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    Experience Rules

    Airi Ohara
    Airi Ohara
    Hokage
    Hokage
    Bug Zapper
    Rewarded to those who actively fought and subdued Chomei during the Bijuu Rampage Event in 2024


    Village : Konohagakure
    Posts : 1811
    Join date : 2022-10-28

    Character File
    Skills & Elements: Ninjutsu | Raiton | Sealing | Summoning | Medical | Taijutsu
    Class: X
    Ryo: Check Updates

    Experience Rules Empty Experience Rules

    Post by Airi Ohara Sat Mar 02, 2024 6:43 pm

    Experience Rules
    Experience Points determine how powerful a character is and will allow for the progression of stats.

    Types of Experience Points
  • Total Experience: This is a running total of how much Experience you have gained. This will determine your Class upgrade.
  • Spendable Experience: Every time you gain EXP, you will also gain Spendable EXP. This is seen as a type of currency to use to upgrade a variety of things such as your stats, gain Clan Abilities, used for Restricteds, etc etc. You'll know what you can use Spendable Experience on if it has an EXP Cost.

  • Gaining Experience
    There are various ways to gain EXP.
  • 10 EXP per post in a solo topic. Solo Topics have a limit of 5 posts a day that you can claim EXP for -- Solo PC Missions (a lone ANBU preparing to assassinate a PC Kage) are exceptions to this rule and are not restricted to a post-per-day limit.
  • 10 EXP per post in a group topic. A group topic is a topic with you and at least one other person.
      • An additional +5 EXP is added for every character after the first is in a roleplay.
      • So if there are 5 people in a topic, you gain 10 (for yourself) + 5 (other shinobi 1) + 5 (other shinobi 2) + 5 (other shinobi 3) + 5 (other shinobi 4) = 10+5+5+5+5= 30 EXP for that post.
      • You may only gain a maximum of 50 EXP per post in a group topic
  • +5 EXP is gained if the topic is made in their Training Ground
      • This is increased to +10 EXP if the village has a Grand Training Facility -- Must RP in the Grand Training Facility to get the bonus EXP
  • Multiplayer Missions (missions with more than 1 person) will grant a bonus +25 EXP upon completion of the Mission (regardless of rank).
      • You may claim up to 5 missions per month for bonus EXP. More than 5 will not grant the bonus +25 EXP

  • Killing and Sparing PCs
    Fighting PCs is quite the endeavor as, unlike faceless NPCs, PCs will fight back. You gain EXP for either killing the PC or you gain even more EXP for sparing the target. Sometimes it's better for everyone to spare the target.
      Killing PC EXP Bonus
      • Killing a D Class Shinobi: 50 EXP
      • Killing a C Class Shinobi: 150 EXP
      • Killing a B Class Shinobi: 250 EXP
      • Killing an A Class Shinobi: 400 EXP
      • Killing an S Class Shinobi: 600 EXP
      • Killing an X Class Shinobi: 10% of the victim's total EXP

      Sparing PC EXP Bonus
      • Sparing a D Class Shinobi: 75 EXP
      • Sparing a C Class Shinobi: 225 EXP
      • Sparing a B Class Shinobi: 375 EXP
      • Sparing an A Class Shinobi: 600 EXP
      • Sparing an S Class Shinobi: 900 EXP
      • Sparing an X Class Shinobi: 15% of the victim's total EXP
    This EXP is shared amongst everyone involved. It will be up to everyone involved to 'divvie up' this EXP amongst themselves.

    Near Death Experience
    This only counts for serious topics where your character has the actual chance of dying to another player character. Whether you are spared or you are saved.  You will gain 100 EXP for the experience -- growing from the experience.

    Crafting
    You get EXP from crafting items (Weapon Crafting, Armorsmithing, Engineering). Each Crafting Skill grants you a cap of 100 EXP per calendar month (so having 2 will give you a cap of 200 EXP per calendar month). The max cap is 400 EXP per calendar month (500 If you have Master Crafter Restricted). You also gain EXP just by creating crafts.
    • E Rank Crafts: 0 EXP per craft
    • D Rank Crafts: 0 EXP per craft
    • C Rank Crafts: 5 EXP per craft
    • B Rank Crafts: 30 EXP per craft
    • A Rank Crafts: 85 EXP per craft
    • S Rank Crafts: 200 EXP per craft


    Flashback Topics
    When performing a Flashback topic, or converting a topic to a Flashback, you will earn HALF of the EXP earned -- rounding up to the nearest 5.

    Roleplaying NPC/Bijuu
    When roleplaying as a Bijuu or an NPC for an event, the person roleplaying as the Bijuu/NPC will be granted a flat 30 EXP per post for their work.

    Staff Work
    At the beginning of every month, a member of staff will gain a bonus +150 EXP for their work. This can be split between any number of your characters -- but it must add up to 150.

    Sensei and Student
    If you are training a lower ranking shinobi, both you and the shinibi(s) are entitled to a +5 EXP bonus per post. You must, however, actually be teaching your student something -- doesn't have to be a jutsu, but it must be some form of tutelage.

    Experience from Me to You Unique Ability
    When you have this Unique Ability, all shinobi of lower class than yourself will gain +5 EXP. You will not reap this benefit. You will also lose 5 EXP for doing missions (both post EXP and multiplayer mission bonus EXP).

    Character Retirement
    At any time, you can retire any of your characters. A retired character essentially fades into the background and lives the rest of their life doing whatever they want. They're no longer a shinobi at this point and will no longer have any effect on the game-world. This character MAY NOT be brought out of retirement. There is no resetting this once you have retired. You can retire one character every six months.

    An exception to a character being permanently retired is that they were low-class upon retirement. If a retired character is C-Class or lower and their EXP hasn't been rolled over (see below), then the user may post in the character's update page to required that they be un-retired. However, like splitting roll-over EXP (see below), every time you exercise this option, you may not create another alternate character for a period of 8 months.

    Roll-Over Experience
    Whenever your character dies or retires, you MAY roll-over 25% of all earned Total Experience (Spendable EXP, or starting Spendable EXP does not count). You may put that 25% towards your new character. This is called 'Roll-over Experience'. This character must start out as Genin (starting at essentially zero EXP) in order to apply roll-over experience. Roll-over Experience cannot be applied to Chuunin-Start or Jounin-Start characters.

    Alternatively, you can apply Roll-Over Experience onto a currently existing character. This option may only be used once per PLAYER. This will be for the lifetime of your stay in Gladius. The exception to this rule is that you may retire a single character and put 25% roll-over experience onto more than one existing character. However, every time you do this, you may not create another alternate character for a period of 8 months.


    _________________

    Village: Konohagakure
    Rank: Hokage
    Class: X
    Recognized by E Tier Intelligence
    Title: The Carmine Hyuga

    CP: 290 | 130 Senjutsu CP
    Strength: D {C}
    Constitution: B {B+}
    Stamina: B {A+}
    Speed: A
    Coordination: A
    Intelligence: A
    Perception: A
    *Attuned: Weaknessless Soaring Shortswords
    *Attuned: Str +1 Tier due to Attunement with Silent Meteoric Kote
    *Con + from Lifestyle
    *+1(+) passive Stamina due to Uzumaki
    *Raiton Chakra Cost Reduction
    *Taijutsu Chakra Cost Reduction
    *Attuned: Fuuinjutsu Chakra Cost Reduction due to Attunement with Vocalized Mask

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      Current date/time is Thu May 02, 2024 11:18 am