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    Anzo Technique Registration

    Anzo Aburame
    Anzo Aburame
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    Village : Konohagakure
    Posts : 325
    Join date : 2023-02-20

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    Post by Anzo Aburame Thu Feb 23, 2023 3:08 am

    Name: Rock Clone
    Rank: C
    Power: C
    Activation Cost: -
    Upkeep Cost: -
    Range: 25m
    Speed: -
    Element: Doton
    Skill: Ninjutsu
    Classification: Open (Canon)
    Requirements: N/A
    Parent Technique: Clone Technique
    Hand Seals: Ram → Monkey → Horse → Ram
    Description: By using earth as a medium, the user can create one or more clones of themselves by expelling earth from their mouth. While the clones can perform techniques, they only possess one-tenth of the user's chakra and cannot go too far from the original. The clones can also be used as a medium to perform other Earth Release techniques. When these clones are struck with a sufficient amount of force they will revert to their rock form.
    Weaknesses: When casting this technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. The user must be within 25 m. of their clone.

    Name: Earth Release: Stone Fist Jutsu
    Rank: B
    Power: B
    Activation Cost: 15
    Upkeep Cost: 10
    Range: 0-5m
    Speed: -
    Element: Doton
    Skill: Ninjutsu
    Classification: Open (Canon)
    Requirements: C-rank Strength
    Parent Technique: N/A
    Hand Seals: Snake → Ram → Dog → Rat → Snake → Tiger
    Description: By encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. While utilizing the Stone Fist Jutsu, their Strength is considered +1 tier greater and they are not harmed by their own punch while utilizing this technique due to the protection offered by the stone fist.
    Weaknesses: The arm doesn't totally protect the user from counter-attacks, and only protects the arm being used. This technique can only effect one arm, and handseals are not possible while utilizing this technique.

    Name: Insect Armor Technique
    Rank: C
    Power: C
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Self
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Non-Rinkaichu only
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user of the technique covers their entire body with their own parasitic insects, using their bodies to absorb physical blows while also counter-attacking by attaching their bugs to an attacker. While using this technique, the Aburame clan member's Constitution is considered 1 tier higher. This technique requires the use of at least 600 insects of any type to cover the user's body. Each strike the user is hit with while this technique is in use will kill 50 insects, necessitating their replacement as well as the upkeep cost to keep this technique going.
    Weaknesses: When hit with a damage-dealing Katon technique of at least D-rank, instead the armor is destroyed, as well as half of the Kikaichu used to make this armor.

    Name: Secret Technique: Insect Bog
    Rank: B
    Power: B
    Activation Cost: 15
    Upkeep Cost: -
    Range: 50m
    Speed: B
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Non-Rinkaichu only
    Parent Technique: -
    Hand Seals: -
    Description: The Aburame clan member sends 700 of their Kikaichu to swarm the target from below and engulf them to drag them down and consume their chakra at an increased rate of 0.2 per Kikaichu. The Kikaichu are also capable of catching an opponent that jumps to avoid them by climbing one another at C-rank speed to catch the target and bring them back down.
    Weaknesses: Weak to Katon.

    Name: Secret Technique: Insect Binding
    Rank: B
    Power: B
    Activation Cost: 15
    Upkeep Cost: 10
    Range: 50m
    Speed: C
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Non-Rinkaichu only
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Utilizing 250 insects per limb, the Aburame clan member can use their Kikaichu to bind the limb of a target, causing that limb to become heavy and more difficult to maneuver or utilize effectively while still draining their chakra. While utilizing this technique, the Kikaichu have their draining ability increased to 0.2 instead of their usual draining rate. When this technique is in use, the target's Coordination is lowered by -- for the first limb that is bound, and is increased by one - for each limb that is being bound past the first, to a maximum of -1 tier.
    Weaknesses: Weak to Katon.


    _________________
    Character Info: Anzo Aburame
    Character Jutsu: Registry

    Stats:
    Strength: D
    Constitution: C
    Stamina: B+
    Speed: D
    Coordination: S
    Intelligence: B
    Perception: C
    Kami Yurei
    Kami Yurei
    Mist Jounin Commander
    Mist Jounin Commander


    Village : Kirigakure
    Posts : 374
    Join date : 2022-11-17
    Age : 19

    Character File
    Skills & Elements: Fuuinjutsu | Bukijutsu | Ninjutsu | Raiton | Sensory
    Class: B
    Ryo: 25,000

    Anzo Technique Registration Empty Re: Anzo Technique Registration

    Post by Kami Yurei Thu Feb 23, 2023 9:23 am

    Anzo Aburame wrote:Name: Rock Clone
    Rank: C
    Power: C
    Activation Cost: -
    Upkeep Cost: -
    Range: 25m
    Speed: -
    Element: Doton
    Skill: Ninjutsu
    Classification: Open (Canon)
    Requirements: N/A
    Parent Technique: Clone Technique
    Hand Seals: Ram → Monkey → Horse → Ram
    Description: By using earth as a medium, the user can create one or more clones of themselves by expelling earth from their mouth. While the clones can perform techniques, they only possess one-tenth of the user's chakra and cannot go too far from the original. The clones can also be used as a medium to perform other Earth Release techniques. When these clones are struck with a sufficient amount of force they will revert to their rock form.
    Weaknesses: When casting this technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. The user must be within 25 m. of their clone.

    Name: Earth Release: Stone Fist Jutsu
    Rank: B
    Power: B
    Activation Cost: 15
    Upkeep Cost: 10
    Range: 0-5m
    Speed: -
    Element: Doton
    Skill: Ninjutsu
    Classification: Open (Canon)
    Requirements: C-rank Strength
    Parent Technique: N/A
    Hand Seals: Snake → Ram → Dog → Rat → Snake → Tiger
    Description: By encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. While utilizing the Stone Fist Jutsu, their Strength is considered +1 tier greater and they are not harmed by their own punch while utilizing this technique due to the protection offered by the stone fist.
    Weaknesses: The arm doesn't totally protect the user from counter-attacks, and only protects the arm being used. This technique can only effect one arm, and handseals are not possible while utilizing this technique.

    Name: Insect Armor Technique
    Rank: C
    Power: C
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Self
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Non-Rinkaichu only
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user of the technique covers their entire body with their own parasitic insects, using their bodies to absorb physical blows while also counter-attacking by attaching their bugs to an attacker. While using this technique, the Aburame clan member's Constitution is considered 1 tier higher. This technique requires the use of at least 600 insects of any type to cover the user's body. Each strike the user is hit with while this technique is in use will kill 50 insects, necessitating their replacement as well as the upkeep cost to keep this technique going.
    Weaknesses: When hit with a damage-dealing Katon technique of at least D-rank, instead the armor is destroyed, as well as half of the Kikaichu used to make this armor.

    Name: Secret Technique: Insect Bog
    Rank: B
    Power: B
    Activation Cost: 15
    Upkeep Cost: -
    Range: 50m
    Speed: B
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Non-Rinkaichu only
    Parent Technique: -
    Hand Seals: -
    Description: The Aburame clan member sends 700 of their Kikaichu to swarm the target from below and engulf them to drag them down and consume their chakra at an increased rate of 0.2 per Kikaichu. The Kikaichu are also capable of catching an opponent that jumps to avoid them by climbing one another at C-rank speed to catch the target and bring them back down.
    Weaknesses: Weak to Katon.

    Name: Secret Technique: Insect Binding
    Rank: B
    Power: B
    Activation Cost: 15
    Upkeep Cost: 10
    Range: 50m
    Speed: C
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Non-Rinkaichu only
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Utilizing 250 insects per limb, the Aburame clan member can use their Kikaichu to bind the limb of a target, causing that limb to become heavy and more difficult to maneuver or utilize effectively while still draining their chakra. While utilizing this technique, the Kikaichu have their draining ability increased to 0.2 instead of their usual draining rate. When this technique is in use, the target's Coordination is lowered by -- for the first limb that is bound, and is increased by one - for each limb that is being bound past the first, to a maximum of -1 tier.
    Weaknesses: Weak to Katon.


    You know I should’ve denied you while I had to chance. Sighs and shivers from the thought of bugs on me.

    4eb18f10.png



    _________________

    Akayurei Level 2 Unlocked


    Strength: D
    Constitution: D
    Stamina: B+ (210)
    Speed: B
    Coordination: B (B+)
    Intelligence: C
    Perception: C

    Bukijutsu | Sensory | Fuuinjutsu | Raiton | Ninjutsu
    Attunements:
    Versatile Chains - Active (+ to Coord)
    Anzo Aburame
    Anzo Aburame
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    Leaf Chuunin


    Village : Konohagakure
    Posts : 325
    Join date : 2023-02-20

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    Post by Anzo Aburame Sat Feb 25, 2023 8:00 am

    Name: Trudging Terrarium Technique
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0-25m
    Speed: C
    Element: Doton
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: non-Rinkaichu only
    Parent Technique: Rock Clone, Insect Clone
    Hand Seals: Ram → Monkey → Horse → Ram → Snake
    Description: Utilizing both the effects of the Rock Clone and the Insect Clone techniques, this jutsu allows the user to create a Rock Clone temporarily infused with Kikaichū insects. This requires at least 500 Kikaichū be used with this technique, though more can be  infused into the clone if desired. Unlike the Insect Clone of the Aburame clan, the Trudging Terrarium clone is capable of using its own chakra reserves for the Aburame techniques, though the only way that it can replenish or increase the number of Kikaichū in its own body is through the Insect Cocoon Technique, and it cannot replenish Kikaichū in the normal passive way that an actual Aburame clan member can.  Another difference is that the Rock Clone is not nearly as weak as the Insect Clone, allowing the clone to withstand much higher damage than the typical Insect Clone, and loses its Katon weakness.
    Weaknesses: Despite not being as weak to Katon, the Trudging Terrarium clone is weak to Raiton.

    Insect Name: Kabutochū
    Constitution: B
    Speed: C when airborn, D when walking
    Range: 100m from User
    Skill: N/A
    Abilities: The Kabutochū are a particularly specialized evolution of the usual Kikaichū, in that they are unable to absorb or eat chakra. Instead, these tanky evolutions of the Kikaichū take on a role similar to soldier ants in an ant colony, capable of causing physical harm in an attack. They possess a very large horn on the front of their heads that they are able to use to lift and throw objects much larger than themselves; their Strength stat in this regard is treated as B-rank. Unlike the usual Kikaichū, they're not particularly weak to Katon techniques, due to their much harder shell. They're also capable of limited flight.
    Drawbacks: Due to their very large size, the Kabutochū are counted as two insects for each Kabutochū the Aburame has, greatly limiting their usage for most in the Aburame clan.

    Name: Secret Technique: Insect Rampart
    Rank: A
    Power: S
    Activation Cost: 20
    Upkeep Cost: 15
    Range: 0-25m (10m wall)
    Speed: B
    Element: -
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kabutochū only
    Parent Technique: Secret Technique: Insect Jar
    Hand Seals: N/A
    Description: By utilizing 250 Kabutochū, the Aburame clan member is able to effectively create a wall capable of defending them from many powerful attacks. An S-rank attack of explosive force will completely nullify the wall of Kabutochū, requiring the Aburame clan member to use the jutsu again if they wish to be defended. Unlike the regular Kikaichū Insect Jar technique, Katon techniques are not particularly effective against the beetles, as they shift from back to front in a rapid rotation to keep any one beetle from being subjected to an excessive amount of damage. While the maximum range of this technique is 25m, an amount of 250 Kabutochū will only produce a 10 meter wide, 10 meter tall wall, unlike the dome-like structure of the Insect Jar technique.
    Weaknesses: Due to the piercing properties of Raiton techniques, a Raiton technique of B-rank or higher is capable of piercing through the defense, and the beetles are not capable of draining chakra, making this technique purely defensive in nature.

    Name: Secret Technique: Insect Eclipse
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 0-100m
    Speed: A
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Non-Rinkaichu only
    Parent Technique: Insect Jar Technique
    Hand Seals: N/A
    Description: Instead of utilizing the Insect Jar as a defensive technique, Insect Eclipse is the offensive version of the technique, allowing the user to trap an opponent in a swirling dome of Kikaichū that are so dense that they block out all light from outside, with their buzzing so loud that someone inside the dome cannot hear anything from outside of the dome. This dome is 20 meters in height and in diameter. The dome gradually pulls inwards on the opponent, squeezing in on them until their body is covered in the beetles. When the beetles make contact with the opponent, they will drain their chakra at an advanced rate of .2 per beetle. This technique requires the use of 1000 Kikaichū beetles, making this attack an all-or-nothing offensive technique. An explosive technique from inside the dome will break apart the dome, but damage is reflected back to the explosion's source at -2 tiers of power, making this form of escape particularly costly. The dome can also trap multiple people, in which case the beetles will attempt to cover all targets trapped in the dome evenly.
    Weaknesses: Due to the Kikaichū's inherent weakness to Katon techniques, an offensive Katon jutsu of B-rank or lower is capable of breaking through the dome and kills half of the beetles that make up the technique. Because of the sheer number of Kikaichū used for this technique, it's unlikely for an Aburame clan member to have enough beetles to make use of other Aburame techniques.

    Name: Secret Technique: Underground Swarm
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0-100m
    Speed: B
    Element: Doton
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Non-Rinkaichū only, pre-existing earth
    Parent Technique: Earth Release: Subterranean Voyage
    Hand Seals: Snake (Held while jutsu is in use)
    Description: By utilizing the Earth Release technique of Subterranean Voyage, the user instead utilizes this technique only for their beetles, allowing them to attack their target from underground instead of having to travel overland or in the sky to reach the opponent. This also potentially allows the user to have a defense against opponents who might be using the Subterranean Voyage or Hiding Like A Mole technique themselves. This jutsu uses 500 Kikaichū beetles.
    Weaknesses: Unless the opponent has a female beetle on them already, the Kikaichū are only able to effectively attack a stationary target, unless the opponent is also attacking from underground utilizing the aforementioned Subterranean Voyage or Hiding Like A Mole technique. The user also cannot use other jutsu that require handseals while this technique is in use.


    _________________
    Character Info: Anzo Aburame
    Character Jutsu: Registry

    Stats:
    Strength: D
    Constitution: C
    Stamina: B+
    Speed: D
    Coordination: S
    Intelligence: B
    Perception: C
    Kami Yurei
    Kami Yurei
    Mist Jounin Commander
    Mist Jounin Commander


    Village : Kirigakure
    Posts : 374
    Join date : 2022-11-17
    Age : 19

    Character File
    Skills & Elements: Fuuinjutsu | Bukijutsu | Ninjutsu | Raiton | Sensory
    Class: B
    Ryo: 25,000

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    Post by Kami Yurei Sat Feb 25, 2023 11:19 am

    Anzo Aburame wrote:Name: Trudging Terrarium Technique
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0-25m
    Speed: C
    Element: Doton
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: non-Rinkaichu only
    Parent Technique: Rock Clone, Insect Clone
    Hand Seals: Ram → Monkey → Horse → Ram → Snake
    Description: Utilizing both the effects of the Rock Clone and the Insect Clone techniques, this jutsu allows the user to create a Rock Clone temporarily infused with Kikaichū insects. This requires at least 500 Kikaichū be used with this technique, though more can be  infused into the clone if desired. Unlike the Insect Clone of the Aburame clan, the Trudging Terrarium clone is capable of using its own chakra reserves for the Aburame techniques, though the only way that it can replenish or increase the number of Kikaichū in its own body is through the Insect Cocoon Technique, and it cannot replenish Kikaichū in the normal passive way that an actual Aburame clan member can.  Another difference is that the Rock Clone is not nearly as weak as the Insect Clone, allowing the clone to withstand much higher damage than the typical Insect Clone, and loses its Katon weakness.
    Weaknesses: Despite not being as weak to Katon, the Trudging Terrarium clone is weak to Raiton.

