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    Mal'Zeth 'Mal' Muramatsu's Updates

    Mal'Zeth Muramatsu
    Mal'Zeth Muramatsu

    Posts : 88
    Join date : 2020-01-26

    Mal'Zeth 'Mal' Muramatsu's Updates Empty Mal'Zeth 'Mal' Muramatsu's Updates

    Post by Mal'Zeth Muramatsu on Fri Nov 20, 2020 5:41 am

    Name: Mal'Zeth Muramatsu
    Age: 20
    Gender: Male
    Rank: Genin
    Village: Iwagakure
    Bloodline: Dust

    Experience: 0/0

    Ryo: 14,750

    Items:
    Spoiler:

    Skills: -

    Elements: Fire, Wind.

    Jutsu:


    S-rank
    Spoiler:
    A-rank
    Spoiler:
    B-rank
    Spoiler:

    Name: Wind Release: Spiraling Wind Ball
    Rank: B
    Activation Cost: 10
    Upkeep Cost: 10 per 2 balls afterwards
    Range: 0 - 100 m.
    Speed: A+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. They can be launched in rapid succession.
    Weaknesses: N/A

    Name: Wind Release: Pressure Damage
    Rank: B
    Activation Cost: 10
    Range: 100 m.
    Speed: B+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Ram
    Description: A powerful wind technique where a tornado-like mass is compressed until it has a very high density and is then released. The wind pressure is raised to its highest limit, and once the technique hits the target, the resulting blast sweeps everyone off their feet. When the user casts this technique it grows into a 100 m. diameter vortex.
    Weaknesses: N/A

    Name: Fire Release: Ash Pile Burning
    Rank: B
    Power: A
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0 - 30 m.
    Speed: B
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user spews a stream of chakra-infused gunpowder from their mouth, which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen. After surrounding the enemy with the ash, the user can ignite it resulting in a violent explosion, burning the enemy. However, this technique requires keen senses to read the air currents, the insight to read the movements of the enemy, the tactical experience to not also enfold one's allies in the flames, and careful attention for the timing of the ignition.
    Weaknesses: N/A

    Name: Shadow Clone Technique
    Rank: B
    Power: -
    Activation Cost: -
    Upkeep Cost: -
    Range: 1 km.
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Technique
    Requirements: -
    Parent Technique: -
    Hand Seals: Clone seal or Tiger
    Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
    Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30 CP) to maintain or create clones. Clones have a max base Constitution of C (or lower if the user's base constitution is lower). If the user has natural S-Tier Constitution then it can be improved to B. If a clone has lower than 30 chakra, they will also be subject to the exhaustion penalty as per the Stamina rules.

    C-rank
    Spoiler:
    D-rank
    Spoiler:

    E-rank
    Spoiler:

    Stats:
    Strength: E
    Constitution: E
    Stamina: B
    Speed: E
    Coordination: E
    Intelligence: A
    Perception: E


    Unique Abilities:

    One-handed Seals: Pretty straightforward. A player may weave hand seals with only one hand. This results in a one tier loss of Coordination for that hand regarding hand seals.


    Renown: 0

    Code:
    [b]Update Type:[/b]
    [b]Information:[/b]
    [b]Link:[/b]


    Last edited by Mal'Zeth Muramatsu on Mon Dec 28, 2020 10:55 am; edited 3 times in total
    Mal'Zeth Muramatsu
    Mal'Zeth Muramatsu

    Posts : 88
    Join date : 2020-01-26

    Mal'Zeth 'Mal' Muramatsu's Updates Empty Re: Mal'Zeth 'Mal' Muramatsu's Updates

    Post by Mal'Zeth Muramatsu on Fri Nov 20, 2020 5:53 am

    Update Type: Starting Ryo, Starting Jutsu, etc.
    Information:

    Claiming 25,000 Ryo for starting ryo, which puts me at 25,000.
    Since Iwagakure is a City it automatically gives the 'Modest' Lifestyle, but since the Muramatsu have a clan district they benefit from 'Comfortable' which gives me access to the lifestyle bonus of 1 advantage. Putting it on Stamina to make it C+

    Claiming my 5 free starting jutsu, note that since my int is B Tier I'm able to learn up to B rank ninjutsu for free, also consider this my universal claim of all E rank and lower Gen, Tai, and Nin of non-elemental, Earth, Wind, and Fire.

