Name: Kurama Yako
Age: 14
Gender: Male
Rank: Genin
Village: Kumogakure
Bloodline: Kurama genjutsu kekkai genkai
Living style:
Comfortable
Experience:
Total: 0
Spendable: 0
Ryo: 70.000
Items:
Skills:
Elements:
Lightning
Jutsu:
Kurama Clan techniques
Non-elemental ninjutsu techniques
Raiton techniques
Genjutsu techniques
Taijutsu techniques
Iryõjutsu techniques
Stats: (9/20 raises used)
Strength: D
Constitution: D
Stamina: D (+ from comfortable living style)
Speed: D
Coordination: D
Intelligence: C
Perception: C
Missions completed:
D-rank: 0
C-rank: 0
B-rank: 0
A-rank: 0
S-rank: 0
Unique Abilities:
In the zone
One-handed seals
Chemistry expertise
Snooty
Renown: 0
Age: 14
Gender: Male
Rank: Genin
Village: Kumogakure
Bloodline: Kurama genjutsu kekkai genkai
Living style:
Comfortable
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- Choosing a comfortable lifestyle means that you can afford nicer clothing and can spend rather carelessly on dining and other expenses to fit your needs. You live in a sizable house in a middle-class neighborhood, a waterfront lake house, or a large apartment.
Cost of living: 35,000 ryo (Free from living in Kumogakure)
Results
●Damaged equipment is repaired.
●-25% on all travel time. Does not stack with other modifiers.
●Passive + to any one stat.
●-25% discount at marketplace items. Does not include black market.
Experience:
Total: 0
Spendable: 0
Ryo: 70.000
Items:
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Skills:
- Genjutsu
- Ninjutsu (Raiton)
- Iryõjutsu
Elements:
Lightning
Jutsu:
Kurama Clan techniques
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Passive abilities- Level 1 - Basic Bloodline:
- The free starting level for anyone born within the Kumera bloodline. Even at this level the Bloodline User's skill at Genjutsu is strong enough that their Intelligence/Perception is treated as 1 tier higher when attempting to recognize that the Bloodline User is trapped by an enemy Genjutsu User or when the Bloodline User is attempting to trap a target in a Genjutsu.
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Non-elemental ninjutsu techniques
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- Name: Body Replacement Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Boar → Ox → Dog
Description: When utilizing this technique the user applies the transformation technique to an inanimate object in reach— in most cases being a log— to look like the user. This makes the object serve as a dummy to the aggressor. When struck the object will revert back to its original form after two seconds time has passed giving the user the opportunity to strike their stalled opponent, or flee.
The Body Replacement Technique allows the object to perform simple actions and can even react to damage received to make a more convincing illusion, however it cannot move from their location.
Weaknesses: This technique serves as a means to lure in suspicious foe or stall an aggressor. Given its simplicity the technique cannot move or speak, limiting its effectiveness as more cunning opponents will often not fall for the bait.
Name: Cloak of Invisibility
Rank: E
Activation Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: A piece of cloth large enough to cover their body
Parent Technique: N/A
Hand Seals: N/A
Description: The user can make use of a piece of cloth by applying their chakra to change its design to reflect their environment. A ninja can make use of it through any environment allowing them to create an effective ghillie suit when needed.
Weaknesses: Not incredibly effective against opponents with higher Perception.
Name: Clone Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram → Snake → Tiger
Description: For this technique, the user creates up to four afterimages of themselves to move alongside them. Unlike most other clone techniques, these afterimages have no substance and thus are incapable of damaging opponents. Because of this, it is only useful for confusing enemies while other attacks are prepared. When performing this technique the user assumes any position among the group.
Weaknesses: Opponents can identify clones from their original through careful observation, as clones won't cast shadows, crush grass, kick up dust, etc.
Name: Rope Escape Technique
Rank: E
Activation Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This technique serves as a means to free themselves from any binding they may find themselves, such as vine entanglement or being tied up by a rope. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints in order to get free of the bindings.
Weaknesses: This technique can only work on passive bindings, such as inanimate and uncontrolled bindings.
Name: Transformation Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dog → Boar → Ram
Description: This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. The quality of the item or appendages cannot exceed D/D.
Weaknesses: The user is limited to transforming into objects no smaller than 1/5 their size. The user cannot transform into items or creatures larger than themselves. This technique requires concentration. When the user suffers from exhaustion (below 30 CP) or receives a substantial blow the technique dispels automatically. A perceptive opponent may detect flaws, such as false smells or an intelligent opponent detecting inaccurate details. Despite taking on the properties of what they transform into the user can still receive damage as normal. This means transforming into a sword and clashing with another sword will result in the technique dispelling and the user getting injured. When taking on a creature's physical features this impacts your overall stat potential (aka no S-tier Strength birds flying through people.)
Name: Unsealing Technique
Rank: E
Activation Cost: 1
Range: Contact
Speed: -
Element: N/A
Skill: General Skill
Classification: Open/Academy Technique
Requirements: -
Parent Technique: -
Hand Seals: N/A
Description: A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag.
Weaknesses: Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap.
Name: One Thousand Years of Death
Rank: E
Activation Cost: 0.5
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user tightly clasps their hands together and extends their middle and index fingers, resembling the Tiger hand seal. Using the full weight of their body, the user thrusts these four fingers between the target's buttocks, or any other target of their choosing.
This technique boosts the user's Strength by +1 advantage.
Weaknesses: This technique requires the user to utilize their entire body in a lunge-like motion forcing them to be stationary.
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Raiton techniques
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Genjutsu techniques
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- Name: Mist Servant Technique
Rank: D
Activation Cost: 3
Upkeep Cost: 1
Range: 0 - 25 m.
