Contract Name: Infernal Contract: Hyakki Yagyō 百鬼夜行 [Midnight Pandemonium]
Type: Spirits
Specimen: Infernals
Culture/Lore: Throughout the Isles in the Land of Water, and more specifically surrounding the Isle of Whispers, the sea floor is littered with submarine volcanoes. Legends have told for years that in the smoke, steam, and mists created by these natural phenomena, there have been sighting of beings ancient and cruel that'd rave and terrorize those whose will and strength were easily sapped away by the minute whispers of spirits. These spirits were brushed away as oni or yokai from local areas, but in reality their origins were something else entirely. From the warring era of kirigakure, there was many a warrior who died a tragic death completely unrelated to their battles. Stripped of strength, or honor, or pride these spirits unable to move on abide in the wind. It is only in the volcanic steam, lava, or great pyres that these spirits could manifest to reclaim their pride and heal the wounds given to them in a previous life. Summoners of these spirits need bear caution for these spirits are fickle, and summoners that are weak of spirit may end up becoming prey for the Infernals to feed on.
Element(s): (Wind)
Designated Skill: (??? up to you. I'd suggest like sensory or something you don't have for like smoke/heat/CO2 detection or something)
Summoning Method: A drop of the summoner's blood placed onto a solid or liquid surface.
Unique Abilities: 1st suggestion p1: Abide in the Wind Manifest in the Flame: The form of the Infernals are often made of flame or similar combustible materials. The spirits themselves themselves have no physical form. The summoner must have an existing fire or an element made from a Katon derivative nature to summon them, that the summon takes form from.
p2: For the cost of 10 chakra (not paid with the expiration maintenance) the Summon can take in the properties of the element they are formed from, using wind to shape and feed the fire that gives them structure. Summons take on the physical properties of the element gaining +1's and -1's to interactions based on the element used. Additionally they deal damage on contact based on the element with power up to one rank lower than the Rank of the jutsu. [Summoned from a C-Rank Katon jutsu: Costs 10 chakra, summon interacts with people a D Rank jutsu. Causing minor burns, and interacting with Fuuton as a C Rank and Suiton as an E Rank.] The specifics of this UA must be listed and apped with each summon, but doesn't count towards their jutsu known or cost the summon any chakra.
Requirements: Fire or a Katon derivative element.
Drawbacks: Can't be used without some prep.
Holders: Sero
Type: Spirits
Specimen: Infernals
Culture/Lore: Throughout the Isles in the Land of Water, and more specifically surrounding the Isle of Whispers, the sea floor is littered with submarine volcanoes. Legends have told for years that in the smoke, steam, and mists created by these natural phenomena, there have been sighting of beings ancient and cruel that'd rave and terrorize those whose will and strength were easily sapped away by the minute whispers of spirits. These spirits were brushed away as oni or yokai from local areas, but in reality their origins were something else entirely. From the warring era of kirigakure, there was many a warrior who died a tragic death completely unrelated to their battles. Stripped of strength, or honor, or pride these spirits unable to move on abide in the wind. It is only in the volcanic steam, lava, or great pyres that these spirits could manifest to reclaim their pride and heal the wounds given to them in a previous life. Summoners of these spirits need bear caution for these spirits are fickle, and summoners that are weak of spirit may end up becoming prey for the Infernals to feed on.
Element(s): (Wind)
Designated Skill: (??? up to you. I'd suggest like sensory or something you don't have for like smoke/heat/CO2 detection or something)
Summoning Method: A drop of the summoner's blood placed onto a solid or liquid surface.
Unique Abilities: 1st suggestion p1: Abide in the Wind Manifest in the Flame: The form of the Infernals are often made of flame or similar combustible materials. The spirits themselves themselves have no physical form. The summoner must have an existing fire or an element made from a Katon derivative nature to summon them, that the summon takes form from.
p2: For the cost of 10 chakra (not paid with the expiration maintenance) the Summon can take in the properties of the element they are formed from, using wind to shape and feed the fire that gives them structure. Summons take on the physical properties of the element gaining +1's and -1's to interactions based on the element used. Additionally they deal damage on contact based on the element with power up to one rank lower than the Rank of the jutsu. [Summoned from a C-Rank Katon jutsu: Costs 10 chakra, summon interacts with people a D Rank jutsu. Causing minor burns, and interacting with Fuuton as a C Rank and Suiton as an E Rank.] The specifics of this UA must be listed and apped with each summon, but doesn't count towards their jutsu known or cost the summon any chakra.
Requirements: Fire or a Katon derivative element.
Drawbacks: Can't be used without some prep.
Holders: Sero
Last edited by Toshiyuki on Thu Dec 17, 2020 11:59 am; edited 2 times in total