    Jutsu:


    Name: Wind Release: Spiraling Wind Ball
    Rank: B
    Activation Cost: 10
    Upkeep Cost: 10 per 2 balls afterwards
    Range: 0 - 100 m.
    Speed: A+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. They can be launched in rapid succession.
    Weaknesses: N/A

    Name: Wind Release: Pressure Damage
    Rank: B
    Activation Cost: 10
    Range: 100 m.
    Speed: B+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Ram
    Description: A powerful wind technique where a tornado-like mass is compressed until it has a very high density and is then released. The wind pressure is raised to its highest limit, and once the technique hits the target, the resulting blast sweeps everyone off their feet. When the user casts this technique it grows into a 100 m. diameter vortex.
    Weaknesses: N/A

    Name: Earth Release: Earth Spear
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Self
    Speed: -
    Element: Earth
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake
    Description: The user flows chakra through all parts of their body causing it to become noticeably darker, which increases their defensive power to its utmost limits by making the skin ultra durable. It grants A-Rank Armour for as long as it is maintained and allows the user to deal C-Rank Damage per strike (this is in addition to their regular damage output from their Strength stat).

    This technique can also be used without the hand seal to cover up to one fourth of the body, but at the same cost. This can be useful for last minute defensive maneuvers or surprise assault tactics.

    Weaknesses: Because the durability of this technique is on par with chakra enhanced stone, which is greater than steel but lesser than the bones of the Shikotsumyaku Kekkei Genkai, there are harder materials out there that, when focused to a point or blade, may be able to pierce its defense. In addition, it is still a B-Rank Ninjutsu and can be overpowered by other techniques of superior rank, and in the case of Raiton, techniques of one rank less.

    Name: Fire Release: Ash Pile Burning
    Rank: B
    Power: A
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0 - 30 m.
    Speed: B
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user spews a stream of chakra-infused gunpowder from their mouth, which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen. After surrounding the enemy with the ash, the user can ignite it resulting in a violent explosion, burning the enemy. However, this technique requires keen senses to read the air currents, the insight to read the movements of the enemy, the tactical experience to not also enfold one's allies in the flames, and careful attention for the timing of the ignition.
    Weaknesses: N/A

    Name: Shadow Clone Technique
    Rank: B
    Power: -
    Activation Cost: -
    Upkeep Cost: -
    Range: 1 km.
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Technique
    Requirements: -
    Parent Technique: -
    Hand Seals: Clone seal or Tiger
    Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
    Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30 CP) to maintain or create clones. Clones have a max base Constitution of C (or lower if the user's base constitution is lower). If the user has natural S-Tier Constitution then it can be improved to B. If a clone has lower than 30 chakra, they will also be subject to the exhaustion penalty as per the Stamina rules.

    Link:
    Hana Kaguya
    Hana Kaguya
    Mizukage

    Posts : 870
    Join date : 2017-09-13

    Character File
    Skills & Elements: Taijutsu | Sensory | Ninjutsu| Kenjutsu | Water | Lightning
    Class: X
    Ryo: 10,000

    Mal'Zeth 'Mal' Muramatsu's Updates Empty Re: Mal'Zeth 'Mal' Muramatsu's Updates

    Post by Hana Kaguya on Fri Nov 20, 2020 7:25 am

    @Mal'Zeth Muramatsu wrote:Update Type: Starting Ryo, Starting Jutsu, etc.
    Information:

    Claiming 25,000 Ryo for starting ryo, which puts me at 25,000.
    Since Iwagakure is a City it automatically gives the 'Modest' Lifestyle, but since the Muramatsu have a clan district they benefit from 'Comfortable' which gives me access to the lifestyle bonus of 1 advantage. Putting it on Stamina to make it C+

    Claiming my 5 free starting jutsu, note that since my int is B Tier I'm able to learn up to B rank ninjutsu for free, also consider this my universal claim of all E rank and lower Gen, Tai, and Nin of non-elemental, Earth, Wind, and Fire.

