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    Data_Sora is bored and I have no plave to put my ideas: the thread

    Chika
    Chika

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    Join date : 2020-06-06

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    Class: C
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    Data_Sora is bored and I have no plave to put my ideas: the thread Empty Data_Sora is bored and I have no plave to put my ideas: the thread

    Post by Chika on Tue Jun 09, 2020 4:51 am



    Last edited by Chika on Sun Sep 13, 2020 7:58 am; edited 3 times in total


    _________________
    Chika, Grand Puppeteer:

    Character: Chikamatsu Momo Hyuuga
    Total Experience: 2100
    Class: C
    Renown: 0
    Strength: D
    Constitution: D
    Stamina: C+
    Speed: C
    Coordination: B
    Intelligence: C
    Perception: C

    Plot Tracker (And Other Links!): Link
    Updates: Link
    Mort
    Mort

    Posts : 163
    Join date : 2020-02-26
    Age : 22

    Character File
    Skills & Elements: None
    Class: E
    Ryo: 0

    Data_Sora is bored and I have no plave to put my ideas: the thread Empty Black Blood Enhanced State

    Post by Mort on Tue Jun 09, 2020 7:59 am

    Black Blood
    Black Blood is a branch of Juinjutsu similar to Curse Seals that utilizes Nature energy and Yang chakra to give a physical form to a person's Id. Created by the Kurama clan during the Warring Clans Era, it was labled a kinjutsu due to those attempting to fuse their blood with their Id often going mad or the blood rejecting it's own body, killing the subject. However, those who survive the process with a sound mind find that their newfound power is worth the price, now known as Meisers.

    The NPC 'Black Blood'
    The Black Blood is treated an a Unique NPC that ranks up with the Meiser, with a few differences:
    1➤The NPC's Stamina increases the Senjutsu Chakra pool instead of their own CP. See Black Blood Chakra Pool for more info.
    2➤The NPC does NOT gain any Skill points, cannot trade for Skill points, and can only use the skills/elements the Meiser already has, but it's stat raises go up to 24 as if it traded 4 skill points.
    3➤The NPC has the same jutsu as the Meiser, and if it learns a jutsu, so does the Meiser (with 1 exception, see rule 7).
    4➤If the NPC wants to use a jutsu, it draws from the Meiser's CP. The 2 exception to this are when the Meiser & Black Blood are in Resonance or if the NPC is using Chijutsu, then the NPC may pay in Senjutsu CP.
    5➤The Meiser can use their XP to increase the NPC's stats, but not the other way around.
    6➤If the NPC were to die, it instead enters an inert state for the rest of the thread, giving the Meiser debuff penalties and losing access to any Black Blood abilities for the rest of the thread.
    7➤The NPC can get implants, but whatever implants the NPC gets are separate from the Meiser's Implants, and may have slightly different effects. The jutsu's learned this way are the exception to Rule 3 and limit the amount an NPC can learn following the NPC jutsu rules. Jutsu learned this way are not learned by the Meiser. See Black Blood Implants for more info.

    The Black Blood is also bound to the Meiser, so while it can take a vaguely human form, without techniques the Black Blood cannot reach farther then 5m away from the Meiser. Spilt blood within 100m can be recalled back to the Black Blood for 5 CP, the speed equal to it's speed stat.

    Resonance
    By paying 500 XP, the Meiser learns how to enter Resonance. By using senjutsu chakra as a medium, both the Meiser and the Black Blood can increase their overall fighting capabilities. This is due to Chijutsu temporarily increasing the physical and mental bonds of the Meiser and Black Blood.

    Meisers and Black Blood in Resonance get a (++) Tier unique boost to Strength, Constitution, Speed, Coordination, and Perception while Resonance is active. When the Meiser reaches S-Class (X-Class if the user started at B-Class), by paying 2,000 XP this boost can be increased to a +1 tier unique boost instead. If 2,000 XP has been invested into Living Weapon ability, instead of providing an boost the Black Blood can choose to temporarily replace some or all of the Meiser's stats with their own and vice versa.  Stats that are not temporarily replaced still get the (++).

    Living Weapon
    The Black Blood is able to harden, soften, and alter it's shape, allowing it to turn into various living items. This naturally allows it to defend the user from most attacks as it hardens inside the user's major blood vessels to defend against attacks. By paying 100 XP, blood can take the form of 1 weapon, armor, , simple item or extra body part of the user's choosing, though the Black Blood gets a free chibi body with head & arms to start so it can communicate. This can be done multiple times, with each investment giving the Black blood a new form that it can swap to. Outside of techniques, the maximum amount of items that can be formed at a time is limited to 1 per Class, maxing at 6 at X-rank, though the amount of shapes the blood can take are theoretically infinite. Items made in this form have a Hardness equal to the Black Blood's current Constitution, while it's Rank it equal to it's current Strength.

    Black Blood Enhancement
    By mixing the Meiser's chakra with the Black Blood's Senjutsu chakra, Meiser's can enhance the power and effectiveness of that technique. This can create techniques referred to as Chijutsu; AKA Blood Arts. Chijutsu is easily mistaken for Jujutsu, but is in fact a separate branch. The user can also simply improve the power rank of a regular jutsu by 1 using this. To do this, the Meiser need only spend half of the technique's cost with the Black Blood's CP, while using their normal chakra pool for the other half. Chijutsu & the powered-up techs are often the color of the user's blood, though this is an aesthetic change.

    Black Blood Implants
    As the Black Blood is it's own being, it can receive implants like any other living thing and adapt to it's new makeup. As the implant is put in the Black Blood and not the Meiser, no custom techniques can be made without using Black Blood Enhancement and instead take up the normal NPC jutsu slots. However, while the passives stat bonuses are transferred to the Black Blood, the abilities the Black Blood gains can alter how it affects the Meiser. The KKGs that interact slightly differently due to it's Fuinjutsu makeup, listed below.
    ➤Kaguya - Meiser's bones become black. Increases inert debuff by (-)
    ➤Nature Clan - Increased passive Senjutsu CP regen by 5.
    ➤Any Dojutsu - Cannot be implanted
    ➤Kurama Clan - Cannot be implanted
    ➤Uzumaki & Senju - Takes up both a Black Blood and Meiser Implant Slot, requiring 2 rolls to implant, the lower roll being taken.

    Finally, due to the blood being naturally adaptable, the Meiser can pay 100 XP to increase a single implant roll by 1 for either themselves or the Black Blood. This can be done multiple times, but must be done before each roll, though the drawback of this is that neither the Meiser or Black Blood can make use of the additional modifiers outside of their Base Stats listed in the implantation rules anymore as the Blood has permanently altered their DNA.

    Black Blood Chakra Pool
    As the Black Blood is a living seal that stores Senjutsu chakra, it has it's own pool of Chakra. As such it's own chakra pool is increased by increasing the Black Blood's Stamina stat. At the start of each thread, it's SP is topped off like the user's. When Resonance and/or Living Weapon are not in use, the Black Blood regains 5 points per post. There are also 2 additional ways to supplement SP.

    ➤If the Meiser has been trained in how to gather nature chakra, staying still allowing them to gather an additional 5 points per post. This also applies to their clones as well as sage summons.

    ➤By implanting the Nature Clan Bloodline into either the Black Blood, The Black Blood is able to passively generate 5 points of Senjutsu Chakra per post, regardless of what they're doing. Implanting Nature Clan bloodline into a Meiser won't increase this generation.

    Upkeep
    While in Resonance, Meisers use a constant draw of Senjutsu Chakra from the Black Blood. This begins at the cost of 20 points per post, but by spending 500 Experience Points, Meisers can halve that value to 10 points per post. If the Meiser has Kekkei Genkai Ressha from the Kurama bloodline, spending another 500 Exp Points to bring the cost down to 5 points per post.

    Drawbacks
    The Black Blood is still it's own being, and as such can still be affected by mental effects separately. As such, while a Meiser can use Genjutsu Kai on the Black Blood and vice versa, as long as the Black Blood is caught in a genjutsu that doesn't allow movement, their abilities cannot be used. In addition, while the Meiser may be able to use the NPC's Constitution to defend against certain attacks, such as blades and hammers, this doesn't protect them from threats such as fireballs or Kumo's Heavenly Transfer Technique as the NPC is located in the Meiser's major blood vessels. This make opponents such as the Chinnoke and Hyuga extremely dangerous, as they each have ways to bypass the Black Blood. Blood thinning and anticoagulants are also an issue, both causing a (-) debuff to the Black Blood's Strength and Constitution for each rank of the chemical, separate from the chemical's other debuffs.

    If Black Blood is 'killed', it enters an inert state and cannot be used for the rest of the thread and Meiser takes a (--) to Strength, Speed, Coordination, and Perception. The only way to truly kill the Black Blood is to kill the Meiser, as their body now naturally produces the Black Blood.

    Boosts from the Nature Clan, Cursed Seals, and Sage Mode do not stack with Black Blood.



