu
    A target with B rank and above strength will still remain tethered, but will not be the one being controlled. The target will actually be the one in control.
    While this jutsu is active, it requires the user to maintain one hand upon the Tether, forcing them to perform One-Handed Seals if they wish to perform handseals.
    If the user releases control of the tether, the jutsu instantly ends.
    This jutsu doesn't, in any way, affect how the target can actually fight.
    Lasts for no longer than 2 Posts


    Lightning Tether: Dog House

    344IFCf.gif
    Rank: A
    Power: A
    Activation Chakra Cost: 20 CP
    Upkeep Chakra Cost: 10 CP/Post
    Range: 0-15m
    Speed: A
    Element:  Raiton
    Skill: Ninjutsu
    Classification: Secret
    Requirement: --
    Parent Technique: Lightning Tether: Heel, Boy
    Handseals: Snake - Rabbit - Dog
    DESCRIPTION

    Similar to the previous jutsu: "Lightning Tether: Heel, Boy" the user performs the handseals required for the jutsu and extend their hand out towards their target, shooting a bolt of electricity towards the target. The target will have a tether stuck in their body, which the user will then have to place their hand upon the ground, causing the target to be tethered to the ground by an electrical tether. The target will be unable to move outside of a 15m radius of where the lightning tether was placed into the ground. This effect lasts for 3 posts or until the tether is broken. All this jutsu does is just restrict movement.

    WEAKNESS

    Targets with S Rank or above Strength are capable of destroying this tether. B Rank and above Wind ninjutsu may target the tether and break the tether. Once the tether is broken, it will go away. This does not affect the target's fighting capability other than their ability to move around.



    Lightning Tether: Search and Destroy

    7xrbEej.gif
    Rank: S
    Power: S
    Activation Chakra Cost: 30 CP
    Upkeep Chakra Cost: --
    Range: 0-80m
    Speed: S
    Element: Raiton  
    Skill: Ninjutsu
    Classification: Secret
    Requirement: Coordination: A
    Parent Technique: Thunderclap Arrow | Lightning Tether: Heel, Boy | Chidori
    Handseals: Dragon - Bird - Dog
    DESCRIPTION

    The user performs their handseals for the jutsu and holds their palm out towards the target. From their palm, an arrow appears from the user's palm. This arrow crackles with lightning jutsu, making the sound of a thousand birds chirping. By thrusting their palm forward, the user launches the arrow attached to a tether towards the target. The arrow will penetrate the user's body and cause the muscles where the arrow impaled to seize, tightening around the lightning arrow. The user will now have 2 options on what do do from this point:
      + Pull: The user will tug on the tether and the tether will start to retract back into the user's palm, pulling the target at the jutsu's speed towards the user. The user's Strength will be treated as +1 Tier higher if this variation is used.+ Reel-In: The user will reel themselves in, bringing themselves towards the target.


    The user may also use this jutsu as a high-speed grappling hook.

    WEAKNESS

    Requires amazing accuracy. At a distance, this may be relatively easy to dodge due to the jutsu's incredibly linear movement. For use of the 'Pull' variant, the user is required to have higher strength than the target in order to pull them.  An A Rank and above wind jutsu may blow the tether off-course.


    Vanishing Rasengan

    raiton-rasengan-boruto-uzumaki.gif
    Rank: A
    Power: A
    Activation Chakra Cost: 20 CP
    Upkeep Chakra Cost: --
    Range: 0-100m
    Speed: A
    Element: Raiton
    Skill: Ninjutsu
    Classification: Open (Canon)
    Requirement: A Tier Coordination
    Parent Technique: Rasengan
    Handseals:
    DESCRIPTION

    The user holds their palms up to let a smaller version of the Rasengan form within their palms. The user injects Raiton chakra directly into the Rasengan. The user will then 'throw' this smaller version of rasengan towards their target, being visible for up to 20m before completely vanishing. The Rasengan takes 20 meters before the nature transformation takes hold, causing it to vanish. When the jutsu vanishes, the target will receive -1 Tier Perception to this technique. When struck with the technique, the user may be sent flying backward for 30m.

    WEAKNESS

    Users with S-Tier Perception is capable of seeing the Vanishing Rasengan. Their vision won't be completely opaque, appearing at about 50% opacity, but they would still be able to see it. This jutsu also requires precise aim at longer distances and this jutsu is still visible if the target is within 20m. Targets with S Tier strength will be immune to the knockback effect.



    Quasar Blast Pulse

    fYMl0LP.gif
    Rank: A
    Power: A
    Activation Chakra Cost: 20 CP
    Upkeep Chakra Cost: --
    Range:  0-150m
    Speed: A
    Element: Raiton  
    Skill: Ninjutsu
    Classification: Open
    Requirement: Coordination: B
    Parent Technique: --
    Handseals: Dragon - Rat - Dragon - Rat
    DESCRIPTION

    Upon performing the handseals, the user places their palms by their waist for a brief moment before thrusting both palms forward, causing a brilliant bolt of electrical chakra out of their palms (measuring 1 meter diameter), rushing quickly towards whatever is in front of the user. The bolt of lightning will go in a nearly perfectly straight line, with some deviations due to it being lightning, regardless of any wind conditions or other factors, only being stopped by an S Rank or higher barrier or if the entirety of the bolt strikes a target. Being hit by this bolt feels like being hit with a canon ball.

    If this technique hits a target at point-blank range (melee range), the Power is increased by ++

    WEAKNESS

    This jutsu is quite bright and can easily give away the user's position. Targets further away would be able to see this jutsu pretty easily and just easily dodge due to the jutsu's rigid trajectory and inability to direct the bolt after launching it.


    Blazar Pulse

    89fb055e736889c54778fa9348c2f0e6.gif
    Rank: S
    Power: S
    Activation Chakra Cost: 30 CP
    Upkeep Chakra Cost: --
    Range: 0-200m
    Speed: S
    Element: Raiton  
    Skill: Ninjutsu
    Classification: Secret
    Requirement: --
    Parent Technique: Quasar Blast Pulse | Chidori Sharp Spear
    Handseals: Bird - Dragon - Dog
    DESCRIPTION

    An earth-breaker. The user performs handseals and quickly thrust their hands forward having Raiton chakra immediately form into the shape of a blinding flash (causing the target to take a -1 to Perception) before exploding outwards in a massive penetrating wave that would crumble and evaporate rocks up to 5 meters thick as if they weren't there. This blast takes on the shape of a blast of 30 meters in diameter beam moving towards the target. This technique has the same piercing property as the Chidori Sharp Spear. Upon being hit, the beam will penetrate the target, dealing S Rank damage to them. The -1 to Perception, to the target, will only last for 3 posts.

    WEAKNESS

    This jutsu moves in a very linear fashion, allowing those far enough away to back off or quickly move to the side of the jutsu. Those with a Coordination of X or higher are capable of closing their eyes fast enough to not be affected by the Perception drop caused by this jutsu. Targets with their back turned or targets not looking in the direction of the flash will also be immune to the Perception drop.


    Heavenly Revolving Supernova

    width=250px
    Rank: A
    Power: A
    Activation Chakra Cost: 20 CP
    Upkeep Chakra Cost: --
    Range: 55 meter radius
    Speed: User's Coordination
    Element:  Raiton
    Skill: Ninjutsu
    Classification: Secret
    Requirement: --
    Parent Technique: --
    Handseals: Rat - Dragon - Boar - Dragon - Bird - Horse - Dragon
    DESCRIPTION

    Fairly similar to it's predecessor, different methods were employed to the creation of this jutsu. The original jutsu was used using Heavenly Rotation as it's base, but now this jutsu merely relied, solely, upon the user's capabilities of creating and expanding chakra. The user, upon completion of the handseals, begins to glow a radiant light as they gather chakra from deep within their body. After gathering enough chakra, the user holds their hands out to their side and the chakra from within them bursts outwards in a massive sphere around them. The chakra quickly expands, appearing similar to an explosion. Anyone who touches this sphere of chakra are immediately affected by A Rank damage. This jutsu is capable of dealing damage to the natural earth under the user (if performed on the ground) and the sphere of chakra is capable of dealing an additional ++ Power worth of damage to buildings and other man-made structures. Once the sphere has reached it's maximum range, the jutsu ends.

    WEAKNESS

    This jutsu is indiscriminate, not being able to determine friend nor foe. It takes 2 seconds between when the user starts gathering chakra in their body and the repulsion of chakra to create the damage sphere. If the user is stunned during this time, the cast will fail.


