Table of Contents:
Basic Techniques
- Kuchiyose: Eel's of JanJanbi Akuro
- Genjutsu
- Ninjutsu
- Taijutsu
Basic Techniques
- E-Ranks:
- Body Replacement Technique:
- Name: Body Replacement Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Boar → Ox → Dog
Description: When utilizing this technique the user applies the transformation technique to an inanimate object in reach— in most cases being a log— to look like the user. This makes the object serve as a dummy to the aggressor. When struck the object will revert back to its original form after two seconds time has passed giving the user the opportunity to strike their stalled opponent, or flee.
The Body Replacement Technique allows the object to perform simple actions and can even react to damage received to make a more convincing illusion, however it cannot move from their location.
Weaknesses: This technique serves as a means to lure in suspicious foe or stall an aggressor. Given its simplicity the technique cannot move or speak limiting its effectiveness as more cunning opponents will often not fall for the bait.
- Code:
[b]Name:[/b] Body Replacement Technique
[b]Rank:[/b] E
[b]Activation Cost:[/b] 1
[b]Upkeep Cost:[/b] 1
[b]Range:[/b] Touch
[b]Speed:[/b] N/A
[b]Element:[/b] N/A
[b]Skill:[/b] Ninjutsu
[b]Classification:[/b] Open
[b]Requirements:[/b] N/A
[b]Parent Technique:[/b] N/A
[b]Hand Seals:[/b] Tiger → Boar → Ox → Dog
[b]Description:[/b] When utilizing this technique the user applies the transformation technique to an inanimate object in reach— in most cases being a log— to look like the user. This makes the object serve as a dummy to the aggressor. When struck the object will revert back to its original form after two seconds time has passed giving the user the opportunity to strike their stalled opponent, or flee.
The Body Replacement Technique allows the object to perform simple actions and can even react to damage received to make a more convincing illusion, however it cannot move from their location.
[b]Weaknesses:[/b] This technique serves as a means to lure in suspicious foe or stall an aggressor. Given its simplicity the technique cannot move or speak limiting its effectiveness as more cunning opponents will often not fall for the bait.
- Cloak Of Invisibility:
- Name: Cloak of Invisibility
Rank: E
Activation Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: A piece of cloth large enough to cover their body
Parent Technique: N/A
Hand Seals: N/A
Description: The user can make use of a piece of cloth by applying their chakra to change its design to reflect their environment. A ninja can make use of it through any environment allowing them to create an effect ghillie suit when needed.
Weaknesses: Not incredibly effective against opponents with higher Perception.
- Code:
[b]Name:[/b] Cloak of Invisibility
[b]Rank:[/b] E
[b]Activation Cost:[/b] 1
[b]Range:[/b] Touch
[b]Speed:[/b] N/A
[b]Element:[/b] N/A
[b]Skill:[/b] Ninjutsu
[b]Classification:[/b] Open
[b]Requirements:[/b] A piece of cloth large enough to cover their body
[b]Parent Technique:[/b] N/A
[b]Hand Seals:[/b] N/A
[b]Description:[/b] The user can make use of a piece of cloth by applying their chakra to change its design to reflect their environment. A ninja can make use of it through any environment allowing them to create an effect ghillie suit when needed.
[b]Weaknesses:[/b] Not incredibly effective against opponents with higher Perception.
- Clone Technique:
- Name: Clone Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram → Snake → Tiger
Description: For this technique, the user creates up to four afterimages of themselves to move alongside them. Unlike most other clone techniques, these afterimages have no substance and thus are incapable of damaging opponents. Because of this, it is only useful for confusing enemies while other attacks are prepared. When performing this technique the user assumes any position among the group.
Weaknesses: Opponents can identify clones from their original through careful observation, as clones won't cast shadows, crush grass, kick up dust, etc.
- Code:
[b]Name:[/b] Clone Technique
[b]Rank:[/b] E
[b]Activation Cost:[/b] 1
[b]Upkeep Cost:[/b] 1
[b]Range:[/b] Self
[b]Speed:[/b] N/A
[b]Element:[/b] N/A
[b]Skill:[/b] Ninjutsu
[b]Classification:[/b] Open
[b]Requirements:[/b] N/A
[b]Parent Technique:[/b] N/A
[b]Hand Seals:[/b] Ram → Snake → Tiger
[b]Description:[/b] For this technique, the user creates up to four afterimages of themselves to move alongside them. Unlike most other clone techniques, these afterimages have no substance and thus are incapable of damaging opponents. Because of this, it is only useful for confusing enemies while other attacks are prepared. When performing this technique the user assumes any position among the group.