    Black Blood Techniques
    Screech α:

    Name: Screech α
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 30m
    Speed: B
    Element: -
    Skill: Kenjutsu/Bukijutsu
    Classification: Restricted Derived
    Requirements: Black Blood
    Parent Technique: Living Weapon (Sword)
    Hand Seals: N/A
    Description: The user slashes the air or ground with their sword, launching a face-like projectile of chakra at their target.
    Weaknesses: N/A


    Last edited by Mort on Thu Aug 27, 2020 5:16 pm; edited 23 times in total


    _________________
    The Mighty Warrior of Epicness:

    Character: Mōtimā Midori-Okō Kurama
    Total Experience: 3050
    Class: B
    Renown: 100
    Base Stats:
    Strength: D
    Constitution: C
    Stamina: C+
    Speed: C
    Coordination: C
    Intelligence: B
    Perception: C

    Plot Tracker (And Other Links!): Link
    Updates: Link
    Chika
    Chika

    Village : N/A
    Posts : 124
    Join date : 2020-06-06

    Character File
    Skills & Elements: None
    Class: C
    Ryo: 0

    Data_Sora is bored and I have no plave to put my ideas: the thread Empty Golden Byakugan Restricted Technique

    Post by Chika on Tue Jun 09, 2020 8:00 am

    Name: Eighty Gods Vacuum Attack
    Rank: S
    Power X
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 0m-500m; 0-1m
    Speed: User's Coordination
    Element: None
    Skill: Taijutsu
    Classification: Restricted
    Handseals: None
    Requirements: Hyuga or Otsusuki Bloodline
    Parent Technique: N/A
    Description: Through the mastery of one's Chakra,loads chakra into her palm, which she can either unleash as a barrage of fists or manifest around the user's arms like gauntlets. Doing so greatly increases range and power. This technique can be used in conjunction with Juken Techniques, as when coupled with the Byakugan it has the potential to become the strongest offensive ability.

    The Barrage of Fists version can reach super long distances as the cost

    The Gauntlet version

    Unlike Gentle Fist, this technique is stronger when it comes to penetrating chakra-based armors. It can bypass their defenses so long as they are S-Rank in below. Furthermore, for every point of physical contact a lion head manages, it clamps its jaws down upon the opponent, yanking their chakra away from their tenketsu directly instead of sealing them. As opposed to standard Gentle Fist techniques, this effectively steals the opponent's chakra away from them as well instead of simply draining it from their maximum reservoir, making it more deadly based on how much chakra the opponent has used.

    This rate of chakra drain is done at 10 points every time the user makes contact with them, eating the opponent's chakra away actively. When used with palm techniques, it amps up Gentle Fist's base drain by .25, so instead of draining 1 total chakra per strike, it drains 1.25. This increases the total chakra sealing to 40/80/160, for 32 palms, 64 palms and 128 palms. This however, removes the general chakra drain that Twin Lion Fists grants for the duration of the palm technique.

    This technique expands the user's striking range to about a meter around their forearms given the size of the chakra-imbued lion heads. While active, this technique boosts the user's Strength by one tier for the purpose of striking with dense chakra, and their Coordination by one tier.
    Weaknesses: Cannot use hand seals or hand-based techniques, only able to use palm-based techniques.


    Last edited by Chika on Tue Sep 01, 2020 9:49 am; edited 5 times in total
    Chika
    Chika

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    Data_Sora is bored and I have no plave to put my ideas: the thread Empty Tenseigan (Impure) Enhanced State

    Post by Chika on Tue Jun 09, 2020 8:01 am

    Golden Byakugan

    Data_Sora is bored and I have no plave to put my ideas: the thread 300454114304211

    The Golden Dojutsu
    The golden Byakugan, while not the absolute highest form of a Byakugan, still grants the user considerable occular power in the form of five more stages for the byakugan. Even while deactivated each individual eye gives passive abilities depending on what stage of eye the user has reached.

    Each eye gives a +1 Tier UQ Bloodline Boost to perception and stamina as the Dojutsu act as their own little individual chakra batteries. The user's eyesight can no longer receive perception debuffs and the user gains the Kyujutsu Eagle Eye perk if they don't have it already. In addition the eye can analyze an opponent's movements in a similar manner to the 3 Tomoe Sharingan, detecting even the smallest muscle movements within its Perception range and determine precisely what the target is about to do. Barriers made to block the view of the Byakugan are no longer effective. Finally the user can make Taijutsu Perception buffs as if they were a primary booster. The user can also use their perception stat instead of their intelligence for breaking and applying genjutsu.

    All 5 Stages give access to a corresponding level to the normal byakugan that can be active permanently is the user desires. These permanent versions don't cost CP, don't have a blindspot, and they won't strain the user's eyesight over time.

    Stage Six: Brass Eye-
    When first Awakening the eye, the user is able to permanently use Stage One of the Byakugan. When activating Stage Six the user is able to see in a 100 kilometer radius, their ability to read tenketsu is increased to 25 kilometers, and their telescopic, infrared, & now ultraviolet vision extending to 50 kilometers. Anyone within 50m of the user is also treated as if they had a (-) to speed and Coordination for the purpose of tracking movement. This debuff is separate from the normal -2 tier debuff limit as it doesn't slow anyone inside, the user just perceives them as moving slower. The Eye is also able to keep up with even faster movements, now granting 1 tier to Perception instead of Stage 5's (++). All of this allows a user to keep track of an entire subform of a Major country, or the fourm of a minor country.

    Stage Seven: Muntz Eye-
    The user is able to permanently use Stage Two of the Byakugan, and the user can start to get brief glimpses of the future and the past. When activating Stage Seven the user is able to see in a 500 kilometer radius, their ability to read tenketsu is increased to 100 kilometers, and their telescopic & electromagnetic vision extending to 250 kilometers. Anyone within 500m of the user is also treated as if they had a (-) to speed and Coordination for the purpose of tracking movement. This allows a user to keep track of a Major country, or a minor country and the minor countries/major country subfourm it connects to.

    Stage 7 also gains additional precognition saves like Intelligence while their eyes are active. For every Tier of Perception above D, the user gets 1 precognition save, separate from the Intelligence Precogs. The user needs to spend 4 posts Analyzing their target before they can use their precognition as they need time to focus on what their future may hold.

    Stage Eight: Halcyon Eye-
    The user is able to permanently use Stage Three of the Byakugan, and the user can now get better glimpses of their past and the possible future. When activating Stage Seven the user is able to see in a 500 kilometer radius, their ability to read tenketsu is increased to 100 kilometers, and their telescopic & electromagnetic vision extending to 250 kilometers. Anyone within 500m of the user is also treated as if they had a (--) to speed and Coordination for the purpose of tracking movement. The Eye now granting a tier+ Boost to Perception. The user can now look anywhere within 2-3 countries of the user (major countries count as 2).

    Stage 8's pregognition saves now only take 2 posts of analysis before they can be used.

    Stage Nine: Aurelian Eye-
    The Penultimate Stage of the Golden Dojutsu. The user is able to permanently use Stage Four of the Byakugan, and the user's skill in Pregocnition and Retrocognition increases to more astounding levels. When activating Stage Seven the user is able to see in a 500 kilometer radius, their ability to read tenketsu is increased to 100 kilometers, and their telescopic & electromagnetic vision extending to 250 kilometers. Anyone within 500m of the user is also treated as if they had a (--) to speed and Coordination for the purpose of tracking movement. The Eye now granting a tier++ Boost to Perception. The user can now look anywhere within 4-6 countries of the user (major countries count as 2).

    Stage 9's pregognition saves no longer take any posts before they can be used.

    Stage Ten: Gilded Eye-
    A completely mastered Golden Byakugan. The user is able to permanently use Stage Five of the Byakugan, and the user can access the Fiery-Eyes Golden-Gaze and GoldenrodTechniques. When activating Stage Ten the user has global eyesight, their ability to read tenketsu, their telescopic vision and electromagnetic vision also now global (global in these cases including the moon). Anyone within 20km of the user is also treated as if they had a -1 tier to speed and Coordination for the purpose of tracking movement. The Eye can now keep up with some of the greatest of speeds, now granting a 2 tier Boost to Perception. The user can now look anywhere on Earth.

    Stage 10 doubles the amount of Dojutsu precogs the user gets from perception.


    Upkeep & Drawbacks
    All Golden Byakugan Stages cost 0.5 CP to activate and upkeep, and can only be active for 30 posts + an additional 4 Posts per tier of constitution above D. The user also

    The limits of the Stage 5 Byakugan still apply. Just because you can see something happening somewhere else in the world doesn't mean it will catch the user's eye or even let the user get to the event in question in time, especially if said even is happening on a parallel dimension you can't even access.

    Like it's base Dojutsu, the Golden Byakugan is a Dōjutsu which can be activated and deactivated at will by the transplantee.

    If the Golden Byakugan Dojutsu are removed from a natural-born Hyuga, if they replace their eyes with normal byakugan, any Stage of the basic eye that was permanently unlocked through this ES now have infinite post count for the user, as residual chakra from the eyes remain in the user's system to midigate the eye strain. (so if a user reached stage 7, they could use Stage 3 Byakugan as long as they had CP to pay without eyestrain, but stage 4 and 5 still have a post limit) This is separate from the ES and if the user gets a new ES to replace the golden Byakugan, this ability remains.


