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    Takoyami Custom

    Miaka Takoyami
    Miaka Takoyami

    Village : Kirigakure
    Posts : 32
    Join date : 2021-03-23

    Takoyami Custom Empty Takoyami Custom

    Post by Miaka Takoyami Sat Apr 03, 2021 9:22 pm

    Takoyami 2 Arms:
    Name: Takoyami 2 Arms
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: C
    Element: Suiton
    Skill: Ninjutsu and Taijutsu
    Classification: Kirigakure
    Requirements: Hozuki
    Parent Technique: Hydrification
    Hand Seals: Ox → Bird → Hare → Bird
    Description: After completing the seals, water seeps over both arms. The water extends outward like powerful tentacles up to 3m. If used as leverage, the user can swing or leap forwards with great power and enhance the user's speed by one rank. The tentacles can also be used like an extension of the limb for physical punching attacks. The water tentacles can function also like whips, latching onto weapons to disarm others, attaching to doors to pull them open from a distance, or even grabbing and throwing an opponent around. Mostly, this jutsu is for supplementing main attacks, restraining opponents, or utilizing objects.
    Strength Increase: +1 Rank
    Speed Increase: +1 Rank
    Image:
    Takoyami Custom Foxsong-chibi-ming-hua
    Weaknesses: The limbs used with this jutsu are incapable of doing anything else, which means no other handseals can be performed unless this jutsu ends first. Stamina and Constitution are lowered by one rank for the duration of this jutsu (Cannot be lower than E Rank).
    Takoyami 6 Arms:
    Name: Takoyami 6 Arms
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: Self
    Speed: A
    Element: Suiton
    Skill: Ninjutsu and Taijutsu
    Classification: Kirigakure, Jounin
    Requirements: Hozuki and B Rank Coordination
    Parent Technique: Hydrification
    Hand Seals: Ox → Bird → Hare → Bird → Ox → Rat → Bird
    Description: After completing the seals, water seeps over both arms and from the torso. The water extends outward like powerful tentacles up to 5m, 2 over the user's arms and an additional four from the torso. If used as leverage, the user can swing or leap forwards with great power and enhance the user's speed by one rank. The tentacles can also be used like an extension of the limb for physical punching attacks. The water tentacles can function also like whips, latching onto weapons to disarm others, attaching to doors to pull them open from a distance, or even grabbing and throwing an opponent around. The user can break down wooden doors and block multiple attacks. Mostly, this jutsu is for supplementing main attacks, restraining opponents, or utilizing objects- however with so many tentacles it can accomplish many more attacks or other goals.
    Strength Increase: +1 Rank
    Speed Increase: +1 Rank
    Image:
    Takoyami Custom Images?q=tbn:ANd9GcQ3E0Mlof6688SbqPrl6Ogq2IwMvahVtZzpLQ&usqp=CAU
    Weaknesses: The limbs used with this jutsu are incapable of doing anything else, which means no other handseals can be performed unless this jutsu ends first. Stamina and Constitution are lowered by one rank for the duration of this jutsu (Cannot be lower than E Rank).
    Takoyami Blend:
    Name: Takoyami Blend
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: D
    Element: Suiton
    Skill: Ninjutsu
    Classification: Open
    Requirements: Hozuki
    Parent Technique: Hydrification
    Hand Seals: Bird → Ram → Hare → Bird
    Description: After completing the seals, water slides over the user's entire body in a thin layer, deriving from the user's body itself. The only goal for using this jutsu is to blend the user in with their background, like an expert cephalopod would blend seamlessly. The technique changes the color and texture of the user to match the background. It will not blend the user in with "air" but can blend the user into walls of any type, natural structures (trees, boulders, grass, sand), or even people (though you would be required to match up with the user back to back for example in order to use them as a background). The texture changes are remarkable, but any large items including weapons will not be concealed unless lain flat against the user's person. This technique does not make a person invisible, does not hide sound, smell or chakra. The user is not visible unless the observer has Perception 1 or more ranks higher than the technique's Power.
    A person will not be noticed unless by someone of Perception 1 or more ranks higher than the user.
    Weaknesses: Large items cannot be concealed with this jutsu. The user can still be detected using scent or sound or sensory techniques. Unexpected events, such as having a bucket of water thrown at your location) will reveal the user as well.
    Takoyami Poison Squirt:
    Name: Takoyami Poison Squirt
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 15m
    Speed: C
    Element: Suiton
    Skill: Ninjutsu and Iryojutsu
    Classification: Open,
    Requirements: Hozuki, Iryojutsu
    Parent Technique: None
    Hand Seals: Bird → Hare → Ox → Monkey
    Description: After completing the seals, the user can either spit out or throw a basketball sized amount of congealed water containing poison. The poison is topical, which means it must touch the skin or be swallowed to take effect. It delivers a painful stinging sensation and leaves cryogenic burns like liquid nitrogen. The area affected by the poison is temporarily paralyzed and also rendered susceptible to serious damage. For example, a poisoned arm struck by another attack might partially break or shatter open, obviously causing serious and potentially permanent problems.
    Weaknesses: The poison has a duration of 2 posts. If the upkeep is not paid, the poison duration ends sooner. If attempted to do it more than 1 per thread, the user is also affected by this jutsu (if spat the poison affects the user's mouth, and if thrown it affects their hand). It is physically impossible to complete this jutsu more than 2 times per thread.
    Takoyami Suckers:
    Name: Takoyami Suckers
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: C
    Element: Suiton
    Skill: Ninjutsu
    Classification: Open
    Requirements: Hozuki
    Parent Technique: None
    Hand Seals: Rat → Ox → Horse → Rat
    Description: After completing the seals, the user's hands and arms develop cephalopod-like suckers. The suckers are obvious and purple or red in color. They can give the user either +1 Rank in Strength for the exclusive use of lifting objects/people, breaking objects, or using large items/weapons OR +1 Coordination for the exclusive use of Bukijutsu or Kenjutsu. It is a supplemental jutsu meant to help lift and carry heavy items or to help with coordination while using weapons (excluding bows). They must choose before hand which bonus to utilize and must end and restart the jutsu if they wish to change it.
    Bukijutsu / Kenjutsu: +1 rank Coordination
    Taijutsu: +1 rank Strength
    Appearance Similar To This:
    Takoyami Custom 510bbO2zgSL._SX450_
    Weaknesses: The users take twice as much time to perform other jutsu until this jutsu is released. Taijutsu techniques are rendered basically impossible if they involve the arms or hands because the arms and hands would simply stick to their opponents. If the user is not careful they may get stuck on objects nearby (falling to the floor and using one's hands to stand up, or leaning on a tree for support).


