Jutsu:
S-rank
S-rank
- Spoiler:
- Name: Wind Release: Vacuum Serial Waves
Rank: S
Activation Cost: 30
Range: 0 - 250 m.
Speed: S+
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: Wind Release: Vacuum Wave
Hand Seals: Rat → Snake → Horse → Snake → Dog
Description: The user takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. Its power can be dramatically increased when utilized in conjunction with extreme suction, such as that generated by the Baku. This jutsu is efficient enough to even cut through Susanoo's defense.
Name: Genjutsu Binding
Rank: S
Activation Cost: 25
Upkeep Cost: 15
Range: 0 - 5 m.
Speed: B
Element: N/A
Skill: Genjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This technique is triggered when the user gives off chakra signals from their body by activating the technique and by having the targets look at the user's body. As the name suggests, the user binds the opponent in a Genjutsu, restricting their movement depending on the opponent’s intelligence:- Those with E Rank Intelligence experience complete full body paralysis
- Those with D Rank Intelligence experience a -3 tier debuff to Speed and Coordination
- Those with C Rank Intelligence experience a -2 tier debuff to Speed and Coordination
- Those with B Rank Intelligence experience a -1 tier debuff to Speed and Coordination
- Those with A Rank Intelligence experience a -2 advantage to Speed and Coordination
- Those with S Rank Intelligence experience a -1 advantage to Speed and Coordination
- Those with X Rank Intelligence are unaffected.
Weaknesses: The user cannot move faster than D-tier Speed while this illusion is active. - Those with E Rank Intelligence experience complete full body paralysis
- Spoiler:
Name: Genjutsu: Sharingan
Rank: A
Cost: Varies
Range: Sight
Speed: Instant
Skill: Genjutsu
Element: Inton
Classification: Group Exclusive (Uchiha)
Handseals: None
Requirements: Tomoe Three Sharingan
Description: Perhaps the most versatile technique in existence, the Genjutsu: Sharingan casts an illusion from the eye that can take on any shape desired by the user. Most Genjutsu are limited to a small range of effects and visuals, but this is bound only by the user's own imagination. The actual illusions that are shown to the target are constructed by the user and as such are not set in stone by this technique; the user is free to create the general parameters of specifically how the target will view and experience this technique. However, the actual effects are limited to only a select few, but they are many more than typically available to any one Genjutsu. Because of its versatility, this technique has varying cost, though for the purpose of dispelling, it is always considered A-Rank, despite the cost.
E: Relaying memories and any other sort of information to the target, and vice versa.
D: Instantly dispel any Genjutsu affecting the target by using this Genjutsu to overwrite and shatter it. Blend illusion and reality to confuse the enemy or disguise certain things; this has as much versatility as the following ranks, but is unable to perform the specific functions of them; it merely allows the illusion to be cast via eye contact.
C: Compel the target to divulge information, no matter how sensitive.
B: Render the target immediately immobile.
A: Cause the target to fall into unconsciousness.
S: Forces the target under the control of the user. This is considered the height of Uchiha Genjutsu and is renowned for its ability to even control Tailed Beasts. This cannot, however, force the target to inflict harm upon itself, such as suicide, damaging or removing an organ, or allowing itself to be sealed without a fight.
This technique's affinity for Genjutsu unlocks in the Sharingan a new height of power over illusions, allowing the Perception boost granted by the Uchiha Dojutsu to apply to Genjutsu. Alternatively, the tier boost can apply to Intelligence for the purpose of recognizing Nightmare Genjutsu. When the user's Perception or Intelligence (depending on the type of Genjutsu in play) is higher than an enemy's Intelligence, the user can incite the D-Rank function of this technique to immediately dispel the enemy's Genjutsu.
While this technique is powerful in its own right, it does improve with higher levels of the Sharingan. A Mangekyou is able to add one tier to the user's Intelligence solely for the use of Sharingan Genjutsu. An Eternal Mangekyo does the same, but with two tiers.