Speed: C
Element: N/A
Skill: Genjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This Genjutsu creates eerie black ninja illusions, which appear one by one from trees and rocks, and then corners the enemy. Their movements are somehow slow (E-tier Coor and Speed), but when attacked they multiply, and in this way they appear like ghosts inhabiting the mist. Kunai knives are added to this technique, by throwing them to match illusions movement, making them seem real. As the clones continue to multiply rapidly, the victim will eventually be worn down.
This technique covers a 30 meter diameter that can be cast 25 meters from the user.
Weaknesses: This Genjutsu can be avoided by stepping outside of the field of influence.
Name: Demonic Illusion: Hell's Viewing
Rank: D
Activation Cost: 3
Range: 0 - 20 m.
Speed: C
Element: N/A
Skill: Genjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake -> Rat
Description: This is a Genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This Genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great.
Once cast, this technique takes two posts to set in dealing D-rank psychological damage. If the user chooses, the victim may wait three posts to deal C-rank psychological damage. This technique is triggered by the user sending their chakra at their opponent. This must connect and the user must be aware of their target's position with no obstructions in the way.
Weaknesses: N/A
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Taijutsu techniques
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Iryõjutsu techniques
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Name: Ijutsu - Chakra Palm
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 1
Range: Self
Speed: -
Element: -
Skill: Ijutsu
Classification: Personal
Requirements: Intelligence C rank
Parent Technique: -
Hand Seals: -
Description:
The user concentrates medical chakra into their palms and with it will be able to fairly easy remove any first degree ailment (first degree burns, first degree frostbite, etc) on a surface no larger than a limb, while this technique does not heal scrapes, bruises or other wounds not linked to actual ailments, it does apply a certain numbing effect to relieve the pain. This technique needs at least one post to heal someone.
Weaknesses: An overall well-balanced and solid technique, this has no apparent weakness.
Name: Healing Hands
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 2
Range: Self/Touch
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Ijutsu, Open
Requirements: Ijutsu
Parent Technique:
Hand Seals: Heaven-snake-dog
Description: After making the necessary handseals, the user's hands will glow with bright green medically induced chakra, which upon touch with any sort of wound will slowly start reactivating cells, reduce swelling and stop wounds from bleeding. As this is but a mere patch up technique, it can only be used on small cuts, shallow bruises and first degree burns.
Weaknesses: Can only heal shallow cuts, minor bruises and first degree burns and other generally minor injuries.
Name: Soft Body Manipulation
Rank: D
Power: D
Activation Cost: -
Upkeep Cost: 1
Range: self
Speed: -
Element:-
Skill: Ijutsu/Taijutsu
Classification: Open
Requirements: Ijutsu or Taijutsu
Parent Technique: -
Hand Seals: -
Description: The user's physical flexibility allows them to activate her cells to such a degree that their body becomes malleable and able to extend certain parts beyond the human limits. This technique allows the user to extend their limbs, neck, etc to a max of 3 meters, with additional 3 meters possible with each rank of Constitution above rank D, maxing at 15 meters with S rank constitution.
The speed at which Soft Body Manipulation can stretch limbs is based on the user's base Coordination rank.
Weaknesses: Can't use this technique when stamina is below 10
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Stats: (9/20 raises used)
Strength: D
Constitution: D
Stamina: D (+ from comfortable living style)
Speed: D
Coordination: D
Intelligence: C
Perception: C
Missions completed:
D-rank: 0
C-rank: 0
B-rank: 0
A-rank: 0
S-rank: 0
Unique Abilities:
In the zone
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Yako has an affinity with and fondness of puzzling, learning and inventing. At the cost of 5 CP, he can get "in the zone" and dedicate his energy and attention towards working on a specific subject, temporarily increasing his intelligence by 1 rank. While "in the zone, Yako can appear rather absent-minded and has little attention for his surroundings, decreasing his perception by 1 rank.
This state remains active until it is toggled off or until Yako leaves the thread.
One-handed seals
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For use in clutch situations, Yako has learnt how to perform hand seals with only a single hand. While he is technically capable of performing them, he is not nearly as proficient with them as he is with regular hand seals. As a result, Yako's coordination is considered 1 tier lower for the purpose of weaving hand seals when doing so with a single hand.
Chemistry expertise
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Because of his keen interest in the medical side of shinobi warfare, Yako is more familiar with biology and chemistry than most genin would be at this stage. When making chemistry creations, he may produce products of one tier higher than his level of experience would actually allow.
However, product made by Yako when punching above his weight in this fashion are of inferior quality when compared to those made by actual experts. This is reflected by cooldowns (medicines and provisions) and countdowns (poisons and drug) of these products being increased to that of the next rank increased by 0,5 (rounded up).
Snooty
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Yako can be quite snooty is is generally unliked by his peers. He has a way of levelling with and sucking up to the people that he deems intelligent, capable and valuable that helps him to deal with NPC's with higher intelligence than his, especially in a professional, urban environment. However, his mask of politeness gains a few cracks when dealing with "bumpkins", which makes it more difficult for him to deal with NPC's with lower intelligence than his, especially in a rural setting. This includes animals with lower intelligence than his. He can't tell what they are thinking and that shit scares him.
Interactions with NPC's of equal intelligence are unaffected. Boosts and debuffs may affect this unique ability, meaning that Yako will be more inclined to be rude when he is in the zone or when someone else loses intelligence.
Renown: 0
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Last edited by Yako on Fri Sep 03, 2021 5:56 am; edited 2 times in total