    Golden Byakugan Techniques
    ➤Golden Juken - Stage 6
    ➤Hyper-Rotation - Stage 6
    ➤Golden Discernment - Stage 6
    ➤Golden Precision - Stage 6
    ➤Compressed Trigrams - Stage 7
    ➤Golden Discernment - Stage 7
    ➤Golden Precision - Stage 7
    ➤Halcyon Memories - Stage 8
    ➤Golden Lions - Stage 8
    ➤Certain Kill 361 Palms - Stage 9
    ➤Goldenrod - Stage 10
    ➤Fiery-Eyes Golden-Gaze - Stage 10


    Last edited by Chika on Thu Sep 17, 2020 11:23 am; edited 10 times in total
    Chika
    Chika

    Village : N/A
    Posts : 124
    Join date : 2020-06-06

    Character File
    Skills & Elements: None
    Class: C
    Ryo: 0

    Data_Sora is bored and I have no plave to put my ideas: the thread Empty Tenseigan (Pure) Entity

    Post by Chika on Tue Jun 09, 2020 8:02 am

    Tenseigan (Pure)

    Data_Sora is bored and I have no plave to put my ideas: the thread Latest?cb=20180208143426

    Description: For reasons unknown, it's most well known ability to move the Moon is unable to be used by the Dojutsu's owner. Still the Tenseigan isn't something to laugh at.

    Unique Ability: Non-Elemental Ninjutsu; Chakra Absorbtion
    -Non-elemental ninjutsu is boosted by 1 Rank in power, costs -1 Rank to use (-2 if non-elemental was chosen for the Ninjutsu Skill), gains a 50% range increase, and can be done without hand seals. In addition, the user can absorb chakra through touch, or with non-elemental Ninjutsu, though this puts strain on the eye. When using these boosts turns the user's chakra a vibrant green.

    Infused Dojutsu
    Each Tenseigan Eye is filled to the brim with power, and can briefly share some of it's energy to it's holder depending on how much experience the user has with the eyes. Each eye has just under a B rank Stamina's worth of chakra that can be distributed to the host. Due to the immense power at the start it's access is limited to 5 posts per topic, but can be increased to 10 posts when the user reaches Bequeathed Power & 20 posts once they reach the Perfect Eye. If the user has both eyes the post limit is NOT doubled.

    50/100 CP - 1st Level (380 Exp)
    100/200 CP - 2nd Level (380 Exp)
    150/300 CP - 3rd Level  (380 Exp)
    200/400 CP - 4th Level  (380 exp) [Bequeathed Power]
    250/500 CP - 5th Level  (380 exp) [Perfect Eye]

    Lunar Recharge
    Even powerful Dojutsu run out of chakra on occasion, and if either of the eyes run out of CP, the eye turn back into byakugan to recover it's power. During this time the user cannot access any of the Tenseigan's abilities until 50% of the Eye's CP is returned. Each eye recovers 5% per post.

    Reincarnation Healing
    As the eye is partially linked to the the world of the dead, the user can use the Dojutsu to heal their wounds. While similar to the bijuu's version of healing, it's ties to reincarnation slightly alter the cost, though like a bijuu the eye only uses this if the situation demands it.

    By paying 15% of the Dojutu's reserves into the host, the user's non-lethal wounds are healed over the course of a single post. By increasing the amount to 35%, any and all wounds will recover over a single post, even destroyed organs, even the Tenseigan as it's residual energy pulls itself back together. Once Bestowed Power is gained, the user can activate this at-will.

    Tools of the Trade
    Instead of having a Jinchuriki Mode, the Tenseigan instead allows a non-otsu to learn the Chakra Visualization, Black Recievers, and Six Paths of Pain techniques, even if the user isn't an Otsusuki. In addition, the user is able to learn the Puppet-Cursing Sphere, Tenseigan Tool Creation, and Truth-Seeking Balls techniques. While the user can make derivatives of these techniques, they themselves do not get Yin-Yang release.

    Discovery of Gravitation
    Instead of having a Tailed-Beast Transformation, the user instead gets control over a spacial area, even moreso then the Deva Path gravity manipulation. By activating the Tensegan, the user creates a spacial barrier located within 5m of themselves, the size proportional to the 5 levels of the Byakugan. While this Barrier is activated, the user has full spacial control over the area, and can push, pull, and move objects around in a manner similar to Magnet release's freeform manipulation. The user can also swap the location of objects inside this field as well as 'cut' objects inside this barrier. Note that living beings cut inside the field will not die, but non-living objects will be affected. The barrier will stay in place, requiring the user to pay an additional cost to place a new barrier and removing the old one. The exception to this is the 1st Stage, as that barrier will be centered on the user no matter what.

    Sizes:
    Free: 0m-10m: 0-1 CP (this is the only level that allows for a variable CP cost)
    250 XP: 10m-50m: 3 CP
    250 XP: 50m-500m: 5 CP
    500 XP: 500m-1km: 10 CP
    500 XP: 1km-10km: 20 CP
    750 XP: 10km-20km: 30 CP

    Tenseigan Chakra Mode
    Using the power of the eye, the user can enter a state that can rival that of the Six Paths Chakra Mode. This cloak takes on a light green flaming appearance, as well as a horn making them look closer to an Otsusuki if they weren't already. Tenseigan Chakra Mode provides an S++ Rank Defense and +2 Tier Boost to Strength, Constitution, Speed, and Coordination unless stated otherwise.

    Shroud: Achievable even if the user hasn't reached the 'Bequeathed Power' level of the Tenseigan, the user gains a cloak of chakra that protects them. This cloak is only A++ Rank and the user only gets a 1 Tier boost to Strength, Constitution, Speed, and Coordination due to something holding the eyes back. The user can make use of an A-rank Version of Reincarnation Explosion, and the cost of keeping Shroud active is deducted from the User's Stamina rather than the Tenseigan. The Shroud level costs 30 CP per post, 20 CP is the user has 'Bequeathed Power'.

    Cloak: Once the user has reached 'Bequeathed Power', the user can not make full use of the Boosts and the green chakra now covers their entire body. Cloak uses the Tenseigan's Chakra pool instead of the user's, and the user can make use of

    Astral: Go look at Unity for Bijuu.

    Umbral: Go look at Mastery, except instead of a Bijuu you get the Hamura Ōtsutsuki Golem.

    Gate 1 Bequeathed Power
    In order to get this level, the user must fight a moon man that's preventing the tenseigan from moving the moon for more power from the Tenseigan Energy Vessel inside the moon. Can bring up to 3 people for the fight.
    Moon Dude Stats.
    Strength: A
    Constitution: A
    Stamina: S++
    Speed: A
    Coordination: S
    Intelligence: A
    Perception: S++

    On the Blink of Death
    Upon gaining bequeathed power the user can use their eyes to temporarily enter Purgatory and come out somewhere else in the world.
    Purgatory Blink:

    Name: Purgatory Blink
    Rank: S
    Power: S
    Activation Cost: 15 (<250m) | 20 (250-500m) | 30 (>500m)
    Upkeep Cost: N/A
    Range: Global
    Speed: N/A
    Element: N/A
    Skill: Dojutsu
    Classification: Restricted Derived
    Requirements: Tenseigan (Pure)
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user temporarily teleports themselves into a middle plane of existence, often known as purgatory. However, they cannot stay for long, as a person's body isn't made to last in purgatory, being able to stay for 1 post for each rank of Base Stamina the user has. They then teleport back to any location where their chakra is located. Things like Puppet-Cursing Spheres, Tenseigan tools, and other permanent chakra sources can act as an anchor.
    Weaknesses: If no traces of the user's chakra remain in the world, they're stuck in purgatory.
    Final Blink:

    Name: Final Blink
    Rank: S
    Power: X
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Global; 5m
    Speed: N/A
    Element: N/A
    Skill: Dojutsu
    Classification: Restricted Derived
    Requirements: Tenseigan (Pure), the user must be dead.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user temporarily comes back from the dead, granting someone their chakra to someone they care about and giving them the Tenseigan for the rest of the thread/thread chain. The target has the same access as the user did, but doesn't need to worry about death from Eye Stability. Also, the Tenseigan's CP Pool & Stability points are also refilled.
    Weaknesses: I mean, you're dead.

    Gate 2 Perfect Eye
    Spend, like 3,500 xp in total. No more unstable eye.

    Eye Stability
    The Pure Tenseigan is an unstable Dojutsu due to the immense amount of chakra it contains & draws.

    250 per eye at start; Max 500 per eye
    Consuming a Byakugan adds 50 points.
    Consuming a Gold Byakugan adds 100 points.

    If someone steals an eye, split points in half. progression for each eye is separate, but if both eyes are reunited the lesser eye's power is overwritten. Also those using Satya of the Forbidden World will see those with the Tenseigan with a green aura, though neither eye can absorb the power of the other.