    Last edited by Miaka Takoyami on Fri Apr 09, 2021 10:32 pm; edited 2 times in total


    _________________
    Signature Information:

    Spendable XP: 50 exp
    Total XP: 3650
    Renown:
    Ryo: 35,000
    CP: 185

    Stats:
    STR: D (150)
    CON: E (0)
    STAM: C (450)
    SPD: D (150)
    COO: C (450)
    INT: B (950)
    PER: C (450)

    Link: Updates and Items
    Link: Character Info and Stats
    Link: Technique List


    Colors:
    #ff0066
    #ff00ff
    Esen
    Esen

    Village : N/A
    Posts : 128
    Join date : 2021-01-17

    Takoyami Custom Empty Re: Takoyami Custom

    Post by Esen Wed Apr 07, 2021 3:52 pm

    These notes apply to Takoyami Arm techniques.
    Classification needs to be clarified. If you want to tie it to a rank, you need to tie the technique to a village.
    Requirements would need to include Hydrification.

    @Miaka Takoyami wrote:
    Takoyami 2 Arms:
    Name: Takoyami 2 Arms
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: C
    Element: Suiton
    Skill: Ninjutsu
    Classification: Open / Jounin
    Requirements: Hozuki
    Parent Technique: None
    Hand Seals: Ox → Bird → Hare → Bird
    Description: After completing the seals, water seeps over both arms. The water extends outward like powerful tentacles up to 3m. If used as leverage, the user can swing or leap forwards with great power and enhance the user's speed by one rank. The tentacles can also be used like an extension of the limb for physical punching attacks. The water tentacles can function also like whips, latching onto weapons to disarm others, attaching to doors to pull them open from a distance, or even grabbing and throwing an opponent around. Mostly, this jutsu is for supplementing main attacks, restraining opponents, or utilizing objects.
    Strength Increase: +1 Rank
    Speed Increase: +1 Rank
    Image:
    Takoyami Custom Foxsong-chibi-ming-hua
    Weaknesses: The limbs used with this jutsu are incapable of doing anything else, which means no other handseals can be performed unless this jutsu ends first. Stamina and Constitution are lowered by one rank for the duration of this jutsu (Cannot be lower than E Rank).

