Name: Michiko Uchiha
Age: 16
Gender: Female
Rank: B-Rank Jounin
Village: Konohagakure
Bloodline: Sharingan [Tomoe 3]
Registration Link: Here
Experience:
Total: 3650 (base b-rank) + 1000 XP (skill trades) + 1400 XP (XP Debt)= 6050 XP
Usable: 0 (2000XP (tomoe 3 sharingan)+2x 150(str,con)+2x450(INT, PERC)+3x950 (STAM, COO, SPD)=6050XP)
Ryo:
30,000/30,000
Items:
Skills:
*Ninjutsu
*Kenjutsu
*Katon
*Bloodline
*TRADE
*TRADE
Elements:
Katon
Jutsu:
S-rank
B-Rank
C-Rank
D-Rank
E-rank
Stats:
Strength: D
Constitution: D
Stamina: C
Speed: B
Coordination: B
Intelligence: B
Perception: C
Unique Abilities:
*Hand Seal Focus: The extra practice with hand signs has paid off by giving Michiko a one tier boost in coordination and a loss in Intel, symbolic of her focus being directed toward her coordination. This can be activated by paying 5 chakra points.
*Eyes of the Tormented- During her captivity, Michiko was subjected to many forms of mental and physical trauma. Anguish and rage from these terrible experiences caused her to mature her eyes to three tomoe Used EXP for it. (1400 points Heavy EXP debt.)
*Stolen Sharingan- Michiko has lost her left eye. She may not re-obtain her left eye, and if she wants another Sharingan, she must get it from another player's character somehow, OR she may get another Sharingan after unlocking Mangekyou Sharingan, when she's able to claim EMS by choosingtheoptiontofight an -Rank NPC as described in the rules for gaining Eternal Mangekyou Sharingan in the Uchiha Clan page. This ability is nullified if and when Michiko recovers a second Sharingan.
** Another character may obtain her missing eye by posting in an event mission to acquire it. It's currently circulating around the Land of Fire. The mission will be an A Rank mission and can be made by anyone but myself, just show me the registered mission to let me know you're going after it. The mission has to be OPEN so others can have a chance too. Michiko cannot be in this topic.
*Slave- She received a tattoo on her lower back, above her left butt cheek of the number 669. It was engraved by use of a Fuuinjutsu and is permanent. Even if the skin is cut off, it'll re-appear when she heals back. The number marks her as a piece of black market property. She's recorded in the bingo books in the underworld as this number and will keep a bounty on her head because of this. **B Rank Bingo Book Target.
*Resilient Combatant- Having been physically and mentally abused on a regular basis while she was in captivity has given her the ability to ignore most pain inflicted upon her body. +1 Tier Constitution, -1 Tier Strength. Can be activated for 5 CP.
Renown: 1000 (for being a Jounin)
Age: 16
Gender: Female
Rank: B-Rank Jounin
Village: Konohagakure
Bloodline: Sharingan [Tomoe 3]
Registration Link: Here
Experience:
Total: 3650 (base b-rank) + 1000 XP (skill trades) + 1400 XP (XP Debt)= 6050 XP
Usable: 0 (2000XP (tomoe 3 sharingan)+2x 150(str,con)+2x450(INT, PERC)+3x950 (STAM, COO, SPD)=6050XP)
Ryo:
30,000/30,000
Items:
- Spoiler:
Skills:
*Ninjutsu
*Kenjutsu
*Katon
*Bloodline
*TRADE
*TRADE
Elements:
Katon
Jutsu:
S-rank
- Spoiler:
- Spoiler:
- *Name: Uchiha Flame Formation
Rank: A
Power: S
Upkeep Cost: 5
Range: 100 Meters
Speed: Instant
Element: Katon
Skill: Barrier Ninjutsu
Classification: Group Exclusive (Uchiha)
Requirements: None
Hand Seals: None
Description: The user manifests small crimson flames over all five fingertips on one hand and slams them into the ground. A large, cylindrical barrier will arise, immediately encapsulating anything within the maximum range. The actual size of this barrier varies by the object that is to be protected, but can reach sizes sufficient to entrap an entire Bijuu. This technique is incredibly resistant to physical attacks; even S-Tier Strength is insufficient to break through. It also induces intense burns upon anything that touches it, and can kill this way with long enough contact. Things trapped inside will generally be safe from this effect, though they are unable to leave until either the user dismisses the barrier or it is broken.
Weaknesses: This barrier is widely considered unbreakable, second only to the Red Yang Formation, but it does have a weakness in Suiton. A Suiton technique of equal power to this technique can cancel out with the barrier. Additionally, one may use Doton to tunnel deep underground, to the point below the barrier's depths, and enter or leave it at will. The barrier is almost as deep as it is tall, though, so it may take some time. Flying might also work, if that's your thing.