    Unique Ability (Chakra Absorption): 1
    Chakra grant: 5
    Minor Healing: 5
    Major Healing: 10
    Gravitation: 10
    Blink: 5
    Tenseigan Mode (Shroud): 5
    Tenseigan Mode (Cloak, Astral & Umbra): 15


    Last edited by Chika on Mon Sep 07, 2020 10:49 pm; edited 5 times in total
    Mort
    Mort

    Posts : 163
    Join date : 2020-02-26
    Age : 22

    Character File
    Skills & Elements: None
    Class: E
    Ryo: 0

    Data_Sora is bored and I have no plave to put my ideas: the thread Empty Superego Entity

    Post by Mort on Tue Jun 09, 2020 8:03 am

    Greenweaver

    Data_Sora is bored and I have no plave to put my ideas: the thread 21aa23a32d10eb158b73d4ef464f6249

    Description
    The Kurama believe that the mind is build from 3 things: The Id, the most primal aspects of a person. The Superego, the morals and 'ideal person' one wishes to be, and the Ego, a middle ground of both that forms the main personality of a human being. For several centuries the Kurama have been able to give form to the Ego as a way to increase the power of their Genjutsu, but the Superego has always been an elusive thing to create. Many experiments had been done to try and awaken it, those trying to do so believing that it could allow one to fight on par with the tailed beasts. Only twice has the project been a success, and on both occasions the person dissipated, though both Superegos did in fact grant power on par with them, with elements thought only to be granted to bloodlines and the beasts themselves.

    This one marks the third awakening. By using a Fuinjutsu based on the Otsusuki Kama, the user awakens their Superego

    Unique Ability - Yin-Yang Release, aka Onmyōton
    -Due to the sheer power of Onmyōton, the user cannot create Onmyōton techs until Contest of Ideals has been beaten. Until then, the user is limited to the techs Listed Below
    ➤Black Receivers (otsu ability)
    ➤Onmyōton Flow (chakra flow-like ability)
    ➤Onmyōton Enhance (Change jutsu's element to Onmyōton for +1 Rank cost)
    ➤Onmyōton Hijack (temporarily attune to an item as if the user met the requirements)
    ➤Onmyōton Burst

    Chakra Access
    The Superego, now given life, has it's own supply of chakra that it can grant it's user. However, it is also cautious as to when to let the user as it's chakra pool is still growing.

    70 CP - 1st Level {100 Exp]
    140 CP - 2nd Level {200 Exp}
    210 CP - 3rd Level  {300 Exp}
    280 CP - 4th Level {Contest of Ideals}
    350 CP - 5th Level {Ur-Ideal}

    Chakra Recovery

    the usual 10% per post of CP hits 0.

    Ideal Body
    By dumping 20% of its reserves into the host, a Tailed Beast can cause all non-lethal wounds to progressively recover over the course of a single post. By increasing that amount to 50%, all wounds will progressively recover over the course of a single post.

    Ideal Mind
    This takes the form of immunity to stat debuffs. The minor version of this ability protects 2 stats of the user's choice for 5 posts, it costs 5% of the Superego's CP. The major version of this ability protects all stats from debuffing for a total of ten posts at a cost of 10% of the user's CP.

    Worldseeker
    A Warrior is never late nor never early, they always arrive whenever they're needed. By paying 30 CP the user can create a 'rift' in time-space and use it to travel from place to place in the same way a wormhole works. The rift lasts for a minimum of 1 post with no upkeep cost, but break down by the end of a thread. These rifts can transport jutsu, but the user must step through it first. The rifts are a 2-way street. The user starts with being able to make 1 rift, increases to 2 once Control is gained, 3 when Ur-Ideal is reached, and an additional 4th can be gained after by paying 500 XP.

    Will Materialization
    Like a Jinchuuriki who's lost control of their emotions, the Superego attempts to supersede the Id and Ego as it tries to take over and form. During this the user glows bright and a cloak of Onmyōton Chakra forms over them.

    Contest Of Ideals
    Eventually, the host will want to try and reel in the Superego to gain it's full power.
    Unlock by beating it up. treat it as Lv. 2 Manifest, starting out at the same size as the user.
    It's stats are as follows:
    Strength: S
    Constitution: S++
    Stamina: S++
    Speed: A
    Coordination: A
    Intelligence: A
    Perception: A

    Will Synchronization

    Initial (0 Exp): The transformation is similar to a Combination Transformation technique performed with a giant summon. The Bijuu is created in perfect form, but its power is not yet fully accessed. -3 Tiers to all Bijuu stats. Using this level requires the Jinchuuriki to have mastered the Initial, Version One, and Version Two forms. Control is not actually required to learn this level. For each post that this is used, 15 CP per post is deducted from the Bijuu's chakra. If the Jinchuuriki attempts to use this without mastering the previous forms, the transformation will fail and the Jinchuuriki will become a comical miniature version of the Bijuu that has the same stats as the Jinchuuriki at base.

    Partial (250 Exp): Now a considerable amount of the Bijuu is beginning to project onto the transformation as the Jinchuuriki becomes more accustomed to properly siphoning that power. Only 2 Tiers are deducted from all of the Bijuu's stats, and to use the Initial transformation will only cost 15% of the Bijuu's chakra per post. Using the Partial costs 15 CP per post, however, and the Jinchuuriki must have activated the Initial at least ten different times over ten topics.

    Advanced (250 Exp): Only when the Jinchuuriki has reached the Partial level and gained Control over the Bijuu's chakra may the near full might of the creature be transmitted through this transformation. Just 1 Tier is reduced to all of the Bijuu's stats.  Advanced is set at 20 CP per post.

    Complete (250 Exp): After using the Advanced form a daunting twenty times over twenty different topics, the Jinchuuriki will finally be able to use the full might of the Bijuu, negating all reductions to the Tailed Beast's stats when using Tailed Beast Mode. The costs are 25 CP per post. There isn't much to say about this level other than the Jinchuuriki will now be a force of nature and something to be feared.

    Master (250 Exp): When the Jinchuuriki has formed a Bond with the Bijuu and has acquired the Complete form, the Master level is unlocked. This does not provide any increases to the power of Tailed Beast Mode, but it does allow for partial transformations that vary in size from the Jinchuuriki's body to the Bijuu's body. Any portion can be transformed at will and, should the Jinchuuriki have mastered Chakra Mode, the altered part can also be comprised solely of the Bijuu's chakra. This drains 30 CP per post.


    Elemental Mimicry
    Due to the nature of Onmyōton, a user of the element is able to tap into other elements to a limited extent, indluding advanced versions normally limited to Kekkei Genkai. By completing the Contest of Ideals the user unlocks this ability. The user can pay 1,000 XP to unlock a primary element. Once Ur-Ideal is unlocked, Advanced Elemental Releases can be bought for 1,000 XP per element used in the release (so magnet is 2k, while Dust is 3k), though the user must have the primary elements that make said advanced element first, as unlike most advanced element Kekkei Genkei, the user has to manually combine the elements together before they can use their abilities. Note this only grants them the release. Things like the Senju Clan's regeneration or Hayami Clan's passive perception boost cannot be gained this way, as those are tied to the bloodlines themselves and not the element, though Magnet's freeform manipulation can be used as it's tied to the element and not the bloodline. The Jutsu they can learn is limited by the user's Int.

    Ur-Ideal
    Once 3,000 XP is payed (and not from Elemental Mimicry), shit stabilizes

    Mental/Chakra Stability
    500 to start

    Unique Ability: 1
    Chakra Access: 5
    Minor Healing: 10
    Major Healing: 20
    Minor Debuff Immunity: 5  [2 Stats]
    Major Debuff Immunity: 10 [All Stats]
    Worldseeker: 5
    Will Materialization v1: 10
    Will Materialization v2: 15
    Will Synchronization: 30
    Elemental Affinity Grant: 30 per element


    Last edited by Mort on Sun Aug 09, 2020 10:35 pm; edited 9 times in total


    _________________
    The Mighty Warrior of Epicness:

    Character: Mōtimā Midori-Okō Kurama
    Total Experience: 3050
    Class: B
    Renown: 100
    Base Stats:
    Strength: D
    Constitution: C
    Stamina: C+
    Speed: C
    Coordination: C
    Intelligence: B
    Perception: C

    Plot Tracker (And Other Links!): Link
    Updates: Link
    Mort
    Mort

    Posts : 163
    Join date : 2020-02-26
    Age : 22

    Character File
    Skills & Elements: None
    Class: E
    Ryo: 0

    Data_Sora is bored and I have no plave to put my ideas: the thread Empty Re: Data_Sora is bored and I have no plave to put my ideas: the thread

    Post by Mort on Wed Jun 10, 2020 7:50 pm

    Heir of Breath

    Name: Heir Of Breath
    Rank: S
    Power: S
    Activation Cost: 25 | 5
    Upkeep Cost: N/A
    Range:
    Speed: N/A
    Element: Fuuton
    Skill: Fuinjutsu
    Classification: KKG Exclusive Restricted
    Requirements: -
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A unique barrier fuinjutsu altered by the wind element
    Weaknesses:


    _________________
    The Mighty Warrior of Epicness:

    Character: Mōtimā Midori-Okō Kurama
    Total Experience: 3050
    Class: B
    Renown: 100
    Base Stats:
    Strength: D
    Constitution: C
    Stamina: C+
    Speed: C
    Coordination: C
    Intelligence: B
    Perception: C

    Plot Tracker (And Other Links!): Link
    Updates: Link
    Mort
    Mort

    Posts : 163
    Join date : 2020-02-26
    Age : 22

    Character File
    Skills & Elements: None
    Class: E
    Ryo: 0

    Data_Sora is bored and I have no plave to put my ideas: the thread Empty Re: Data_Sora is bored and I have no plave to put my ideas: the thread

    Post by Mort on Fri Jun 12, 2020 10:41 am

    The Epsilon Eventuality

    "I believe in everything until it's disproved. So I believe in fairies, the myths, dragons. It all exists, even if it's in your mind. Who's to say that dreams and nightmares aren't as real as the here and now." - Vinge Kurama 

    Background & Belligerents

    In the Last of Frost, a splinter group of the Kurama clan that didn't travel to Kumogakure have managed to find Ancient Scrolls made by their Ancestors over the many nomadic years of the clans lifespan. Now, while some feel that the scrolls should be brought to the main clan for safekeeping, many others feel like their splinter clan is the new main clan, and want to take the scrolls for themselves. As such, war has broke out in the Land of Frost in perhaps the worst area for any Ninja: The Epsilon Range, an area of mountains and tunnels known for their powerful genjutsu effects.