    Hydrification would be required under the parent jutsu. This would need the inclusion of taijutsu, as you have detailed that it would aid hand-to-hand combat. At C-Rank, at most, you are limited to 1 Tier of boosts as per the Stat Boosting and Debuffing Rules. As per the skill info section of the guidelines, the Speed increase you are requesting is a secondary buff of ninjutsu, thus requiring a narrow description and strength buffs are not possible from ninjutsu, unless this technique had the inclusion taijutsu. Just note if you do not have the taijutsu skill, you are unable to have taijutsu techniques.

    @Miaka Takoyami wrote:
    Takoyami 6 Arms:
    Name: Takoyami 6 Arms
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: Self
    Speed: A
    Element: Suiton
    Skill: Ninjutsu
    Classification: Open / Jounin
    Requirements: Hozuki and B Rank Coordination
    Parent Technique: None
    Hand Seals: Ox → Bird → Hare → Bird → Ox → Rat → Bird
    Description: After completing the seals, water seeps over both arms and from the torso. The water extends outward like powerful tentacles up to 5m, 2 over the user's arms and an additional four from the torso. If used as leverage, the user can swing or leap forwards with great power and enhance the user's speed by one rank. The tentacles can also be used like an extension of the limb for physical punching attacks. The water tentacles can function also like whips, latching onto weapons to disarm others, attaching to doors to pull them open from a distance, or even grabbing and throwing an opponent around. The user can break down wooden doors and block multiple attacks. Mostly, this jutsu is for supplementing main attacks, restraining opponents, or utilizing objects- however with so many tentacles it can accomplish many more attacks or other goals.
    Strength Increase: +1 Rank
    Speed Increase: +1 Rank
    Image:
    Takoyami Custom Images?q=tbn:ANd9GcQ3E0Mlof6688SbqPrl6Ogq2IwMvahVtZzpLQ&usqp=CAU
    Weaknesses: The limbs used with this jutsu are incapable of doing anything else, which means no other handseals can be performed unless this jutsu ends first. Stamina and Constitution are lowered by one rank for the duration of this jutsu (Cannot be lower than E Rank).

    Refer to the Takoyami 2 Arms feedback in regards to the boosts and taijutsu aspect.

    @Miaka Takoyami wrote:
    Takoyami Blend:
    Name: Takoyami Blend
    Rank: D
    Power: C
    Activation Cost: 3
    Upkeep Cost: 3
    Range: Self
    Speed: D
    Element: Suiton
    Skill: Ninjutsu
    Classification: Open
    Requirements: Hozuki
    Parent Technique: Hydrification
    Hand Seals: Bird → Ram → Hare → Bird
    Description: After completing the seals, water slides over the user's entire body in a thin layer, deriving from the user's body itself. The only goal for using this jutsu is to blend the user in with their background, like an expert cephalopod would blend seamlessly. The technique changes the color and texture of the user to match the background. It will not blend the user in with "air" but can blend the user into walls of any type, natural structures (trees, boulders, grass, sand), or even people (though you would be required to match up with the user back to back for example in order to use them as a background). The texture changes are remarkable, but any large items including weapons will not be concealed unless lain flat against the user's person. This technique does not make a person invisible, does not hide sound, smell or chakra.
    A person will not be noticed unless by someone of Perception 1 or more ranks higher than the user.
    Weaknesses: Large items cannot be concealed with this jutsu. The user can still be detected using scent or sound or sensory techniques. Unexpected events, such as having a bucket of water thrown at your location) will reveal the user as well.

    The power for this would need to be reduced to D, or the rank increased to C. The activation cost should match the power of the technique. Please clarify the part of the perception of this technique. For the perception requirement; I believe it should be worded like this 'The user is not visible unless the observer has Perception 1 or more ranks higher than the techniques Power' . In that case, I would recommend increasing the rank of the technique to C.

    @Miaka Takoyami wrote:
    Takoyami Poison Squirt:
    Name: Takoyami Poison Squirt
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 15m
    Speed: C
    Element: Suiton
    Skill: Ninjutsu and Iryojutsu
    Classification: Open,
    Requirements: Hozuki, C Rank Iryojutsu
    Parent Technique: None
    Hand Seals: Bird → Hare → Ox → Monkey
    Description: After completing the seals, the user can either spit out or throw a basketball sized amount of congealed water containing poison. The poison is topical, which means it must touch the skin or be swallowed to take effect. It delivers a painful stinging sensation and leaves cryogenic burns like liquid nitrogen. The area affected by the poison is temporarily paralyzed and also rendered susceptible to serious damage. For example, a poisoned arm struck by another attack might partially break or shatter open, obviously causing serious and potentially permanent problems.
    Weaknesses: The poison has a duration of 2 posts. If the upkeep is not paid, the poison duration ends sooner. If attempted to do it more than 1 per thread, the user is also affected by this jutsu (if spat the poison affects the user's mouth, and if thrown it affects their hand). It is physically impossible to complete this jutsu more than 2 times per thread.