    Jutsu:


    Name: Wind Release: Spiraling Wind Ball
    Rank: B
    Activation Cost: 10
    Upkeep Cost: 10 per 2 balls afterwards
    Range: 0 - 100 m.
    Speed: A+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. They can be launched in rapid succession.
    Weaknesses: N/A

    Name: Wind Release: Pressure Damage
    Rank: B
    Activation Cost: 10
    Range: 100 m.
    Speed: B+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Ram
    Description: A powerful wind technique where a tornado-like mass is compressed until it has a very high density and is then released. The wind pressure is raised to its highest limit, and once the technique hits the target, the resulting blast sweeps everyone off their feet. When the user casts this technique it grows into a 100 m. diameter vortex.
    Weaknesses: N/A

    Name: Earth Release: Earth Spear
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Self
    Speed: -
    Element: Earth
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake
    Description: The user flows chakra through all parts of their body causing it to become noticeably darker, which increases their defensive power to its utmost limits by making the skin ultra durable. It grants A-Rank Armour for as long as it is maintained and allows the user to deal C-Rank Damage per strike (this is in addition to their regular damage output from their Strength stat).

    This technique can also be used without the hand seal to cover up to one fourth of the body, but at the same cost. This can be useful for last minute defensive maneuvers or surprise assault tactics.

    Weaknesses: Because the durability of this technique is on par with chakra enhanced stone, which is greater than steel but lesser than the bones of the Shikotsumyaku Kekkei Genkai, there are harder materials out there that, when focused to a point or blade, may be able to pierce its defense. In addition, it is still a B-Rank Ninjutsu and can be overpowered by other techniques of superior rank, and in the case of Raiton, techniques of one rank less.

    Name: Fire Release: Ash Pile Burning
    Rank: B
    Power: A
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0 - 30 m.
    Speed: B
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user spews a stream of chakra-infused gunpowder from their mouth, which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen. After surrounding the enemy with the ash, the user can ignite it resulting in a violent explosion, burning the enemy. However, this technique requires keen senses to read the air currents, the insight to read the movements of the enemy, the tactical experience to not also enfold one's allies in the flames, and careful attention for the timing of the ignition.
    Weaknesses: N/A

    Name: Shadow Clone Technique
    Rank: B
    Power: -
    Activation Cost: -
    Upkeep Cost: -
    Range: 1 km.
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Technique
    Requirements: -
    Parent Technique: -
    Hand Seals: Clone seal or Tiger
    Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
    Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30 CP) to maintain or create clones. Clones have a max base Constitution of C (or lower if the user's base constitution is lower). If the user has natural S-Tier Constitution then it can be improved to B. If a clone has lower than 30 chakra, they will also be subject to the exhaustion penalty as per the Stamina rules.

    Link:

    Lifestyle bonus is currently denied. Looking at Iwagakure's updates the Muramatsu clan currently does not have a district assigned.

    The rest of the update is approved.


    _________________
    Stats:
    Strength: B
    Constitution: A (A++ Physical)
    Stamina: A (S w/Demon Bell)
    Speed: B
    Coordination: A+
    Intelligence: D
    Perception: A
    Hana Kaguya
    Hana Kaguya
    Mizukage

    Posts : 870
    Join date : 2017-09-13

    Character File
    Skills & Elements: Taijutsu | Sensory | Ninjutsu| Kenjutsu | Water | Lightning
    Class: X
    Ryo: 10,000

    Mal'Zeth 'Mal' Muramatsu's Updates Empty Re: Mal'Zeth 'Mal' Muramatsu's Updates

    Post by Hana Kaguya on Fri Nov 20, 2020 9:17 pm

    @Hana Kaguya wrote:
    @Mal'Zeth Muramatsu wrote:Update Type: Starting Ryo, Starting Jutsu, etc.
    Information:

    Claiming 25,000 Ryo for starting ryo, which puts me at 25,000.
    Since Iwagakure is a City it automatically gives the 'Modest' Lifestyle, but since the Muramatsu have a clan district they benefit from 'Comfortable' which gives me access to the lifestyle bonus of 1 advantage. Putting it on Stamina to make it C+

    Claiming my 5 free starting jutsu, note that since my int is B Tier I'm able to learn up to B rank ninjutsu for free, also consider this my universal claim of all E rank and lower Gen, Tai, and Nin of non-elemental, Earth, Wind, and Fire.

    Jutsu:


    Name: Wind Release: Spiraling Wind Ball
    Rank: B
    Activation Cost: 10
    Upkeep Cost: 10 per 2 balls afterwards
    Range: 0 - 100 m.
    Speed: A+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. They can be launched in rapid succession.
    Weaknesses: N/A

    Name: Wind Release: Pressure Damage
    Rank: B
    Activation Cost: 10
    Range: 100 m.
    Speed: B+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Ram
    Description: A powerful wind technique where a tornado-like mass is compressed until it has a very high density and is then released. The wind pressure is raised to its highest limit, and once the technique hits the target, the resulting blast sweeps everyone off their feet. When the user casts this technique it grows into a 100 m. diameter vortex.
    Weaknesses: N/A

    Name: Earth Release: Earth Spear
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Self
    Speed: -
    Element: Earth
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake
    Description: The user flows chakra through all parts of their body causing it to become noticeably darker, which increases their defensive power to its utmost limits by making the skin ultra durable. It grants A-Rank Armour for as long as it is maintained and allows the user to deal C-Rank Damage per strike (this is in addition to their regular damage output from their Strength stat).