Drawbacks: Levels B-Rank and higher, which partially or completely wrest control from the target, can be fought against with sufficient Intelligence. A target with two tiers less Intelligence will be unable to resist the effects at all. With one tier less, the target can reduce the Rank effect by one, dropping control to unconsciousness, unconsciousness to paralysis, or paralysis to compulsory information divulging. With equal Intelligence, the target can drop the Rank effect by two. With higher Intelligence, the target can resist or dispel this technique at will. To realize that one is caught in this Genjutsu, they must have equal or higher Perception than the user's Intelligence level, at which point they may be able to utilize the Genjutsu: Kai technique or one of the other methods for illusion breaking. The best defense is a high Intelligence, of course. Every post that a target is affected by this technique will increase that target's Intelligence for the sole purpose of resisting this technique by one plus until they reach a point at which they can dispel the illusion at will. The illusions caused by this technique can flawlessly blend reality with illusion, though any attacks taking place in the real world must have a counterpart present in the illusion itself, so that at no point will a target be struck by an invisible attack.
Name: Demonic Illusion: Shackling Stakes Technique
Rank: A
Upkeep Cost: 5
Range: Sight
Speed: Instant
Element: Inton
Skill: Genjutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three Sharingan
Parent Technique: Genjutsu: Sharingan
Hand Seals: None
Description: By making eye contact, the user can cast a Genjutsu over the target that delivers a very realistic feeling of large metal spikes being driven forcefully into the target's body. The pain from this technique is tremendous and causes a form of paralysis due in part to that pain and also from the sensation that the spikes are preventing most forms of movement. Because this pain is illusory, the target's Constitution will not avail him, but he may be able to continue moving at a snail's pace should his Intelligence be high enough. This is one of the Genjutsu powerful enough to withstand a person knowing its true nature, because the pain caused generally prevents most movement, which is required to initiate most forms of dispersal.
The onset of this technique can be as straightforward as described, but it can also be masked by false experiences. After eye contact has been made, the Genjutsu sets in, but the target may continue to experience the encounter as though it had not, acting as he would normally without realizing that it is an illusion. Once the target is able to discern that it is an illusion, whether by Perception or by being told, he will notice that he hasn't moved since seeing the user's Sharingan, and will suddenly experience the severe pain of the metal stakes, which can be used for extensive torture. Only a few moments pass between the activation of the technique and the end of the false experience, if used.
Weaknesses: Targets with Intelligence or Constitution equal to or higher than the user's Intelligence can resist the paralysis enough to continue speaking and even move their arms and hands, though at a rate of no higher than B-Tier Speed and Coordination. Given the power of this technique, it's truly a wonder that they can move at all. For every tier lower, the target's Speed and Coordination decreases by another tier, until they are paralyzed completely. When comparing stats, the highest between the target's Constitution and Intelligence is used. This illusion can be broken via Genjutsu Kai, cast by the target or another, but not by pain.
Name: Ephemeral
Rank: A
Range: Sight
Speed: Instant
Element: Inton
Skill: Genjutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three Sharingan
Parent Technique: Genjutsu: Sharingan
Hand Seals: None
Description: This illusion is initiated by pointing a finger at the target. If the target looks upon that finger, he is caught, because this Genjutsu is cast from the finger, rather than the eyes. The start of the illusion causes false experiences, as with most illusions cast by the Sharingan, fooling the target into believing that the Genjutsu has not yet taken effect, failed, or was never used to begin with. After two posts, however, when the illusion takes root in the target's mind, it becomes clear. The situation becomes dire; the target is isolated from any allies and is assaulted by the user in whatever way desired. This is typically when the target will realize that this is an illusion, but it's too late. By forming the Ram hand seal, the user can induce a sleeping effect on the target that is incredibly difficult to resist and, even if it is, will cause a lucid, dream like state. The target will begin to suddenly see images of people and things grow from his own body that torment him about anything he may be struggling with. He may attempt to use Genjutsu: Kai to break free, but by the time the Ram seal is formed, it's too late. The target's body, in the real world, is held fast and all movement is restricted to the illusion itself. The target's own body, altered with the apparitions of guilt causing objects, will begin to choke him and will not cease until rendering the target unconscious. This effect will also happen in reality, causing the target to suddenly fall unconscious.
As the Genjutsu harshly assaults the mind, the target will face a mental trauma that persists for the current topic and the one that follows, reducing Intelligence by a full tier for the entire time.