    Poison cannot be created out of nothing. I recommend reading up on the Chemistry Guidelines as there are guidelines in regards to poisons. Jutsus can be used as delivery methods for items, but chemistry items need to be created outside of techniques. Skills don't have ranks, so C-Rank Iryojutsu can just be changed to Iryojutsu under requirements.

    @Miaka Takoyami wrote:
    Takoyami Suckers:
    Name: Takoyami Suckers
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: C
    Element: Suiton
    Skill: Ninjutsu
    Classification: Open
    Requirements: Hozuki
    Parent Technique: None
    Hand Seals: Rat → Ox → Horse → Rat
    Description: After completing the seals, the user's hands and arms develop cephalopod-like suckers. The suckers are obvious and purple or red in color. They can give the user either +1 Rank in Strength for the exclusive use of lifting objects/people, breaking objects, or using large items/weapons OR +1 Coordination for the exclusive use of Bukijutsu or Kenjutsu. It is a supplemental jutsu meant to help lift and carry heavy items or to help with coordination while using weapons (excluding bows). They must choose before hand which bonus to utilize and must end and restart the jutsu if they wish to change it.
    Appearance Similar To This:
    Takoyami Custom 510bbO2zgSL._SX450_
    Weaknesses: The users take twice as much time to perform other jutsu until this jutsu is released. Taijutsu techniques are rendered basically impossible if they involve the arms or hands because the arms and hands would simply stick to their opponents. If the user is not careful they may get stuck on objects nearby (falling to the floor and using one's hands to stand up, or leaning on a tree for support).

    Refer to the Stat Boosting and Debuffing Rules. In regards to this technique, you'll need to include the taijutsu, bukijutsu, and kenjutsu skills if you wish to use boosts specific to them.


    _________________
    Takoyami Custom 1Qxad8E
    Spoiler:
    Character Name: Esen Uzumaki
    Spendable Experience: 0
    Total Experience: 0
    Renown: 1, 000
    Ryo:
    Stats:

    • Strength: D
    • Constitution: D
    • Stamina: D -> D++ (Strong Lifeforce Level 1)
    • Speed: D
    • Coordination: D
    • Intelligence: C
    • Perception: D


    Link to Character Updates:
    Link to Character Application:
    Link to Known Techniques:
    Miaka Takoyami
    Miaka Takoyami

    Village : Kirigakure
    Posts : 32
    Join date : 2021-03-23

    Takoyami Custom Empty Re: Takoyami Custom

    Post by Miaka Takoyami Fri Apr 09, 2021 10:34 pm

    I edited the arms techniques to include hydrification and taijutsu
    I changed the power and edited the perception comment you wanted me to add in for the blend technique

    For the poison technique I was informed that there were poison based attacks that could be jutsu... I am having a hard time understanding the chemistry poison guidelines. If there is no way at all to include poison as part of this technique without having to buy a poison and somehow dump it into the water of the technique first... Might as well just get rid of this technique all together. I was looking for a light poison jutsu based on my other octopus based techniques. I am willing to work with someone if they think they can help me put my idea together.

    For the last technique I don't understand the buff or debuff rules. I have no idea what + or ++ is supposed to mean. Why isn't it just... +1 rank which already has an established table of changes. I am sorry I have never been on a forum site that used stats before so this is all blowing my mind and confusing me a ton. If you or someone can just tell me what it is supposed to say based on what you can tell I am trying to do with this jutsu, then I will abide all the rules and edits. T.T


    _________________
    Signature Information:

    Spendable XP: 50 exp
    Total XP: 3650
    Renown:
    Ryo: 35,000
    CP: 185

    Stats:
    STR: D (150)
    CON: E (0)
    STAM: C (450)
    SPD: D (150)
    COO: C (450)
    INT: B (950)
    PER: C (450)

    Link: Updates and Items
    Link: Character Info and Stats
    Link: Technique List


    Colors:
    #ff0066
    #ff00ff

      Current date/time is Tue Apr 20, 2021 7:38 am