    This technique can also be used without the hand seal to cover up to one fourth of the body, but at the same cost. This can be useful for last minute defensive maneuvers or surprise assault tactics.

    Weaknesses: Because the durability of this technique is on par with chakra enhanced stone, which is greater than steel but lesser than the bones of the Shikotsumyaku Kekkei Genkai, there are harder materials out there that, when focused to a point or blade, may be able to pierce its defense. In addition, it is still a B-Rank Ninjutsu and can be overpowered by other techniques of superior rank, and in the case of Raiton, techniques of one rank less.

    Name: Fire Release: Ash Pile Burning
    Rank: B
    Power: A
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0 - 30 m.
    Speed: B
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user spews a stream of chakra-infused gunpowder from their mouth, which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen. After surrounding the enemy with the ash, the user can ignite it resulting in a violent explosion, burning the enemy. However, this technique requires keen senses to read the air currents, the insight to read the movements of the enemy, the tactical experience to not also enfold one's allies in the flames, and careful attention for the timing of the ignition.
    Weaknesses: N/A

    Name: Shadow Clone Technique
    Rank: B
    Power: -
    Activation Cost: -
    Upkeep Cost: -
    Range: 1 km.
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Technique
    Requirements: -
    Parent Technique: -
    Hand Seals: Clone seal or Tiger
    Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
    Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30 CP) to maintain or create clones. Clones have a max base Constitution of C (or lower if the user's base constitution is lower). If the user has natural S-Tier Constitution then it can be improved to B. If a clone has lower than 30 chakra, they will also be subject to the exhaustion penalty as per the Stamina rules.

    Link:

    Lifestyle bonus is currently denied. Looking at Iwagakure's updates the Muramatsu clan currently does not have a district assigned.

    The rest of the update is approved.

    Lifestyle Bonus approved


    _________________
    Stats:
    Strength: B
    Constitution: A (A++ Physical)
    Stamina: A (S w/Demon Bell)
    Speed: B
    Coordination: A+
    Intelligence: D
    Perception: A
    Mal'Zeth Muramatsu
    Mal'Zeth Muramatsu

    Posts : 88
    Join date : 2020-01-26

    Mal'Zeth 'Mal' Muramatsu's Updates Empty Re: Mal'Zeth 'Mal' Muramatsu's Updates

    Post by Mal'Zeth Muramatsu on Tue Nov 24, 2020 4:49 am

    Update Type: I bought things
    Information:
    Purchased the following

    5 Kunai - 500 Ryo
    3 Explosive Tags - 4,500 Ryo
    1 Flint Fragment - 250 Ryo
    Military Ration Pills - 5,000 Ryo

    Total Amount = 10,250 Ryo.

    Mal'Zeth's Ryo


    25,000 - 10,250 = 14,750 Ryo remaining

    Link: Here


    _________________
    Character Name: Mal'Zeth Muramatsu
    Spendable Experience: 0
    Total Experience: 0
    Renown: 0
    Ryo: 25,000
    Stats:

    • Strength: D
    • Constitution: D
    • Stamina: C
    • Speed: D
    • Coordination: D
    • Intelligence: B
    • Perception: D


    Link to Character Updates: Here
    Link to Character Application: N/A
    Link to Known Techniques: See Character Updates.
    Sayuri
    Sayuri

    Village : Kirigakure
    Posts : 586
    Join date : 2020-06-24
    Age : 19
    Location : The Bloody Mist

    Character File
    Skills & Elements: Hyoton, Fuuton, Suiton, Ninjutsu, Iryojutsu, Fuuinjutsu
    Class: B
    Ryo: I take payment in blood

    Mal'Zeth 'Mal' Muramatsu's Updates Empty Re: Mal'Zeth 'Mal' Muramatsu's Updates

    Post by Sayuri on Tue Nov 24, 2020 5:09 pm

    @Mal'Zeth Muramatsu wrote:Update Type: I bought things
    Information:
    Purchased the following

    5 Kunai - 500 Ryo
    3 Explosive Tags - 4,500 Ryo
    1 Flint Fragment - 250 Ryo
    Military Ration Pills - 5,000 Ryo

    Total Amount = 10,250 Ryo.