Weaknesses: The target will still be moving in the real world until the user forms the Ram hand seal, which typically isn't a problem for the user, who is actively controlling what the target is witnessing. During this time, the illusion is prone to the target's Genjutsu: Kai, but once the Ram seal is formed, only an external Genjutsu: Kai or physical pain will snap the target out. Any attacks made against the user must have a representation of some sort in the illusion, as in a shuriken which appears to be a crow. The more Intelligent the target is, the longer he will hold out against the unconsciousness: one tier less than the user's Intelligence can resist the sleep effect forever, two tiers less can resist for up to three posts, and three tiers less can resist for one post. Time is distorted, causing little time at all to pass in the real world once the target ceases movement, while he may struggle with his inner demons for hours within the illusion. This can lead to mental strain, exhaustion, and anguish for the target, but leaves little opening for the user to take advantage of an immobile target until the technique is either finished or broken. While facing the mental assault, the target may be able to cast the Genjutsu: Kai technique upon himself, but only if his Intelligence is equal to or higher than the user's Intelligence. Otherwise, it will fail.
Name: Demonic Illusion: Mirror Heaven and Earth Change
Rank: A
Power: B
Activation Cost: 5
Range: Sight
Speed: Instant
Element: Inton
Skill: Genjutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three Sharingan
Parent Technique: Genjutsu: Sharingan
Hand Seals: None
Description: The parent technique applies the Perception boost of the Tomoe Three Sharingan to Genjutsu, allowing the user's Dojutsu to more easily see through illusions and then break them with ease. This technique combines that function with the properties of the Copy Technique so that any illusion the user's Sharingan sees through is not only broken, but also cast back upon the target. In this process, the user must use the parent technique to break the illusion and, in about the time it takes to blink his eyes, duplicate that technique and cast it through the eyes. The illusion that is cast back is not the illusion used against the user, but a perfect replica made by the Sharingan to catch the opponent off-guard. Most Genjutsu users do not expect to have their own technique used against them, which may leave an opening during their surprise for the user to take advantage of. During this process, the user can easily use the Copy Technique to instantly learn how to perform that Genjutsu, if desired, though some illusions are bloodline based and, while they can be duplicated and cast back, they cannot be repeated.
Weaknesses: Using this technique requires the use of the parent technique to break the target's illusion. Genjutsu reflected by this technique have the power noted by this technique, and not their original value, which typically makes them weaker than their original versions. Couple that with the target's familiarity with their own Genjutsu, and this should be fairly easy to get out of, leaving its main value in surprise tactics. This technique can reflect Genjutsu that are specific to a certain ability or bloodline that the user does not possess; they will simply be weaker than normal and even if the user copies it, he will not be able to repeat until obtaining that ability or bloodline.
Name: Copy Technique
Rank: A
Cost: 3 Points
Range: Sight
Speed: Instant
Element: None
Classification: Group Exclusive (Uchiha)
Handseals: None
Requirements: Tomoe Two Sharingan
Description: The Copy Technique is one of the two primary abilities for which the Sharingan is known. It is the essence of the Eye of Insight's true purpose, using everything from the enhanced Perception to the peerless prediction in as efficient a way as possible. When an Uchiha witnesses a technique, style, or move through the Sharingan, instant memorization may occur. Simple movements of a pencil can allow an Uchiha to perfectly imitate another person's hand writing. General muscle movements can give access to a person's entire way of moving and standing. In general, this technique can grant flawless imitation by bridging the gap between what is seen and how one moves; with such clarity of others' actions, an Uchiha is easily able to adapt the body to it as much as physically possible.
The best part of this technique is the ability to copy actual techniques. While Tomoe Two is limited to strictly physical movements, such as Taijutsu, Weaponry, and hand seals, Tomoe Three can also imitate chakra usage. By seeing exactly how the chakra is used, even through clothing and other obstructions, the Sharingan is able to discern every aspect of any kind of technique, even those born of shape and nature transformation, advanced elements, and unique bloodlines and abilities. The technique can then be instantly repeated by the user, in some cases even as that technique is being used by the target. Once copied the technique is permanently memorized and can be used at will by the user. However, custom techniques that are copied must be noted in the user's update thread if they wish to permanently retain knowledge of the technique.