    Hypernova

    width=250px
    Rank: S
    Power: S
    Activation Chakra Cost: 30 CP
    Upkeep Chakra Cost: --
    Range: 0-120m radius
    Speed: S
    Element: Raiton  
    Skill: Ninjutsu
    Classification: Secret
    Requirement: --
    Parent Technique: Heavenly Revolving Supernova
    Handseals: Horse - Dragon - Dog - Boar - Ox - Dragon - Bird - Snake - Ram
    DESCRIPTION
    After the user performs their handseals, a massive bolt of electricity will strike the user and their entire body becomes surrounded in volatile Raiton chakra. Afterwards, the user holds their arms out before the raiton chakra quickly expands into a sphere around them, pulverizing the stone and ground (if it's natural ground) that the sphere touches, capable of completely vaporizing almost anything it touches. The strike is strong enough to cause the ground around the user to rumble, feeling like an earthquake. Anyone that touches this jutsu will take S Rank Power Raiton damage and will suffer a -1 Coordination debuff for 3 posts.

    WEAKNESS

    This jutsu is extremely indiscriminate and can lead to unintentional collateral damage. The damage is also wide-spread and the lightning bolt (and sphere of lightning chakra) can also be seen from miles away. Targets with an X Rank Constitution will ignore the Coordination debuff.


    Chidori: Shock Arrow

    width=250px
    Rank: A
    Power: A
    Activation Chakra Cost: 20 CP
    Upkeep Chakra Cost: --
    Range: 0-50m
    Speed: A
    Element: Raiton  
    Skill: Ninjutsu
    Classification: Secret
    Requirement: Coordination: A
    Parent Technique: Chidori
    Handseals: Monkey - Dragon - Rat - Ox - Bird
    DESCRIPTION

    The user performs handseals similar to Chidori, switching the Ox and Bird handseals, the user gathers Chidori chakra at the tip of their index and middle finger. The gathered chakra whistles and chirps like a thousand birds. The user then places their hand upon their forehead, between their eyes to help the user aim before pointing their hand outwards. From the user's fingertips, a chidori arrow-head, the size of an actual arrow-head, will come screaming out of the user's fingertip. There is a loud screeching sound accompanying the sound the thousand birds. The arrow-head leaves behind a very sharp trail behind it. Around the arrow-head, a double-helix of electricity orbits around the arrowhead, circling around the arrow-head about 3 inches on either side of the arrowhead. Once this arrow-head strikes a target, it'll penetrate through armor and flesh with hardly any effort dealing A Rank Raiton damage to the target. This arrow-head can penetrate multiple targets as long as they are all in range.

    WEAKNESS

    This jutsu is forced to travel in a straight line and is thus quite easy to dodge. If a wind ninjutsu of B Rank or above hits the 'arrowhead', it can move the 'arrowhead' off course.


    Chidori: Murdering Shock Arrow

    width=250px
    Rank: S
    Power: S
    Activation Chakra Cost: 30 CP
    Upkeep Chakra Cost: --
    Range: 0-100m
    Speed: -2 User's Coordination
    Element:  Raiton
    Skill: Ninjutsu
    Classification: Secret
    Requirement: Coordination: A
    Parent Technique: Chidori: Shock Arrow
    Handseals: Monkey - Dragon - Bird - Rat - Ox - Seal of Confrontation (Hold)
    DESCRIPTION
    The user performs a series of handseals similar to the Chidori: Shock Arrow. Upon completion of the handseals, the user must hold the Seal of Confrontation, the sound of a thousand birds could be heard hovering about 4 inches above the user's left shoulder, creating an arrow out of the Chidori. The arrow hovers for a brief moment and, upon having a visual upon their enemy, is capable of sending a homing arrow towards the target(s) with the Chidori Arrow quickly penetrating the target, dealing S Power Raiton damage to the target. The arrow is capable of extremely agile movements as it passes through the air. Once the arrow has flown for it's full range, it will instantly fizzle away.

    WEAKNESS

    The user must maintain a visual on the targets they wish to strike with this jutsu. Losing visual contact of the target means the user wouldn't know what to strike at. If the user drops the Seal of Confrontation, the jutsu will immediately fizzle. An A Rank wind jutsu directed at the arrow can knock it off-course. The arrow isn't capable of quick 180 degree turns, requiring a bit of movement in order to make such a turn -- While the arrow is capable of relatively sharp turns, it isn't capable of turning on a dime.


    Chidori: Sharp Greatsword

    width=250px
    Rank: S
    Power: S
    Activation Chakra Cost: 30 CP
    Upkeep Chakra Cost: --
    Range: 0-50m
    Speed: Initial Strike: S | Controlling Sword: -1 User's Coordination
    Element:  Raiton
    Skill: Ninjutsu
    Classification: Secret
    Requirement: --
    Parent Technique: Chidori Sharp Spear
    Handseals: --
    DESCRIPTION

    Using a similar principle to Chidori Sharp Spear, the user is capable of creating a massive greatsword out of the Chidori Sharp Spear. The user points their finger at the target to unleash the Chidori Sharp Spear before quickly grabbing a firm hold of the spear and allows the user to swing it around at -1 Coordination in speed to control the sword. The user is capable of swinging this weapon up to twice before the blade disappears. This technique has the same penetrating properties as Chidori Sharp Spear.

    WEAKNESS

    When the user swings the weapon, they are incapable of performing handseals. Those further away are capable of dodging easier than those attempting to dodge directly in front of the user (due to angular movement). While swinging the sword, she is quick vulnerable as she can't move much while wielding the sword.


    Chidori Grenade

    tumblr_m5g7bmQbJv1rtfzd8o1_500.gif
    Rank: A
    Power: A
    Activation Chakra Cost: 20 CP
    Upkeep Chakra Cost: --
    Range: 0-80m from the user | 15m radius explosion
    Speed: A
    Element:  Raiton
    Skill: Ninjutsu
    Classification: Secret
    Requirement: --
    Parent Technique: Chidori Current, Rasengan
    Handseals: --
    DESCRIPTION

    The user creates a Rasengan within their palms the size of a softball and instantly charges Raiton Chakra directly into the Rasengan, turning it into a deep purple ball of electricity. The user launches it from their palm in two different types of launches. The user may either have it move directly in a straight line. Alternatively, the user may also launch the ball upwards temporarily, allowing it to arc and fall to go over hindrances. Upon impact, the electrified Rasengan explodes into a 15m radius electrical blast, similar to Chidori Current. Anyone caught in the range of the Chidori Current explosion will be hit with A Rank damage and may become stunned for a short time (1 Post).

    WEAKNESS

    The user must specify exactly how they wish to launch this jutsu, otherwise it fails. Even the smallest bet of contact, even falling leaves and rain, will cause this jutsu to explode. Targets of S Rank or higher Constitution will be immune to the Stun.


    Dragon Breaker

    300px-Ryu_Final_Smash_SSBU.gif
    Rank: S
    Power: A (True Damage)
    Activation Chakra Cost: 30 CP
    Upkeep Chakra Cost: --
    Range: 0-50m
    Speed: S
    Element: Raiton  
    Skill: Nintaijutsu
    Classification: Secret
    Requirement: Byakugan activated, Gentle Fist activated
    Parent Technique: Mountain Crusher, Purple Electricity, Rasengan
    Handseals: --
    DESCRIPTION

    The user moves their hands to their palms as arcs of electricity form between their palms. The user then quickly thrust their hands forward launching a massive wall of lightning chakra charged Mountain Crusher towards the target, sending a ball the size of 3 meter radius towards the target. Upon getting hit by this ball, the target will take A Rank True Damage. If this attack is performed at point-blank range, this will seal 20 Tenketsu points.

    WEAKNESS

    Same weaknesses as Mountain Crusher.



    Purple Lightning: Railgun

    width=250px
    Rank: S
    Power: S
    Activation Chakra Cost: 30 CP
    Upkeep Chakra Cost: --
    Range: Projectile Rules
    Speed: Projectile Rules
    Element:  Raiton
    Skill: Ninjutsu
    Classification: Secret
    Requirement: Throwing Weapon in inventory
    Parent Technique: Purple Raiton
    Handseals: Points item at target
    DESCRIPTION

    The user pulls out a throwing weapon and points the weapon at the target. Charging Purple Electricity, the user's throwing weapon (kunai, shuriken, senbon, etc) become electrically charged, using the user's fingertips like the rails of a Railgun. Using electrical pulses, the throwing weapon is launched towards the target at S Rank Power treating the weapon as if the user has S Rank range and speed according to Projectile Rules.

    WEAKNESS

    he throwing weapon must be made of or consist of some kind of metal for the electromagnetism to be able to throw it. Cannot do so with any objects containing more of another material (wood, plastic, etc) than metal. Due to how small these projectiles are, the aiming required is much higher than other jutsu. This will still only deal the damage of the weapon based on it's grade, only the speed and range are changed to S.


    Death Beam

    frieza-death-beam.gif
    Rank: A
    Power: A
    Activation Chakra Cost: 20 CP
    Upkeep Chakra Cost: --
    Range: 0-40m from the user
    Speed: A
    Element: Raiton  
    Skill: Ninjutsu
    Classification: Secret
    Requirement: --
    Parent Technique: Chidori Sharp Spear, Purple Electricity
    Handseals: Pointing Finger
    DESCRIPTION

    The user will point their finger at a target and a deep purple beam of lightning chakra extend from the user's fingertip at A Tier Speed. This beam is capable of penetrating up to 12 inches of stone and can easily penetrate Armor up to A Tier Hardness with relative ease. The beam, itself is about 20m long.