    Name: Secret Technique: Insect Rampart
    Rank: A
    Power: S
    Activation Cost: 20
    Upkeep Cost: 15
    Range: 0-25m (10m wall)
    Speed: B
    Element: -
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kabutochū only
    Parent Technique: Secret Technique: Insect Jar
    Hand Seals: N/A
    Description: By utilizing 250 Kabutochū, the Aburame clan member is able to effectively create a wall capable of defending them from many powerful attacks. An S-rank attack of explosive force will completely nullify the wall of Kabutochū, requiring the Aburame clan member to use the jutsu again if they wish to be defended. Unlike the regular Kikaichū Insect Jar technique, Katon techniques are not particularly effective against the beetles, as they shift from back to front in a rapid rotation to keep any one beetle from being subjected to an excessive amount of damage. While the maximum range of this technique is 25m, an amount of 250 Kabutochū will only produce a 10 meter wide, 10 meter tall wall, unlike the dome-like structure of the Insect Jar technique.
    Weaknesses: Due to the piercing properties of Raiton techniques, a Raiton technique of B-rank or higher is capable of piercing through the defense, and the beetles are not capable of draining chakra, making this technique purely defensive in nature.

    Name: Secret Technique: Insect Eclipse
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 0-100m
    Speed: A
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Non-Rinkaichu only
    Parent Technique: Insect Jar Technique
    Hand Seals: N/A
    Description: Instead of utilizing the Insect Jar as a defensive technique, Insect Eclipse is the offensive version of the technique, allowing the user to trap an opponent in a swirling dome of Kikaichū that are so dense that they block out all light from outside, with their buzzing so loud that someone inside the dome cannot hear anything from outside of the dome. This dome is 20 meters in height and in diameter. The dome gradually pulls inwards on the opponent, squeezing in on them until their body is covered in the beetles. When the beetles make contact with the opponent, they will drain their chakra at an advanced rate of .2 per beetle. This technique requires the use of 1000 Kikaichū beetles, making this attack an all-or-nothing offensive technique. An explosive technique from inside the dome will break apart the dome, but damage is reflected back to the explosion's source at -2 tiers of power, making this form of escape particularly costly. The dome can also trap multiple people, in which case the beetles will attempt to cover all targets trapped in the dome evenly.
    Weaknesses: Due to the Kikaichū's inherent weakness to Katon techniques, an offensive Katon jutsu of B-rank or lower is capable of breaking through the dome and kills half of the beetles that make up the technique. Because of the sheer number of Kikaichū used for this technique, it's unlikely for an Aburame clan member to have enough beetles to make use of other Aburame techniques.

    Name: Secret Technique: Underground Swarm
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0-100m
    Speed: B
    Element: Doton
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Non-Rinkaichū only, pre-existing earth
    Parent Technique: Earth Release: Subterranean Voyage
    Hand Seals: Snake (Held while jutsu is in use)
    Description: By utilizing the Earth Release technique of Subterranean Voyage, the user instead utilizes this technique only for their beetles, allowing them to attack their target from underground instead of having to travel overland or in the sky to reach the opponent. This also potentially allows the user to have a defense against opponents who might be using the Subterranean Voyage or Hiding Like A Mole technique themselves. This jutsu uses 500 Kikaichū beetles.
    Weaknesses: Unless the opponent has a female beetle on them already, the Kikaichū are only able to effectively attack a stationary target, unless the opponent is also attacking from underground utilizing the aforementioned Subterranean Voyage or Hiding Like A Mole technique. The user also cannot use other jutsu that require handseals while this technique is in use.

    Approved

    Insect Name: Kabutochū
    Constitution: B
    Speed: C when airborn, D when walking
    Range: 100m from User
    Skill: N/A
    Abilities: The Kabutochū are a particularly specialized evolution of the usual Kikaichū, in that they are unable to absorb or eat chakra. Instead, these tanky evolutions of the Kikaichū take on a role similar to soldier ants in an ant colony, capable of causing physical harm in an attack. They possess a very large horn on the front of their heads that they are able to use to lift and throw objects much larger than themselves; their Strength stat in this regard is treated as B-rank. Unlike the usual Kikaichū, they're not particularly weak to Katon techniques, due to their much harder shell. They're also capable of limited flight.
    Drawbacks: Due to their very large size, the Kabutochū are counted as two insects for each Kabutochū the Aburame has, greatly limiting their usage for most in the Aburame clan.

    No need to make this a Jutsu. Feel free to use this template to make them pets and open to the Aburame Clan. Because they’re bugs, there shouldn’t need an upkeep of any sort.


    _________________

    Akayurei Level 2 Unlocked


    Strength: D
    Constitution: D
    Stamina: B+ (210)
    Speed: B
    Coordination: B (B+)
    Intelligence: C
    Perception: C

    Bukijutsu | Sensory | Fuuinjutsu | Raiton | Ninjutsu
    Attunements:
    Versatile Chains - Active (+ to Coord)
    Anzo Aburame
    Anzo Aburame
    Leaf Chuunin
    Leaf Chuunin


    Village : Konohagakure
    Posts : 325
    Join date : 2023-02-20

    Anzo Technique Registration Empty Re: Anzo Technique Registration

    Post by Anzo Aburame Sat Mar 11, 2023 7:12 pm

    Name: Secret Technique: Insect Decoy Technique
    Rank: D/C
    Power: D/C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0-50m (D-rank)/0-10m (C-rank)
    Speed: D
    Element: -
    Skill: Ninjutsu
    Classification: Aburame Clan Exclusive
    Requirements: Non-Rinkaichu Only (as long as they have some form of making noise)
    Parent Technique: -
    Hand Seals: -
    Description: By rubbing their wings or legs together, a large group of the Aburame's bugs are capable of creating a cacophony of noises, potentially attracting attention to their location. The D-rank version of the technique is not capable of causing any damage on its own, though the noises can be used as a medium for applicable sound-based genjutsu, such as the bell-ring genjutsu or the flute genjutsu. The C-rank version of the technique is capable of causing C-rank non-physical damage to enemies with improved hearing, or with a total Perception stat at A-rank or above. While the D-rank version of the technique can be done with as few as 50 beetles, at least 200 beetles must be used for the C-rank version.
    Weaknesses: While the distraction version of the technique has a high range, the more damaging version of the technique has a much lower range, due to the way that sound tends to weaken with distance. The bugs are weak to Katon.

    Name: Secret Technique: Insect Platform Technique
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0-20m
    Speed: D
    Element: -
    Skill: Ninjutsu
    Classification: Aburame Clan Exclusive
    Requirements: Non-Rinkaichu Only (as long as the bugs can fly)
    Parent Technique: -
    Hand Seals: -
    Description: By utilizing a large number of beetles, the Aburame clan member is capable of creating a floating platform (3ftx3ft) of Kikaichu that allows them to fly to a total height and distance of 20 meters before the bugs are incapable of carrying the Aburame clan member any further. This jutsu requires a full 1000 Kikaichu to be used for the platform for the entirety of the technique. The platform is only capable of moving at a D-rank speed. Because the platform is only made of insects, they can only carry a maximum of 2 people before the platform fails and drops to the ground.
    Weaknesses: The Kikaichu are weak to Katon.

    Name: Secret Technique: Swarm Attack, Arm Formation
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0-25m
    Speed: User's Coordination -1 tier
    Element: -
    Skill: Ninjutsu
    Classification: Aburame Clan Exclusive
    Requirements: Non-Rinkaichu Only
    Parent Technique: -
    Hand Seals: -
    Description: By utilizing many Kikaichu, the Aburame clan member is capable of sending out a column of insects from their hands to a target within 25 meters of themselves, which allows the Kikaichu to latch onto the target and begin draining them of their chakra. A minimum of 250 Kikaichu may be used for this technique. The Kikaichu are capable of following a target, though their speed is limited by the user's Coordination stat.
    Weaknesses: The Kikaichu are weak to Katon.

    Name: Secret Technique: Swarm Attack, Spindle Formation
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0-25m
    Speed: User's Coordination Stat
    Element: -
    Skill: Ninjutsu
    Classification: Aburame Clan Exclusive
    Requirements: Non-Rinkaichu Only
    Parent Technique: Secret Technique: Swarm Attack, Arm Formation
    Hand Seals: -
    Description: Similar to its parent technique, the Aburame clan member is capable of sending out columns of insects from their hands to a target within 25 meters of themselves for the Kikaichu to latch onto and begin draining the target of their chakra. Unlike the previous technique, the insects are capable of moving much faster and in a more circular or spiraling pattern of movement to make them much more difficult targets to hit, reflected in their speed being improved. A minimum of 500 Kikaichu may be used for this technique.
    Weaknesses: The Kikaichu are weak to Katon.

    Name: Secret Technique: Bug Blinding
    Rank: B
    Power: C
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0-10m
    Speed: A
    Element: -
    Skill: Ninjutsu
    Classification: Aburame Clan Exclusive
    Requirements: Non-Rinkaichu Only
    Parent Technique: -
    Hand Seals: -
    Description: By swinging their arm, the Aburame clan member throws a small amount of bugs at a close-range opponent's face with the intention of temporarily blinding them with the bugs. As the face itself has limited chakra points, the bugs actually don't typically ingest chakra when this technique is employed, and the Kikaichu instead only attack at the target's eyes. This causes them to lose 1 tier in their Perception stat until the bugs are dealt with, either with the use of a Katon technique or taking a moment to stop and swipe them away. 100 Kikaichu per use of this technique.
    Weaknesses: Although the bugs thrown are capable of moving at a rapid speed, it only takes a D-rank amount of force to deflect them away or a D-rank Katon technique to burn them before reaching the target. This is because such a small number of Kikaichu are used for this technique, which is typically employed as a distraction tactic.


    Last edited by Anzo Aburame on Tue Mar 14, 2023 3:52 pm; edited 1 time in total


    _________________
    Character Info: Anzo Aburame
    Character Jutsu: Registry

    Stats:
    Strength: D
    Constitution: C
    Stamina: B+
    Speed: D
    Coordination: S
    Intelligence: B
    Perception: C
    Airi Ohara
    Airi Ohara
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    Hokage
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    Rewarded to those who actively fought and subdued Chomei during the Bijuu Rampage Event in 2024


    Village : Konohagakure
    Posts : 2094
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    Skills & Elements: Ninjutsu | Raiton | Sealing | Summoning | Medical | Taijutsu
    Class: X
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    Anzo Technique Registration Empty Re: Anzo Technique Registration

    Post by Airi Ohara Tue Mar 14, 2023 3:46 pm

    Anzo Aburame wrote:Name: Secret Technique: Insect Decoy Technique
    Rank: D/C
    Power: D/C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0-50m (D-rank)/0-10m (C-rank)
    Speed: D
    Element: -
    Skill: Ninjutsu
    Classification: Aburame Clan Exclusive
    Requirements: Non-Rinkaichu Only (as long as they have some form of making noise)
    Parent Technique: -
    Hand Seals: -
    Description: By rubbing their wings or legs together, a large group of the Aburame's bugs are capable of creating a cacophony of noises, potentially attracting attention to their location. The D-rank version of the technique is not capable of causing any damage on its own, though the noises can be used as a medium for applicable sound-based genjutsu, such as the bell-ring genjutsu or the flute genjutsu. The C-rank version of the technique is capable of causing C-rank non-physical damage to enemies with improved hearing, or with a total Perception stat at A-rank or above. While the D-rank version of the technique can be done with as few as 50 beetles, at least 200 beetles must be used for the C-rank version.
    Weaknesses: While the distraction version of the technique has a high range, the more damaging version of the technique has a much lower range, due to the way that sound tends to weaken with distance. The bugs are weak to Katon.

    Name: Secret Technique: Insect Platform Technique
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0-20m
    Speed: D
    Element: -
    Skill: Ninjutsu
    Classification: Aburame Clan Exclusive
    Requirements: Non-Rinkaichu Only (as long as the bugs can fly)
    Parent Technique: -
    Hand Seals: -
    Description: By utilizing a large number of beetles, the Aburame clan member is capable of creating a floating platform (3ftx3ft) of Kikaichu that allows them to fly to a total height and distance of 20 meters before the bugs are incapable of carrying the Aburame clan member any further. This jutsu requires a full 1000 Kikaichu to be used for the platform for the entirety of the technique. The platform is only capable of moving at a D-rank speed.
    Weaknesses: The Kikaichu are weak to Katon.

    Name: Secret Technique: Swarm Attack, Arm Formation
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0-25m
    Speed: User's Coordination -1 tier
    Element: -
    Skill: Ninjutsu
    Classification: Aburame Clan Exclusive
    Requirements: Non-Rinkaichu Only
    Parent Technique: -
    Hand Seals: -
    Description: By utilizing many Kikaichu, the Aburame clan member is capable of sending out a column of insects from their hands to a target within 25 meters of themselves, which allows the Kikaichu to latch onto the target and begin draining them of their chakra. A minimum of 250 Kikaichu may be used for this technique. The Kikaichu are capable of following a target, though their speed is limited by the user's Coordination stat.
    Weaknesses: The Kikaichu are weak to Katon.

    Name: Secret Technique: Swarm Attack, Spindle Formation
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0-25m
    Speed: User's Coordination Stat
    Element: -
    Skill: Ninjutsu
    Classification: Aburame Clan Exclusive
    Requirements: Non-Rinkaichu Only
    Parent Technique: Secret Technique: Swarm Attack, Arm Formation
    Hand Seals: -
    Description: Similar to its parent technique, the Aburame clan member is capable of sending out columns of insects from their hands to a target within 25 meters of themselves for the Kikaichu to latch onto and begin draining the target of their chakra. Unlike the previous technique, the insects are capable of moving much faster and in a more circular or spiraling pattern of movement to make them much more difficult targets to hit, reflected in their speed being improved. A minimum of 500 Kikaichu may be used for this technique.
    Weaknesses: The Kikaichu are weak to Katon.

    Name: Secret Technique: Bug Blinding
    Rank: B
    Power: C
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0-10m
    Speed: A
    Element: -
    Skill: Ninjutsu
    Classification: Aburame Clan Exclusive
    Requirements: Non-Rinkaichu Only
    Parent Technique: -
    Hand Seals: -
    Description: By swinging their arm, the Aburame clan member throws a small amount of bugs at a close-range opponent's face with the intention of temporarily blinding them with the bugs. As the face itself has limited chakra points, the bugs actually don't typically ingest chakra when this technique is employed, and the Kikaichu instead only attack at the target's eyes. This causes them to lose 1 tier in their Perception stat until the bugs are dealt with, either with the use of a Katon technique or taking a moment to stop and swipe them away. 100 Kikaichu per use of this technique.
    Weaknesses: Although the bugs thrown are capable of moving at a rapid speed, it only takes a D-rank amount of force to deflect them away or a D-rank Katon technique to burn them before reaching the target. This is because such a small number of Kikaichu are used for this technique, which is typically employed as a distraction tactic.
    :: How many people can the insect platform carry?
    :: Swarm Attack, Arm Formation -- how much chakra is drained? This also looks like a technique suited for chakra draining bugs like Kikaichu.


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    Village: Konohagakure
    Rank: Hokage
    Class: X
    Recognized by E Tier Intelligence
    Title: The Carmine Hyuga
    Airi Ohara
    Airi Ohara
    Hokage
    Hokage
    Bug Zapper
    Rewarded to those who actively fought and subdued Chomei during the Bijuu Rampage Event in 2024


    Village : Konohagakure
    Posts : 2094
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    Character File
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    Class: X
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    Anzo Technique Registration Empty Re: Anzo Technique Registration

    Post by Airi Ohara Fri Mar 17, 2023 3:04 pm

    Anzo Aburame wrote:Name: Secret Technique: Insect Decoy Technique
    Rank: D/C
    Power: D/C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0-50m (D-rank)/0-10m (C-rank)
    Speed: D
    Element: -
    Skill: Ninjutsu
    Classification: Aburame Clan Exclusive
    Requirements: Non-Rinkaichu Only (as long as they have some form of making noise)
    Parent Technique: -
    Hand Seals: -
    Description: By rubbing their wings or legs together, a large group of the Aburame's bugs are capable of creating a cacophony of noises, potentially attracting attention to their location. The D-rank version of the technique is not capable of causing any damage on its own, though the noises can be used as a medium for applicable sound-based genjutsu, such as the bell-ring genjutsu or the flute genjutsu. The C-rank version of the technique is capable of causing C-rank non-physical damage to enemies with improved hearing, or with a total Perception stat at A-rank or above. While the D-rank version of the technique can be done with as few as 50 beetles, at least 200 beetles must be used for the C-rank version.
    Weaknesses: While the distraction version of the technique has a high range, the more damaging version of the technique has a much lower range, due to the way that sound tends to weaken with distance. The bugs are weak to Katon.