[b]Weaknesses:[/b] Opponents can identify clones from their original through careful observation, as clones won't cast shadows, crush grass, kick up dust, etc.
- Rope Escape Technique:
- Name: Rope Escape Technique
Rank: E
Activation Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This technique serves as a means to free themselves from any binding they may find themselves, such as vine entanglement or being tied up by a rope. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints in order to get free of the bindings.
Weaknesses: This technique can only work on passive bindings, such as inanimate and uncontrolled bindings.
- Code:
[b]Name:[/b] Rope Escape Technique
[b]Rank:[/b] E
[b]Activation Cost:[/b] 1
[b]Range:[/b] Touch
[b]Speed:[/b] N/A
[b]Element:[/b] N/A
[b]Skill:[/b] Ninjutsu
[b]Classification:[/b] Open
[b]Requirements:[/b] N/A
[b]Parent Technique:[/b] N/A
[b]Hand Seals:[/b] N/A
[b]Description:[/b] This technique serves as a means to free themselves from any binding they may find themselves, such as vine entanglement or being tied up by a rope. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints in order to get free of the bindings.
[b]Weaknesses:[/b] This technique can only work on passive bindings, such as inanimate and uncontrolled bindings.
- Transformation Technique:
- Name: Transformation Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dog → Boar → Ram
Description: This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. The quality of the item or appendages cannot exceed D/D.
Weaknesses: The user is limited to transforming into objects no smaller than 1/5 their size. The user cannot transform into items or creatures larger than themselves. This technique requires concentration. When the user suffers from exhaustion (below 30 CP) or receives a substantial blow the technique dispels automatically. A perceptive opponent may detect flaws, such as false smells or an intelligent opponent detecting inaccurate details. Despite taking on the properties of what they transform into the user can still receive damage as normal. This means transforming into a sword and clashing with another sword will result in the technique dispelling and the user getting injured. When taking on a creature's physical features this impacts your overall stat potential (aka no S-tier Strength birds flying through people.)
- Code:
[b]Name:[/b] Transformation Technique
[b]Rank:[/b] E
[b]Activation Cost:[/b] 1
[b]Upkeep Cost:[/b] 1
[b]Range:[/b] Self
[b]Speed:[/b] N/A
[b]Element:[/b] N/A
[b]Skill:[/b] Ninjutsu
[b]Classification:[/b] Open
[b]Requirements:[/b] N/A
[b]Parent Technique:[/b] N/A
[b]Hand Seals:[/b] Dog → Boar → Ram
[b]Description:[/b] This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. The quality of the item or appendages cannot exceed D/D.
[b]Weaknesses:[/b] The user is limited to transforming into objects no smaller than 1/5 their size. The user cannot transform into items or creatures larger than themselves. This technique requires concentration. When the user suffers from exhaustion (below 30 CP) or receives a substantial blow the technique dispels automatically. A perceptive opponent may detect flaws, such as false smells or an intelligent opponent detecting inaccurate details. Despite taking on the properties of what they transform into the user can still receive damage as normal. This means transforming into a sword and clashing with another sword will result in the technique dispelling and the user getting injured. When taking on a creature's physical features this impacts your overall stat potential (aka no S-tier Strength birds flying through people.)
- Tree Climbing:
- Name: Tree Climbing Practice
Rank: E
Power: N/A
Activation Cost: 0
Upkeep Cost: 0
Range: Self
Speed: N/A
Element: None
Skill: None
Classification: Open
Requirements: None
Parent Technique: None
Hand Seals: None
Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall. The concept of this exercise is similar to magnetics and can be applied to other objects within close vicinity of the user's body, such as catching and throwing a kunai that comes within several inches of the user's foot by using chakra alone.
Weaknesses: Inexperienced shinobi may lose focus and cause their chakra to become unstable, which will release any hold their chakra has on a surface and may even forcibly eject them off of it. This technique is automatically known by all characters.