*Name: Fire Release: Great Flame Flower
Rank: A
Power: C
Activation Cost: 20
Upkeep Cost: 10
Range: 0 - 150 m.
Speed: B++
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: Fire Release: Phoenix Sage Fire
Hand Seals: Dragon -> Ox -> Tiger
Description: Kneading his chakra and then converting it to fire, the user exhales flames into the air which manifest into eight fireballs. These fireballs behave like the Great Fireball Technique. These fireballs can be suspended in air indefinitely as long as the user pays the upkeep.
Weaknesses: N/A
*Name: Fire Release: Fire Dragon Flame Bullet
Rank: A
Activation Cost: 20
Upkeep Cost: 10
Range: 0 - 100 m.
Speed: -1 Tier Users Base Coor
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram → Horse → Snake → Dragon → Rat → Ox → Tiger
Description: The user kneads their chakra into flames, which are then manipulated into a genuine-looking dragon. Since the art of having the flames obey the user's will is outrageously difficult, its mastery is restricted to a limited number of skillful shinobi.
Weaknesses: N/A
B-Rank
- Spoiler:
- *Name: Fire Release: Hiding in Ash and Dust Technique
Rank: B
Power: C
Activation Cost: 10
Upkeep Cost: -
Range: 0 - 80m
Speed: A
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dragon -> Snake -> Monkey -> Rat -> Ox -> Tiger
Description: The user expels chakra-infused ash that blanket a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen. Despite the smoke lingering, the burning potential only lasts the post upon activation.
Weaknesses: Despite being a Fire release technique, this technique is susceptible to being blown away by Wind release.
*Name: Shadow Clone Technique
Rank: B
Power: -
Activation Cost: -
Upkeep Cost: -
Range: 1 km.
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Technique
Requirements: -
Parent Technique: -
Hand Seals: Clone seal or Tiger
Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30 CP) to maintain or create clones. Clones have a max base Constitution of C (or lower if the user's base constitution is lower). If the user has natural S-Tier Constitution then it can be improved to B. If a clone has lower than 30 chakra, they will also be subject to the exhaustion penalty as per the Stamina rules.
C-Rank
- Spoiler:
- *Name: Fire Release: Great Fireball Technique
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: v1 0 - 25m | v2 0 - 100m
Speed: v1 B | v2 C++
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake → Ram → Monkey → Boar → Horse → Tiger
Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater in the ground's surface.
Version 1.) When released as a continuous flamethrower, this technique creates a widespread stream of flames, expanding out 25 meters in front of the user. It moves at B-tier speed and possesses the same power as normal, but can be maintained for a small cost to do consistent burn damage overtime, should something remain in it's range.
Version 2.) When released as a projectile, the technique fires off a broad sphere of flames, moving at C++ speeds. Upon impacting something the sphere detonates into a ten-meter fire bomb burning anyone in contact with the flames. Once passing 100 meters, the fireball fizzles out.
Weaknesses: N/A
*Name: Fire Release: Phoenix Sage Fire
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0 - 40m
Speed: B
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rat → Tiger → Dog → Ox → Rabbit → Tiger
Description: This technique creates a volley of sixteen small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled individually with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction. The control of individual fireballs is done at the two tiers below the user's Coordination.
Weaknesses: N/A
*Name: Kendo
Rank: C
Power: B
Activation Cost: -
Upkeep Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Open
Requirements: Kenjutsu weapon
Parent Technique: N/A
Hand Seals: N/A
Description: A basic Kenjutsu style that focuses on quick, precise strikes followed by strength. It is considered the foundation Kenjutsu style mastered by all users of the sword before branching out into the other various fields.
Coordination is boosted by +1 tier and Strength by +1 advantage.
Weaknesses: N/A
*Name: Kendo
Rank: C
Power: B
Activation Cost: -
Upkeep Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Open
Requirements: Kenjutsu weapon
Parent Technique: N/A
Hand Seals: N/A
Description: A basic Kenjutsu style that focuses on quick, precise strikes followed by strength. It is considered the foundation Kenjutsu style mastered by all users of the sword before branching out into the other various fields.
Coordination is boosted by +1 tier and Strength by +1 advantage.
*Name: Chakra Flow
Rank: C
Power: C
Activation Cost: N/A
Upkeep Cost: 3
Range: 0 - 5 in.
Speed: -
Element: -
Skill: Kenjutsu/Bukijutsu
Classification: Open
Requirements: None
Parent Technique: N/A
Hand Seals: N/A
Description: Chakra Flow refers to both the flowing of chakra through an object. Generic Chakra Flow simply increases the weapon's Durability OR Hardness by +1 rank. By channeling in different elements this also influences the effects by changing the nature of the chakra flow. (Note: elemental chakra flow also carries over the +1 tier for Durability/Hardness from the original technique.)- Earth: Turns the blade into a deep black. Increases grade or hardness by +1 rank (so basically +2 ranks on hardness/grade or +1 rank in each.)