    Name: Secret Technique: Insect Platform Technique
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0-20m
    Speed: D
    Element: -
    Skill: Ninjutsu
    Classification: Aburame Clan Exclusive
    Requirements: Non-Rinkaichu Only (as long as the bugs can fly)
    Parent Technique: -
    Hand Seals: -
    Description: By utilizing a large number of beetles, the Aburame clan member is capable of creating a floating platform (3ftx3ft) of Kikaichu that allows them to fly to a total height and distance of 20 meters before the bugs are incapable of carrying the Aburame clan member any further. This jutsu requires a full 1000 Kikaichu to be used for the platform for the entirety of the technique. The platform is only capable of moving at a D-rank speed. Because the platform is only made of insects, they can only carry a maximum of 2 people before the platform fails and drops to the ground.
    Weaknesses: The Kikaichu are weak to Katon.

    Name: Secret Technique: Swarm Attack, Arm Formation
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0-25m
    Speed: User's Coordination -1 tier
    Element: -
    Skill: Ninjutsu
    Classification: Aburame Clan Exclusive
    Requirements: Non-Rinkaichu Only
    Parent Technique: -
    Hand Seals: -
    Description: By utilizing many Kikaichu, the Aburame clan member is capable of sending out a column of insects from their hands to a target within 25 meters of themselves, which allows the Kikaichu to latch onto the target and begin draining them of their chakra. A minimum of 250 Kikaichu may be used for this technique. The Kikaichu are capable of following a target, though their speed is limited by the user's Coordination stat.
    Weaknesses: The Kikaichu are weak to Katon.

    Name: Secret Technique: Swarm Attack, Spindle Formation
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0-25m
    Speed: User's Coordination Stat
    Element: -
    Skill: Ninjutsu
    Classification: Aburame Clan Exclusive
    Requirements: Non-Rinkaichu Only
    Parent Technique: Secret Technique: Swarm Attack, Arm Formation
    Hand Seals: -
    Description: Similar to its parent technique, the Aburame clan member is capable of sending out columns of insects from their hands to a target within 25 meters of themselves for the Kikaichu to latch onto and begin draining the target of their chakra. Unlike the previous technique, the insects are capable of moving much faster and in a more circular or spiraling pattern of movement to make them much more difficult targets to hit, reflected in their speed being improved. A minimum of 500 Kikaichu may be used for this technique.
    Weaknesses: The Kikaichu are weak to Katon.

    Name: Secret Technique: Bug Blinding
    Rank: B
    Power: C
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0-10m
    Speed: A
    Element: -
    Skill: Ninjutsu
    Classification: Aburame Clan Exclusive
    Requirements: Non-Rinkaichu Only
    Parent Technique: -
    Hand Seals: -
    Description: By swinging their arm, the Aburame clan member throws a small amount of bugs at a close-range opponent's face with the intention of temporarily blinding them with the bugs. As the face itself has limited chakra points, the bugs actually don't typically ingest chakra when this technique is employed, and the Kikaichu instead only attack at the target's eyes. This causes them to lose 1 tier in their Perception stat until the bugs are dealt with, either with the use of a Katon technique or taking a moment to stop and swipe them away. 100 Kikaichu per use of this technique.
    Weaknesses: Although the bugs thrown are capable of moving at a rapid speed, it only takes a D-rank amount of force to deflect them away or a D-rank Katon technique to burn them before reaching the target. This is because such a small number of Kikaichu are used for this technique, which is typically employed as a distraction tactic.
    Anzo Technique Registration 5CUsWMA


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    Village: Konohagakure
    Rank: Hokage
    Class: X
    Recognized by E Tier Intelligence
    Title: The Carmine Hyuga
    Anzo Aburame
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    Anzo Technique Registration Empty Re: Anzo Technique Registration

    Post by Anzo Aburame Tue Apr 18, 2023 2:26 pm

    Name: Secret Technique: Parasitic Parasite Destruction
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Self
    Speed: -
    Element: N/A
    Skill: Ninjutsu/Ijutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kikaichu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: After infusing the user's own Kikaichu with medical chakra, the Kikaichu themselves travel throughout the host's body either eradicating toxins or poisons the Aburame come into contact with before and breaking down the poisons to a nullified state, or if it's a poison they've never encountered before, encasing it with their bodies before expelling the poison outside the host's body. If the poison has been encountered by the host before, the Kikaichu can simply immediately break down the poison before it takes effect. The amount of time necessary to extract the poison is based on the rank of the poison:
    • E-C: immediately after activation
    • B: 1 post of upkeep
    • A: 2 posts of upkeep
    • S: 4 posts of upkeep

    While the jutsu is in effect, it increases the countdown timer by 1 post and changes a stat that would be permanently damaged into a temporarily damaged stat until the Kikaichu remove the poison.
    Weaknesses: Although the technique can be used to extract the poison, while the technique is being used, the Aburame is unable to use techniques involving the Kikaichu, as they're actively working to remove the poison. In addition, although the Kikaichu can decrease the work of the poison, they can't fully stop the effects once the countdown timer has passed until the full extraction has completed.

    Name: Secret Technique: Shadow Clone Bug Swarm
    Rank: A
    Power: -
    Activation Cost: 20
    Upkeep Cost: -
    Range: 0-100m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kikaichu
    Parent Technique: Shuriken Shadow Clone
    Hand Seals: Ox → Dog → Dragon → Rat → Dog → Boar → Snake → Tiger
    Description: The user creates many shadow clones from one Kikaichu, striking down the enemy. This is a technique that combines Aburame insects with ninjutsu. Since the shadow clones are real and not illusions, all the Kikaichu that fly around are equally lethal. Because the clones form near instantaneously, completely evading them is quite difficult. These insect shadow clones do not persist after the end of a thread, and only exist for as long as a technique calls for Shadow Clone Bug Swarm as the Parent Technique. This allows for techniques that have a Kikaichu count requirement above the base 1000, or even above the Aburame host's normal Kikaichu limit, but the shadow cloned Kikaichu do not return to the host's body, and the number of Kikaichu used cannot be above 17000 (this would be the full 1000 Kikaichu shadow cloned by a host with A-tier Stamina, meaning at S-tier Stamina, the host cannot produce any additional shadow clone Kikaichu).
    Weaknesses: Unlike the original Shuriken Shadow Clone, because the Kikaichu are still living things instead of being objects, for every tier of Stamina above E-Rank that the user has, the amount of multiples created from one bug increases by two instead of 3. Example: Anzo sends out three Kikaichu and has B-Rank Stamina, so instead of three, now there are 27, because each Kikaichu gets eight copies, while retaining the original three. Any technique requiring Shadow Clone Bug Swarm as its Parent Technique will need to have its original chakra cost paid in addition to Shadow Clone Bug Swarm's chakra cost (i.e., a B-rank technique with Shadow Clone Bug Swarm as a Parent Technique will actually cost the 10 CP for being a B-rank technique plus 20 CP for using Shadow Clone Bug Swarm, for a total CP cost of 30). Obviously, the handseals for the Shadow Clone Bug Swarm will also need to be used for any of those techniques as well, in addition to any handseals required for the jutsu used in conjunction with the Shadow Clone Bug Swarm.

    Name: Secret Technique: Parasitic Bug Rain
    Rank: A
    Power: B
    Activation Cost: 20
    Upkeep Cost: -
    Range: 0-150m
    Speed: B
    Element: -
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kikaichu
    Parent Technique: Secret Technique: Shadow Clone Bug Swarm
    Hand Seals: -
    Description: The host Aburame sends a total of 6000 Kikaichu skyward to form a huge cloud of parasitic insects that appears to mimic a low-hanging nimbostratus cloud, appearing dark grey in color. After one post, the bugs fall like rain over a wide area, allowing them to latch onto a large number of opponents over a great distance. The bugs also fall at a steady rate, causing the cloudy appearance to gradually disappear as the technique is used. This jutsu also allows the Aburame clan member to attach insects to hidden opponents, so long as they're above the surface of the ground or any liquid, making it extremely useful for attacking hidden enemies, although this does not automatically mean that the Aburame host can find the hidden opponent.

    The insects fall at a rate of 1000 Kikaichu per post over the course of 6 posts, up to their maximum range of 150 meters. This means that a target is likely to only catch six Kikaichu insects per post, resulting in very little draining, but also possibly revealing their location with the Kikaichu.
    Weaknesses: Because the insects are weak to Katon, a Katon technique of B-rank or higher aimed at the cloud will destroy the entire cloud of Kikaichu, ending the technique early by killing off the swarm.

    Name: Secret Technique: Parasitic Bug Tsunami
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 0-100m (directional cone shape)
    Speed: A
    Element: -
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kikaichu
    Parent Technique: Secret Technique: Shadow Clone Bug Swarm
    Hand Seals: -
    Description: The Aburame clan member sends out a wave of 5000 Kikaichu insects along the ground towards a target, creating a wave-like structure capable of washing clear over people to very nearly drown them in Kikaichu. Those that live the initial strike are likely to be covered in the parasitic insects and have their chakra drained quite quickly, if struck.
    Weaknesses: Weakness to Katon techniques

    Name: Secret Technique: Parasitic Bug Wasteland
    Rank: S
    Power: A
    Activation Cost: 30
    Upkeep Cost: -
    Range: 0-20m
    Speed: S+
    Element: -
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kikaichu
    Parent Technique: Secret Technique: Shadow Clone Bug Swarm
    Hand Seals: -
    Description: The Aburame clan member uses the shadow clone bug swarm to massively increase the number of Kikaichu currently living within their own bodies before 10000 Kikaichu attack in every direction from their body to a maximum range of 20m, completely covering anyone caught in the radius of the technique with Kikaichu, which immediately begin draining their chakra. Because of the speed of the technique, it often catches everyone unaware, and is capable of causing damage to both friends and foes, so it is best used outside of the range of friendlies. Once the Kikaichu latch onto a target, they begin draining them at an advanced rate of 0.2 per post for each insect.
    Weaknesses: Unlike most Ninjutsu techniques, because of the number of Kikaichu that must be created, this particular technique requires a 1 post countdown timer before the insects can attack, and if the user is hit with a Katon technique during that countdown time, its damage is increased by 1 tier (up to a maximum of S-tier - if the power of the technique is naturally D-tier, the Aburame host is considered to have Constitution that is 1 tier lower against that technique instead).


    Last edited by Anzo Aburame on Fri Apr 21, 2023 3:11 pm; edited 1 time in total


    _________________
    Character Info: Anzo Aburame
    Character Jutsu: Registry

    Stats:
    Strength: D
    Constitution: C
    Stamina: B+
    Speed: D
    Coordination: S
    Intelligence: B
    Perception: C
    Airi Ohara
    Airi Ohara
    Hokage
    Hokage
    Bug Zapper
    Rewarded to those who actively fought and subdued Chomei during the Bijuu Rampage Event in 2024


    Village : Konohagakure
    Posts : 2094
    Join date : 2022-10-28

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    Anzo Technique Registration Empty Re: Anzo Technique Registration

    Post by Airi Ohara Fri Apr 21, 2023 3:02 pm

    Anzo Aburame wrote:Name: Secret Technique: Parasitic Parasite Destruction
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Self
    Speed: -
    Element: N/A
    Skill: Ninjutsu/Ijutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kikaichu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: After infusing the user's own Kikaichu with medical chakra, the Kikaichu themselves travel throughout the host's body either eradicating toxins or poisons the Aburame come into contact with before and breaking down the poisons to a nullified state, or if it's a poison they've never encountered before, encasing it with their bodies before expelling the poison outside the host's body. If the poison has been encountered by the host before, the Kikaichu can simply immediately break down the poison before it takes effect. The amount of time necessary to extract the poison is based on the rank of the poison:
    • E-C: immediately after activation
    • B: 1 post of upkeep
    • A: 2 posts of upkeep
    • S: 4 posts of upkeep

    While the jutsu is in effect, it increases the countdown timer by 1 post and changes a stat that would be permanently damaged into a temporarily damaged stat until the Kikaichu remove the poison.
    Weaknesses: Although the technique can be used to extract the poison, while the technique is being used, the Aburame is unable to use techniques involving the Kikaichu, as they're actively working to remove the poison. In addition, although the Kikaichu can decrease the work of the poison, they can't fully stop the effects once the countdown timer has passed until the full extraction has completed.

    Name: Secret Technique: Shadow Clone Bug Swarm
    Rank: A
    Power: -
    Activation Cost: 20
    Upkeep Cost: -
    Range: 0-100m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kikaichu
    Parent Technique: Shuriken Shadow Clone
    Hand Seals: Ox → Dog → Dragon → Rat → Dog → Boar → Snake → Tiger
    Description: The user creates many shadow clones from one Kikaichu, striking down the enemy. This is a technique that combines Aburame insects with ninjutsu. Since the shadow clones are real and not illusions, all the Kikaichu that fly around are equally lethal. Because the clones form near instantaneously, completely evading them is quite difficult. These insect shadow clones do not persist after the end of a thread, and only exist for as long as a technique calls for Shadow Clone Bug Swarm as the Parent Technique. This allows for techniques that have a Kikaichu count requirement above the base 1000, or even above the Aburame host's normal Kikaichu limit, but the shadow cloned Kikaichu do not return to the host's body, and the number of Kikaichu used cannot be above 17000 (this would be the full 1000 Kikaichu shadow cloned by a host with A-tier Stamina, meaning at S-tier Stamina, the host cannot produce any additional shadow clone Kikaichu).
    Weaknesses: Unlike the original Shuriken Shadow Clone, because the Kikaichu are still living things instead of being objects, for every tier of Stamina above E-Rank that the user has, the amount of multiples created from one bug increases by two instead of 3. Example: Anzo sends out three Kikaichu and has B-Rank Stamina, so instead of three, now there are 27, because each Kikaichu gets eight copies, while retaining the original three. Any technique requiring Shadow Clone Bug Swarm as its Parent Technique will need to have its original chakra cost paid in addition to Shadow Clone Bug Swarm's chakra cost (i.e., a B-rank technique with Shadow Clone Bug Swarm as a Parent Technique will actually cost the 10 CP for being a B-rank technique plus 20 CP for using Shadow Clone Bug Swarm, for a total CP cost of 30). Obviously, the handseals for the Shadow Clone Bug Swarm will also need to be used for any of those techniques as well, in addition to any handseals required for the jutsu used in conjunction with the Shadow Clone Bug Swarm.

    Name: Secret Technique: Parasitic Bug Rain
    Rank: A
    Power: B
    Activation Cost: 20
    Upkeep Cost: -
    Range: 0-500m
    Speed: B
    Element: -
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kikaichu
    Parent Technique: Secret Technique: Shadow Clone Bug Swarm
    Hand Seals: -
    Description: The host Aburame sends a total of 6000 Kikaichu skyward to form a huge cloud of parasitic insects that appears to mimic a low-hanging nimbostratus cloud, appearing dark grey in color. After one post, the bugs fall like rain over a wide area, allowing them to latch onto a large number of opponents over a great distance. The bugs also fall at a steady rate, causing the cloudy appearance to gradually disappear as the technique is used. This jutsu also allows the Aburame clan member to attach insects to hidden opponents, so long as they're above the surface of the ground or any liquid, making it extremely useful for attacking hidden enemies, although this does not automatically mean that the Aburame host can find the hidden opponent.

    The insects fall at a rate of 1000 Kikaichu per post over the course of 6 posts, up to their maximum range of 500 meters. This means that a target is likely to only catch two Kikaichu insects per post, resulting in very little draining, but also possibly revealing their location with the Kikaichu.
    Weaknesses: Because the insects are weak to Katon, a Katon technique of B-rank or higher aimed at the cloud will destroy the entire cloud of Kikaichu, ending the technique early by killing off the swarm.