    Mal'Zeth's Ryo


    25,000 - 10,250 = 14,750 Ryo remaining

    Link: Here

    Approved~


    _________________
    Mal'Zeth 'Mal' Muramatsu's Updates VI3d6c9

    The Ice Queen:
    Character Name: Sayuri Yuki
    Spendable Experience: 765
    Total Experience: 3115
    Renown: 1250
    Ryo: 635,000
    Stats:

    • Strength: D
    • Constitution: S
    • Stamina: B+
    • Speed: D
    • Coordination: D
    • Intelligence: C
    • Perception: C

    Elements & Skills:

    • Ninjutsu (Affinity Hyoton)
    • Iryojutsu
    • Fuuinjutsu
    • Fuuton
    • Suiton
    • Hyoton

    Technique List: The Ice Queen’s Techniques
    Mal'Zeth Muramatsu
    Mal'Zeth Muramatsu

    Posts : 88
    Join date : 2020-01-26

    Mal'Zeth 'Mal' Muramatsu's Updates Empty Re: Mal'Zeth 'Mal' Muramatsu's Updates

    Post by Mal'Zeth Muramatsu on Wed Dec 02, 2020 5:34 am

    Update Type: Grace Period Changes
    Information:
    Since Mal'Zeth is still within his 2 week grace period checkable here I'm going to make a few changes.

    First, I'm going to forego taking the Earth Element for now in favor of an additional skill trade.
    Second, I'm going to go ahead and refund his stats to give him a new spread.
    Third, I'll be reselecting the Earth jutsu in his starter techniques.

    This will result in having 2 skill trades, and 2,650 spendable experience to spend.

    I'll be putting 1,650 of it into int to make it A class off the get go.

    950 of the other 1,000 will go into Stamina to make it B class.

    This will put me at 50/0.
    I'll still have Fire and Wind elements.

    My new stats will read

    Str: E
    Con: E
    Stam: B
    Spd: E
    Coor: E
    Int: A
    Per: E

    Now for the jutsu, I'll remove the earth jutsu I claimed prior once this is approved and replace with the following technique.
    Jutsu:


    Name: Wind Release: Dust Cloud Technique
    Rank: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 0 - 50 m.
    Speed: A++
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Horse → Monkey → Bird
    Description: This technique creates a stream of high-velocity wind containing dust particles, capable of decimating anything caught in it in only a matter of moments.
    Weaknesses: N/A

    Link:


    _________________
    Character Name: Mal'Zeth Muramatsu
    Spendable Experience: 0
    Total Experience: 0
    Renown: 0
    Ryo: 25,000
    Stats:

    • Strength: D
    • Constitution: D
    • Stamina: C
    • Speed: D
    • Coordination: D
    • Intelligence: B
    • Perception: D


    Link to Character Updates: Here
    Link to Character Application: N/A
    Link to Known Techniques: See Character Updates.
    Kensai
    Kensai

    Village : Minor Nation
    Posts : 167
    Join date : 2020-02-08
    Location : Canada

    Character File
    Skills & Elements: Kyujutsu, Sensory, Futon
    Class: A
    Ryo:

    Mal'Zeth 'Mal' Muramatsu's Updates Empty Re: Mal'Zeth 'Mal' Muramatsu's Updates

    Post by Kensai on Thu Dec 03, 2020 3:13 pm

    @Mal'Zeth Muramatsu wrote:Update Type: Grace Period Changes
    Information:
    Since Mal'Zeth is still within his 2 week grace period checkable here I'm going to make a few changes.

    First, I'm going to forego taking the Earth Element for now in favor of an additional skill trade.
    Second, I'm going to go ahead and refund his stats to give him a new spread.
    Third, I'll be reselecting the Earth jutsu in his starter techniques.

    This will result in having 2 skill trades, and 2,650 spendable experience to spend.

    I'll be putting 1,650 of it into int to make it A class off the get go.

    950 of the other 1,000 will go into Stamina to make it B class.

    This will put me at 50/0.
    I'll still have Fire and Wind elements.