    Due to the many splinters, it has become an all-out battle for who holds the scrolls, and said scrolls often are changing hands rapidly, leaving the defenders and attackers to be constantly up in the air. As such several of the splinters clans have hired outside help to try and win this many-sided stalemate. Each village, and even Missing-Nin have a big incentive for helping out as it may decide where the Kurama's next seat of power may be, or at the very least some new jutsu thought to be lost to time.

    Special Reward

    The faction that wins this Theater of War will receive access to The Ancestral Scrolls of the Kuama, a set of Kurama-themed Exclusive Genjutsu techniques that anyone can learn, regardless of whether or not the user has the relevant skill.

    Mission List

    Mental Molehill:

    Mission Name:
    Mission Rank: A
    Theater of War: The Epsilon Eventuality
    Relevant Plot NPCs N/A [Unless Requested by Players]
    Mission Goal: Capture the Mole/Help the Mole Escape
    Description: One of the factions has manage to find out that there's a mole in their ranks, and could have valuable info on where the scrolls are. Depending on your side, your job is to either knock him & his allies out to arrest them for interrogation, or find him, assist him and knock out his pursuers. Victory is declared when 1 side is incapacitated.
    NOTE: Chakra Sensing Abilities are less accurate here as the Genjutsu 'Fog' the Range gives off hides people who's stamina is B or lower. (And the Mole's stamina is lower then B.
    Payment: 100,000
    Maximum Number of Participants: 2 (1 on each side)

    Damian's Drainway:

    Mission Name: Applied Intergistics
    Mission Rank: A
    Theater of War: The Epsilon Eventuality
    Relevant Plot NPCs N/A [Unless Requested by Players]
    Mission Goal: Protect/Kill Malver Kurama
    Description: One of the factions has taken up residence in one of the Mountain's critical Dead Zones, Damian's Drainway, and their current leader Malver plans on using it as a way to cu off any scroll-related movement. Both they and another faction have hired shinobi to either act as bodyguards for Malver or to kill him and have their faction take the Dead Zone instead. Victory is declared when 1 side is incapacitated.
    NOTE: Genjutsu is ineffective on this mission as the Dead Zone will automatically break any Genjutsu put on a person.
    Payment: 100,000 | Permanent generic (+) to INT
    Maximum Number of Participants: 2 (1 on each side)

    Analysis Anarchy:

    Mission Name: Analysis Anarchy
    Mission Rank: A
    Theater of War: The Epsilon Eventuality
    Relevant Plot NPCs Rahn
    Mission Goal: Capture Rahn alive.
    Description: Rumors have been going around that a missing-nin named Rhan has been hired to assist in another splinter faction's hunt for the scrolls, and is making a lot more progress then anticipated. You're gob is to capture him, preferably alive. Know however that you won't be the only one hunting him down. But beware, the man is a skilled user of Kyujutsu and Taijutsu, and his arrows are particularly nasty. Victory is declared when all but 1 side is incapacitated.
    NOTE: The genjutsu this area of the range gives off has a permanent afterimage effect, similar to the Clone Technique.
    Payment: 100,000 | Unique A-Rank Weapon
    Maximum Number of Participants: 3 (1 on each side)

    Evalu Trading:

    Mission Name: Evelu Trading
    Mission Rank: S
    Theater of War: The Epsilon Eventuality
    Relevant Plot NPCs N/A [Unless Requested by Players]
    Mission Goal: Retrieve/destroy the cargo
    Description: As the search for the scrolls continue, Several Factions have caught wind that an important supply caravan has come to give the splinter that currently has the scrolls some much needed relief. Go either retrieve the cargo or destroy it, but watch out for others who'll try to help their own faction. Victory is declared when all but 1 side is incapacitated.
    NOTE: Genjutsu is amplified here, being treated as if the user has a +1 Tier UB to intelligence as well as a rank higher for the purposes of breaking out of it. This includes Dojutsu Genjutsu.
    Payment: 100,000 | Additional 50,000 if cargo is not destroyed
    Maximum Number of Participants: 3 (1 for each village/missing nin)

    Creative Thinking:

    Mission Name: Creative Thinking
    Mission Rank: S
    Theater of War: The Epsilon Eventuality
    Relevant Plot NPCs Hoki Kurama
    Mission Goal: Kill Hoki Kurama, get the scrolls, and don't go insane.
    Description: The splinter factions have shrunk down, leaving very few remaining and they're all gunning for the final spot the Scrolls could have been left at: Rhan's Cavern, the cave where all Kurama go if they wish to become head of the clan. Hoki Kurama was last heard to have traveled there, and if rumors are correct he intends to destroy the scrolls to end the war. Orders have come down and one thing has been made clear: Hoki must be killed, and the scrolls retrieved. Each Splinter has made 1 final attempt to gain shinobi from their land to get the scrolls, but be warned; those who enter the caverns often leave with their mind's changed, and not often for the better. Victory is declared when all but 1 side is incapacitated.

    DISCLAIMER: This mission will live up to it's Rank. Anyone who enters, even a natural born Kurama will be under constant assault by genjutsu, acting like both an INT and CON poison that lowers them by (-) every post as long as they're in the cave. This debuff ignores the -2 tier debuff limit, stoping at E for each stat as it won't outright kill you. Jutsu like Genjutsu Kai can pay a B-rank's worth of CP to reset the debuff. Bring your A-game people.
    Payment: 100,000
    Maximum Number of Participants: Up to 6, 3 min. (2 per village/missing nin)


    Last edited by Mort on Sat Jun 27, 2020 3:45 am; edited 3 times in total


    _________________
    The Mighty Warrior of Epicness:

    Character: Mōtimā Midori-Okō Kurama
    Total Experience: 3050
    Class: B
    Renown: 100
    Base Stats:
    Strength: D
    Constitution: C
    Stamina: C+
    Speed: C
    Coordination: C
    Intelligence: B
    Perception: C

    Plot Tracker (And Other Links!): Link
    Updates: Link
    Mort
    Mort

    Posts : 163
    Join date : 2020-02-26
    Age : 22

    Character File
    Skills & Elements: None
    Class: E
    Ryo: 0

    Data_Sora is bored and I have no plave to put my ideas: the thread Empty Custom Tech Ideas

    Post by Mort on Wed Jun 17, 2020 4:49 pm

    Name: Storage-Link Technique
    Rank: C
    Power: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: 0m-5m
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Fuuinjutsu medium
    Parent Technique: Enclosing Technique
    Hand Seals: N/A
    Description:
    Weaknesses:

    Name: Demo-Tag Seal
    Rank: C
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0m-20m
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Explosive Tag Seal
    Hand Seals: Snake
    Description: A variant of the Explosive Tag Seal, like it's parent technique the user makes a Seal and puts chakra into it. However, the seal is instead placing it onto a piece of paper, the seal is directly applied to a target surface. Then the user can remotely detonate the seal within 20m or have a countdown timer till it goes off dealing B-Rank internal damage to the applied object, with a small 1m explosion that deals D-rank damage around the applied area.
    Weaknesses: Only the object the target was placed on will be affected, making placing it on living targets to be tricky.