    Name: Secret Technique: Parasitic Bug Tsunami
    Rank: A
    Power: B
    Activation Cost: 20
    Upkeep Cost: -
    Range: 0-100m (directional cone shape)
    Speed: A
    Element: -
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kikaichu
    Parent Technique: Secret Technique: Shadow Clone Bug Swarm
    Hand Seals: -
    Description: The Aburame clan member sends out a wave of 5000 Kikaichu insects along the ground towards a target, creating a wave-like structure capable of washing clear over people to very nearly drown them in Kikaichu. Those that live the initial strike are likely to be covered in the parasitic insects and have their chakra drained quite quickly, if struck.
    Weaknesses: Weakness to Katon techniques

    Name: Secret Technique: Parasitic Bug Wasteland
    Rank: S
    Power: B
    Activation Cost: 30
    Upkeep Cost: -
    Range: 0-20m
    Speed: S+
    Element: -
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kikaichu
    Parent Technique: Secret Technique: Shadow Clone Bug Swarm
    Hand Seals: -
    Description: The Aburame clan member uses the shadow clone bug swarm to massively increase the number of Kikaichu currently living within their own bodies before 10000 Kikaichu attack in every direction from their body to a maximum range of 20m, completely covering anyone caught in the radius of the technique with Kikaichu, which immediately begin draining their chakra. Because of the speed of the technique, it often catches everyone unaware, and is capable of causing damage to both friends and foes, so it is best used outside of the range of friendlies. Once the Kikaichu latch onto a target, they begin draining them at an advanced rate of 0.2 per post for each insect.
    Weaknesses: Unlike most Ninjutsu techniques, because of the number of Kikaichu that must be created, this particular technique requires a 1 post countdown timer before the insects can attack, and if the user is hit with a Katon technique during that countdown time, its damage is increased by 1 tier (up to a maximum of S-tier - if the power of the technique is naturally D-tier, the Aburame host is considered to have Constitution that is 1 tier lower against that technique instead).
    :: Parasitic Bug Rain: Range is way too high. Reduce this to about 125/150 meters.
    :: Bug Tsunami: You can change the power to A
    :: Bug Wasteland: Can change the power to A as the payment for the bonus speed.


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    Anzo Technique Registration Empty Re: Anzo Technique Registration

    Post by Airi Ohara Fri Apr 21, 2023 3:19 pm

    Anzo Aburame wrote:Name: Secret Technique: Parasitic Parasite Destruction
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Self
    Speed: -
    Element: N/A
    Skill: Ninjutsu/Ijutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kikaichu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: After infusing the user's own Kikaichu with medical chakra, the Kikaichu themselves travel throughout the host's body either eradicating toxins or poisons the Aburame come into contact with before and breaking down the poisons to a nullified state, or if it's a poison they've never encountered before, encasing it with their bodies before expelling the poison outside the host's body. If the poison has been encountered by the host before, the Kikaichu can simply immediately break down the poison before it takes effect. The amount of time necessary to extract the poison is based on the rank of the poison:
    • E-C: immediately after activation
    • B: 1 post of upkeep
    • A: 2 posts of upkeep
    • S: 4 posts of upkeep

    While the jutsu is in effect, it increases the countdown timer by 1 post and changes a stat that would be permanently damaged into a temporarily damaged stat until the Kikaichu remove the poison.
    Weaknesses: Although the technique can be used to extract the poison, while the technique is being used, the Aburame is unable to use techniques involving the Kikaichu, as they're actively working to remove the poison. In addition, although the Kikaichu can decrease the work of the poison, they can't fully stop the effects once the countdown timer has passed until the full extraction has completed.

    Name: Secret Technique: Shadow Clone Bug Swarm
    Rank: A
    Power: -
    Activation Cost: 20
    Upkeep Cost: -
    Range: 0-100m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kikaichu
    Parent Technique: Shuriken Shadow Clone
    Hand Seals: Ox → Dog → Dragon → Rat → Dog → Boar → Snake → Tiger
    Description: The user creates many shadow clones from one Kikaichu, striking down the enemy. This is a technique that combines Aburame insects with ninjutsu. Since the shadow clones are real and not illusions, all the Kikaichu that fly around are equally lethal. Because the clones form near instantaneously, completely evading them is quite difficult. These insect shadow clones do not persist after the end of a thread, and only exist for as long as a technique calls for Shadow Clone Bug Swarm as the Parent Technique. This allows for techniques that have a Kikaichu count requirement above the base 1000, or even above the Aburame host's normal Kikaichu limit, but the shadow cloned Kikaichu do not return to the host's body, and the number of Kikaichu used cannot be above 17000 (this would be the full 1000 Kikaichu shadow cloned by a host with A-tier Stamina, meaning at S-tier Stamina, the host cannot produce any additional shadow clone Kikaichu).
    Weaknesses: Unlike the original Shuriken Shadow Clone, because the Kikaichu are still living things instead of being objects, for every tier of Stamina above E-Rank that the user has, the amount of multiples created from one bug increases by two instead of 3. Example: Anzo sends out three Kikaichu and has B-Rank Stamina, so instead of three, now there are 27, because each Kikaichu gets eight copies, while retaining the original three. Any technique requiring Shadow Clone Bug Swarm as its Parent Technique will need to have its original chakra cost paid in addition to Shadow Clone Bug Swarm's chakra cost (i.e., a B-rank technique with Shadow Clone Bug Swarm as a Parent Technique will actually cost the 10 CP for being a B-rank technique plus 20 CP for using Shadow Clone Bug Swarm, for a total CP cost of 30). Obviously, the handseals for the Shadow Clone Bug Swarm will also need to be used for any of those techniques as well, in addition to any handseals required for the jutsu used in conjunction with the Shadow Clone Bug Swarm.

    Name: Secret Technique: Parasitic Bug Rain
    Rank: A
    Power: B
    Activation Cost: 20
    Upkeep Cost: -
    Range: 0-150m
    Speed: B
    Element: -
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kikaichu
    Parent Technique: Secret Technique: Shadow Clone Bug Swarm
    Hand Seals: -
    Description: The host Aburame sends a total of 6000 Kikaichu skyward to form a huge cloud of parasitic insects that appears to mimic a low-hanging nimbostratus cloud, appearing dark grey in color. After one post, the bugs fall like rain over a wide area, allowing them to latch onto a large number of opponents over a great distance. The bugs also fall at a steady rate, causing the cloudy appearance to gradually disappear as the technique is used. This jutsu also allows the Aburame clan member to attach insects to hidden opponents, so long as they're above the surface of the ground or any liquid, making it extremely useful for attacking hidden enemies, although this does not automatically mean that the Aburame host can find the hidden opponent.

    The insects fall at a rate of 1000 Kikaichu per post over the course of 6 posts, up to their maximum range of 150 meters. This means that a target is likely to only catch six Kikaichu insects per post, resulting in very little draining, but also possibly revealing their location with the Kikaichu.
    Weaknesses: Because the insects are weak to Katon, a Katon technique of B-rank or higher aimed at the cloud will destroy the entire cloud of Kikaichu, ending the technique early by killing off the swarm.

    Name: Secret Technique: Parasitic Bug Tsunami
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 0-100m (directional cone shape)
    Speed: A
    Element: -
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kikaichu
    Parent Technique: Secret Technique: Shadow Clone Bug Swarm
    Hand Seals: -
    Description: The Aburame clan member sends out a wave of 5000 Kikaichu insects along the ground towards a target, creating a wave-like structure capable of washing clear over people to very nearly drown them in Kikaichu. Those that live the initial strike are likely to be covered in the parasitic insects and have their chakra drained quite quickly, if struck.
    Weaknesses: Weakness to Katon techniques

    Name: Secret Technique: Parasitic Bug Wasteland
    Rank: S
    Power: A
    Activation Cost: 30
    Upkeep Cost: -
    Range: 0-20m
    Speed: S+
    Element: -
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kikaichu
    Parent Technique: Secret Technique: Shadow Clone Bug Swarm
    Hand Seals: -
    Description: The Aburame clan member uses the shadow clone bug swarm to massively increase the number of Kikaichu currently living within their own bodies before 10000 Kikaichu attack in every direction from their body to a maximum range of 20m, completely covering anyone caught in the radius of the technique with Kikaichu, which immediately begin draining their chakra. Because of the speed of the technique, it often catches everyone unaware, and is capable of causing damage to both friends and foes, so it is best used outside of the range of friendlies. Once the Kikaichu latch onto a target, they begin draining them at an advanced rate of 0.2 per post for each insect.
    Weaknesses: Unlike most Ninjutsu techniques, because of the number of Kikaichu that must be created, this particular technique requires a 1 post countdown timer before the insects can attack, and if the user is hit with a Katon technique during that countdown time, its damage is increased by 1 tier (up to a maximum of S-tier - if the power of the technique is naturally D-tier, the Aburame host is considered to have Constitution that is 1 tier lower against that technique instead).
    Anzo Technique Registration 5CUsWMA


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    Anzo Technique Registration Empty Re: Anzo Technique Registration

    Post by Anzo Aburame Mon Apr 24, 2023 1:51 pm

    Name: Insect Strong-Arm
    Rank: A
    Power: A
    Activation Cost: -
    Upkeep Cost: 10
    Range: Self
    Speed: -
    Element: N/A
    Skill: Nintaijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, Ijutsu Skill, Kikaichu
    Parent Technique: Chakra Enhanced Strength, Parasitic Destruction Insect Technique
    Hand Seals: -
    Description: A fighting style utilizing both the use of Kikaichu and the use of Chakra Enhanced Strength to create a destructive and draining method of fighting. After covering their hands and feet with Kikaichu and utilizing chakra control for increased strength, the user is able to attack an opponent while also deploying insects onto the opponent's body. Due to the use of insects with Chakra Enhanced Strength, the user trades off a bit of the power in order to reduce the possibility of crushing their Kikaichu with their improved strength, leaving them with a one-tier boost to Strength while also being able to leave behind 100 Kikaichu on the opponent for each successful strike. The "bugging" of the opponent's body is unlikely to be noticed until it's too late, thanks to the damage caused by the strike potentially masking the Kikaichu latching onto the opponent's body.
    Weaknesses: Perception matching the Strength of the user's strike allows them to recognize that they've been "bugged" with Kikaichu. The Kikaichu covering the user's hands and feet are weak to Katon techniques, which this fighting style provides no protection for despite its A-rank power.

    Name: Insect Strength Cricket Kick
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Melee/See Thrown Projectile Rules
    Speed: A (Speed of person launched by this technique)/See Thrown Projectile Rules
    Element: -
    Skill: Nintaijutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Insect Strong-Arm
    Hand Seals: -
    Description: In spite of the name, this technique is actually a flick of the finger. Gathering up chakra in their finger instead of their entire hand, the user is capable of flicking the opponent with enough focused power to launch them away from the user of the technique if it makes contact, with distance determined by the difference between the user's modified Strength stat and the target's own Strength stat; for each + of difference between the user's Strength and the target's, the distance launched increases by 5 meters. This technique boosts the user's Strength by 1 tier, and is one of only a few of the Insect Strong-Arm techniques that doesn't rely on direct contact to attach Kikaichu to an opponent's body; instead of flicking their finger directly against the opponent's body, Anzo can instead use the finger-flicking motion to launch Kikaichu at an opponent, utilizing the thrown projectile rules to determine its range; instead of determining the Strength as being -2 tiers the projectile's Speed, however, the Strength of the Kikaichu against an opponent is instead -3 tiers the projectile's speed, due to the very low weight of the Kikaichu. A maximum of 50 Kikaichu can be launched per use of this technique.
    Weaknesses: An opponent with an modified Strength equal to or higher than the modified Strength of the user will not be launched at all, although the attack will still deal damage if relevant.

    Name: Perfected Cricket Kick
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: Melee/See Thrown Projectile Rules
    Speed: S (Speed of person launched by this technique)/See Thrown Projectile Rules
    Element: -
    Skill: Nintaijutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Insect Strength Cricket Kick, Chakra Enhanced Strength V2
    Hand Seals: -
    Description: An improved version of the Insect Strength Cricket Kick utilizing the perfected version of Chakra Enhanced Strength instead of the original fighting style, making it a requirement before one can learn this technique. It is similar in many ways to the original Insect Strength Cricket Kick, but it is now much more focused in its capabilities, with the distance that an opponent or a target can be launched being doubled compared to the original technique, but relying on the same differences between Strength of the user vs. the Strength of the target to determine the distance an opponent may be launched. In addition, the damage caused by a launched Kikaichu with this technique is instead given the same calculation as a normal projectile, as the increased power of the launch makes up for the lack of weight of the usual chakra beetle. One final difference is that instead of increasing the user's Strength by 1 tier, it is increased by 1 tier and a +.
    Weaknesses: An opponent with an modified Strength equal to or higher than the modified Strength of the user will not be launched at all, although the attack will still deal damage if relevant.

    Name: Earth Release: Death Flow River
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0 - 20m
    Speed: B
    Element: Earth
    Skill: Ninjutsu, Ijutsu
    Classification: Secret
    Requirements: Liquid poison, preexisting earth
    Parent Technique: Earth Release: Earth Flow River
    Hand Seals: Tiger -> Ox -> Tiger -> Snake -> Bird -> Snake
    Description: Unlike the parent technique, this one requires at least a bit of set-up before it can be performed, particularly in preparing the earth to be used with this technique needing to have the poison used with this technique splashed on the ground before the technique can be used. Once the handseals are complete, the "treated" earth is transformed into a river of poisonous mud which can be used to wash away opponents and possibly poison them with the infused mud as well, with the mud acting as a toxic agent capable of putting that poison into the target's body.
    Weaknesses: Utilizes one dose of poison for the technique; additionally, one cannot mix poisons for use with this technique; utilizing a different poison would require another use of this technique with that specific poison.

    Name: Earth Release: Dirt Cast
    Rank: B
    Power: B
    Activation Cost: Varies - minimum 10
    Upkeep Cost: -
    Range: Touch
    Speed: B
    Element: Doton
    Skill: Ninjutsu, Ijutsu
    Classification: Secret
    Requirements: Preexisting Earth
    Parent Technique: Mystical Palm Technique
    Hand Seals: Ox -> Tiger -> Horse -> Ox -> Bird -> Horse
    Description: A technique utilizing Earth Release and medical chakra in equal measure. The medical chakra is applied to the Earth Release technique itself. After performing the handseals, earth wraps around the affected limb, locking it in a position that will allow it to be healed effectively, but not allowing it to flex with the rigidity of the stone surrounding it. Over the course of a certain number of posts, the medical chakra in the earth cast will heal wounds, broken bones, or a lethal wound gradually over the course of 3 posts, just like the Mystical Palm Technique. This does mean that the person having this technique applied to them can still move about, although if the cast is applied to a leg, their Speed is decreased by -1 tier. If the cast is applied to an arm, their Coordination involving that arm is decreased by -1 tier, and the arm cannot be used to perform handseals or use weapons or tools. The cast can only be applied to one limb or body part at a time as well, meaning that multiple limbs being damaged will require multiple applications of the jutsu.
    Weaknesses: The amount of chakra required to heal the wound must be paid all at once, but the healing will still require the same number of posts, meaning that one must pay 20 chakra when applying the technique for a full three posts of healing: 10 for the initial payment, and 5 more chakra for the two additional posts. An attack with A power will break through the cast, or a C-rank Raiton technique, causing the healing to instantly end when the cast is broken.