    My new stats will read

    Str: E
    Con: E
    Stam: B
    Spd: E
    Coor: E
    Int: A
    Per: E

    Now for the jutsu, I'll remove the earth jutsu I claimed prior once this is approved and replace with the following technique.
    Jutsu:


    Name: Wind Release: Dust Cloud Technique
    Rank: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 0 - 50 m.
    Speed: A++
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Horse → Monkey → Bird
    Description: This technique creates a stream of high-velocity wind containing dust particles, capable of decimating anything caught in it in only a matter of moments.
    Weaknesses: N/A

    Link:

    Approved!~


    _________________
    Mal'Zeth 'Mal' Muramatsu's Updates AeTmeif
    Mal'Zeth Muramatsu
    Mal'Zeth Muramatsu

    Posts : 88
    Join date : 2020-01-26

    Mal'Zeth 'Mal' Muramatsu's Updates Empty Re: Mal'Zeth 'Mal' Muramatsu's Updates

    Post by Mal'Zeth Muramatsu on Mon Dec 28, 2020 10:54 am

    Update Type: All sorts of shit.
    Information:
    So with the exp nerfs coming up I've come to realize I won't be able to buff his stam to S like I'd hoped before it drops. His A int is costing him too much in other stats in my opinion so I'm going to utilize my one time reset to change his stats back to what they were before. Which is the following.

    Strength: D
    Constitution: D
    Stamina: C
    Speed: D
    Coordination: D
    Intelligence: B
    Perception: D

    I'll also retake the Earth Element (although obviously will not be changing any starting jutsu), my final skill point will still be traded in order to give me the exp amount required for that stat spread to work.

    This will have me at 0/0

    I will then proceed to claim the jutsu learned in ths topic. There are some A rank there which I will obviously lose access to and will have to retrain, as such I'll simply claim the B ranks and below.

    Jutsu:

    Name: Fire Release: Intelligent Hard Work
    Rank: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0 - 50m
    Speed: B
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rat → Dog → Tiger → Horse → Dragon → Ram → Dragon
    Description: The user fires a small fireball that travels along a surface until it erupts into a giant fire-storm after making contact with a surface or reaching its maximum range causing widespread destruction to the area. This giant torrent of flames expands out in a 50 meter radius at B-tier Speeds. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.
    Weaknesses: N/A

    Name: Fire Release: Phoenix Sage Fire
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0 - 40m
    Speed: B
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rat → Tiger → Dog → Ox → Rabbit → Tiger
    Description: This technique creates a volley of sixteen small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled individually with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction. The control of individual fireballs is done at the two tiers below the user's Coordination.
    Weaknesses: N/A

    Name: Fire Release: Great Fireball Technique
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: v1 0 - 100m | v2 0 - 25m
    Speed: C++ v1 | B v2
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake → Ram → Monkey → Boar → Horse → Tiger
    Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater in the ground's surface.

    Version 1.) When released as a continuous flamethrower, this technique creates a widespread stream of flames, expanding out 25 meters in front of the user. It moves at B-tier speed and possesses the same power as normal, but can be maintained for a small cost to do consistent burn damage overtime, should something remain in it's range.

    Version 2.) When released as a projectile, the technique fires off a broad sphere of flames, moving at C++ speeds. Upon impacting something the sphere detonates into a ten-meter fire bomb burning anyone in contact with the flames. Once passing 100 meters, the fireball fizzles out.
    Weaknesses: N/A

    Name: Fire Release: Flame Whirlwind
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0 - 40m
    Speed: B
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Monkey → Bird → Dog → Ram
    Description: After the hand seals the user spits and ember on the ground. Fire erupts around the user's body in a spiraling manner which is then launched with their hands towards the target. Once the technique hits the target, the opponent is sent into the air in a spiraling manner as they're carried by the flames.
    Weaknesses: While the first phase of this technique serves as a defensive measure, this technique is poor for offensive due to the setup required.

    Name: Fire Release: Crimson Earth Spider
    Rank: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 30m
    Speed: One Tier Below Base Coordination
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Tiger → Horse → Rat → Dog → Tiger → Dog
    Description: The user spews out fire that both surrounds the enemy, forming into an arena. Afterward, they form a spider out of their chakra, using it to attack. This technique effectively traps and attacks an opponent at the same time, and can be used to force them into another attack. The flames surrounding the makeshift arena are 3 meters high.
    Weaknesses: The spider only functions in the arena and when the user is within 10 meters of the fire wall.