    WEAKNESS

    Requires extreme precision to ensure the attack will hit.


    Coronal Mass Ejection

    width=250px
    Rank: S
    Power: S
    Activation Chakra Cost: 30 CP
    Upkeep Chakra Cost: 20 CP
    Range: 0-200m
    Speed: Varies
    Element:  Raiton
    Skill: Ninjutsu
    Classification: Secret
    Requirement: --
    Parent Technique: Thunderclap Arrow | Shuriken Shadow Clone
    Handseals: Tiger - Hare - Bird - Dragon
    DESCRIPTION

    The user performs their handseals and creates a 20 meter wide and 5 meter tall field of pure electricity up to 1 meter directly in front of the user. After the field appears, it turns into 1 meter diameter circles throughout the entire screen, becoming 20 circles across by 5 circles wide  for a total of 100 spears throughout the field, where spears of electricity poke out of the middle of each circle. When shot, these spears appear to be 2 meters long and about the same girth you'd expect of a spear. This jutsu will have two different types of targeting methods:

    +Salvo: The spears will aim directly in front of it and fire a blanket of spears towards anything within the targeting area. This method is immediate and will not have a maintain cost. This firing method will shoot 3 volleys of electric spears down range. These spears travel at S Rank speed. This method is not maintained.

    +Lock-On Barrage: The spears will lock-on to a single target and fire a massive barrage towards the target fired at -2 the user's Coordination for speed. If the attack misses, it will attempt to attack the target once the following round at A Rank Power. This will continue to attempt to strike the target, if the attack misses, once per round until the jutsu is no longer maintained for until the jutsu hits the target.

    WEAKNESS

    +Salvo can easily have the spears blown away by a B Rank or above wind ninjutsu aimed directly at the Spears. Salvo also has a space of 1 meters between each spear, making it possible for those with good reflexes and movement to avoid the attacks.

    +Lock-On Barrage is relatively slow. The user must maintain eye-contact with the target for this firing method to continue targeting the target. Can become quite draining on the chakra if the user continues to maintain the jutsu if it continues to miss. The user is also potentially in danger if the target attracts the 'heat seeking' spears back towards the user.


    Stardust Breaker

    width=250px
    Rank: S
    Power: S
    Activation Chakra Cost: 30 CP
    Upkeep Chakra Cost: --
    Range: 0-10m
    Speed: S
    Element: Raiton  
    Skill: Ninjutsu
    Classification: Secret
    Requirement: --
    Parent Technique: --
    Handseals: Bird - Tiger
    DESCRIPTION

    After creating the handseals for this jutsu, the user gathers sparkling lightning chakra above their palm and then grasps it in their hand, into a tight fist, causing the sparkling lightning chakra to be pulverized in the user's hand. The user then throws the pulverized sparkling lightning chakra and throws it directly into the target. This instantly deals S Rank Lightning Damage to the target. If this attack is enough to incapacitate the target, it will instantly kill the target and vaporize their body -- leaving nothing but their armor, weapons, and equipment behind.

    WEAKNESS

    If the target has X Rank Constitution, they will not be affected by the vaporization effect of the jutsu. A Wind Jutsu of A Rank or above may blow this jutsu off-course and accidentally hit an unintended target.


    Flash of Lightning

    XpJPAQq.gif
    Rank: S
    Power: S
    Activation Chakra Cost: 30 CP
    Upkeep Chakra Cost: --
    Range: 30m in a 180 degree cone out in front of the user
    Speed: S
    Element: Raiton 
    Skill: Ninjutsu
    Classification: Secret
    Requirement: --
    Parent Technique: --
    Handseals: Boar - Dragon - Snake - Hands by face
    DESCRIPTION

    Upon placing their hands with their fingers spread out, the user will close their eyes as a bright ball of light will appear over the user's face. The ball becomes extremely luminescent that it forms a 180 degree cone out in front of the user. Any one who's eyes are opened will be affected by blindness, causing a (-----) [Or -1(--) Tier] debuff to their visual perception stat. This debuff lasts for 3 posts.

    WEAKNESS

    If the target has S+ Rank and above Coordination, they'll be able to react fast enough to close their eyes. Targets with sunglasses that block extremely bright light will be immune to this effect. Friendly shinobi that are looking in the direction of the user while it was cast will also be affected.


    Glittering Buzzsaw

    width=250px
    Rank: B
    Power: B
    Activation Chakra Cost: 10 CP
    Upkeep Chakra Cost: --
    Range: 0-80m
    Speed: B++
    Element:  Non-Elemental | Raiton
    Skill: Ninjutsu
    Classification: Secret
    Requirement: --
    Parent Technique: Lightning Rat Violent Quake
    Handseals: Ox - Horse - Dragon - Tiger - Snake - Hare
    DESCRIPTION

    Derivative of the Lightning Rat Violent Quake jutsu, the user injects her own special lightning chakra, which she called 'Pearlescent Lightning' which causes her Raiton to exhibit a bright white with a 'moving' rainbow coloring through it. Combining all 15 circular blades of the parent jutsu, the user performs the handseals and moves their hand above their head to form a loud and buzzing circular blade above their head. The spinning buzzsaw of Pearlescent Lightning also makes a crackling noise and has sparks flying off of the quickly spinning blade. The 'buzzsaw' also spins at 1200 RPM and is 4 feet in diameter at a 1/8" thickness. The blade only takes a micro-second to fully form before the user throws the 'buzzsaw'. The 'buzzsaw' is weightless and will travel to wherever it was thrown into, penetrating through almost everything until it travels the entire distance of the jutsu. Upon reaching the full fange, the jutsu will dissipate.

    The user may completely change the direction of the Buzzsaw twice per use. This will allow the user to change it's trajectory at ANY angle as long as the Buzzsaw hasn't traveled it's full range. However, electing to change the direction of this technique, it's movements will be made at -1 Coordination for each time the user decides to change the Buzzsaw's direction.

    WEAKNESS

    Unlike Lightning Rat Violent Quake, it's parent technique, this jutsu is a single and much larger lightning jutsu, consisting of a single blade rather than multiples. Due to this, the jutsu loses the 'accuracy by volume'. This jutsu is also extremely bright and extremely loud, making stealth impossible. If the user doesn't place their hand directly over their head, they run the risk of harming themselves with the jutsu. Anything of Hardness: A will take damage from the attack, but completely deflect the attack into a logical direction. There is also a hazard that if the user changes the direction of the jutsu, they may end up accidentally bring it towards themselves. The user must make the appropriate hand-gestures to 'guide' the buzzsaw towards the intended direction if they wish to change it's trajectory.


    Planetary Ring

    width=250px
    Rank: A
    Power: B
    Activation Chakra Cost: 20 CP
    Upkeep Chakra Cost: 10 CP
    Range: 2.5m radius around the user
    Speed: --
    Element: Raiton 
    Skill:  Ninjutsu
    Classification: Open
    Requirement: --
    Parent Technique: Lightning Rat Violent Quake
    Handseals: Rat - Bird - Ox - Dog - Dragon - Boar
    DESCRIPTION

    The user performs a series of handseals and creates an aura around them. A screaming electric ring surrounds the user's waist like a thin sawblade. The blade, itself, is only 1/8 of an inch thick and 2.5 meter radius wide around the user. There is enough room for her to move her arms and hands down to her side. The blade of electricity spins at 15000 RPM and will cut anyone who comes close to it dealing B Rank Raiton damage to them. Anyone touching the blade or remaining within the area of the blade will maintain taking damage from the blade.

    WEAKNESS

    If the user is hit with a B Rank or higher Wind Jutsu, the jutsu will be dispelled. The jutsu also requires the user to be at extremely close range for it to be effective.


    Stellar Particle

    width=250px
    Rank: A
    Power: C
    Activation Chakra Cost: 20 CP
    Upkeep Chakra Cost: --
    Range: 100m
    Speed: S
    Element: Raiton  
    Skill: Ninjutsu
    Classification: Secret
    Requirement: --
    Parent Technique: --
    Handseals: Bird - Horse - Rabbit - Ram
    DESCRIPTION

    After performing the handseals, the user's dominant hand will glow and crackle with electrical energy. The user takes aim and then instantly fires a dime-sized mote of electricity at a target at blinding speed. The mote of electricity will travel extremely fast and will deal only C Rank damage to the target. While this jutsu doesn't deal much damage, the objective is to hit the target rather than deal any meaningful damage to the target.

    WEAKNESS

    To make up for the extended speed, this jutsu does not hit nearly as hard as jutsu of it's rank. This jutsu is also easily disrupted by barriers of any rank. The particle will not break, nor even damage a barrier.