    Last edited by Anzo Aburame on Fri May 05, 2023 1:39 pm; edited 5 times in total


    _________________
    Character Info: Anzo Aburame
    Character Jutsu: Registry

    Stats:
    Strength: D
    Constitution: C
    Stamina: B+
    Speed: D
    Coordination: S
    Intelligence: B
    Perception: C
    Airi Ohara
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    Anzo Technique Registration Empty Re: Anzo Technique Registration

    Post by Airi Ohara Sun Apr 30, 2023 6:08 pm

    Anzo Aburame wrote:Name: Insect Strong-Arm
    Rank: A
    Power: A
    Activation Cost: -
    Upkeep Cost: 10
    Range: Self
    Speed: -
    Element: N/A
    Skill: Nintaijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, Ijutsu Skill, Kikaichu
    Parent Technique: Chakra Enhanced Strength, Parasitic Destruction Insect Technique
    Hand Seals: -
    Description: A fighting style utilizing both the use of Kikaichu and the use of Chakra Enhanced Strength to create a destructive and draining method of fighting. After covering their hands and feet with Kikaichu and utilizing chakra control for increased strength, the user is able to attack an opponent while also deploying insects onto the opponent's body. Due to the use of insects with Chakra Enhanced Strength, the user trades off a bit of the power in order to reduce the possibility of crushing their Kikaichu with their improved strength, leaving them with a one-tier boost to Strength while also being able to leave behind 100 Kikaichu on the opponent for each successful strike. The "bugging" of the opponent's body is unlikely to be noticed until it's too late, thanks to the damage caused by the strike potentially masking the Kikaichu latching onto the opponent's body.
    Weaknesses: Perception matching the Strength of the user's strike allows them to recognize that they've been "bugged" with Kikaichu. The Kikaichu covering the user's hands and feet are weak to Katon techniques, which this fighting style provides no protection for despite its A-rank power.

    Name: Insect Strength Cricket Kick
    Rank: A
    Power: A
    Activation Cost: 10
    Upkeep Cost: -
    Range: Melee/See Thrown Projectile Rules
    Speed: -
    Element: -
    Skill: Nintaijutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Insect Strong-Arm
    Hand Seals: -
    Description: In spite of the name, this technique is actually a flick of the finger. Gathering up chakra in their finger instead of their entire hand, the user is capable of flicking the opponent with enough focused power to launch them away from the user of the technique if it makes contact, with distance determined by the difference between the user's effective Strength stat and the target's Constitution stat; for each + of difference between the user's Strength and the opponent's Con, the distance launched increases by 5 meters. This technique boosts the user's Strength by 1 tier, and is one of only a few of the Insect Strong-Arm techniques that doesn't rely on direct contact to attach Kikaichu to an opponent's body; instead of flicking their finger directly against the opponent's body, Anzo can instead use the finger-flicking motion to launch Kikaichu at an opponent, utilizing the thrown projectile rules to determine its range; instead of determining the Strength as being -2 tiers the projectile's Speed, however, the Strength of the Kikaichu against an opponent is instead -3 tiers the projectile's speed, due to the very low weight of the Kikaichu. A maximum of 50 Kikaichu can be launched per use of this technique.
    Weaknesses: An opponent with an effective Constitution equal to or higher than the effective Strength of the user will not be launched at all, although the attack will still deal damage if relevant.

    Name: Perfected Cricket Kick
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: Melee/See Thrown Projectile Rules
    Speed: See Thrown Projectile Rules
    Element: -
    Skill: Nintaijutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Insect Strength Cricket Kick, Chakra Enhanced Strength V2
    Hand Seals: -
    Description: An improved version of the Insect Strength Cricket Kick utilizing the perfected version of Chakra Enhanced Strength instead of the original fighting style, making it a requirement before one can learn this technique. It is similar in many ways to the original Insect Strength Cricket Kick, but it is now much more focused in its capabilities, with the distance that an opponent or a target can be launched being doubled compared to the original technique, but relying on the same differences between Strength and Constitution to determine the distance an opponent may be launched. In addition, the damage caused by a launched Kikaichu with this technique is instead given the same calculation as a normal projectile, as the increased power of the launch makes up for the lack of weight of the usual chakra beetle. One final difference is that instead of increasing the user's Strength by 1 tier, it is increased by 1 tier and a +.
    Weaknesses: An opponent with an effective Constitution equal to or higher than the effective Strength of the user will not be launched at all, although the attack will still deal damage if relevant.

    Name: Earth Release: Death Flow River
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0 - 20m
    Speed: B
    Element: Earth
    Skill: Ninjutsu, Ijutsu or Chemistry
    Classification: Secret
    Requirements: Liquid poison, preexisting earth
    Parent Technique: Earth Release: Earth Flow River
    Hand Seals: Tiger -> Ox -> Tiger -> Snake -> Bird -> Snake
    Description: Unlike the parent technique, this one requires at least a bit of set-up before it can be performed, particularly in preparing the earth to be used with this technique needing to have the poison used with this technique splashed on the ground before the technique can be used. Once the handseals are complete, the "treated" earth is transformed into a river of poisonous mud which can be used to wash away opponents and possibly poison them with the infused mud as well, with the mud acting as a toxic agent capable of putting that poison into the target's body.
    Weaknesses: N/A

    Name: Earth Release: Dirt Cast
    Rank: B
    Power: B
    Activation Cost: Varies - minimum 10
    Upkeep Cost: -
    Range: Touch
    Speed: B
    Element: Doton
    Skill: Ninjutsu, Ijutsu
    Classification: Secret
    Requirements: Preexisting Earth
    Parent Technique: Mystical Palm Technique
    Hand Seals: Ox -> Tiger -> Horse -> Ox -> Bird -> Horse
    Description: A technique utilizing Earth Release and medical chakra in equal measure. The medical chakra is applied to the Earth Release technique itself. After performing the handseals, earth wraps around the affected limb, locking it in a position that will allow it to be healed effectively, but not allowing it to flex with the rigidity of the stone surrounding it. Over the course of a certain number of posts, the medical chakra in the earth cast will heal wounds, broken bones, or a lethal wound gradually over the course of the typical number of posts for the Mystical Palm Technique. This does mean that the person having this technique applied to them can still move about, although if the cast is applied to a leg, their Speed and Coordination for movement is restricted to a maximum of D-tier, and if the cast is applied to an arm, their Coordination involving that arm is restricted to a maximum of D-tier, and the arm cannot be used to perform handseals or use weapons or tools. The cast can only be applied to one limb or body part at a time as well, meaning that multiple limbs being damaged will require multiple applications of the jutsu.
    Weaknesses: The amount of chakra required to heal the wound must be paid all at once, but the healing will still require the same number of posts, meaning that one must pay 20 chakra when applying the technique for a full three posts of healing: 10 for the initial payment, and 5 more chakra for the two additional posts. An attack with A power will break through the cast, or a C-rank Raiton technique, causing the healing to instantly end when the cast is broken.
    :: Cricket Kick: Knockback's save is Strength, not Constitution, please fix that. You mentioned the speed of the projectile, please add that to Speed. Also requires Speed of the knockback (how fast a target gets knocked back). Chakra Cost is also supposed to be 20.
    :: Perfected Cricket Kick: Same issue where knockback is saved by the opponent's strength and not their constitution.
    :: Death Flow River: Don't need Chemistry as a requirement. What does the poison do?
    :: Dirt Cast: Please specify it would take 3 posts (typical rounds of Mystical Hand). The debuffs to specific stats need to follow the debuffing rules.


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    Recognized by E Tier Intelligence
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    Anzo Technique Registration Empty Re: Anzo Technique Registration

    Post by Airi Ohara Fri May 05, 2023 1:41 pm

    Anzo Aburame wrote:Name: Insect Strong-Arm
    Rank: A
    Power: A
    Activation Cost: -
    Upkeep Cost: 10
    Range: Self
    Speed: -
    Element: N/A
    Skill: Nintaijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, Ijutsu Skill, Kikaichu
    Parent Technique: Chakra Enhanced Strength, Parasitic Destruction Insect Technique
    Hand Seals: -
    Description: A fighting style utilizing both the use of Kikaichu and the use of Chakra Enhanced Strength to create a destructive and draining method of fighting. After covering their hands and feet with Kikaichu and utilizing chakra control for increased strength, the user is able to attack an opponent while also deploying insects onto the opponent's body. Due to the use of insects with Chakra Enhanced Strength, the user trades off a bit of the power in order to reduce the possibility of crushing their Kikaichu with their improved strength, leaving them with a one-tier boost to Strength while also being able to leave behind 100 Kikaichu on the opponent for each successful strike. The "bugging" of the opponent's body is unlikely to be noticed until it's too late, thanks to the damage caused by the strike potentially masking the Kikaichu latching onto the opponent's body.
    Weaknesses: Perception matching the Strength of the user's strike allows them to recognize that they've been "bugged" with Kikaichu. The Kikaichu covering the user's hands and feet are weak to Katon techniques, which this fighting style provides no protection for despite its A-rank power.

    Name: Insect Strength Cricket Kick
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Melee/See Thrown Projectile Rules
    Speed: A (Speed of person launched by this technique)/See Thrown Projectile Rules
    Element: -
    Skill: Nintaijutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Insect Strong-Arm
    Hand Seals: -
    Description: In spite of the name, this technique is actually a flick of the finger. Gathering up chakra in their finger instead of their entire hand, the user is capable of flicking the opponent with enough focused power to launch them away from the user of the technique if it makes contact, with distance determined by the difference between the user's modified Strength stat and the target's own Strength stat; for each + of difference between the user's Strength and the target's, the distance launched increases by 5 meters. This technique boosts the user's Strength by 1 tier, and is one of only a few of the Insect Strong-Arm techniques that doesn't rely on direct contact to attach Kikaichu to an opponent's body; instead of flicking their finger directly against the opponent's body, Anzo can instead use the finger-flicking motion to launch Kikaichu at an opponent, utilizing the thrown projectile rules to determine its range; instead of determining the Strength as being -2 tiers the projectile's Speed, however, the Strength of the Kikaichu against an opponent is instead -3 tiers the projectile's speed, due to the very low weight of the Kikaichu. A maximum of 50 Kikaichu can be launched per use of this technique.
    Weaknesses: An opponent with an modified Strength equal to or higher than the modified Strength of the user will not be launched at all, although the attack will still deal damage if relevant.

    Name: Perfected Cricket Kick
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: Melee/See Thrown Projectile Rules
    Speed: S (Speed of person launched by this technique)/See Thrown Projectile Rules
    Element: -
    Skill: Nintaijutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Insect Strength Cricket Kick, Chakra Enhanced Strength V2
    Hand Seals: -
    Description: An improved version of the Insect Strength Cricket Kick utilizing the perfected version of Chakra Enhanced Strength instead of the original fighting style, making it a requirement before one can learn this technique. It is similar in many ways to the original Insect Strength Cricket Kick, but it is now much more focused in its capabilities, with the distance that an opponent or a target can be launched being doubled compared to the original technique, but relying on the same differences between Strength of the user vs. the Strength of the target to determine the distance an opponent may be launched. In addition, the damage caused by a launched Kikaichu with this technique is instead given the same calculation as a normal projectile, as the increased power of the launch makes up for the lack of weight of the usual chakra beetle. One final difference is that instead of increasing the user's Strength by 1 tier, it is increased by 1 tier and a +.
    Weaknesses: An opponent with an modified Strength equal to or higher than the modified Strength of the user will not be launched at all, although the attack will still deal damage if relevant.

    Name: Earth Release: Death Flow River
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0 - 20m
    Speed: B
    Element: Earth
    Skill: Ninjutsu, Ijutsu
    Classification: Secret
    Requirements: Liquid poison, preexisting earth
    Parent Technique: Earth Release: Earth Flow River
    Hand Seals: Tiger -> Ox -> Tiger -> Snake -> Bird -> Snake
    Description: Unlike the parent technique, this one requires at least a bit of set-up before it can be performed, particularly in preparing the earth to be used with this technique needing to have the poison used with this technique splashed on the ground before the technique can be used. Once the handseals are complete, the "treated" earth is transformed into a river of poisonous mud which can be used to wash away opponents and possibly poison them with the infused mud as well, with the mud acting as a toxic agent capable of putting that poison into the target's body.
    Weaknesses: Utilizes one dose of poison for the technique; additionally, one cannot mix poisons for use with this technique; utilizing a different poison would require another use of this technique with that specific poison.

    Name: Earth Release: Dirt Cast
    Rank: B
    Power: B
    Activation Cost: Varies - minimum 10
    Upkeep Cost: -
    Range: Touch
    Speed: B
    Element: Doton
    Skill: Ninjutsu, Ijutsu
    Classification: Secret
    Requirements: Preexisting Earth
    Parent Technique: Mystical Palm Technique
    Hand Seals: Ox -> Tiger -> Horse -> Ox -> Bird -> Horse
    Description: A technique utilizing Earth Release and medical chakra in equal measure. The medical chakra is applied to the Earth Release technique itself. After performing the handseals, earth wraps around the affected limb, locking it in a position that will allow it to be healed effectively, but not allowing it to flex with the rigidity of the stone surrounding it. Over the course of a certain number of posts, the medical chakra in the earth cast will heal wounds, broken bones, or a lethal wound gradually over the course of 3 posts, just like the Mystical Palm Technique. This does mean that the person having this technique applied to them can still move about, although if the cast is applied to a leg, their Speed is decreased by -1 tier. If the cast is applied to an arm, their Coordination involving that arm is decreased by -1 tier, and the arm cannot be used to perform handseals or use weapons or tools. The cast can only be applied to one limb or body part at a time as well, meaning that multiple limbs being damaged will require multiple applications of the jutsu.
    Weaknesses: The amount of chakra required to heal the wound must be paid all at once, but the healing will still require the same number of posts, meaning that one must pay 20 chakra when applying the technique for a full three posts of healing: 10 for the initial payment, and 5 more chakra for the two additional posts. An attack with A power will break through the cast, or a C-rank Raiton technique, causing the healing to instantly end when the cast is broken.
    Anzo Technique Registration 5CUsWMA


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    Village: Konohagakure
    Rank: Hokage
    Class: X
    Recognized by E Tier Intelligence
    Title: The Carmine Hyuga
    Anzo Aburame
    Anzo Aburame
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    Village : Konohagakure
    Posts : 325
    Join date : 2023-02-20

    Anzo Technique Registration Empty Re: Anzo Technique Registration

    Post by Anzo Aburame Fri May 05, 2023 2:18 pm

    Insect Name: Kochu (Canon)
    Constitution: E
    Speed: D
    Range: 100m from host
    Skill: Medical
    Abilities: The Kochu are a worm-like insect (about the size of a finger) of the Aburame incapable of doing more than crawling about at D-rank speed, although they are capable of digging through the ground at a similar speed. Their real danger is in their bite, which is highly venomous; the poison is capable of inflicting paralysis for one post (if the target's Constitution stat is below B only) | Organ failure leading to death, starting after the post of paralysis(if the target's Constitution stat is below A only). The paralysis will take effect 3 posts after the initial bite, which will cause some minor pain, as well as itchiness and redness on the site of the bite. The organ failure leads to death 12 posts after the one post of paralysis ends, or after two threads if those threads are below 12 posts. The venom cannot be replicated by usual means or methods, save by extraction. However, the venom also biologically breaks down completely after the death of the victim, making it impossible to trace the venom.
    Drawbacks: 1000 EXP unlock cost for Aburame members; because of the extremely involved evolution required to make such a highly specialized Aburame insect, each singular Kochu takes the place of 200 Kikaichu, due to the attention needed for their creation.

    Name: Calorie Control
    Rank: B/A/S
    Power: B/A/S
    Activation Cost: -
    Upkeep Cost: 5/10/20
    Range: Self
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Konoha Exclusive
    Requirements: Used all three Three-Colored Pills 5 times
    Parent Technique: N/A
    Hand Seals: -
    Description: The Calorie Control skill is used after learning to control the method used by the Three-Colored Pills to convert fat cells directly to chakra. This allows the user to gain the benefits of the Three-Colored Pills without actually using the pills themselves. This also means that the user of the skill is capable of using the Calorie Control skill in any form they like, but the skill must be trained to the effective level, in order, from B to A to S. This does not mean that the Calorie Control skill needs to be used in that order to gain the effects - if the user has trained to use the S-rank version of the skill, they are capable of immediately going to that level without having to worry about taking the pills.
    At B-rank, the skill provides the user with the effects of the Spinach Pill, with the same drawbacks.
    At A-rank, the skill provides the user with the effects of the Curry Pill, with the same drawbacks.
    At S-rank, the skill provides the user with the effects of the Chili Pill, although instead of being potentially lethal, the user has gained enough skill using the technique to only have a drawback of having their Stamina reduced by 1 tier-- and their Constitution reduced by 1 tier after five posts for the rest of the thread.
    Weaknesses: Still requires 500 EXP cost, in addition to the other drawbacks.