    Name: Kinetic Storage Seal
    Rank: B
    Power:
    Activation Cost:
    Upkeep Cost:
    Range:
    Speed:
    Element:
    Skill:
    Classification: Secret
    Requirements: N/A
    Parent Technique: Enclosing Technique
    Hand Seals:
    Description:
    Weaknesses:

    Name: Impact Storage Seal
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range:
    Speed:
    Element:
    Skill:
    Classification:
    Requirements:
    Parent Technique:
    Hand Seals:
    Description: The impact Storage Seal is a 1-time use seal that
    Weaknesses:

    Name: Chakra Converter Seal: Lightning
    Rank: B
    Power: B
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Touch
    Speed: -
    Element: Raiton
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A slapdash way to take advantage of Kumogakure's Lightining-based gear, by pouring non-elemental chakra into the seal, the chakra in converted into the most basic Raiton release, allowing the user to channel Raiton Chakra into things like Chakra flow.
    Weaknesses:The CP conversion rate is 3:1


    _________________
    The Mighty Warrior of Epicness:

    Character: Mōtimā Midori-Okō Kurama
    Total Experience: 3050
    Class: B
    Renown: 100
    Base Stats:
    Strength: D
    Constitution: C
    Stamina: C+
    Speed: C
    Coordination: C
    Intelligence: B
    Perception: C

    Plot Tracker (And Other Links!): Link
    Updates: Link
    Diana
    Diana

    Village : N/A
    Posts : 82
    Join date : 2020-06-21

    Character File
    Skills & Elements: None
    Class: E
    Ryo: 0

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    Post by Diana on Sun Jun 21, 2020 9:00 am

    Name: Mind's Eye of the Kaguya
    Rank: S
    Power: A
    Activation Cost: -
    Upkeep Cost: 0 | 0.5
    Range: Varies by Natural Perception
    ➤E-Tier: 1km
    ➤D-Tier: 10km
    ➤C-Tier: 25km
    ➤B-Tier: 50km
    ➤A-Tier: 100km
    ➤S-Tier: 250km
    Speed: -
    Element: N/A
    Skill: Kanchijutsu
    Classification: Restricted
    Requirements: N/A
    Parent Technique: Sensory Technique
    Hand Seals: N/A
    Description: The user is able to passively sense chakra without the need to mold chakra by using their mind's eye. Without even activating this technique this allows a user to use the passively use the Sensing technique without costing any CP.

    When activated, the Mind's Eye lets user know everyone's CP in range. Can track targets over vast distances, Can detect lies, and discern specific individuals.
    Weaknesses: The user's Eyes must remain closed for the long-ranged version of the technique.
    Diana
    Diana

    Village : N/A
    Posts : 82
    Join date : 2020-06-21

    Character File
    Skills & Elements: None
    Class: E
    Ryo: 0

    Data_Sora is bored and I have no plave to put my ideas: the thread Empty Re: Data_Sora is bored and I have no plave to put my ideas: the thread

    Post by Diana on Wed Jul 01, 2020 7:15 pm

    Kagu-tsuchi

    Data_Sora is bored and I have no plave to put my ideas: the thread 600_487692106

    Description: It's believed that if one becomes skilled enough in their field of work, one can ascend beyond mortal limits. Its believed that a child of both Senju and Tetsudashi once reached this, turning flesh and blood into wood and steel permanently.

    Unique Ability: Wood & Metal (Uddometaru) Release
    -These releases act slightly different to normal Mokuton and Koton, as in order to release a specific wood or metal the user must first absorb 1 unit of the desired wood/metal and pay 100 XP. Once the user's absorbed it & payed the XP cost, they can recreate it as much as they want. While they can learn Senju and Tetsudashi techniques, they must first gain access to their respective materials first.

    Wellspring of Creativity - 25 XP to unlock
    While not as expansive of a pool of chakra as a Bijuu, Kagu-tsuchi grants a B-rank pool of chakra to the user. If the user has the Fuinjutsu skill if they have A-Int the user can act as if they had the perk associated with the skill, even if the user doesn't have B Stamina. At first, the user can only access an D-rank amount as much as they want. Once Master to Legend is reached the user can access a C-Rank amount, and once Legend to Myth is reached the full B-Rank amount is reached.

    Refilling the Font
    Unlike bijuu, Kagu-tsuchi is constantly refilling it's chakra pool, refilling CP every post to allow the user to work endlessly on their crafts. At the start it's only 1 CP per post, but once Master to Legend is reached it refills 3 CP per post, and once Legend to Myth is reached it refills 5 CP per post.

    Expansive Knowledge  - 100 XP to unlock
    As long as the host has 1 of the 5 skills of Kagaku, Kajiya, Nyūsatsu, Enjinia, or Kugutsu allows them to dip into areas outside of their expertise to create basic items in any of the other crafting areas up to C-Rank. For example, if the user has a skill point in Chemistry can still create C-Grade weapons, armours, and engineering constructs as well as puppets. (Note that this does NOT allow the user to learn and use puppets, just create them.)

    Put your Heart and Soul into it - 25 XP to unlock
    Instead of spending IRL time to craft items, the user can instead spend XP to instantly craft an item. The user doesn't get XP once finished, but the tradeoff for quicker crafting can be worth it, as it can be used mid-thread.
    E: None
    D: 50 Experience
    C: 200 Experience
    B: 300 Experience
    A: 500 Experience
    S: 700 Experience

    Worldly Skill - 900 XP to unlock all
    Kagu-tsuchi knows many techniques that it can impart on the user to improve the host's ability to craft in the following ways:
    ➤The user can craft 1 tier higher then what their Coordination or Intelligence allows, up to S-rank. They must still meet the crafting experience requirements.
    ➤The user can craft an item as if it were 1 rank lower on the crafting timescale.
    ➤The user doubles the yield of a Weapon item.
    ➤The user doubles the yield of an Armor item.
    ➤The user doubles the yield of an Engineering item.
    ➤The user triples the yield of a Chemistry item.
    ➤The user doubles the charges of an item's enchantment. (Must have Fuin)
    ➤The user either reduces a chemistry item's cooldown by 1 rank or increase the duration by 1 rank.
    ➤The user can craft 2 different items of the same rank at once, though the user only gets XP as if they crafted 1 item.

    Each of these skills cost 100XP to unlock, and at the start only 1 can be used at a time, though they can be swapped mid thread. Once Master to Legend has been reached, the user can use 2 of these skills at a time, and once Legend to Myth has been reached the user can use 3 of them at once. The user may not stack the same skill, and these cannot stack with UAs that give the same/similar effect.

    Master of the Craft  - 1,000 XP to unlock
    Kagu-tsuchi was highly skilled in his work, and as such can grant the knowledge that allows a person to create high quality items. They have mastered their crafting skills to such a degree that they are capable of receiving several critical perks. The user can create 1 X-Grade item per year for each of the crafting skills that they have. Their crafting times are halved and any renown earned that is related to crafting is doubled. The amount of X-Grade Crafts the user can make per irl year increased to 2 once Master to Legend is completed, and increased to 4 once Legend to Myth is reached.

    Master of the Coin - 500 XP to unlock
    As a crafter, Kagu-tsuchi had to learn how to get the best deal they could out of any situation. As such the user gets a 25% discount on Ryo for crafting needs. This includes building costs, enchantments, the shinobi market, chemistry creations, puppets, and even Secret Shop (with some exception). However, Player-owned shops and the Black Market are exempt from this. This stacks with other discounts, but can't go higher then a 50% total discount.

    From Master to Legend
    In order to gain control, the user must make 20 S-rank items and offer them to Kagu-tsuchi. They must be different items, and once offered the items are permanently lost. Getting this reduces all Soul Points by 5

    Artificer's Soul - 450 XP total
    +3 attunement slots, 150 XP each

    From Legend to Myth - 10 XP
    The user must have spent 4,000 XP on Kagu-tsuchi in order to get this (absorbing different wood & metal counts for this). While the user can spend more then 3,000, they cannot get this until Master to Legend has been achieved.

    Crafting Soul
    Having access to knowledge beyond what a normal person would have can be taxing, even if it's just crafting knowledge.

    The user has 500 Soul Points (SP) to start, representing their connection. As time goes on, that connection becomes strained, and once those points become depleted the user becomes a mix of metal and wood, a mirror of the one who gave them their powers.

    Unique Ability: 1 to release, absorb costs 0
    Chakra Refill: 5 per post
    Heart & Soul: 10 per item
    Worldly Skill: 10 per item
    Master Craft: 20 per item

    Master to Legend reduces SP costs by 5
    Legend to Myth reduces all SP costs to 0


    Last edited by Diana on Mon Jul 27, 2020 11:26 am; edited 18 times in total
    Diana
    Diana

    Village : N/A
    Posts : 82
    Join date : 2020-06-21

    Character File
    Skills & Elements: None
    Class: E
    Ryo: 0

    Data_Sora is bored and I have no plave to put my ideas: the thread Empty Re: Data_Sora is bored and I have no plave to put my ideas: the thread

    Post by Diana on Sat Jul 04, 2020 10:42 pm

    Name: Chameleon Tech
    Rank: A
    Power: A
    Activation Cost: 5
    Upkeep Cost: 5
    Range: Self
    Speed: -
    Element: -
    Skill: Sensory
    Classification: Secret
    Requirements: N/A
    Parent Technique: Chakra Suppression, Silent Killing, Hiding in Shadows Technique, Cloak of Invisibility, Hiding with Camouflage Technique
    Hand Seals: N/A
    Description: By taking each of the principles from it's parent jutsu, the user is able to seamlessly blend into the world arround them
    Weaknesses: Dojutsu
    Mort
    Mort

    Posts : 163
    Join date : 2020-02-26
    Age : 22

    Character File
    Skills & Elements: None
    Class: E
    Ryo: 0

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    Post by Mort on Sun Jul 05, 2020 7:42 pm

    Name: Ego Whip
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0-30m
    Speed: C
    Element: -
    Skill: Genjutsu
    Classification: Event Exclusive
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Monkey → Dragon → Rat
    Description: The user send their chakra at a target, and after 2 posts of set in, several weak and semirandom genjutsu assault the target's ego, debilitating their confidence and doing C Rank psyche damage. The user does not need Genjutsu or B-Int to learn this Jutsu
    By paying 200xp the user can preform this without handseals, though they still need to charge their chakra.
    Weaknesses: If the user doesn't have the Genjutsu skill/High enough Int to normally learn this, the genjutsu takes an additional post to set in.