Drawbacks: The target of this technique must move at a Speed within the Uchiha's improved Perception range; in the case of a technique requiring hand seals, the target's Coordination is used instead of Speed. Chakra that is not seen with the accuracy brought about by Tomoe Three cannot be imitated, thus limiting Tomoe Two strictly to the physical, regardless of the Speed at which the target moves. Another limiter is the Uchiha's own body. Techniques requiring elements or physical attributes that the Uchiha simply does not possess cannot be imitated. The information may not be stored and used at a later date, because a lack of required experience relating to the field (the ability to use the technique) makes the user fail to understand the particular method by which the technique is performed. This includes all techniques being copied by this jutsu. The Copy Technique CANNOT permanently learn restricted or village/clan exclusive techniques (be they canon or custom).
Name: Shuriken Shadow Clone
Rank: A
Power: Varies
Activation Cost: A
Upkeep Cost: ---
Range: User's Throwing Distance
Speed: User's Throwing Speed
Element: ---
Skill: Ninjutsu
Classification: ---
Requirements: ---
Parent Technique: Shadow Clone
Hand Seals: Ox → Dog → Dragon → Rat → Dog → Boar → Snake → Tiger
Description: The user creates many shadow clones from one shuriken, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, or kunai, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. Because the clones form near instantaneously, completely evading them is quite difficult
For every tier of Stamina above E-Rank that the user has, the amount of multiples created from one shuriken increases by 3. Example: Yukino throws three shuriken and has B-Rank Stamina, so instead of three, now there are thirty, because each shuriken gets nine copies, while retaining the original three.
Name: Chakra Drain
Rank: A
Power: -
Activation Cost: -
Upkeep Cost: -
Range: Sustained Physical Contact
Speed: -
Element: N/A
Skill: Ninjutsu
Classification: Canon
Requirements: N/A
Parent Technique: -
Hand Seals: -
Description: The ability to drain the chakra out of an enemy is one that is exceedingly rare, but extremely potent. Physical Contact (through clothing/armor is fine unless it is designed to negate this ability) must be maintained for a full posting round for the ability to work. Doing so will drain the victim of 25 chakra and give it to the attacker, and can be used in conjunction with any grab-style Taijutsu. This technique does not increase the maximum amount of chakra available in one's chakra pool.
Name: Wind Release: Vacuum Wave
Rank: A
Power: A
Activation Cost: 20
Range: 0 - 25 m.
Speed: A+
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rat → Snake → Horse → Dog
Description: The user takes a deep breath and spins while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located at a significant distance from the user, causing grievous injuries to those hit.
Name: Wind Release: Vacuum Great Sphere
Rank: A
Activation Cost: 20
Range: 0 - 100 m.
Speed: A+
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: Wind Release: Vacuum Sphere
Hand Seals: Tiger → Dog
Description: A stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
Weaknesses: This technique requires the user to build up a sphere of wind before them, taking a bit longer than most techniques which are simply expelled from the mouth.
Name: Bringer-of-Darkness Technique
Rank: A
Activation Cost: 15
Upkeep Cost: 10
Range: 0 - 25 m.
Speed: B
Element: N/A
Skill: Genjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger
Description: The user casts an illusion of darkness upon an opponent to take away their sight which is triggered by the opponent looking at the user's hand sign. As such, this allows the user to attack an opponent unseen. Although it negates sight, the opponent can still rely on their other senses.
This technique takes one post to set in.
Weaknesses: The user is rendered immobile when casting this technique due to the amount of concentration required.
Name: Rasengan
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: -
Range: Contact
Speed: -
Element: -
Skill: Ninjutsu
Classification: Konohagakure Village Exclusive
Requirements: B-Rank Coordination
Parent Technique: N/A
Hand Seals: -
Description: The Rasengan is a spinning ball of chakra formed and held in the palm of the user's hand, inspired by the Tailed Beast Ball and intended to be the highest form of shape transformation in Ninjutsu. Unlike most jutsu, the Rasengan does not require hand seals to perform. Once it is formed, it also does not require any additional chakra to sustain it, which means that there is no definite limit to how long the Rasengan can be used. Though the Rasengan's shape is consistent from user to user, its size varies from only barely large enough to be noticeable to much larger than the user's hand. With greater experience with the Rasengan comes a larger size.