    Name: Butterfly Mode
    Rank: B
    Power: B
    Activation Cost: -
    Upkeep Cost: 5
    Range: Self
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Konoha Exclusive
    Requirements: Calorie Control S-rank or use of the Chili Pill
    Parent Technique:
    Hand Seals: -
    Description: This skill can only be used in conjunction with the S-rank version of the Calorie Control skill, meaning that this skill and the S-rank version of the Calorie Control skill need to have their upkeep costs paid in order to keep this mode active. While in this mode, the user's backbone leaks some of the excess chakra, which becomes visible when friction from their shoulder blades causes the chakra to take the form of butterfly wings extending from the user's back. This can also be used by eating the Chili Pill from the Three-Colored Pills, but only by members of the Akimichi clan; outsiders of the clan are only able to learn this mode by learning S-rank Calorie Control. This opens up the ability to use techniques which require Butterfly Mode to be active.
    Weaknesses: Provides no boosts, only gives access to Butterfly Mode techniques.

    Name: Butterfly Bullet Bombing
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 1 meter
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Konoha Exclusive
    Requirements: Butterfly Mode
    Parent Technique: Butterfly Mode
    Hand Seals: -
    Description: The user concentrates the excess chakra made visible by Butterfly Mode around their fist, condensing the very large amount of chakra to one fist for a highly powerful punch. When using this technique, their Strength is enhanced by +1 tier for that punch, while also extending the size of their fist by 1 meter in each direction.
    Weaknesses: Only usable for a single punch, after which the technique must be paid for again.

    Name: Butterfly Mode: Flight
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: -
    Speed: User's Speed
    Element: -
    Skill: Ninjutsu
    Classification: Konoha Exclusive
    Requirements: Butterfly Mode
    Parent Technique: Butterfly Mode
    Hand Seals: -
    Description: The user of the Butterfly Mode is capable of engaging in flight for a short amount of time, to a maximum of the use of Butterfly Mode, which is limited to the final level of Calorie Control or the limit of time of the final Chili Pill. While in flight, the user would judge their ability to move in air using their Coordination stat.
    Weaknesses: After landing, the user has to utilize the technique again in order to return to flight, requiring them to pay the activation cost of the technique again.


    Last edited by Anzo Aburame on Mon May 22, 2023 7:27 pm; edited 1 time in total


    _________________
    Character Info: Anzo Aburame
    Character Jutsu: Registry

    Stats:
    Strength: D
    Constitution: C
    Stamina: B+
    Speed: D
    Coordination: S
    Intelligence: B
    Perception: C
    Peragus
    Peragus


    Posts : 885
    Join date : 2018-08-27
    Age : 32

    Character File
    Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
    Class: S
    Ryo: You fuckin gold digger

    Anzo Technique Registration Empty Re: Anzo Technique Registration

    Post by Peragus Sat May 06, 2023 6:21 pm

    Anzo Aburame wrote:Insect Name: Kochu (Canon)
    Constitution: E
    Speed: D
    Range: 100m from host
    Skill: Medical
    Abilities: The Kochu are a worm-like insect (about the size of a finger) of the Aburame incapable of doing more than crawling about at D-rank speed, although they are capable of digging through the ground at a similar speed. Their real danger is in their bite, which is highly venomous; the poison is capable of inflicting paralysis for one post (if the target's Constitution stat is below B only) | Organ failure leading to death, starting after the post of paralysis(if the target's Constitution stat is below A only). The paralysis will take effect 3 posts after the initial bite, which will cause some minor pain, as well as itchiness and redness on the site of the bite. The organ failure leads to death 12 posts after the one post of paralysis ends, or after two threads if those threads are below 12 posts. The venom cannot be replicated by usual means or methods, save by extraction. However, the venom also biologically breaks down completely after the death of the victim, making it impossible to trace the venom.
    Drawbacks: 1000 EXP unlock cost for Aburame members; because of the extremely involved evolution required to make such a highly specialized Aburame insect, each singular Kochu takes the place of 200 Kikaichu, due to the attention needed for their creation.

    Name: Calorie Control
    Rank: B/A/S
    Power: B/A/S
    Activation Cost: -
    Upkeep Cost: 5/10/20
    Range: Self
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Konoha Exclusive
    Requirements: Used all three Three-Colored Pills 5 times
    Parent Technique: N/A
    Hand Seals: -
    Description: The Calorie Control skill is used after learning to control the method used by the Three-Colored Pills to convert fat cells directly to chakra. This allows the user to gain the benefits of the Three-Colored Pills without actually using the pills themselves. This also means that the user of the skill is capable of using the Calorie Control skill in any form they like, but the skill must be trained to the effective level, in order, from B to A to S. This does not mean that the Calorie Control skill needs to be used in that order to gain the effects - if the user has trained to use the S-rank version of the skill, they are capable of immediately going to that level without having to worry about taking the pills.
    At B-rank, the skill provides the user with the effects of the Spinach Pill, with the same drawbacks.
    At A-rank, the skill provides the user with the effects of the Curry Pill, with the same drawbacks.
    At S-rank, the skill provides the user with the effects of the Chili Pill, although instead of being potentially lethal, the user has gained enough skill using the technique to only have a drawback of having their Stamina reduced by 1 tier-- and their Constitution reduced by 1 tier after five posts for the rest of the thread.
    Weaknesses: Still requires 500 EXP cost, in addition to the other drawbacks.

    Name: Butterfly Mode
    Rank: B
    Power: B
    Activation Cost: -
    Upkeep Cost: 5
    Range: Self
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Konoha Exclusive
    Requirements: Calorie Control S-rank or use of the Chili Pill
    Parent Technique:
    Hand Seals: -
    Description: This skill can only be used in conjunction with the S-rank version of the Calorie Control skill, meaning that this skill and the S-rank version of the Calorie Control skill need to have their upkeep costs paid in order to keep this mode active. While in this mode, the user's backbone leaks some of the excess chakra, which becomes visible when friction from their shoulder blades causes the chakra to take the form of butterfly wings extending from the user's back. This can also be used by eating the Chili Pill from the Three-Colored Pills, but only by members of the Akimichi clan; outsiders of the clan are only able to learn this mode by learning S-rank Calorie Control. This opens up the ability to use techniques which require Butterfly Mode to be active.
    Weaknesses: Provides no boosts, only gives access to Butterfly Mode techniques.

    Name: Butterfly Bullet Bombing
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 1 meter
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Konoha Exclusive
    Requirements: Butterfly Mode
    Parent Technique: Butterfly Mode
    Hand Seals: -
    Description: The user concentrates the excess chakra made visible by Butterfly Mode around their fist, condensing the very large amount of chakra to one fist for a highly powerful punch. When using this technique, their Strength is enhanced by +1 tier for that punch, while also extending the size of their fist by 1 meter in each direction.
    Weaknesses: Only usable for a single punch, after which the technique must be paid for again.

    Name: Butterfly Mode: Flight
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: -
    Speed: User's Speed -1 tier
    Element: -
    Skill: Ninjutsu
    Classification: Konoha Exclusive
    Requirements: Butterfly Mode
    Parent Technique: Butterfly Mode
    Hand Seals: -
    Description: The user of the Butterfly Mode is capable of engaging in flight for a short amount of time, to a maximum of the use of Butterfly Mode, which is limited to the final level of Calorie Control or the limit of time of the final Chili Pill. While in flight, the user would judge their ability to move in air using their Coordination stat.
    Weaknesses: After landing, the user has to utilize the technique again in order to return to flight, requiring them to pay the activation cost of the technique again.

    Approved


    _________________
    Character Name: Peragus Hyuuga
    Spendable Experience: 1,310
    Total Experience: 6,000

    Renown: 20,625
    Ryo: 5,913,000
    Stats:
    • Strength: C
    • Constitution: B++
    • Stamina: B+
    • Speed: S
    • Coordination: S
    • Intelligence: A
    • Perception: A


    Note: My signature stats include my passive buffs. My update page stats are the base values.

    Link to Character Updates: Here
    Link to Character Application: Here
    Link to Known Techniques: Here
    Anzo Aburame
    Anzo Aburame
    Leaf Chuunin
    Leaf Chuunin


    Village : Konohagakure
    Posts : 325
    Join date : 2023-02-20

    Anzo Technique Registration Empty Re: Anzo Technique Registration

    Post by Anzo Aburame Mon May 08, 2023 11:17 am

    Name: Secret Technique: Bug Chakra Transfer
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 100m
    Speed: B
    Element: -
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Chakra Drain, Kikaichu
    Parent Technique: Chakra Drain
    Hand Seals: -
    Description: Utilizing the Kikaichu as a medium for the transfer of chakra, the Aburame clan member can drain the chakra from the opponent with Chakra Drain using the Kikaichu. After the Kikaichu have successfully started draining chakra from the target, as long as the Aburame maintains a sustained physical connection between themselves and the Kikaichu attached to an opponent, the Aburame clan member can drain 20 chakra per post from the the target, instead of the usual 25 chakra per post they would normally receive from the original Chakra Drain technique. This is because the Kikaichu themselves are eating some of the chakra before it is transferred to the Aburame.
    Weaknesses: Because the Kikaichu are still fully connected to the Aburame instead of being allowed to operate mostly autonomously once attached to an opponent, it is far more likely for an opponent to track the Aburame using the connected line of Kikaichu. This also means that it's possible, due to the unbroken line of chakra from the Kikaichu to the Aburame, for an opponent to flow an attack along the line of Kikaichu towards the Aburame, such as with Chidori techniques or other methods.

    Name: Fat Cell Recovery Technique
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Touch
    Speed: -
    Element: -
    Skill: Medical
    Classification: Secret
    Requirements: Must have learned at least Calorie Control B-rank, or used the Three-Colored Pills at least three times (and then learn it directly or indirectly from Anzo)
    Parent Technique: Calorie Control
    Hand Seals: Tiger -> Horse -> Snake
    Description: Meant to be utilized either immediately after or near the end of the 5 posts of Calorie Control (or the relevant pill's effects), or used in the assistance of someone with any other malnourished or starvation state. This medical technique causes the body to rapidly produce triglycerides by activating the liver's cells, allowing fat to quickly return to the body and allowing the user to return to a normal function either more quickly or even immediately after the use of the Calorie Control skill. The technique has different effects depending on the level of Calorie Control (or Three-Colored Pill) used.
    Spinach Pill (B-rank Calorie Control) and Curry Pill (A-rank Calorie Control): Decrease of the resulting debuff by removing one disadvantage for each post the technique is active. For the first level of Calorie Control or the Spinach Pill, this entirely negates the debuff. For the second level of Calorie Control, it requires two posts (one activation, one upkeep) for the debuff to be removed.
    Chili Pill: This technique when used with the Chili Pill exclusively removes the lethality of the drawback, allowing the user to recover enough to continue fighting with the usual S-rank Calorie Control drawbacks instead. After five posts of use of the Fat Cell Recovery Technique, those drawbacks are also negated, with one disadvantage (-) removed from one of the affected stats each post (user's choice).
    Calorie Control (S-rank): After five posts of use of the Fat Cell Recovery Technique, the drawbacks are also negated, with one disadvantage (-) removed from one of the affected stats each post (user's choice).
    Weaknesses: The technique cannot be used in conjunction with other healing techniques that effect the user's own body, or the breakdown and reconstruction of the user's cells, including Yin Healing Wound Destruction, Cell Activation, or Body Revival Technique, to name a few.

    Name: Insect Strength Spindle Strike
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 1 meter / 100 meters
    Speed: -
    Element: -
    Skill: Nintaijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, Ijutsu Skill, Kikaichu
    Parent Technique: Insect Strong-Arm
    Hand Seals: -
    Description: Utilizing the Kikaichu swarming his fists, Anzo turns their movement into a spiral drilling pattern as he throws a punch. This can allow Anzo to better pierce a defensive structure or armor that the punch lands against. The technique increases Anzo's Strength stat by +1 tier for the purposes of breaking through defensive structures or armor only, while the drill allows Anzo to hit 1 meter further than his punch would be able to land. The spiraling "drill" can also be launched at a target to a full distance of 100 meters, but when used in this way, the technique does not improve Anzo's Strength stat for the purposes of the distance strike. It still travels at a speed matching the user's Coordination. The technique uses 100 additional Kikaichu for each strike, regardless of whether the technique is used at range or within melee distance.
    Weaknesses: The Kikaichu covering the user's hands are weak to Katon techniques, which this fighting style provides no protection for despite its B-rank power.

    Name: Insect Strength Bunker Buster
    Rank: B/S
    Power: B/S
    Activation Cost: 10/30
    Upkeep Cost: -
    Range: 0-30m
    Speed: User's Strength -1 tier
    Element: -
    Skill: Nintaijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, Ijutsu Skill, Kikaichu
    Parent Technique: Insect Strong-Arm, Cherry Blossom Tearing Impact
    Hand Seals: -
    Description: Using the Chakra Enhanced Strength technique, the user stomps their foot into the ground, forming a line of split earth and releasing their chakra from their heel. The released chakra is released in the form of a wave that runs along this line of split earth up to thirty meters, before dispersing automatically. It has the capacity to knock away what it comes in contact with, including projectiles, depending on the strength of the projectiles or attacks that come into contact with it - up to C-rank for the B-rank version of the technique, and up to A-rank for the S-rank version of the technique. The strength boost the technique offers is based on the level of Chakra Enhanced Strength being used with it, which must be specified when the technique is used. Kikaichu will then erupt from the fissure to attack those caught within the 30m area of split earth. This technique uses 500 Kikaichu.
    Weaknesses: -

    Name: Insect Strength Hexapodal Fists
    Rank: S
    Power: S
    Activation Cost: -
    Upkeep Cost: 20
    Range: Self
    Speed: User's Coordination
    Element: -
    Skill: Nintaijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, Ijutsu Skill, Kikaichu
    Parent Technique: Insect Strong-Arm
    Hand Seals: -
    Description: This technique allows Anzo to form two additional arms made entirely of Kikaichu, though he can similarly use Chakra Enhanced Strength and Insect Strong Arm techniques with these arms as though they were Anzo's own natural arms. With the additional power afforded by using more arms, this technique gives him +1 tier of Strength and the additional arms allow for simultaneous punches, increasing his Coordination by +1 tier as well, though these boosts are exclusively for the purposes of Taijutsu techniques. Uses 350 Kikaichu per arm.
    Weaknesses: The Kikaichu used in this technique cannot be used for other Aburame techniques without completely dropping the Hexapodal Fists style; this means they cannot instantly switch a punch with one of the Kikaichu fists to an Aburame technique immediately or in the middle of the attack. Because the Kikaichu only have a Constitution of E, after each strike with the Kikaichu arms, the Kikaichu used to create that arm are killed, and after two strikes, Anzo must use another 700 (total) Kikaichu to make two more arms or drop the fighting style immediately.


    Last edited by Anzo Aburame on Wed May 10, 2023 9:27 am; edited 1 time in total


    _________________
    Character Info: Anzo Aburame
    Character Jutsu: Registry

    Stats:
    Strength: D
    Constitution: C
    Stamina: B+
    Speed: D
    Coordination: S
    Intelligence: B
    Perception: C
    Airi Ohara
    Airi Ohara
    Hokage
    Hokage
    Bug Zapper
    Rewarded to those who actively fought and subdued Chomei during the Bijuu Rampage Event in 2024


    Village : Konohagakure
    Posts : 2094
    Join date : 2022-10-28

    Character File
    Skills & Elements: Ninjutsu | Raiton | Sealing | Summoning | Medical | Taijutsu
    Class: X
    Ryo: Check Updates

    Anzo Technique Registration Empty Re: Anzo Technique Registration

    Post by Airi Ohara Mon May 08, 2023 11:01 pm

    Anzo Aburame wrote:Name: Secret Technique: Bug Chakra Transfer
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 100m
    Speed: B
    Element: -
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Chakra Drain, Kikaichu
    Parent Technique: Chakra Drain
    Hand Seals: -
    Description: Utilizing the Kikaichu as a medium for the transfer of chakra, the Aburame clan member can drain the chakra from the opponent with Chakra Drain using the Kikaichu. After the Kikaichu have successfully started draining chakra from the target, as long as the Aburame maintains a sustained physical connection between themselves and the Kikaichu attached to an opponent, the Aburame clan member can drain 20 chakra per post from the the target, instead of the usual 25 chakra per post they would normally receive from the original Chakra Drain technique. This is because the Kikaichu themselves are eating some of the chakra before it is transferred to the Aburame.
    Weaknesses: Because the Kikaichu are still fully connected to the Aburame instead of being allowed to operate mostly autonomously once attached to an opponent, it is far more likely for an opponent to track the Aburame using the connected line of Kikaichu. This also means that it's possible, due to the unbroken line of chakra from the Kikaichu to the Aburame, for an opponent to flow an attack along the line of Kikaichu towards the Aburame, such as with Chidori techniques or other methods.