    Name: Id Insinuation
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0-15m
    Speed: C
    Element: -
    Skill: Genjutsu
    Classification: Event Exclusive
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Bird → Snake → Ox
    Description: The user send their chakra at a target, the genjutsu targeting their unconscious mind. While the user is affected, they starts to see red and allies begin to look more like the enemy. After 2 posts, the target can't tell friend from foe and a need to attack the nearest person comes over them. The user does not need Genjutsu or B-Int to learn this Jutsu
    By paying 200xp the user can preform this without handseals, though they still need to charge their chakra.
    Weaknesses: Strangely, Tomoe 1 Uchiha can immediately tell they're in a genjutsu due to their eyesight having adapted to seeing the shades of red, but not the higher levels. If the user doesn't have the Genjutsu skill/High enough Int to normally learn this, the genjutsu takes an additional post to set in.

    Name: Pain Mirror
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0m-30m
    Speed: B
    Element: -
    Skill: Genjutsu
    Classification: Event Exclusive
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dog → Horse → Tiger
    Description: After performing the hand seals, the user leaks chakra out of their body, affecting those around them. After 1 post of building up chakra, whenever the user is hit by an attack, everyone who can see the attack will receive an illusionary wound that mirrors the one the user received, taking the same amount of damage the used did in Int damage, up to a max of B-rank damage. Curiously, small scars form where the illusionary wounds were, though no actual wounds are formed.
    By paying 200xp the user can preform this without handseals, though they still need to charge their chakra. The user does not need Genjutsu or A-Int to learn this Jutsu
    Weaknesses: If someone doesn't see the inflicted wound, the genjutsu won't deal Int damage to them. If the user doesn't have the Genjutsu skill/High enough Int to normally learn this, the genjutsu takes an additional post to set in.

    Name: Deja Vu
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0m-30m
    Speed: C
    Element: -
    Skill: Genjutsu
    Classification: Event Exclusive
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Boar → Ram → Hare
    Description: The user sends their chakra at their target, the user thinking of an attack they had either seen or heard about that hit the target. When the genjutsu takes effect, the illusion repeats the events, only this time it deals B-rank Int damage. if the relived attack was within the same thread and the wound unhealed, the would will act up and an additional D-rank con damage will be added. The set-in time is a set amount of posts no less then 3. The user does not need Genjutsu or A-Int to learn this Jutsu
    By paying 200xp the user can preform this without handseals, though they still need to charge their chakra.
    Weaknesses: If the user doesn't have the Genjutsu skill/High enough Int to normally learn this, the genjutsu takes an additional post to set in.

    Name: Persona Parasite
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 0m-10m
    Speed: Instant
    Element: -
    Skill: Genjutsu
    Classification: Event Exclusive
    Requirements: N/A
    Parent Technique: Shadow Clone Technique
    Hand Seals: Monkey → Rat → Bird→ Ox → Dog→ Tiger → Boar→ Clone seal
    Description: After setting in for 1 post, This Genjutsu reveals an illusionary copy of the target to fight, the target believing the user somehow created a shadow clone of the target as well as splitting the target's CP like a normal shadow clone would. The fake clone acts like the target, with 1 exception: the clone must kill the target. Any attacks that land on the target do Int damage. The trigger is the target seeing the user's Clone Seal.
    By paying 200xp the user can preform this without handseals (except the Clone Seal), though they still need to charge their chakra. The user does not need Genjutsu or S-Int to learn this Jutsu
    Weaknesses: If the target goes over what they think if 1/2 of their remaining CP, they don't pass out and have a great opportunity to realize the genjutsu. If the user doesn't have the Genjutsu skill/High enough Int to normally learn this, the genjutsu takes an additional post to set in.



    Name: Hyperbolic Prison
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: Touch
    Speed: Instant
    Element: -
    Skill: Genjutsu, Fuinjutsu
    Classification: Secret
    Requirements: A-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: Monkey → Dragon → Rat → Bird → Snake → Ox → Dog → Horse → Tiger → Boar → Ram → Hare → Seal of Confrontation → Apply Seal
    Description: Once the seal is applied, this genjutsu immediately takes hold and tricks the target into thinking that they've been transported into a Hyperbolic prison.
    By paying 200xp the user can preform this without handseals, though they still need to charge their chakra.
    Weaknesses: Removing the seal stops the technique, or the target locates the exit.

    Name: Opiorphin Generation
    Rank: ?
    Power: ?
    Activation Cost: ?
    Upkeep Cost: -
    Range: Touch
    Speed: ?
    Element: -
    Skill: Ijutsu
    Classification: Yes
    Requirements: A mouth
    Parent Technique: N/A
    Hand Seals: N/A
    Description: By stimulating the saliva glands, the user produces a massive amount of painkillers in their saliva.
    Weaknesses: You can get very, very high.


    _________________
    The Mighty Warrior of Epicness:

    Character: Mōtimā Midori-Okō Kurama
    Total Experience: 3050
    Class: B
    Renown: 100
    Base Stats:
    Strength: D
    Constitution: C
    Stamina: C+
    Speed: C
    Coordination: C
    Intelligence: B
    Perception: C

    Plot Tracker (And Other Links!): Link
    Updates: Link
    Diana
    Diana

    Village : N/A
    Posts : 82
    Join date : 2020-06-21

    Character File
    Skills & Elements: None
    Class: E
    Ryo: 0

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    Post by Diana on Thu Jul 23, 2020 10:04 pm

    Metals already on site
    Copper
    Lead
    Brass
    Bronze
    Aluminum
    Gold
    Iron
    Steel
    Titanium
    Ebony?

    Metals I could possibly make:
    Cobalt
    Ardite
    Manyullyn
    Alumite
    Pig Iron
    Aluminum Brass
    Electrum
    Chrome
    Nickel
    Platinum
    Silver
    Tin
    Tungsten
    Zinc
    Iridium
    Invar
    Ink Infused Metal
    Constantan
    Signalum
    Lumium
    -Not a metal, but coal coke
    Chika
    Chika

    Village : N/A
    Posts : 124
    Join date : 2020-06-06

    Character File
    Skills & Elements: None
    Class: C
    Ryo: 0

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    Post by Chika on Mon Aug 10, 2020 10:13 pm

    All-Seeing Gates

    Data_Sora is bored and I have no plave to put my ideas: the thread 61329383d997ee0329137dd7eb4b4a14d70b7621v2_hq

    Description
    While the 8 gates are tenketsu that limit the flow of chakra, there are an additional 353 points that are less accounted for. The Hyuga, with their Byakugan Dojutsu can see all 361 points within the body, and their own bloodline allowing them to safely use, open, and close these points.

    State 1


    State 2


    ???


    Tenketsu Enhancement


    Tenketsu Chakra Pool


    Upkeep


    Drawbacks


    _________________
    Chika, Grand Puppeteer:

    Character: Chikamatsu Momo Hyuuga
    Total Experience: 2100
    Class: C
    Renown: 0
    Strength: D
    Constitution: D
    Stamina: C+
    Speed: C
    Coordination: B
    Intelligence: C
    Perception: C

    Plot Tracker (And Other Links!): Link
    Updates: Link
    Mort
    Mort

    Posts : 163
    Join date : 2020-02-26
    Age : 22

    Character File
    Skills & Elements: None
    Class: E
    Ryo: 0

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    Post by Mort on Sun Aug 16, 2020 7:26 pm

    Limit Breaker

    Description
    All humans have a limit to their growth. this is true of each and every person. Whether a god placed it there so that their creations wouldn't surpass them, or evolution did so so that they wouldn't destroy themselves doesn't matter, the limit is there. The 8 Gates shows that this limit can be broken, at the cost of one's life.

    This person has broken those limits entirely, becoming as strong as a Bijuu itself.

    Stat Breaker
    The user gains an additional 6 stat raises. These stat raises cannot be traded for skills.

    The S Rank Barrier
    No longer is the user limited by the 2-tier boost of S-rank stats, requiring on 1 tier of boost to hit S-rank. this also affects the stat trade needed to reach S-rank, costing only 1 stat raise to do so.

    The X-Rank Barrier
    The need for S-rank no longer applies for hitting X-rank, allowing the user to hit X-rank as if it were S-rank, as 1 tier of Unique Boost will let the user hit X like how it work with normal S-rank boosting.

    From Secondary to Primary
    Boosts also get a small buff as now any Secondary-type Boost can act as if it were a Primary, giving the full +2 instead of just +1. while they still need to specify how the boost works, the small

    The Cost of Power
    Breaking one's physical limits comes at a cost. The user no longer is able to cast Genjutsu or alter their chakra into an element, even advanced element implants are wasted as they'll fail to function.


