- Sensing Technique :
- Name: Sensing Technique
Rank: A
Cost: 0.5/Post
Range: Varies by Natural Perception:
E-Tier: 5m
D-Tier: 25m
C-Tier: 50m
B-Tier: 125m
A-Tier: 250m
S-Tier: 500m
Speed: Instant
Element: None
Classification: Sensory Ninjutsu
Handseals:
Base: None
Focused: Touch
Requirements: Sensory Skill
Description: The Sensing Technique is the basic method of Sensory that is automatically granted once the Sensory Skill is unlocked. Perception determines the potency of the user's ability, extending the range as listed above. The classic use of sensory is almost a passive ability, requiring only that the cost be paid to maintain awareness. There is also a focused variation through which the user can double the range by making physical contact with an object via the hands or fingers. Whichever object is touched is the medium for range extension, meaning that beyond the original range value, only things making contact with the medium can be detected. This medium is almost always the ground.
The medium doesn't need to be the ground, and while using the ability inside a building will transmit one's sensing across all walls, floors, ceilings, and the ground upon which the building stands, there are other structures which may not be tied to the ground. Using this inside a blimp or other aircraft, for example, will extend the user's range over the aircraft, up to the maximum range, which may well cover the entire aircraft. Given that an aircraft isn't making contact with anything, the user's sensory range will be limited to that aircraft.
Drawbacks: Focusing the range forces one to remain in place. Anything not making contact with the medium cannot be sensed with the extended range; this won't help them if they're within the base range, however, as they can still be sensed as normal. The Sensing Technique is not a passive process and will require activation; if the cost is not being paid, the technique is not active. This technique is also required as a prerequisite for most Sensory-related techniques and abilities, excluding only a certain few.
- Suppression:
- Name: Chakra Suppression
Rank: D
Power: D
Activation Cost: N/A
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Sensory
Classification: Open
Requirements: None
Parent Technique: Sensing Technique
Hand Seals: N/A
Description: This technique allows the user to suppress their or their allies' chakra to the point that it becomes completely undetectable. This makes it impossible for sensor type shinobi to track them via chakra. This technique is very useful in the sense of allowing the user to infiltrate the enemy's ranks undetected.
Weaknesses: The use of this technique is restricted to only those with the sensory skill. Also since the user is suppressing their chakra they may not use techniques except for C Rank Taijutsu and below.
- Clan Techniques:
- Name: Ghost Sight
Rank: D
Power: N/A
Activation Cost: 3
Upkeep Cost: 1
Range: Up to 500m
Speed: N/A
Element: N/A
Skill: Sensory
Classification: Secret Technique, Clan-Exclusive, Supplementary Technique
Requirements: Akayurei [Stage 1]
Parent Technique: N/A
Hand Seals: N/A
Description: The Ghost Sight allows one to project their vision through walls and across vast distances in a straight line. This allows them to spy on a target from far away. It's like conjuring a window to see through except that window is showing you something extremely far away.
Weaknesses:
Cannot see the chakra of those targeted by this Jutsu. Can only see, not hear whatever is happening far away. Can only project their vision forward. Cannot move while using this technique as they are focusing all their senses into their eyes (which are projecting far away). Cannot use the Chakra Ghost or Ghost Sense techniques while this is active. Cannot see what is happening to your own body while this is happening, as your own vision is projected far away.
Name: Ghost Sense
Rank: D
Power: N/A
Activation Cost: 3
Upkeep Cost: 1
Range: 30m
Speed: N/A
Element: N/A
Skill: Sensory
Classification: Dojutsu, Secret Technique
Requirements: Akayurei [Stage 2]
Parent Technique: Ghost Sight
Hand Seals: N/A
Description:
The Akayurei grants the user enhanced perception capabilities. Their ability to read into an opponent's soul or spirit gives them allows them to gain some subtle hints toward their thought processes. This allows one to gain a sort of mini-precognition to aid them in close combat (see this KKG's mechanics for more info, as it is meant for the Perception Boost and nothing else). It also however allows them to inspect a person's health bar so to speak. The Dojutsu can also see their life force and how close they are to death.
Weaknesses:
Does not gain the Perception Bonus without this technique making it a more costly boost to Perception than a Sharingan (while also inferior). Seeing a person's health does not aid them in saving a person if they don't have the means to do so.
Name: Chakra Ghost Technique
Rank: B
Power: N/A
Activation Cost: 10
Upkeep Cost: 5
Range: 100m (AoE)
Speed: N/A
Element: N/A
Skill: Genjutsu
Classification: Dojutsu, Secret Technique, Genjutsu (Indirect), Supplementary
Requirements: Requires Genjutsu Skill, Akayurei (Stage 2)
Parent Technique: N/A
Hand Seals: N/A
Description:
With their dōjutsu, a member of the Yurei Clan is able to conjure a genjutsu involving the creation of silhouettes or illusory beings as a means of distraction. The entities are so realistic that they even have their own chakra pathway system, which can fool not only the Sharingan, but even the "all-seeing" Byakugan. When one of these entities is attacked, it vanishes like a ghost and then reappears. These ghosts make it difficult to pinpoint the user of the technique, for they all possess the same chakra signature as the user. Because of this sensors are unable to distinguish which of them is the "real" person.