    Name: Fat Cell Recovery Technique
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Touch
    Speed: -
    Element: -
    Skill: Medical
    Classification: Secret
    Requirements: Must have learned at least Calorie Control B-rank, or used the Three-Colored Pills at least three times (and then learn it directly or indirectly from Anzo)
    Parent Technique: Calorie Control
    Hand Seals: Tiger -> Horse -> Snake
    Description: Meant to be utilized either immediately after or near the end of the 5 posts of Calorie Control (or the relevant pill's effects), or used in the assistance of someone with any other malnourished or starvation state. This medical technique causes the body to rapidly produce triglycerides by activating the liver's cells, allowing fat to quickly return to the body and allowing the user to return to a normal function either more quickly or even immediately after the use of the Calorie Control skill. The technique has different effects depending on the level of Calorie Control (or Three-Colored Pill) used.
    Spinach Pill (B-rank Calorie Control) and Curry Pill (A-rank Calorie Control): Decrease of the resulting debuff by removing one disadvantage for each post the technique is active. For the first level of Calorie Control or the Spinach Pill, this entirely negates the debuff. For the second level of Calorie Control, it requires two posts (one activation, one upkeep) for the debuff to be removed.
    Chili Pill: This technique when used with the Chili Pill exclusively removes the lethality of the drawback, allowing the user to recover enough to continue fighting with the usual S-rank Calorie Control drawbacks instead. After five posts of use of the Fat Cell Recovery Technique, those drawbacks are also negated, with one disadvantage (-) removed from one of the affected stats each post (user's choice).
    Calorie Control (S-rank): After five posts of use of the Fat Cell Recovery Technique, the drawbacks are also negated, with one disadvantage (-) removed from one of the affected stats each post (user's choice).
    Weaknesses: The technique cannot be used in conjunction with other healing techniques that effect the user's own body, or the breakdown and reconstruction of the user's cells, including Yin Healing Wound Destruction, Cell Activation, or Body Revival Technique, to name a few.

    Name: Insect Strength Spindle Strike
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 1 meter / 100 meters
    Speed: -
    Element: -
    Skill: Nintaijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, Ijutsu Skill, Kikaichu
    Parent Technique: Insect Strong-Arm
    Hand Seals: -
    Description: Utilizing the Kikaichu swarming his fists, Anzo turns their movement into a spiral drilling pattern as he throws a punch. This can allow Anzo to better pierce a defensive structure or armor that the punch lands against. The technique increases Anzo's Strength stat by +1 tier for the purposes of breaking through defensive structures or armor only, while the drill allows Anzo to hit 1 meter further than his punch would be able to land. The spiraling "drill" can also be launched at a target to a full distance of 100 meters, but when used in this way, the technique does not improve Anzo's Strength stat for the purposes of the distance strike. It still travels at a speed matching the user's Coordination. The technique uses 100 additional Kikaichu for each strike, regardless of whether the technique is used at range or within melee distance.
    Weaknesses: The Kikaichu covering the user's hands are weak to Katon techniques, which this fighting style provides no protection for despite its B-rank power.

    Name: Insect Strength Bunker Buster
    Rank: B/S
    Power: B/S
    Activation Cost: 10/30
    Upkeep Cost: -
    Range: 0-30m
    Speed: User's Strength -1 tier
    Element: -
    Skill: Nintaijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, Ijutsu Skill, Kikaichu
    Parent Technique: Insect Strong-Arm, Cherry Blossom Tearing Impact
    Hand Seals: -
    Description: Using the Chakra Enhanced Strength technique, the user stomps their foot into the ground, forming a line of split earth and releasing their chakra from their heel. The released chakra is released in the form of a wave that runs along this line of split earth up to thirty meters, before dispersing automatically. It has the capacity to knock away what it comes in contact with, including projectiles. The strength boost the technique offers is based on the level of Chakra Enhanced Strength being used with it. Kikaichu will then erupt from the fissure to attack those caught within the 30m area of split earth. This technique uses 500 Kikaichu.
    Weaknesses: -

    Name: Insect Strength Hexapodal Fists
    Rank: S
    Power: S
    Activation Cost: -
    Upkeep Cost: 20
    Range: Self
    Speed: User's Coordination
    Element: -
    Skill: Nintaijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, Ijutsu Skill, Kikaichu
    Parent Technique: Insect Strong-Arm
    Hand Seals: -
    Description: This technique allows Anzo to form two additional arms made entirely of Kikaichu, though he can similarly use Chakra Enhanced Strength and Insect Strong Arm techniques with these arms as though they were Anzo's own natural arms. With the additional power afforded by using more arms, this technique gives him +1 tier of Strength and the additional arms allow for simultaneous punches, increasing his Coordination by +1 tier as well, though these boosts are exclusively for the purposes of Taijutsu techniques. Uses 350 Kikaichu per arm.
    Weaknesses: The Kikaichu used in this technique cannot be used for other Aburame techniques without completely dropping the Hexapodal Fists style; this means they cannot instantly switch a punch with one of the Kikaichu fists to an Aburame technique immediately or in the middle of the attack. Because the Kikaichu only have a Constitution of E, after each strike with the Kikaichu arms, the Kikaichu used to create that arm are killed, and after two strikes, Anzo must use another 700 (total) Kikaichu to make two more arms or drop the fighting style immediately.
    :: Spindle: Needs a Strength Saving Throw for the knockback
    :: Bunker Buster: Up to what level power can the burst of chakra knock projectiles back? What's the difference between B/S Rank?
    Everything else is fine.


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    Anzo Technique Registration Empty Re: Anzo Technique Registration

    Post by Airi Ohara Wed May 10, 2023 8:39 pm

    Anzo Aburame wrote:Name: Secret Technique: Bug Chakra Transfer
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 100m
    Speed: B
    Element: -
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Chakra Drain, Kikaichu
    Parent Technique: Chakra Drain
    Hand Seals: -
    Description: Utilizing the Kikaichu as a medium for the transfer of chakra, the Aburame clan member can drain the chakra from the opponent with Chakra Drain using the Kikaichu. After the Kikaichu have successfully started draining chakra from the target, as long as the Aburame maintains a sustained physical connection between themselves and the Kikaichu attached to an opponent, the Aburame clan member can drain 20 chakra per post from the the target, instead of the usual 25 chakra per post they would normally receive from the original Chakra Drain technique. This is because the Kikaichu themselves are eating some of the chakra before it is transferred to the Aburame.
    Weaknesses: Because the Kikaichu are still fully connected to the Aburame instead of being allowed to operate mostly autonomously once attached to an opponent, it is far more likely for an opponent to track the Aburame using the connected line of Kikaichu. This also means that it's possible, due to the unbroken line of chakra from the Kikaichu to the Aburame, for an opponent to flow an attack along the line of Kikaichu towards the Aburame, such as with Chidori techniques or other methods.

    Name: Fat Cell Recovery Technique
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Touch
    Speed: -
    Element: -
    Skill: Medical
    Classification: Secret
    Requirements: Must have learned at least Calorie Control B-rank, or used the Three-Colored Pills at least three times (and then learn it directly or indirectly from Anzo)
    Parent Technique: Calorie Control
    Hand Seals: Tiger -> Horse -> Snake
    Description: Meant to be utilized either immediately after or near the end of the 5 posts of Calorie Control (or the relevant pill's effects), or used in the assistance of someone with any other malnourished or starvation state. This medical technique causes the body to rapidly produce triglycerides by activating the liver's cells, allowing fat to quickly return to the body and allowing the user to return to a normal function either more quickly or even immediately after the use of the Calorie Control skill. The technique has different effects depending on the level of Calorie Control (or Three-Colored Pill) used.
    Spinach Pill (B-rank Calorie Control) and Curry Pill (A-rank Calorie Control): Decrease of the resulting debuff by removing one disadvantage for each post the technique is active. For the first level of Calorie Control or the Spinach Pill, this entirely negates the debuff. For the second level of Calorie Control, it requires two posts (one activation, one upkeep) for the debuff to be removed.
    Chili Pill: This technique when used with the Chili Pill exclusively removes the lethality of the drawback, allowing the user to recover enough to continue fighting with the usual S-rank Calorie Control drawbacks instead. After five posts of use of the Fat Cell Recovery Technique, those drawbacks are also negated, with one disadvantage (-) removed from one of the affected stats each post (user's choice).
    Calorie Control (S-rank): After five posts of use of the Fat Cell Recovery Technique, the drawbacks are also negated, with one disadvantage (-) removed from one of the affected stats each post (user's choice).
    Weaknesses: The technique cannot be used in conjunction with other healing techniques that effect the user's own body, or the breakdown and reconstruction of the user's cells, including Yin Healing Wound Destruction, Cell Activation, or Body Revival Technique, to name a few.

    Name: Insect Strength Spindle Strike
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 1 meter / 100 meters
    Speed: -
    Element: -
    Skill: Nintaijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, Ijutsu Skill, Kikaichu
    Parent Technique: Insect Strong-Arm
    Hand Seals: -
    Description: Utilizing the Kikaichu swarming his fists, Anzo turns their movement into a spiral drilling pattern as he throws a punch. This can allow Anzo to better pierce a defensive structure or armor that the punch lands against. The technique increases Anzo's Strength stat by +1 tier for the purposes of breaking through defensive structures or armor only, while the drill allows Anzo to hit 1 meter further than his punch would be able to land. The spiraling "drill" can also be launched at a target to a full distance of 100 meters, but when used in this way, the technique does not improve Anzo's Strength stat for the purposes of the distance strike. It still travels at a speed matching the user's Coordination. The technique uses 100 additional Kikaichu for each strike, regardless of whether the technique is used at range or within melee distance.
    Weaknesses: The Kikaichu covering the user's hands are weak to Katon techniques, which this fighting style provides no protection for despite its B-rank power.

    Name: Insect Strength Bunker Buster
    Rank: B/S
    Power: B/S
    Activation Cost: 10/30
    Upkeep Cost: -
    Range: 0-30m
    Speed: User's Strength -1 tier
    Element: -
    Skill: Nintaijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, Ijutsu Skill, Kikaichu
    Parent Technique: Insect Strong-Arm, Cherry Blossom Tearing Impact
    Hand Seals: -
    Description: Using the Chakra Enhanced Strength technique, the user stomps their foot into the ground, forming a line of split earth and releasing their chakra from their heel. The released chakra is released in the form of a wave that runs along this line of split earth up to thirty meters, before dispersing automatically. It has the capacity to knock away what it comes in contact with, including projectiles, depending on the strength of the projectiles or attacks that come into contact with it - up to C-rank for the B-rank version of the technique, and up to A-rank for the S-rank version of the technique. The strength boost the technique offers is based on the level of Chakra Enhanced Strength being used with it, which must be specified when the technique is used. Kikaichu will then erupt from the fissure to attack those caught within the 30m area of split earth. This technique uses 500 Kikaichu.
    Weaknesses: -

    Name: Insect Strength Hexapodal Fists
    Rank: S
    Power: S
    Activation Cost: -
    Upkeep Cost: 20
    Range: Self
    Speed: User's Coordination
    Element: -
    Skill: Nintaijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, Ijutsu Skill, Kikaichu
    Parent Technique: Insect Strong-Arm
    Hand Seals: -
    Description: This technique allows Anzo to form two additional arms made entirely of Kikaichu, though he can similarly use Chakra Enhanced Strength and Insect Strong Arm techniques with these arms as though they were Anzo's own natural arms. With the additional power afforded by using more arms, this technique gives him +1 tier of Strength and the additional arms allow for simultaneous punches, increasing his Coordination by +1 tier as well, though these boosts are exclusively for the purposes of Taijutsu techniques. Uses 350 Kikaichu per arm.
    Weaknesses: The Kikaichu used in this technique cannot be used for other Aburame techniques without completely dropping the Hexapodal Fists style; this means they cannot instantly switch a punch with one of the Kikaichu fists to an Aburame technique immediately or in the middle of the attack. Because the Kikaichu only have a Constitution of E, after each strike with the Kikaichu arms, the Kikaichu used to create that arm are killed, and after two strikes, Anzo must use another 700 (total) Kikaichu to make two more arms or drop the fighting style immediately.
    Anzo Technique Registration 5CUsWMA


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    Anzo Technique Registration Empty Re: Anzo Technique Registration

    Post by Anzo Aburame Tue May 16, 2023 12:37 pm

    Name: Earth Secret Technique: Insect Panoply
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: Self
    Speed: -
    Element: Doton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Insect Armor Technique
    Hand Seals: Horse -> Snake -> Dragon -> Horse
    Description: This technique utilizes both Earth Release and the original Insect Armor technique to form a far stronger defense than either would normally be capable of on their own. Anzo first swarms Kikaichu insects all over his body, then performs the handseals in order to coat the insects with Earth Release chakra, which both locks them together in a firm mesh and strengthens the protection they offer to the one they're attached to, in addition to negating their Katon weakness. The technique can also be used on others in order to protect them from an attack, in which case Anzo must make contact with the other person in order to attach enough insects to their body to effectively use this technique. This technique requires 750 Kikaichu for its use. While the technique is active, the user's Constitution is considered +1 tier and two advantages (++) higher.
    Weaknesses: While the Earth Release coating the Kikaichu makes them resistant enough to Katon techniques to negate their weakness, it instead makes them weaker to Raiton techniques, causing those techniques to be treated as one rank higher in damage. This technique also debuffs the Speed of anyone protected by the technique by -1 tier due to the increased weight of the insects covered in Earth Release chakra.

    Name: Earth Release: Pitfall
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0-75m (10m)
    Speed: B
    Element: Doton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Preexisting Earth
    Parent Technique: -
    Hand Seals: Snake -> Horse -> Dragon -> Tiger -> Horse -> Hands on ground
    Description: This technique creates a large pitfall underground, covered with a very brittle layer of topsoil so as to appear unchanged. While the technique can be used to create such a pitfall anywhere within 75 meters of the user, the pitfall itself can only be 10mx10mx10m at its maximum size. The inner walls of the pitfall are also coated with chakra-treated mud, making getting out via the surface walking technique far more difficult. Attempting to leave by walking up the walls of the pitfall reduces a trapped individual's speed by -1 tier, but only for the purposes of walking up out of the trap.
    Weaknesses: Trying to jump out of the pitfall should be fairly easy for most ninja with at least C-tier Strength (for leaping up) or Coordination. Flight also obviously renders the pitfall practically ineffective.

    Name: Earth Release: Concrete Shoes
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0-50m
    Speed: C
    Element: Doton
    Skill: Ninjutsu
    Classification: Open
    Requirements: Preexisting Earth
    Parent Technique: -
    Hand Seals: Horse -> Bird -> Snake -> Horse -> Snake -> Hands on Ground
    Description: After performing the handseals and slamming both hands to the ground, a mass of stone pillars wraps around the legs of the opponent, locking them in place until the stone is broken.
    Weaknesses: While the stone is quite hard, it can be broken out of by someone with B-rank Strength, though they have to actually put in effort in order to do so. Those with Strength A-rank or higher can do so without effort. It can also be avoided entirely with the appropriate Speed or Coordination.

