Name: Mal'Zeth Muramatsu
Age: 20
Gender: Male
Rank: Genin
Village: Iwagakure
Bloodline: Dust
Experience: 0/0
Ryo: 14,750
Items:
Skills: -
Elements: Fire, Wind.
Jutsu:
S-rank
E-rank
Stats:
Strength: E
Constitution: E
Stamina: B
Speed: E
Coordination: E
Intelligence: A
Perception: E
Unique Abilities:
One-handed Seals: Pretty straightforward. A player may weave hand seals with only one hand. This results in a one tier loss of Coordination for that hand regarding hand seals.
Renown: 0
Age: 20
Gender: Male
Rank: Genin
Village: Iwagakure
Bloodline: Dust
Experience: 0/0
Ryo: 14,750
Items:
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Skills: -
Elements: Fire, Wind.
Jutsu:
S-rank
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Name: Wind Release: Spiraling Wind Ball
Rank: B
Activation Cost: 10
Upkeep Cost: 10 per 2 balls afterwards
Range: 0 - 100 m.
Speed: A+
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. They can be launched in rapid succession.
Weaknesses: N/A
Name: Wind Release: Pressure Damage
Rank: B
Activation Cost: 10
Range: 100 m.
Speed: B+
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram
Description: A powerful wind technique where a tornado-like mass is compressed until it has a very high density and is then released. The wind pressure is raised to its highest limit, and once the technique hits the target, the resulting blast sweeps everyone off their feet. When the user casts this technique it grows into a 100 m. diameter vortex.
Weaknesses: N/A
Name: Fire Release: Ash Pile Burning
Rank: B
Power: A
Activation Cost: 10
Upkeep Cost: -
Range: 0 - 30 m.
Speed: B
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user spews a stream of chakra-infused gunpowder from their mouth, which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen. After surrounding the enemy with the ash, the user can ignite it resulting in a violent explosion, burning the enemy. However, this technique requires keen senses to read the air currents, the insight to read the movements of the enemy, the tactical experience to not also enfold one's allies in the flames, and careful attention for the timing of the ignition.
Weaknesses: N/A
Name: Shadow Clone Technique
Rank: B
Power: -
Activation Cost: -
Upkeep Cost: -
Range: 1 km.
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Technique
Requirements: -
Parent Technique: -
Hand Seals: Clone seal or Tiger
Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30 CP) to maintain or create clones. Clones have a max base Constitution of C (or lower if the user's base constitution is lower). If the user has natural S-Tier Constitution then it can be improved to B. If a clone has lower than 30 chakra, they will also be subject to the exhaustion penalty as per the Stamina rules.
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E-rank
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Stats:
Strength: E
Constitution: E
Stamina: B
Speed: E
Coordination: E
Intelligence: A
Perception: E
Unique Abilities:
One-handed Seals: Pretty straightforward. A player may weave hand seals with only one hand. This results in a one tier loss of Coordination for that hand regarding hand seals.
Renown: 0
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Last edited by Mal'Zeth Muramatsu on Mon Dec 28, 2020 10:55 am; edited 3 times in total