- Fire: Ignites the blade in fire. B-rank Fire damage and spreading fire on contact.
- Lightning: Creates sparks along the chakra flow. C-rank Lightning damage and numbness in the affected area. (-1 advantage to Coordination for two posts.)
- Wind: Causes the chakra flow to grow in size. B-rank Wind cutting potential and a longer chakra extension (up to 3 feet.)
- Water: Encases the blade in a thick skin of water flowing either away or towards the user. Reduces the opponent's Strength of their swing on contact by -1 tier as well as pushes their attack in the direction of the water current with B-tier Strength.
Weaknesses: N/A
Weaknesses: N/A - Earth: Turns the blade into a deep black. Increases grade or hardness by +1 rank (so basically +2 ranks on hardness/grade or +1 rank in each.)
D-Rank
- Spoiler:
- *Name: Chakra Suppression
Rank: D
Power: D
Activation Cost: N/A
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Sensory
Classification: Open
Requirements: None
Parent Technique: Sensing Technique
Hand Seals: N/A
Description: This technique allows the user to suppress their or their allies' chakra to the point that it becomes completely undetectable. This makes it impossible for sensor type shinobi to track them via chakra. This technique is very useful in the sense of allowing the user to infiltrate the enemy's ranks undetected.
Weaknesses: The use of this technique is restricted to only those with the sensory skill. Also generally, since the user is suppressing their chakra they may not use techniques except for C Rank Taijutsu and below. However, specific custom techniques may be registered to allow the user access to certain individual jutsu that can be used while Chakra Suppression remains active.
* Body Flicker Technique
Rank: D
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 50m
Speed: -
Element: -
Skill: Ninjutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: Half Tiger
Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase. [/size]
Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.
*Focused Amplification
Rank: D
Power: Varies
Activation Cost: 3
Upkeep Cost: N/A
Range: N/A
Speed: N/A
Element: Varies
Skill: Ninjutsu
Classification: Open
Requirements: Requires the Ninjutsu Skill to be possessed, Intelligence perks do not apply unless Ninjutsu is known.
Parent Technique: N/A
Hand Seals: Hand seals for original jutsu plus the Snake seal at the end
Description: Focused Amplification is a pretty simple technique that marks a ninjutsu user's favorite element. The user can utilize this technique in order to make a jutsu more powerful than it ordinarily would be. This is represented by the power of the technique increasing to whatever rank the user wishes. All aspects of the technique are empowered equally, including speed and range. The range of techniques are increased by 50% per increased rank.
Weaknesses: The user must pay an amount of stamina correspondent with the level of power they're making a technique. For example, if they used Wind Release: Divine Wind they could up the power to S rank by paying the activation for this technique AND a S rank amount of stamina for Divine Wind itself. Can only be used with Ninjutsu, and techniques that boost or debuff stats can't have this technique applied to them. The user may only have one element applicable for this technique, or all non-elemental ninjutsu if they lack an element.
*Temporary Paralysis Technique
Rank: D | A
Activation Cost: 3 | 15
Range: Touch
Speed: B (A-rank version only)
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: Base S-tier Coordination (A-rank version only)
Parent Technique: -
Hand Seals: N/A
Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. In order to use this technique the user must place their middle and index finger against the spine, eyes, or head of their opponent. Users with incredible control over their chakra (base S-tier Coordination) can execute this technique through their eyes by having eye contact with their opponent.
This restrains the target for one round.
Weaknesses: N/A
*Leaf Gale
Rank: D
Activation Cost: 3
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open (Konoha)
Requirements: N/A
Parent Technique: Strong Fist
Hand Seals: -
Description: A simple, yet efficient attack that involves the user aiming at the opponent's leg and knocking them off their feet with a swift rotating kick.
*Leaf Whirlwind
Rank: D
Activation Cost: 3
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open (Konoha)
Requirements: N/A
Parent Technique: Strong Fist
Hand Seals: -
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint. The technique can also be used in the form of a spinning-roundhouse kick through the air, either alone or in unison with another user for more efficiency.
Boosts Strength by +1 advantage and Coordination by +1 advantage
E-rank
- Spoiler:
- *Name: Body Replacement Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Boar → Ox → Dog
Description: When utilizing this technique the user applies the transformation technique to an inanimate object in reach— in most cases being a log— to look like the user. This makes the object serve as a dummy to the aggressor. When struck the object will revert back to its original form after two seconds time has passed giving the user the opportunity to strike their stalled opponent, or flee.
The Body Replacement Technique allows the object to perform simple actions and can even react to damage received to make a more convincing illusion, however it cannot move from their location.
Weaknesses: This technique serves as a means to lure in suspicious foe or stall an enemy.