- Code:
[b]Name:[/b] Tree Climbing Practice
[b]Rank:[/b] E
[b]Power:[/b] N/A
[b]Activation Cost:[/b] 0
[b]Upkeep Cost:[/b] 0
[b]Range:[/b] Self
[b]Speed:[/b] N/A
[b]Element:[/b] None
[b]Skill:[/b] None
[b]Classification:[/b] Open
[b]Requirements:[/b] None
[b]Parent Technique:[/b] None
[b]Hand Seals:[/b] None
[b]Description: [/b]Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall. The concept of this exercise is similar to magnetics and can be applied to other objects within close vicinity of the user's body, such as catching and throwing a kunai that comes within several inches of the user's foot by using chakra alone.
Weaknesses: Inexperienced shinobi may lose focus and cause their chakra to become unstable, which will release any hold their chakra has on a surface and may even forcibly eject them off of it. This technique is automatically known by all characters.
- Unsealing Technique:
- Name: Unsealing Technique
Rank: E
Activation Cost: 1
Range: Contact
Speed: -
Element: N/A
Skill: General Skill
Classification: Open/Academy Technique
Requirements: -
Parent Technique: -
Hand Seals: N/A
Description: A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag.
Weaknesses: Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap.
- Code:
[b]Name:[/b] Unsealing Technique
[b]Rank:[/b] E
[b]Activation Cost:[/b] 1
[b]Range:[/b] Contact
[b]Speed:[/b] -
[b]Element:[/b] N/A
[b]Skill:[/b] General Skill
[b]Classification:[/b] Open/Academy Technique
[b]Requirements:[/b] -
[b]Parent Technique:[/b] -
[b]Hand Seals:[/b] N/A
[b]Description:[/b] A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag.
[b]Weaknesses:[/b] Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap.
- Water Walking Practice:
- Name: Water Surface Walking Practice
Rank: E
Power: N/A
Activation Cost: 0
Upkeep Cost: 0
Range: Self
Speed: N/A
Element: None
Skill: None
Classification: Open
Requirements: None
Parent Technique: Tree Climbing Practice
Hand Seals: None
Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of the their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly.
It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. And the more one trains this technique the more they reach a state where they stand on water without even noticing it or basically even trying.
It doesn't have to just be at the feet. A user under water can focus chakra on their hands or any other body part that makes contact with the surface of the water. If they were submerged, they can climb atop the water as if they were climbing out of a pool.
Weaknesses: Even Genin can sometimes have trouble with this technique, due to the constantly shifting nature of water, and as such may misjudge the flow of their chakra and fall into the water. This technique is automatically known by all characters.
- Code:
[b]Name:[/b] Water Surface Walking Practice
[b]Rank:[/b] E
[b]Power:[/b] N/A
[b]Activation Cost:[/b] 0
[b]Upkeep Cost:[/b] 0
[b]Range:[/b] Self
[b]Speed:[/b] N/A
[b]Element: [/b]None
[b]Skill:[/b] None
[b]Classification:[/b] Open
[b]Requirements:[/b] None
[b]Parent Technique:[/b] Tree Climbing Practice
[b]Hand Seals:[/b] None
[b]Description:[/b] This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of the their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly.
It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. And the more one trains this technique the more they reach a state where they stand on water without even noticing it or basically even trying.
It doesn't have to just be at the feet. A user under water can focus chakra on their hands or any other body part that makes contact with the surface of the water. If they were submerged, they can climb atop the water as if they were climbing out of a pool.
Weaknesses: Even Genin can sometimes have trouble with this technique, due to the constantly shifting nature of water, and as such may misjudge the flow of their chakra and fall into the water. This technique is automatically known by all characters.
- D-Rank:
- Body Flicker Technique:
- Name: Body Flicker Technique
Rank: D
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 50m
Speed: -
Element: -
Skill: Ninjutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: Half Tiger
Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase.
Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.
- Code:
[b]Name:[/b] Body Flicker Technique
[b]Rank:[/b] D
[b]Power:[/b] C
[b]Activation Cost:[/b] 5
[b]Upkeep Cost:[/b] -
[b]Range:[/b] 50m
[b]Speed:[/b] -
[b]Element:[/b] -
[b]Skill:[/b] Ninjutsu
[b]Classification:[/b] Open
[b]Requirements:[/b] -
[b]Parent Technique:[/b] -
[b]Hand Seals:[/b] Half Tiger
[b]Description:[/b] This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase.
[b]Weaknesses:[/b] Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.
Last edited by Toshiyuki on Thu Jan 30, 2020 11:50 am; edited 1 time in total