    _________________
    The Mighty Warrior of Epicness:

    Character: Mōtimā Midori-Okō Kurama
    Total Experience: 3050
    Class: B
    Renown: 100
    Base Stats:
    Strength: D
    Constitution: C
    Stamina: C+
    Speed: C
    Coordination: C
    Intelligence: B
    Perception: C

    Plot Tracker (And Other Links!): Link
    Updates: Link
    Mort
    Mort

    Posts : 163
    Join date : 2020-02-26
    Age : 22

    Character File
    Skills & Elements: None
    Class: E
    Ryo: 0

    Data_Sora is bored and I have no plave to put my ideas: the thread Empty Re: Data_Sora is bored and I have no plave to put my ideas: the thread

    Post by Mort on Mon Aug 17, 2020 12:48 pm

    [quote="Mort"]
    A bunch of Character Backup Ideas

    Jack the Ripper - Kiri, Clanless
    Stats:
    2➤STR: C
    2➤CON: C
    3➤STA: B
    4➤SPD: A
    6➤CRD: S
    3➤INT: B
    4➤PRS: A
    24/24

    Skills:
    4➤D: +3, Weapon
    1➤C: BUKI
    1➤B: SUI
    1➤A: NIN
    1➤S: +1
    2➤X: SNS, MED

    UA: Sealless Suiton
    UA: Chakra drain for +1 damage when stealing
    UA:

    Col. Sanders - Konoha, Amandi
    Stats:
    0➤STR:
    0➤CON:
    0➤STA:
    0➤SPD:
    0➤CRD:
    0➤INT:
    0➤PRS:
    0/20

    Skills:
    4➤D:
    1➤C:
    1➤B:
    1➤A:
    1➤S:
    2➤X:


    _________________
    The Mighty Warrior of Epicness:

    Character: Mōtimā Midori-Okō Kurama
    Total Experience: 3050
    Class: B
    Renown: 100
    Base Stats:
    Strength: D
    Constitution: C
    Stamina: C+
    Speed: C
    Coordination: C
    Intelligence: B
    Perception: C

    Plot Tracker (And Other Links!): Link
    Updates: Link
    Lily
    Lily

    Village : N/A
    Posts : 22
    Join date : 2020-09-01

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    Post by Lily on Wed Sep 02, 2020 5:12 am

    A Very Big list of Buki Weapon Fighting Styles

    Improvised
    Scissors

    Simple
    Club
    Great-Club
    Dagger
    Hand-Axe
    Hammer

    Martial
    Axe
    Battleaxe
    Greataxe
    Flail
    Glaive
    Halberd

    Ranged
    Blowgun
    Net
    Javelin
    Shuriken

    Unique
    Lily
    Lily

    Village : N/A
    Posts : 22
    Join date : 2020-09-01

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    Post by Lily on Tue Sep 08, 2020 11:00 pm

    Super Sentai Squad

    Description: Every universe has them. The Sailor Scouts, the Power Rangers, even the legendary Ginyu Force. All had a team of unique individuals who brought forth a unique brand of power to the table. And now, you have gained a squad of people that have your back through and through.

    Acting as more of a skill then an actual technique, upon obtaining this Entity Restricted, the user gets 4 C-Class Unique NPCs. These NPCs are just like any other NPC, each starting with 1650 EXP, 2 Skill points and 4 Techniques. If any of these NPCs die, the user can pay 1,500 for a Fresh C-Rank Unique NPC. Note that this can be denied by Mod/Admin discretion if the user is attempting to abuse this, such as killing off Sentai members for bloodlines.

    The second thing this skill gives is the ability to give their earned XP to their Unique NPCs.


    _________________
    Child of Vandel:

    Character: Liliane Anastasia Sisyphus
    Total Experience: 0
    Class: D
    Renown: 0
    Base Stats:
    Strength: C
    Constitution: C
    Stamina: D+
    Speed: B
    Coordination: A
    Intelligence: E
    Perception: C

    Plot Tracker (And Other Links!): Link
    Updates: Link
    Lily
    Lily

    Village : N/A
    Posts : 22
    Join date : 2020-09-01

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    Post by Lily on Tue Sep 08, 2020 11:45 pm

    Pit Fiend of Vandel


    Description
    Belief is a powerful thing, and spending enough time in Hell can create rumors about a person. Theories emerge, from a person being able to kill 10 Elite Jounin with a glance of their eye, or people who can harness the power of a storm to their will, or even a god granting a bit of their power to a mortal. While many of these are things are true and real, sometimes this manifests in strange ways, and the Pits, for all the bad they held, hold something much deeper and darker in them. In the depths of the largest pit in Vandel lies a body filled with rage, a Fujio Clan member, the first victim of the Pits.

    -Unique Ability: Scorch & Blaze Release-
    -Scorch release for the user is a black and grey color, reminiscent of Blaze release.

    -Infernal Chakra-
    The usual stuff.
    70 CP - 1st Level {100 Exp]
    140 CP - 2nd Level {200 Exp}
    210 CP - 3rd Level  {300 Exp}
    280 CP - 4th Level {Contest of Ideals}
    350 CP - 5th Level {Ur-Ideal}

    -Infernal Recovery-
    The usual stuff.

    -Devilish Regeneration-
    50% for nonleathal, 75% for lethal. However, this cost can be reduced by 25% if the user willingly teleports back to Vandel, home of the pits.

    -Devilish Physique-
    Immune to Fire and Poisons, While resistant (-1 tier damage reduction) to Water, Ice, Blaze, Scorch, Acid and Physical attacks. User also gains the passive ability to see chakra and telepathically speak to people within 60m of themselves and can use the Perfect Copy jutsu without any CP cost. Unlocking Each immunity, resistance, sight, telepathy, and improved perfect copy cost 100 xp each.

    -Fear Aura-
    The prescience of a true fiend is paralyzing, enough so that lesser humans can't fight it. While active, any living thing attempting to fight the user takes a -1 tier debuff to Speed and Coordination as their instincts tell them to run away. This Aura can be mastered at the cost of 250 Experience Points, which allows it to be activated at will, with a post limit that extends like Chakra Access: 100 Experience per post, up to a 5 maximum, 10 with Control, and no maximum with Pact.

    -Flames of Perdition-
    Like Black lightning, only the user is engulfed in Blaze release flames. These flames are harmless to the user, but quite dangerous to anyone around them. The flames in addition to covering the user also form wings, claws, and a tail. Touching the flames does S-rank damage. The flame wings allow the user to fly at their Base speed, and the tail can be manipulated like a bijuu cloak tail. +1 tier to Strength, Constitution, Speed, and Coordination.

    The Flames of Perdition can be mastered at the cost of 350 Experience Points, which allows it to be activated at will, with a post limit that extends like Chakra Access: 50 Experience per post, up to a 5 maximum, 10 with Control, and no maximum with Pact.

    -Control Fight-
    Look, ya gotta fight a literal demon mate. good luck.

    -Hellborn-
    The user temporarily takes the form of a literal demon.

    -Pact-
    3k XP for Pact

    -Seal the Deal-
    A special ability that can be used no at any level, but will always cost points.

    Mental Corruption
    Each person who accepts the Rage of the Pit Fiend is branded with a sigil, proving they are the current host. however, this sigil will slowly cause harm to the mental wellbeing of the host. The user starts with 500 points that slowly get used up as powers are used. When Control ois reaches point costs are reduced by 5, and when a Pact is formed the Sigil stabilizes and the user no longer pays points.

    Scorch Release: 1
    Blaze Release: 3
    Chakra Access: 5
    Minor Healing: 10
    Major Healing: 20
    Fear Aura: 10
    Flames of Perdition: 20
    Hellborn: 30
    Seal the Deal: Varies


    Last edited by Lily on Sun Sep 13, 2020 9:13 am; edited 2 times in total


    _________________
    Child of Vandel:

    Character: Liliane Anastasia Sisyphus
    Total Experience: 0
    Class: D
    Renown: 0
    Base Stats:
    Strength: C
    Constitution: C
    Stamina: D+
    Speed: B
    Coordination: A
    Intelligence: E
    Perception: C

    Plot Tracker (And Other Links!): Link
    Updates: Link
    Lily
    Lily

    Village : N/A
    Posts : 22
    Join date : 2020-09-01

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    Post by Lily on Sun Sep 13, 2020 7:57 am

    Cloud Contract (ES Summon Contract)

    ➤Usual Sage Mode rules.
    ➤Cloud Kata gives user ++ to INT and STA
    ➤Cloud Kata releases a fog around the user in a 10m radius. While the user is in fog, they are affected by an advanced Chakra Supression, and can see things in a manner similar to the Byakugan (normal, chakra, tenketsu, nature energy, infared), the range equal to the fog they're in. This range can be extended by fog techniques or natural fog. (Natural fog goes up to what the user's sensory technique qould normally go to.)


    _________________
    Child of Vandel:

    Character: Liliane Anastasia Sisyphus
    Total Experience: 0
    Class: D
    Renown: 0
    Base Stats:
    Strength: C
    Constitution: C
    Stamina: D+
    Speed: B
    Coordination: A
    Intelligence: E
    Perception: C

    Plot Tracker (And Other Links!): Link
    Updates: Link

      Current date/time is Fri Sep 25, 2020 8:30 am