    Comet

    width=250px
    Rank: A
    Power: A
    Activation Chakra Cost: 20 CP
    Upkeep Chakra Cost: --
    Range: 0-150m
    Speed: A++
    Element:  Raiton
    Skill: Ninjutsu
    Classification: Secret
    Requirement: --
    Parent Technique: --
    Handseals: Rabbit - Horse - Bird
    DESCRIPTION

    Upon creating the handseals, the user is instantly launched in the direction their face is looking at with the speed equivalent to A++. The user will always launch themselves in a straight line. The user must set the range upon use. The user may gain temporary flight for the duration of the range, capable of launching themselves over gaps with relative ease.
    Alternatively, the user may perform the set of handseals and quickly tap a target, causing them to be launched. When used in this manner, the user must actually touch the target to transfer the jutsu's effects to them.

    WEAKNESS

    This jutsu has a 1 post cooldown between each use. This only counts as flight in terms of being able to clear gaps or move in an upward fashion depending on where the user/target's face is looking. If the user/target is too high up when it reaches it's destination, they are capable of taking fall damage and if the user/target is to go over a large chasm, they cannot perform this jutsu again to maintain said flight and may end up in the chasm. Once launched, the user/target are unable to change their trajectory until they have reached the maximum distance.



    Superbolide

    width=250px
    Rank: A
    Power: B
    Activation Chakra Cost: 20 CP
    Upkeep Chakra Cost: 10 CP
    Range: 0-80m to set | Stays within 5 meters of the target
    Speed: User's Coordination to set | -1 Coordination around target
    Element:  Raiton
    Skill: Ninjutsu
    Classification: Secret
    Requirement: --
    Parent Technique: --
    Handseals: Rat - Dragon - Dog - Ox - Bird
    DESCRIPTION

    After the user performs their handseals, a bright spark is flung from the user's palm directly towards the target. The spark is quite small and difficult to see during the day. If the target is hit by the spark, this creates a single ball of lightning that will now hover around the target with 2 objectives. The ball of light will attempt to dodge attacks aimed at it at -1 of the user's Coordination. Once per post, the ball of light will shoot a single bolt of lightning, which also travels at -1 of the user's Coordination towards the target dealing B Rank Raiton damage. The ball of lightning will never leave further than 5 meters away from the target. This 'pestering' will continue until it the ball of lightning disappears.

    WEAKNESS

    Use of a Wind Ninjutsu of B Rank that strikes the ball of lightning will cause it to dissipate. If the target submerges under ground or if the user loses track of the target, the ball of lightning will also vanish



    Electric Slide

    width=250px
    Rank: A
    Power: B
    Activation Chakra Cost: 20 CP
    Upkeep Chakra Cost: 10 CP
    Range: 0-100m
    Speed: User's Speed
    Element:  Raiton
    Skill: Ninjutsu
    Classification: Open
    Requirement: --
    Parent Technique: Body Flicker
    Handseals: Dragon - Bird - Half Tiger (Hold)
    DESCRIPTION

    Performed similarly to to Body Flicker, the user will perform the Dragon and Bird Handseals and will have to hold the Half Tiger Handseal the entire time they are traveling. The user's body will begin to glow in Lightning Chakra and their feet discharging and immense amount of chakra from them. During the duration of this jutsu, the user's Speed is increased by +1 Tier. The user will be required to run the distance of the jutsu. As they run, they will leave behind a wall of lightning chakra directly behind them. After the user is finished running the user will no longer have the speed increase and will stop 'drawing' the wall. This wall of lightning will remain on the field as long as the user maintains it.

    Coming into contact with the wall will cause anyone who touches it, the user included, B Tier worth of lightning damage, causing that part of their body to go numb. Due to the glow of the wall, this can also be used to write something so someone at a distance would be capable of reading. This is also used as a means of slowing down progress and making the battlefield a bit more hazardous rather than protecting something. If attacked by a metal weapon, this will deal A Rank Power damage to the attacker and damage the wall.

    WEAKNESS

    Any jutsu of B Rank or higher that hits the area or any part of the wall will instantly destroy the wall. Anyone, including the user, may bump into the wall and take damage. May not be useful for trapping someone inside of if the user is physically short as the wall left behind will be the same height as the user.



    Lightning Minefield

    width=250px
    Rank: A
    Power: B
    Activation Chakra Cost: 20 CP
    Upkeep Chakra Cost: 10 CP
    Range: 0-50m to Set | 25m diameter Minefield
    Speed: -1 User's Coordination
    Element:  Raiton
    Skill: Ninjutsu
    Classification: Open
    Requirement: Coordination: B
    Parent Technique: Lightning Ball
    Handseals: Horse - Dog - Dragon - Rabbit
    DESCRIPTION

    A form of area denial. The user performs the handseals and selects a target within the 'To Set' range. A large series of 32 Lightning Ball mines appear on the ground around the target and gently rise up 1 meter off of the ground. The dispersal of the Lightning Ball mines is random. If the target moves through the Lightning Ball Minefield at their full speed, they will inevitably collide into 1, causing it to burst and deal B Rank damage to the target. Mines will not set each other off. The power is increased to A Rank if the mine was set upon water or if the target is wet from being hit with a Water jutsu recently (within the last 2 posts). The user may, at any time, deactivate the minefield

    WEAKNESS

    If the user runs into a mine, the user will also take damage. This can easily be ignored if the target(s) stuck in the minefield is capable of submerging under or flying over. If the target(s) move at -1 Tier Speed, they are capable of moving through the Minefield unhindered, but the target(s) must state they are moving at -1 Tier Speed through the minefield. The user may only have 1 minefield up at a time.


    Pearlescent Lightning Release: Bolt from the Blue

    width=250px
    Rank: A
    Power: A
    Activation Chakra Cost: 20 CP
    Upkeep Chakra Cost: --
    Range: 55 meter radius from the user
    Speed: A
    Element: Raiton  
    Skill: Ninjutsu
    Classification: Secret
    Requirement: --
    Parent Technique: Lightning Strike
    Handseals: Tiger - Dragon - Dog
    DESCRIPTION

    After the handseals, the user holds a single hand into the air causing lightning to hover in the air about 30 meters above ground in a 55m radius around the user. The user may call the bolt of lightning down any time within the next three posts. The user is required to manually call the lightning bolt down by applying their lightning chakra through their body. The bolt of lightning will target a single target dealing A Rank Lightning damage. The target will not be aware of the lightning's presence unless they have A Rank Perception and above. Once the bolt of lightning strikes, the lightning area above the user and the area will vanish.

    WEAKNESS

    Before the jutsu strikes, if there is an wind elemental area effect of B Rank or higher, the jutsu will not strike in the area. If the user doesn't manually call forth the lightning bolt within the duration, the jutsu becomes a waste. The user may only have one Bolt from the Blue active at a time. If the target leaves the area, they won't be affected by this jutsu.



    Corona

    width=250px
    Rank: A
    Power: A
    Activation Chakra Cost: 20 CP
    Upkeep Chakra Cost: 10 CP
    Range: H: 55m radius | W: 55m radius
    Speed: A
    Element: Raiton  
    Skill: Ninjutsu
    Classification: Secret
    Requirement: --
    Parent Technique: Spider Web
    Handseals: Dog - Dragon - Ox
    DESCRIPTION

    Upon performing the handseals, the user creates a dome of electricity around them, starting as a small orb around the user's chest before expanding to the size of the technique, which remains stationary. This dome expands at A Rank speed up to it's maximum range. Everyone, except the user, stuck within this dome will take B Rank lightning damage every post. Everyone but the user will also suffer a -1 Tier to their Speed for the duration.

    WEAKNESS

    A wind jutsu of B Rank or above will blow away with an area equal to half this jutsu can blow this jutsu away. The targets stuck within are capable of running out of the area (at the lowered speed). Once the target leaves the dome, they won't be affected by the debuff.



    Slingshotting

    width=250px
    Rank: A
    Power: Varies
    Activation Chakra Cost: Varies
    Upkeep Chakra Cost: --
    Range: Varies
    Speed: -1 Speed of original jutsu
    Element:  Raiton
    Skill: Ninjutsu
    Classification: Secret
    Requirement: --
    Parent Technique: --
    Handseals: Dragon - Bird - Snake
    DESCRIPTION

    The user quickly performs handseals to perform this defensive technique. Upon using their palm to 'catch' the Raiton technique, the user will use their other hand to guide the raiton chakra through their arms and away from their heart up to their opposite arm. With this, the user redirects the Raiton technique out of their other hand. The user will not take damage from this lightning jutsu but will redirect the jutsu to any target of their choosing at -1 Coordination. The cost of the jutsu is equal to an A Rank jutsu plus the cost of whatever jutsu was redirected. (So the cost is 20 for an A Rank jutsu and the jutsu being redirected is an A Rank, it would cost 40 chakra)

    WEAKNESS

    This does not affect Raiton techniques of S Rank or above. This does not affect Raiton techniques with a Melee Range. This does not affect Raiton Nintaijutsu. This does not affect Chakra Flow: Lightning attacks. The user must be aware of the raiton attack being aimed towards them in order to redirect it. The effects of the Lightning attack being redirected is ignored and will only pass on the range, speed, and damage of the jutsu towards the other target. The jutsu being redirected may not be affected by Chakra Reduction, however, this jutsu's cost is affected by Chakra Reduction.