This technique can also become more effective when used in conjunction with techniques like the Hiding in Mist Technique.
Weaknesses:
Affects allies and enemies alike. Does not disrupt a person's normal vision or prevent them from activating their own Dojutsu techniques. It however makes it difficult for said people to locate the caster. Does not create Ghosts of allies signatures, providing no protection or hiding for them. Cannot use the Ghost Sight or Ghost Sense techniques while this is active. The Ghosts are not physical therefore cannot hurt or touch anyone who interacts with them. The user stands out among the ghosts, so they need to either hide or use an obscuring Jutsu like Hidden Mist to enhance their sneakiness.
Name: Echo
Rank: D
Power: E
Activation Cost: 1
Upkeep Cost: .5
Range: See Discription
Speed: -
Element: -
Skill: Genjutsu
Classification: Personal (Yurei)
Requirements: Chakra Ghost Technique | Akayurei stage 2
Parent Technique: Chakra Ghost Technique
Hand Seals: Dragon
Description: This Technique is designed to work in conjunction with the Chakra Ghost Technique, allowing all words spoken by the caster to be spoken by the ghosts. The user can cause a single ghost to speak for him to draw the attention away from him, or have all the ghosts speak in unison.
Weaknesses: -
Name: Echo: Bell
Rank: E
Power: E
Activation Cost: .5
Upkeep Cost: -
Range: 100m
Speed: -
Element: -
Skill: Genjutsu
Classification: Clan technique
Requirements: A Bell | Chakra Ghost Technique
Parent Technique: Echo
Hand Seals: -
Description: Similar to how its parent technique echos the users voice, Echo: Bell allows the user to echo the sound of a ring bell through their chakra ghosts allowing even the soft ring of a bell can be heard through a ghost that is 100m away from the user. This amplifies the effectiveness of sound triggered genjutsu, as it increases the range at which the ring of the bell could normally be heard.
Weaknesses: -
Name: A Ghosts Embrace
Rank: B
Power: C
Activation Cost: 10
Upkeep Cost: -
Range: See Discription
Speed: -
Element: -
Skill: Genjutsu
Classification: Personal (Yurei)
Requirements: Akayurei stage 2
Parent Technique: -
Hand Seals: -
Description: This Technique requires Eye contact to be made with the target to activate, however the target must be willing in order for the Technique to take effect. The user of this Technique is capable of imprinting themselves into the mind of another, this allows for thought Communication between the user and the target. The user or target can end this connection at anytime, however if it is not ended it will remain active between threads. The user is given full access to the targets mind, including but not limited to: Memories, Emotions, Subconscious Desires, Thoughts. The target has access to the users mind as well but only what the user allows them too, and there is no limit to however far away or close the target is once the imprint is made. This does not cost chakra to maintain merely the Activation to imprint upon the target.
Weaknesses: -
Name: Genjutsu: Akayurei
Rank: A
Power: A
Activation Cost: Varies
Upkeep Cost: Varies
Range: Sight
Speed: -
Element: -
Skill: Genjutsu
Classification: Clan Technique
Requirements: Akayurei Lv 2
Parent Technique: -
Hand Seals: None
Description: Perhaps the most versatile technique in a Yurei's arsenal, as it allows the user to cast it in conjunction with their chakra ghost technique at higher levels of. The Genjutsu: Akayurei casts an illusion from the eye or chakra ghost that can take on any shape desired by the user. Most Genjutsu are limited to a small range of effects and visuals, but this is bound only by the user's own imagination. The actual illusions that are shown to the target are constructed by the user and as such are not set in stone by this technique; the user is free to create the general parameters of specifically how the target will view and experience this technique. However, the actual effects are limited to only a select few, but they are many more than typically available to any one Genjutsu. Because of its versatility, this technique has varying cost, though for the purpose of dispelling, it is always considered A-Rank, despite the cost.
E: Relaying memories and any other sort of information to the target, and vice versa.
D: Instantly dispel any Genjutsu affecting the target by using this Genjutsu to overwrite and shatter it. Blend illusion and reality to confuse the enemy or disguise certain things; this has as much versatility as the following ranks, but is unable to perform the specific functions of them; it merely allows the illusion to be cast via eye contact.
C: Compel the target to divulge information, no matter how sensitive.
B: Can be activated through the Yurei's Chakra Ghost Technique, making it so that if the target sees the ghost they fall under the Genjutsu
A: At this level the Yurei is capable of blending realities even further, pain can no longer be used to escape this Genjutsu
S: Forced perception: At this level even the sharpest of minds find it hard to see through this level as the targets own memories are used against them, the user able to erase, add, or modify the targets memory however they see fit to be the most effective (1 memory per post) having to change multiple memories can however be taxing on the individual so most use this to make targets forget certain events.
This technique's affinity for Genjutsu unlocks in the Akayurei a new height of power over illusions, when the user's Perception or Intelligence (depending on the type of Genjutsu in play) is higher than an enemy's Intelligence, the user can incite the D-Rank function of this technique to immediately dispel the enemy's Genjutsu.