    Name: Fire Release: Pheasant Hunter
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0-30m
    Speed: B
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon -> Boar -> Dragon -> Snake -> Ox -> Dragon
    Description: The user creates a giant flamed pheasant from either a source of pre-existing fire, using it to attack a target. Upon taking flight, the pheasant can swoop at a target to explode on impact. Its explosion has a diameter of ten meters.
    Weaknesses: N/A

    Name: Fire Release: Demon Lantern
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0-100m
    Speed: B
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dog → Horse → Tiger → Dog → Horse → Dragon → Boar → Ram
    Description: This technique releases thirty floating fireballs around the user, which take the shape of ghosts at the final stage of the technique. After performing the required hand seal, they attack the opponent in swarms. Each fireball creates a huge flame at the moment of impact, with the same power as the technique and a range of 5 meters for each explosion.
    Weaknesses: N/A

    Name: Fire Release: Great Dragon Fire Technique
    Rank: B
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 0-120m
    Speed: B
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Tiger -> Rabbit -> Boar -> Dragon -> Monkey -> Dragon -> Dog -> Dragon
    Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon head-shaped fireball. The user then skillfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, which can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes.
    Weaknesses: N/A

    Name: Fire Release: Hiding in Ash and Dust Technique
    Rank: B
    Power: C
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0 - 80m
    Speed: A
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon -> Snake -> Monkey -> Rat -> Ox -> Tiger
    Description: The user expels chakra-infused ash that blanket a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen. Despite the smoke lingering, the burning potential only lasts the post upon activation.
    Weaknesses: Despite being a Fire release technique, this technique is susceptible to being blown away by Wind release.

    Finally claiming exp from that topic as well as one other topic, 14 posts at 20 exp a post = 280 experience. This puts him at 280/280.

    Also claiming 7 posts at 20 exp per post with Inarie in this topic as well as the 25 bonus experience for completing the mission.

    7x20+25=165

    This puts Mal at 445/445


    Link: See above


    _________________
    Character Name: Mal'Zeth Muramatsu
    Spendable Experience: 0
    Total Experience: 0
    Renown: 0
    Ryo: 25,000
    Stats:

    • Strength: D
    • Constitution: D
    • Stamina: C
    • Speed: D
    • Coordination: D
    • Intelligence: B
    • Perception: D


    Link to Character Updates: Here
    Link to Character Application: N/A
    Link to Known Techniques: See Character Updates.
    AriDokuma
    AriDokuma

    Village : N/A
    Posts : 137
    Join date : 2020-06-06

    Mal'Zeth 'Mal' Muramatsu's Updates Empty Re: Mal'Zeth 'Mal' Muramatsu's Updates

    Post by AriDokuma on Thu Dec 31, 2020 12:39 pm

    @Mal'Zeth Muramatsu wrote:Update Type: All sorts of shit.
    Information:
    So with the exp nerfs coming up I've come to realize I won't be able to buff his stam to S like I'd hoped before it drops. His A int is costing him too much in other stats in my opinion so I'm going to utilize my one time reset to change his stats back to what they were before. Which is the following.

    Strength: D
    Constitution: D
    Stamina: C
    Speed: D
    Coordination: D
    Intelligence: B
    Perception: D

    I'll also retake the Earth Element (although obviously will not be changing any starting jutsu), my final skill point will still be traded in order to give me the exp amount required for that stat spread to work.

    This will have me at 0/0

    I will then proceed to claim the jutsu learned in ths topic. There are some A rank there which I will obviously lose access to and will have to retrain, as such I'll simply claim the B ranks and below.

    Jutsu:

    Name: Fire Release: Intelligent Hard Work
    Rank: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0 - 50m
    Speed: B
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rat → Dog → Tiger → Horse → Dragon → Ram → Dragon
    Description: The user fires a small fireball that travels along a surface until it erupts into a giant fire-storm after making contact with a surface or reaching its maximum range causing widespread destruction to the area. This giant torrent of flames expands out in a 50 meter radius at B-tier Speeds. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.
    Weaknesses: N/A

    Name: Fire Release: Phoenix Sage Fire
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0 - 40m
    Speed: B
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rat → Tiger → Dog → Ox → Rabbit → Tiger
    Description: This technique creates a volley of sixteen small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled individually with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction. The control of individual fireballs is done at the two tiers below the user's Coordination.
    Weaknesses: N/A

    Name: Fire Release: Great Fireball Technique
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: v1 0 - 100m | v2 0 - 25m
    Speed: C++ v1 | B v2
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake → Ram → Monkey → Boar → Horse → Tiger
    Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater in the ground's surface.