    Last edited by Airi Ohara on Fri Mar 31, 2023 3:12 pm; edited 13 times in total


    _________________
    Tracker
    Update
    Village: Konohagakure
    Rank: Hokage
    Class: X
    Recognized by E Tier Intelligence
    Title: The Carmine Hyuga
    Airi Ohara
    Airi Ohara
    Hokage
    Hokage
    Bug Zapper
    Rewarded to those who actively fought and subdued Chomei during the Bijuu Rampage Event in 2024


    Village : Konohagakure
    Posts : 2094
    Join date : 2022-10-28

    Character File
    Skills & Elements: Ninjutsu | Raiton | Sealing | Summoning | Medical | Taijutsu
    Class: X
    Ryo: Check Updates

    Airi's Custom Techniques Empty Re: Airi's Custom Techniques

    Post by Airi Ohara Tue Mar 07, 2023 4:43 pm

    Custom Summons Techniques


    _________________
    Tracker
    Update
    Village: Konohagakure
    Rank: Hokage
    Class: X
    Recognized by E Tier Intelligence
    Title: The Carmine Hyuga
    Airi Ohara
    Airi Ohara
    Hokage
    Hokage
    Bug Zapper
    Rewarded to those who actively fought and subdued Chomei during the Bijuu Rampage Event in 2024


    Village : Konohagakure
    Posts : 2094
    Join date : 2022-10-28

    Character File
    Skills & Elements: Ninjutsu | Raiton | Sealing | Summoning | Medical | Taijutsu
    Class: X
    Ryo: Check Updates

    Airi's Custom Techniques Empty Re: Airi's Custom Techniques

    Post by Airi Ohara Tue Mar 07, 2023 4:44 pm

    Custom Techniques Usable by Summons

    Genjutsu
    Brain Blast

    Mind_Blast_full.jpg
    Rank: S
    Power: S
    Activation Chakra Cost: 30 CP
    Upkeep Chakra Cost: 20 CP
    Range: 0-100m
    Speed:  S
    Element: --
    Skill: Genjutsu
    Classification: Cosmic Horror Exclusive
    Requirement:
    Parent Technique: --
    Handseals: Cosmic Horrors have Sealless Casting
    DESCRIPTION

    Trigger: Looking directly into the user's eyes. The eye(s) will flash for a brief moment.
    Set-in Timer: 1 Post
    Duration: Instant
    Upon the target setting their eyes upon the user's eye(s) flashing, they feel an eerie feeling. There is a cold sweat and a mental fog in their head. Once the 1 post timer has set in, the target will be struck with a Mind Blast, causing green electricity to run through their heads, causing an intense amount of mental damage to the target -- dealing S Rank Mental damage.

    WEAKNESS

    The target may not even look upon the user as their eyes flash. Missing the flash would make them completely able to avoid the genjutsu altogether. If the Summon is removed from battle before the countdown ends, this jutsu does nothing.


    Intellect Devourer

    Devour-Intellect.jpg
    Rank: S
    Power: S
    Activation Chakra Cost: 30 CP
    Upkeep Chakra Cost: 20 CP/Post
    Range: 0-100m
    Speed: S
    Element: --
    Skill: Genjutsu
    Classification: Cosmic Horror Exclusive
    Requirement:
    Parent Technique: --
    Handseals:
    DESCRIPTION

    Trigger: Looking the user in the eyes. The eye(s) will flash for a brief moment.
    Set-In Time: 2 Posts
    Duration: Maintained
    Upon the target setting their eyes upon the user's eye(s) flashing, they feel an eerie feeling. There is a cold sweat and a mental fog in their head. Once the 2 post timer has set in, the target will be struck with Intellect Devourer. The target would feel intense pain upon the tops of their head as they feel arms grasping at the back of their shoulders and large teeth biting into their skull. As this illusionary creature begins to feed upon the user's brain, intense illusionary pain could be felt in their head as this illusionary creature begins to sap their intelligence. The target will be affected by -1 Tier and (--) to their Intelligence -- (5 Disadvantages) for as long as this jutsu is maintained.

    WEAKNESS

    The target may not even look upon the user as their eyes flash. Missing the flash would make them completely able to avoid the genjutsu altogether. If the Summon is removed from battle before the countdown ends, this jutsu does nothing.


    Stare into the Void

    Vel%27Koz_OriginalCentered.jpg
    Rank: A
    Power: A
    Activation Chakra Cost: 20 CP
    Upkeep Chakra Cost: --
    Range: 0-80m
    Speed: A
    Element: --
    Skill: Genjutsu
    Classification: Cosmic Horror Exclusive
    Requirement:
    Parent Technique: --
    Handseals:
    DESCRIPTION

    Trigger: Looking the user in the eyes. The eye(s) will flash for a brief moment.
    Set-In Time: 2 Posts
    Duration: 2 Posts
    Upon the target, a single target, glancing at the user's eye(s) flashing, they feel an eerie feeling. There is a cold sweat and a mental fog in their head. Once the 2 post timer has set in, the target will be struck with Stare Into the Void. The user's mind goes blank and their body feels extremely relaxed. As the Genjutsu set in, they feel a weird calm rush over them as they see a brief moment of the void staring back at them. The user will release their currently equipped weapon(s) and drop them onto the ground. Every weapon they attempt to equip will slip out of their hands as the Void continues to speak honeyed words into their ears, causing them to constantly release their weapon from their hand.

    WEAKNESS

    The target may not even look upon the user as their eyes flash. Missing the flash would make them completely able to avoid the genjutsu altogether. If the Summon is removed from battle before the countdown ends, this jutsu does nothing. Those with S Rank Strength will be able to maintain a grip upon their weapons.


    Mental Susceptibility

    e0fdda3fa78dd13548b74e1c2f7634c3.jpg
    Rank: B
    Power: B
    Activation Chakra Cost: +10 CP to the Genjutsu being modified
    Upkeep Chakra Cost: +5 CP to the Genjutsu modified if it has a maintain
    Range: Varies depending on Genjutsu modified
    Speed: Varies depending on Genjutsu modified
    Element: --
    Skill: Genjutsu
    Classification: Cosmic Horror Exclusive
    Requirement:
    Parent Technique: --
    Handseals: None, additional trigger instead.
    DESCRIPTION

    Trigger: This will add an additional trigger with the target requiring to also see the eyes glow blue directly after the initial trigger.

    This jutsu works similarly to Amplification, having the user's eyes turn blue added to the end of the Genjutsu's activation trigger this will be modifying. This jutsu will add an additional +10 CP cost to the jutsu paid after Genjutsu Cost reductions. This bonus CP cost will not be affected by Genjutsu Cost reductions. All Genjutsu this is used with will have their Set-In Timer reduced by 1 Post to a minimum of 1 post Set-In timer.

    WEAKNESS

    Only one Genjutsu, at a time, can be affected by this jutsu. The user may use this upon a maintained Genjutsu, but may not be used again while this jutsu is being maintained. May only use this again if the target isn't affected by a Mental Susceptibility modified jutsu.


    Maddening Roar

    width=250px
    Rank: S
    Power: S
    Activation Chakra Cost: 30 CP
    Upkeep Chakra Cost:  20CP/Post
    Range: 100m radius around the user
    Speed: S
    Element: --
    Skill: Genjutsu
    Classification: Cosmic Horror Exclusive
    Requirement: --
    Parent Technique: --
    Handseals: Cosmic Horrors have sealless combat
    DESCRIPTION

    Trigger: Hearing the roar
    Set-in Timer: 2 Posts
    Duration: Maintained
    Upon hearing a terrifying roar the user starts feeling an uneasy sensation with the next post turning into impending paranoia. Once the genjutsu sets in, the target is affected by inevitable and unending madness. Insanity takes a full grip upon the target, causing them to laugh hysterically. This will cause the target to start attacking others at random due to the insanity taking grip upon them. This effect causes the target to have difficulty distinguishing between Friend and Foe and begin attacking others, including their teammates and summons indiscriminately, targeting the closest target to them. Contract holders and Cosmic Horror Sages are immune to this effect.

    WEAKNESS

    Targets with S+ Tier intelligence will completely ignore this effect. Targets that are deaf will completely ignore this effect. Any sound cancelling effect will also cause the target to be completely unaffected by this technique. If the target(s) affected by this technique are dealt a sufficient amount of pain or Genjutsu Kais out of the Genjutsu, it will no longer be maintained.  