Weaknesses: To realize that one is caught in this Genjutsu, they must have equal or higher Perception than the user's Intelligence level, at which point they may be able to utilize the Genjutsu: Kai technique or one of the other methods for illusion breaking. Every post that a target is affected by this technique will increase that target's Intelligence for the sole purpose of resisting this technique by one plus until they reach a point at which they can dispel the illusion at will. The illusions caused by this technique can flawlessly blend reality with illusion, though any attacks taking place in the real world must have a counterpart present in the illusion itself, so that at no point will a target be struck by an invisible attack.
- Custom Genjutsu:
- Name: A Lending Arm
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 50m
Speed: -
Element: -
Skill: Genjutsu
Classification: Personal
Requirements: Azrael
Parent Technique: -
Hand Seals: Tiger, Ox, Horse, Bird, Snake, Dragon
Description: the target must see the handseals used to Activate, afterwards 2 posts must pass for the Genjutsu to take effect. At which point the victim will see shadows wrap around one of their arm, the shadows tighten around the arm dealing A-Rank psychological damage as it rips the targets arm off. The target feels it all as if their arm is being ripped off, losing all feeling in it as long as this Genjutsu remains active, completely unable to feel or move it preventing them from forming handseals or using weapons with that hand as long as they are under the illusion.
Weaknesses: Cannot be used twice, as it only can be used to make the opponent believe they are missing the single arm.
Name: Jowls of Demise
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: -
Range: 100 meters (mask visible)
Speed: -
Element: -
Skill: Genjutsu
Classification: Personal
Requirements: Azrael
Parent Technique: -
Hand Seals: Dragon, Snake, Dragon
Description: Activate at the sight of the lipless grin painted onto his mask, when activated the mouth opens slightly as a demon tongue appears to slide across the teeth. After which the area around the target turns black as a larger jowls appears behind the target and ensnares them with it's tongue, paralyzing the target as it pulls it into its mouth to eat them. This deals A-Rank psychological damage, however takes 2 Posts to take effect.
Weaknesses: -
Name: Bad Blood
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range:
Speed:
Element: -
Skill: Genjutsu
Classification: Personal
Requirements: Azrael
Parent Technique: -
Hand Seals: Snake, Hare, Horse, Tiger, Bird, Dragon
Description: This Technique is activated by the sight of blood, at the sight of the blood those afflicted by this illusion will see the blood form into small monstrous creatures made of the blood that will charge and attack them. It doesn't matter if it's a pool of blood or just a drop, the mere sight of it causes the afflicted to see hundreds of these Monsters. The types of monsters depend upon the users preference, and these beasts take 2 posts to reach their target, no matter how far away they are. When they reach their target they deal C-Rank psychology damage each post until the illusion is ended.
Weaknesses: The blood that triggers the illusion must be real blood.
Name: A Fate Worst Than Death
Rank: A
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: Touch
Speed: -
Element: -
Skill: Genjutsu
Classification: Personal
Requirements: -
Parent Technique: -
Hand Seals: Rat, Ox, Horse
Description: After the handseals are weaved physical contact must be made to activate the technique. This takes 2 post to go into effect, the Target's nerve endings will feel as though they are on fire and any pain dealt to the target feels as though it was amplified by 10 though this is just a trick of the mind. Due to the perception of overstimulation this Genjutsu also keeps the victim awake preventing them from falling unconscious due to pain, lost of blood, etc.
Weaknesses: -
Name: Insecta-Psychosis
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: 5
Range: 15 meters
Speed: -
Element: -
Skill: Genjutsu
Classification: Personal
Requirements: -
Parent Technique: -
Hand Seals: Horse, Hare, Ox, Tiger, Dragon
Description: this Genjutsu activates through eye contact with the target, and takes a full post to take effect. It starts with a slight buzzing that rapidly grows to a deafening sound inside the mind of the target so that nothing else is heard. They then begin to feel the sting of thousands of insects inside their head as it the bugs were stinging the victims brain this deals B-Rank psychological damage every post after this takes effect.
Weaknesses: -
Canon Techs Known
~Ninjutsu
~~Body Flicker
~~Haze Clone
~~Temporary Paralysis Technique
~~Genjutsu Kai
~~Hiding in Shadows Technique
~~Shadow Clone Technique
~Genjutsu
~~Sly Mind Affect Technique
~~Demonic Illusion: False Surrounding Technique
~~Demonic Illusion: Tree Binding Death
~~String Bean Binding Illusion
~~Genjutsu: Flower Petal Escape
~~Demonic Illusion: Hell's Viewing
~~Mist Servant Technique
~~Bringer of Darkness
~Ijutsu
~~Soft Body Manipulation
~~soft body manipulation: surprise whip
~~soft body modification: writhing agony fangs
~~ijutsu-reverse chakra palm
~~ijutsu - chakra palm
~~pressure strike
~~healing hands
~~Chakra Scalpel Technique
~~Mystic Palm Technique
~~Yin Healing Wound Destruction
~~Chakra Enhanced Strength
~~Cherry Blossom Impact