    Version 1.) When released as a continuous flamethrower, this technique creates a widespread stream of flames, expanding out 25 meters in front of the user. It moves at B-tier speed and possesses the same power as normal, but can be maintained for a small cost to do consistent burn damage overtime, should something remain in it's range.

    Version 2.) When released as a projectile, the technique fires off a broad sphere of flames, moving at C++ speeds. Upon impacting something the sphere detonates into a ten-meter fire bomb burning anyone in contact with the flames. Once passing 100 meters, the fireball fizzles out.
    Weaknesses: N/A

    Name: Fire Release: Flame Whirlwind
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0 - 40m
    Speed: B
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Monkey → Bird → Dog → Ram
    Description: After the hand seals the user spits and ember on the ground. Fire erupts around the user's body in a spiraling manner which is then launched with their hands towards the target. Once the technique hits the target, the opponent is sent into the air in a spiraling manner as they're carried by the flames.
    Weaknesses: While the first phase of this technique serves as a defensive measure, this technique is poor for offensive due to the setup required.

    Name: Fire Release: Crimson Earth Spider
    Rank: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 30m
    Speed: One Tier Below Base Coordination
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Tiger → Horse → Rat → Dog → Tiger → Dog
    Description: The user spews out fire that both surrounds the enemy, forming into an arena. Afterward, they form a spider out of their chakra, using it to attack. This technique effectively traps and attacks an opponent at the same time, and can be used to force them into another attack. The flames surrounding the makeshift arena are 3 meters high.
    Weaknesses: The spider only functions in the arena and when the user is within 10 meters of the fire wall.

    Name: Fire Release: Pheasant Hunter
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0-30m
    Speed: B
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon -> Boar -> Dragon -> Snake -> Ox -> Dragon
    Description: The user creates a giant flamed pheasant from either a source of pre-existing fire, using it to attack a target. Upon taking flight, the pheasant can swoop at a target to explode on impact. Its explosion has a diameter of ten meters.
    Weaknesses: N/A

    Name: Fire Release: Demon Lantern
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0-100m
    Speed: B
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dog → Horse → Tiger → Dog → Horse → Dragon → Boar → Ram
    Description: This technique releases thirty floating fireballs around the user, which take the shape of ghosts at the final stage of the technique. After performing the required hand seal, they attack the opponent in swarms. Each fireball creates a huge flame at the moment of impact, with the same power as the technique and a range of 5 meters for each explosion.
    Weaknesses: N/A

    Name: Fire Release: Great Dragon Fire Technique
    Rank: B
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 0-120m
    Speed: B
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Tiger -> Rabbit -> Boar -> Dragon -> Monkey -> Dragon -> Dog -> Dragon
    Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon head-shaped fireball. The user then skillfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, which can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes.
    Weaknesses: N/A

    Name: Fire Release: Hiding in Ash and Dust Technique
    Rank: B
    Power: C
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0 - 80m
    Speed: A
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon -> Snake -> Monkey -> Rat -> Ox -> Tiger
    Description: The user expels chakra-infused ash that blanket a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen. Despite the smoke lingering, the burning potential only lasts the post upon activation.
    Weaknesses: Despite being a Fire release technique, this technique is susceptible to being blown away by Wind release.

    Finally claiming exp from that topic as well as one other topic, 14 posts at 20 exp a post = 280 experience. This puts him at 280/280.

    Also claiming 7 posts at 20 exp per post with Inarie in this topic as well as the 25 bonus experience for completing the mission.

    7x20+25=165

    This puts Mal at 445/445


    Link: See above

    Approved


    _________________
    Character Name: Ari Dokuma
    Spendable Experience: 0
    Total Experience: 2030
    Renown: 0
    Ryo: 171,892
    Stats:

    • Strength: C
    • Constitution: C
    • Stamina: C+
    • Speed: B
    • Coordination: B
    • Intelligence: B
    • Perception: B

    Limit Break Points:

    • Physical:
    • Technique:
    • Destiny:

    Link to Character Updates: https://gladiusnarutorp.forumotion.com/t3685-dokuma-s-updates?nid=14#28855
    Link to Character Application: https://gladiusnarutorp.forumotion.com/t3683-ari-dokuma
    Link to Known Techniques:

      Current date/time is Sat Jan 23, 2021 6:08 am