Rank: C
Power: C
Activation Cost: -
Upkeep Cost: -
Range: 25m
Speed: -
Element: Doton
Skill: Ninjutsu
Classification: Open (Canon)
Requirements: N/A
Parent Technique: Clone Technique
Hand Seals: Ram → Monkey → Horse → Ram
Description: By using earth as a medium, the user can create one or more clones of themselves by expelling earth from their mouth. While the clones can perform techniques, they only possess one-tenth of the user's chakra and cannot go too far from the original. The clones can also be used as a medium to perform other Earth Release techniques. When these clones are struck with a sufficient amount of force they will revert to their rock form.
Weaknesses: When casting this technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. The user must be within 25 m. of their clone.
Name: Earth Release: Stone Fist Jutsu
Rank: B
Power: B
Activation Cost: 15
Upkeep Cost: 10
Range: 0-5m
Speed: -
Element: Doton
Skill: Ninjutsu
Classification: Open (Canon)
Requirements: C-rank Strength
Parent Technique: N/A
Hand Seals: Snake → Ram → Dog → Rat → Snake → Tiger
Description: By encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. While utilizing the Stone Fist Jutsu, their Strength is considered +1 tier greater and they are not harmed by their own punch while utilizing this technique due to the protection offered by the stone fist.
Weaknesses: The arm doesn't totally protect the user from counter-attacks, and only protects the arm being used. This technique can only effect one arm, and handseals are not possible while utilizing this technique.
Name: Insect Armor Technique
Rank: C
Power: C
Activation Cost: 10
Upkeep Cost: 5
Range: Self
Speed: -
Element: -
Skill: Ninjutsu
Classification: Clan Exclusive (Aburame)
Requirements: Non-Rinkaichu only
Parent Technique: N/A
Hand Seals: N/A
Description: The user of the technique covers their entire body with their own parasitic insects, using their bodies to absorb physical blows while also counter-attacking by attaching their bugs to an attacker. While using this technique, the Aburame clan member's Constitution is considered 1 tier higher. This technique requires the use of at least 600 insects of any type to cover the user's body. Each strike the user is hit with while this technique is in use will kill 50 insects, necessitating their replacement as well as the upkeep cost to keep this technique going.
Weaknesses: When hit with a damage-dealing Katon technique of at least D-rank, instead the armor is destroyed, as well as half of the Kikaichu used to make this armor.
Name: Secret Technique: Insect Bog
Rank: B
Power: B
Activation Cost: 15
Upkeep Cost: -
Range: 50m
Speed: B
Element: N/A
Skill: Ninjutsu
Classification: Clan Exclusive (Aburame)
Requirements: Non-Rinkaichu only
Parent Technique: -
Hand Seals: -
Description: The Aburame clan member sends 700 of their Kikaichu to swarm the target from below and engulf them to drag them down and consume their chakra at an increased rate of 0.2 per Kikaichu. The Kikaichu are also capable of catching an opponent that jumps to avoid them by climbing one another at C-rank speed to catch the target and bring them back down.
Weaknesses: Weak to Katon.
Name: Secret Technique: Insect Binding
Rank: B
Power: B
Activation Cost: 15
Upkeep Cost: 10
Range: 50m
Speed: C
Element: N/A
Skill: Ninjutsu
Classification: Clan Exclusive (Aburame)
Requirements: Non-Rinkaichu only
Parent Technique: N/A
Hand Seals: N/A
Description: Utilizing 250 insects per limb, the Aburame clan member can use their Kikaichu to bind the limb of a target, causing that limb to become heavy and more difficult to maneuver or utilize effectively while still draining their chakra. While utilizing this technique, the Kikaichu have their draining ability increased to 0.2 instead of their usual draining rate. When this technique is in use, the target's Coordination is lowered by -- for the first limb that is bound, and is increased by one - for each limb that is being bound past the first, to a maximum of -1 tier.
Weaknesses: Weak to Katon.