Name: Samehada (Shark Skin)
Item Rank: X
Material Rank: S
Materials Used: Unknown
Description: Samehada is a large sword, roughly comparable in size to the Executioner's Blade. The actual blade itself is comprised of downward-facing scales along the entirety of its length up until the hilt. The base of the hilt is attached to a skull. The scales can be changed in size however the more Samehada absorbs chakra from enemies, the more it will grow. At its apex the weapon takes an appearance similar to actual shark fins along with a mouth manifesting at the tip of the sword.
Samehada is unique in that the weapon is sentient and has a taste for chakra. It is able to distinguish between different "flavors" of chakra and has a relentless appetite that can only be sated with those with a large chakra pool. Samehada will reject those who do not meet its requirements and will naturally try to return to its owner if a bond is formed.
As the blade is made up of scales, it inflicts injuries through shredding or shaving what it comes into contact with, rather than just cutting the object in question. This flaying effect is similar to a shark's skin, hence the sword's name. While it ordinarily remains rigid, Samehada's hilt is able to stretch and bend to great extent, allowing the weapon to be used like a flail. To supplement the blade's offensive capabilities, it is able to extend its scales to spikes, and protrude spikes from its handle. Samehada can also be used in conjunction with Water Release, leading to the sword glowing with chakra.
Samehada passively consumes the user's chakra. This is represented by a tier decrease in the user's total Stamina pool while the weapon is actively being wielded by the user. Samehada is capable of absorbing 12 Stamina Points from an opponent when the blade comes into contact with the opponent's body (including flesh, clothing, and armour). Samehada has a maximum capacity of 130 Stamina Points and it cannot absorb beyond that amount. Samehada grows so large that when it is over 100 Stamina Points, it requires S-Tier to wield it with one hand and A-Tier with two. Samehada will absorb such chakra even as it manifests as cloaks or protective shields that encapsulate the enemy's body such as Tailed Beast forms. It is possible via the Bloody Mist Absorption Technique to absorb chakra from a distance.
Bloody Mist Absorption Technique
- Spoiler:
Name:Bloody Mist Absorption Technique
Rank: A
Power: A
Activation Cost: N/A
Upkeep Cost: 4
Range: 0m-70m
Speed: N/A
Element: Water Release
Skill: Ninjutsu/Kenjutsu
Classification: Samehada Exclusive
Requirements: Samehada
Parent Technique: N/A
Hand Seals: N/A
Description: The user swipes their blood across Samehada. The blade then unleashes a thick red mist on the battlefield, absorbing chakra from all opponents' open wounds. Chakra is absorbed at a rate of 12 Stamina Points per post.
Weaknesses: Once Samehada reaches 100 Stamina Points this technique will automatically cease and cannot be used for the remainder of the thread. This technique cannot be used while fusion is in effect.
Samehada will grow in size as it consumes enemy chakra. When Samehada has consumed over 100 Stamina Points in a given thread, it will be sated to such a degree that it will cease eating the user's chakra removing the tier penalty while wielding it for the remainder of the thread. Samehada generally cannot eat ambient chakra meaning chakra that is expelled from the user's direct person (fireballs, water domes, etc) the sole exception to this are Tailed Beast Balls.
Due to its voracious appetite, Samehada is drawn to those with large chakra supplies, allowing it to be used as a quasi-sensor. Samehada will instinctively sense the chakra signatures of those with A-Tier and higher Stamina that are within a 300 meter radius. Samehada will inform its owner of the location of those individuals.
Fusion Stage 1By investing 500 experience into Samehada its wielder may form a bond with the weapon. Samehada's familiarity and constant feeding off the owner's chakra will essentially bring the two closer together. This grants the wielder the ability to fuse with Samehada. This adds any Stamina Points that the weapon has absorbed to be added to the user's total pool. In this fused mode the weapon also does not passively consume the owner's chakra thereby removing the tier penalty to the wielder's Stamina. The fusion also grants the wielder a healing factor capable of healing serious and life threatening injuries within three posts. However, the fusion is still incomplete at this stage and as a result the user may not absorb enemy chakra nor may they make use of Samehada's sensory abilities while in this mode. The user can remain in this fused state for up to 8 posts per thread.
Fusion Stage 2By investing another 500 experience into Sameahda its wielder may increase the power of that fusion. This completes the merger with Samehada and grants the wielder and even greater shark-like appearance. The user will grow fins and webbed hands allowing them to move in water with considerable ease. The are granted a unique boost of a tier to Speed and Coordination for the purpose of moving through the water. The user also has the ability to extend spikes from his body and may now absorb chakra (under the same parameters discussed above) when others come into direct contact with him or her. The wielder may also make full use of Samehada's sensory abilities while in this mode. The user can remain in this fused state for up to 12 posts per thread.
Samehada will generally remain loyal to its wielder if they meet the requirements for using it. However, if lost or stolen it will make no significant effort to return to its previous owner. If the wielder reaches stage 1 of fusion their bond will be strong enough that the weapon will be resistant towards others who meet its requirements while the wielder still lives (the weapon can sense if its master is still alive no matter the location). If the wielder reaches stage 2 of fusion their bond will be so strong that only the death of the previous owner will allow it to cooperate with a new owner.
Samehada dislikes fire nature chakra and while it will consume it, doing is excruciatingly painful.
If Samehada is hit by or forced to consume a C-Rank amount of Katon it loses 10 Stamina Points, If Samehada is hit by or forced to consume a B-Rank amount of Katon it loses 30 Stamina Points, If Samehada is hit by or forced to consume a A-Rank amount of Katon it loses 50 Stamina Points, If Samehada is hit by or forced to consume a A-Rank amount of Katon it loses 80 Stamina Points.
If at any point the amount of Stamina Points held by Samehada reaches below zero it will begin to eat directly into the wielder's reserves (with the tier penalty in effect). The amount of stamina points lost by the wielder will correspond to the amounts listed above.
Debuffing the wielder's Stamina can cause Samehada to turn on the wielder. However, once the user reaches Fusion Stage 2, Samehada will stay with the wielder so long as the debuff is not permanent.
Requirement: A-Tier Stamina is required to wield the sword absent that the user must have an external source of chakra that is fairly significant in order to entice Samehada to cooperate (ie a Bijuu) This sword can be wielded by either both hands with C Rank Strength, or one hand with B Rank Strength. Samehada will eject spikes from its hilt to prevent anyone with lesser chakra from wielding it.
Crafting Time: N/A
Changed Samehada's exp costs