    World of Ruin
    width=250px
    Rank: A
    Power: A
    Activation Chakra Cost: 20 CP
    Upkeep Chakra Cost: 10 CP/Post
    Range: 0-80m radius from the user
    Speed: A
    Element: --
    Skill: Genjutsu
    Classification: Cosmic Horror Exclusive
    Requirement: --
    Parent Technique: --
    Handseals:
    DESCRIPTION

    Trigger: Hearing the roar
    Set-in Timer: 2 Posts
    Duration: 2 Posts
    Upon hearing the roar, the target now begins to feel an impending dread crawling up their spine and a burning heat coming from them. The target sees a bright, burning sun steadily approach the planet. Once the jutsu sets in, they will see the sun impossibly close and begin to burn the world around them. The target feels resignation settle in upon them as they feel the need to continue on dwindling. To them, everyone around them to include all of their opponents have died and the world, itself, had died leaving them as the only one remaining. With nobody remaining on the Earth, they would live a life of solitude. The target will just remain still and do nothing as they watch the world burn around them. Contract Holders or Sages of the Cosmic Horror are immune to this effect.
    WEAKNESS

    Targets with S Tier intelligence or higher will completely ignore this effect. Targets that are deaf will completely ignore this effect. Any sound cancelling effect will also cause the target to be completely unaffected by this technique. Substantial physical damage, enough to cause substantial pain, will also knock the target back to their senses.


    Taijutsu
    Solar Powered

    yXZFilq.gif
    Rank: S
    Power: S
    Activation Chakra Cost: --
    Upkeep Chakra Cost: 20 CP/Post
    Range: Self
    Speed: Instant
    Element: --
    Skill: Taijutsu
    Classification: Secret
    Requirement: --
    Parent Technique: --
    Handseals:
    DESCRIPTION

    This is a style associated with Eterna. The power of the sun boosts Eterna's Power. Absorbing sunlight grants the phoenix a +1 Tier Boost to Speed and Coordination

    WEAKNESS

    These bonuses are reduced to (++) when performed when the sun isn't out (at night)


    Seismic Toss

    yXZFilq.gif
    Rank: S
    Power: S
    Activation Chakra Cost: 30 CP
    Upkeep Chakra Cost: --
    Range: Contact
    Speed: S
    Element: --
    Skill: Taijutsu
    Classification: Secret
    Requirement: User must be able to fly
    Parent Technique: --
    Handseals:
    DESCRIPTION

    The large phoenix will gain a +1 Tier to their strength for the use of capturing and holding their prey. The phoenix is capable of grabbing an opponent with their talons and lifting them high into the air. The user will travel up into the air at their flight speed. Grasping and holding onto the target, they fly upwards up to 500 meters before dropping their target, letting them rush to the ground at S Speed before turning them into a pancake.

    WEAKNESS

    Those with a modified strength higher than the user's Modified Strength will be able to break free or even hold onto the bird, themselves. Those who have techniques that can dampen fall damage will be immune to the fall damage of this technique.  



    Suiton
    Rains of Destruction
    width=250px
    Rank: S
    Power: S
    Activation Chakra Cost: 30 CP
    Upkeep Chakra Cost: --
    Range: 100m radius around user
    Speed: S
    Element: Suiton
    Skill: Ninjutsu
    Classification: Cosmic Horror Exclusive
    Requirement: --
    Parent Technique: --
    Handseals: Cosmic Horrors have Sealless Combat
    DESCRIPTION

    The user opens up their Tenketsu points and spawns several hundreds of solid-water spikes, each spike being approximately 20 meters long and 5 meters wide. These spikes are shot up into the sky up to 100 meters, throwing the spikes out in a 100m radius around the user before causing the spikes to fall down towards the earth. As the spike hits the ground, it explodes in a turbulent explosion of water up to 10m diameter each spike. The amount of spacing between each spike is 5 meters between each spike. A direct hit with a solid-water spike will deal S Rank Water damage, but the target may avoid a direct hit with the Water Spike only to be hit with the explosion of water; this will deal A Rank Water damage and deal knockback to the target -- knocking them back 20m.

    If the user is airborne, they are capable of shooting these solid-water spikes directly downwards without the donut-shaped safe spot.

    WEAKNESS

    If the user is grounded, they will shoot this in a donut formation, avoiding hitting themselves. Being extremely close to the user (on the user, under the user, etc) will be considered a safe spot. This safe-spot isn't present if performed while in the air. Those with S+ Tier Strength will be immune to the knockback of the Water Explosion.


    Katon
    Ignition Wing

    yXZFilq.gif
    Rank: C
    Power: C
    Activation Chakra Cost: 5 CP
    Upkeep Chakra Cost: 3 CP/Post
    Range: Self
    Speed: Instant
    Element: Katon
    Skill: Ninjutsu
    Classification: Secret
    Requirement: --
    Parent Technique: --
    Handseals: Boar - Bird - Dragon
    DESCRIPTION

    The handseals are only required for those learning the technique from the summon. Ignition wings surrounds the user's wings/arms with fire chakra, making their movement help with running/flying speed. This increases the user's Speed by +1 Tier for as long as it is maintained. This is considered an Aura Generic Boost.

    WEAKNESS

    The brought to the arms will not harm the user nor will it cause any additional harm to anyone that touches it.


    Solar Wing

    yXZFilq.gif
    Rank: A
    Power: A
    Activation Chakra Cost: 20 CP
    Upkeep Chakra Cost: --
    Range: 0-100m
    Speed: A
    Element: Katon
    Skill: Ninjutsu
    Classification: Secret
    Requirement: --
    Parent Technique: --
    Handseals: Dragon - Bird - Dragon - Bird
    DESCRIPTION

    The handseals are only for those with hands and will not affect the Phoenix Contract. The Phoenix may grant any one target, within range, fiery wings of the sun. These wings will be extremely luminescent and will have the wing span of 4 meters long, making someone look quite angelic. These wings will grant the target the power of flight for a maximum of 3 posts. All Flight Rules must be followed

    WEAKNESS

    The one receiving the wings must remain cognizant of where they are at when the wings expire. If they are high up in the air when the wings expire, they will fall back down to the earth. Be aware of gravity!  


    Brand of Purgatory

    yXZFilq.gif
    Rank: S
    Power: S
    Activation Chakra Cost: 30 CP
    Upkeep Chakra Cost: --
    Range: 0-125m out / 500m high
    Speed: S
    Element: Katon
    Skill: Ninjutsu
    Classification: Secret
    Requirement: --
    Parent Technique: --
    Handseals: Dragon -- Bird -- Seal of Confrontation (Hold)
    DESCRIPTION

    The handseals are only required for those learning this technique -- and those with hands. Does not apply to the Phoenix. The user launches a basketball sized ball of fire towards the target at S Rank Speed. If it hits the target it creates a 2 meter diameter circle directly underneath their opponent's feet (anywhere between 0-125 meters away from the user) before an extremely fast pillar of light stretches up to 500 meters into the air. The formation of the circle and the pillar of fire are all created at S Rank speed. Anyone caught in the pillar of fire will take S Rank Fire damage. This stretches up high enough to also target flying targets.  Those who would die to this technique will be turned to dust -- their body, equipment, and anything that can't withstand the blast.

    WEAKNESS

    This requires the user to have a visual on the target. This will not work if the user does not have a target in visual range.


    Purifying Flames

    yXZFilq.gif
    Rank: S
    Power: S
    Activation Chakra Cost: 30 CP
    Upkeep Chakra Cost: 20 CP/Post
    Range: 0-200m
    Speed: S
    Element: Katon
    Skill: Ninjutsu
    Classification: Secret
    Requirement: --
    Parent Technique: --
    Handseals: Dragon - Dragon - Bird - Bird
    DESCRIPTION

    The handseals are only required for those with hands and does not affect the phoenix. A small ember is shot towards the target at S Rank speed. If the spark (the size of an actual spark) hits the target, they are instantly set on fire, enveloping their entire body. Doing so causes the target to take A Rank Fire damage to their entire body every post this is maintained. Even if this jutsu is extinguished, as long as the jutsu is maintained, the target will be set on fire the following post using the lingering heat.

    WEAKNESS

    The target can be dowsed out with an A Rank Water technique, causing the maintain to stop. This also will not burn targets who convert their body completely to water.


    Mystical Fire Aura

    yXZFilq.gif
    Rank: A
    Power: A
    Activation Chakra Cost: 20 CP
    Upkeep Chakra Cost: 10 CP/Post
    Range: 0-10m around user
    Speed: A
    Element: Katon
    Skill: Ninjutsu
    Classification: Secret
    Requirement: --
    Parent Technique: --
    Handseals: Dragon - Rat - Bird
    DESCRIPTION

    The handseals are only for those capable of performing handseals and don't affect the Phoenix Contract. The Phoenix creates a small zone surrounding them up to 10 meters around the user, expanding at A Rank speed. Any who enter this zone immediately begin to burn, taking B Rank Fire damage by entering the zone and if they remain in the zone the following post. If the target enters and leaves the zone, they still take B Rank fire damage.

    WEAKNESS

    A target may only take fire damage for entering the zone once per post. If the user is doused with a B Rank water jutsu, this technique is no longer maintained.