*Name: Cloak of Invisibility
Rank: E
Activation Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: A piece of cloth large enough to cover their body
Parent Technique: N/A
Hand Seals: N/A
Description: The user can make use of a piece of cloth by applying their chakra to change its design to reflect their environment. A ninja can make use of it through any environment allowing them to create an effective ghillie suit when needed.
Weaknesses: Not incredibly effective against opponents with higher Perception.
*ODE:
Name: Clone Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram → Snake → Tiger
Description: For this technique, the user creates up to four afterimages of themselves to move alongside them. Unlike most other clone techniques, these afterimages have no substance and thus are incapable of damaging opponents. Because of this, it is only useful for confusing enemies while other attacks are prepared. When performing this technique the user assumes any position among the group.
Weaknesses: Opponents can identify clones from their original through careful observation, as clones won't cast shadows, crush grass, kick up dust, etc.
*Name: Rope Escape Technique
Rank: E
Activation Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This technique serves as a means to free themselves from any binding they may find themselves, such as vine entanglement or being tied up by a rope. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints in order to get free of the bindings.
Weaknesses: This technique can only work on passive bindings, such as inanimate and uncontrolled bindings.
* Name: Transformation Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dog → Boar → Ram
Description: This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. The quality of the item or appendages cannot exceed D/D.
Weaknesses: The user is limited to transforming into objects no smaller than 1/5 their size. The user cannot transform into items or creatures larger than themselves. This technique requires concentration. When the user suffers from exhaustion (below 30 CP) or receives a substantial blow the technique dispels automatically. A perceptive opponent may detect flaws, such as false smells or an intelligent opponent detecting inaccurate details. Despite taking on the properties of what they transform into the user can still receive damage as normal. This means transforming into a sword and clashing with another sword will result in the technique dispelling and the user getting injured. When taking on a creature's physical features this impacts your overall stat potential (aka no S-tier Strength birds flying through people.)
*Name: Unsealing Technique
Rank: E
Activation Cost: 1
Range: Contact
Speed: -
Element: N/A
Skill: General Skill
Classification: Open/Academy Technique
Requirements: -
Parent Technique: -
Hand Seals: N/A
Description: A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag.
Weaknesses: Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap.
*Name: One Thousand Years of Death
Rank: E
Activation Cost: 0.5
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user tightly clasps their hands together and extends their middle and index fingers, resembling the Tiger hand seal. Using the full weight of their body, the user thrusts these four fingers between the target's buttocks, or any other target of their choosing.
This technique boosts the user's Strength by +1 advantage.
Weaknesses: This technique requires the user to utilize their entire body in a lunge-like motion forcing them to be stationary.
Stats:
Strength: D
Constitution: D
Stamina: C
Speed: B
Coordination: B
Intelligence: B
Perception: C
Unique Abilities:
*Hand Seal Focus: The extra practice with hand signs has paid off by giving Michiko a one tier boost in coordination and a loss in Intel, symbolic of her focus being directed toward her coordination. This can be activated by paying 5 chakra points.
*Eyes of the Tormented- During her captivity, Michiko was subjected to many forms of mental and physical trauma. Anguish and rage from these terrible experiences caused her to mature her eyes to three tomoe Used EXP for it. (1400 points Heavy EXP debt.)
*Stolen Sharingan- Michiko has lost her left eye. She may not re-obtain her left eye, and if she wants another Sharingan, she must get it from another player's character somehow, OR she may get another Sharingan after unlocking Mangekyou Sharingan, when she's able to claim EMS by choosingtheoptiontofight an -Rank NPC as described in the rules for gaining Eternal Mangekyou Sharingan in the Uchiha Clan page. This ability is nullified if and when Michiko recovers a second Sharingan.
** Another character may obtain her missing eye by posting in an event mission to acquire it. It's currently circulating around the Land of Fire. The mission will be an A Rank mission and can be made by anyone but myself, just show me the registered mission to let me know you're going after it. The mission has to be OPEN so others can have a chance too. Michiko cannot be in this topic.
*Slave- She received a tattoo on her lower back, above her left butt cheek of the number 669. It was engraved by use of a Fuuinjutsu and is permanent. Even if the skin is cut off, it'll re-appear when she heals back. The number marks her as a piece of black market property. She's recorded in the bingo books in the underworld as this number and will keep a bounty on her head because of this. **B Rank Bingo Book Target.
*Resilient Combatant- Having been physically and mentally abused on a regular basis while she was in captivity has given her the ability to ignore most pain inflicted upon her body. +1 Tier Constitution, -1 Tier Strength. Can be activated for 5 CP.
Renown: 1000 (for being a Jounin)
- Code:
[b]Update Type:[/b]
[b]Information:[/b]
[b]Link:[/b]
Last edited by Michiko Uchiha on Tue Oct 18, 2022 8:17 pm; edited 11 times in total