Name: Faustein Kuroyakushi
Age: 30 years old
Gender: Male
Rank: D-rank, Genin
Renown: 0
Village: Kumogakure no Sato
Bloodline: Ketsuryūgan (1 SP AND 1500 EXP / 2649 EXP Spent)
Lifestyle: Comfortable (Reason: Kumogakure Metropolis)
Choosing a comfortable lifestyle means that you can afford nicer clothing and can spend rather carelessly on dining and other expenses to fit your needs. You live in a sizable house in a middle-class neighborhood, a waterfront lake house, or a large apartment.
Experience:
Ryo Owned:
Items:
Skills: Ninjutsu (1 SP Spent)
Elements:
Jutsu:
Free Starter Jutsu:
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Other Known Jutsu:
Stats (1050 / 2649 EXP Spent, 7 Stat Raises /20 Total Stat Raises Spent):
NOTE: 99 EXP LEFT OVER FROM AVAILABLE 2649 EXP ACQUIRED FROM STARTER 1650 + 999 EXP FROM EXPERIENCE ADVANTAGE UA AFTER EXPENDITURE ON BLOODLINE AND STATS
Unique Abilities:
- Given/First: Faustein
- Surname/Last: Kuroyakushi
Age: 30 years old
Gender: Male
Rank: D-rank, Genin
Renown: 0
Village: Kumogakure no Sato
Bloodline: Ketsuryūgan (1 SP AND 1500 EXP / 2649 EXP Spent)
- Ketsuryugan Dōjutsu (UNLOCKED FULLY, READY FOR USE)
- Blood Manipulation (LOCKED, UNUSABLE)
Lifestyle: Comfortable (Reason: Kumogakure Metropolis)
Choosing a comfortable lifestyle means that you can afford nicer clothing and can spend rather carelessly on dining and other expenses to fit your needs. You live in a sizable house in a middle-class neighborhood, a waterfront lake house, or a large apartment.
- Cost of living: 35,000 Ryo
- Results:
A)Damaged equipment is repaired.
B)-25% on all travel time. Does not stack with other modifiers.
C)Passive + to any one stat.
D)-25% discount at marketplace items. Does not include black market.
E) Production Bonus - Kumogakure's focus on armed combat grants them a specialty in the creation of weapons. All materials related to the crafting of weapons receive a 50% discount.
Experience:
- Total EXP: 999
- Spendable EXP: 99
- EXP Debt Repaid: 0 EXP / 999 EXP
Ryo Owned:
- Previous: 100,000 Ryo
- Current: 120,000 Ryo (Previous 100k ryo + Kumo starter 20k Ryo = 120k Ryo total)
- Ryo Debt Repaid: 0 Ryo / 150,000 Ryo
Items:
- Spoiler:
NONE YET
Skills: Ninjutsu (1 SP Spent)
Elements:
- Lightning (1 SP Spent)
- Water (1 SP Spent)
Jutsu:
Free Starter Jutsu:
- Universal Claim: All canon E-rank jutsu (i.e., all canon E-rank Academy Jutsu
- Five Free Starter Jutsu:
- Spoiler:
Name: Water Cloak armor
Rank: C
Power: -
Activation Cost: 5
Upkeep Cost: -
Range: self
Speed: -
Element: Suiton
Skill: Ninjutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: Rat-ox-dog
Description:
After the user forms the handseals rat-ox-dog, they expell a small amount of chakra which will act as a coating of water over their torso (also over any armor they'd already be wearing). If the user is not wearing any armor, it will temporarily grant a boost of 1 tier their constitution or grant an extra rank of quality to the worn armor of the user to a maximum in constitution and armor quality of B rank.
Weaknesses: As it is a suiton element technique, when this coating of water is in place, any raiton element technique now has a 100% chance of leaving severe burns whenever they hit due to electrocution.
Name: Body Flicker Technique
Rank: D
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 50m
Speed: -
Element: -
Skill: Ninjutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: Half Tiger
Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require a reactivation. The hand seal may be held to constantly refresh the 100-meter limit providing a constant speed increase.
Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction, they must reactivate the technique.
Name: Haze Clone Technique
Rank: D
Activation Cost: 3
Upkeep Cost: -
Range: 0m-10m
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Skill
Requirements: -
Parent Technique: Clone Technique
Hand Seals: Dog → Tiger
Description: At first glance it seems like a regular Clone Technique, but the haze clone uses a cunning trap to lure out the enemy. As the haze clones are not physically real, the attack will just pass through them. While attention is drawn to the clones, the real body attacks from the blind spot. During the illusion and resulting chaos, the enemy, who is caught up in the technique, can then be defeated. This technique allows for the creation of 10 clones total in a single casting. Like the parent technique however the clones are restricted in range and their ability to speak or act in any manner not consistent with a distraction.
Weaknesses: -
Name: Rising Scissor Kick
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: -
Range: melee
Speed: N/A
Element: -
Skill: Taijutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: -
Description:
The user raises on leg 180° into the air from standstill, dropping said leg/foot onto an opponent. This can also be used while jumping. If the user has the taijutsu skill, this technique's power becomes C rank as a display of their mastery of the ways of taijutsu.
Weaknesses:-
Name: Demonic Illusion: Hell's Viewing
Rank: D
Activation Cost: 3
Range: 0 - 20 m.
Speed: C
Element: N/A
Skill: Genjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake → Rat
Description: This is a Genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This Genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great. Once cast, this technique takes two posts to set in dealing D-rank psychological damage. If the user chooses, the victim may wait three posts to deal C-rank psychological damage. This technique is triggered by the user sending their chakra at their opponent. This must connect and the user must be aware of their target's position with no obstructions in the way.
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Other Known Jutsu:
- Spoiler:
S-rank:- Spoiler:
A-rank:- Spoiler:
B-rank:- Spoiler:
C-rank:- Spoiler:
D-rank:- Spoiler:
E-rank:- Spoiler:
Stats (1050 / 2649 EXP Spent, 7 Stat Raises /20 Total Stat Raises Spent):
- Strength: E to D (150 EXP)
- Constitution: E to D (150 EXP)
- Stamina: E to D (150 EXP)
- Speed: E to D (150 EXP)
- Coordination: E to D (150 EXP)
- Intelligence: E to D (150 EXP)
- Perception: E to D (150 EXP)
NOTE: 99 EXP LEFT OVER FROM AVAILABLE 2649 EXP ACQUIRED FROM STARTER 1650 + 999 EXP FROM EXPERIENCE ADVANTAGE UA AFTER EXPENDITURE ON BLOODLINE AND STATS
Unique Abilities:
- Spoiler:
Experience Advantage:
A player may start with more experience that can be applied to their total. This amount may never be enough to advance into the next class and can always fall short by 1 experience. Doing this will put the player in debt, thus all generated experience must go towards paying off that experience debt before it can be applied anywhere else.
This can also be done if a player only wishes to gain a little more experience at the start. If the player chooses to start with equal or less than 50% experience for their next class requirement only half of the generated experience will go towards this debt. This UA can only be taken at creation and may not be added later. EXPERIENCE GAINED: 999 EXP
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Mo-Money:
A player may start off with additional income, which the max amount correlates to the player's starting rank. Upon doing so 50% of all future income counts towards that sum with an interest of 50% as well.
Genin can max at: 100,000 ryo
Chuunin can max at: 250,000 ryo
Jounin can max at: 500,000 ryo
MONEY GAINED: 100,000 RYO
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One-handed Seals:
Pretty straightforward. A player may weave hand seals with only one hand. This results in a one tier loss of Coordination for that hand regarding hand seals.
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Portable Shop:
A player may invest a sum of money and expect returns to a maximum of 5% per month. The player must roll a 1d10 to determine the outcome of the success. An outcome of 6-10 means that the investment failed and all of the money is lost, but an outcome of 1-5 means a successful investment and 5% of that money is paid to her once per month, permanently.
Last edited by Faustein on Sun Feb 07, 2021 1:26 am; edited 13 times in total