On contact, the Rasengan grinds into its target, propels them along the Rasengan's trajectory - either away from the user or into the ground beneath them - and at some point bursts, causing severe damage at the point of contact. Due to the level of chakra control required to manifest the Rasengan, it requires a reasonable amount of coordination from those that attempt to learn it, and even more to utilize it without a conduit (like shadow clones). Once formed, Rasengan lasts up to 3 posts without sustenance before dispersing on its own.
Weaknesses: Requires A-Rank Coordination to utilize without shadow clones or something like chakra arms to properly form it.
- Spoiler:
- Name: Wind Release: Vacuum Sphere
Rank: B
Activation Cost: 10
Range: 0 - 30 m.
Speed: A
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rat → Rabbit → Dog
Description: The user takes a deep breath and then exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide with it. The user can exhale a maximum of seven bullets per usage.
Name: Perfect Copy
Rank: B
Power: --
Upkeep Cost: 1
Range: Self
Speed: --
Element: N/A
Skill: Ninjutsu
Classification: N/A
Requirements: B-Rank Stamina, knowledge of the copied person’s voice/appearance (common sense stuff)
Parent Technique: Transformation Technique
Hand Seals: Clap Hands (hold for 5 seconds)
Description: A unique technique that allows the user to augment their body’s appearance and voice, hence its name since it could be used well when applied to imitating someone else. Like the technique it was inspired by, the Transformation Technique, it can be used with very little upkeep, although it functions differently. Instead of just requiring minimal chakra at the start and nearly the same amount going onward, this technique utilizes a large amount of chakra at the beginning, requiring users to have potent and refined control over their reserves, in turn for allowing it to be maintained even when the user is struck or distracted from what’s essentially a subconscious upkeep.
Weaknesses: Requires excessive buildup. Works only in cases where there's a straight path between the user and their target. Also pretty obvious to a target that can react.
Name: Shadow Clone Technique
Rank: B
Power: -
Activation Cost: -
Upkeep Cost: -
Range: 1 km.
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Technique
Requirements: -
Parent Technique: -
Hand Seals: Clone seal or Tiger
Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30 CP) to maintain or create clones. Clones have a max base Constitution of C (or lower if the user's base constitution is lower). If the user has natural S-Tier Constitution then it can be improved to B. If a clone has lower than 30 chakra, they will also be subject to the exhaustion penalty as per the Stamina rules.
Name: Wind Release: Air Bullets
Rank: B
Power: B
Activation Cost: 10
Range: 0 - 50 m.
Speed: B+
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Bird
Description: The user creates a massive volley of air bullets which he then fires at the enemy in a consecutive shot. A total of thirty bullets can be created and fire per technique usage.
Weaknesses: N/A
Name: Transparent Escape Technique
Rank: B
Activation Cost: 10
Upkeep Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Horse | Tiger | Ox | Snake | Monkey | Ram
Description: After completing the hand signs the user applies chakra to their outer layer of skin allowing light particles to continue around the user's body giving them some degree of transparency. The overall effectiveness is based on the user's base Coordination stat and every onlooker's base Perception stat.
When using this technique if the user receives a +2 tiers to Coordination only in regards to this technique's effective invisibility. The user loses this +2 tier to Coordination if they move any faster than ++ Coordination or Speed (2 m/s.) If the user's Coordination is higher than the victim(s) Perception the sum of those numbers represents how much the victim(s) loses for their Perception stat regarding anything of the user.
For instance, Player A uses Transparent Escape with A-tier Coor. Player B has B-tier Perception. This means, when moving ++ or below Player B will have E-tier Perception when it comes to noticing Player A. If Player A decides to use the full range of their allowed motion, Player B will instead have C-tier Perception.
If at any time the victim(s) Perception hits zero the user is considered completely invisible to them.
Weaknesses: This technique severely limits the user's overall Speed and Coordination to 2 tiers below their base. Going above this by any means (boosters or by force) breaks the technique. This is a high concentration technique, thus going below 30 CP, using another technique, or receiving damage will break the technique. This technique is indiscriminate meaning it affects everybody regardless.
Last edited by Neopolitan Uchiha on Thu Feb 16, 2023 7:44 pm; edited 2 times in total