    Iryojutsu (Medical)
    Warm Sunlight

    yXZFilq.gif
    Rank: A
    Power: A
    Activation Chakra Cost: 20 CP
    Upkeep Chakra Cost: --
    Range: 0-30m 180 degree cone
    Speed: A
    Element: --
    Skill: Iryojutsu
    Classification: Secret
    Requirement: Be a Phoenix
    Parent Technique: --
    Handseals:
    DESCRIPTION

    Green energy and particles start to radiate off of the Phoenix, granting a small heal to those within the area of effect. The green energy heals massive, non-deadly wounds. These would include grievous wounds that, if they aren't treated soon, may lead to death. This jutsu may also regrow simple bodily structures such as ear lobes, fingers, and up to 3rd degree burns and heavy bleeding.

    WEAKNESS

    If an enemy is in the area, they'll also get healed.




    Raiton


    Last edited by Airi Ohara on Sat May 20, 2023 7:30 pm; edited 6 times in total


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    Rank: Hokage
    Class: X
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    Title: The Carmine Hyuga
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    Airi's Custom Techniques Empty Re: Airi's Custom Techniques

    Post by Airi Ohara Tue Mar 07, 2023 4:44 pm

    Custom Sage Art Techniques


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    Airi's Custom Techniques Empty Re: Airi's Custom Techniques

    Post by Airi Ohara Tue Mar 07, 2023 4:44 pm

    Custom Fuuinjutsu Techniques

    Finger Carving Seal

    yXZFilq.gif
    Rank: C
    Power: C
    Activation Chakra Cost: 5 CP
    Upkeep Chakra Cost: --
    Range: Touch
    Speed: --
    Element: --
    Skill: Fuuinjutsu
    Classification: Canon Open
    Requirement: --
    Parent Technique: --
    Handseals: --
    DESCRIPTION

    The user concentrates chakra into the tips of one of their fingers. Using the heat from the chakra, this can apply writing on any surface -- including other people. This appears like an etching or a branding (if applied to the skin). If used on flesh, this will cause slight discomfort and will scar.

    WEAKNESS

    Anything that can cure scarring can get rid of the Finger Carving Seal upon flesh.


    Heal Blocking Seal

    yXZFilq.gif
    Rank: S
    Power: S
    Activation Chakra Cost: 30 CP
    Upkeep Chakra Cost: --
    Range: Touch
    Speed: --
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret
    Requirement: --
    Parent Technique: --
    Handseals: Dog - Rat - Bird
    DESCRIPTION

    Upon applying the Heal Blocking Seal, this applies a 2 inch diameter seal upon the target and the target is incapable of healing damage equal to A Rank and below. This applies to medical ninjutsu as well as passive healing.

    WEAKNESS

    Must be applied directly to bare flesh. The Seal is very large and very intricate so it isn't hard to not see. Can be reversed by a S Rank Fuuinjutsu user. Does not apply to Entity-Based Healing.


    Self Destruction Seal

    yXZFilq.gif
    Rank: S
    Power: S
    Activation Chakra Cost:  30 CP
    Upkeep Chakra Cost: --
    Range: Contact
    Speed: --
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret
    Requirement: --
    Parent Technique: Body Elimination Technique
    Handseals: Dragon - Rat - Pig - Dragon
    DESCRIPTION

    The user places their 5 fingers upon the target's body, creating a white seal upon them. Upon death, the target's body will completely crumble to dust, leaving not a single trace of their existence other than their clothing, weapons, armor, and artificial implants (non-organic). This disintegration will leave no organic matter behind, only dust. This dust cannot be reverse engineered nor have the target's DNA within.

    WEAKNESS

    Must be placed on bare skin. Artificial implants such as the Gelel Stone and the Hyperion Battery will not be eliminated upon the death of the one with the seal.


    Ring of Combat Seal

    width=250px
    Rank: S
    Power: S
    Activation Chakra Cost: 30
    Upkeep Chakra Cost: --
    Range: Touch
    Speed: --
    Element:  
    Skill: Fuuinjutsu
    Classification: Secret
    Requirement: Requires a user to be prepared for a Control Fight, Requires a Bijuu Sealing technique to be placed on the target
    Parent Technique:
    Handseals: Dog - Cat - Horse - Dragon
    DESCRIPTION

    This may only be placed upon a target that with a Bijuu Seal upon them, with the user placing their hand upon the Bijuu Sealing Formula. After performing the handseals, the user injects chakra into the Bijuu Seal as a ring surrounds the Bijuu Seal. The user is required to maintain contact with the Jinchuuriki until all participants (up to 2 additional people) places their hand upon the Jinchuuriki. The user and all teammates must maintain contact with the Jinchuuriki until the control fight begins, bringing them (3 total teammates) into battle with the Jinchuuriki for the Control Fight. This seal vanishes after the control fight or if all teammates are ejected.

    This may also be used on someone currently in a Control Fight to eject them from their Control Fight. Used this way, the user may not enter the Control Fight but must break them out from without.

    WEAKNESS

    This isn't made for combat and is made for allowing access to other individuals -- including the user -- to enter into a Control Fight. If the user breaks contact, or if any of the users breaks contact, they will not enter the Control Fight.


    Zone of Truth

    width=250px
    Rank: S
    Power: S
    Activation Chakra Cost: 30 CP
    Upkeep Chakra Cost: --
    Range: 5m2
    Speed: S
    Element: --  
    Skill: Fuuinjutsu
    Classification: Secret
    Requirement: --
    Parent Technique: Tongue Elimination Seal
    Handseals: Tiger - Seal of Confrontation
    DESCRIPTION

    The user performs the handseals before performing the Seal of Confrontation. While holding the Seal of Confrontation, the user may place their other hand upon the ground or another surface (to include Sealing Paper/Cloth. The user is capable of manipulating the shape into any rectangular shape as long as the range of the seal remains in-tact. This seal remains on the surface and any who step into the area is required to tell the truth. Even if their foot is on the line or their body crosses over the plane of the Zone of Truth, they are required to tell the truth. This will also affect the user if they enter the Zone. Those within are incapable of telling lies and will be forced to tell the truth.

    A user may use scrolls or cloths to make a mobile Zone of Truth.

    WEAKNESS

    May not be placed directly on a person. Will not work on someone affected by Tongue Elimination Seal about the topic they aren't allowed to speak of. Targets of a modified S Tier Intelligence or higher are capable of resisting the effects of this seal. Destruction of the surface that the seal is on will also destroy the seal. Stepping out of the Zone will cause the target to no longer be affected by the Zone of Truth.


    Enchantments
    Name: Non-Conductive Armor
    Rank: B
    Price: 50,000 Ryo
    Description: Must be placed on a piece of armor. That piece of armor, if struck by a Lightning Elemental attack, has it's damage reduced by -1 Rank.
    Attunement Slot: No
    Charges: 20 Uses.

    Name: Conductive Blade
    Rank: S
    Price: 500,000 Ryo
    Description: May only be placed on a weapon. This Weapon, when activated, is electrified with electricity taking on the shape of the weapon, itself. This increases the range of the weapon by 3 inches and deals an additional A Rank of Electric Damage when it strikes an opponent. The affected area will be considered numb for 2 posts.
    Attunement Slot: No
    Charges: 40 Uses

    Name: Diamond Coating
    Rank: Varies
    Price:
    :: B Rank Price: 75,000 Ryo
    :: A Rank Price: 250,000 Ryo
    :: S Rank Price: 500,000 Ryo
    Description: This may be placed on any armor or weapon. Depending on the rank, the item's durability will not change if it takes damage of equal or lower rank than the enchantment itself. The rank of the enchantment may not exceed the rank of the item it's being placed on (an S Rank Enchantment may not be placed on an A Rank item). Damage of equal or lower damage will not affect the item's durability and will take up 1 charge. Damage of higher rank will not trigger this enchantment and will damage the piece of equipment.
    Taking a B Rank damage drains 2 charges.
    Taking an A Rank damage drains 3 charges.
    Taking an S Rank damage drains 4 charges.
    Attunement Slot: No
    Charges:
    :: B Rank Charges: 20 uses
    :: A Rank Charges: 30 uses
    :: S Rank Charges: 40 uses

    Name: Energy Absorption
    Rank: S
    Price: 500,000 ryo
    Description: May only be placed upon a weapon or armor. If the item is struck by an energy based attack, it will still take damage, as normal, but half of the chakra placed into the energy based attack will be absorbed by the item and given directly to the wielder of the armor/weapon. The target may still take damage from the technique and this doesn't 'absorb' the technique, just converts all damage dealt to the piece of equipment into chakra. Every time it does this, it uses 1 charge.
    Attunement Slot: Yes -- the entire effect
    Charges: 40 uses

    Name: Goring Blade
    Rank: S
    Price: 500,000 ryo
    Description: May only be applied to a weapon. Any damage to the target this deals cannot be healed for 2 posts. Meaning, if this causes a gash or a hole in a target, this damage may not be healed for 2 posts, regardless of healing method, unless the target is capable of obtaining S+ Power healing or higher. Does not work on healing granted by a Entity-Level Restricted.
    Attunement Slot: No
    Charges: 40