    Name: Earth Release: Unrelenting Manacles
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10 (Optional)
    Range: Touch
    Speed: A
    Element: Doton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Direct skin contact
    Parent Technique: -
    Hand Seals: Dragon -> Bird -> Horse -> Snake -> Horse -> Dragon -> Snake
    Description: After performing the handseals, the user must immediately touch the opponent directly on their skin and be able to fully wrap both of their hands around two targets. After latching onto both targets, Earth Release chakra encircles both points, and then a hard column of stone connects the two circles of Earth Release chakra, locking them at whatever distance they were from one another when contact was made. The earth column can also be repaired if it becomes damaged by the user paying the upkeep while in direct contact with the manacles.
    Weaknesses: If the user attempts to grab onto an object or person but can't wrap their hands all the way around the target, the chakra is consumed but the technique fails. The technique can be broken by A-rank Strength or higher (in addition to other normal methods such as Raiton jutsu B-rank or higher) after the manacles are formed, or by breaking the grip with Strength matching the user's before the manacles can take form. If an object with hardness or Constitution higher than B comes between the manacles before the column can form, the technique fails and the chakra is consumed.

    Name: Earth Release: Lake of Rot
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 0-100m
    Speed: A
    Element: Doton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Preexisting Earth, 3 doses of exactly one poison (mixing different poisons dilutes all the effects to be completely ineffective)
    Parent Technique: Earth Release: Swamp of the Underworld, Earth Release: Death Flow River
    Hand Seals: Boar -> Tiger -> Snake
    Description: Unlike the parent technique, this one requires at least a bit of set-up before it can be performed, particularly in preparing the earth to be used with this technique needing to have the poison used with this technique splashed on the ground before the technique can be used. Once the handseals are complete, the "treated" earth is transformed into a large swamp of poisonous mud, though the size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures. The swamp in this case will appear black or dark purple in color. The mud can possibly poison targets with the infused mud as well, with the mud acting as a toxic agent capable of putting that poison into the target's body.
    Weaknesses: Anyone can negate the effects of this technique by using the Water Walking Technique. Also, if a person is trapped, they can be "reeled out" by an ally or using an object not influenced by the technique. Utilizing a different poison would require another use of this technique with 3 doses of that specific poison.


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    Character Info: Anzo Aburame
    Character Jutsu: Registry

    Stats:
    Strength: D
    Constitution: C
    Stamina: B+
    Speed: D
    Coordination: S
    Intelligence: B
    Perception: C
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    Anzo Technique Registration Empty Re: Anzo Technique Registration

    Post by Airi Ohara Wed May 17, 2023 4:23 pm

    Anzo Aburame wrote:Name: Earth Secret Technique: Insect Panoply
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: Self
    Speed: -
    Element: Doton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Insect Armor Technique
    Hand Seals: Horse -> Snake -> Dragon -> Horse
    Description: This technique utilizes both Earth Release and the original Insect Armor technique to form a far stronger defense than either would normally be capable of on their own. Anzo first swarms Kikaichu insects all over his body, then performs the handseals in order to coat the insects with Earth Release chakra, which both locks them together in a firm mesh and strengthens the protection they offer to the one they're attached to, in addition to negating their Katon weakness. The technique can also be used on others in order to protect them from an attack, in which case Anzo must make contact with the other person in order to attach enough insects to their body to effectively use this technique. This technique requires 750 Kikaichu for its use. While the technique is active, the user's Constitution is considered +1 tier and two advantages (++) higher.
    Weaknesses: While the Earth Release coating the Kikaichu makes them resistant enough to Katon techniques to negate their weakness, it instead makes them weaker to Raiton techniques, causing those techniques to be treated as one rank higher in damage. This technique also debuffs the Speed of anyone protected by the technique by -1 tier due to the increased weight of the insects covered in Earth Release chakra.

    Name: Earth Release: Pitfall
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0-75m (10m)
    Speed: B
    Element: Doton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Preexisting Earth
    Parent Technique: -
    Hand Seals: Snake -> Horse -> Dragon -> Tiger -> Horse -> Hands on ground
    Description: This technique creates a large pitfall underground, covered with a very brittle layer of topsoil so as to appear unchanged. While the technique can be used to create such a pitfall anywhere within 75 meters of the user, the pitfall itself can only be 10mx10mx10m at its maximum size. The inner walls of the pitfall are also coated with chakra-treated mud, making getting out via the surface walking technique far more difficult. Attempting to leave by walking up the walls of the pitfall reduces a trapped individual's speed by -1 tier, but only for the purposes of walking up out of the trap.
    Weaknesses: Trying to jump out of the pitfall should be fairly easy for most ninja with at least C-tier Strength (for leaping up) or Coordination. Flight also obviously renders the pitfall practically ineffective.

    Name: Earth Release: Concrete Shoes
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0-50m
    Speed: C
    Element: Doton
    Skill: Ninjutsu
    Classification: Open
    Requirements: Preexisting Earth
    Parent Technique: -
    Hand Seals: Horse -> Bird -> Snake -> Horse -> Snake -> Hands on Ground
    Description: After performing the handseals and slamming both hands to the ground, a mass of stone pillars wraps around the legs of the opponent, locking them in place until the stone is broken.
    Weaknesses: While the stone is quite hard, it can be broken out of by someone with B-rank Strength, though they have to actually put in effort in order to do so. Those with Strength A-rank or higher can do so without effort. It can also be avoided entirely with the appropriate Speed or Coordination.

    Name: Earth Release: Unrelenting Manacles
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10 (Optional)
    Range: Touch
    Speed: A
    Element: Doton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Direct skin contact
    Parent Technique: -
    Hand Seals: Dragon -> Bird -> Horse -> Snake -> Horse -> Dragon -> Snake
    Description: After performing the handseals, the user must immediately touch the opponent directly on their skin and be able to fully wrap both of their hands around two targets. After latching onto both targets, Earth Release chakra encircles both points, and then a hard column of stone connects the two circles of Earth Release chakra, locking them at whatever distance they were from one another when contact was made. The earth column can also be repaired if it becomes damaged by the user paying the upkeep while in direct contact with the manacles.
    Weaknesses: If the user attempts to grab onto an object or person but can't wrap their hands all the way around the target, the chakra is consumed but the technique fails. The technique can be broken by A-rank Strength or higher (in addition to other normal methods such as Raiton jutsu B-rank or higher) after the manacles are formed, or by breaking the grip with Strength matching the user's before the manacles can take form. If an object with hardness or Constitution higher than B comes between the manacles before the column can form, the technique fails and the chakra is consumed.

    Name: Earth Release: Lake of Rot
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 0-100m
    Speed: A
    Element: Doton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Preexisting Earth, 3 doses of exactly one poison (mixing different poisons dilutes all the effects to be completely ineffective)
    Parent Technique: Earth Release: Swamp of the Underworld, Earth Release: Death Flow River
    Hand Seals: Boar -> Tiger -> Snake
    Description: Unlike the parent technique, this one requires at least a bit of set-up before it can be performed, particularly in preparing the earth to be used with this technique needing to have the poison used with this technique splashed on the ground before the technique can be used. Once the handseals are complete, the "treated" earth is transformed into a large swamp of poisonous mud, though the size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures. The swamp in this case will appear black or dark purple in color. The mud can possibly poison targets with the infused mud as well, with the mud acting as a toxic agent capable of putting that poison into the target's body.
    Weaknesses: Anyone can negate the effects of this technique by using the Water Walking Technique. Also, if a person is trapped, they can be "reeled out" by an ally or using an object not influenced by the technique. Utilizing a different poison would require another use of this technique with 3 doses of that specific poison.
    Anzo Technique Registration 5CUsWMA


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    Anzo Technique Registration Empty Re: Anzo Technique Registration

    Post by Anzo Aburame Mon May 22, 2023 7:30 pm

    Reapping this technique without the speed drop

    Name: Butterfly Mode: Flight
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: -
    Speed: User's Coordination
    Element: -
    Skill: Ninjutsu
    Classification: Konoha Exclusive
    Requirements: Butterfly Mode
    Parent Technique: Butterfly Mode
    Hand Seals: -
    Description: The user of the Butterfly Mode is capable of engaging in flight for a short amount of time, to a maximum of the use of Butterfly Mode, which is limited to the final level of Calorie Control or the limit of time of the final Chili Pill. While in flight, the user would judge their ability to move in air using their Coordination stat.
    Weaknesses: After landing, the user has to utilize the technique again in order to return to flight, requiring them to pay the activation cost of the technique again.


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    Character Info: Anzo Aburame
    Character Jutsu: Registry

    Stats:
    Strength: D
    Constitution: C
    Stamina: B+
    Speed: D
    Coordination: S
    Intelligence: B
    Perception: C
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    Village : Konohagakure
    Posts : 2094
    Join date : 2022-10-28

    Character File
    Skills & Elements: Ninjutsu | Raiton | Sealing | Summoning | Medical | Taijutsu
    Class: X
    Ryo: Check Updates

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    Post by Airi Ohara Mon May 22, 2023 7:33 pm

    Anzo Aburame wrote:Reapping this technique without the speed drop

    Name: Butterfly Mode: Flight
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: -
    Speed: User's Coordination
    Element: -
    Skill: Ninjutsu
    Classification: Konoha Exclusive
    Requirements: Butterfly Mode
    Parent Technique: Butterfly Mode
    Hand Seals: -
    Description: The user of the Butterfly Mode is capable of engaging in flight for a short amount of time, to a maximum of the use of Butterfly Mode, which is limited to the final level of Calorie Control or the limit of time of the final Chili Pill. While in flight, the user would judge their ability to move in air using their Coordination stat.
    Weaknesses: After landing, the user has to utilize the technique again in order to return to flight, requiring them to pay the activation cost of the technique again.
    Approve


    _________________
    Tracker
    Update
    Village: Konohagakure
    Rank: Hokage
    Class: X
    Recognized by E Tier Intelligence
    Title: The Carmine Hyuga
    Anzo Aburame
    Anzo Aburame
    Leaf Chuunin
    Leaf Chuunin


    Village : Konohagakure
    Posts : 325
    Join date : 2023-02-20

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    Post by Anzo Aburame Wed May 24, 2023 5:32 pm

    Re-apping to be in line with the new template.

    Bug Name: Kabutochū
    Bug Rank: B
    Bug Range: 0-100m
    Bug Skill: -
    Bug's Appearance: Kabutochū take the appearance of giant Hercules with a single rhinoceros beetle horn jutting from their head, gray in coloration, and with particularly hard chitin plate covering almost every inch of their small bodies. They're about the same size as the palm of one's hand.
    Bug's Effect: The Kabutochū are incapable of eating chakra, having lost that capability through evolution. Instead, due to their hard carapace and large size giving them an improved ability to reduce the effects of high heat, they lose their weakness to Katon techniques, meaning there are no particular elemental weaknesses for Kabutochū. Due to their large size, they also count as two Kikaichu for the purposes of determining the number of insects an Aburame can have on their person. (For instance, an Aburame with only Kabutochū, instead of having 1000 Kabutochū, are only capable of holding a maximum of 500.)
    Bug's Stats:
    :: Constitution: B
    :: Speed: D

    Bug Name: Kochu (Canon — Open)
    Bug Rank: S
    Bug Range: 0-100m
    Bug Skill: Ninjutsu
    Bug's Appearance: A small worm-like bug with a white body, with no eyes or other visible sensory organs. They have two holes on either end of their body that make it impossible for an outside observer to determine their front or their back half. Their mouth hole can be stretched back to reveal a pair of inward-facing pincers, the only hard part of their body, which are hollow and black. They are three nches long and merely an inch across in the middle, making them very small.
    Bug's Effect: Their bite is highly venomous, with the venom capable of continuing between threads; the poison is capable of inflicting paralysis for one post, followed by organ failure leading to death, starting after the post of paralysis (if the target's Constitution stat is below A only). The paralysis will take effect 3 posts after the initial bite, which will cause some minor pain, as well as itchiness and redness on the site of the bite. The organ failure leads to death 6 posts after the one post of paralysis ends, or after two threads if those threads are below 6 posts. The venom cannot be replicated by usual means or methods, save by extraction. However, the venom also biologically breaks down completely after the death of the victim, making it impossible to trace the venom. The insects themselves only have a chakra sensory organ and a scenting organ for use in tracking its target, but it is incapable of relaying such information to its host in a useful manner. The Aburame can only have two Kochu total, and cannot have both Kidaichu and Kochu in the same body, as the two bugs are natural rivals.
    Bug's Stats:
    :: Constitution: B
    :: Speed: A

    Kochu Venom:


    _________________
    Character Info: Anzo Aburame
    Character Jutsu: Registry

    Stats:
    Strength: D
    Constitution: C
    Stamina: B+
    Speed: D
    Coordination: S
    Intelligence: B
    Perception: C
    Hanabi Uchiha
    Hanabi Uchiha
    Leaf Special Jounin
    Leaf Special Jounin


    Village : Konohagakure
    Posts : 538
    Join date : 2022-11-01
    Location : Uchiha Compound

    Character File
    Skills & Elements: Fuuton, Katon, Genjutsu, Fuuinjutsu, Kenjutsu
    Class: A
    Ryo: Not Enough

    Anzo Technique Registration Empty Re: Anzo Technique Registration

    Post by Hanabi Uchiha Fri May 26, 2023 3:09 pm

    Anzo Aburame wrote:Re-apping to be in line with the new template.

    Bug Name: Kabutochū
    Bug Rank: B
    Bug Range: 0-100m
    Bug Skill: -
    Bug's Appearance: Kabutochū take the appearance of giant Hercules with a single rhinoceros beetle horn jutting from their head, gray in coloration, and with particularly hard chitin plate covering almost every inch of their small bodies. They're about the same size as the palm of one's hand.
    Bug's Effect: The Kabutochū are incapable of eating chakra, having lost that capability through evolution. Instead, due to their hard carapace and large size giving them an improved ability to reduce the effects of high heat, they lose their weakness to Katon techniques, meaning there are no particular elemental weaknesses for Kabutochū. Due to their large size, they also count as two Kikaichu for the purposes of determining the number of insects an Aburame can have on their person. (For instance, an Aburame with only Kabutochū, instead of having 1000 Kabutochū, are only capable of holding a maximum of 500.)
    Bug's Stats:
    :: Constitution: B
    :: Speed: D

    Bug Name: Kochu (Canon — Open)
    Bug Rank: S
    Bug Range: 0-100m
    Bug Skill: Ninjutsu
    Bug's Appearance: A small worm-like bug with a white body, with no eyes or other visible sensory organs. They have two holes on either end of their body that make it impossible for an outside observer to determine their front or their back half. Their mouth hole can be stretched back to reveal a pair of inward-facing pincers, the only hard part of their body, which are hollow and black. They are three nches long and merely an inch across in the middle, making them very small.
    Bug's Effect: Their bite is highly venomous, with the venom capable of continuing between threads; the poison is capable of inflicting paralysis for one post, followed by organ failure leading to death, starting after the post of paralysis (if the target's Constitution stat is below A only). The paralysis will take effect 3 posts after the initial bite, which will cause some minor pain, as well as itchiness and redness on the site of the bite. The organ failure leads to death 6 posts after the one post of paralysis ends, or after two threads if those threads are below 6 posts. The venom cannot be replicated by usual means or methods, save by extraction. However, the venom also biologically breaks down completely after the death of the victim, making it impossible to trace the venom. The insects themselves only have a chakra sensory organ and a scenting organ for use in tracking its target, but it is incapable of relaying such information to its host in a useful manner. The Aburame can only have two Kochu total, and cannot have both Kidaichu and Kochu in the same body, as the two bugs are natural rivals.
    Bug's Stats:
    :: Constitution: B
    :: Speed: A

    Kochu Venom:

    untitl13.png


    _________________
    Name: Uchiha, Hanabi
    Uchiha Clan Leader
    Age: 20
    Gender: Female
    Rank: Jounin A
    Village: Konoha
    Titles: The Golden Flower of Konoha, Dragon Queen

    Renown: 9,200

    Experience: 
    Total - 4798
    unused exp - 8

    Ryo:  335,000

    Stats:
    Strength: D
    Constitution: D (C)
    Stamina: B
    Speed: B+ (A+)
    Coordination: A
    Intelligence: B
    Perception: C (B with Sharingan)

    Current attunement -
    Weaknessless Soaring Short Swords - Active
    Dread Shroud - Active <+1 CON>
    Phantom Steps - Active <+1 SPD>

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