    Name: Summoner's Circle
    Rank: S
    Price: 500,000 ryo
    Description: May be placed on any piece of equipment -- but preferably armor. The piece of equipment now has a Summoner's Circle upon it, being the size of a baseball, that the user may touch to bypass the summoning requirements for any Summons they know. By touching the circle, they can instantly summon a summoning contract's summon directly next to them (all summoning costs are paid as normal). This enchantment also increases the time they are allowed to remain on the field by an additional 2 posts.  When Summons are called forth in this manner, it will cost the user 5 charges.
    Attunement Slot: Yes
    Charges: 40


    Last edited by Airi Ohara on Sat Jun 17, 2023 2:07 am; edited 3 times in total


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    Airi's Custom Techniques Empty Re: Airi's Custom Techniques

    Post by Airi Ohara Wed Mar 15, 2023 12:15 am

    Custom Non-Elemental Ninjutsu Techniques

    Helping Hand

    1Cb9j8K.gif
    Rank: A
    Power: A
    Activation Chakra Cost: 20 CP
    Upkeep Chakra Cost: 10 CP/Post
    Range: 0-100m
    Speed: -1 User's Coordination
    Element:  Non-Elemental
    Skill: Ninjutsu
    Classification: Secret
    Requirement: Coordination - A
    Parent Technique: --
    Handseals: Monkey - Dog - Monkey (Hold)
    DESCRIPTION

    Upon performing handseals, the user holds the Monkey Handseal. While holding the handseal, the user creates a hand, the size of a gorilla's hand, in front of them. The user may manipulate this hand to do their bidding between slapping things, grabbing things, opening things, everything equivalent to the user's Strength. It can lift things, push things, pull things, the same things any hand would be able to perform but can be performed from a distance.

    WEAKNESS

    A stiff enough hit (a hit of +1 Tier higher than the user's Constitution) will cause this Helping Hand to go away. If the user drops the Monkey Handseal, the Helping Hand goes away. The Helping Hand may also not perform any attacks/techniques.


    Odama Rasengan

    Giant_rasengan.gif
    Rank: A | S
    Power: A | S
    Activation Chakra Cost: 20 CP | 30 CP
    Upkeep Chakra Cost: --
    Range: Contact
    Speed: --
    Element: Non-Elemental 
    Skill: Ninjutsu
    Classification: Open (Canon)
    Requirement: A Tier Coordination (S Rank Version Only)
    Parent Technique: Rasengan, Shadow Clone
    Handseals: --
    DESCRIPTION

    This is performed much in the same way as the original Rasengan. The A-Rank version requires the user to create a Shadow Clone to assist in the formation of the Odama Rasengan. This Rasengan is much larger and much more powerful than the base Rasengan. Both the user and the Shadow Clone must create this together with the user providing the chakra and the Shadow Clone forming it. Once the Rasengan is formed, it is now about the size of a Beach Ball. The user and their Shadow Clone will run towards the opponent, both holding onto the Odama Rasengan before colliding with the target, dealing A Rank Non-Elemental damage as it grinds into the target before sending them flying backwards for 30 meters. This jutsu is strong enough to break many bones and even leave a dent in the target's body where it hits. This attack is capable of creating a powerful shockwave up a 3 meter radius around the Rasengan, capable of damaging the environment.

    At S-Rank, the user isn't required to have a Shadow Clone assist them in using this technique and the user can simply form it without 'scratching out' spheres with their other hand.

    Choodama Rasengan (Ultra-Big Ball Rasengan)
    By spending an additional +15 CP, the user may improve this technique to become the Choodama Rasengan. Doing so will increase the size of the Rasengan to become a 30m diameter ball. This version will be used and formed similar to the Odama Rasengan and may be thrown up to 50 meters at A|S speed (depending on the rank used). Anything within the 30m diameter ball will take damage equal to the rank used with a massive shockwave knocking everyone outside of the 30m diameter ball backwards up to 100m.

    WEAKNESS

    Requiring a Shadow Clone to form the Rasengan will be equal to a 10 handseal jutsu at -2 Coordination in terms of how long it takes to create. If the Shadow Clone forming the Rasengan is destroyed before it can be formed, the jutsu will not take effect.


    Spiraling Bullet

    yXZFilq.gif
    Rank: A
    Power: A
    Activation Chakra Cost: 20 CP
    Upkeep Chakra Cost: --
    Range: 0-50m
    Speed: A
    Element: N/A
    Skill:Ninjutsu
    Classification: Open (Canon)
    Requirement: Coordination: A
    Parent Technique: Rasengan
    Handseals: --
    DESCRIPTION

    The user gathers chakra with two fingers to condense it into a small rasengan, the size of a marble. It can be shot from a distance at the target and has immense penetrative power, throwing it's target off their feet even after piercing through them. This jutsu may penetrate up to A Grade Hardness Armor to hit the target behind the armor. If the target is hit, they may get sent back flying 5 meters, losing their balance.

    WEAKNESS

    This jutsu will not penetrate armor that is A+ Grade or higher and will be hit by the armor rather than penetrating through it. The target may ignore the knockback if they have A Tier Strength. If the target is knocked back, they won't lose their balance if they have A Tier Coordination.


    Rasengan Barrage

    yXZFilq.gif
    Rank: A
    Power: A
    Activation Chakra Cost: 20 CP
    Upkeep Chakra Cost: --
    Range: Melee
    Speed: --
    Element: N/A
    Skill: Ninjutsu
    Classification: Open (Canon)
    Requirement: Coordination: A
    Parent Technique: Rasengan
    Handseals: --
    DESCRIPTION

    The user creates two rasengan, one in each hand. Each Rasengan will deal A Rank damage but only one may hit a single target per post. The user can either attack two targets at once (one per rasengan) or may attack a single target with both -- but will still only deal A Rank Power.

    Sage Technique: Spiralling Serial Spheres
    When in Sage Mode, the user can use a Senjutsu Enhanced version. This is fundamentally the same, except stronger.

    WEAKNESS

    Same weaknesses as Rasengan


    Rasengan Shell

    5edd80567b66bd700d414b07eaac9efa5a560f97_hq.gif
    Rank: A
    Power: A (True)
    Activation Chakra Cost: 20 CP
    Upkeep Chakra Cost: --
    Range: 2m around the user
    Speed: A
    Element: Non-Elemental  
    Skill: Ninjutsu
    Classification: Secret
    Requirement: Coordination: A
    Parent Technique: Rasengan | Protecting Eight Trigrams 64 Palms
    Handseals: --
    DESCRIPTION

    This is a defensive technique. The user expels chakra from all of their tenketsu, quickly causing the chakra expelled from their Tenketsu Points to take on the shape of the Rasengan. Instead of the user rotating, the chakra itself rotates and turns into a hollowed Rasengan with the user in the center. The extremely sharp rotating chakra of the Rasengan is capable of dealing considerable damage to anything that touches it, capable of shredding weapons and armor (of C Grade and below) to shreds and is capable of instantly shredding targets with A Rank True Damage. If a hand moved into this Rasengan shell, it is strong enough to grind the hand off due to the extremely fast rotation of the Rasengan Shell. This may be used to completely grind up all techniques that come into contact with it.

    WEAKNESS

    While the Rasengan Shell is up, the user cannot perform any jutsu as this is treated similarly to  Protecting Eight Trigrams Sixty-Four Palms -- without the user, themselves, spinning. The user needs to properly time this technique against faster techniques. As this technique cannot be maintained, this technique does not fair well for long and drawn out skills. The user must have their feet upon the ground and they cannot move faster than D Rank speed while using this jutsu.


    Rasengan Shell Burst

    109176.gif
    Rank: S
    Power: S
    Activation Chakra Cost: 30 CP
    Upkeep Chakra Cost: --
    Range: 0-50m radius around the user
    Speed: S
    Element: Non-Elemental  
    Skill: Ninjtusu
    Classification: Secret
    Requirement: --
    Parent Technique: Rasengan Shell | Odama Rasengan | Mountain Crusher
    Handseals: --
    DESCRIPTION

    Utilizing the information gathered from the Rasengan Shell and the Odama Rasengan, the user is able to quickly form a Rasengan Shell around them before having it expand outwards, creating a massive Rasengan Ball around them before applying the same principles of expansion that the Mountain Crusher Hyuga Technique, dealing S Rank Non-Elemental damage expanding at the speed of S Rank speed. As soon as the ball expands to full size, the massive ball instantly dissipates.

    WEAKNESS

    The user is required to have their feet upon the ground and cannot move their feet, making them quite vulnerable to attack.


    Last edited by Airi Ohara on Sun Mar 19, 2023 3:27 am; edited 3 times in total


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    Village: Konohagakure
    Rank: Hokage
    Class: X
    Recognized by E Tier Intelligence
    Title: The Carmine Hyuga

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